调整了dialogue UI的大小
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@ -52,17 +52,17 @@ grow_vertical = 2
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script = ExtResource("1_ilhgc")
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[node name="Part_1" type="NinePatchRect" parent="."]
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custom_minimum_size = Vector2(360, 40)
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custom_minimum_size = Vector2(500, 44)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -180.0
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offset_top = -159.0
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offset_right = 180.0
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offset_bottom = -119.0
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offset_left = -250.0
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offset_top = -203.0
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offset_right = 250.0
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offset_bottom = -159.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_ilhgc")
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@ -79,29 +79,29 @@ anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -27.0
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offset_top = -13.0
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offset_right = 27.0
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offset_bottom = 13.0
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offset_left = -40.5
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offset_top = -11.7813
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offset_right = 40.5
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offset_bottom = 15.7813
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_fonts/font = ExtResource("3_ilhgc")
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theme_override_font_sizes/font_size = 22
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theme_override_font_sizes/font_size = 27
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text = "对话框"
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[node name="Part_2" type="NinePatchRect" parent="."]
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custom_minimum_size = Vector2(360, 200)
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custom_minimum_size = Vector2(500, 310)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -180.0
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offset_top = -119.0
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offset_right = 180.0
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offset_bottom = 81.0
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offset_left = -250.0
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offset_top = -159.0
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offset_right = 250.0
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offset_bottom = 151.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_ilhgc")
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@ -112,17 +112,17 @@ patch_margin_right = 8
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patch_margin_bottom = 32
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[node name="Part_3" type="NinePatchRect" parent="Part_2"]
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custom_minimum_size = Vector2(320, 100)
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custom_minimum_size = Vector2(460, 100)
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -140.0
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offset_top = -88.0
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offset_right = 140.0
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offset_bottom = 52.0
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offset_left = -230.0
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offset_top = -135.0
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offset_right = 230.0
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offset_bottom = 98.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_ilhgc")
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@ -140,15 +140,16 @@ anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -131.0
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offset_top = -57.0
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offset_right = 129.0
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offset_bottom = 53.0
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offset_left = -206.0
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offset_top = -96.5
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offset_right = 208.0
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offset_bottom = 83.5
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_constants/line_spacing = 7
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theme_override_fonts/font = ExtResource("3_ilhgc")
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theme_override_font_sizes/font_size = 18
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theme_override_font_sizes/font_size = 20
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text = "游戏杂志最新刊已发行。游戏杂志最新刊已发行。游戏杂志最新刊已发行。游戏杂志最新刊已发行。游戏杂志最新刊已发行。"
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autowrap_mode = 1
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@ -190,3 +191,4 @@ offset_right = -11.0
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offset_bottom = -4.0
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grow_horizontal = 0
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grow_vertical = 0
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stretch_mode = 5
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@ -38,7 +38,7 @@ func _on_page_activated():
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super._on_page_activated() # 调用父类的激活逻辑
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if GameState.get_value("is_on_task"):
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self.show()
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self_modulate.a = 0.0
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go_to_child_page(dialogue_secretary)
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return
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@ -284,4 +284,8 @@ func _on_confirm_pressed() -> void:
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# 设置选中的NPC为关键环节负责人
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set_main_data("关键环节负责人", selected_npc_key)
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GameState.set_value("dialogue_npc", selected_npc_key)
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#设置任务状态开启
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GameState.set_value("is_on_task",true)
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go_next() # 进入下一个UI流程
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@ -145,7 +145,6 @@ func _on_page_workflow_end_requested(is_confirm_and_trigger_action: bool):
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current_active_page = null
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GameState.set_value(gamestate_data_key,shared_workflow_data)
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GameState.set_value("is_on_task",true)
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GameState.resume_game()
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self.hide()
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print("Main: UI Workflow finished and Main hidden.")
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