diff --git a/Tools/Multilingual.xlsx b/Tools/Multilingual.xlsx index a846712a0..7fbf7c063 100644 Binary files a/Tools/Multilingual.xlsx and b/Tools/Multilingual.xlsx differ diff --git a/Tools/MultilingualTxt.txt b/Tools/MultilingualTxt.txt index ea61eeb91..6994bfa7b 100644 --- a/Tools/MultilingualTxt.txt +++ b/Tools/MultilingualTxt.txt @@ -99,7 +99,7 @@ Money = 5, Stratery = ??? Tech:None ---%$#@!%$#@!-------- ID=233, Civ=7, Force=7 --------\nMoney = 5, Stratery = ???\nTech:None \n ---%$#@!%$#@!%$#@!0!@#$%1007%$#@!治疗提示%$#@!%$#@!Heal Tip%$#@!%$#@!%$#@!0!@#$%1008%$#@!1%$#@!%$#@!1%$#@!%$#@!%$#@!0!@#$%1009%$#@!建设提示%$#@!%$#@!Build Tip%$#@!%$#@!%$#@!0!@#$%1010%$#@!2%$#@!%$#@!2%$#@!%$#@!%$#@!0!@#$%1011%$#@!需要恢复!%$#@!%$#@!Needs to Recover!%$#@!%$#@!%$#@!1!@#$%1012%$#@!生命值较低,防御攻击都会下降,可以使用恢复。领土内恢复翻倍。%$#@!%$#@!When HP is low, Attack and Defense will decrease. Use Recover. Recovery is doubled within your territory.%$#@!%$#@!%$#@!1!@#$%1013%$#@!占领城市!%$#@!%$#@!Capture a City!%$#@!%$#@!%$#@!1!@#$%1014%$#@!占领他人城市或村庄,是发展壮大的必要步骤。%$#@!%$#@!Capturing another's city or village is a necessary step for expansion.%$#@!%$#@!%$#@!1!@#$%1015%$#@!挖掘宝藏!%$#@!%$#@!Dig for Treasure!%$#@!%$#@!%$#@!1!@#$%1016%$#@!挖掘宝藏,将有概率获得巨额财富,强力单位,或者一个随机科技。%$#@!%$#@!Digging for treasure may yield great riches, a powerful unit, or a random technology.%$#@!%$#@!%$#@!1!@#$%1017%$#@!训练单位!%$#@!%$#@!Train Units!%$#@!%$#@!%$#@!1!@#$%1018%$#@!无论是应对潜在的敌人威胁,还是探索地图挖掘宝藏,训练单位都是第一步。%$#@!%$#@!Whether facing potential threats or exploring the map for treasure, training units is the first step.%$#@!%$#@!%$#@!1!@#$%1019%$#@!可改造农田%$#@!%$#@!Can Build Farm%$#@!%$#@!%$#@!1!@#$%1020%$#@!升级科技,将庄稼改造为农田吧!%$#@!%$#@!Upgrade your tech and turn crops into farms!%$#@!%$#@!%$#@!0!@#$%1021%$#@!可捕获渔业%$#@!%$#@!Can Harvest Fishery%$#@!%$#@!%$#@!1!@#$%1022%$#@!升级科技,捕获渔业,升级城市吧!%$#@!%$#@!Upgrade your tech, harvest fisheries, and level up your city!%$#@!%$#@!%$#@!0!@#$%1023%$#@!可狩猎%$#@!%$#@!Can Hunt%$#@!%$#@!%$#@!1!@#$%1024%$#@!升级科技,狩猎动物,升级城市吧!%$#@!%$#@!Upgrade your tech, hunt animals, and level up your city!%$#@!%$#@!%$#@!0!@#$%1025%$#@!可改造矿场%$#@!%$#@!Can Build Mine%$#@!%$#@!%$#@!1!@#$%1026%$#@!升级科技,将矿石改造为采矿场吧!%$#@!%$#@!Upgrade your tech and turn ore deposits into mines!%$#@!%$#@!%$#@!0!@#$%1027%$#@!可收获水果%$#@!%$#@!Can Harvest Fruit%$#@!%$#@!%$#@!1!@#$%1028%$#@!升级科技,收获水果,升级城市吧!%$#@!%$#@!Upgrade your tech, harvest fruits, and level up your city!%$#@!%$#@!%$#@!0!@#$%1029%$#@!学习种田科技,就能将庄稼改造为农田,并为城市提供2点经验。在学习采集科技前,无法发现庄稼。%$#@!%$#@!Researching Farming allows you to turn crops into farms, providing 2 City Experience. Crops cannot be discovered before researching Foraging.%$#@!%$#@!%$#@!0!@#$%1030%$#@!学习捕鱼科技,就能捕获渔业,并为城市提供1点经验。%$#@!%$#@!Researching Fishing allows you to harvest fisheries, providing 1 City Experience.%$#@!%$#@!%$#@!1!@#$%1031%$#@!学习狩猎科技,就能捕获猎物,并为城市提供1点经验。%$#@!%$#@!Researching Hunting allows you to hunt game, providing 1 City Experience.%$#@!%$#@!%$#@!1!@#$%1032%$#@!学习采矿科技,就能将矿山改造为采矿场,并为城市提供2点经验。在学习爬山科技之前,无法发现矿山。%$#@!%$#@!Researching Mining allows you to turn ore deposits into mines, providing 2 City Experience. Ore deposits cannot be discovered before researching Climbing.%$#@!%$#@!%$#@!1!@#$%1033%$#@!学习采集科技,就能收获水果,并为城市提供1点经验。%$#@!%$#@!Researching Foraging allows you to harvest fruits, providing 1 City Experience.%$#@!%$#@!%$#@!1!@#$%1034%$#@!学习耕种科技,就能将庄稼改造为农田,并为城市提供2点经验。在学习采集科技前,无法发现庄稼。%$#@!%$#@!Researching Farming allows you to turn crops into farms, providing 2 City Experience. Crops cannot be discovered before researching Foraging.%$#@!%$#@!%$#@!1!@#$%1035%$#@!确认选择%$#@!%$#@!Confirm Selection%$#@!%$#@!%$#@!1!@#$%1036%$#@!蕾米莉亚·斯卡雷特伫立于金字塔之巅。她率领红魔馆南征北讨,驱策妖精女仆开垦于尼罗河畔,筑起属于斯卡雷特王朝的辉煌帝国。%$#@!%$#@!Remilia Scarlet stands atop the Great Pyramid. She leads the Scarlet Devil Mansion on campaigns far and wide, commanding fairy maids to cultivate the banks of the Nile, building a glorious empire for the Scarlet Dynasty.%$#@!%$#@!%$#@!1!@#$%1037%$#@!开始游戏!%$#@!%$#@!Start Game!%$#@!%$#@!%$#@!1!@#$%1038%$#@!游戏模式%$#@!%$#@!Game Mode%$#@!%$#@!%$#@!1!@#$%1039%$#@!创造模式%$#@!%$#@!Creative Mode%$#@!%$#@!%$#@!1!@#$%1040%$#@!历史战绩%$#@!%$#@!History%$#@!%$#@!%$#@!1!@#$%1041%$#@!城市%$#@!%$#@!Cities%$#@!%$#@!%$#@!1!@#$%1042%$#@!地图设置%$#@!%$#@!Map Settings%$#@!%$#@!%$#@!1!@#$%1043%$#@!第{param}回合%$#@!%$#@!Turn {param}%$#@!%$#@!%$#@!1!@#$%1044%$#@!蕾米莉亚 · 斯卡雷特%$#@!%$#@!Remilia Scarlet%$#@!%$#@!%$#@!1!@#$%1045%$#@!饰演阿努比斯的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Anubis. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!1!@#$%1046%$#@!帕秋莉 · 诺蕾姬%$#@!%$#@!Patchouli Knowledge%$#@!%$#@!%$#@!1!@#$%1047%$#@!芙兰朵露 · 斯卡雷特%$#@!%$#@!Flandre Scarlet%$#@!%$#@!%$#@!1!@#$%1048%$#@!返回%$#@!%$#@!Back%$#@!%$#@!%$#@!1!@#$%1049%$#@!古代世界最大、最著名的图书馆,建于托勒密王朝时期的埃及,旨在收藏天下所有知识。后因战火与政治动荡多次焚毁。 - 在游戏中,作为知识类奇观,解锁全部科后即可获得,提供3点城市经验。%$#@!%$#@!The largest and most famous library of the ancient world, built in Ptolemaic Egypt to house all the knowledge of the world. It was later destroyed multiple times due to war and political turmoil.\n\n\tIn the game, as a Knowledge Wonder, it is obtained after unlocking all technologies and provides 3 City Experience.%$#@!%$#@!%$#@!1!@#$%1050%$#@!饰演奥西里斯的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Osiris. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1051%$#@!居然是……奥西里斯吗?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... Osiris? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1052%$#@!饰演克里欧帕特拉的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Cleopatra. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1053%$#@!居然是……艳后?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... the Queen of the Nile? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1054%$#@!饰演赛特的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Set. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1055%$#@!居然是……赛特?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... Set? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1056%$#@!饰演荷鲁斯的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Horus. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1057%$#@!居然是……荷鲁斯?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... Horus? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1058%$#@!我要看到血流成河!%$#@!%$#@!I want to see rivers of blood!%$#@!%$#@!%$#@!1!@#$%1059%$#@!猩红法庭%$#@!%$#@!The Scarlet Court%$#@!%$#@!%$#@!1!@#$%1060%$#@!累计召唤20次%$#@!%$#@!Summon 20 times total%$#@!%$#@!%$#@!1!@#$%1061%$#@!绯色冥河之主%$#@!%$#@!Lord of the Scarlet Styx%$#@!%$#@!%$#@!1!@#$%1062%$#@!累计召唤30次%$#@!%$#@!Summon 30 times total%$#@!%$#@!%$#@!1!@#$%1063%$#@!咳咳,咳咳咳%$#@!%$#@!*cough*, *cough* *cough*%$#@!%$#@!%$#@!1!@#$%1064%$#@!不动的大图书馆%$#@!%$#@!The Unmoving Great Library%$#@!%$#@!%$#@!1!@#$%1065%$#@!与毒蛇共眠%$#@!%$#@!To Sleep with Vipers%$#@!%$#@!%$#@!1!@#$%1066%$#@!又见面了,大小姐%$#@!%$#@!We meet again, milady.%$#@!%$#@!%$#@!1!@#$%1067%$#@!完美潇洒的从者%$#@!%$#@!The Perfect and Elegant Servant%$#@!%$#@!%$#@!1!@#$%1068%$#@!于冥河守候%$#@!%$#@!Waiting by the River Styx%$#@!%$#@!%$#@!1!@#$%1069%$#@!毁灭是我仅剩的温柔%$#@!%$#@!Destruction is the only tenderness I have left.%$#@!%$#@!%$#@!1!@#$%1070%$#@!四重存在%$#@!%$#@!Four of a Kind%$#@!%$#@!%$#@!1!@#$%1071%$#@!奥西里斯之死%$#@!%$#@!The Death of Osiris%$#@!%$#@!%$#@!1!@#$%1072%$#@!我要打10个%$#@!%$#@!I'm gonna fight 10 of them%$#@!%$#@!%$#@!1!@#$%1073%$#@!崩山彩极炮%$#@!%$#@!Mountain-Collapsing Spectrum Cannon%$#@!%$#@!%$#@!1!@#$%1074%$#@!荷鲁斯的复仇%$#@!%$#@!The Revenge of Horus%$#@!%$#@!%$#@!1!@#$%1075%$#@!确认回到主菜单?%$#@!%$#@!Confirm to return to the main menu?%$#@!%$#@!%$#@!1!@#$%1076%$#@!游戏将会自动保存%$#@!%$#@!The game will be saved automatically%$#@!%$#@!%$#@!1!@#$%1077%$#@!拉美西斯十世%$#@!%$#@!Ramesses X%$#@!%$#@!%$#@!1!@#$%1078%$#@!百门之都%$#@!%$#@!The City of a Hundred Gates%$#@!%$#@!%$#@!1!@#$%1079%$#@!累计建造20次%$#@!%$#@!Build 20 times total%$#@!%$#@!%$#@!1!@#$%1080%$#@!协和广场出差%$#@!%$#@!Business Trip to Place de la Concorde%$#@!%$#@!%$#@!1!@#$%1081%$#@!累计建造30次%$#@!%$#@!Build 30 times total%$#@!%$#@!%$#@!1!@#$%1082%$#@!雅典娜的居所%$#@!%$#@!The Abode of Athena%$#@!%$#@!%$#@!1!@#$%1083%$#@!人可以走,书留下%$#@!%$#@!You can leave, but the books stay.%$#@!%$#@!%$#@!1!@#$%1084%$#@!70万卷藏书%$#@!%$#@!700,000 Scrolls%$#@!%$#@!%$#@!1!@#$%1085%$#@!普塔创世%$#@!%$#@!The Creation of Ptah%$#@!%$#@!%$#@!1!@#$%1086%$#@!世界之门%$#@!%$#@!Gate of the World%$#@!%$#@!%$#@!1!@#$%1087%$#@!拿破仑的遗憾%$#@!%$#@!Napoleon's Regret%$#@!%$#@!%$#@!1!@#$%1088%$#@!七大奇迹的唯一%$#@!%$#@!The Sole Survivor of the Seven Wonders%$#@!%$#@!%$#@!1!@#$%1089%$#@!工程奇迹%$#@!%$#@!An Engineering Miracle%$#@!%$#@!%$#@!1!@#$%1090%$#@!星辰四方%$#@!%$#@!The Four Corners of the Stars%$#@!%$#@!%$#@!1!@#$%1091%$#@!努比亚你怕不怕?%$#@!%$#@!Nubia, are you scared yet?%$#@!%$#@!%$#@!1!@#$%1092%$#@!山间神像%$#@!%$#@!Statue Among the Mountains%$#@!%$#@!%$#@!1!@#$%1093%$#@!世界遗产之母%$#@!%$#@!Mother of World Heritage%$#@!%$#@!%$#@!1!@#$%1094%$#@!岁月褪色%$#@!%$#@!Faded by Time%$#@!%$#@!%$#@!1!@#$%1095%$#@!谜语守护者%$#@!%$#@!Guardian of Riddles%$#@!%$#@!%$#@!1!@#$%1096%$#@!图特摩斯四世之梦%$#@!%$#@!The Dream of Thutmose IV%$#@!%$#@!%$#@!1!@#$%1097%$#@!永恒绿洲%$#@!%$#@!The Eternal Oasis%$#@!%$#@!%$#@!1!@#$%1098%$#@!冥河入口%$#@!%$#@!Entrance to the Underworld%$#@!%$#@!%$#@!1!@#$%1099%$#@!异星穿越%$#@!%$#@!Stargate%$#@!%$#@!%$#@!1!@#$%1100%$#@!peace%$#@!%$#@!peace%$#@!%$#@!%$#@!0!@#$%1101%$#@!古代世界最大、最著名的图书馆,建于托勒密王朝时期的埃及,旨在收藏天下所有知识。后因战火与政治动荡多次焚毁。 在游戏中,作为知识类奇观,解锁全部科后即可获得,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1102%$#@!trade%$#@!%$#@!trade%$#@!%$#@!%$#@!0!@#$%1103%$#@!wealth%$#@!%$#@!wealth%$#@!%$#@!%$#@!0!@#$%1104%$#@!power%$#@!%$#@!power%$#@!%$#@!%$#@!0!@#$%1105%$#@!park%$#@!%$#@!park%$#@!%$#@!%$#@!0!@#$%1106%$#@!eye%$#@!%$#@!eye%$#@!%$#@!%$#@!0!@#$%1107%$#@!奢侈品%$#@!%$#@!Luxury Goods%$#@!%$#@!%$#@!1!@#$%1108%$#@!胜利!%$#@!%$#@!Victory!%$#@!%$#@!%$#@!1!@#$%1109%$#@!失败...%$#@!%$#@!Defeat...%$#@!%$#@!%$#@!1!@#$%1110%$#@!饰演奥西里斯的鲜红幼月。她是红魔馆至高无上的主人,命运与威严的化身,为了那座“高雅”的冠军奖杯而参赛。%$#@!%$#@!The young scarlet moon, playing the role of Osiris. She is the supreme master of the Scarlet Devil Mansion, the embodiment of fate and majesty, who has entered the competition for that 'elegant' championship trophy.%$#@!%$#@!%$#@!1!@#$%1111%$#@!我不是法老吗?为什么开局是个冥王呀!真不吉利,重开,我要重开!!%$#@!%$#@!Aren't I the Pharaoh? Why do I start as a god of the underworld! What bad luck! Restart, I want a restart!!%$#@!%$#@!%$#@!1!@#$%1112%$#@!饰演克里欧帕特拉的魔女。她是红魔馆地下大图书馆的贤者,对一切纷争毫无兴趣,以扩大3倍图书馆为条件答应蕾米一起参赛。%$#@!%$#@!The witch, playing the role of Cleopatra. She is the sage of the great underground library of the Scarlet Devil Mansion, with no interest in any conflict, who agreed to join Remi in exchange for tripling the size of her library.%$#@!%$#@!%$#@!1!@#$%1113%$#@!用“魅力”交涉??找错人了呢……看在皇家图书馆的份上,我勉强接受。%$#@!%$#@!Negotiate with "charm"?? You've got the wrong person... For the sake of a royal library, I'll begrudgingly accept.%$#@!%$#@!%$#@!1!@#$%1114%$#@!饰演赛特的恶魔之妹。她是被囚禁于红魔馆地下室的终极秘密,纯粹的破坏化身。蕾米为她交了4倍的报名费。%$#@!%$#@!The devil's younger sister, playing the role of Set. She is the ultimate secret imprisoned in the basement of the Scarlet Devil Mansion, the pure embodiment of destruction. Remi paid a 4x entry fee for her.%$#@!%$#@!%$#@!1!@#$%1115%$#@!姐姐大人当了那么久的法老,一定累了吧?嘻嘻,就由芙兰替你……%$#@!%$#@!Dear sister, you must be tired after being the pharaoh for so long, right? Hehe, let Flan take over for you...%$#@!%$#@!%$#@!1!@#$%1116%$#@!饰演荷鲁斯的武术家。她是红魔馆最忠诚的门卫,因为在工作期间睡觉,醒来的时候就发现自己身在比赛现场了。%$#@!%$#@!The martial artist, playing the role of Horus. She is the most loyal gatekeeper of the Scarlet Devil Mansion, who fell asleep on the job and woke up to find herself at the competition.%$#@!%$#@!%$#@!1!@#$%1117%$#@!为大小姐复仇?赴汤蹈……你说复仇的对象是妹妹大人?!我、我还得去看门……%$#@!%$#@!Avenge milady? I would go through fire and... wait, you said the target of my revenge is the young mistress?! I, uh, I have to get back to guarding the gate...%$#@!%$#@!%$#@!1!@#$%1118%$#@!底比斯最宏伟的露天博物馆,新王国时期法老的献礼,旨在举行神圣的“奥佩特节”庆典。后经千年演变,融合多种文明印记,至今屹立。 在游戏中,作为和平类奇观,前置条件开启后,5回合未主动攻击即可获得,提供3点城市经验。%$#@!%$#@!a gift from the New Kingdom pharaohs for the sacred Opet Festival. After a millennium of evolution%$#@!%$#@!%$#@!1!@#$%1119%$#@!古埃及首个统一王朝的首都,传说由美尼斯王所建,旨在成为上下埃及的统治核心。后虽荣光不再,其废墟仍诉说着三千年的帝国辉煌。 在游戏中,作为贸易类奇观,前置条件开启后,联通5个城市后即可获得,提供3点城市经验。%$#@!%$#@!said to have been founded by King Menes to be the ruling center of Upper and Lower Egypt. Though its glory has faded%$#@!%$#@!%$#@!1!@#$%1120%$#@!古代世界七大奇迹的最后遗存,法老胡夫为自己修建的永恒居所,旨在作为通往神界的阶梯。虽历经盗掘,其雄伟结构屹立数千年不倒。 在游戏中,作为财富类奇观,前置条件开启后,回合开始时拥有100枚及以上金币即可获得,提供3点城市经验。%$#@!%$#@!an eternal abode built by Pharaoh Khufu for himself as a stairway to the divine realm. Despite being plundered%$#@!%$#@!%$#@!1!@#$%1121%$#@!拉美西斯二世凿山而建的权力丰碑,尼罗河南境的永恒宣告,旨在纪念战功并威慑邻邦。后因水坝工程,由世界协力整体迁移,再创奇迹。 在游戏中,作为战争类奇观,前置条件开启后,击杀10名敌方单位后即可获得,提供3点城市经验。%$#@!%$#@!an eternal declaration on the southern border of the Nile%$#@!%$#@!%$#@!1!@#$%1122%$#@!吉萨高原最古老的沉默守护者,世上最大的整体石雕,旨在结合王权与神力护卫法老陵寝。曾被黄沙掩埋千年,醒来后成为埃及的永恒象征。 在游戏中,作为文化类奇观,前置条件开启后,拥有一座Lv6城市后即可获得,提供3点城市经验。%$#@!%$#@!the world's largest monolithic statue%$#@!%$#@!%$#@!1!@#$%1123%$#@!阿拜多斯最神秘的地下圣殿,由法老塞提一世兴建,旨在作为冥神奥西里斯的象征性陵墓。其真实年代与用途至今仍是考古学上的未解之谜。 在游戏中,作为探索类奇观,前置条件开启后,拥有4座结界塔的视野后即可获得,提供3点城市经验。%$#@!%$#@!built by Pharaoh Seti I as a symbolic tomb for the god of the underworld%$#@!%$#@!%$#@!1!@#$%1124%$#@!人口已满,无法造兵,请提升城市等级%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1125%$#@!提示:%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1126%$#@!拥有城市越多,研发费用越高。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1127%$#@!新游戏好%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1128%$#@!锯木厂%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1129%$#@!英雄神像[马]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1130%$#@!英雄神像[车]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1131%$#@!英雄神像[后]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1132%$#@!英雄神像[相]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1133%$#@!山脉信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1134%$#@!可以建造[后]职阶的英雄神像%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1135%$#@!可以建造采矿场%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1136%$#@!可以解锁奇观%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1137%$#@!可以建造冶炼场,训练剑士%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1138%$#@!英雄[车]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1139%$#@!可以召唤[车]职阶的英雄%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1140%$#@!防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1141%$#@!可以训练盾兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1142%$#@!可以将庄稼改造为农田%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1143%$#@!王权信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1144%$#@!可以建造谷仓,可以焚林造田%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1145%$#@!英雄[王]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1146%$#@!骑术%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1147%$#@!可以训练游骑兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1148%$#@!草原信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1149%$#@!可以建造[马]职阶的英雄神像%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1150%$#@!可以建造道路和桥梁%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1151%$#@!可以训练骑士,可以拆毁现有建筑%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1152%$#@!可以建造集市%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1153%$#@!可以召唤[马]职阶的英雄%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1154%$#@!可以进行狩猎%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1155%$#@!可以建造伐木场,或者清除树林%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1156%$#@!可以训练弓兵,所有单位拥有森林防御。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1157%$#@!工程%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1158%$#@!可以建造锯木厂,可以训练炮手。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1159%$#@!森林信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1160%$#@!可以种植树林,可以建造[车]职阶的英雄神像。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1161%$#@!英雄[后]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1162%$#@!可以进行捕鱼,可以建造港口,可以进入浅海区域%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1163%$#@!抢滩%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1164%$#@!可以建造突击艇%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1165%$#@!航海%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1166%$#@!可以训练卡拉克,可以进入深海区域%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1167%$#@!海洋信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1168%$#@!可以建造[相]职阶的英雄神像,所有单位获得海洋防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1169%$#@!捕鲸%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1170%$#@!可以训练战舰,可以进行捕鲸%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1171%$#@!英雄[相]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1172%$#@!可以召唤该[相]职阶的英雄%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1173%$#@!训练游骑兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1174%$#@!训练弓兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1175%$#@!训练骑士%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1176%$#@!学习捕鱼科技后可执行。\n收获渔业资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1177%$#@!学习采集科技后可执行。\n收获蔬果资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1178%$#@!学习狩猎科技后可执行。 \n收获动物资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1179%$#@!建造农田%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1180%$#@!将庄稼建造为农田,可提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1181%$#@!将金矿建造为采矿场,提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1182%$#@!在森林上建造伐木场,提供1点城市经验。\n注意,会清除森林中的动物。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1183%$#@!在浅海建造港口,可提供1点城市经验。\n能够将普通单位转化为海上单位,同时能够建立海洋通路。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1184%$#@!在浅海建造桥梁。\n可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1185%$#@!在平原建造道路。\n可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1186%$#@!建造英雄神像[马]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1187%$#@!在没有森林的平原上建造英雄神像[马],随回合增长提升等级。\n提供额外1次英雄[马]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1188%$#@!建造英雄神像[后]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1189%$#@!在森林上建造英雄神像[后],随回合增长提升等级。\n提供额外1次英雄[后]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1190%$#@!建造英雄神像[车]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1191%$#@!在山脉上建造英雄神像[车],随回合增长提升等级。\n提供额外1次英雄[车]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1192%$#@!建造英雄神像[相]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1193%$#@!在海洋建造英雄神像[相],随回合增长提升等级。\n提供额外1次英雄[相]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1194%$#@!获得10金币的奖励%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1195%$#@!克拉克%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1196%$#@!将帆船进阶为克拉克。海上远程单位。拥有3移动力2射程和巡洋再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1197%$#@!突击艇%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1198%$#@!将帆船进阶为冲锋艇。海上近战单位。拥有3移动力3攻击力3防御力和再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1199%$#@!将帆船进阶为战舰。强大的海上远程单位。拥有2移动力3.5攻击力3射程和溅射技能。无法反击。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1200%$#@!可以在浅海移动%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1201%$#@!可以在山地移动%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1202%$#@!山地提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1203%$#@!深海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1204%$#@!速度提升%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1205%$#@!森林提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1206%$#@!浅海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1207%$#@!在平原上种植一片森林%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1208%$#@!将森林改造为庄稼%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1209%$#@!拆除此处的建筑,不会返还任何资源%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1210%$#@!建造和平奇观,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1211%$#@!建造智慧奇观,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1212%$#@!建造和平奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1213%$#@!建造权力奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1214%$#@!建造文化奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1215%$#@!建造探索奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1216%$#@!召唤[马]职阶英雄。\n拥有<四重存在>技能。\n全场只能存在至多4个芙兰朵露斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1217%$#@!召唤[王]职阶英雄。\n拥有<吸血盛宴>技能。\n全场只能存在一个蕾米莉亚斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1218%$#@!召唤[车]职阶英雄,\n拥有<时间停止>技能。\n全场只能存在一个十六夜咲夜。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1219%$#@!召唤[车]职阶英雄。\n拥有<太极>技能。\n全场只能存在一个红美铃。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1220%$#@!召唤[相]职阶英雄。\n拥有<皇家烈焰>技能。\n全场只能存在一个帕秋莉诺蕾姬。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1221%$#@!高机动性单位。拥有2移动力和冲刺、城防、遁走技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1222%$#@!远程单位,拥有2射程和冲刺、城防技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1223%$#@!防御单位。拥有3防御力和城防技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1224%$#@!强力机动单位。拥有3移动力3.5攻击力和冲刺、连续杀敌技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1225%$#@!强力远程单位。拥有3射程4攻击力和城防技能。无法反击。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1226%$#@!强力综合单位。拥有3防御力3攻击力和冲刺技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1227%$#@!超强力综合单位。拥有40血量和4攻击力。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1228%$#@!学习捕鱼科技后可执行。收获鱼群资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1229%$#@!学习采集科技后可执行。收获蔬果资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1230%$#@!学习狩猎科技后可执行。收获动物资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1231%$#@!将庄稼建造为农田,可提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1232%$#@!将金矿建造为采矿场,提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1233%$#@!在森林上建造伐木场,提供1点城市经验。注意,会清除森林中的动物。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1234%$#@!在浅海建造港口,可提供1点城市经验。能够将普通单位转化为海上单位,同时能够建立海洋贸易通路。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1235%$#@!在浅海建造桥梁。可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1236%$#@!在平原建造道路。可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1237%$#@!在没有森林的平原上建造英雄神像[马],随回合增长提升等级。每个神像提供额外1次英雄[马]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1238%$#@!在森林上建造英雄神像[后],随回合增长提升等级。每个神像提供额外1次英雄[后]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1239%$#@!在山脉上建造英雄神像[车],随回合增长提升等级。每个神像提供额外1次英雄[车]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1240%$#@!在海洋建造英雄神像[相],随回合增长提升等级。每个神像提供额外1次英雄[相]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1241%$#@!将帆船进阶为克拉克。海上远程单位。拥有3移动力2射程和巡洋再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1242%$#@!将帆船进阶为冲锋艇。海上近战单位。拥有3移动力3攻击力3防御力和再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1243%$#@!将帆船进阶为战舰。强大的海上远程单位。拥有2移动力3.5攻击力3射程和溅射技能。无法反击。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1244%$#@!可以在浅海移动%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1245%$#@!可以在山地移动%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1246%$#@!山地提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1247%$#@!深海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1248%$#@!森林提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1249%$#@!浅海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1250%$#@!在平原上种植一片森林%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1251%$#@!将森林改造为庄稼%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1252%$#@!拆除地块上的建筑,不会返还任何资源%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1253%$#@!清除森林,并获得1点金币。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1254%$#@!召唤[马]职阶英雄。\n拥有<四重存在>技能。\n全场只能存在至多4个芙兰朵露斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1255%$#@!召唤[王]职阶英雄。\n拥有<吸血盛宴>技能。\n全场只能存在一个蕾米莉亚斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1256%$#@!召唤[车]职阶英雄,\n拥有<时间停止>技能。\n全场只能存在一个十六夜咲夜。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1257%$#@!召唤[车]职阶英雄。\n拥有<太极>技能。\n全场只能存在一个红美铃。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1258%$#@!召唤[相]职阶英雄。\n拥有<皇家烈焰>技能。\n全场只能存在一个帕秋莉诺蕾姬。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1259%$#@!谷仓周围每片农田可以提供1点城市经验。每座城市仅能拥有一个谷仓%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1260%$#@!建造锯木厂%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1261%$#@!锯木厂周围每座伐木场可以提供1点城市经验。每座城市仅能拥有一个锯木厂。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1262%$#@!冶炼厂周围每座采矿场可以提供2点城市经验。每座城市仅能拥有一个冶炼厂%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1263%$#@!每回合提供金币,数额为周围锯木厂、谷仓、冶炼厂等级总和(上限为8)。\n每座城市仅能拥有一座市场%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1264%$#@!游骑兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1265%$#@![马]职阶英雄。\n拥有<四重存在>技能。全场只能存在至多4个芙兰朵露斯卡雷特。死亡后可建造对应神像增加复活次数。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1266%$#@![王]职阶英雄,拥有<吸血盛宴>技能。全场只能存在一个蕾米莉亚斯卡雷特。死亡后可建造对应神像增加复活次数。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1267%$#@![车]职阶英雄,拥有<时间停止>技能。\n全场只能存在一个十六夜咲夜。死亡后可建造对应神像增加复活次数。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1268%$#@![车]职阶英雄,拥有<太极>技能。\n全场只能存在一个红美铃。死亡后可建造对应神像增加复活次数。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1269%$#@![相]职阶英雄,拥有<皇家烈焰>技能。\n全场只能存在一个帕秋莉诺蕾姬。死亡后可建造对应神像增加复活次数。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1270%$#@!奢侈品{param}种%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1271%$#@!城市经验+3%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1272%$#@!Heads-up! The current version of the game is in Chinese only. English and more languages are on the way. Thank you for your patience and support!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1273%$#@!当前版本[Demo V1.0] + 在游戏中,作为知识类奇观,解锁全部科后即可获得,提供3点城市经验。%$#@!%$#@!The largest and most famous library of the ancient world, built in Ptolemaic Egypt to house all the knowledge of the world. It was later destroyed multiple times due to war and political turmoil.\n\n\tIn the game, as a Knowledge Wonder, it is obtained after unlocking all technologies and provides 3 City Experience.%$#@!%$#@!%$#@!1!@#$%1050%$#@!饰演奥西里斯的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Osiris. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1051%$#@!居然是……奥西里斯吗?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... Osiris? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1052%$#@!饰演克里欧帕特拉的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Cleopatra. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1053%$#@!居然是……艳后?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... the Queen of the Nile? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1054%$#@!饰演赛特的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Set. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1055%$#@!居然是……赛特?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... Set? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1056%$#@!饰演荷鲁斯的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!A human girl playing the role of Horus. She is the head maid of the Scarlet Devil Mansion, serving Remilia Scarlet, and has joined the game alongside her willful mistress.%$#@!%$#@!%$#@!0!@#$%1057%$#@!居然是……荷鲁斯?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!To be... Horus? But I suppose milady cannot die. It seems I am redundant.%$#@!%$#@!%$#@!0!@#$%1058%$#@!我要看到血流成河!%$#@!%$#@!I want to see rivers of blood!%$#@!%$#@!%$#@!1!@#$%1059%$#@!猩红法庭%$#@!%$#@!The Scarlet Court%$#@!%$#@!%$#@!1!@#$%1060%$#@!累计召唤20次%$#@!%$#@!Summon 20 times total%$#@!%$#@!%$#@!1!@#$%1061%$#@!绯色冥河之主%$#@!%$#@!Lord of the Scarlet Styx%$#@!%$#@!%$#@!1!@#$%1062%$#@!累计召唤30次%$#@!%$#@!Summon 30 times total%$#@!%$#@!%$#@!1!@#$%1063%$#@!咳咳,咳咳咳%$#@!%$#@!*cough*, *cough* *cough*%$#@!%$#@!%$#@!1!@#$%1064%$#@!不动的大图书馆%$#@!%$#@!The Unmoving Great Library%$#@!%$#@!%$#@!1!@#$%1065%$#@!与毒蛇共眠%$#@!%$#@!To Sleep with Vipers%$#@!%$#@!%$#@!1!@#$%1066%$#@!又见面了,大小姐%$#@!%$#@!We meet again, milady.%$#@!%$#@!%$#@!1!@#$%1067%$#@!完美潇洒的从者%$#@!%$#@!The Perfect and Elegant Servant%$#@!%$#@!%$#@!1!@#$%1068%$#@!于冥河守候%$#@!%$#@!Waiting by the River Styx%$#@!%$#@!%$#@!1!@#$%1069%$#@!毁灭是我仅剩的温柔%$#@!%$#@!Destruction is the only tenderness I have left.%$#@!%$#@!%$#@!1!@#$%1070%$#@!四重存在%$#@!%$#@!Four of a Kind%$#@!%$#@!%$#@!1!@#$%1071%$#@!奥西里斯之死%$#@!%$#@!The Death of Osiris%$#@!%$#@!%$#@!1!@#$%1072%$#@!我要打10个%$#@!%$#@!I'm gonna fight 10 of them%$#@!%$#@!%$#@!1!@#$%1073%$#@!崩山彩极炮%$#@!%$#@!Mountain-Collapsing Spectrum Cannon%$#@!%$#@!%$#@!1!@#$%1074%$#@!荷鲁斯的复仇%$#@!%$#@!The Revenge of Horus%$#@!%$#@!%$#@!1!@#$%1075%$#@!确认回到主菜单?%$#@!%$#@!Confirm to return to the main menu?%$#@!%$#@!%$#@!1!@#$%1076%$#@!游戏将会自动保存%$#@!%$#@!The game will be saved automatically%$#@!%$#@!%$#@!1!@#$%1077%$#@!拉美西斯十世%$#@!%$#@!Ramesses X%$#@!%$#@!%$#@!1!@#$%1078%$#@!百门之都%$#@!%$#@!The City of a Hundred Gates%$#@!%$#@!%$#@!1!@#$%1079%$#@!累计建造20次%$#@!%$#@!Build 20 times total%$#@!%$#@!%$#@!1!@#$%1080%$#@!协和广场出差%$#@!%$#@!Business Trip to Place de la Concorde%$#@!%$#@!%$#@!1!@#$%1081%$#@!累计建造30次%$#@!%$#@!Build 30 times total%$#@!%$#@!%$#@!1!@#$%1082%$#@!雅典娜的居所%$#@!%$#@!The Abode of Athena%$#@!%$#@!%$#@!1!@#$%1083%$#@!人可以走,书留下%$#@!%$#@!You can leave, but the books stay.%$#@!%$#@!%$#@!1!@#$%1084%$#@!70万卷藏书%$#@!%$#@!700,000 Scrolls%$#@!%$#@!%$#@!1!@#$%1085%$#@!普塔创世%$#@!%$#@!The Creation of Ptah%$#@!%$#@!%$#@!1!@#$%1086%$#@!世界之门%$#@!%$#@!Gate of the World%$#@!%$#@!%$#@!1!@#$%1087%$#@!拿破仑的遗憾%$#@!%$#@!Napoleon's Regret%$#@!%$#@!%$#@!1!@#$%1088%$#@!七大奇迹的唯一%$#@!%$#@!The Sole Survivor of the Seven Wonders%$#@!%$#@!%$#@!1!@#$%1089%$#@!工程奇迹%$#@!%$#@!An Engineering Miracle%$#@!%$#@!%$#@!1!@#$%1090%$#@!星辰四方%$#@!%$#@!The Four Corners of the Stars%$#@!%$#@!%$#@!1!@#$%1091%$#@!努比亚你怕不怕?%$#@!%$#@!Nubia, are you scared yet?%$#@!%$#@!%$#@!1!@#$%1092%$#@!山间神像%$#@!%$#@!Statue Among the Mountains%$#@!%$#@!%$#@!1!@#$%1093%$#@!世界遗产之母%$#@!%$#@!Mother of World Heritage%$#@!%$#@!%$#@!1!@#$%1094%$#@!岁月褪色%$#@!%$#@!Faded by Time%$#@!%$#@!%$#@!1!@#$%1095%$#@!谜语守护者%$#@!%$#@!Guardian of Riddles%$#@!%$#@!%$#@!1!@#$%1096%$#@!图特摩斯四世之梦%$#@!%$#@!The Dream of Thutmose IV%$#@!%$#@!%$#@!1!@#$%1097%$#@!永恒绿洲%$#@!%$#@!The Eternal Oasis%$#@!%$#@!%$#@!1!@#$%1098%$#@!冥河入口%$#@!%$#@!Entrance to the Underworld%$#@!%$#@!%$#@!1!@#$%1099%$#@!异星穿越%$#@!%$#@!Stargate%$#@!%$#@!%$#@!1!@#$%1100%$#@!peace%$#@!%$#@!peace%$#@!%$#@!%$#@!0!@#$%1101%$#@!古代世界最大、最著名的图书馆,建于托勒密王朝时期的埃及,旨在收藏天下所有知识。后因战火与政治动荡多次焚毁。 在游戏中,作为知识类奇观,解锁全部科后即可获得,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1102%$#@!trade%$#@!%$#@!trade%$#@!%$#@!%$#@!0!@#$%1103%$#@!wealth%$#@!%$#@!wealth%$#@!%$#@!%$#@!0!@#$%1104%$#@!power%$#@!%$#@!power%$#@!%$#@!%$#@!0!@#$%1105%$#@!park%$#@!%$#@!park%$#@!%$#@!%$#@!0!@#$%1106%$#@!eye%$#@!%$#@!eye%$#@!%$#@!%$#@!0!@#$%1107%$#@!奢侈品%$#@!%$#@!Luxury Goods%$#@!%$#@!%$#@!1!@#$%1108%$#@!胜利!%$#@!%$#@!Victory!%$#@!%$#@!%$#@!1!@#$%1109%$#@!失败...%$#@!%$#@!Defeat...%$#@!%$#@!%$#@!1!@#$%1110%$#@!饰演奥西里斯的鲜红幼月。她是红魔馆至高无上的主人,命运与威严的化身,为了那座“高雅”的冠军奖杯而参赛。%$#@!%$#@!The young scarlet moon, playing the role of Osiris. She is the supreme master of the Scarlet Devil Mansion, the embodiment of fate and majesty, who has entered the competition for that 'elegant' championship trophy.%$#@!%$#@!%$#@!1!@#$%1111%$#@!我不是法老吗?为什么开局是个冥王呀!真不吉利,重开,我要重开!!%$#@!%$#@!Aren't I the Pharaoh? Why do I start as a god of the underworld! What bad luck! Restart, I want a restart!!%$#@!%$#@!%$#@!1!@#$%1112%$#@!饰演克里欧帕特拉的魔女。她是红魔馆地下大图书馆的贤者,对一切纷争毫无兴趣,以扩大3倍图书馆为条件答应蕾米一起参赛。%$#@!%$#@!The witch, playing the role of Cleopatra. She is the sage of the great underground library of the Scarlet Devil Mansion, with no interest in any conflict, who agreed to join Remi in exchange for tripling the size of her library.%$#@!%$#@!%$#@!1!@#$%1113%$#@!用“魅力”交涉??找错人了呢……看在皇家图书馆的份上,我勉强接受。%$#@!%$#@!Negotiate with "charm"?? You've got the wrong person... For the sake of a royal library, I'll begrudgingly accept.%$#@!%$#@!%$#@!1!@#$%1114%$#@!饰演赛特的恶魔之妹。她是被囚禁于红魔馆地下室的终极秘密,纯粹的破坏化身。蕾米为她交了4倍的报名费。%$#@!%$#@!The devil's younger sister, playing the role of Set. She is the ultimate secret imprisoned in the basement of the Scarlet Devil Mansion, the pure embodiment of destruction. Remi paid a 4x entry fee for her.%$#@!%$#@!%$#@!1!@#$%1115%$#@!姐姐大人当了那么久的法老,一定累了吧?嘻嘻,就由芙兰替你……%$#@!%$#@!Dear sister, you must be tired after being the pharaoh for so long, right? Hehe, let Flan take over for you...%$#@!%$#@!%$#@!1!@#$%1116%$#@!饰演荷鲁斯的武术家。她是红魔馆最忠诚的门卫,因为在工作期间睡觉,醒来的时候就发现自己身在比赛现场了。%$#@!%$#@!The martial artist, playing the role of Horus. She is the most loyal gatekeeper of the Scarlet Devil Mansion, who fell asleep on the job and woke up to find herself at the competition.%$#@!%$#@!%$#@!1!@#$%1117%$#@!为大小姐复仇?赴汤蹈……你说复仇的对象是妹妹大人?!我、我还得去看门……%$#@!%$#@!Avenge milady? I would go through fire and... wait, you said the target of my revenge is the young mistress?! I, uh, I have to get back to guarding the gate...%$#@!%$#@!%$#@!1!@#$%1118%$#@!底比斯最宏伟的露天博物馆,新王国时期法老的献礼,旨在举行神圣的“奥佩特节”庆典。后经千年演变,融合多种文明印记,至今屹立。 在游戏中,作为和平类奇观,前置条件开启后,5回合未主动攻击即可获得,提供3点城市经验。%$#@!%$#@!a gift from the New Kingdom pharaohs for the sacred Opet Festival. After a millennium of evolution%$#@!%$#@!%$#@!1!@#$%1119%$#@!古埃及首个统一王朝的首都,传说由美尼斯王所建,旨在成为上下埃及的统治核心。后虽荣光不再,其废墟仍诉说着三千年的帝国辉煌。 在游戏中,作为贸易类奇观,前置条件开启后,联通5个城市后即可获得,提供3点城市经验。%$#@!%$#@!said to have been founded by King Menes to be the ruling center of Upper and Lower Egypt. Though its glory has faded%$#@!%$#@!%$#@!1!@#$%1120%$#@!古代世界七大奇迹的最后遗存,法老胡夫为自己修建的永恒居所,旨在作为通往神界的阶梯。虽历经盗掘,其雄伟结构屹立数千年不倒。 在游戏中,作为财富类奇观,前置条件开启后,回合开始时拥有100枚及以上金币即可获得,提供3点城市经验。%$#@!%$#@!an eternal abode built by Pharaoh Khufu for himself as a stairway to the divine realm. Despite being plundered%$#@!%$#@!%$#@!1!@#$%1121%$#@!拉美西斯二世凿山而建的权力丰碑,尼罗河南境的永恒宣告,旨在纪念战功并威慑邻邦。后因水坝工程,由世界协力整体迁移,再创奇迹。 在游戏中,作为战争类奇观,前置条件开启后,击杀10名敌方单位后即可获得,提供3点城市经验。%$#@!%$#@!an eternal declaration on the southern border of the Nile%$#@!%$#@!%$#@!1!@#$%1122%$#@!吉萨高原最古老的沉默守护者,世上最大的整体石雕,旨在结合王权与神力护卫法老陵寝。曾被黄沙掩埋千年,醒来后成为埃及的永恒象征。 在游戏中,作为文化类奇观,前置条件开启后,拥有一座Lv6城市后即可获得,提供3点城市经验。%$#@!%$#@!the world's largest monolithic statue%$#@!%$#@!%$#@!1!@#$%1123%$#@!阿拜多斯最神秘的地下圣殿,由法老塞提一世兴建,旨在作为冥神奥西里斯的象征性陵墓。其真实年代与用途至今仍是考古学上的未解之谜。 在游戏中,作为探索类奇观,前置条件开启后,拥有4座结界塔的视野后即可获得,提供3点城市经验。%$#@!%$#@!built by Pharaoh Seti I as a symbolic tomb for the god of the underworld%$#@!%$#@!%$#@!1!@#$%1124%$#@!人口已满,无法造兵,请提升城市等级%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1125%$#@!提示:%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1126%$#@!拥有城市越多,研发费用越高。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1127%$#@!新游戏好%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1128%$#@!锯木厂%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1129%$#@!英雄神像[马]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1130%$#@!英雄神像[车]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1131%$#@!英雄神像[后]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1132%$#@!英雄神像[相]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1133%$#@!山脉信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1134%$#@!可以建造[后]职阶的英雄神像%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1135%$#@!可以建造采矿场%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1136%$#@!可以解锁奇观%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1137%$#@!可以建造冶炼场,训练剑士%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1138%$#@!英雄[车]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1139%$#@!可以召唤[车]职阶的英雄%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1140%$#@!防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1141%$#@!可以训练盾兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1142%$#@!可以将庄稼改造为农田%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1143%$#@!王权信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1144%$#@!可以建造谷仓,可以焚林造田%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1145%$#@!英雄[王]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1146%$#@!骑术%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1147%$#@!可以训练游骑兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1148%$#@!草原信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1149%$#@!可以建造[马]职阶的英雄神像%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1150%$#@!可以建造道路和桥梁%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1151%$#@!可以训练骑士,可以拆毁现有建筑%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1152%$#@!可以建造集市%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1153%$#@!可以召唤[马]职阶的英雄%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1154%$#@!可以进行狩猎%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1155%$#@!可以建造伐木场,或者清除树林%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1156%$#@!可以训练弓兵,所有单位拥有森林防御。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1157%$#@!工程%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1158%$#@!可以建造锯木厂,可以训练炮手。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1159%$#@!森林信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1160%$#@!可以种植树林,可以建造[车]职阶的英雄神像。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1161%$#@!英雄[后]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1162%$#@!可以进行捕鱼,可以建造港口,可以进入浅海区域%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1163%$#@!抢滩%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1164%$#@!可以建造突击艇%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1165%$#@!航海%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1166%$#@!可以训练卡拉克,可以进入深海区域%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1167%$#@!海洋信仰%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1168%$#@!可以建造[相]职阶的英雄神像,所有单位获得海洋防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1169%$#@!捕鲸%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1170%$#@!可以训练战舰,可以进行捕鲸%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1171%$#@!英雄[相]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1172%$#@!可以召唤该[相]职阶的英雄%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1173%$#@!训练游骑兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1174%$#@!训练弓兵%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1175%$#@!训练骑士%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1176%$#@!学习捕鱼科技后可执行。\n收获渔业资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1177%$#@!学习采集科技后可执行。\n收获蔬果资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1178%$#@!学习狩猎科技后可执行。 \n收获动物资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1179%$#@!建造农田%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1180%$#@!将庄稼建造为农田,可提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1181%$#@!将金矿建造为采矿场,提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1182%$#@!在森林上建造伐木场,提供1点城市经验。\n注意,会清除森林中的动物。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1183%$#@!在浅海建造港口,可提供1点城市经验。\n能够将普通单位转化为海上单位,同时能够建立海洋通路。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1184%$#@!在浅海建造桥梁。\n可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1185%$#@!在平原建造道路。\n可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1186%$#@!建造英雄神像[马]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1187%$#@!在没有森林的平原上建造英雄神像[马],随回合增长提升等级。\n提供额外1次英雄[马]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1188%$#@!建造英雄神像[后]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1189%$#@!在森林上建造英雄神像[后],随回合增长提升等级。\n提供额外1次英雄[后]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1190%$#@!建造英雄神像[车]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1191%$#@!在山脉上建造英雄神像[车],随回合增长提升等级。\n提供额外1次英雄[车]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1192%$#@!建造英雄神像[相]%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1193%$#@!在海洋建造英雄神像[相],随回合增长提升等级。\n提供额外1次英雄[相]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1194%$#@!获得10金币的奖励%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1195%$#@!克拉克%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1196%$#@!将帆船进阶为克拉克。海上远程单位。拥有3移动力2射程和巡洋再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1197%$#@!突击艇%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1198%$#@!将帆船进阶为冲锋艇。海上近战单位。拥有3移动力3攻击力3防御力和再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1199%$#@!将帆船进阶为战舰。强大的海上远程单位。拥有2移动力3.5攻击力3射程和溅射技能。无法反击。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1200%$#@!可以在浅海移动%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1201%$#@!可以在山地移动%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1202%$#@!山地提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1203%$#@!深海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1204%$#@!速度提升%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1205%$#@!森林提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1206%$#@!浅海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1207%$#@!在平原上种植一片森林%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1208%$#@!将森林改造为庄稼%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1209%$#@!拆除此处的建筑,不会返还任何资源%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1210%$#@!建造和平奇观,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1211%$#@!建造智慧奇观,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1212%$#@!建造和平奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1213%$#@!建造权力奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1214%$#@!建造文化奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1215%$#@!建造探索奇观,提供3点城市经验%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1216%$#@!召唤[马]职阶英雄。\n拥有<四重存在>技能。\n全场只能存在至多4个芙兰朵露斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1217%$#@!召唤[王]职阶英雄。\n拥有<吸血盛宴>技能。\n全场只能存在一个蕾米莉亚斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1218%$#@!召唤[车]职阶英雄,\n拥有<时间停止>技能。\n全场只能存在一个十六夜咲夜。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1219%$#@!召唤[车]职阶英雄。\n拥有<太极>技能。\n全场只能存在一个红美铃。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1220%$#@!召唤[相]职阶英雄。\n拥有<皇家烈焰>技能。\n全场只能存在一个帕秋莉诺蕾姬。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1221%$#@!高机动性单位。拥有2移动力和冲刺、城防、遁走技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1222%$#@!远程单位,拥有2射程和冲刺、城防技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1223%$#@!防御单位。拥有3防御力和城防技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1224%$#@!强力机动单位。拥有3移动力3.5攻击力和冲刺、连续杀敌技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1225%$#@!强力远程单位。拥有3射程4攻击力和城防技能。无法反击。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1226%$#@!强力综合单位。拥有3防御力3攻击力和冲刺技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1227%$#@!超强力综合单位。拥有40血量和4攻击力。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1228%$#@!学习捕鱼科技后可执行。收获鱼群资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1229%$#@!学习采集科技后可执行。收获蔬果资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1230%$#@!学习狩猎科技后可执行。收获动物资源,并获得1点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1231%$#@!将庄稼建造为农田,可提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1232%$#@!将金矿建造为采矿场,提供2点城市经验。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1233%$#@!在森林上建造伐木场,提供1点城市经验。注意,会清除森林中的动物。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1234%$#@!在浅海建造港口,可提供1点城市经验。能够将普通单位转化为海上单位,同时能够建立海洋贸易通路。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1235%$#@!在浅海建造桥梁。可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1236%$#@!在平原建造道路。可以构成贸易通路,并提供移动加成。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1237%$#@!在没有森林的平原上建造英雄神像[马],随回合增长提升等级。每个神像提供额外1次英雄[马]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1238%$#@!在森林上建造英雄神像[后],随回合增长提升等级。每个神像提供额外1次英雄[后]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1239%$#@!在山脉上建造英雄神像[车],随回合增长提升等级。每个神像提供额外1次英雄[车]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1240%$#@!在海洋建造英雄神像[相],随回合增长提升等级。每个神像提供额外1次英雄[相]复活机会。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1241%$#@!将帆船进阶为克拉克。海上远程单位。拥有3移动力2射程和巡洋再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1242%$#@!将帆船进阶为冲锋艇。海上近战单位。拥有3移动力3攻击力3防御力和再动技能。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1243%$#@!将帆船进阶为战舰。强大的海上远程单位。拥有2移动力3.5攻击力3射程和溅射技能。无法反击。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1244%$#@!可以在浅海移动%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1245%$#@!可以在山地移动%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1246%$#@!山地提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1247%$#@!深海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1248%$#@!森林提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1249%$#@!浅海提供额外的防御%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1250%$#@!在平原上种植一片森林%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1251%$#@!将森林改造为庄稼%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1252%$#@!拆除地块上的建筑,不会返还任何资源%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1253%$#@!清除森林,并获得1点金币。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1254%$#@!召唤[马]职阶英雄。\n拥有<四重存在>技能。\n全场只能存在至多4个芙兰朵露斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1255%$#@!召唤[王]职阶英雄。\n拥有<吸血盛宴>技能。\n全场只能存在一个蕾米莉亚斯卡雷特。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1256%$#@!召唤[车]职阶英雄,\n拥有<时间停止>技能。\n全场只能存在一个十六夜咲夜。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1257%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The current version of the game is in Chinese only. English and more languages are on the way. Thank you for your patience and support!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1273%$#@!当前版本[Demo V1.0] 欢迎加入官方Q群952618884 反馈您的游戏体验和建议意见~%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1274%$#@!@帝国幻想乡TOHOTOPIA%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1275%$#@!官方Q群%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1276%$#@!Coming Soon!!!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1277%$#@!tohotopia.com%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1278%$#@!版本信息 V1.0%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1279%$#@!咲夜,把我的意大利炮搬上来!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1280%$#@!啧,冥王什么的真不吉利呢。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1281%$#@!斯卡雷特王朝,启动!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1282%$#@!哼哼,9对5,优势在我!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1283%$#@!可恶,妹红那个家伙……%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1284%$#@!喝十瓶国士无双你也赢不了哦~%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1285%$#@!用脚玩果然没那么简单啊……%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1286%$#@!啧,都怪妹红那个混蛋……%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1287%$#@!就让宠物们先陪你玩玩吧。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1288%$#@!哎呀,还真是意外呢%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1289%$#@!我会为你超度。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1290%$#@!慈悲是强者对弱者的恩赐。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1291%$#@!投降,异或成佛,你选吧。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1292%$#@!嗯,我知道你会怎么输。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1293%$#@!认输也许是你的上上策。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1294%$#@!偶尔输一局,也挺新鲜。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1295%$#@!我只想知道打赢之后去哪里零钱。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1296%$#@!真是麻烦,速战速决吧!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1297%$#@!你们可别得意忘形了!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1298%$#@!我就不该听魔理沙的来参赛……%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1299%$#@!高傲的红魔馆大小姐抽到了埃及帝国卡。 主办方为她特意调高了复活赛参加次数的上限。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1300%$#@!野心勃勃的山神殿下抽到了普鲁士帝国卡。 @@ -548,4 +548,4 @@ Lv.5升级要求:160英雄经验。各属性全面提升,新增技能绯红 18.再次修复了AI空城拱手让人的bug 19.修复了军营无法生产英雄的bug%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1606%$#@!完成任务即可获得奇观{param}。保持5回合不主动攻击,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1607%$#@!完成任务即可获得奇观{param}。研发所有基础科技(不包括伟人职阶科技),从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1608%$#@!完成任务即可获得奇观{param}。拥有5座与首都联通的城市,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1609%$#@!完成任务即可获得奇观{param}。在回合结束时拥有超过100枚金币,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1610%$#@!完成任务即可获得奇观{param}。击杀10名敌人,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1611%$#@!完成任务即可获得奇观{param}。拥有一座6级及以上的城市,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1612%$#@!完成任务即可获得奇观{param}。拥有地图全部四个角落的视野,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1613%$#@!您已获得了奇观{param}!在平原或者浅海地区建造您的奇观吧!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1614%$#@!您已获得了奇观:{param}!在平原或者浅海地区建造您的奇观吧!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1615%$#@!{param}-{param}的领袖{param}向您和您的伟大文明致以诚挚的问候。您获得了{money}金币的一次性贸易奖励。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1616%$#@!昔日辉煌如朝阳初升,今朝却随风尘湮没。{param}未能经受时光的考验,终究湮没于历史长河的涛声之中。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1617%$#@!{param}-{param}的领袖{param}向您和您的伟大文明致以诚挚的问候。您获得了{param}金币的一次性贸易奖励。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1618%$#@!CID=11 PID=11 CIV=0 PW=20 PST=Attack CST=Attack -Tech = 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3%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1670%$#@!德意志-守矢帝国的领袖八坂神奈子向您和您的伟大文明致以诚挚的问候。您获得了3金币的一次性贸易奖励。%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1671%$#@!守矢帝国对您的态度%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1672%$#@!对方还未结识您%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$% \ No newline at end of file +Tech = 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a/Unity/Assets/Resources/DataAssets/DiplomacyDataAssets.asset b/Unity/Assets/Resources/DataAssets/DiplomacyDataAssets.asset index f7f4a1c4e..40e04c645 100644 --- a/Unity/Assets/Resources/DataAssets/DiplomacyDataAssets.asset +++ b/Unity/Assets/Resources/DataAssets/DiplomacyDataAssets.asset @@ -50,3 +50,56 @@ MonoBehaviour: - FeelingState: 4 feelingText: "\u654C\u89C6" feelingColor: {r: 1, g: 0.21512339, b: 0, a: 1} + FeelingStrategyInfoList: + - FeelingStrategy: 0 + FeelingStrategyTitle: "\u660E\u667A\u7684" + FeelingStrategyDesc: "\u60A8\u5BF9\u5176\u4ED6\u56FD\u5BB6\u7684\u5916\u4EA4\u7B56\u7565\u4E0E\u5979\u4EEC\u76F8\u8FD1" + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 1 + FeelingStrategyTitle: "\u8FF7\u4EBA\u7684" + FeelingStrategyDesc: "\u4E0D\u77E5\u9053\u4E3A\u4EC0\u4E48\u5979\u4EEC\u5C31\u662F\u5F88\u559C\u6B22\u60A8(\u96BE\u5EA6\u7279\u6027)" + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 2 + FeelingStrategyTitle: 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-3609,6 +3698,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 12 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3638,6 +3728,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 13 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3667,6 +3758,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 14 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3696,6 +3788,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 15 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3725,6 +3818,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 16 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3754,6 +3848,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 17 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3783,6 +3878,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 18 + PlayerActionType: 0 ActionName: Desc: NeedTechDesc: 0 @@ -3812,6 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a/Unity/Assets/Resources/Export/DiplomacyDataAssets.asset +++ b/Unity/Assets/Resources/Export/DiplomacyDataAssets.asset @@ -50,3 +50,56 @@ MonoBehaviour: - FeelingState: 4 feelingText: 1666 feelingColor: {r: 1, g: 0.21512339, b: 0, a: 1} + FeelingStrategyInfoList: + - FeelingStrategy: 0 + FeelingStrategyTitle: 1686 + FeelingStrategyDesc: 1710 + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 1 + FeelingStrategyTitle: 1688 + FeelingStrategyDesc: 1689 + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 2 + FeelingStrategyTitle: 1690 + FeelingStrategyDesc: 1691 + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 3 + FeelingStrategyTitle: 1692 + FeelingStrategyDesc: 1693 + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 4 + FeelingStrategyTitle: 1694 + FeelingStrategyDesc: 1695 + FeelingStrategyColor: {r: 0, g: 1, b: 0, a: 0} + - FeelingStrategy: 5 + FeelingStrategyTitle: 1696 + FeelingStrategyDesc: 1697 + 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0 UnitLevel: 0 @@ -282961,6 +283261,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 --- !u!114 &2026278857 MonoBehaviour: m_ObjectHideFlags: 0 @@ -283088,6 +283389,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 TextData: ActionType: 0 WonderType: 0 @@ -283103,6 +283405,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 UnitType: 0 GiantType: 0 UnitLevel: 0 @@ -289355,6 +289658,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 --- !u!114 &2071938533 MonoBehaviour: m_ObjectHideFlags: 0 @@ -289482,6 +289786,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 TextData: ActionType: 0 WonderType: 0 @@ -289497,6 +289802,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 UnitType: 0 GiantType: 0 UnitLevel: 0 @@ -290907,6 +291213,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 --- !u!114 &2081970794 MonoBehaviour: m_ObjectHideFlags: 0 @@ -291034,6 +291341,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 TextData: ActionType: 0 WonderType: 0 @@ -291049,6 +291357,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 UnitType: 0 GiantType: 0 UnitLevel: 0 @@ -294265,6 +294574,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 --- !u!1 &2110178000 GameObject: m_ObjectHideFlags: 0 @@ -294637,6 +294947,54 @@ MonoBehaviour: WordSpacing: 0 LineSpacing: 0 ParagraphSpacing: 0 +--- !u!1 &2112088882 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2112088883} + - component: {fileID: 2112088884} + m_Layer: 5 + m_Name: Notify + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2112088883 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2112088882} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 727821838} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!225 &2112088884 +CanvasGroup: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2112088882} + m_Enabled: 1 + m_Alpha: 1 + m_Interactable: 1 + m_BlocksRaycasts: 1 + m_IgnoreParentGroups: 0 --- !u!1 &2113668666 GameObject: m_ObjectHideFlags: 0 @@ -297047,6 +297405,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 --- !u!114 &2128788231 MonoBehaviour: m_ObjectHideFlags: 0 @@ -297174,6 +297533,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 TextData: ActionType: 0 WonderType: 0 @@ -297189,6 +297549,7 @@ MonoBehaviour: GridMiscActionType: 0 SkillType: 0 TechType: 0 + PlayerActionType: 0 UnitType: 0 GiantType: 0 UnitLevel: 0 diff --git a/Unity/Assets/Scripts/TH1_DataAssetsScript/DiplomacyDataAssets.cs b/Unity/Assets/Scripts/TH1_DataAssetsScript/DiplomacyDataAssets.cs index 56f3cd645..c4f87a2a8 100644 --- a/Unity/Assets/Scripts/TH1_DataAssetsScript/DiplomacyDataAssets.cs +++ b/Unity/Assets/Scripts/TH1_DataAssetsScript/DiplomacyDataAssets.cs @@ -12,6 +12,7 @@ public class DiplomacyDataAssets : ScriptableObject [MultilingualField] public string NoMeetText; public List DiplomacyStateInfoList; public List FeelingStateInfoList; + public List FeelingStrategyInfoList; public bool GetStateInfo(DiplomacyState state,out DiplomacyStateInfo info) { @@ -38,6 +39,18 @@ public class DiplomacyDataAssets : ScriptableObject return false; } + public bool GetFeelingStragegyInfo(FeelingStrategy feelingStrategy,out FeelingStrategyInfo info) + { + foreach(var t in FeelingStrategyInfoList) + if (feelingStrategy == t.FeelingStrategy) + { + info = t; + return true; + } + info = null; + return false; + } + } [Serializable] @@ -55,4 +68,13 @@ public class FeelingStateInfo public FeelingState FeelingState; [MultilingualField] public string feelingText; public Color feelingColor; +} + +[Serializable] +public class FeelingStrategyInfo +{ + public FeelingStrategy FeelingStrategy; + [MultilingualField] public string FeelingStrategyTitle; + [MultilingualField] public string FeelingStrategyDesc; + public Color FeelingStrategyColor; } \ No newline at end of file diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs index 36bb59769..be7475560 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs @@ -39,6 +39,15 @@ namespace Logic.Action UnitAttack, PlayerAction } + + public enum ActionShowState + { + None, + Available, + Unavailable, + Expensive, + Finished + } // 通用行为参数类 public class CommonActionParams @@ -785,6 +794,8 @@ namespace Logic.Action public abstract bool CheckCan(CommonActionParams actionParams); public abstract bool CheckShow(CommonActionParams actionParams); + + public abstract ActionShowState CheckShowState(CommonActionParams actionParams); public void TH1Debug() { Debug.Log($"{_actionId.ActionType} : {_actionId.ResourceType}/{_actionId.UnitType}/{_actionId.WonderType}"); @@ -902,6 +913,8 @@ namespace Logic.Action return CheckCan(actionParam); } + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } + public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; @@ -1021,6 +1034,7 @@ namespace Logic.Action return _actionId.ResourceType == actionParam.GridData.Resource; } + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; @@ -1179,6 +1193,7 @@ namespace Logic.Action return false; } + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; @@ -1220,6 +1235,7 @@ namespace Logic.Action return false; } + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool CameraControl(CommonActionParams actionParams) { var main = GameObject.Find("Main").GetComponent
(); @@ -1273,7 +1289,7 @@ namespace Logic.Action { return false; } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool CameraControl(CommonActionParams actionParams) { var main = GameObject.Find("Main").GetComponent
(); @@ -1323,7 +1339,7 @@ namespace Logic.Action { return false; } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; @@ -1355,7 +1371,7 @@ namespace Logic.Action { return false; } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; @@ -1419,7 +1435,7 @@ namespace Logic.Action { return false; } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/BuildActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/BuildActionLogic.cs index de400f660..08cc6a940 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Action/BuildActionLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Action/BuildActionLogic.cs @@ -560,6 +560,7 @@ namespace Logic.Action return true; } + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/GridMiscActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/GridMiscActionLogic.cs index fb013c63a..102bca3d7 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Action/GridMiscActionLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Action/GridMiscActionLogic.cs @@ -291,7 +291,7 @@ namespace Logic.Action { return CheckCan(actionParams); } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/PlayerActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/PlayerActionLogic.cs index b1a93ac27..7b20e6efb 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Action/PlayerActionLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Action/PlayerActionLogic.cs @@ -12,8 +12,10 @@ using System.Collections.Generic; using System.Linq; using Logic.Action; using RuntimeData; +using TH1_Core.Managers; using TH1_Logic.Core; using TH1Renderer; +using Unity.VisualScripting.Antlr3.Runtime.Tree; using UnityEngine; @@ -41,9 +43,70 @@ namespace TH1_Logic.Action public override bool Execute(CommonActionParams actionParams, bool isMoment) { - //鲁棒性判断 - bool ret = false; - return ret; + //Step #1 鲁棒性判断 + if (actionParams.PlayerData == null) return false; + if (actionParams.MainObjectType != MainObjectType.Player) return false; + if (actionParams.TargetPlayerData == null) return false; + if (!CheckCan(actionParams)) return false; + + MapData map = actionParams.MapData; + PlayerData player = actionParams.PlayerData; + PlayerData targetPlayer = actionParams.TargetPlayerData; + if (!map.GetCapitalCityDataByPlayerId(actionParams.TargetPlayerData.Id, out var city)) return false; + if (!map.GetGridDataByCityId(city.Id, out var grid)) return false; + actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo); + actionParams.TargetPlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.PlayerData.Id,out var dipInfo2); + //Step #2 处理大使馆 + if (_actionId.PlayerActionType == PlayerActionType.Embassy) + { + //Step #1建立大使馆,并更新对应城市的视觉 + dipInfo.IsEmbassy = true; + city.CityInfoRenderMark = true; + + //Step #2 更新大使馆周围一格的视野,会自动处理视觉部分 + var gidList = map.GridMap.GetAroundGridIdList(1,grid); + Main.PlayerLogic.UpdateSight(map,player,gidList); + + //step #3 扣钱 + player.PlayerWealth -= GetCost(); + return true; + } + //Step #3 处理申请结盟 + if (_actionId.PlayerActionType == PlayerActionType.OfferAlly) + { + //Step #1 让对方收到我方邮件 + dipInfo2.IsLeagueRequest = true; + return true; + } + //Step #4 处理refuse结盟 + if (_actionId.PlayerActionType == PlayerActionType.RefuseAlly) + { + //Step #1 关闭对方的结盟请求标记 + dipInfo2.IsLeagueRequest = false; + //Step #2 如果target是真map真人玩家 弹出一个presentationUI 提示,明确拒绝对方 + if (map == Main.MapData && targetPlayer.Id == map.PlayerMap.SelfPlayerId) + { + //var announcement = new ShowUIAnnounceMajorEvent { EventType = UIAnnounceMajorEventType.WonderStart,Param1 = (int)wonder }; + //EventManager.Publish(announcement); + } + return true; + } + + //Step #5 处理break结盟 + if (_actionId.PlayerActionType == PlayerActionType.BreakAlly) + { + //Step #1 设置我对对方的外交状态为背盟 + dipInfo.DiplomacyState = DiplomacyState.LeagueRupture; + //Step #2 如果target是真map真人玩家 弹出一个presentationUI 提示,明确背叛对方 + if (map == Main.MapData && targetPlayer.Id == map.PlayerMap.SelfPlayerId) + { + //var announcement = new ShowUIAnnounceMajorEvent { EventType = UIAnnounceMajorEventType.WonderStart,Param1 = (int)wonder }; + //EventManager.Publish(announcement); + } + return true; + } + + return false; } public override bool CheckCan(CommonActionParams actionParams) @@ -91,7 +154,7 @@ namespace TH1_Logic.Action return true; } //Step #6 判断能否refuse结盟 - if (_actionId.PlayerActionType == PlayerActionType.OfferAlly) + if (_actionId.PlayerActionType == PlayerActionType.RefuseAlly) { actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo); //如果刚解除结盟或者已经结盟 return @@ -106,7 +169,7 @@ namespace TH1_Logic.Action } //Step #7 判断能否break结盟 - if (_actionId.PlayerActionType == PlayerActionType.OfferAlly) + if (_actionId.PlayerActionType == PlayerActionType.BreakAlly) { actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo); //如果没有结盟 return @@ -121,7 +184,72 @@ namespace TH1_Logic.Action } public override bool CheckShow(CommonActionParams actionParams) { - return false; + //Step #1 鲁棒性判断 + if (actionParams.PlayerData == null) return false; + if (actionParams.MainObjectType != MainObjectType.Player) return false; + if (actionParams.TargetPlayerData == null) return false; + + actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo); + + //Step #2 如果与对方已经结盟,不能显示结盟按钮 + if(dipInfo.DiplomacyState == DiplomacyState.League && _actionId.PlayerActionType == PlayerActionType.OfferAlly) return false; + //Step #2 如果未与结盟,不能显示接触结盟按钮 + if(dipInfo.DiplomacyState != DiplomacyState.League && _actionId.PlayerActionType == PlayerActionType.BreakAlly) return false; + return true; + } + + public override ActionShowState CheckShowState(CommonActionParams actionParams) + { + //Step #1 鲁棒性判断 + if (actionParams.PlayerData == null) return ActionShowState.None; + if (actionParams.MainObjectType != MainObjectType.Player) return ActionShowState.None; + if (actionParams.TargetPlayerData == null) return ActionShowState.None; + + MapData map = actionParams.MapData; + PlayerData player = actionParams.PlayerData; + PlayerData targetPlayer = actionParams.TargetPlayerData; + if (!map.GetCapitalCityDataByPlayerId(actionParams.TargetPlayerData.Id, out var city)) return ActionShowState.None; + if (!map.GetGridDataByCityId(city.Id, out var grid)) return ActionShowState.None; + actionParams.PlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.TargetPlayerData.Id, out var dipInfo); + actionParams.TargetPlayerData.DiplomacyData.GetCountryDiplomacyInfo(actionParams.PlayerData.Id,out var dipInfo2); + + //Step #2 计算结盟按钮的情况 + if (_actionId.PlayerActionType == PlayerActionType.OfferAlly) + { + //如果没有科技 + if (!actionParams.PlayerData.TechTree.CheckActionCan(_actionId)) + return ActionShowState.Unavailable; + //如果已经发送过,还没被回应 + if(dipInfo2.IsLeagueRequest) return ActionShowState.Unavailable; + //如果已经结盟 + if (dipInfo.DiplomacyState == DiplomacyState.League) return ActionShowState.Finished; + //其他情况一律是available + return ActionShowState.Available; + } + + //Step #3 计算breakAlly按钮的情况 + if (_actionId.PlayerActionType == PlayerActionType.OfferAlly) + { + return ActionShowState.Available; + } + + //Step #4 计算embassy按钮的情况 + if (_actionId.PlayerActionType == PlayerActionType.OfferAlly) + { + //如果没有科技 + if (!actionParams.PlayerData.TechTree.CheckActionCan(_actionId)) + return ActionShowState.Unavailable; + //如果对方已经丢失原始首都 + if (!map.GetCapitalCityDataByPlayerId(targetPlayer.Id, out var targetCapital)) return ActionShowState.None; + if (!Main.CityLogic.CheckCradleCapital(map, targetPlayer, targetCapital)) return ActionShowState.Unavailable; + if(dipInfo2.IsLeagueRequest) return ActionShowState.Unavailable; + //如果钱不够 + if (player.PlayerWealth < GetCost()) return ActionShowState.Expensive; + //其他情况一律是available + return ActionShowState.Available; + } + + return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs index a6b99552c..00f8d10dc 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs @@ -328,7 +328,7 @@ namespace Logic.Action } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs index 8b9edf5ec..bd77e6f2d 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs @@ -610,7 +610,7 @@ namespace Logic.Action return false; } - + public override ActionShowState CheckShowState(CommonActionParams actionParams) { return ActionShowState.None; } public override bool ExecuteViewBefore(CommonActionParams actionParams) { return false; diff --git a/Unity/Assets/Scripts/TH1_Logic/Player/PlayerLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Player/PlayerLogic.cs index 2e637fc3a..d2ff58fe6 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Player/PlayerLogic.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Player/PlayerLogic.cs @@ -846,10 +846,9 @@ namespace Logic if (gridData.Resource == ResourceType.Tower) { - if (playerData.Id == mapData.PlayerMap.SelfPlayerData.Id) + //如果是真map,真人玩家,播放动画 + if (mapData == Main.MapData && playerData.Id == mapData.PlayerMap.SelfPlayerData.Id) { - //临时做法,用来播放VFX,获取Main,理应向MapData写入一个VFX的RenderMark的 - var main = GameObject.Find("Main").GetComponent
(); var v1 = Table.Instance.GridToWorld(gridData); mapData.GetGridDataByCityId(city.Id, out var g2); var v2 = Table.Instance.GridToWorld(g2); diff --git a/Unity/Assets/Scripts/TH1_UI/HintUI/HintTrigger.cs b/Unity/Assets/Scripts/TH1_UI/HintUI/HintTrigger.cs index 8b6bcfde4..0f4d4c7f1 100644 --- a/Unity/Assets/Scripts/TH1_UI/HintUI/HintTrigger.cs +++ b/Unity/Assets/Scripts/TH1_UI/HintUI/HintTrigger.cs @@ -21,7 +21,7 @@ namespace TH1_UI.HintUI [Tooltip("hinttext数据来源")] public HintDataProvider DataProvider; - #region --- Unity UI Event System Callbacks --- + #region --- Unity UI Event System Callbacks --- public void OnPointerEnter(PointerEventData eventData) { diff --git a/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoDiplomacyView.cs b/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoDiplomacyView.cs index 67ecad2cc..f13d11161 100644 --- a/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoDiplomacyView.cs +++ b/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoDiplomacyView.cs @@ -5,8 +5,10 @@ using Logic.Multilingual; using RuntimeData; using TH1_Core.Events; using TH1_Logic.Core; +using TH1_UI.HintUI; using TH1Resource; using TMPro; +using UI.HintUI; using UnityEngine; using UnityEngine.UI; @@ -24,11 +26,13 @@ namespace TH1_UI.View.Info public TextMeshProUGUI RelationText; public GameObject RelationBar; public RectTransform RelationHandle; + public HintTrigger RelationHintText; public GameObject BubbleChat; public TextMeshProUGUI BubbleChatText; - public Button AllyButton; + public Transform AllyButton; public Transform EmbassyButton; + public Transform BreakAllyButton; public ViDelegateAssisstant.Dele OnBtnCloseClick; @@ -85,7 +89,20 @@ namespace TH1_UI.View.Info RelationText.color = feelingInfo.feelingColor; RelationHandle.anchoredPosition = new Vector2(Mathf.Lerp(-330f, -30f, dipInfo.FeelingValue/100f),RelationHandle.anchoredPosition.y); } + + var text = "对方认为您:
"; + foreach (var op in dipInfo.FeelingStrategyList) + { + if (!Table.Instance.DiplomacyDataAssets.GetFeelingStragegyInfo(op, out var stgInfo)) continue; + text += $""; + text += MultilingualManager.Instance.GetMultilingualText(uint.Parse(stgInfo.FeelingStrategyTitle)); + text += ":"; + text += MultilingualManager.Instance.GetMultilingualText(uint.Parse(stgInfo.FeelingStrategyDesc)); + text += "
"; + } + RelationHintText.DataProvider.Text = text; + } //step #4 设置Action List