D3/Char/Char_Components/Blood/Blood_Component.tscn
2025-05-10 23:19:52 +08:00

137 lines
4.4 KiB
Plaintext

[gd_scene load_steps=12 format=3 uid="uid://bj7ycp6aj85je"]
[ext_resource type="Script" uid="uid://5h4w13512vya" path="res://Char/Char_Components/Blood/Blood_Component.gd" id="1_d6wdq"]
[ext_resource type="Texture2D" uid="uid://bqtct1nxe724a" path="res://Char/Char_Components/Blood/Art/spr_blood3_0.png" id="2_n46qh"]
[ext_resource type="Texture2D" uid="uid://dbx7xette0hx7" path="res://Char/Char_Components/Blood/Art/spr_blood3_1.png" id="3_fyp4q"]
[ext_resource type="Texture2D" uid="uid://bi6nm4qdr1at6" path="res://Char/Char_Components/Blood/Art/spr_blood3_3.png" id="4_3tgul"]
[ext_resource type="Texture2D" uid="uid://dosr0uksuoqdf" path="res://Char/Char_Components/Blood/Art/spr_blood3_4.png" id="5_jpkhl"]
[ext_resource type="Texture2D" uid="uid://cuo001phdjlds" path="res://Char/Char_Components/Blood/Art/spr_blood3_5.png" id="6_g8yvn"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_bxxjd"]
[sub_resource type="Animation" id="Animation_rbj3g"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [SubResource("CompressedTexture2D_bxxjd")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(10, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-0.165806]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.92549, 0, 0, 0)]
}
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_0ycfe"]
[sub_resource type="Animation" id="Animation_xwo6r"]
resource_name = "blood_hurt_begin"
length = 0.6
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [ExtResource("2_n46qh"), ExtResource("3_fyp4q"), SubResource("CompressedTexture2D_0ycfe"), ExtResource("4_3tgul"), ExtResource("5_jpkhl"), ExtResource("6_g8yvn")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [Vector2(10, 1), Vector2(10, -1), Vector2(10, -3)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0.0, -0.165806, -0.296706, -0.986111]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.5, 0.6),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.923959, 4.86121e-06, 1.34766e-06, 1), Color(0.923959, 4.86121e-06, 1.34766e-06, 1), Color(0.92549, 0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_uoogr"]
_data = {
&"RESET": SubResource("Animation_rbj3g"),
&"blood_hurt_begin": SubResource("Animation_xwo6r")
}
[node name="Blood_Component" type="Node2D"]
script = ExtResource("1_d6wdq")
[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(0.92549, 0, 0, 0)
position = Vector2(10, 1)
rotation = -0.165806
texture = SubResource("CompressedTexture2D_bxxjd")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_uoogr")
}