From 4b0b3bebef0325a865c97baeb034c40a4e1e7559 Mon Sep 17 00:00:00 2001 From: wuwenbo Date: Mon, 29 Jun 2026 18:38:17 +0800 Subject: [PATCH] Default AI kernel to behavior tree --- Unity/Assets/Scripts/TH1_Logic/AI/Kernel/AIKernelRegistry.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unity/Assets/Scripts/TH1_Logic/AI/Kernel/AIKernelRegistry.cs b/Unity/Assets/Scripts/TH1_Logic/AI/Kernel/AIKernelRegistry.cs index e456300ae..60da799eb 100644 --- a/Unity/Assets/Scripts/TH1_Logic/AI/Kernel/AIKernelRegistry.cs +++ b/Unity/Assets/Scripts/TH1_Logic/AI/Kernel/AIKernelRegistry.cs @@ -4,9 +4,9 @@ namespace Logic.AI { public static class AIKernelRegistry { - private static Func _kernelFactory = () => new DirectorAIKernel(); + private static Func _kernelFactory = () => new BehaviourTreeAIKernel(); - public static AIKernelType CurrentKernelType { get; private set; } = AIKernelType.Director; + public static AIKernelType CurrentKernelType { get; private set; } = AIKernelType.BehaviourTree; public static int Version { get; private set; } public static void Register(AIKernelType kernelType)