D5/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="D5"
run/main_scene="uid://bhikrxp56speh"
config/use_custom_user_dir=true
config/custom_user_dir_name="D5_v2\\Data\\Save_Data"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
InitialDataManager="*res://Autoload/InitialDataManager.gd"
GameState="*res://Autoload/GameState.gd"
SaveLoadManager="*res://Autoload/SaveLoadManager.gd"
InitializationManager="*res://Autoload/InitializationManager.gd"
LoadingContext="*res://Autoload/LoadingContext.gd"
[display]
window/size/viewport_width=1000
window/size/viewport_height=600
window/stretch/mode="viewport"
[global_group]
UI_MAIN=""
dialogue=""
notice=""
task_development=""
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"