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index 52db7d096..486c804ee 100644
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@@ -1,5 +1,5 @@
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@@ -2969,6 +2969,193 @@
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+ "createdAt": 1780333421251,
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@@ -160,6 +160,12 @@
"title": "武汉THO",
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+ {
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+ "title": "7月24之前报名 鉴赏家新品节!",
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@@ -36,6 +36,33 @@
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Binary files /dev/null and b/Tools/Dashboard/assets/units/LapisForces/LapisForces_Mayan_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Cloak.png b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Cloak.png
new file mode 100644
index 000000000..78d120023
Binary files /dev/null and b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Dagger.png b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Dagger.png
new file mode 100644
index 000000000..6f5dabe9b
Binary files /dev/null and b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_DaggerShip.png b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_DaggerShip.png
new file mode 100644
index 000000000..578acb5be
Binary files /dev/null and b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Dinghy.png b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Dinghy.png
new file mode 100644
index 000000000..3c4862d97
Binary files /dev/null and b/Tools/Dashboard/assets/units/MikoForces/MikoForces_Persian_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Cloak.png b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Cloak.png
new file mode 100644
index 000000000..48816b365
Binary files /dev/null and b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Dagger.png b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Dagger.png
new file mode 100644
index 000000000..47ded3e56
Binary files /dev/null and b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_DaggerShip.png b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_DaggerShip.png
new file mode 100644
index 000000000..b116574fc
Binary files /dev/null and b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Dinghy.png b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Dinghy.png
new file mode 100644
index 000000000..cbb8e822c
Binary files /dev/null and b/Tools/Dashboard/assets/units/MoriyaForces/KanakoForces_Germany_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Cloak.png b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Cloak.png
new file mode 100644
index 000000000..7560396a8
Binary files /dev/null and b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Dagger.png b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Dagger.png
new file mode 100644
index 000000000..02357fd43
Binary files /dev/null and b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_DaggerShip.png b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_DaggerShip.png
new file mode 100644
index 000000000..1bc6d9d50
Binary files /dev/null and b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Dinghy.png b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Dinghy.png
new file mode 100644
index 000000000..91ef9ec82
Binary files /dev/null and b/Tools/Dashboard/assets/units/ReimuForces/ReimuForces_Norway_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Cloak.png b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Cloak.png
new file mode 100644
index 000000000..6b3a785dd
Binary files /dev/null and b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Dagger.png b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Dagger.png
new file mode 100644
index 000000000..8439628fb
Binary files /dev/null and b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_DaggerShip.png b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_DaggerShip.png
new file mode 100644
index 000000000..2249eba07
Binary files /dev/null and b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Dinghy.png b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Dinghy.png
new file mode 100644
index 000000000..6bae00d76
Binary files /dev/null and b/Tools/Dashboard/assets/units/RemiliaForces/RemiliaForces_Egyptian_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Cloak.png b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Cloak.png
new file mode 100644
index 000000000..d1b2d196a
Binary files /dev/null and b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dagger.png b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dagger.png
new file mode 100644
index 000000000..81d6f6a89
Binary files /dev/null and b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_DaggerShip.png b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_DaggerShip.png
new file mode 100644
index 000000000..6682ddaea
Binary files /dev/null and b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dinghy.png b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dinghy.png
new file mode 100644
index 000000000..336c1849b
Binary files /dev/null and b/Tools/Dashboard/assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Cloak.png b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Cloak.png
new file mode 100644
index 000000000..e56517581
Binary files /dev/null and b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Dagger.png b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Dagger.png
new file mode 100644
index 000000000..772de2d30
Binary files /dev/null and b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_DaggerShip.png b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_DaggerShip.png
new file mode 100644
index 000000000..71a84deb6
Binary files /dev/null and b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Dinghy.png b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Dinghy.png
new file mode 100644
index 000000000..8491d7b64
Binary files /dev/null and b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Minder.png b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Minder.png
index 4050cd22e..ad6312a35 100644
Binary files a/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Minder.png and b/Tools/Dashboard/assets/units/SatoriForces/SatoriForces_Indian_Minder.png differ
diff --git a/Tools/Dashboard/assets/units/Staff/shenlan.png b/Tools/Dashboard/assets/units/Staff/shenlan.png
new file mode 100644
index 000000000..4c548b6ab
Binary files /dev/null and b/Tools/Dashboard/assets/units/Staff/shenlan.png differ
diff --git a/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Cloak.png b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Cloak.png
new file mode 100644
index 000000000..75c3c5834
Binary files /dev/null and b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dagger.png b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dagger.png
new file mode 100644
index 000000000..ff8dda5b8
Binary files /dev/null and b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_DaggerShip.png b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_DaggerShip.png
new file mode 100644
index 000000000..bd4e20432
Binary files /dev/null and b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dinghy.png b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dinghy.png
new file mode 100644
index 000000000..66c7071eb
Binary files /dev/null and b/Tools/Dashboard/assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dinghy.png differ
diff --git a/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Cloak.png b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Cloak.png
new file mode 100644
index 000000000..89c911733
Binary files /dev/null and b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Cloak.png differ
diff --git a/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Dagger.png b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Dagger.png
new file mode 100644
index 000000000..62effb870
Binary files /dev/null and b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Dagger.png differ
diff --git a/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_DaggerShip.png b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_DaggerShip.png
new file mode 100644
index 000000000..3638cb0eb
Binary files /dev/null and b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_DaggerShip.png differ
diff --git a/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Dinghy.png b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Dinghy.png
new file mode 100644
index 000000000..188f58282
Binary files /dev/null and b/Tools/Dashboard/assets/units/ZanmuForces/ZanmuForces_Byzantine_Dinghy.png differ
diff --git a/Tools/Dashboard/css/style.css b/Tools/Dashboard/css/style.css
index 41b88fb95..5feff836a 100644
--- a/Tools/Dashboard/css/style.css
+++ b/Tools/Dashboard/css/style.css
@@ -1551,9 +1551,64 @@ body::after {
color: var(--text-muted);
background: var(--bg-primary);
}
+.corefb-status-未完成 {
+ color: var(--accent-orange);
+ background: rgba(245,158,11,0.12);
+}
+.corefb-status-已完成 {
+ color: var(--accent-green);
+ background: rgba(16,185,129,0.12);
+}
.corefb-muted {
color: var(--text-muted);
}
+.corefb-raw-links {
+ display: flex;
+ flex-wrap: wrap;
+ gap: 5px;
+ margin-top: 10px;
+}
+.corefb-raw-links button {
+ border: 1px solid rgba(79,140,255,0.24);
+ border-radius: 999px;
+ padding: 3px 7px;
+ background: rgba(79,140,255,0.08);
+ color: var(--accent-blue);
+ font-size: 11px;
+ font-weight: 700;
+ cursor: pointer;
+}
+.corefb-raw-links button:hover {
+ background: rgba(79,140,255,0.16);
+ border-color: rgba(79,140,255,0.42);
+}
+.corefb-raw-ref-modal {
+ width: min(980px, calc(100vw - 32px));
+ max-width: none;
+}
+.corefb-raw-ref-meta {
+ display: flex;
+ flex-wrap: wrap;
+ gap: 8px;
+ margin-bottom: 12px;
+}
+.corefb-raw-ref-meta span {
+ padding: 3px 8px;
+ border-radius: 999px;
+ background: var(--bg-card);
+ color: var(--text-muted);
+ font-size: 12px;
+}
+.corefb-raw-ref-content {
+ padding: 14px 16px;
+ border-radius: 8px;
+ border: 1px solid var(--border-color);
+ background: var(--bg-card);
+ color: var(--text-primary);
+ font-size: 13px;
+ line-height: 1.7;
+ white-space: pre-wrap;
+}
.corefb-edit-modal {
width: min(1320px, calc(100vw - 48px));
max-width: none;
@@ -1579,6 +1634,9 @@ body::after {
.corefb-edit-meta-row .sent-form-group {
margin-bottom: 0;
}
+.offrep-edit-meta-row {
+ grid-template-columns: 180px;
+}
.corefb-edit-main-input {
min-height: min(48vh, 520px);
resize: vertical;
@@ -1594,6 +1652,128 @@ body::after {
}
}
+/* Raw feedback sets inside sentiment module */
+.rawfb-header-bar {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ gap: 12px;
+ margin-bottom: 14px;
+}
+.rawfb-header-left {
+ display: flex;
+ align-items: baseline;
+ gap: 10px;
+}
+.rawfb-header-title {
+ font-size: 18px;
+ font-weight: 800;
+}
+.rawfb-header-count {
+ color: var(--text-muted);
+ font-size: 13px;
+}
+.rawfb-header-actions {
+ display: flex;
+ align-items: center;
+ gap: 8px;
+}
+.rawfb-content,
+.rawfb-set-list,
+.rawfb-item-list {
+ display: grid;
+ gap: 12px;
+}
+.rawfb-set-card,
+.rawfb-current-set,
+.rawfb-item-card {
+ background: var(--bg-card);
+ border: 1px solid var(--border-color);
+ border-radius: 10px;
+ padding: 14px 16px;
+}
+.rawfb-set-card {
+ display: grid;
+ grid-template-columns: minmax(0, 1fr) auto;
+ align-items: center;
+ gap: 14px;
+}
+.rawfb-set-title {
+ font-size: 15px;
+ font-weight: 800;
+ margin-bottom: 6px;
+}
+.rawfb-set-desc {
+ color: var(--text-secondary);
+ font-size: 13px;
+ line-height: 1.6;
+}
+.rawfb-meta-row,
+.rawfb-item-meta,
+.rawfb-tag-row {
+ display: flex;
+ flex-wrap: wrap;
+ gap: 8px;
+ margin-top: 10px;
+}
+.rawfb-meta-row span,
+.rawfb-item-meta span,
+.rawfb-tag-row span {
+ padding: 3px 8px;
+ border-radius: 999px;
+ background: var(--bg-primary);
+ color: var(--text-muted);
+ font-size: 12px;
+}
+.rawfb-item-content {
+ color: var(--text-primary);
+ font-size: 13px;
+ line-height: 1.7;
+ white-space: pre-wrap;
+}
+.rawfb-item-title {
+ color: var(--accent-blue);
+ font-size: 13px;
+ font-weight: 800;
+ margin-bottom: 8px;
+}
+.rawfb-tag-row span {
+ color: var(--accent-blue);
+ background: rgba(79,140,255,0.1);
+}
+.rawfb-modal {
+ width: min(760px, calc(100vw - 32px));
+}
+.rawfb-item-modal {
+ width: min(920px, calc(100vw - 32px));
+}
+.rawfb-form-grid {
+ display: grid;
+ grid-template-columns: repeat(2, minmax(0, 1fr));
+ gap: 12px;
+}
+.rawfb-content-input {
+ min-height: 220px;
+}
+
+@media (max-width: 760px) {
+ .rawfb-header-bar,
+ .rawfb-set-card {
+ grid-template-columns: 1fr;
+ align-items: stretch;
+ }
+ .rawfb-header-bar {
+ display: grid;
+ }
+ .rawfb-header-actions,
+ .rawfb-form-grid {
+ grid-template-columns: 1fr;
+ }
+ .rawfb-header-actions {
+ display: grid;
+ }
+}
+
/* ========== Project Architecture Module ========== */
.proj-stats-bar {
display: grid;
diff --git a/Tools/Dashboard/data/actions.json b/Tools/Dashboard/data/actions.json
index 39650c334..5d2e293ac 100644
--- a/Tools/Dashboard/data/actions.json
+++ b/Tools/Dashboard/data/actions.json
@@ -145,9 +145,9 @@
"resourceType": 0,
"featureType": 0,
"cultureCardType": 0,
- "name": "",
- "desc": "",
- "cost": 0,
+ "name": "训练间谍",
+ "desc": "战略进攻单位。移动后可隐身,只能以敌方城市中心作为攻击目标,制造叛乱并窃取金币。",
+ "cost": 8,
"cityExp": 0,
"noNeedTech": false
},
@@ -451,7 +451,7 @@
"cultureCardType": 0,
"name": "建造马之神像",
"desc": "在**<平原>**上建造**<马之神像>**。提供1点**<城市发展度>**,1点**<回合文化点>**。随时间推进自动升级,每级提供100**<得分>**。",
- "cost": 10,
+ "cost": 20,
"cityExp": 1,
"noNeedTech": false
},
@@ -470,7 +470,7 @@
"cultureCardType": 0,
"name": "建造后之神像",
"desc": "在**<森林>**上建造**<后之神像>**。提供1点**<城市发展度>**,1点**<回合文化点>**。随时间推进自动升级,每级提供100**<得分>**。",
- "cost": 10,
+ "cost": 15,
"cityExp": 1,
"noNeedTech": false
},
@@ -489,7 +489,7 @@
"cultureCardType": 0,
"name": "建造车之神像",
"desc": "在**<山脉>**上建造**<马之神像>**。提供1点**<城市发展度>**,1点**<回合文化点>**。随时间推进自动升级,每级提供100**<得分>**。",
- "cost": 10,
+ "cost": 20,
"cityExp": 1,
"noNeedTech": false
},
@@ -508,7 +508,7 @@
"cultureCardType": 0,
"name": "建造相之神像",
"desc": "在**<浅海>**中建造**<相之神像>**。提供1点**<城市发展度>**,1点**<回合文化点>**。随时间推进自动升级,每级提供100**<得分>**。",
- "cost": 10,
+ "cost": 20,
"cityExp": 1,
"noNeedTech": false
},
@@ -527,7 +527,7 @@
"cultureCardType": 0,
"name": "建造王之神像",
"desc": "在**<深海>**中建造**<王之神像>**。提供1点**<城市发展度>**,1点**<回合文化点>**。随时间推进自动升级,每级提供100**<得分>**。",
- "cost": 10,
+ "cost": 20,
"cityExp": 1,
"noNeedTech": false
},
@@ -773,7 +773,7 @@
"featureType": 0,
"cultureCardType": 0,
"name": "恢复",
- "desc": "恢复2点生命值。在己方领土上则额外恢复2点生命值。",
+ "desc": "恢复2点生命值。在己方领土上则额外恢复2点生命值。若处于**<恐惧>**状态,可清除但是不再恢复生命。",
"cost": 0,
"cityExp": 0,
"noNeedTech": false
@@ -911,44 +911,6 @@
"cityExp": 0,
"noNeedTech": false
},
- {
- "actionType": 0,
- "actionTypeName": "None",
- "unitType": 0,
- "unitTypeName": "None",
- "giantType": 0,
- "giantName": "None",
- "techType": 0,
- "skillType": 0,
- "wonderType": 0,
- "resourceType": 0,
- "featureType": 0,
- "cultureCardType": 0,
- "name": "皇家烈焰",
- "desc": "对周围1格单位内的目标造成高额伤害,对周围2格范围的单位造成溅射伤害。",
- "cost": 0,
- "cityExp": 0,
- "noNeedTech": true
- },
- {
- "actionType": 0,
- "actionTypeName": "None",
- "unitType": 0,
- "unitTypeName": "None",
- "giantType": 0,
- "giantName": "None",
- "techType": 0,
- "skillType": 0,
- "wonderType": 0,
- "resourceType": 0,
- "featureType": 0,
- "cultureCardType": 0,
- "name": "皇家烈焰+",
- "desc": "对周围1格单位内的目标造成高额伤害,对周围3格范围的单位造成溅射伤害。",
- "cost": 0,
- "cityExp": 0,
- "noNeedTech": true
- },
{
"actionType": 0,
"actionTypeName": "None",
@@ -2330,8 +2292,8 @@
"resourceType": 0,
"featureType": 0,
"cultureCardType": 0,
- "name": "帝国荣耀",
- "desc": "**<帝>**发起号召,令一格范围内的所有友军获得一回合**<战地协同>**和一回合**<移动力提升>**",
+ "name": "宇佐大人的白旗",
+ "desc": "举起幸运的白旗,因幡帝用美妙的谎言激励全军,令一格范围内的所有友军获得一回合**<战地协同>**、**<帝国荣耀>**及**<移动力提升>**",
"cost": 0,
"cityExp": 0,
"noNeedTech": false
@@ -2369,7 +2331,7 @@
"featureType": 0,
"cultureCardType": 0,
"name": "蓬莱树海",
- "desc": "使周围1格内的所有友军获得1层**<永恒>**,持续1回合。",
+ "desc": "使周围1格内的所有友军获得1层**<满月>**,持续1回合。",
"cost": 0,
"cityExp": 0,
"noNeedTech": false
@@ -2996,7 +2958,7 @@
"featureType": 0,
"cultureCardType": 0,
"name": "奢侈品",
- "desc": "帝国开始流通新的**<奢侈品>**,**<回合文化值>**+1",
+ "desc": "帝国开始流通新的**<奢侈品>**,**<回合文化值>**+1,**<回合金币>**+1",
"cost": 0,
"cityExp": 0,
"noNeedTech": false
@@ -3399,5 +3361,24 @@
"cost": 0,
"cityExp": 0,
"noNeedTech": false
+ },
+ {
+ "actionType": 0,
+ "actionTypeName": "None",
+ "unitType": 0,
+ "unitTypeName": "None",
+ "giantType": 0,
+ "giantName": "None",
+ "techType": 0,
+ "skillType": 0,
+ "wonderType": 0,
+ "resourceType": 0,
+ "featureType": 0,
+ "cultureCardType": 0,
+ "name": "Shenlan",
+ "desc": "Toggle Shenlan visual skill on/off",
+ "cost": 0,
+ "cityExp": 0,
+ "noNeedTech": true
}
]
\ No newline at end of file
diff --git a/Tools/Dashboard/data/art_catalog.json b/Tools/Dashboard/data/art_catalog.json
index f37794be2..ba6d6184b 100644
--- a/Tools/Dashboard/data/art_catalog.json
+++ b/Tools/Dashboard/data/art_catalog.json
@@ -106,7 +106,7 @@
},
"units": {
"label": "兵种精灵",
- "count": 256,
+ "count": 325,
"groups": {
"ByakurenForces": [
"assets/units/ByakurenForces/ByakurenForces_British_Archer.png",
@@ -114,7 +114,11 @@
"assets/units/ByakurenForces/ByakurenForces_British_Boat.png",
"assets/units/ByakurenForces/ByakurenForces_British_BomberShip.png",
"assets/units/ByakurenForces/ByakurenForces_British_Catapult.png",
+ "assets/units/ByakurenForces/ByakurenForces_British_Cloak.png",
+ "assets/units/ByakurenForces/ByakurenForces_British_Dagger.png",
+ "assets/units/ByakurenForces/ByakurenForces_British_DaggerShip.png",
"assets/units/ByakurenForces/ByakurenForces_British_Defender.png",
+ "assets/units/ByakurenForces/ByakurenForces_British_Dinghy.png",
"assets/units/ByakurenForces/ByakurenForces_British_Juggernaut.png",
"assets/units/ByakurenForces/ByakurenForces_British_Knights.png",
"assets/units/ByakurenForces/ByakurenForces_British_Minder.png",
@@ -130,7 +134,11 @@
"assets/units/ChirizukaForces/ChirizukaForces_Incan_Boat.png",
"assets/units/ChirizukaForces/ChirizukaForces_Incan_BomberShip.png",
"assets/units/ChirizukaForces/ChirizukaForces_Incan_Catapult.png",
+ "assets/units/ChirizukaForces/ChirizukaForces_Incan_Cloak.png",
+ "assets/units/ChirizukaForces/ChirizukaForces_Incan_Dagger.png",
+ "assets/units/ChirizukaForces/ChirizukaForces_Incan_DaggerShip.png",
"assets/units/ChirizukaForces/ChirizukaForces_Incan_Defender.png",
+ "assets/units/ChirizukaForces/ChirizukaForces_Incan_Dinghy.png",
"assets/units/ChirizukaForces/ChirizukaForces_Incan_Juggernaut.png",
"assets/units/ChirizukaForces/ChirizukaForces_Incan_Knights.png",
"assets/units/ChirizukaForces/ChirizukaForces_Incan_Minder.png",
@@ -146,7 +154,11 @@
"assets/units/CirnoForces/CirnoForces_Greek_Boat.png",
"assets/units/CirnoForces/CirnoForces_Greek_BomberShip.png",
"assets/units/CirnoForces/CirnoForces_Greek_Catapult.png",
+ "assets/units/CirnoForces/CirnoForces_Greek_Cloak.png",
+ "assets/units/CirnoForces/CirnoForces_Greek_Dagger.png",
+ "assets/units/CirnoForces/CirnoForces_Greek_DaggerShip.png",
"assets/units/CirnoForces/CirnoForces_Greek_Defender.png",
+ "assets/units/CirnoForces/CirnoForces_Greek_Dinghy.png",
"assets/units/CirnoForces/CirnoForces_Greek_Juggernaut.png",
"assets/units/CirnoForces/CirnoForces_Greek_Knights.png",
"assets/units/CirnoForces/CirnoForces_Greek_Minder.png",
@@ -162,7 +174,11 @@
"assets/units/HinanawiForces/HinanawiForces_Aztec_Boat.png",
"assets/units/HinanawiForces/HinanawiForces_Aztec_BomberShip.png",
"assets/units/HinanawiForces/HinanawiForces_Aztec_Catapult.png",
+ "assets/units/HinanawiForces/HinanawiForces_Aztec_Cloak.png",
+ "assets/units/HinanawiForces/HinanawiForces_Aztec_Dagger.png",
+ "assets/units/HinanawiForces/HinanawiForces_Aztec_DaggerShip.png",
"assets/units/HinanawiForces/HinanawiForces_Aztec_Defender.png",
+ "assets/units/HinanawiForces/HinanawiForces_Aztec_Dinghy.png",
"assets/units/HinanawiForces/HinanawiForces_Aztec_Juggernaut.png",
"assets/units/HinanawiForces/HinanawiForces_Aztec_Knights.png",
"assets/units/HinanawiForces/HinanawiForces_Aztec_Minder.png",
@@ -178,7 +194,11 @@
"assets/units/IzunamaruForces/IzunamaruForces_Malian_Boat.png",
"assets/units/IzunamaruForces/IzunamaruForces_Malian_BomberShip.png",
"assets/units/IzunamaruForces/IzunamaruForces_Malian_Catapult.png",
+ "assets/units/IzunamaruForces/IzunamaruForces_Malian_Cloak.png",
+ "assets/units/IzunamaruForces/IzunamaruForces_Malian_Dagger.png",
+ "assets/units/IzunamaruForces/IzunamaruForces_Malian_DaggerShip.png",
"assets/units/IzunamaruForces/IzunamaruForces_Malian_Defender.png",
+ "assets/units/IzunamaruForces/IzunamaruForces_Malian_Dinghy.png",
"assets/units/IzunamaruForces/IzunamaruForces_Malian_Juggernaut.png",
"assets/units/IzunamaruForces/IzunamaruForces_Malian_Knights.png",
"assets/units/IzunamaruForces/IzunamaruForces_Malian_Minder.png",
@@ -195,7 +215,11 @@
"assets/units/KaguyaForces/KaguyaForces_French_Boat.png",
"assets/units/KaguyaForces/KaguyaForces_French_BomberShip.png",
"assets/units/KaguyaForces/KaguyaForces_French_Catapult.png",
+ "assets/units/KaguyaForces/KaguyaForces_French_Cloak.png",
+ "assets/units/KaguyaForces/KaguyaForces_French_Dagger.png",
+ "assets/units/KaguyaForces/KaguyaForces_French_DaggerShip.png",
"assets/units/KaguyaForces/KaguyaForces_French_Defender.png",
+ "assets/units/KaguyaForces/KaguyaForces_French_Dinghy.png",
"assets/units/KaguyaForces/KaguyaForces_French_Juggernaut.png",
"assets/units/KaguyaForces/KaguyaForces_French_Knights.png",
"assets/units/KaguyaForces/KaguyaForces_French_Minder.png",
@@ -213,7 +237,11 @@
"assets/units/KijinForces/KijinForces_Mongolian_Boat.png",
"assets/units/KijinForces/KijinForces_Mongolian_BomberShip.png",
"assets/units/KijinForces/KijinForces_Mongolian_Catapult.png",
+ "assets/units/KijinForces/KijinForces_Mongolian_Cloak.png",
+ "assets/units/KijinForces/KijinForces_Mongolian_Dagger.png",
+ "assets/units/KijinForces/KijinForces_Mongolian_DaggerShip.png",
"assets/units/KijinForces/KijinForces_Mongolian_Defender.png",
+ "assets/units/KijinForces/KijinForces_Mongolian_Dinghy.png",
"assets/units/KijinForces/KijinForces_Mongolian_Juggernaut.png",
"assets/units/KijinForces/KijinForces_Mongolian_Knights.png",
"assets/units/KijinForces/KijinForces_Mongolian_Minder.png",
@@ -229,7 +257,11 @@
"assets/units/KirisameForces/KirisameForces_Arabian_Boat.png",
"assets/units/KirisameForces/KirisameForces_Arabian_BomberShip.png",
"assets/units/KirisameForces/KirisameForces_Arabian_Catapult.png",
+ "assets/units/KirisameForces/KirisameForces_Arabian_Cloak.png",
+ "assets/units/KirisameForces/KirisameForces_Arabian_Dagger.png",
+ "assets/units/KirisameForces/KirisameForces_Arabian_DaggerShip.png",
"assets/units/KirisameForces/KirisameForces_Arabian_Defender.png",
+ "assets/units/KirisameForces/KirisameForces_Arabian_Dinghy.png",
"assets/units/KirisameForces/KirisameForces_Arabian_Juggernaut.png",
"assets/units/KirisameForces/KirisameForces_Arabian_Knights.png",
"assets/units/KirisameForces/KirisameForces_Arabian_Minder.png",
@@ -245,7 +277,11 @@
"assets/units/LapisForces/LapisForces_Mayan_Boat.png",
"assets/units/LapisForces/LapisForces_Mayan_BomberShip.png",
"assets/units/LapisForces/LapisForces_Mayan_Catapult.png",
+ "assets/units/LapisForces/LapisForces_Mayan_Cloak.png",
+ "assets/units/LapisForces/LapisForces_Mayan_Dagger.png",
+ "assets/units/LapisForces/LapisForces_Mayan_DaggerShip.png",
"assets/units/LapisForces/LapisForces_Mayan_Defender.png",
+ "assets/units/LapisForces/LapisForces_Mayan_Dinghy.png",
"assets/units/LapisForces/LapisForces_Mayan_Juggernaut.png",
"assets/units/LapisForces/LapisForces_Mayan_Knights.png",
"assets/units/LapisForces/LapisForces_Mayan_Minder.png",
@@ -261,7 +297,11 @@
"assets/units/MikoForces/MikoForces_Persian_Boat.png",
"assets/units/MikoForces/MikoForces_Persian_BomberShip.png",
"assets/units/MikoForces/MikoForces_Persian_Catapult.png",
+ "assets/units/MikoForces/MikoForces_Persian_Cloak.png",
+ "assets/units/MikoForces/MikoForces_Persian_Dagger.png",
+ "assets/units/MikoForces/MikoForces_Persian_DaggerShip.png",
"assets/units/MikoForces/MikoForces_Persian_Defender.png",
+ "assets/units/MikoForces/MikoForces_Persian_Dinghy.png",
"assets/units/MikoForces/MikoForces_Persian_Juggernaut.png",
"assets/units/MikoForces/MikoForces_Persian_Knights.png",
"assets/units/MikoForces/MikoForces_Persian_Minder.png",
@@ -277,7 +317,11 @@
"assets/units/MoriyaForces/KanakoForces_Germany_Boat.png",
"assets/units/MoriyaForces/KanakoForces_Germany_BomberShip.png",
"assets/units/MoriyaForces/KanakoForces_Germany_Catapult.png",
+ "assets/units/MoriyaForces/KanakoForces_Germany_Cloak.png",
+ "assets/units/MoriyaForces/KanakoForces_Germany_Dagger.png",
+ "assets/units/MoriyaForces/KanakoForces_Germany_DaggerShip.png",
"assets/units/MoriyaForces/KanakoForces_Germany_Defender.png",
+ "assets/units/MoriyaForces/KanakoForces_Germany_Dinghy.png",
"assets/units/MoriyaForces/KanakoForces_Germany_Juggernaut.png",
"assets/units/MoriyaForces/KanakoForces_Germany_Knights.png",
"assets/units/MoriyaForces/KanakoForces_Germany_Minder.png",
@@ -299,7 +343,11 @@
"assets/units/ReimuForces/ReimuForces_Norway_Boat.png",
"assets/units/ReimuForces/ReimuForces_Norway_BomberShip.png",
"assets/units/ReimuForces/ReimuForces_Norway_Catapult.png",
+ "assets/units/ReimuForces/ReimuForces_Norway_Cloak.png",
+ "assets/units/ReimuForces/ReimuForces_Norway_Dagger.png",
+ "assets/units/ReimuForces/ReimuForces_Norway_DaggerShip.png",
"assets/units/ReimuForces/ReimuForces_Norway_Defender.png",
+ "assets/units/ReimuForces/ReimuForces_Norway_Dinghy.png",
"assets/units/ReimuForces/ReimuForces_Norway_Juggernaut.png",
"assets/units/ReimuForces/ReimuForces_Norway_Knights.png",
"assets/units/ReimuForces/ReimuForces_Norway_Minder.png",
@@ -315,7 +363,11 @@
"assets/units/RemiliaForces/RemiliaForces_Egyptian_Boat.png",
"assets/units/RemiliaForces/RemiliaForces_Egyptian_BomberShip.png",
"assets/units/RemiliaForces/RemiliaForces_Egyptian_Catapult.png",
+ "assets/units/RemiliaForces/RemiliaForces_Egyptian_Cloak.png",
+ "assets/units/RemiliaForces/RemiliaForces_Egyptian_Dagger.png",
+ "assets/units/RemiliaForces/RemiliaForces_Egyptian_DaggerShip.png",
"assets/units/RemiliaForces/RemiliaForces_Egyptian_Defender.png",
+ "assets/units/RemiliaForces/RemiliaForces_Egyptian_Dinghy.png",
"assets/units/RemiliaForces/RemiliaForces_Egyptian_Juggernaut.png",
"assets/units/RemiliaForces/RemiliaForces_Egyptian_Knights.png",
"assets/units/RemiliaForces/RemiliaForces_Egyptian_Koakuma.png",
@@ -333,7 +385,11 @@
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Boat.png",
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_BomberShip.png",
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Catapult.png",
+ "assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Cloak.png",
+ "assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dagger.png",
+ "assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_DaggerShip.png",
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Defender.png",
+ "assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Dinghy.png",
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Juggernaut.png",
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Knights.png",
"assets/units/SaigyoujiForces/SaigyoujiForces_Sumerian_Minder.png",
@@ -353,7 +409,11 @@
"assets/units/SatoriForces/SatoriForces_Indian_BomberShip.png",
"assets/units/SatoriForces/SatoriForces_Indian_BonePile.png",
"assets/units/SatoriForces/SatoriForces_Indian_Catapult.png",
+ "assets/units/SatoriForces/SatoriForces_Indian_Cloak.png",
+ "assets/units/SatoriForces/SatoriForces_Indian_Dagger.png",
+ "assets/units/SatoriForces/SatoriForces_Indian_DaggerShip.png",
"assets/units/SatoriForces/SatoriForces_Indian_Defender.png",
+ "assets/units/SatoriForces/SatoriForces_Indian_Dinghy.png",
"assets/units/SatoriForces/SatoriForces_Indian_FairyBigGuy.png",
"assets/units/SatoriForces/SatoriForces_Indian_Juggernaut.png",
"assets/units/SatoriForces/SatoriForces_Indian_Knights.png",
@@ -366,13 +426,20 @@
"assets/units/SatoriForces/SatoriForces_Indian_Swordsman.png",
"assets/units/SatoriForces/SatoriForces_Indian_Warrior.png"
],
+ "Staff": [
+ "assets/units/Staff/shenlan.png"
+ ],
"WatatsukiForces": [
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Archer.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_BigGuy.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Boat.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_BomberShip.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Catapult.png",
+ "assets/units/WatatsukiForces/WatatsukiForces_Khmer_Cloak.png",
+ "assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dagger.png",
+ "assets/units/WatatsukiForces/WatatsukiForces_Khmer_DaggerShip.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Defender.png",
+ "assets/units/WatatsukiForces/WatatsukiForces_Khmer_Dinghy.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Juggernaut.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Knights.png",
"assets/units/WatatsukiForces/WatatsukiForces_Khmer_Minder.png",
@@ -388,7 +455,11 @@
"assets/units/ZanmuForces/ZanmuForces_Byzantine_Boat.png",
"assets/units/ZanmuForces/ZanmuForces_Byzantine_BomberShip.png",
"assets/units/ZanmuForces/ZanmuForces_Byzantine_Catapult.png",
+ "assets/units/ZanmuForces/ZanmuForces_Byzantine_Cloak.png",
+ "assets/units/ZanmuForces/ZanmuForces_Byzantine_Dagger.png",
+ "assets/units/ZanmuForces/ZanmuForces_Byzantine_DaggerShip.png",
"assets/units/ZanmuForces/ZanmuForces_Byzantine_Defender.png",
+ "assets/units/ZanmuForces/ZanmuForces_Byzantine_Dinghy.png",
"assets/units/ZanmuForces/ZanmuForces_Byzantine_Juggernaut.png",
"assets/units/ZanmuForces/ZanmuForces_Byzantine_Knights.png",
"assets/units/ZanmuForces/ZanmuForces_Byzantine_Minder.png",
@@ -701,7 +772,7 @@
},
"ui": {
"label": "UI素材",
- "count": 176,
+ "count": 178,
"groups": {
"About": [
"assets/ui/About/studioLogo.png"
@@ -815,6 +886,8 @@
],
"Library": [
"assets/ui/Library/DecoLine.png",
+ "assets/ui/Library/disc.png",
+ "assets/ui/Library/discArm.png",
"assets/ui/Library/MeilingLocked.png",
"assets/ui/Library/RemiliaLocked.png",
"assets/ui/Library/UI_0.png",
diff --git a/Tools/Dashboard/data/chat_bubbles.json b/Tools/Dashboard/data/chat_bubbles.json
index 46315bde6..c009348ab 100644
--- a/Tools/Dashboard/data/chat_bubbles.json
+++ b/Tools/Dashboard/data/chat_bubbles.json
@@ -220,10 +220,10 @@
{
"forceId": 15,
"forceName": "Ubame",
- "forceNameLocal": "国帝※※",
+ "forceNameLocal": "国帝邪天",
"civId": 15,
"civName": "Incan",
- "leaderName": "神秘选手",
+ "leaderName": "鬼人正邪",
"startChat": [
"{}"
],
@@ -235,10 +235,10 @@
{
"forceId": 16,
"forceName": "Seija",
- "forceNameLocal": "※※帝国",
+ "forceNameLocal": "雾雨帝国",
"civId": 16,
"civName": "Mongolian",
- "leaderName": "神秘选手",
+ "leaderName": "雾雨魔理沙",
"startChat": [
"{}"
],
diff --git a/Tools/Dashboard/data/civs.json b/Tools/Dashboard/data/civs.json
index 6d55adfc8..0bb79cb92 100644
--- a/Tools/Dashboard/data/civs.json
+++ b/Tools/Dashboard/data/civs.json
@@ -320,7 +320,7 @@
{
"civId": 2,
"civEnum": 2,
- "civName": "普鲁士",
+ "civName": "德意志",
"civNameEn": "French",
"cityCount": 30,
"cities": [
@@ -638,7 +638,7 @@
{
"civId": 4,
"civEnum": 4,
- "civName": "北海",
+ "civName": "维京",
"civNameEn": "Indian",
"cityCount": 30,
"cities": [
diff --git a/Tools/Dashboard/data/core_player_feedback.json b/Tools/Dashboard/data/core_player_feedback.json
index cc064061d..7891e1481 100644
--- a/Tools/Dashboard/data/core_player_feedback.json
+++ b/Tools/Dashboard/data/core_player_feedback.json
@@ -1,6 +1,6 @@
{
"schema_version": 1,
- "updated_at": "2026-06-01T13:42:08+08:00",
+ "updated_at": "2026-06-01T18:19:36+08:00",
"collections": [
{
"id": "qq-beta-2026-05-week4-game-suggestions",
@@ -13,7 +13,22 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [006]-[013], [188]-[190], [229]",
"status": "待处理",
"solution": "原本思路方案:\n1.首发英雄是3个条件的推导结果:1.对手是谁在哪里 2.这一把开局地理情况 3. 我想玩一个什么战术\n2.次发英雄是3个条件的推导结果:1.更多的对手情报 2.更多的地理情报 3.当前我的运营情况\n3.三发英雄:要么乘胜追击,要么绝地反击,否则不出\n预期目标:\n1.首发英雄,根据前两个条件推导出2个最优解,再根据条件3选其中1个\n2.次发英雄,通常配合首发有2个最优解,根据局面选1个;少数情况选择其他的\n3.三发英雄:只有3个理由才出:1巩固大优势;2速文化升级绝地反击 3.1级立刻有妙用?",
- "updatedAt": 1780290800046
+ "updatedAt": 1780290800046,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-006",
+ "raw-007",
+ "raw-008",
+ "raw-009",
+ "raw-010",
+ "raw-011",
+ "raw-012",
+ "raw-013",
+ "raw-188",
+ "raw-189",
+ "raw-190",
+ "raw-229"
+ ]
},
{
"id": "fb-0002",
@@ -21,7 +36,18 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [008]-[012], [188]-[190]",
"status": "待处理",
"solution": "感觉目前强力英雄的Lv4是符合设计目标的,其他英雄Lv4要拔到统一高度",
- "updatedAt": 1780290834659
+ "updatedAt": 1780290834659,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-008",
+ "raw-009",
+ "raw-010",
+ "raw-011",
+ "raw-012",
+ "raw-188",
+ "raw-189",
+ "raw-190"
+ ]
},
{
"id": "fb-0003",
@@ -29,7 +55,21 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [008], [017], [021]-[023], [075]-[078], [217], [230]",
"status": "待处理",
"solution": "文化点系统重改。 目前考虑简单的做金币升级单位的设计(加一个法典)",
- "updatedAt": 1780291079039
+ "updatedAt": 1780291079039,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-017",
+ "raw-021",
+ "raw-022",
+ "raw-023",
+ "raw-075",
+ "raw-076",
+ "raw-077",
+ "raw-078",
+ "raw-217",
+ "raw-230"
+ ]
},
{
"id": "fb-0004",
@@ -37,7 +77,18 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [002]-[005], [033], [035], [090], [221]",
"status": "待处理",
"solution": "1.挨打进任务\n2.占城(不论敌我)有城防\n3.升级回血提高",
- "updatedAt": 1780291147153
+ "updatedAt": 1780291147153,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-033",
+ "raw-035",
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},
{
"id": "fb-0005",
@@ -45,7 +96,20 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [024]-[028], [084]-[085], [158]-[160]",
"status": "待处理",
"solution": "不处理",
- "updatedAt": 1780291159988
+ "updatedAt": 1780291159988,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-025",
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+ "raw-028",
+ "raw-084",
+ "raw-085",
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+ "raw-159",
+ "raw-160"
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},
{
"id": "fb-0006",
@@ -53,7 +117,15 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [030]-[031], [086], [116]-[117]",
"status": "待处理",
"solution": "暂不处理",
- "updatedAt": 1780291398792
+ "updatedAt": 1780291398792,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-031",
+ "raw-086",
+ "raw-116",
+ "raw-117"
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},
{
"id": "fb-0007",
@@ -61,7 +133,13 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [032], [077], [186]",
"status": "待处理",
"solution": "先对反马单位头上的提示从骷髅改成幽灵消散符号",
- "updatedAt": 1780291453777
+ "updatedAt": 1780291453777,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-032",
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+ "raw-186"
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},
{
"id": "fb-0008",
@@ -69,7 +147,24 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [038]-[040], [056]-[060], [090]-[091], [150], [172]-[173], [216]",
"status": "待处理",
"solution": "暂时没有想法",
- "updatedAt": 1780291773606
+ "updatedAt": 1780291773606,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-090",
+ "raw-091",
+ "raw-150",
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+ "raw-173",
+ "raw-216"
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},
{
"id": "fb-0009",
@@ -77,192 +172,452 @@
"author": "AI二次归纳;QQ群 beta群;来源条目 [087], [118], [231]",
"status": "待处理",
"solution": "小老帝->满月收钱,Lv4 满月/协同收钱?\n火苗->变肉,然后满血可以直接复活?",
- "updatedAt": 1780292528219
+ "updatedAt": 1780292528219,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-087",
+ "raw-118",
+ "raw-231"
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},
{
"id": "fb-0010",
"desc": "咲夜可考虑从收割型转向位移保护/超级辅助定位\n\n有玩家提出削弱咲夜收割,增加王车易位、英雄换位、行动点刷新等辅助能力。这个方向能减少单点收割的压迫感,同时强化红魔馆内部联动。建议作为独立方案评估:是否能让咲夜承担布局、保人、配合大小姐/二小姐/姆Q的角色。\n\n来源依据:[034], [038]-[039], [090]-[091]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [034], [038]-[039], [090]-[091]",
"status": "待处理",
- "solution": ""
+ "solution": "暂时不处理",
+ "updatedAt": 1780295281762,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-034",
+ "raw-038",
+ "raw-039",
+ "raw-090",
+ "raw-091"
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},
{
"id": "fb-0011",
"desc": "恋/恐惧/隐身/推人相关机制需要统一反制规则\n\n恋、恐惧、隐身、ZOC、推人和兵营占位相关反馈交织,且已经出现多个疑似 bug。建议建立一套规则表:隐身是否无视 ZOC、能否被推入/推到、建筑出兵如何处理隐身占格、恐惧是否只在主动攻击触发。先统一规则,再修显示和描述。\n\n来源依据:[009], [135], [138], [219], [236], [240]-[241]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [009], [135], [138], [219], [236], [240]-[241]",
"status": "待处理",
- "solution": ""
+ "solution": "均补充明确逻辑",
+ "updatedAt": 1780295470061,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-236",
+ "raw-240",
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},
{
"id": "fb-0012",
"desc": "古明地/地灵殿反馈可能被 bug 和机制不透明污染,需要专项复盘\n\n地灵殿和古明地相关反馈显示,一些玩家可能把 bug 当机制、或因为机制难懂导致问卷评价偏低。建议把地灵殿机制、觉、消散、隐脉、巨人和新机制联动列为专项检查,先修明显 bug,再判断真实强度。\n\n来源依据:[063], [216], [224], [247]-[248]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [063], [216], [224], [247]-[248]",
"status": "待处理",
- "solution": ""
+ "solution": "已经修复大部分明显问题",
+ "updatedAt": 1780295840810,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-248"
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},
{
"id": "fb-0013",
"desc": "焦土策略在混战和特定阵营对局中破坏体验,需要限制滥用场景\n\n焦土被多次描述为混战伤害大、拿不回城市时默认恶心对手,且对红魔馆等阵营有特攻效果。建议不要急着全面禁用,而是限制最破坏体验的场景:提高前期门槛、限制每城/每回合次数、保留部分底层资源、或让占领方有代价恢复城市价值。\n\n来源依据:[056]-[060], [099], [210]-[216], [244], [250]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [056]-[060], [099], [210]-[216], [244], [250]",
"status": "待处理",
- "solution": ""
+ "solution": "待定考虑。焦土问题确实在特色能力下被放大",
+ "updatedAt": 1780295860195,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
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+ "raw-250"
+ ]
},
{
"id": "fb-0014",
"desc": "城市发展点/占城收益需要 UI 明示,否则早战价值难以判断\n\n玩家提到抢城后很难判断城市到底损失了多少发展点、拆掉了什么、是否补回经济价值。建议在城市界面增加发展点/建筑价值/被拆损失提示,尤其服务早战、焦土和占领后的决策。\n\n来源依据:[133], [210]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [133], [210]",
"status": "待处理",
- "solution": ""
+ "solution": "填加左侧栏说明",
+ "updatedAt": 1780295889739,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-133",
+ "raw-210"
+ ]
},
{
"id": "fb-0015",
"desc": "文化值需要更明确的中前期用途,可考虑文化树或转化机制\n\n文化值被多次提到“缺用途”或想与科技树类似形成成长线。建议评估文化树、文化转信仰、剩余人口产信仰、文化提供属性加权等方向。目标是让文化在前期也能驱动决策,而不是只成为后期或特定体系的附属资源。\n\n来源依据:[071]-[076], [096], [098], [109]-[111], [148], [171], [228]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [071]-[076], [096], [098], [109]-[111], [148], [171], [228]",
"status": "待处理",
- "solution": ""
+ "solution": "文化值系统:\n1. 金币买回合文化点 以及雕像点\n2.雕像点可以额外布置产生发展度",
+ "updatedAt": 1780299780493,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
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},
{
"id": "fb-0016",
"desc": "二级庭院/港口/保护区等建筑线需要重新评估收益和占地冲突\n\n建筑反馈集中在二级庭院、港口、保护区、军营/军港等建筑是否值得升级,以及与伐木场、扩地、人口占用的冲突。建议按建筑线列出“投入、占地、人口、战斗收益、经济收益”,优先处理投入高但反馈弱的二级建筑。\n\n来源依据:[079]-[080], [088], [102], [105], [209], [250]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [079]-[080], [088], [102], [105], [209], [250]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-079",
+ "raw-080",
+ "raw-088",
+ "raw-102",
+ "raw-105",
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+ "raw-250"
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},
{
"id": "fb-0017",
"desc": "灌溉/水井/农业辅助可以增强种田路线的稳定性\n\n玩家提出灌溉周围一格有水即可建造、水井作为勘探所式前置、妖精女仆降低农业建筑成本并加速灌溉生成田。这些都指向同一个问题:种田路线受地形和初始资源影响大。建议围绕“提高种田可控性但不让收益爆炸”做小型农业辅助系统。\n\n来源依据:[067]-[068], [089], [093]-[094], [172]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [067]-[068], [089], [093]-[094], [172]",
"status": "待处理",
- "solution": ""
+ "solution": "考虑初始给红魔馆保底1个灌溉位",
+ "updatedAt": 1780305877599,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
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},
{
"id": "fb-0018",
"desc": "要塞/兵营/城墙防御成长需要跟上中后期火力\n\n要塞被反馈防御上限不足,敌方火力逐渐增加而建筑防御有限;也有人建议点了要塞的城市兵营获得城墙效果。建议检查防御建筑在中后期的收益曲线,避免前期过硬、后期无意义。\n\n来源依据:[069], [227]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [069], [227]",
"status": "待处理",
- "solution": ""
+ "solution": "问题还是在后期节奏上,城防本身就是一个前期决策和前期工具。或者说给文化市政加一个防御相关的(10块钱给兵营/主城买墙)",
+ "updatedAt": 1780306353390,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
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+ "raw-227"
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},
{
"id": "fb-0019",
"desc": "桥、道路、树、地形破坏应作为一组地图控制机制统一设计\n\n拆桥、野外桥、破坏道路、种树挡路、开局砍树等反馈说明玩家在关注地形控制的边界。建议统一决定哪些阵营能拆桥/破路、哪些地形操作是公共能力、哪些是阵营特色,并明确是否允许不可逆堵路。\n\n来源依据:[018]-[020], [152]-[153], [243]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [018]-[020], [152]-[153], [243]",
- "status": "待处理",
- "solution": ""
+ "status": "已处理",
+ "solution": "增加描述",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-018",
+ "raw-019",
+ "raw-020",
+ "raw-152",
+ "raw-153",
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+ ],
+ "updatedAt": 1780307301972
},
{
"id": "fb-0020",
"desc": "PVE/自定义内容路线应从地图关卡开放逐步走向 AI 和数值 Mod\n\n玩家对 PVE 的核心期待是自定义地图、关卡、AI 阵营/team、超级人机以及后续数值/技能/单位自定义。建议按难度分层推进:先自定义地图/关卡和 AI 阵营配置,再开放单位/技能数值,最后考虑 AI 逻辑自定义。\n\n来源依据:[144], [163], [184]-[185], [198]-[201], [223]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [144], [163], [184]-[185], [198]-[201], [223]",
"status": "待处理",
- "solution": ""
+ "solution": "逐步搞",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-144",
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+ "raw-184",
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+ ],
+ "updatedAt": 1780307323620
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{
"id": "fb-0021",
"desc": "自定义模式需要更多对局参数:英雄数量、玩家席位、胜利条件、地图大小和种子\n\n多条反馈指向自定义对局的参数不足:希望有英雄数量滑块、增加玩家席位、地图大小、地图种子、25 回合分数胜利、自定义胜利条件等。建议把这些作为自定义房间的高级参数,并注意编辑状态切换胜利条件的占位符 bug。\n\n来源依据:[149], [168], [184], [201], [208], [222]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [149], [168], [184], [201], [208], [222]",
- "status": "待处理",
- "solution": ""
+ "status": "已处理",
+ "solution": "已实现",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-149",
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+ "raw-201",
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+ "raw-222"
+ ],
+ "updatedAt": 1780307467001
},
{
"id": "fb-0022",
"desc": "联机退出后 AI 托管和玩家身份绑定是联机体验的关键补强\n\n玩家关心联机中途退出、存档是否绑定 Steam 用户、是否能给玩家一个稳定身份。AI 托管已经被提到是下版本方向,建议同时检查托管后权限、回合控制、恢复连接和存档归属,避免长局因为掉线直接废局。\n\n来源依据:[169]-[170], [193]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [169]-[170], [193]",
- "status": "待处理",
- "solution": ""
+ "status": "已处理",
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-169",
+ "raw-170",
+ "raw-193"
+ ],
+ "updatedAt": 1780307476633
},
{
"id": "fb-0023",
"desc": "多人混战需要单独的节奏和平衡策略\n\n多人混战反馈明显区别于 1v1:容易出现坐山观虎斗、焦土恶心人、局势拖长和针对性特攻。建议不要完全套用 1v1 平衡,至少在问卷和数据分析中区分 1v1、2v2、多人混战、PVE。\n\n来源依据:[056], [175]-[176], [192], [196]-[198], [213]-[216]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [056], [175]-[176], [192], [196]-[198], [213]-[216]",
"status": "待处理",
- "solution": ""
+ "solution": "暂不处理",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-056",
+ "raw-175",
+ "raw-176",
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+ "updatedAt": 1780307496121
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{
"id": "fb-0024",
"desc": "问卷需要按模式和玩家画像拆分,否则结论容易混杂\n\n群里多次讨论问卷盲点:缺游玩频率、经典/征服/自定义模式差异、PVE 玩家和 PVP 玩家混在一起、题目越来越长。建议后续问卷先问模式、频率、局长、地图大小、阵营熟练度,再分别收集平衡和体验建议。\n\n来源依据:[036], [050], [096], [162], [164]-[166], [178], [182]-[183], [192], [197]-[198], [203]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [036], [050], [096], [162], [164]-[166], [178], [182]-[183], [192], [197]-[198], [203]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-036",
+ "raw-050",
+ "raw-096",
+ "raw-162",
+ "raw-164",
+ "raw-165",
+ "raw-166",
+ "raw-178",
+ "raw-182",
+ "raw-183",
+ "raw-192",
+ "raw-197",
+ "raw-198",
+ "raw-203"
+ ]
},
{
"id": "fb-0025",
"desc": "英雄介绍和百科需要展示衍生单位/衍生效果\n\n妹红、早苗等英雄的技能效果挂在蛋、火苗、大吉大凶、天狗之风等衍生单位或衍生效果上,当前英雄介绍和百科只展示英雄本体,导致玩家找不到关键说明。建议英雄介绍模块增加“衍生单位/衍生效果”分栏,百科也能索引这些效果。\n\n来源依据:[108], [121], [126], [136], [138]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [108], [121], [126], [136], [138]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-108",
+ "raw-121",
+ "raw-126",
+ "raw-136",
+ "raw-138"
+ ]
},
{
"id": "fb-0026",
"desc": "可见性/被发现信息需要做成清晰 UI,而不是靠玩家猜\n\n玩家建议在对方文明界面显示该文明已发现我方哪些城市,在单位详情显示此单位被哪些文明发现;同时隐身单位的发现成果可以延迟公开,避免暴露隐身行踪。这个方向能让情报战更可读,但需要谨慎避免削弱间谍和隐身。\n\n来源依据:[112]-[115], [158]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [112]-[115], [158]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-112",
+ "raw-113",
+ "raw-114",
+ "raw-115",
+ "raw-158"
+ ]
},
{
"id": "fb-0027",
"desc": "战斗反馈需要更强的伤害确认和数值显示\n\n玩家提到点击战斗后给一个确认框、显示伤害数字、双方对撞效果更显眼,以及铃仙伤害显示问题。建议统一战斗预览、确认和结果表现,让玩家在关键攻击前知道预计伤害,攻击后能看懂实际结算。\n\n来源依据:[127], [129], [139], [218]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [127], [129], [139], [218]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-127",
+ "raw-129",
+ "raw-139",
+ "raw-218"
+ ]
},
{
"id": "fb-0028",
"desc": "地图大或色块多时可读性不足,需要地图显示优化\n\n玩家反馈地图稍大、色块稍多时看不清东西,远距离也不易辨认。建议优化缩放下的地块边界、单位轮廓、阵营色块对比和信息层级,至少保证中远景能分辨城市、单位、资源和危险范围。\n\n来源依据:[122], [142]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [122], [142]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-122",
+ "raw-142"
+ ]
},
{
"id": "fb-0029",
"desc": "网络状态和加载动画应提供可收起/关闭选项\n\n玩家认可网络状况按钮支持隐藏/缩小,也提出希望关闭加载动画。建议把这些非核心浮层做成可折叠设置,减少长期对局中的视觉干扰。\n\n来源依据:[128], [140]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [128], [140]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-128",
+ "raw-140"
+ ]
},
{
"id": "fb-0030",
"desc": "房间和大厅状态需要修正同步/显示异常\n\n有反馈称房间里玩家被邀请走后,本地仍显示在房间;从房间退出再创建房间会弹网络错误;自定义房间名需要确认外部可见。建议把大厅玩家状态、退出后清理、房间名同步和创建房间错误恢复作为联机 UI 专项。\n\n来源依据:[124], [130], [204], [225]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [124], [130], [204], [225]",
- "status": "待处理",
- "solution": ""
+ "status": "已处理",
+ "solution": "已加入网络错误详情从而方便优化",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-124",
+ "raw-130",
+ "raw-204",
+ "raw-225"
+ ],
+ "updatedAt": 1780309061637
},
{
"id": "fb-0031",
"desc": "推人、伤害取整、0 血单位等底层战斗结算需要集中回归测试\n\n多个反馈涉及 0 血兵、伤害取整、防御结算、推人撞隐身单位、蛇丢到隐身单位、军营出兵卡恋等。这些不是单一数值建议,而是底层结算规则风险。建议建立回归用例,覆盖伤害、防御、死亡、推人、占格、隐身、出兵、溅射触发来源。\n\n来源依据:[061], [135], [218]-[219], [240]-[241], [245]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [061], [135], [218]-[219], [240]-[241], [245]",
"status": "待处理",
- "solution": ""
+ "solution": "已修复部分",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-061",
+ "raw-135",
+ "raw-218",
+ "raw-219",
+ "raw-240",
+ "raw-241",
+ "raw-245"
+ ],
+ "updatedAt": 1780309141394
},
{
"id": "fb-0032",
"desc": "红美铃/红雾/溅射击杀触发规则需要明确\n\n玩家明确提出红美铃溅射击杀不出红雾是否为 bug。建议明确“击杀来源”的定义:主动攻击、反击、溅射、持续伤害、召唤物/衍生伤害是否触发红雾,并同步到技能描述。\n\n来源依据:[137]-[138], [225]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [137]-[138], [225]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-137",
+ "raw-138",
+ "raw-225"
+ ]
},
{
"id": "fb-0033",
"desc": "大吉/大凶和随机机制需要降低极端卡手感\n\n早苗签、大吉大凶、随机数等反馈说明玩家能接受随机博弈,但不喜欢连续卡手或完全不可控。建议考虑伪随机保底、未触发时提高下次概率、或把大吉/大凶固定成更稳定的效果。\n\n来源依据:[189], [235]-[238]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [189], [235]-[238]",
"status": "待处理",
- "solution": ""
+ "solution": "加入保底",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-189",
+ "raw-235",
+ "raw-236",
+ "raw-237",
+ "raw-238"
+ ],
+ "updatedAt": 1780309156628
},
{
"id": "fb-0034",
"desc": "海图、捕鲸、军港和水域经济需要单独平衡\n\n海图反馈提到占城、蓬莱不缺人、捕鲸太强、军港削弱方式等。建议把水域经济和军港作为单独平衡对象,检查捕鲸收益、军港防御/出兵/经济叠加,以及不同阵营在海图上的人口和扩张压力。\n\n来源依据:[102], [244], [250]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [102], [244], [250]",
"status": "待处理",
- "solution": ""
+ "solution": "先解决热插拔",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-102",
+ "raw-244",
+ "raw-250"
+ ],
+ "updatedAt": 1780309176741
},
{
"id": "fb-0035",
"desc": "地图生成和资源生成需要可复现,最好支持种子和异常诊断\n\n玩家多次提到地形生成问题、地图随机数变化、庄稼/矿关联、存档或 Steam 重新开始导致开局变化。建议提供地图种子显示/复制,并在资源生成异常时能复现同一局面,方便调试与玩家反馈。\n\n来源依据:[106], [168], [179]-[181], [234]",
"author": "AI二次归纳;QQ群 beta群;来源条目 [106], [168], [179]-[181], [234]",
"status": "待处理",
- "solution": ""
+ "solution": "",
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "rawRefs": [
+ "raw-106",
+ "raw-168",
+ "raw-179",
+ "raw-180",
+ "raw-181",
+ "raw-234"
+ ]
}
],
- "updatedAt": 1780292528219
+ "updatedAt": 1780309176741,
+ "rawSetId": "qq-beta-2026-05-week4-game-suggestions-raw"
}
]
}
\ No newline at end of file
diff --git a/Tools/Dashboard/data/culture_cards.json b/Tools/Dashboard/data/culture_cards.json
index 7d6b2e3a7..99d5bdc4e 100644
--- a/Tools/Dashboard/data/culture_cards.json
+++ b/Tools/Dashboard/data/culture_cards.json
@@ -6,12 +6,14 @@
"isActive": true,
"name": "执政官",
"desc": "可出战第2名英雄",
- "cost": 30,
+ "cost": 15,
"maxCount": 1,
"priority": 0,
"requiredTechs": [],
"requiredTechNames": [],
- "prerequisiteCards": []
+ "prerequisiteCards": [
+ 15
+ ]
},
{
"cardType": 2,
@@ -20,12 +22,14 @@
"isActive": true,
"name": "三头政治",
"desc": "可出战第3名英雄",
- "cost": 100,
+ "cost": 50,
"maxCount": 1,
"priority": 0,
"requiredTechs": [],
"requiredTechNames": [],
- "prerequisiteCards": []
+ "prerequisiteCards": [
+ 16777232
+ ]
},
{
"cardType": 3,
@@ -33,7 +37,7 @@
"cultureTypeName": "宗教",
"isActive": true,
"name": "母权传统",
- "desc": "可在**<森林>**中建造**<后之雕像>**",
+ "desc": "可在****中建造****",
"cost": 15,
"maxCount": 1,
"priority": 0,
@@ -47,7 +51,7 @@
"cultureTypeName": "政治",
"isActive": true,
"name": "内阁制",
- "desc": "可在**<浅海>**中建造**<相之雕像>**",
+ "desc": "可在****中建造****",
"cost": 30,
"maxCount": 1,
"priority": 0,
@@ -61,7 +65,7 @@
"cultureTypeName": "政治",
"isActive": true,
"name": "国家要塞",
- "desc": "可在**<山脉>**中建造**<车之雕像>**",
+ "desc": "可在****中建造****",
"cost": 30,
"maxCount": 1,
"priority": 0,
@@ -75,7 +79,7 @@
"cultureTypeName": "政治",
"isActive": true,
"name": "君权神授",
- "desc": "可在**<深海>**中建造**<王之雕像>**",
+ "desc": "可在****中建造****",
"cost": 60,
"maxCount": 1,
"priority": 0,
@@ -89,7 +93,7 @@
"cultureTypeName": "政治",
"isActive": true,
"name": "游牧传统",
- "desc": "可在**<平原>**中建造**<马之雕像>**",
+ "desc": "可在****中建造****",
"cost": 60,
"maxCount": 1,
"priority": 0,
@@ -138,5 +142,33 @@
"requiredTechs": [],
"requiredTechNames": [],
"prerequisiteCards": []
+ },
+ {
+ "cardType": 15,
+ "cultureType": 1,
+ "cultureTypeName": "政治",
+ "isActive": true,
+ "name": "Lv2英雄",
+ "desc": "",
+ "cost": 0,
+ "maxCount": -1,
+ "priority": 0,
+ "requiredTechs": [],
+ "requiredTechNames": [],
+ "prerequisiteCards": []
+ },
+ {
+ "cardType": 16,
+ "cultureType": 1,
+ "cultureTypeName": "政治",
+ "isActive": true,
+ "name": "Lv3英雄",
+ "desc": "",
+ "cost": 0,
+ "maxCount": -1,
+ "priority": 0,
+ "requiredTechs": [],
+ "requiredTechNames": [],
+ "prerequisiteCards": []
}
]
\ No newline at end of file
diff --git a/Tools/Dashboard/data/grids.json b/Tools/Dashboard/data/grids.json
index 677ba32ba..a3e807917 100644
--- a/Tools/Dashboard/data/grids.json
+++ b/Tools/Dashboard/data/grids.json
@@ -153,7 +153,7 @@
{
"resourceType": 0,
"name": "军港",
- "desc": "为处于军港的单位恢复所有行动点数。每回合上限一次。提供额外防御。每座城市仅能建造一座**<军港>**。"
+ "desc": "为处于**<军港>**的单位恢复1点**<通用行动点>**,每回合上限一次。提供额外防御。每座城市仅能建造一座**<军港>**,且仅能建造在港口附近。"
},
{
"resourceType": 0,
diff --git a/Tools/Dashboard/data/heroes.json b/Tools/Dashboard/data/heroes.json
index 46cc58336..1526c1427 100644
--- a/Tools/Dashboard/data/heroes.json
+++ b/Tools/Dashboard/data/heroes.json
@@ -33,7 +33,7 @@
"taskContentType": 22,
"param": 2,
"skillName": "",
- "desc": "占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
+ "desc": "我方占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
},
{
"taskContentType": 8,
@@ -208,7 +208,7 @@
"taskContentType": 22,
"param": 2,
"skillName": "",
- "desc": "占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
+ "desc": "我方占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
},
{
"taskContentType": 2,
@@ -333,7 +333,7 @@
"taskContentType": 22,
"param": 2,
"skillName": "",
- "desc": "占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
+ "desc": "我方占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
},
{
"taskContentType": 18,
@@ -433,7 +433,7 @@
"taskContentType": 22,
"param": 2,
"skillName": "",
- "desc": "占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
+ "desc": "我方占领2座村庄或1座敌方城市(**<{param}/{param}>**)"
},
{
"taskContentType": 2,
diff --git a/Tools/Dashboard/data/library.json b/Tools/Dashboard/data/library.json
index bb633f0f3..569665c6f 100644
--- a/Tools/Dashboard/data/library.json
+++ b/Tools/Dashboard/data/library.json
@@ -175,7 +175,7 @@
"giantName": "Rin",
"name": "火焰猫燐",
"englishName": "KAENBYOU RIN",
- "desc": "饰演阿周那的猫车。她正在陪恋排练魔术节目。被装进魔术盒后不知过了多久,等再次被恋恋抱出来时已然身处比塞现场的聚光灯下。",
+ "desc": "饰演阿周那的猫车。她正在陪恋排练魔术节目。被装进魔术盒后不知过了多久,等再次被恋恋抱出来时已然身处比赛现场的聚光灯下。",
"diag": "恋大人!这个宴会好像要“报名”才能参加哦,交给我来搞定吧!",
"diagColor": "rgb(255,255,255)",
"achivePreId": 218
diff --git a/Tools/Dashboard/data/moments.json b/Tools/Dashboard/data/moments.json
index c56018f97..7496e4c9e 100644
--- a/Tools/Dashboard/data/moments.json
+++ b/Tools/Dashboard/data/moments.json
@@ -71,7 +71,7 @@
"title": "振奋时刻!",
"titleBG": "rgb(128,128,128)",
"descBG": "rgb(100,100,100)",
- "imagePackCount": 11,
+ "imagePackCount": 17,
"imagePacks": [
{
"civ": 2,
@@ -138,6 +138,42 @@
"civName": "Germany",
"force": 3,
"forceName": "Kanako"
+ },
+ {
+ "civ": 3,
+ "civName": "Germany",
+ "force": 3,
+ "forceName": "Kanako"
+ },
+ {
+ "civ": 3,
+ "civName": "Germany",
+ "force": 3,
+ "forceName": "Kanako"
+ },
+ {
+ "civ": 2,
+ "civName": "French",
+ "force": 2,
+ "forceName": "Kaguya"
+ },
+ {
+ "civ": 2,
+ "civName": "French",
+ "force": 2,
+ "forceName": "Kaguya"
+ },
+ {
+ "civ": 2,
+ "civName": "French",
+ "force": 2,
+ "forceName": "Kaguya"
+ },
+ {
+ "civ": 2,
+ "civName": "French",
+ "force": 2,
+ "forceName": "Kaguya"
}
]
},
diff --git a/Tools/Dashboard/data/official_reply_collections.README.md b/Tools/Dashboard/data/official_reply_collections.README.md
new file mode 100644
index 000000000..265b422aa
--- /dev/null
+++ b/Tools/Dashboard/data/official_reply_collections.README.md
@@ -0,0 +1,48 @@
+# 官方回复集合数据格式
+
+Dashboard 的“舆情分析 / 官方回复集合”数据存放在:
+`Tools/Dashboard/data/official_reply_collections.json`
+
+这个文件由 Dashboard 读取,并通过 `/api/official-replies/update-reply` 更新单条官方回复。
+
+## 顶层结构
+
+```json
+{
+ "schema_version": 1,
+ "updated_at": "2026-06-02T00:00:00+08:00",
+ "collections": []
+}
+```
+
+## 官方回复集合结构
+
+```json
+{
+ "id": "steam-reviews-2026w23-official-replies",
+ "title": "Steam 评论 2026W23 官方回复集合",
+ "description": "从 Steam 评论和社区讨论整理出的需要官方回复的问题。",
+ "replies": []
+}
+```
+
+- `id`: 必填。集合唯一 ID,保持稳定。
+- `title`: 必填。集合标题,显示在集合列表中。
+- `description`: 必填。集合描述,说明来源范围、筛选口径、时间范围等。
+- `replies`: 必填。该集合下的官方回复条目数组。
+
+## 官方回复条目结构
+
+```json
+{
+ "id": "reply-0001",
+ "question": "问题描述",
+ "answer": "问题回复",
+ "status": "未完成"
+}
+```
+
+- `id`: 必填。同一集合内唯一且稳定。
+- `question`: 必填。问题描述。
+- `answer`: 必填。官方回复内容;未写完时可以是空字符串。
+- `status`: 必填。只能是 `未完成` 或 `已完成`。
diff --git a/Tools/Dashboard/data/official_reply_collections.json b/Tools/Dashboard/data/official_reply_collections.json
new file mode 100644
index 000000000..2f96b9804
--- /dev/null
+++ b/Tools/Dashboard/data/official_reply_collections.json
@@ -0,0 +1,5 @@
+{
+ "schema_version": 1,
+ "updated_at": "2026-06-02T00:00:00+08:00",
+ "collections": []
+}
diff --git a/Tools/Dashboard/data/plan.json b/Tools/Dashboard/data/plan.json
index 185328d9e..0bcaba177 100644
--- a/Tools/Dashboard/data/plan.json
+++ b/Tools/Dashboard/data/plan.json
@@ -1,59 +1,3 @@
{
- "milestones": [
- {
- "date": "2026-04-18",
- "name": "蓬莱山平衡性调整",
- "status": "in-progress",
- "description": "Balance pass on unit stats, skills, and tech costs"
- },
- {
- "date": "2026-04-19",
- "name": "多语言Beta发布",
- "status": "pending",
- "description": "Integrate multilingual text system (Multilingual.xlsx)"
- },
- {
- "date": "2026-04-22",
- "name": "海外UP约稿启动",
- "status": "pending",
- "description": "Start outreach to overseas content creators"
- },
- {
- "date": "2026-04-25",
- "name": "第二次平衡性调整",
- "status": "pending",
- "description": "Second balance adjustment pass"
- },
- {
- "date": "2026-04-27",
- "name": "多语言创意工坊发布",
- "status": "pending",
- "description": "Publish multilingual mod for community localization"
- },
- {
- "date": "2026-05-01",
- "name": "密集宣发启动",
- "status": "pending",
- "description": "Begin intensive marketing campaign"
- },
- {
- "date": "2026-05-07",
- "name": "预热视频发布",
- "status": "pending",
- "description": "Release teaser video"
- },
- {
- "date": "2026-05-14",
- "name": "EA发售",
- "status": "pending",
- "description": "Early Access release on Steam",
- "highlight": true
- },
- {
- "date": "2026-05-15",
- "name": "宣传主题曲发布",
- "status": "pending",
- "description": "Release promotional theme song"
- }
- ]
+ "milestones": []
}
\ No newline at end of file
diff --git a/Tools/Dashboard/data/players.json b/Tools/Dashboard/data/players.json
index 6e7b9af78..e3f8d7764 100644
--- a/Tools/Dashboard/data/players.json
+++ b/Tools/Dashboard/data/players.json
@@ -577,10 +577,10 @@
"civNameLocal": "苏美尔",
"forceId": 8,
"forceName": "Zanmu",
- "forceNameLocal": "※※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "白玉帝国",
+ "leaderName": "西行寺幽幽子",
"diff": 0,
- "musicName": "",
+ "musicName": "SaigyoujiSumerian",
"techPoolCount": 26,
"techPool": [
0,
@@ -647,10 +647,10 @@
"civNameLocal": "玛雅",
"forceId": 9,
"forceName": "Yuyuko",
- "forceNameLocal": "※※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "拉碧斯帝国",
+ "leaderName": "赫卡提亚",
"diff": 0,
- "musicName": "",
+ "musicName": "LapisMayan",
"techPoolCount": 26,
"techPool": [
0,
@@ -717,10 +717,10 @@
"civNameLocal": "马里",
"forceId": 10,
"forceName": "Hecatia",
- "forceNameLocal": "※※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "天狗帝国",
+ "leaderName": "饭纲丸龙",
"diff": 0,
- "musicName": "",
+ "musicName": "IizunamaruMalian",
"techPoolCount": 26,
"techPool": [
0,
@@ -787,10 +787,10 @@
"civNameLocal": "希腊",
"forceId": 11,
"forceName": "Megumu",
- "forceNameLocal": "※※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "无敌厉害帝国",
+ "leaderName": "琪露诺",
"diff": 0,
- "musicName": "",
+ "musicName": "CirnoGreek",
"techPoolCount": 26,
"techPool": [
0,
@@ -857,10 +857,10 @@
"civNameLocal": "高棉",
"forceId": 12,
"forceName": "Cirno",
- "forceNameLocal": "※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "月之帝国",
+ "leaderName": "绵月丰姬",
"diff": 0,
- "musicName": "",
+ "musicName": "WatatsukiKhmer",
"techPoolCount": 26,
"techPool": [
0,
@@ -927,10 +927,10 @@
"civNameLocal": "阿兹特克",
"forceId": 13,
"forceName": "Yorihime",
- "forceNameLocal": "※※※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "比那名居帝国",
+ "leaderName": "比那名居天子",
"diff": 0,
- "musicName": "",
+ "musicName": "HinanawiAztec",
"techPoolCount": 26,
"techPool": [
0,
@@ -997,10 +997,10 @@
"civNameLocal": "印加",
"forceId": 14,
"forceName": "Tenshi",
- "forceNameLocal": "※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "圣域帝国",
+ "leaderName": "尘塚姥芽",
"diff": 0,
- "musicName": "",
+ "musicName": "ChirizukaIncan",
"techPoolCount": 26,
"techPool": [
0,
@@ -1067,10 +1067,10 @@
"civNameLocal": "蒙古",
"forceId": 15,
"forceName": "Ubame",
- "forceNameLocal": "国帝※※",
- "leaderName": "神秘选手",
+ "forceNameLocal": "国帝邪天",
+ "leaderName": "鬼人正邪",
"diff": 0,
- "musicName": "",
+ "musicName": "KijinMogolian",
"techPoolCount": 26,
"techPool": [
0,
@@ -1137,8 +1137,8 @@
"civNameLocal": "阿拉伯",
"forceId": 16,
"forceName": "Seija",
- "forceNameLocal": "※※帝国",
- "leaderName": "神秘选手",
+ "forceNameLocal": "雾雨帝国",
+ "leaderName": "雾雨魔理沙",
"diff": 0,
"musicName": "",
"techPoolCount": 26,
diff --git a/Tools/Dashboard/data/raw_feedback_sets.README.md b/Tools/Dashboard/data/raw_feedback_sets.README.md
new file mode 100644
index 000000000..77680e24b
--- /dev/null
+++ b/Tools/Dashboard/data/raw_feedback_sets.README.md
@@ -0,0 +1,49 @@
+# 原始反馈集数据格式
+
+Dashboard 的“舆情分析 / 原始反馈集”数据存放在:
+
+`Tools/Dashboard/data/raw_feedback_sets.json`
+
+这个文件用于保存尚未二次归纳的玩家原始反馈,方便后续让 AI 读取、聚类、分析并整理成“反馈集合”。
+
+## 顶层结构
+
+```json
+{
+ "schema_version": 1,
+ "updated_at": "2026-06-01T00:00:00+08:00",
+ "sets": []
+}
+```
+
+## 原始反馈集
+
+```json
+{
+ "id": "qq-20260601-120000",
+ "title": "QQ群 2026-06-01 平衡反馈",
+ "source": "QQ群",
+ "description": "收集范围、时间段、筛选规则等上下文。",
+ "createdAt": 1780300000000,
+ "updatedAt": 1780300000000,
+ "nextId": 2,
+ "items": []
+}
+```
+
+## 原始反馈条目
+
+```json
+{
+ "id": "raw-0001",
+ "content": "玩家原始反馈内容。",
+ "source": "QQ群",
+ "author": "玩家昵称",
+ "sourceTime": "2026-06-01 12:00",
+ "tags": ["平衡", "UI"],
+ "createdAt": 1780300000000,
+ "updatedAt": 1780300000000
+}
+```
+
+`content` 是必填字段。`source`、`author`、`sourceTime`、`tags` 都可以为空,但建议尽量填写,便于 AI 分析时追溯上下文。
diff --git a/Tools/Dashboard/data/raw_feedback_sets.json b/Tools/Dashboard/data/raw_feedback_sets.json
new file mode 100644
index 000000000..908ccdf8f
--- /dev/null
+++ b/Tools/Dashboard/data/raw_feedback_sets.json
@@ -0,0 +1,20741 @@
+{
+ "schema_version": 1,
+ "updated_at": "2026-06-01T17:42:11+08:00",
+ "sets": [
+ {
+ "id": "qq-beta-2026-05-week4-game-suggestions-raw",
+ "title": "QQ群 beta群 2026-05-24 至 2026-05-30 游戏建议原始反馈",
+ "source": "D:\\TH1_本地目录\\Q群每日\\聊天记录\\072\\游戏建议相关条目_初步整理.txt",
+ "description": "从游戏建议相关条目_初步整理.txt 导入的 252 个原始讨论块。条目 id 使用 raw-001/raw-002 等格式,对应核心反馈里的来源依据编号 [001]。",
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297,
+ "nextId": 253,
+ "items": [
+ {
+ "id": "raw-001",
+ "sourceNumber": "001",
+ "content": "[001] 单位 / 英雄 / 平衡数值 | 2026-05-24 00:11:24 | 命中消息索引: 61\n2026-05-24 00:11:10 | 为空: 没有文苗拿什么拼后期\n2026-05-24 00:11:15 | 流光梦: 椛不是那种独当一面的车阶\n* 2026-05-24 00:11:24 | 流光梦: 椛主要问题还是数值太低了\n2026-05-24 00:11:34 | 为空: 还我命来\n2026-05-24 00:11:34 | 𝕸𝖔𝖐𝖔𝖚: 守矢没路机动性太差(\n2026-05-24 00:11:35 | 为空: 雪糕\n2026-05-24 00:11:37 | 流光梦: 和二级过于飞舞",
+ "source": "QQ群 beta群",
+ "author": "为空、流光梦、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-24 00:11:24",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "61",
+ "messages": [
+ {
+ "time": "2026-05-24 00:11:10",
+ "author": "为空",
+ "content": "没有文苗拿什么拼后期",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:11:15",
+ "author": "流光梦",
+ "content": "椛不是那种独当一面的车阶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:11:24",
+ "author": "流光梦",
+ "content": "椛主要问题还是数值太低了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:11:34",
+ "author": "为空",
+ "content": "还我命来",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:11:34",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "守矢没路机动性太差(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:11:35",
+ "author": "为空",
+ "content": "雪糕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:11:37",
+ "author": "流光梦",
+ "content": "和二级过于飞舞",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-002",
+ "sourceNumber": "002",
+ "content": "[002] 单位 / 英雄 / 平衡数值 | 2026-05-24 00:36:30 | 命中消息索引: 256, 264\n2026-05-24 00:35:56 | 𝕸𝖔𝖐𝖔𝖚: 但是车阶区区的补满也不是那么变态)\n2026-05-24 00:36:09 | 𝕸𝖔𝖐𝖔𝖚: 反正就是得多补点\n* 2026-05-24 00:36:30 | 流光梦: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 主要是这游戏目前实际上就俩英雄位\n2026-05-24 00:36:46 | 𝕸𝖔𝖐𝖔𝖚: 因为车阶每次升级血上限加的都多,然后也是以面板见长\n2026-05-24 00:36:50 | 流光梦: 所以英雄强点其实也没事\n2026-05-24 00:37:14 | 𝕸𝖔𝖐𝖔𝖚: 剩余血量百少了面板也亏损\n2026-05-24 00:37:20 | 流光梦: 你上车就得少上一个英雄\n2026-05-24 00:37:22 | 𝕸𝖔𝖐𝖔𝖚: 等于面板白高了\n2026-05-24 00:37:31 | 流光梦: 此消彼长是核心\n2026-05-24 00:37:34 | 流光梦: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 是的\n* 2026-05-24 00:37:44 | 流光梦: 车阶我想写的两个主流问题\n2026-05-24 00:37:50 | 流光梦: 一个是掉血亏面板\n2026-05-24 00:38:09 | 流光梦: 一个是欠缺多杀的必然亏模\n2026-05-24 00:38:11 | 𝕸𝖔𝖐𝖔𝖚: 我说起码升级+20血(\n2026-05-24 00:38:26 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 折中一下+15怎么样",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、流光梦、爱丽丝小猫咪",
+ "sourceTime": "2026-05-24 00:36:30",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "256, 264",
+ "messages": [
+ {
+ "time": "2026-05-24 00:35:56",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "但是车阶区区的补满也不是那么变态)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:36:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反正就是得多补点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:36:30",
+ "author": "流光梦",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 主要是这游戏目前实际上就俩英雄位",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:36:46",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "因为车阶每次升级血上限加的都多,然后也是以面板见长",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:36:50",
+ "author": "流光梦",
+ "content": "所以英雄强点其实也没事",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:37:14",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "剩余血量百少了面板也亏损",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:37:20",
+ "author": "流光梦",
+ "content": "你上车就得少上一个英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:37:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "等于面板白高了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:37:31",
+ "author": "流光梦",
+ "content": "此消彼长是核心",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:37:34",
+ "author": "流光梦",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 是的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:37:44",
+ "author": "流光梦",
+ "content": "车阶我想写的两个主流问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:37:50",
+ "author": "流光梦",
+ "content": "一个是掉血亏面板",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:38:09",
+ "author": "流光梦",
+ "content": "一个是欠缺多杀的必然亏模",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:38:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说起码升级+20血(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:38:26",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 折中一下+15怎么样",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-003",
+ "sourceNumber": "003",
+ "content": "[003] 单位 / 英雄 / 平衡数值 | 2026-05-24 00:40:19 | 命中消息索引: 279\n2026-05-24 00:39:26 | 𝕸𝖔𝖐𝖔𝖚: 没有填补战损\n2026-05-24 00:39:43 | 𝕸𝖔𝖐𝖔𝖚: 别的英雄+10很多时候填完血上限还能填点战损\n* 2026-05-24 00:40:19 | 流光梦: 车阶最大的问题就是一残血瞬间丢战力\n2026-05-24 00:40:22 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 原消息] 美铃以外不强升硬打回血中间高低死一次\n2026-05-24 00:40:23 | 爱丽丝小猫咪: 嗯,确实\n2026-05-24 00:40:28 | 流光梦: 美玲最强不但是因为数值逆天\n2026-05-24 00:40:35 | 流光梦: 红魔馆的机制也是重点",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、流光梦、爱丽丝小猫咪",
+ "sourceTime": "2026-05-24 00:40:19",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "279",
+ "messages": [
+ {
+ "time": "2026-05-24 00:39:26",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "没有填补战损",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:39:43",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "别的英雄+10很多时候填完血上限还能填点战损",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:40:19",
+ "author": "流光梦",
+ "content": "车阶最大的问题就是一残血瞬间丢战力",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:40:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 原消息] 美铃以外不强升硬打回血中间高低死一次",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:40:23",
+ "author": "爱丽丝小猫咪",
+ "content": "嗯,确实",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:40:28",
+ "author": "流光梦",
+ "content": "美玲最强不但是因为数值逆天",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:40:35",
+ "author": "流光梦",
+ "content": "红魔馆的机制也是重点",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
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+ },
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+ "sourceNumber": "004",
+ "content": "[004] 单位 / 英雄 / 平衡数值 | 2026-05-24 12:47:54 | 命中消息索引: 371\n2026-05-24 12:47:35 | 蓬牢山头子bot: 你们说\n2026-05-24 12:47:51 | 蓬牢山头子bot: 雪糕有同时倾听200人的能力\n* 2026-05-24 12:47:54 | 爱丽丝小猫咪: @Sakuya咲夜📡 老资历看一下其他英雄的lv3有没有这种问题\n2026-05-24 12:48:09 | 爱丽丝小猫咪: [回复 u_oWezF6a3aRimzuS_egpG_w: 原消息] @蓬牢山头子bot 兑\n2026-05-24 12:48:16 | 爱丽丝小猫咪: 其实雪糕是幻想乡来的\n2026-05-24 12:48:17 | 蓬牢山头子bot: 她是不是⑩个神子",
+ "source": "QQ群 beta群",
+ "author": "蓬牢山头子bot、爱丽丝小猫咪",
+ "sourceTime": "2026-05-24 12:47:54",
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+ "time": "2026-05-24 12:47:35",
+ "author": "蓬牢山头子bot",
+ "content": "你们说",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:47:51",
+ "author": "蓬牢山头子bot",
+ "content": "雪糕有同时倾听200人的能力",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 12:47:54",
+ "author": "爱丽丝小猫咪",
+ "content": "@Sakuya咲夜📡 老资历看一下其他英雄的lv3有没有这种问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 12:48:09",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_oWezF6a3aRimzuS_egpG_w: 原消息] @蓬牢山头子bot 兑",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:48:16",
+ "author": "爱丽丝小猫咪",
+ "content": "其实雪糕是幻想乡来的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:48:17",
+ "author": "蓬牢山头子bot",
+ "content": "她是不是⑩个神子",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-005",
+ "sourceNumber": "005",
+ "content": "[005] 单位 / 英雄 / 平衡数值 | 2026-05-24 23:10:59 | 命中消息索引: 440\n2026-05-24 23:07:07 | 爱丽丝小猫咪: 但是算完伤害不够\n2026-05-24 23:07:12 | 爱丽丝小猫咪: 刚开局那一阵\n* 2026-05-24 23:10:59 | 流光梦: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 原消息] @AstraStarChaser 加个形态转化\n2026-05-24 23:11:04 | 流光梦: 确实我也觉得应该\n2026-05-24 23:11:24 | 流光梦: 不过只能一转二不能二转一\n2026-05-24 23:11:28 | 流光梦: 不然逆天了\n2026-05-24 23:25:59 | 风平浪静kk3: 我发现我还要再录个视频",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、流光梦、风平浪静kk3",
+ "sourceTime": "2026-05-24 23:10:59",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "440",
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+ "time": "2026-05-24 23:07:07",
+ "author": "爱丽丝小猫咪",
+ "content": "但是算完伤害不够",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:07:12",
+ "author": "爱丽丝小猫咪",
+ "content": "刚开局那一阵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:10:59",
+ "author": "流光梦",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 原消息] @AstraStarChaser 加个形态转化",
+ "highlighted": true
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+ "time": "2026-05-24 23:11:04",
+ "author": "流光梦",
+ "content": "确实我也觉得应该",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 23:11:24",
+ "author": "流光梦",
+ "content": "不过只能一转二不能二转一",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 23:11:28",
+ "author": "流光梦",
+ "content": "不然逆天了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:25:59",
+ "author": "风平浪静kk3",
+ "content": "我发现我还要再录个视频",
+ "highlighted": false
+ }
+ ],
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+ "单位 / 英雄 / 平衡数值"
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+ "content": "[006] 单位 / 英雄 / 平衡数值 | 2026-05-26 00:45:11 | 命中消息索引: 819, 823, 826\n2026-05-26 00:45:07 | 为空: 20血一般单位也秒不掉稳定上恐惧\n2026-05-26 00:45:09 | 为空: 还能打窝\n* 2026-05-26 00:45:11 | 为空: 打窝太强了\n2026-05-26 00:45:12 | 爱丽丝小猫咪: 以后通用一个,格调大雕像\n2026-05-26 00:45:16 | 爱丽丝小猫咪: 哪里都能造\n* 2026-05-26 00:45:21 | 正在寻找卡里斯马的蕾米: 还是建议英雄靠和基础单位配合,像文明六的大将军,帝国时代的英雄光环这样\n2026-05-26 00:45:37 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 除了3回合间不能动的惩罚外] @Bloo 还有机会成本,死了英雄推进或防守压力就增大了\n2026-05-26 00:45:41 | 为空: 这感觉可以分职介\n* 2026-05-26 00:45:47 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 还是建议英雄靠和基础单位配合,像文明六的大将军,帝国时代的英雄光环这样] @正在寻找卡里斯马的蕾米 那不是要完全推翻了\n2026-05-26 00:45:52 | 正在寻找卡里斯马的蕾米: 不然游戏必然往魔兽甚至MOBA靠\n2026-05-26 00:45:55 | 爱丽丝小猫咪: 现在就是英雄 强 强\n2026-05-26 00:45:59 | 为空: 目前其实帝比较像这种的\n2026-05-26 00:46:09 | 爱丽丝小猫咪: 士兵起一个锦上添花的作用",
+ "source": "QQ群 beta群",
+ "author": "为空、爱丽丝小猫咪、正在寻找卡里斯马的蕾米、AstraStarChaser",
+ "sourceTime": "2026-05-26 00:45:11",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "819, 823, 826",
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+ "time": "2026-05-26 00:45:07",
+ "author": "为空",
+ "content": "20血一般单位也秒不掉稳定上恐惧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:09",
+ "author": "为空",
+ "content": "还能打窝",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:11",
+ "author": "为空",
+ "content": "打窝太强了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:45:12",
+ "author": "爱丽丝小猫咪",
+ "content": "以后通用一个,格调大雕像",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:16",
+ "author": "爱丽丝小猫咪",
+ "content": "哪里都能造",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:21",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "还是建议英雄靠和基础单位配合,像文明六的大将军,帝国时代的英雄光环这样",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:45:37",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 除了3回合间不能动的惩罚外] @Bloo 还有机会成本,死了英雄推进或防守压力就增大了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:41",
+ "author": "为空",
+ "content": "这感觉可以分职介",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:47",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 还是建议英雄靠和基础单位配合,像文明六的大将军,帝国时代的英雄光环这样] @正在寻找卡里斯马的蕾米 那不是要完全推翻了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:45:52",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "不然游戏必然往魔兽甚至MOBA靠",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:55",
+ "author": "爱丽丝小猫咪",
+ "content": "现在就是英雄 强 强",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:45:59",
+ "author": "为空",
+ "content": "目前其实帝比较像这种的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:46:09",
+ "author": "爱丽丝小猫咪",
+ "content": "士兵起一个锦上添花的作用",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-007",
+ "sourceNumber": "007",
+ "content": "[007] 单位 / 英雄 / 平衡数值 | 2026-05-26 00:50:09 | 命中消息索引: 890, 895\n2026-05-26 00:50:08 | AstraStarChaser: 那就去削英雄Lv4强度呗\n* 2026-05-26 00:50:09 | 王八: 所以还要具体的优化讨论(\n2026-05-26 00:50:14 | 为空: 还有\n2026-05-26 00:50:16 | 暂无版本114514: 对啊\n2026-05-26 00:50:17 | 为空: 车阶更区了\n2026-05-26 00:50:17 | 爱丽丝小猫咪: 说是嘎巴一下给你盾兵一排都吃完\n* 2026-05-26 00:50:21 | 王八: 目前只是讨论方向而已\n2026-05-26 00:50:22 | 暂无版本114514: 文削过了\n2026-05-26 00:50:26 | 暂无版本114514: 恋削过了\n2026-05-26 00:50:28 | 正在寻找卡里斯马的蕾米: 估计要出英雄护甲把英雄的功能分开来\n2026-05-26 00:50:31 | 暂无版本114514: 削了有用么(",
+ "source": "QQ群 beta群",
+ "author": "AstraStarChaser、王八、为空、暂无版本114514、爱丽丝小猫咪、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-26 00:50:09",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "890, 895",
+ "messages": [
+ {
+ "time": "2026-05-26 00:50:08",
+ "author": "AstraStarChaser",
+ "content": "那就去削英雄Lv4强度呗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:09",
+ "author": "王八",
+ "content": "所以还要具体的优化讨论(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:50:14",
+ "author": "为空",
+ "content": "还有",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:16",
+ "author": "暂无版本114514",
+ "content": "对啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:17",
+ "author": "为空",
+ "content": "车阶更区了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:17",
+ "author": "爱丽丝小猫咪",
+ "content": "说是嘎巴一下给你盾兵一排都吃完",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:21",
+ "author": "王八",
+ "content": "目前只是讨论方向而已",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:50:22",
+ "author": "暂无版本114514",
+ "content": "文削过了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:26",
+ "author": "暂无版本114514",
+ "content": "恋削过了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:28",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "估计要出英雄护甲把英雄的功能分开来",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:50:31",
+ "author": "暂无版本114514",
+ "content": "削了有用么(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-008",
+ "sourceNumber": "008",
+ "content": "[008] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:00:41 | 命中消息索引: 1036, 1041, 1044\n2026-05-26 01:00:35 | 为空: 冲锋炮吗\n2026-05-26 01:00:35 | 暂无版本114514: 比如守矢是骑手永远亭是骑士\n* 2026-05-26 01:00:41 | 王八: 只是说先讨论个方向\n2026-05-26 01:01:12 | 剖腹的百香果: 小马理论无损换一切现在.\n2026-05-26 01:01:17 | 暂无版本114514: 永远亭好像是占城用的\n2026-05-26 01:01:20 | 王八: [回复 u_voSWgcU8qvW4eAOe32OJJg: 兵种这一块缺少对马克制单位我觉得] @剖腹的百香果 雪糕不是说过以后可能会有陷阱的嘛\n2026-05-26 01:01:22 | 暂无版本114514: 确实\n* 2026-05-26 01:01:27 | AstraStarChaser: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 那你又要把兵种变成啥样] @为空 不是从这里出发的吗? Lv4英雄超模,因为英雄是有成长的,但兵种没有 所以可以考虑给兵种出升级,加一些基础数值 一些其他的方案——兵种的转换\n2026-05-26 01:01:34 | 王八: 陷阱应该可以对马特攻\n2026-05-26 01:01:44 | 王八: 拒马我觉得是对的(\n* 2026-05-26 01:02:03 | 暂无版本114514: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @为空 不是从这里出发的吗? Lv4英雄超模,因为英雄是有成长的,但兵种没有 所以可以考虑给兵种出升级,加一些基础数值 一些其他的方案——兵种的转换] 因为英雄超模所以加强小兵是做加法吧,这不成超模之战了\n2026-05-26 01:02:09 | 暂无版本114514: 为什么不限制英雄超模呢\n2026-05-26 01:02:10 | AstraStarChaser: 不如出长矛兵,攻击后令对方失去逃脱\n2026-05-26 01:02:21 | 爱丽丝小猫咪: 肯定是步兵→盾/游骑兵/弓箭手/剑士\n2026-05-26 01:02:25 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 为什么不限制英雄超模呢] @Bloo 因为都区的话游戏时间会变得更长",
+ "source": "QQ群 beta群",
+ "author": "为空、暂无版本114514、王八、剖腹的百香果、AstraStarChaser、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 01:00:41",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1036, 1041, 1044",
+ "messages": [
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+ "time": "2026-05-26 01:00:35",
+ "author": "为空",
+ "content": "冲锋炮吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:00:35",
+ "author": "暂无版本114514",
+ "content": "比如守矢是骑手永远亭是骑士",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:00:41",
+ "author": "王八",
+ "content": "只是说先讨论个方向",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:01:12",
+ "author": "剖腹的百香果",
+ "content": "小马理论无损换一切现在.",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:01:17",
+ "author": "暂无版本114514",
+ "content": "永远亭好像是占城用的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:01:20",
+ "author": "王八",
+ "content": "[回复 u_voSWgcU8qvW4eAOe32OJJg: 兵种这一块缺少对马克制单位我觉得] @剖腹的百香果 雪糕不是说过以后可能会有陷阱的嘛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:01:22",
+ "author": "暂无版本114514",
+ "content": "确实",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:01:27",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 那你又要把兵种变成啥样] @为空 不是从这里出发的吗? Lv4英雄超模,因为英雄是有成长的,但兵种没有 所以可以考虑给兵种出升级,加一些基础数值 一些其他的方案——兵种的转换",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:01:34",
+ "author": "王八",
+ "content": "陷阱应该可以对马特攻",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:01:44",
+ "author": "王八",
+ "content": "拒马我觉得是对的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:02:03",
+ "author": "暂无版本114514",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @为空 不是从这里出发的吗? Lv4英雄超模,因为英雄是有成长的,但兵种没有 所以可以考虑给兵种出升级,加一些基础数值 一些其他的方案——兵种的转换] 因为英雄超模所以加强小兵是做加法吧,这不成超模之战了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:02:09",
+ "author": "暂无版本114514",
+ "content": "为什么不限制英雄超模呢",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:02:10",
+ "author": "AstraStarChaser",
+ "content": "不如出长矛兵,攻击后令对方失去逃脱",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:02:21",
+ "author": "爱丽丝小猫咪",
+ "content": "肯定是步兵→盾/游骑兵/弓箭手/剑士",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:02:25",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 为什么不限制英雄超模呢] @Bloo 因为都区的话游戏时间会变得更长",
+ "highlighted": false
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+ ],
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+ "单位 / 英雄 / 平衡数值"
+ ],
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+ "content": "[009] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:05:46 | 命中消息索引: 1092, 1094, 1095, 1099, 1104\n2026-05-26 01:05:31 | 爱丽丝小猫咪: 不能只等对面失误\n2026-05-26 01:05:40 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 对上文苗对面2座城都能打你8座城] @Bloo 又不是所有的英雄组合都存在这种情况\n* 2026-05-26 01:05:46 | 爱丽丝小猫咪: 但是主要方面还是加强兵种\n2026-05-26 01:05:50 | 暂无版本114514: 那遇上这种组合怎么办(\n* 2026-05-26 01:05:52 | 正在寻找卡里斯马的蕾米: 恋要不改成不能对英雄直接攻击,但是恐惧保留\n* 2026-05-26 01:05:56 | 爱丽丝小猫咪: 对于特别超模的要削弱\n2026-05-26 01:06:01 | 暂无版本114514: 所以说\n2026-05-26 01:06:04 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 那遇上这种组合怎么办(] @Bloo 我有什么办法...\n2026-05-26 01:06:08 | 暂无版本114514: 削还是不削\n* 2026-05-26 01:06:11 | 爱丽丝小猫咪: 但是不能全削弱,不然竞争对手就从4x变成文明了\n2026-05-26 01:06:16 | 爱丽丝小猫咪: 那还竞争个danm\n2026-05-26 01:06:21 | 暂无版本114514: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @Bloo 我有什么办法...] hyw\n2026-05-26 01:06:24 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 削还是不削] @Bloo 削特定的就好了\n* 2026-05-26 01:06:25 | 华柚: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是不能全削弱,不然竞争对手就从4x变成文明了] hyw\n2026-05-26 01:06:33 | 暂无版本114514: 对啊\n2026-05-26 01:06:33 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: hyw] @Bloo ?\n2026-05-26 01:06:39 | 为空: 神秘",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、AstraStarChaser、暂无版本114514、正在寻找卡里斯马的蕾米、华柚、为空",
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+ "author": "爱丽丝小猫咪",
+ "content": "不能只等对面失误",
+ "highlighted": false
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+ "time": "2026-05-26 01:05:40",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 对上文苗对面2座城都能打你8座城] @Bloo 又不是所有的英雄组合都存在这种情况",
+ "highlighted": false
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+ "time": "2026-05-26 01:05:46",
+ "author": "爱丽丝小猫咪",
+ "content": "但是主要方面还是加强兵种",
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+ "author": "暂无版本114514",
+ "content": "那遇上这种组合怎么办(",
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+ "author": "正在寻找卡里斯马的蕾米",
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+ "author": "爱丽丝小猫咪",
+ "content": "对于特别超模的要削弱",
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+ "author": "暂无版本114514",
+ "content": "所以说",
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+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 那遇上这种组合怎么办(] @Bloo 我有什么办法...",
+ "highlighted": false
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+ "time": "2026-05-26 01:06:08",
+ "author": "暂无版本114514",
+ "content": "削还是不削",
+ "highlighted": false
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+ "author": "爱丽丝小猫咪",
+ "content": "但是不能全削弱,不然竞争对手就从4x变成文明了",
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+ "author": "爱丽丝小猫咪",
+ "content": "那还竞争个danm",
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+ "author": "暂无版本114514",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @Bloo 我有什么办法...] hyw",
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+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 削还是不削] @Bloo 削特定的就好了",
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+ "author": "华柚",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是不能全削弱,不然竞争对手就从4x变成文明了] hyw",
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+ "author": "暂无版本114514",
+ "content": "对啊",
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+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: hyw] @Bloo ?",
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+ "author": "为空",
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+ "content": "[010] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:08:23 | 命中消息索引: 1134, 1137\n2026-05-26 01:08:17 | 暂无版本114514: 不削就想怎么限制\n2026-05-26 01:08:23 | 华柚: 陷阱是啥()\n* 2026-05-26 01:08:23 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: lv4是削还是不削] @Bloo 部分削弱,先明确削谁\n2026-05-26 01:08:26 | 为空: 但是陷阱我觉得还是很难说去推行\n2026-05-26 01:08:28 | 爱丽丝小猫咪: [1]\n* 2026-05-26 01:08:33 | 爱丽丝小猫咪: 而且限制一定是也配合兵种优化的\n2026-05-26 01:08:39 | 王八: 比如会限制英雄行动的陷阱\n2026-05-26 01:08:40 | 为空: 就当成地雷好了\n2026-05-26 01:08:43 | 𝕸𝖔𝖐𝖔𝖚: 我说加入巨人杀手\n2026-05-26 01:08:51 | 爱丽丝小猫咪: 步兵可以直接就是移动15格",
+ "source": "QQ群 beta群",
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+ "time": "2026-05-26 01:08:17",
+ "author": "暂无版本114514",
+ "content": "不削就想怎么限制",
+ "highlighted": false
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+ "time": "2026-05-26 01:08:23",
+ "author": "华柚",
+ "content": "陷阱是啥()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:08:23",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: lv4是削还是不削] @Bloo 部分削弱,先明确削谁",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:08:26",
+ "author": "为空",
+ "content": "但是陷阱我觉得还是很难说去推行",
+ "highlighted": false
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+ "author": "爱丽丝小猫咪",
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+ "time": "2026-05-26 01:08:33",
+ "author": "爱丽丝小猫咪",
+ "content": "而且限制一定是也配合兵种优化的",
+ "highlighted": true
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+ "time": "2026-05-26 01:08:39",
+ "author": "王八",
+ "content": "比如会限制英雄行动的陷阱",
+ "highlighted": false
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+ "time": "2026-05-26 01:08:40",
+ "author": "为空",
+ "content": "就当成地雷好了",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:08:43",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说加入巨人杀手",
+ "highlighted": false
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+ "time": "2026-05-26 01:08:51",
+ "author": "爱丽丝小猫咪",
+ "content": "步兵可以直接就是移动15格",
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+ "单位 / 英雄 / 平衡数值"
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+ "content": "[011] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:09:08 | 命中消息索引: 1149\n2026-05-26 01:09:04 | 𝕸𝖔𝖐𝖔𝖚: 这样子,我们给间谍加入秒杀英雄的功能\n2026-05-26 01:09:05 | 为空: 感觉会更拖\n* 2026-05-26 01:09:08 | 为空: 推不进去更麻烦\n2026-05-26 01:09:13 | 王八: 炮手目前不就是打巨人的好手嘛(\n2026-05-26 01:09:16 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 这样子,我们给间谍加入秒杀英雄的功能] @𝕸𝖔𝖐𝖔𝖚 666\n2026-05-26 01:09:19 | 𝕸𝖔𝖐𝖔𝖚: 间谍能刺杀英雄很合理吧\n2026-05-26 01:09:22 | 王八: ()",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、为空、王八、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 01:09:08",
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+ "time": "2026-05-26 01:09:04",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "这样子,我们给间谍加入秒杀英雄的功能",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:09:05",
+ "author": "为空",
+ "content": "感觉会更拖",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:09:08",
+ "author": "为空",
+ "content": "推不进去更麻烦",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:09:13",
+ "author": "王八",
+ "content": "炮手目前不就是打巨人的好手嘛(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:09:16",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 这样子,我们给间谍加入秒杀英雄的功能] @𝕸𝖔𝖐𝖔𝖚 666",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:09:19",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "间谍能刺杀英雄很合理吧",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:09:22",
+ "author": "王八",
+ "content": "()",
+ "highlighted": false
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+ "createdAt": 1780306931297,
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+ },
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+ "id": "raw-012",
+ "sourceNumber": "012",
+ "content": "[012] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:10:30 | 命中消息索引: 1171, 1173, 1174\n2026-05-26 01:10:22 | 为空: 来个军港更是美丽的女人\n2026-05-26 01:10:28 | 𝕸𝖔𝖐𝖔𝖚: 车阶更区了\n* 2026-05-26 01:10:30 | 爱丽丝小猫咪: 或者让英雄后退(首都方向)5格\n2026-05-26 01:10:35 | 𝕸𝖔𝖐𝖔𝖚: 这样子\n* 2026-05-26 01:10:36 | 爱丽丝小猫咪: 可以考虑\n* 2026-05-26 01:10:38 | 暂无版本114514: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @Bloo 部分削弱,先明确削谁] lv4文和lv4恋\n2026-05-26 01:10:39 | 𝕸𝖔𝖐𝖔𝖚: 杀不掉车阶\n2026-05-26 01:10:41 | 剖腹的百香果: 永琳lv4帕秋莉lv4对英雄压制也很强.\n2026-05-26 01:10:41 | 华柚: 英雄似之后复活暂时降级如何呢我在想\n2026-05-26 01:10:45 | 爱丽丝小猫咪: 但是不能普通间谍就能这样",
+ "source": "QQ群 beta群",
+ "author": "为空、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、暂无版本114514、剖腹的百香果、华柚",
+ "sourceTime": "2026-05-26 01:10:30",
+ "category": "单位 / 英雄 / 平衡数值",
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+ "time": "2026-05-26 01:10:22",
+ "author": "为空",
+ "content": "来个军港更是美丽的女人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:10:28",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "车阶更区了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:10:30",
+ "author": "爱丽丝小猫咪",
+ "content": "或者让英雄后退(首都方向)5格",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:10:35",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "这样子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:10:36",
+ "author": "爱丽丝小猫咪",
+ "content": "可以考虑",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:10:38",
+ "author": "暂无版本114514",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @Bloo 部分削弱,先明确削谁] lv4文和lv4恋",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:10:39",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "杀不掉车阶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:10:41",
+ "author": "剖腹的百香果",
+ "content": "永琳lv4帕秋莉lv4对英雄压制也很强.",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:10:41",
+ "author": "华柚",
+ "content": "英雄似之后复活暂时降级如何呢我在想",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:10:45",
+ "author": "爱丽丝小猫咪",
+ "content": "但是不能普通间谍就能这样",
+ "highlighted": false
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+ "content": "[013] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:12:13 | 命中消息索引: 1200, 1207\n2026-05-26 01:12:07 | 华柚: 国际象棋来了\n2026-05-26 01:12:11 | 𝕸𝖔𝖐𝖔𝖚: 造成高额伤害并眩晕\n* 2026-05-26 01:12:13 | 正在寻找卡里斯马的蕾米: 我还是建议英雄功能分开,英雄直接特化为清兵,攻击英雄和经济型\n2026-05-26 01:12:18 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_bshQ1SRaWQgPLDQysu7Cug: 比如只有一个人能上lv4] 这对恋恋的影响小吧?\n2026-05-26 01:12:20 | 暂无版本114514: 我说直接变成帕秋莉\n2026-05-26 01:12:20 | 𝕸𝖔𝖐𝖔𝖚: 车阶就不晕了(\n2026-05-26 01:12:22 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 比如只有一个人能上lv4] @Bloo 但你这种限制也限制不了Lv4的文和苗\n2026-05-26 01:12:30 | 暂无版本114514: 那就卡回合数\n2026-05-26 01:12:37 | 𝕸𝖔𝖐𝖔𝖚: 斩杀成功复活时间↑↑\n* 2026-05-26 01:12:41 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 我还是建议英雄功能分开,英雄直接特化为清兵,攻击英雄和经济型] @正在寻找卡里斯马的蕾米 现在其实有这个雏形\n2026-05-26 01:12:44 | 华柚: 感觉升级条件很复杂的话打起来很难()\n2026-05-26 01:12:55 | 爱丽丝小猫咪: [回复 u_-elVKPBa7jeLqoRvC1tFbg: 感觉升级条件很复杂的话打起来很难()] @华柚 同一种兵都一样啊\n2026-05-26 01:12:57 | 为空: 拆分能力\n2026-05-26 01:13:01 | 为空: 让英雄去查英雄",
+ "source": "QQ群 beta群",
+ "author": "华柚、𝕸𝖔𝖐𝖔𝖚、正在寻找卡里斯马的蕾米、红牢馆头子红月(加强红魔馆!!!)、暂无版本114514、AstraStarChaser",
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+ "time": "2026-05-26 01:12:07",
+ "author": "华柚",
+ "content": "国际象棋来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:12:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "造成高额伤害并眩晕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:12:13",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "我还是建议英雄功能分开,英雄直接特化为清兵,攻击英雄和经济型",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 01:12:18",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 比如只有一个人能上lv4] 这对恋恋的影响小吧?",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:12:20",
+ "author": "暂无版本114514",
+ "content": "我说直接变成帕秋莉",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:12:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "车阶就不晕了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:12:22",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 比如只有一个人能上lv4] @Bloo 但你这种限制也限制不了Lv4的文和苗",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:12:30",
+ "author": "暂无版本114514",
+ "content": "那就卡回合数",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:12:37",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "斩杀成功复活时间↑↑",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:12:41",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 我还是建议英雄功能分开,英雄直接特化为清兵,攻击英雄和经济型] @正在寻找卡里斯马的蕾米 现在其实有这个雏形",
+ "highlighted": true
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+ "time": "2026-05-26 01:12:44",
+ "author": "华柚",
+ "content": "感觉升级条件很复杂的话打起来很难()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:12:55",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_-elVKPBa7jeLqoRvC1tFbg: 感觉升级条件很复杂的话打起来很难()] @华柚 同一种兵都一样啊",
+ "highlighted": false
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+ "time": "2026-05-26 01:12:57",
+ "author": "为空",
+ "content": "拆分能力",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:13:01",
+ "author": "为空",
+ "content": "让英雄去查英雄",
+ "highlighted": false
+ }
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+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
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+ "sourceNumber": "014",
+ "content": "[014] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:14:18 | 命中消息索引: 1231\n2026-05-26 01:14:11 | 华柚: 现在这个升级本来就无所谓说是()\n2026-05-26 01:14:16 | 爱丽丝小猫咪: 然后升级以后也不仅仅能加满血\n* 2026-05-26 01:14:18 | AstraStarChaser: 升级的收益太低了\n2026-05-26 01:14:21 | 爱丽丝小猫咪: 给一些小能力\n2026-05-26 01:14:23 | 𝕸𝖔𝖐𝖔𝖚: 8出个一次性能秒重创英雄的玻璃大炮很合理吧(\n2026-05-26 01:14:27 | AstraStarChaser: 也就盾兵稍微好点",
+ "source": "QQ群 beta群",
+ "author": "华柚、爱丽丝小猫咪、AstraStarChaser、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 01:14:18",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1231",
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+ "time": "2026-05-26 01:14:11",
+ "author": "华柚",
+ "content": "现在这个升级本来就无所谓说是()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:14:16",
+ "author": "爱丽丝小猫咪",
+ "content": "然后升级以后也不仅仅能加满血",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:14:18",
+ "author": "AstraStarChaser",
+ "content": "升级的收益太低了",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 01:14:21",
+ "author": "爱丽丝小猫咪",
+ "content": "给一些小能力",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:14:23",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "8出个一次性能秒重创英雄的玻璃大炮很合理吧(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:14:27",
+ "author": "AstraStarChaser",
+ "content": "也就盾兵稍微好点",
+ "highlighted": false
+ }
+ ],
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+ "单位 / 英雄 / 平衡数值"
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+ "createdAt": 1780306931297,
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+ "sourceNumber": "015",
+ "content": "[015] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:19:27 | 命中消息索引: 1305\n2026-05-26 01:19:23 | 华柚: 太复杂了打起来很难受()\n2026-05-26 01:19:26 | 爱丽丝小猫咪: 加了血照样生吃你\n* 2026-05-26 01:19:27 | 暂无版本114514: 不一定能构建出合理的数值平衡\n2026-05-26 01:19:34 | 爱丽丝小猫咪: [回复 u_-elVKPBa7jeLqoRvC1tFbg: 太复杂了打起来很难受()] @华柚 这会又复杂了꒰꒪꒫꒪⌯꒱\n2026-05-26 01:19:41 | 爱丽丝小猫咪: 我只是提了具体的东西喵\n2026-05-26 01:19:45 | 𝕸𝖔𝖐𝖔𝖚: 我说升级是给你回满血再战的\n2026-05-26 01:19:46 | 华柚: 你有几十个小兵都要看",
+ "source": "QQ群 beta群",
+ "author": "华柚、爱丽丝小猫咪、暂无版本114514、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 01:19:27",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1305",
+ "messages": [
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+ "time": "2026-05-26 01:19:23",
+ "author": "华柚",
+ "content": "太复杂了打起来很难受()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:19:26",
+ "author": "爱丽丝小猫咪",
+ "content": "加了血照样生吃你",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:19:27",
+ "author": "暂无版本114514",
+ "content": "不一定能构建出合理的数值平衡",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 01:19:34",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_-elVKPBa7jeLqoRvC1tFbg: 太复杂了打起来很难受()] @华柚 这会又复杂了꒰꒪꒫꒪⌯꒱",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:19:41",
+ "author": "爱丽丝小猫咪",
+ "content": "我只是提了具体的东西喵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:19:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说升级是给你回满血再战的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:19:46",
+ "author": "华柚",
+ "content": "你有几十个小兵都要看",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-016",
+ "sourceNumber": "016",
+ "content": "[016] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:21:02 | 命中消息索引: 1321\n2026-05-26 01:20:46 | 爱丽丝小猫咪: 多少人现在中期红魔馆就是玩那几个小恶魔和咲夜芙兰\n* 2026-05-26 01:21:02 | 红牢馆头子红月(加强红魔馆!!!): 给小兵增加了这些机制,最快的局都可能需要1小时起步了(\n2026-05-26 01:21:04 | 为空: 除非10血棒子挡住致命伤害\n2026-05-26 01:21:09 | 为空: 还去打掉炮兵9滴血\n2026-05-26 01:21:14 | 为空: 那我高低给他个善终\n2026-05-26 01:21:20 | 𝕸𝖔𝖐𝖔𝖚: 花里胡哨的",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、红牢馆头子红月(加强红魔馆!!!)、为空、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 01:21:02",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1321",
+ "messages": [
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+ "time": "2026-05-26 01:20:46",
+ "author": "爱丽丝小猫咪",
+ "content": "多少人现在中期红魔馆就是玩那几个小恶魔和咲夜芙兰",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:21:02",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "给小兵增加了这些机制,最快的局都可能需要1小时起步了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:21:04",
+ "author": "为空",
+ "content": "除非10血棒子挡住致命伤害",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:21:09",
+ "author": "为空",
+ "content": "还去打掉炮兵9滴血",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:21:14",
+ "author": "为空",
+ "content": "那我高低给他个善终",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:21:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "花里胡哨的",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
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+ "content": "[017] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:23:44 | 命中消息索引: 1355\n2026-05-26 01:23:33 | 爱丽丝小猫咪: 平时盾兵本来也不可能杀三个\n2026-05-26 01:23:39 | 华柚: 我说没那么不费脑子()\n* 2026-05-26 01:23:44 | 爱丽丝小猫咪: 现在改成盾兵活下来两次就能升级\n2026-05-26 01:23:51 | 爱丽丝小猫咪: 和你平时的用法没有任何区别\n2026-05-26 01:23:53 | 王八: 我伤害预览都不爱看的\n2026-05-26 01:23:59 | 爱丽丝小猫咪: 再加上之后肯定会出那种\n2026-05-26 01:24:01 | 王八: 直接靠感觉打了",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、华柚、王八",
+ "sourceTime": "2026-05-26 01:23:44",
+ "category": "单位 / 英雄 / 平衡数值",
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+ "time": "2026-05-26 01:23:33",
+ "author": "爱丽丝小猫咪",
+ "content": "平时盾兵本来也不可能杀三个",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 01:23:39",
+ "author": "华柚",
+ "content": "我说没那么不费脑子()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:23:44",
+ "author": "爱丽丝小猫咪",
+ "content": "现在改成盾兵活下来两次就能升级",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:23:51",
+ "author": "爱丽丝小猫咪",
+ "content": "和你平时的用法没有任何区别",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:23:53",
+ "author": "王八",
+ "content": "我伤害预览都不爱看的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:23:59",
+ "author": "爱丽丝小猫咪",
+ "content": "再加上之后肯定会出那种",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:24:01",
+ "author": "王八",
+ "content": "直接靠感觉打了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
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+ "content": "[018] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:36:44 | 命中消息索引: 1521\n2026-05-26 01:36:40 | 爱丽丝小猫咪: 你的首都只要陷落一回合\n2026-05-26 01:36:42 | 𝕸𝖔𝖐𝖔𝖚: 玩永远亭能挖路多好\n* 2026-05-26 01:36:44 | 华柚: 我要不要建不能拆的桥是一个博弈的点有没有懂的\n2026-05-26 01:36:45 | 为空: 那你还打不打回来了\n2026-05-26 01:36:46 | 暂无版本114514: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说给之前提议给文装上翅膀的人挖出来拷打()] 没差\n2026-05-26 01:36:52 | 爱丽丝小猫咪: 留一棵树给你算我炸单",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、华柚、为空、暂无版本114514",
+ "sourceTime": "2026-05-26 01:36:44",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1521",
+ "messages": [
+ {
+ "time": "2026-05-26 01:36:40",
+ "author": "爱丽丝小猫咪",
+ "content": "你的首都只要陷落一回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:36:42",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "玩永远亭能挖路多好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:36:44",
+ "author": "华柚",
+ "content": "我要不要建不能拆的桥是一个博弈的点有没有懂的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:36:45",
+ "author": "为空",
+ "content": "那你还打不打回来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:36:46",
+ "author": "暂无版本114514",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说给之前提议给文装上翅膀的人挖出来拷打()] 没差",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:36:52",
+ "author": "爱丽丝小猫咪",
+ "content": "留一棵树给你算我炸单",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
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+ "id": "raw-019",
+ "sourceNumber": "019",
+ "content": "[019] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:39:00 | 命中消息索引: 1559, 1563\n2026-05-26 01:38:49 | 爱丽丝小猫咪: 我的意思是\n2026-05-26 01:38:58 | 爱丽丝小猫咪: 如果对面冲到这个桥上,就可以拆\n* 2026-05-26 01:39:00 | 𝕸𝖔𝖐𝖔𝖚: 我能不能开局给野外树全砍了不给蓬莱山用\n2026-05-26 01:39:03 | 爱丽丝小猫咪: 类似捕鲸\n2026-05-26 01:39:14 | 为空: 人家站桥上你给他桥拆了这不胡闹吗\n2026-05-26 01:39:14 | 爱丽丝小猫咪: 不是随随便便拆\n* 2026-05-26 01:39:17 | 暂无版本114514: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 我能不能开局给野外树全砍了不给蓬莱山用] 可以(\n2026-05-26 01:39:18 | 华柚: [1]\n2026-05-26 01:39:19 | 爱丽丝小猫咪: 不然博弈在哪\n2026-05-26 01:39:23 | 暂无版本114514: 建一次砍一次\n2026-05-26 01:39:28 | 红牢馆头子红月(加强红魔馆!!!): 那单位的落点呢?",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、为空、暂无版本114514、华柚、红牢馆头子红月(加强红魔馆!!!)",
+ "sourceTime": "2026-05-26 01:39:00",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1559, 1563",
+ "messages": [
+ {
+ "time": "2026-05-26 01:38:49",
+ "author": "爱丽丝小猫咪",
+ "content": "我的意思是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:38:58",
+ "author": "爱丽丝小猫咪",
+ "content": "如果对面冲到这个桥上,就可以拆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我能不能开局给野外树全砍了不给蓬莱山用",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:39:03",
+ "author": "爱丽丝小猫咪",
+ "content": "类似捕鲸",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:14",
+ "author": "为空",
+ "content": "人家站桥上你给他桥拆了这不胡闹吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:14",
+ "author": "爱丽丝小猫咪",
+ "content": "不是随随便便拆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:17",
+ "author": "暂无版本114514",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 我能不能开局给野外树全砍了不给蓬莱山用] 可以(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:39:18",
+ "author": "华柚",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:19",
+ "author": "爱丽丝小猫咪",
+ "content": "不然博弈在哪",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:23",
+ "author": "暂无版本114514",
+ "content": "建一次砍一次",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:39:28",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "那单位的落点呢?",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-020",
+ "sourceNumber": "020",
+ "content": "[020] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:40:38 | 命中消息索引: 1585\n2026-05-26 01:40:23 | 𝕸𝖔𝖐𝖔𝖚: 你就当变成陆地格了\n2026-05-26 01:40:29 | 暂无版本114514: 但感觉只针对蓬莱山(\n* 2026-05-26 01:40:38 | 华柚: 虽然你游种树挡人的问题好像不是很大\n2026-05-26 01:40:39 | 爱丽丝小猫咪: 呢也是要道博弈了啊\n2026-05-26 01:40:41 | AstraStarChaser: 确实,尤其是推蓬莱山的时候\n2026-05-26 01:40:45 | AstraStarChaser: 根本推不动\n2026-05-26 01:40:45 | 剖腹的百香果: [1]",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、暂无版本114514、华柚、爱丽丝小猫咪、AstraStarChaser、剖腹的百香果",
+ "sourceTime": "2026-05-26 01:40:38",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1585",
+ "messages": [
+ {
+ "time": "2026-05-26 01:40:23",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你就当变成陆地格了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:40:29",
+ "author": "暂无版本114514",
+ "content": "但感觉只针对蓬莱山(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:40:38",
+ "author": "华柚",
+ "content": "虽然你游种树挡人的问题好像不是很大",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:40:39",
+ "author": "爱丽丝小猫咪",
+ "content": "呢也是要道博弈了啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:40:41",
+ "author": "AstraStarChaser",
+ "content": "确实,尤其是推蓬莱山的时候",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:40:45",
+ "author": "AstraStarChaser",
+ "content": "根本推不动",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:40:45",
+ "author": "剖腹的百香果",
+ "content": "[1]",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-021",
+ "sourceNumber": "021",
+ "content": "[021] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:53:42 | 命中消息索引: 1739, 1741, 1745, 1746, 1748\n2026-05-26 01:53:34 | 爱丽丝小猫咪: 完美主义要不得\n2026-05-26 01:53:38 | 为空: b站有个百来万的视频\n* 2026-05-26 01:53:42 | 王八: 所以说雪糕一直有自己的规划最好了\n2026-05-26 01:53:46 | 为空: 虽然有蹭热度的\n* 2026-05-26 01:53:49 | 爱丽丝小猫咪: 我先建议优化小兵的升级要求吧,这个最简单\n2026-05-26 01:53:54 | 为空: 塞得东西太多了褒贬不一了\n2026-05-26 01:53:56 | 𝕸𝖔𝖐𝖔𝖚: 我觉得没必要\n2026-05-26 01:53:58 | 爱丽丝小猫咪: 那些花里胡哨的以后再说,至少别全都是三杀了\n* 2026-05-26 01:54:20 | 王八: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 我先建议优化小兵的升级要求吧,这个最简单] @爱丽丝小猫咪 这个真没必要\n* 2026-05-26 01:54:21 | 爱丽丝小猫咪: 步兵:我三杀吗?诹访子能不能给我喂三条蛆\n2026-05-26 01:54:28 | 王八: 起码目前真没必要\n* 2026-05-26 01:54:29 | 暂无版本114514: 发个问卷调查就知道了(\n2026-05-26 01:54:34 | 为空: 还有种一意孤行的)\n2026-05-26 01:54:35 | 爱丽丝小猫咪: 一步一步来\n2026-05-26 01:54:39 | 爱丽丝小猫咪: 才是最稳妥的\n2026-05-26 01:54:41 | 为空: 有点豪到我的那种)",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、为空、王八、𝕸𝖔𝖐𝖔𝖚、暂无版本114514",
+ "sourceTime": "2026-05-26 01:53:42",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1739, 1741, 1745, 1746, 1748",
+ "messages": [
+ {
+ "time": "2026-05-26 01:53:34",
+ "author": "爱丽丝小猫咪",
+ "content": "完美主义要不得",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:53:38",
+ "author": "为空",
+ "content": "b站有个百来万的视频",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:53:42",
+ "author": "王八",
+ "content": "所以说雪糕一直有自己的规划最好了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:53:46",
+ "author": "为空",
+ "content": "虽然有蹭热度的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:53:49",
+ "author": "爱丽丝小猫咪",
+ "content": "我先建议优化小兵的升级要求吧,这个最简单",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:53:54",
+ "author": "为空",
+ "content": "塞得东西太多了褒贬不一了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:53:56",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我觉得没必要",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:53:58",
+ "author": "爱丽丝小猫咪",
+ "content": "那些花里胡哨的以后再说,至少别全都是三杀了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:54:20",
+ "author": "王八",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 我先建议优化小兵的升级要求吧,这个最简单] @爱丽丝小猫咪 这个真没必要",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:54:21",
+ "author": "爱丽丝小猫咪",
+ "content": "步兵:我三杀吗?诹访子能不能给我喂三条蛆",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:54:28",
+ "author": "王八",
+ "content": "起码目前真没必要",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:54:29",
+ "author": "暂无版本114514",
+ "content": "发个问卷调查就知道了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:54:34",
+ "author": "为空",
+ "content": "还有种一意孤行的)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:54:35",
+ "author": "爱丽丝小猫咪",
+ "content": "一步一步来",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:54:39",
+ "author": "爱丽丝小猫咪",
+ "content": "才是最稳妥的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:54:41",
+ "author": "为空",
+ "content": "有点豪到我的那种)",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-022",
+ "sourceNumber": "022",
+ "content": "[022] 单位 / 英雄 / 平衡数值 | 2026-05-26 01:57:47 | 命中消息索引: 1776, 1782\n2026-05-26 01:57:43 | 爱丽丝小猫咪: 其他基本不触发\n2026-05-26 01:57:43 | 暂无版本114514: 还有小弓和棒子\n* 2026-05-26 01:57:47 | 爱丽丝小猫咪: 哪怕单纯加点血\n2026-05-26 01:57:47 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 区的先让他们区着,慢慢改] @爱丽丝小猫咪 目前就是这样\n2026-05-26 01:57:57 | 暂无版本114514: 以及炮兵(\n2026-05-26 01:57:57 | 爱丽丝小猫咪: 尤其是盾兵\n2026-05-26 01:58:02 | 𝕸𝖔𝖐𝖔𝖚: 反正就是作为奖励机制补满血为主\n2026-05-26 01:58:05 | 爱丽丝小猫咪: [1]\n* 2026-05-26 01:58:06 | 流光梦: 雪糕说灵梦出了统一调整\n2026-05-26 01:58:11 | 爱丽丝小猫咪: 其实盾兵是最适合加血的\n2026-05-26 01:58:12 | 流光梦: (等等地灵是不是也这么说的)\n2026-05-26 01:58:16 | 𝕸𝖔𝖐𝖔𝖚: 虽然这个也是祖宗之法了\n2026-05-26 01:58:19 | 暂无版本114514: 盾兵可以靠反伤杀人",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、暂无版本114514、流光梦、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 01:57:47",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1776, 1782",
+ "messages": [
+ {
+ "time": "2026-05-26 01:57:43",
+ "author": "爱丽丝小猫咪",
+ "content": "其他基本不触发",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:57:43",
+ "author": "暂无版本114514",
+ "content": "还有小弓和棒子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:57:47",
+ "author": "爱丽丝小猫咪",
+ "content": "哪怕单纯加点血",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:57:47",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 区的先让他们区着,慢慢改] @爱丽丝小猫咪 目前就是这样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:57:57",
+ "author": "暂无版本114514",
+ "content": "以及炮兵(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:57:57",
+ "author": "爱丽丝小猫咪",
+ "content": "尤其是盾兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:58:02",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反正就是作为奖励机制补满血为主",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:58:05",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:58:06",
+ "author": "流光梦",
+ "content": "雪糕说灵梦出了统一调整",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:58:11",
+ "author": "爱丽丝小猫咪",
+ "content": "其实盾兵是最适合加血的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:58:12",
+ "author": "流光梦",
+ "content": "(等等地灵是不是也这么说的)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:58:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "虽然这个也是祖宗之法了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:58:19",
+ "author": "暂无版本114514",
+ "content": "盾兵可以靠反伤杀人",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-023",
+ "sourceNumber": "023",
+ "content": "[023] 单位 / 英雄 / 平衡数值 | 2026-05-26 02:02:58 | 命中消息索引: 1856\n2026-05-26 02:02:46 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @剖腹的百香果 我的意思就是能在我的军队里面穿插几个阻碍一下就很好了] 我说留空不给骑士连连看\n2026-05-26 02:02:52 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 7回合恋四] @王八 吓哭了\n* 2026-05-26 02:02:58 | 爱丽丝小猫咪: 那要是金币升级归来\n2026-05-26 02:03:02 | 爱丽丝小猫咪: 我都不敢想\n2026-05-26 02:03:02 | 剖腹的百香果: 15血盾兵会被小马连线穿死完.\n2026-05-26 02:03:06 | 王八: 现限制了以后\n2026-05-26 02:03:14 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_gXNeOWFiKqF1Luf1pS67eA: 7回合恋四] 还是完整体恋恋(",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、剖腹的百香果、王八、红牢馆头子红月(加强红魔馆!!!)",
+ "sourceTime": "2026-05-26 02:02:58",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "1856",
+ "messages": [
+ {
+ "time": "2026-05-26 02:02:46",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @剖腹的百香果 我的意思就是能在我的军队里面穿插几个阻碍一下就很好了] 我说留空不给骑士连连看",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:02:52",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 7回合恋四] @王八 吓哭了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:02:58",
+ "author": "爱丽丝小猫咪",
+ "content": "那要是金币升级归来",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:03:02",
+ "author": "爱丽丝小猫咪",
+ "content": "我都不敢想",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:03:02",
+ "author": "剖腹的百香果",
+ "content": "15血盾兵会被小马连线穿死完.",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:03:06",
+ "author": "王八",
+ "content": "现限制了以后",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:03:14",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 7回合恋四] 还是完整体恋恋(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-024",
+ "sourceNumber": "024",
+ "content": "[024] 单位 / 英雄 / 平衡数值 | 2026-05-26 02:18:00 | 命中消息索引: 2030, 2033, 2034, 2035, 2037, 2044, 2052, 2055...\n2026-05-26 02:17:41 | 𝕸𝖔𝖐𝖔𝖚: 苗爷抽签无限动还看脸\n2026-05-26 02:17:53 | 爱丽丝小猫咪: 炮 区\n* 2026-05-26 02:18:00 | 爱丽丝小猫咪: 有没有可能加强炮\n2026-05-26 02:18:02 | 暂无版本114514: 苗的上限也有点高了\n* 2026-05-26 02:18:10 | 暂无版本114514: 炮不好加强(\n* 2026-05-26 02:18:18 | 暂无版本114514: 总不能加强成4格吧\n* 2026-05-26 02:18:20 | 爱丽丝小猫咪: 比如让炮可以射到第四格,但是降低伤害\n2026-05-26 02:18:28 | 𝕸𝖔𝖐𝖔𝖚: 没必要\n* 2026-05-26 02:18:39 | 爱丽丝小猫咪: 降低第四格时的伤害\n2026-05-26 02:18:41 | 暂无版本114514: 不一定\n2026-05-26 02:18:45 | 暂无版本114514: 可能4格也行\n2026-05-26 02:18:49 | 𝕸𝖔𝖐𝖔𝖚: 这种复杂程度的机制不该给到基础单位\n2026-05-26 02:18:54 | 暂无版本114514: 专门用来打英雄\n2026-05-26 02:18:57 | 爱丽丝小猫咪: 这就复杂了,\n* 2026-05-26 02:19:16 | 𝕸𝖔𝖐𝖔𝖚: 炮兵说白了就是把所有加点点到攻击射程\n2026-05-26 02:19:24 | 王八: 让其他单位来“推动”炮怎么样\n2026-05-26 02:19:31 | 爱丽丝小猫咪: 但是三格说实话\n2026-05-26 02:19:36 | 爱丽丝小猫咪: 现在感觉实在是\n2026-05-26 02:19:36 | 暂无版本114514: 冲锋炮还是算了(\n2026-05-26 02:19:42 | 剖腹的百香果: 英雄突破前排zoc打炮兵和玩一样.\n2026-05-26 02:19:44 | 王八: 像兔子挤人一样\n2026-05-26 02:19:47 | 𝕸𝖔𝖐𝖔𝖚: 3格就是标准的高射程\n* 2026-05-26 02:19:49 | 爱丽丝小猫咪: 因为英雄太强,而且基本都是用机动高的\n2026-05-26 02:19:57 | 爱丽丝小猫咪: 如果是原版的话\n2026-05-26 02:20:02 | 爱丽丝小猫咪: 炮还算有一定作用\n* 2026-05-26 02:20:04 | 暂无版本114514: 主要是\n2026-05-26 02:20:04 | 王八: 4格射程还是太离谱\n2026-05-26 02:20:06 | 𝕸𝖔𝖐𝖔𝖚: 机动性弱玩家又不乐意\n2026-05-26 02:20:12 | 暂无版本114514: 4射程可能大图很强\n2026-05-26 02:20:12 | 王八: 这个数值只能给英雄\n* 2026-05-26 02:20:22 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 4格射程还是太离谱] @王八 削弱伤害且还是专精防御啊\n2026-05-26 02:20:35 | 𝕸𝖔𝖐𝖔𝖚: 永远亭红魔馆时期看两家英雄面板就知道射程移速很宝贵\n2026-05-26 02:20:45 | 爱丽丝小猫咪: 一格一格推还只能移动攻击二选一\n2026-05-26 02:20:45 | 𝕸𝖔𝖐𝖔𝖚: 要拿攻防面板换的\n2026-05-26 02:20:46 | 暂无版本114514: 削伤害的话太亏了(",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、暂无版本114514、王八、剖腹的百香果",
+ "sourceTime": "2026-05-26 02:18:00",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2030, 2033, 2034, 2035, 2037, 2044, 2052, 2055...",
+ "messages": [
+ {
+ "time": "2026-05-26 02:17:41",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "苗爷抽签无限动还看脸",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:17:53",
+ "author": "爱丽丝小猫咪",
+ "content": "炮 区",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:00",
+ "author": "爱丽丝小猫咪",
+ "content": "有没有可能加强炮",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:18:02",
+ "author": "暂无版本114514",
+ "content": "苗的上限也有点高了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:10",
+ "author": "暂无版本114514",
+ "content": "炮不好加强(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:18:18",
+ "author": "暂无版本114514",
+ "content": "总不能加强成4格吧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:18:20",
+ "author": "爱丽丝小猫咪",
+ "content": "比如让炮可以射到第四格,但是降低伤害",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:18:28",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "没必要",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:39",
+ "author": "爱丽丝小猫咪",
+ "content": "降低第四格时的伤害",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:18:41",
+ "author": "暂无版本114514",
+ "content": "不一定",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:45",
+ "author": "暂无版本114514",
+ "content": "可能4格也行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:49",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "这种复杂程度的机制不该给到基础单位",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:54",
+ "author": "暂无版本114514",
+ "content": "专门用来打英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:18:57",
+ "author": "爱丽丝小猫咪",
+ "content": "这就复杂了,",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "炮兵说白了就是把所有加点点到攻击射程",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:19:24",
+ "author": "王八",
+ "content": "让其他单位来“推动”炮怎么样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:31",
+ "author": "爱丽丝小猫咪",
+ "content": "但是三格说实话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:36",
+ "author": "爱丽丝小猫咪",
+ "content": "现在感觉实在是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:36",
+ "author": "暂无版本114514",
+ "content": "冲锋炮还是算了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:42",
+ "author": "剖腹的百香果",
+ "content": "英雄突破前排zoc打炮兵和玩一样.",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:44",
+ "author": "王八",
+ "content": "像兔子挤人一样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:47",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "3格就是标准的高射程",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:19:49",
+ "author": "爱丽丝小猫咪",
+ "content": "因为英雄太强,而且基本都是用机动高的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:19:57",
+ "author": "爱丽丝小猫咪",
+ "content": "如果是原版的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:02",
+ "author": "爱丽丝小猫咪",
+ "content": "炮还算有一定作用",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:04",
+ "author": "暂无版本114514",
+ "content": "主要是",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:20:04",
+ "author": "王八",
+ "content": "4格射程还是太离谱",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:06",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "机动性弱玩家又不乐意",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:12",
+ "author": "暂无版本114514",
+ "content": "4射程可能大图很强",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:12",
+ "author": "王八",
+ "content": "这个数值只能给英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:22",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 4格射程还是太离谱] @王八 削弱伤害且还是专精防御啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:20:35",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "永远亭红魔馆时期看两家英雄面板就知道射程移速很宝贵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:45",
+ "author": "爱丽丝小猫咪",
+ "content": "一格一格推还只能移动攻击二选一",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "要拿攻防面板换的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:20:46",
+ "author": "暂无版本114514",
+ "content": "削伤害的话太亏了(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-025",
+ "sourceNumber": "025",
+ "content": "[025] 单位 / 英雄 / 平衡数值 | 2026-05-26 02:23:38 | 命中消息索引: 2095\n2026-05-26 02:23:22 | 暂无版本114514: 所以投票在哪\n2026-05-26 02:23:31 | 王八: 明天\n* 2026-05-26 02:23:38 | 𝕸𝖔𝖐𝖔𝖚: 有些说单机不需要平衡的又不乐意\n2026-05-26 02:23:38 | 爱丽丝小猫咪: 晚安\n2026-05-26 02:23:40 | 王八: 别人已经先去休息了(\n2026-05-26 02:23:47 | 爱丽丝小猫咪: 真的真的晚安了哦~",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、王八、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 02:23:38",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2095",
+ "messages": [
+ {
+ "time": "2026-05-26 02:23:22",
+ "author": "暂无版本114514",
+ "content": "所以投票在哪",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:23:31",
+ "author": "王八",
+ "content": "明天",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:23:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "有些说单机不需要平衡的又不乐意",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:23:38",
+ "author": "爱丽丝小猫咪",
+ "content": "晚安",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:23:40",
+ "author": "王八",
+ "content": "别人已经先去休息了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:23:47",
+ "author": "爱丽丝小猫咪",
+ "content": "真的真的晚安了哦~",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-026",
+ "sourceNumber": "026",
+ "content": "[026] 单位 / 英雄 / 平衡数值 | 2026-05-26 02:32:38 | 命中消息索引: 2138\n2026-05-26 02:31:35 | 𝕸𝖔𝖐𝖔𝖚: 英雄里2速2射才有可能不挨炸打到炮\n2026-05-26 02:32:16 | 𝕸𝖔𝖐𝖔𝖚: 四射集火效率相比三射也是指数级增长\n* 2026-05-26 02:32:38 | 𝕸𝖔𝖐𝖔𝖚: 就算最后一格射程减攻击那永远亭还有协同炮\n2026-05-26 02:32:54 | 𝕸𝖔𝖐𝖔𝖚: 加上树林减速带你游跑步进入一战\n2026-05-26 02:32:58 | 𝕸𝖔𝖐𝖔𝖚: 堑壕战来的\n2026-05-26 02:34:11 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 英雄里2速2射才有可能不挨炸打到炮] 速度射程射和小于4的英雄在你游是多数\n2026-05-26 02:34:45 | 𝕸𝖔𝖐𝖔𝖚: 大部分英雄会被炮兵抽的找不着北",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 02:32:38",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2138",
+ "messages": [
+ {
+ "time": "2026-05-26 02:31:35",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "英雄里2速2射才有可能不挨炸打到炮",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:32:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "四射集火效率相比三射也是指数级增长",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:32:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "就算最后一格射程减攻击那永远亭还有协同炮",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:32:54",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "加上树林减速带你游跑步进入一战",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:32:58",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "堑壕战来的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:34:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 英雄里2速2射才有可能不挨炸打到炮] 速度射程射和小于4的英雄在你游是多数",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:34:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "大部分英雄会被炮兵抽的找不着北",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-027",
+ "sourceNumber": "027",
+ "content": "[027] 单位 / 英雄 / 平衡数值 | 2026-05-26 09:30:55 | 命中消息索引: 2244, 2246\n2026-05-26 09:30:44 | 王八: 骑士我都当摔炮砸了,我还在乎这八块钱了\n2026-05-26 09:30:53 | 爱丽丝小猫咪: 我昨天守矢打蓬莱山和埃及那一局\n* 2026-05-26 09:30:55 | 王八: 重点不是炮能不能活\n2026-05-26 09:31:00 | 爱丽丝小猫咪: 蓬莱山雾里的三个炮兵\n* 2026-05-26 09:31:02 | 王八: 而是活着能不能打出价值\n2026-05-26 09:31:06 | 爱丽丝小猫咪: 确实扭转了局势\n2026-05-26 09:31:18 | 爱丽丝小猫咪: 因为没有二级城再开探险者了\n2026-05-26 09:31:27 | 爱丽丝小猫咪: 并且文文在打埃及\n2026-05-26 09:31:35 | 爱慕织姬official: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 指望炮改变局势的话] @王八 有点但不多)",
+ "source": "QQ群 beta群",
+ "author": "王八、爱丽丝小猫咪、爱慕织姬official",
+ "sourceTime": "2026-05-26 09:30:55",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2244, 2246",
+ "messages": [
+ {
+ "time": "2026-05-26 09:30:44",
+ "author": "王八",
+ "content": "骑士我都当摔炮砸了,我还在乎这八块钱了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:30:53",
+ "author": "爱丽丝小猫咪",
+ "content": "我昨天守矢打蓬莱山和埃及那一局",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:30:55",
+ "author": "王八",
+ "content": "重点不是炮能不能活",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:31:00",
+ "author": "爱丽丝小猫咪",
+ "content": "蓬莱山雾里的三个炮兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:31:02",
+ "author": "王八",
+ "content": "而是活着能不能打出价值",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:31:06",
+ "author": "爱丽丝小猫咪",
+ "content": "确实扭转了局势",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:31:18",
+ "author": "爱丽丝小猫咪",
+ "content": "因为没有二级城再开探险者了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:31:27",
+ "author": "爱丽丝小猫咪",
+ "content": "并且文文在打埃及",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:31:35",
+ "author": "爱慕织姬official",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 指望炮改变局势的话] @王八 有点但不多)",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-028",
+ "sourceNumber": "028",
+ "content": "[028] 单位 / 英雄 / 平衡数值 | 2026-05-26 09:47:48 | 命中消息索引: 2398, 2405, 2414, 2415, 2421, 2423\n2026-05-26 09:47:28 | 爱慕织姬official: 炮兵会被文吃死啊\n* 2026-05-26 09:47:48 | 风平浪静kk3: 炮兵最大的问题是一旦被针对破解起来就很容易\n2026-05-26 09:47:55 | 𝕸𝖔𝖐𝖔𝖚: 反正我说该砍的是英雄(\n2026-05-26 09:47:58 | 爱丽丝小猫咪: 战舰,知道我一回合走几格吗,代价是什么\n2026-05-26 09:48:00 | 爱慕织姬official: 反正我说该砍的是英雄(\n2026-05-26 09:48:11 | 𝕸𝖔𝖐𝖔𝖚: 战舰15r\n2026-05-26 09:48:16 | 爱慕织姬official: 战舰15r\n* 2026-05-26 09:48:21 | 王八: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 炮兵最大的问题是一旦被针对破解起来就很容易] 这是应该的\n2026-05-26 09:48:26 | 爱慕织姬official: 你没得比\n2026-05-26 09:48:26 | 风平浪静kk3: 把19个英雄全削一遍就好了😋\n2026-05-26 09:48:34 | 爱丽丝小猫咪: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 把19个英雄全削一遍就好了😋] @风平浪静kk3 哈人\n2026-05-26 09:48:39 | 王八: 战舰不止15r\n2026-05-26 09:48:49 | 爱丽丝小猫咪: [1]\n2026-05-26 09:48:49 | 爱慕织姬official: 起码17\n2026-05-26 09:48:53 | 爱丽丝小猫咪: 那炮兵10r\n2026-05-26 09:49:02 | 爱慕织姬official: 比炮兵慢多了\n* 2026-05-26 09:49:06 | 王八: 最少也是2+15加个军港5才好用\n* 2026-05-26 09:49:07 | 爱丽丝小猫咪: 相当于加一个小兵开局推一格\n2026-05-26 09:49:19 | 风平浪静kk3: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 把19个英雄全削一遍就好了😋] 没人在意19个英雄吗\n2026-05-26 09:49:35 | 爱丽丝小猫咪: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 没人在意19个英雄吗] @风平浪静kk3 臃肿,直接嘎巴一下全取消\n2026-05-26 09:49:44 | 爱丽丝小猫咪: 4x东方换皮版\n2026-05-26 09:49:48 | 王八: 英雄强是应该的\n* 2026-05-26 09:49:49 | 爱慕织姬official: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 相当于加一个小兵开局推一格] @爱丽丝小猫咪 你这思路就不太可能拿出来用\n* 2026-05-26 09:50:02 | 王八: 目前的问题英雄的发力期的问题\n2026-05-26 09:50:02 | 爱丽丝小猫咪: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: @爱丽丝小猫咪 你这思路就不太可能拿出来用] @爱慕织姬official 那你说咋办\n2026-05-26 09:50:17 | 爱慕织姬official: 不办\n2026-05-26 09:50:20 | 爱丽丝小猫咪: 那你说你啥时候用炮兵\n2026-05-26 09:50:27 | 王八: 部分英雄雄起的太快了",
+ "source": "QQ群 beta群",
+ "author": "爱慕织姬official、风平浪静kk3、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、王八",
+ "sourceTime": "2026-05-26 09:47:48",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2398, 2405, 2414, 2415, 2421, 2423",
+ "messages": [
+ {
+ "time": "2026-05-26 09:47:28",
+ "author": "爱慕织姬official",
+ "content": "炮兵会被文吃死啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:47:48",
+ "author": "风平浪静kk3",
+ "content": "炮兵最大的问题是一旦被针对破解起来就很容易",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:47:55",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反正我说该砍的是英雄(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:47:58",
+ "author": "爱丽丝小猫咪",
+ "content": "战舰,知道我一回合走几格吗,代价是什么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:00",
+ "author": "爱慕织姬official",
+ "content": "反正我说该砍的是英雄(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "战舰15r",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:16",
+ "author": "爱慕织姬official",
+ "content": "战舰15r",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:21",
+ "author": "王八",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 炮兵最大的问题是一旦被针对破解起来就很容易] 这是应该的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:48:26",
+ "author": "爱慕织姬official",
+ "content": "你没得比",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:26",
+ "author": "风平浪静kk3",
+ "content": "把19个英雄全削一遍就好了😋",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:34",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 把19个英雄全削一遍就好了😋] @风平浪静kk3 哈人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:39",
+ "author": "王八",
+ "content": "战舰不止15r",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:49",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:49",
+ "author": "爱慕织姬official",
+ "content": "起码17",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:48:53",
+ "author": "爱丽丝小猫咪",
+ "content": "那炮兵10r",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:49:02",
+ "author": "爱慕织姬official",
+ "content": "比炮兵慢多了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:49:06",
+ "author": "王八",
+ "content": "最少也是2+15加个军港5才好用",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:49:07",
+ "author": "爱丽丝小猫咪",
+ "content": "相当于加一个小兵开局推一格",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:49:19",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 把19个英雄全削一遍就好了😋] 没人在意19个英雄吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:49:35",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 没人在意19个英雄吗] @风平浪静kk3 臃肿,直接嘎巴一下全取消",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:49:44",
+ "author": "爱丽丝小猫咪",
+ "content": "4x东方换皮版",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:49:48",
+ "author": "王八",
+ "content": "英雄强是应该的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:49:49",
+ "author": "爱慕织姬official",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 相当于加一个小兵开局推一格] @爱丽丝小猫咪 你这思路就不太可能拿出来用",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:50:02",
+ "author": "王八",
+ "content": "目前的问题英雄的发力期的问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:50:02",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: @爱丽丝小猫咪 你这思路就不太可能拿出来用] @爱慕织姬official 那你说咋办",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:50:17",
+ "author": "爱慕织姬official",
+ "content": "不办",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:50:20",
+ "author": "爱丽丝小猫咪",
+ "content": "那你说你啥时候用炮兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:50:27",
+ "author": "王八",
+ "content": "部分英雄雄起的太快了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-029",
+ "sourceNumber": "029",
+ "content": "[029] 单位 / 英雄 / 平衡数值 | 2026-05-26 09:51:03 | 命中消息索引: 2434\n2026-05-26 09:51:00 | 爱慕织姬official: 你不可能每个兵种都能拿出来用\n* 2026-05-26 09:51:03 | 风平浪静kk3: 是谁不需要削弱呢()\n2026-05-26 09:51:08 | 风平浪静kk3: 是谁呢()\n2026-05-26 09:51:12 | 爱慕织姬official: 那我问你为什么不改学者呢\n2026-05-26 09:51:12 | 蓬牢山头子bot: 是谁啊\n2026-05-26 09:51:14 | 王八: 区",
+ "source": "QQ群 beta群",
+ "author": "爱慕织姬official、风平浪静kk3、蓬牢山头子bot、王八",
+ "sourceTime": "2026-05-26 09:51:03",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2434",
+ "messages": [
+ {
+ "time": "2026-05-26 09:51:00",
+ "author": "爱慕织姬official",
+ "content": "你不可能每个兵种都能拿出来用",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:51:03",
+ "author": "风平浪静kk3",
+ "content": "是谁不需要削弱呢()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:51:08",
+ "author": "风平浪静kk3",
+ "content": "是谁呢()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:51:12",
+ "author": "爱慕织姬official",
+ "content": "那我问你为什么不改学者呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:51:12",
+ "author": "蓬牢山头子bot",
+ "content": "是谁啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:51:14",
+ "author": "王八",
+ "content": "区",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-030",
+ "sourceNumber": "030",
+ "content": "[030] 单位 / 英雄 / 平衡数值 | 2026-05-26 09:56:55 | 命中消息索引: 2508, 2513, 2515\n2026-05-26 09:56:50 | 王八: 那和削英雄的想法不就背道而驰了嘛\n2026-05-26 09:56:52 | 𝕸𝖔𝖐𝖔𝖚: 小恶魔想奶5都得掉血\n* 2026-05-26 09:56:55 | 爱丽丝小猫咪: 移动想奶我建议只给+2\n2026-05-26 09:56:56 | 爱慕织姬official: 那也是大后期了\n2026-05-26 09:57:04 | 爱丽丝小猫咪: 保留群奶+4,\n2026-05-26 09:57:06 | 风平浪静kk3: 那就不动治疗量\n2026-05-26 09:57:09 | 爱丽丝小猫咪: 但是依旧笨重\n* 2026-05-26 09:57:19 | 风平浪静kk3: 纯移动奶人加强灵活性\n2026-05-26 09:57:31 | 王八: 想想你好不容易打到文或者咲夜的削\n* 2026-05-26 09:57:34 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 移动想奶我建议只给+2] 但是给一个可以远一格奶的“射程”\n2026-05-26 09:57:41 | 王八: 结果噶一下就回满了\n2026-05-26 09:57:52 | 王八: 那还打鸡毛(\n2026-05-26 09:57:59 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 结果噶一下就回满了] @王八 学者:“你当我很难杀啊”",
+ "source": "QQ群 beta群",
+ "author": "王八、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、爱慕织姬official、风平浪静kk3",
+ "sourceTime": "2026-05-26 09:56:55",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2508, 2513, 2515",
+ "messages": [
+ {
+ "time": "2026-05-26 09:56:50",
+ "author": "王八",
+ "content": "那和削英雄的想法不就背道而驰了嘛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:52",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "小恶魔想奶5都得掉血",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:55",
+ "author": "爱丽丝小猫咪",
+ "content": "移动想奶我建议只给+2",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:56:56",
+ "author": "爱慕织姬official",
+ "content": "那也是大后期了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:04",
+ "author": "爱丽丝小猫咪",
+ "content": "保留群奶+4,",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:06",
+ "author": "风平浪静kk3",
+ "content": "那就不动治疗量",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:09",
+ "author": "爱丽丝小猫咪",
+ "content": "但是依旧笨重",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:19",
+ "author": "风平浪静kk3",
+ "content": "纯移动奶人加强灵活性",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:57:31",
+ "author": "王八",
+ "content": "想想你好不容易打到文或者咲夜的削",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:34",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 移动想奶我建议只给+2] 但是给一个可以远一格奶的“射程”",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:57:41",
+ "author": "王八",
+ "content": "结果噶一下就回满了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:52",
+ "author": "王八",
+ "content": "那还打鸡毛(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:57:59",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 结果噶一下就回满了] @王八 学者:“你当我很难杀啊”",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-031",
+ "sourceNumber": "031",
+ "content": "[031] 单位 / 英雄 / 平衡数值 | 2026-05-26 09:58:35 | 命中消息索引: 2529\n2026-05-26 09:58:33 | 爱丽丝小猫咪: 有了视野\n2026-05-26 09:58:35 | 𝕸𝖔𝖐𝖔𝖚: homo奶够多\n* 2026-05-26 09:58:35 | 风平浪静kk3: 学者的问题还是那个:机动性太弱\n2026-05-26 09:58:39 | 王八: 兵种不要讨论了吧\n2026-05-26 09:58:42 | 风平浪静kk3: 机制是有的只是数值不够\n2026-05-26 09:58:44 | 爱丽丝小猫咪: 不过也就是跟在后面的一群炮而已",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、风平浪静kk3、王八",
+ "sourceTime": "2026-05-26 09:58:35",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2529",
+ "messages": [
+ {
+ "time": "2026-05-26 09:58:33",
+ "author": "爱丽丝小猫咪",
+ "content": "有了视野",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:58:35",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "homo奶够多",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:58:35",
+ "author": "风平浪静kk3",
+ "content": "学者的问题还是那个:机动性太弱",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:58:39",
+ "author": "王八",
+ "content": "兵种不要讨论了吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:58:42",
+ "author": "风平浪静kk3",
+ "content": "机制是有的只是数值不够",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:58:44",
+ "author": "爱丽丝小猫咪",
+ "content": "不过也就是跟在后面的一群炮而已",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-032",
+ "sourceNumber": "032",
+ "content": "[032] 单位 / 英雄 / 平衡数值 | 2026-05-26 10:13:34 | 命中消息索引: 2707, 2713, 2715, 2716\n2026-05-26 10:13:28 | 爱丽丝小猫咪: 投石兵吗\n2026-05-26 10:13:31 | 雾雨莜莜的弥: 最早设计的不是永远亭吗\n* 2026-05-26 10:13:34 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是我感觉还是差个特殊兵种(] @王八 认同的,我的观点是给骑兵小加强一下,满血不会被秒()\n2026-05-26 10:13:37 | 风平浪静kk3: 红魔馆不是有一大堆女仆吗\n2026-05-26 10:13:41 | 风平浪静kk3: [回复 u_UMakjOoWijNo_UrUlP_Kmg: 最早设计的不是永远亭吗] @雾雨莜莜的弥 是这样吗\n2026-05-26 10:13:41 | 爱丽丝小猫咪: [回复 u_UMakjOoWijNo_UrUlP_Kmg: 最早设计的不是永远亭吗] @雾雨莜莜的弥 电竞强国\n2026-05-26 10:13:42 | 雾雨莜莜的弥: 只是红魔馆比较早出而已\n* 2026-05-26 10:13:47 | 王八: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 认同的,我的观点是给骑兵小加强一下,满血不会被秒()] @流光梦 有红雾也不必\n2026-05-26 10:13:57 | 𝕸𝖔𝖐𝖔𝖚: 红魔馆不是穷吗\n* 2026-05-26 10:13:57 | 爱慕织姬official: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 认同的,我的观点是给骑兵小加强一下,满血不会被秒()] @流光梦 不需要\n* 2026-05-26 10:14:01 | 蓬牢山头子bot: 印度大象兵能不能直接cos大运\n2026-05-26 10:14:05 | 𝕸𝖔𝖐𝖔𝖚: 那我们加入过渡兵种(\n2026-05-26 10:14:10 | 爱丽丝小猫咪: 小妖精不是纯给咲夜捣乱的吗\n2026-05-26 10:14:11 | 风平浪静kk3: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 红魔馆不是有一大堆女仆吗] 拉来当后勤应该很合适",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、雾雨莜莜的弥、流光梦、风平浪静kk3、王八、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 10:13:34",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2707, 2713, 2715, 2716",
+ "messages": [
+ {
+ "time": "2026-05-26 10:13:28",
+ "author": "爱丽丝小猫咪",
+ "content": "投石兵吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:31",
+ "author": "雾雨莜莜的弥",
+ "content": "最早设计的不是永远亭吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:34",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是我感觉还是差个特殊兵种(] @王八 认同的,我的观点是给骑兵小加强一下,满血不会被秒()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:13:37",
+ "author": "风平浪静kk3",
+ "content": "红魔馆不是有一大堆女仆吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:41",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_UMakjOoWijNo_UrUlP_Kmg: 最早设计的不是永远亭吗] @雾雨莜莜的弥 是这样吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:41",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_UMakjOoWijNo_UrUlP_Kmg: 最早设计的不是永远亭吗] @雾雨莜莜的弥 电竞强国",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:42",
+ "author": "雾雨莜莜的弥",
+ "content": "只是红魔馆比较早出而已",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:47",
+ "author": "王八",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 认同的,我的观点是给骑兵小加强一下,满血不会被秒()] @流光梦 有红雾也不必",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:13:57",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "红魔馆不是穷吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:57",
+ "author": "爱慕织姬official",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 认同的,我的观点是给骑兵小加强一下,满血不会被秒()] @流光梦 不需要",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:14:01",
+ "author": "蓬牢山头子bot",
+ "content": "印度大象兵能不能直接cos大运",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:14:05",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "那我们加入过渡兵种(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:14:10",
+ "author": "爱丽丝小猫咪",
+ "content": "小妖精不是纯给咲夜捣乱的吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:14:11",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 红魔馆不是有一大堆女仆吗] 拉来当后勤应该很合适",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-033",
+ "sourceNumber": "033",
+ "content": "[033] 单位 / 英雄 / 平衡数值 | 2026-05-26 10:48:57 | 命中消息索引: 2898, 2905\n2026-05-26 10:48:56 | 暂无版本114514: 国际象棋的车是堡垒\n2026-05-26 10:48:56 | 爱慕织姬official: 以后的车都是区\n* 2026-05-26 10:48:57 | 𝕸𝖔𝖐𝖔𝖚: 印象里加强过\n2026-05-26 10:49:02 | 暂无版本114514: 所以车是数值怪(\n2026-05-26 10:49:02 | 爱慕织姬official: 小短腿\n2026-05-26 10:49:31 | 爱慕织姬official: [1]\n2026-05-26 10:49:38 | 爱慕织姬official: 可以预测车阶抗压位是哪个\n2026-05-26 10:51:47 | 動不了的大魔法使: 区阶(\n* 2026-05-26 10:52:33 | 暂无版本114514: 感觉车阶是加个 挨打也能做任务\n2026-05-26 10:53:08 | 爱慕织姬official: 受到伤害?\n2026-05-26 10:53:18 | 暂无版本114514: 不然骑手弓箭手英雄啥的都能来踹一脚\n2026-05-26 10:53:21 | 为空: 反馈来了\n2026-05-26 10:53:30 | 爱慕织姬official: 给妹红这种",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、爱慕织姬official、𝕸𝖔𝖐𝖔𝖚、動不了的大魔法使、为空",
+ "sourceTime": "2026-05-26 10:48:57",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2898, 2905",
+ "messages": [
+ {
+ "time": "2026-05-26 10:48:56",
+ "author": "暂无版本114514",
+ "content": "国际象棋的车是堡垒",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:48:56",
+ "author": "爱慕织姬official",
+ "content": "以后的车都是区",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:48:57",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "印象里加强过",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:49:02",
+ "author": "暂无版本114514",
+ "content": "所以车是数值怪(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:49:02",
+ "author": "爱慕织姬official",
+ "content": "小短腿",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:49:31",
+ "author": "爱慕织姬official",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:49:38",
+ "author": "爱慕织姬official",
+ "content": "可以预测车阶抗压位是哪个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:51:47",
+ "author": "動不了的大魔法使",
+ "content": "区阶(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:52:33",
+ "author": "暂无版本114514",
+ "content": "感觉车阶是加个 挨打也能做任务",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:53:08",
+ "author": "爱慕织姬official",
+ "content": "受到伤害?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:53:18",
+ "author": "暂无版本114514",
+ "content": "不然骑手弓箭手英雄啥的都能来踹一脚",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:53:21",
+ "author": "为空",
+ "content": "反馈来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:53:30",
+ "author": "爱慕织姬official",
+ "content": "给妹红这种",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-034",
+ "sourceNumber": "034",
+ "content": "[034] 单位 / 英雄 / 平衡数值 | 2026-05-26 10:59:43 | 命中消息索引: 2971\n2026-05-26 10:59:35 | 风平浪静kk3: 不是相\n2026-05-26 10:59:38 | 𝕸𝖔𝖐𝖔𝖚: [1]\n* 2026-05-26 10:59:43 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 更新公告 车阶现在可以沿着直线无限前进直到碰到水,结界或者敌方单位为止,作为代价车阶现在失去了向对角线移动的能力,此项调整为平衡性调整,不影响车的正常强度] @风平浪静kk3 我还真有激进的想过给咲夜收割砍了增加王车易位\n2026-05-26 10:59:45 | 𝕸𝖔𝖐𝖔𝖚: 中国象棋来了\n2026-05-26 10:59:50 | EddyFrost: 毕竟是按国象来的(\n2026-05-26 10:59:59 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 就做25或者30血的承伤任务] @Bloo 车阶初始都没这么多血…",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、𝕸𝖔𝖐𝖔𝖚、流光梦、EddyFrost、AstraStarChaser",
+ "sourceTime": "2026-05-26 10:59:43",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "2971",
+ "messages": [
+ {
+ "time": "2026-05-26 10:59:35",
+ "author": "风平浪静kk3",
+ "content": "不是相",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:59:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:59:43",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 更新公告 车阶现在可以沿着直线无限前进直到碰到水,结界或者敌方单位为止,作为代价车阶现在失去了向对角线移动的能力,此项调整为平衡性调整,不影响车的正常强度] @风平浪静kk3 我还真有激进的想过给咲夜收割砍了增加王车易位",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:59:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "中国象棋来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:59:50",
+ "author": "EddyFrost",
+ "content": "毕竟是按国象来的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:59:59",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 就做25或者30血的承伤任务] @Bloo 车阶初始都没这么多血…",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-035",
+ "sourceNumber": "035",
+ "content": "[035] 单位 / 英雄 / 平衡数值 | 2026-05-26 11:03:24 | 命中消息索引: 3011, 3015\n2026-05-26 11:03:12 | 为空: 谁不想王车易位的时候喊一句台词\n2026-05-26 11:03:22 | 为空: 有没有用先别管你就说帅不帅吧\n* 2026-05-26 11:03:24 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 吃反击相当于双倍做任务] @Bloo 这么说的话不是还把任务量增加了?因为血少受到的伤害是有限的,所以差的那一部分得靠伤害来补足\n2026-05-26 11:03:48 | 暂无版本114514: 那就都做成咲夜呗\n2026-05-26 11:03:53 | 暂无版本114514: 送一次就升级\n2026-05-26 11:04:05 | 𝕸𝖔𝖐𝖔𝖚: 为什么盯着咲夜改(\n* 2026-05-26 11:04:16 | 暂无版本114514: 承伤任务改成100%血量的话\n2026-05-26 11:04:17 | 为空: 有一种被公认的区逆袭成功的感觉\n2026-05-26 11:04:22 | 𝕸𝖔𝖐𝖔𝖚: 咲夜现在不挺好\n2026-05-26 11:04:25 | 爱慕织姬official: 因为咲夜是超模怪)\n2026-05-26 11:04:26 | 暂无版本114514: 就是送一次就能升级",
+ "source": "QQ群 beta群",
+ "author": "为空、AstraStarChaser、暂无版本114514、𝕸𝖔𝖐𝖔𝖚、爱慕织姬official",
+ "sourceTime": "2026-05-26 11:03:24",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "3011, 3015",
+ "messages": [
+ {
+ "time": "2026-05-26 11:03:12",
+ "author": "为空",
+ "content": "谁不想王车易位的时候喊一句台词",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:03:22",
+ "author": "为空",
+ "content": "有没有用先别管你就说帅不帅吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:03:24",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 吃反击相当于双倍做任务] @Bloo 这么说的话不是还把任务量增加了?因为血少受到的伤害是有限的,所以差的那一部分得靠伤害来补足",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:03:48",
+ "author": "暂无版本114514",
+ "content": "那就都做成咲夜呗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:03:53",
+ "author": "暂无版本114514",
+ "content": "送一次就升级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:04:05",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "为什么盯着咲夜改(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:04:16",
+ "author": "暂无版本114514",
+ "content": "承伤任务改成100%血量的话",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:04:17",
+ "author": "为空",
+ "content": "有一种被公认的区逆袭成功的感觉",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:04:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "咲夜现在不挺好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:04:25",
+ "author": "爱慕织姬official",
+ "content": "因为咲夜是超模怪)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:04:26",
+ "author": "暂无版本114514",
+ "content": "就是送一次就能升级",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-036",
+ "sourceNumber": "036",
+ "content": "[036] 单位 / 英雄 / 平衡数值 | 2026-05-26 14:29:35 | 命中消息索引: 3576\n2026-05-26 14:29:24 | 为空: 是的\n2026-05-26 14:29:34 | 爱丽丝小猫咪: 挤走好像不算\n* 2026-05-26 14:29:35 | 为空: 我将持续视奸问卷情况\n2026-05-26 14:29:37 | 为空: 😡\n2026-05-26 14:29:37 | 爱丽丝小猫咪: 不算移动\n2026-05-26 14:29:54 | 爱丽丝小猫咪: 文文被生成的巨人挤走\n2026-05-26 14:29:59 | 爱丽丝小猫咪: 幻想风靡没有+1",
+ "source": "QQ群 beta群",
+ "author": "为空、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 14:29:35",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "3576",
+ "messages": [
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+ "time": "2026-05-26 14:29:24",
+ "author": "为空",
+ "content": "是的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:29:34",
+ "author": "爱丽丝小猫咪",
+ "content": "挤走好像不算",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:29:35",
+ "author": "为空",
+ "content": "我将持续视奸问卷情况",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:29:37",
+ "author": "为空",
+ "content": "😡",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:29:37",
+ "author": "爱丽丝小猫咪",
+ "content": "不算移动",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:29:54",
+ "author": "爱丽丝小猫咪",
+ "content": "文文被生成的巨人挤走",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 14:29:59",
+ "author": "爱丽丝小猫咪",
+ "content": "幻想风靡没有+1",
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+ }
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+ "单位 / 英雄 / 平衡数值"
+ ],
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+ "time": "2026-05-26 22:16:01",
+ "author": "风平浪静kk3",
+ "content": "欢迎大佬",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 22:16:05",
+ "author": "风平浪静kk3",
+ "content": "群地位再次-1",
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+ "author": "爱丽丝小猫咪",
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+ "author": "爱丽丝小猫咪",
+ "content": "咕咕嘎嘎",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 22:17:30",
+ "author": "剖腹的百香果",
+ "content": "反马坦克(",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 22:17:45",
+ "author": "剖腹的百香果",
+ "content": "高贵的二级伪四防",
+ "highlighted": false
+ }
+ ],
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+ "createdAt": 1780306931297,
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+ "id": "raw-038",
+ "sourceNumber": "038",
+ "content": "[038] 单位 / 英雄 / 平衡数值 | 2026-05-27 13:22:24 | 命中消息索引: 4661\n2026-05-27 13:21:25 | 爱丽丝小猫咪: 咲夜,-50%伤害\n2026-05-27 13:22:18 | 爱丽丝小猫咪: 蕾咪,扣血就有红雾,当场就可以回血\n* 2026-05-27 13:22:24 | 爱丽丝小猫咪: 主要是咲夜直接回血\n2026-05-27 13:22:32 | 爱丽丝小猫咪: 然后蕾咪还嘎嘎升级\n2026-05-27 13:22:44 | 𝕸𝖔𝖐𝖔𝖚: 你昨晚还说蕾米hyw(\n2026-05-27 13:22:49 | 爱丽丝小猫咪: 难道要速攻埃及啊?那谁速的过他\n2026-05-27 13:22:53 | 𝕸𝖔𝖐𝖔𝖚: 这么快就背叛芙兰)",
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+ "time": "2026-05-27 13:21:25",
+ "author": "爱丽丝小猫咪",
+ "content": "咲夜,-50%伤害",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:22:18",
+ "author": "爱丽丝小猫咪",
+ "content": "蕾咪,扣血就有红雾,当场就可以回血",
+ "highlighted": false
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+ "time": "2026-05-27 13:22:24",
+ "author": "爱丽丝小猫咪",
+ "content": "主要是咲夜直接回血",
+ "highlighted": true
+ },
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+ "time": "2026-05-27 13:22:32",
+ "author": "爱丽丝小猫咪",
+ "content": "然后蕾咪还嘎嘎升级",
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+ "time": "2026-05-27 13:22:44",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你昨晚还说蕾米hyw(",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:22:49",
+ "author": "爱丽丝小猫咪",
+ "content": "难道要速攻埃及啊?那谁速的过他",
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+ "time": "2026-05-27 13:22:53",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "这么快就背叛芙兰)",
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+ "author": "爱丽丝小猫咪",
+ "content": "还是后面出个学者",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:26:47",
+ "author": "爱丽丝小猫咪",
+ "content": "撞完跑回去加点血",
+ "highlighted": true
+ },
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+ "time": "2026-05-27 13:27:56",
+ "author": "爱丽丝小猫咪",
+ "content": "问题是咲夜吸红雾+4,然后蕾咪在旁边又是新的红雾",
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+ },
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+ "time": "2026-05-27 13:28:03",
+ "author": "剖腹的百香果",
+ "content": "学者可点可不点.",
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+ "author": "爱丽丝小猫咪",
+ "content": "小恶魔主动攻击转伤给咲夜",
+ "highlighted": false
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+ "time": "2026-05-27 13:28:16",
+ "author": "爱丽丝小猫咪",
+ "content": "直接就是+8",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:28:26",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "叹息之壁",
+ "highlighted": false
+ }
+ ],
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+ "content": "[040] 单位 / 英雄 / 平衡数值 | 2026-05-27 13:30:24 | 命中消息索引: 4716, 4723\n2026-05-27 13:29:27 | 爱丽丝小猫咪: [回复 u_3BWfcfrELxk12KjI0daoxA: 把小恶魔打死(] @動不了的大魔法使 不会脱离咲夜的保护\n2026-05-27 13:29:41 | 爱丽丝小猫咪: 都是稳步推进\n* 2026-05-27 13:30:24 | 𝕸𝖔𝖐𝖔𝖚: 我说yyt协同弓冲锋\n2026-05-27 13:30:26 | 剖腹的百香果: 蕾咲踢不动剑士不用太怕\n2026-05-27 13:30:37 | 爱丽丝小猫咪: [回复 u_voSWgcU8qvW4eAOe32OJJg: 蕾咲踢不动剑士不用太怕] @剖腹的百香果 有点道理\n2026-05-27 13:30:38 | 𝕸𝖔𝖐𝖔𝖚: 直接冲小恶魔脸上打里面的咲夜(\n2026-05-27 13:30:40 | 爱丽丝小猫咪: 而且我出盾山\n2026-05-27 13:30:52 | 𝕸𝖔𝖐𝖔𝖚: 蕾米不用自己踢动剑士\n2026-05-27 13:30:57 | 爱丽丝小猫咪: 不要吧一阶段小恶魔打成2\n* 2026-05-27 13:31:01 | AstraStarChaser: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说yyt协同弓冲锋] 蓬莱的话芙兰效果比蕾米更好\n2026-05-27 13:31:15 | 𝕸𝖔𝖐𝖔𝖚: 带点棒子小马,小恶魔都能肘死(\n2026-05-27 13:31:16 | 剖腹的百香果: 咲芙一脚硬塞进去我觉得是最难抗的(\n2026-05-27 13:31:33 | 𝕸𝖔𝖐𝖔𝖚: 芙兰冲进去回不来\n2026-05-27 13:31:41 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 芙兰冲进去回不来] @𝕸𝖔𝖐𝖔𝖚 是蕾咪咲夜",
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+ "time": "2026-05-27 13:29:27",
+ "author": "爱丽丝小猫咪",
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+ "author": "爱丽丝小猫咪",
+ "content": "都是稳步推进",
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+ "time": "2026-05-27 13:30:24",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
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+ "time": "2026-05-27 13:30:26",
+ "author": "剖腹的百香果",
+ "content": "蕾咲踢不动剑士不用太怕",
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+ "time": "2026-05-27 13:30:37",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_voSWgcU8qvW4eAOe32OJJg: 蕾咲踢不动剑士不用太怕] @剖腹的百香果 有点道理",
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+ },
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+ "time": "2026-05-27 13:30:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "直接冲小恶魔脸上打里面的咲夜(",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:30:40",
+ "author": "爱丽丝小猫咪",
+ "content": "而且我出盾山",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:30:52",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "蕾米不用自己踢动剑士",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:30:57",
+ "author": "爱丽丝小猫咪",
+ "content": "不要吧一阶段小恶魔打成2",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:31:01",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说yyt协同弓冲锋] 蓬莱的话芙兰效果比蕾米更好",
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "带点棒子小马,小恶魔都能肘死(",
+ "highlighted": false
+ },
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+ "author": "剖腹的百香果",
+ "content": "咲芙一脚硬塞进去我觉得是最难抗的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:31:33",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "芙兰冲进去回不来",
+ "highlighted": false
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+ "author": "爱丽丝小猫咪",
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+ "highlighted": false
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+ "time": "2026-05-27 13:33:21",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: [图片]] @動不了的大魔法使 对面守矢出一堆盾牌拦着你不让前进有没有效果",
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+ "time": "2026-05-27 13:33:29",
+ "author": "動不了的大魔法使",
+ "content": "没有",
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+ "time": "2026-05-27 13:33:31",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "之前有人拍军营对家直接坐军营上回血",
+ "highlighted": true
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+ "time": "2026-05-27 13:33:31",
+ "author": "動不了的大魔法使",
+ "content": "手撕",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:33:33",
+ "author": "爱丽丝小猫咪",
+ "content": "感觉也没有意义",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:33:37",
+ "author": "剖腹的百香果",
+ "content": "怎么感觉守矢有一点似了",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:33:39",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 没有] 那你坐牢在哪里",
+ "highlighted": false
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+ "time": "2026-05-27 13:33:58",
+ "author": "剖腹的百香果",
+ "content": "这游戏出盾和死缓有啥子区别",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 13:33:59",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_voSWgcU8qvW4eAOe32OJJg: 怎么感觉守矢有一点似了] @剖腹的百香果 确实",
+ "highlighted": false
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+ "time": "2026-05-27 13:34:18",
+ "author": "爱丽丝小猫咪",
+ "content": "加强盾兵",
+ "highlighted": true
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+ "time": "2026-05-27 13:36:28",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 那你坐牢在哪里] @爱丽丝小猫咪 苗爷封我芙兰,回合数增加了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 13:37:02",
+ "author": "動不了的大魔法使",
+ "content": "他的苗爷随便一直大吉大大凶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:37:06",
+ "author": "動不了的大魔法使",
+ "content": "直接生四",
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+ "author": "风平浪静kk3",
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+ "author": "暂无版本114514",
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+ "author": "康飞dence",
+ "content": "那确实炸",
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+ "author": "王八",
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+ "author": "乐山大佛22",
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+ "author": "乐山大佛22",
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+ "hitIndexes": "6511",
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+ "author": "风平浪静kk3",
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+ "time": "2026-05-28 20:23:25",
+ "author": "王八",
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+ "author": "风平浪静kk3",
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+ "author": "王八",
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+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 四骑士强沙巨人(] 但骑士不能自刎归天,有时候会出现10个骑士只有3个能打到巨人的情况😡",
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+ "author": "王八",
+ "content": "解雇啊",
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+ "author": "风平浪静kk3、剖腹的百香果、王八",
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+ "time": "2026-05-28 20:31:59",
+ "author": "风平浪静kk3",
+ "content": "先回去试试1出小老弟",
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+ "time": "2026-05-28 20:32:13",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 换师匠就直接一次通过了(] 1级3射程伪2动还是太强了",
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+ "author": "风平浪静kk3",
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+ "author": "剖腹的百香果",
+ "content": "这打的是啥子速通",
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+ "time": "2026-05-28 20:32:44",
+ "author": "王八",
+ "content": "帝宝过进阶的概率可能比妹红还小(",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 20:32:57",
+ "author": "剖腹的百香果",
+ "content": "感觉泥最近一直在打永远亭",
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+ "content": "铃仙往右走,左边是古明地不好做任务",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 23:52:56",
+ "author": "暂无版本114514",
+ "content": "我继续研究下这个存档怎么导入的(",
+ "highlighted": false
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+ "time": "2026-05-28 23:53:25",
+ "author": "爱慕织姬official",
+ "content": "能不能管理射个精",
+ "highlighted": true
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+ "time": "2026-05-28 23:53:55",
+ "author": "风平浪静kk3",
+ "content": "什么个精?",
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+ "time": "2026-05-28 23:54:25",
+ "author": "爱慕织姬official",
+ "content": "设精华()",
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+ "content": "[050] 单位 / 英雄 / 平衡数值 | 2026-05-29 00:11:46 | 命中消息索引: 6842\n2026-05-28 23:59:05 | EddyFrost: 我第20喜欢的英雄\n* 2026-05-29 00:11:46 | 为空: 最新版的问卷\n2026-05-29 00:11:54 | 为空: 感觉已经把想问的都问了\n2026-05-29 00:16:22 | 王八: 填完了(\n2026-05-29 00:17:21 | 康飞dence: 我也\n2026-05-29 00:17:38 | EddyFrost: 哇,还有最喜欢的角色",
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+ "author": "EddyFrost",
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+ "highlighted": false
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+ "time": "2026-05-29 00:11:46",
+ "author": "为空",
+ "content": "最新版的问卷",
+ "highlighted": true
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+ "time": "2026-05-29 00:11:54",
+ "author": "为空",
+ "content": "感觉已经把想问的都问了",
+ "highlighted": false
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+ "time": "2026-05-29 00:16:22",
+ "author": "王八",
+ "content": "填完了(",
+ "highlighted": false
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+ "time": "2026-05-29 00:17:21",
+ "author": "康飞dence",
+ "content": "我也",
+ "highlighted": false
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+ "time": "2026-05-29 00:17:38",
+ "author": "EddyFrost",
+ "content": "哇,还有最喜欢的角色",
+ "highlighted": false
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+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
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+ "author": "风平浪静kk3、𝕸𝖔𝖐𝖔𝖚、王八",
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+ "hitIndexes": "6992",
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+ "time": "2026-05-29 12:28:06",
+ "author": "风平浪静kk3",
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+ "time": "2026-05-29 12:28:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "钱多的没地花就点了",
+ "highlighted": false
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+ "time": "2026-05-29 12:28:27",
+ "author": "风平浪静kk3",
+ "content": "你拔插军营出骑士了吗你就没地方花()",
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+ "time": "2026-05-29 12:28:45",
+ "author": "王八",
+ "content": "确实是(",
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+ },
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+ "time": "2026-05-29 12:28:59",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不想插拔",
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+ "author": "王八",
+ "content": "多修桥多出骑士",
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+ "author": "风平浪静kk3",
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+ "source": "QQ群 beta群",
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+ "author": "爱慕织姬official",
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+ "time": "2026-05-29 18:42:32",
+ "author": "风平浪静kk3",
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+ "author": "风平浪静kk3",
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+ "time": "2026-05-29 18:43:11",
+ "author": "风平浪静kk3",
+ "content": "中期制海没那么大面积",
+ "highlighted": false
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+ "time": "2026-05-29 18:43:31",
+ "author": "风平浪静kk3",
+ "content": "[1]",
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+ "time": "2026-05-29 18:43:42",
+ "author": "风平浪静kk3",
+ "content": "对后期到没什么影响,后期海多了给的再动够了",
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
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+ "source": "QQ群 beta群",
+ "author": "为空、风平浪静kk3、EddyFrost、最强妖精",
+ "sourceTime": "2026-05-29 18:47:07",
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+ "time": "2026-05-29 18:46:25",
+ "author": "为空",
+ "content": "加强天火人雪糕",
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+ "time": "2026-05-29 18:46:34",
+ "author": "风平浪静kk3",
+ "content": "竹林狼已经够强了",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 18:47:07",
+ "author": "EddyFrost",
+ "content": "!?加强雪糕?!",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 18:48:30",
+ "author": "为空",
+ "content": "原来牢蕾真的是主角",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 18:49:14",
+ "author": "EddyFrost",
+ "content": "剧情里蕾米实在是太搞了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 18:49:46",
+ "author": "最强妖精",
+ "content": "加强失败武器损毁怎么办",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 18:49:52",
+ "author": "为空",
+ "content": "地下城来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 18:50:47",
+ "author": "EddyFrost",
+ "content": "不过蕾米确实是亲自打的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 18:51:11",
+ "author": "EddyFrost",
+ "content": "不像某个neet让宠物代打",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
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+ "id": "raw-054",
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+ "source": "QQ群 beta群",
+ "author": "为空、動不了的大魔法使、王八",
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+ "time": "2026-05-29 20:27:13",
+ "author": "为空",
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+ "time": "2026-05-29 20:27:51",
+ "author": "为空",
+ "content": "加强古明地",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 20:28:59",
+ "author": "動不了的大魔法使",
+ "content": "我说有强度也可能不好玩",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 20:40:43",
+ "author": "为空",
+ "content": "火车打幻象可以连杀?",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 20:48:07",
+ "author": "王八",
+ "content": "因为火车自己本来就没连杀吧",
+ "highlighted": false
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+ "单位 / 英雄 / 平衡数值"
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+ "id": "raw-055",
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+ "content": "[055] 单位 / 英雄 / 平衡数值 | 2026-05-29 21:34:42 | 命中消息索引: 7480, 7482\n2026-05-29 21:34:23 | 世人与星天的漫游: 很有说法!\n* 2026-05-29 21:34:42 | 爱丽丝小猫咪: 诹访子加强?\n2026-05-29 21:34:46 | 爱丽丝小猫咪: 我在做梦吗\n* 2026-05-29 21:34:59 | 世人与星天的漫游: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 诹访子加强?] @爱丽丝小猫咪 加强啥了\n2026-05-29 21:35:01 | 爱丽丝小猫咪: 哦你说单位多思考时间更多是吧\n2026-05-29 21:35:03 | 爱丽丝小猫咪: 蚌\n2026-05-29 21:35:09 | 世人与星天的漫游: 6",
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+ "author": "世人与星天的漫游、爱丽丝小猫咪",
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+ "author": "世人与星天的漫游",
+ "content": "很有说法!",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 21:34:42",
+ "author": "爱丽丝小猫咪",
+ "content": "诹访子加强?",
+ "highlighted": true
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+ "time": "2026-05-29 21:34:46",
+ "author": "爱丽丝小猫咪",
+ "content": "我在做梦吗",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 21:34:59",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 诹访子加强?] @爱丽丝小猫咪 加强啥了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 21:35:01",
+ "author": "爱丽丝小猫咪",
+ "content": "哦你说单位多思考时间更多是吧",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 21:35:03",
+ "author": "爱丽丝小猫咪",
+ "content": "蚌",
+ "highlighted": false
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+ "time": "2026-05-29 21:35:09",
+ "author": "世人与星天的漫游",
+ "content": "6",
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+ "content": "[056] 单位 / 英雄 / 平衡数值 | 2026-05-29 23:55:49 | 命中消息索引: 8029, 8032, 8035, 8039\n2026-05-29 23:55:21 | 爱丽丝小猫咪: 明天晚上打算试试同文明和大佬1v1\n2026-05-29 23:55:29 | 爱丽丝小猫咪: 应该还是会比较好玩\n* 2026-05-29 23:55:49 | 爱丽丝小猫咪: 混战这个焦土伤害太大了,而且也不好限制\n2026-05-29 23:56:36 | 暂无版本114514: 你游的底层逻辑怎么变了(\n* 2026-05-29 23:56:40 | 康飞dence: 主要是焦土政策有个问题是,对面敢用焦土基本上就是默认他拿不回来了\n2026-05-29 23:56:51 | 爱丽丝小猫咪: 后期决战倒是不怎么怕,超级前期没点出骑士也不怕\n2026-05-29 23:56:53 | 康飞dence: 这种情况不算特别多吧\n* 2026-05-29 23:57:04 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 主要是焦土政策有个问题是,对面敢用焦土基本上就是默认他拿不回来了] @康飞dence 我也可以焦土啊\n2026-05-29 23:57:12 | 暂无版本114514: [回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]@天火人雪糕 2攻打3防怎么-9血] [图片: B9A1AA02CAC07FB2C324B3E93BD7C69A.png]\n2026-05-29 23:57:22 | 爱丽丝小猫咪: 其实法兰克福已经是守矢最大城\n* 2026-05-29 23:57:22 | 康飞dence: 你要是有拿回来的机会\n2026-05-29 23:57:29 | 爱丽丝小猫咪: 我烧完走掉也是可以的\n2026-05-29 23:57:35 | 爱丽丝小猫咪: 但是守矢投降了\n2026-05-29 23:58:20 | 爱丽丝小猫咪: 蓬莱山兵峰正盛,古明地已经涛我后面了\n2026-05-29 23:58:33 | 爱丽丝小猫咪: 然后还只是十来回合",
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+ "author": "爱丽丝小猫咪",
+ "content": "应该还是会比较好玩",
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+ "time": "2026-05-29 23:55:49",
+ "author": "爱丽丝小猫咪",
+ "content": "混战这个焦土伤害太大了,而且也不好限制",
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+ "time": "2026-05-29 23:56:36",
+ "author": "暂无版本114514",
+ "content": "你游的底层逻辑怎么变了(",
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+ "time": "2026-05-29 23:56:40",
+ "author": "康飞dence",
+ "content": "主要是焦土政策有个问题是,对面敢用焦土基本上就是默认他拿不回来了",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 23:56:51",
+ "author": "爱丽丝小猫咪",
+ "content": "后期决战倒是不怎么怕,超级前期没点出骑士也不怕",
+ "highlighted": false
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+ "time": "2026-05-29 23:56:53",
+ "author": "康飞dence",
+ "content": "这种情况不算特别多吧",
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+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 主要是焦土政策有个问题是,对面敢用焦土基本上就是默认他拿不回来了] @康飞dence 我也可以焦土啊",
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+ "author": "暂无版本114514",
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+ "author": "爱丽丝小猫咪",
+ "content": "其实法兰克福已经是守矢最大城",
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+ "author": "康飞dence",
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+ "author": "爱丽丝小猫咪",
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+ "author": "爱丽丝小猫咪",
+ "content": "但是守矢投降了",
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+ "time": "2026-05-29 23:58:20",
+ "author": "爱丽丝小猫咪",
+ "content": "蓬莱山兵峰正盛,古明地已经涛我后面了",
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+ "time": "2026-05-29 23:58:33",
+ "author": "爱丽丝小猫咪",
+ "content": "然后还只是十来回合",
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+ "content": "[057] 单位 / 英雄 / 平衡数值 | 2026-05-30 00:02:37 | 命中消息索引: 8067\n2026-05-30 00:02:29 | AstraStarChaser: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 才十来回合,咲夜3级芙兰2级] @爱丽丝小猫咪 不就守矢能点这么快\n* 2026-05-30 00:02:37 | AstraStarChaser: 归根结底不还是守矢的问题\n2026-05-30 00:02:40 | 康飞dence: 这就是针对你快攻的一种方法\n2026-05-30 00:02:45 | 爱丽丝小猫咪: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @爱丽丝小猫咪 不就守矢能点这么快] @AstraStarChaser 我也点到了\n2026-05-30 00:02:56 | AstraStarChaser: ?红魔馆点骑士吗?\n2026-05-30 00:02:57 | 爱丽丝小猫咪: 我下回合就烧完投降了",
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+ "author": "AstraStarChaser",
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+ "author": "AstraStarChaser",
+ "content": "归根结底不还是守矢的问题",
+ "highlighted": true
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+ "time": "2026-05-30 00:02:40",
+ "author": "康飞dence",
+ "content": "这就是针对你快攻的一种方法",
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+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @爱丽丝小猫咪 不就守矢能点这么快] @AstraStarChaser 我也点到了",
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+ "author": "AstraStarChaser",
+ "content": "?红魔馆点骑士吗?",
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+ "author": "爱丽丝小猫咪",
+ "content": "我下回合就烧完投降了",
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+ "content": "[058] 单位 / 英雄 / 平衡数值 | 2026-05-30 00:06:51 | 命中消息索引: 8090, 8097, 8101\n2026-05-30 00:06:28 | 爱丽丝小猫咪: 哦,我还点了防御\n2026-05-30 00:06:38 | 爱丽丝小猫咪: 因为自家真的没什么可种的,就两个小恶魔\n* 2026-05-30 00:06:51 | 爱丽丝小猫咪: 守矢还焦土,真的没有出第三个小恶魔的可能性了\n2026-05-30 00:07:06 | 爱丽丝小猫咪: 所以还是必败\n2026-05-30 00:07:16 | 爱丽丝小猫咪: 怪不得你们说红魔馆弱\n2026-05-30 00:07:27 | 爱丽丝小猫咪: 原来是这样,我只看到小恶魔簇拥的咲夜很厉害\n2026-05-30 00:07:43 | 爱丽丝小猫咪: 没想到我这种守矢转来的种地大师也没招\n2026-05-30 00:08:27 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 只要芙兰杀回去吧古明地这一波解掉,然后咲夜保一下芙兰] 解掉以后后面还有两个巨人在慢慢爬所以我接着打的话\n* 2026-05-30 00:08:51 | 爱丽丝小猫咪: 也只能焦土开罗和开罗旁边最富这个城,拿守矢家做大本营等反击\n2026-05-30 00:09:43 | 爱丽丝小猫咪: 但是守矢是全烧了,我没有第三个小恶魔的话,打蓬莱山会好打吗,@@AstraStarChaser 你怎么看\n2026-05-30 00:09:49 | 爱丽丝小猫咪: 而且没有回合金\n2026-05-30 00:10:24 | 爱丽丝小猫咪: 蓬莱山也烧我就彻底没招了,古明地的巨人我是不可能抢她的城的\n* 2026-05-30 00:10:55 | 爱丽丝小猫咪: 所以红魔馆确实拉,只要混战对手会对你焦土就完事了\n2026-05-30 00:11:42 | AstraStarChaser: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是守矢是全烧了,我没有第三个小恶魔的话,打蓬莱山会好打吗,@@AstraStarChaser 你怎么看] @爱丽丝小猫咪 蓬莱山的话看芙兰有没有连杀的机会了,古明的话得靠芙兰小马硬吃巨人\n2026-05-30 00:11:54 | 爱丽丝小猫咪: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @爱丽丝小猫咪 蓬莱山的话看芙兰有没有连杀的机会了,古明的话得靠芙兰小马硬吃巨人] @AstraStarChaser 但是现在是什么情况\n2026-05-30 00:12:07 | 爱丽丝小猫咪: 中间两个小城收益才3 4",
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+ "author": "爱丽丝小猫咪、AstraStarChaser",
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+ "author": "爱丽丝小猫咪",
+ "content": "哦,我还点了防御",
+ "highlighted": false
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+ "author": "爱丽丝小猫咪",
+ "content": "因为自家真的没什么可种的,就两个小恶魔",
+ "highlighted": false
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+ "time": "2026-05-30 00:06:51",
+ "author": "爱丽丝小猫咪",
+ "content": "守矢还焦土,真的没有出第三个小恶魔的可能性了",
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+ "time": "2026-05-30 00:07:06",
+ "author": "爱丽丝小猫咪",
+ "content": "所以还是必败",
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+ "time": "2026-05-30 00:07:16",
+ "author": "爱丽丝小猫咪",
+ "content": "怪不得你们说红魔馆弱",
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+ "time": "2026-05-30 00:07:27",
+ "author": "爱丽丝小猫咪",
+ "content": "原来是这样,我只看到小恶魔簇拥的咲夜很厉害",
+ "highlighted": false
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+ "time": "2026-05-30 00:07:43",
+ "author": "爱丽丝小猫咪",
+ "content": "没想到我这种守矢转来的种地大师也没招",
+ "highlighted": false
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+ "time": "2026-05-30 00:08:27",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 只要芙兰杀回去吧古明地这一波解掉,然后咲夜保一下芙兰] 解掉以后后面还有两个巨人在慢慢爬所以我接着打的话",
+ "highlighted": false
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+ "time": "2026-05-30 00:08:51",
+ "author": "爱丽丝小猫咪",
+ "content": "也只能焦土开罗和开罗旁边最富这个城,拿守矢家做大本营等反击",
+ "highlighted": true
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+ "time": "2026-05-30 00:09:43",
+ "author": "爱丽丝小猫咪",
+ "content": "但是守矢是全烧了,我没有第三个小恶魔的话,打蓬莱山会好打吗,@@AstraStarChaser 你怎么看",
+ "highlighted": false
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+ "time": "2026-05-30 00:09:49",
+ "author": "爱丽丝小猫咪",
+ "content": "而且没有回合金",
+ "highlighted": false
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+ "time": "2026-05-30 00:10:24",
+ "author": "爱丽丝小猫咪",
+ "content": "蓬莱山也烧我就彻底没招了,古明地的巨人我是不可能抢她的城的",
+ "highlighted": false
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+ "time": "2026-05-30 00:10:55",
+ "author": "爱丽丝小猫咪",
+ "content": "所以红魔馆确实拉,只要混战对手会对你焦土就完事了",
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+ "time": "2026-05-30 00:11:42",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是守矢是全烧了,我没有第三个小恶魔的话,打蓬莱山会好打吗,@@AstraStarChaser 你怎么看] @爱丽丝小猫咪 蓬莱山的话看芙兰有没有连杀的机会了,古明的话得靠芙兰小马硬吃巨人",
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+ "author": "爱丽丝小猫咪",
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+ "author": "爱丽丝小猫咪",
+ "content": "中间两个小城收益才3 4",
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+ "content": "[059] 单位 / 英雄 / 平衡数值 | 2026-05-30 00:45:40 | 命中消息索引: 8322, 8323, 8327\n2026-05-30 00:45:28 | 爱丽丝小猫咪: 自家能种的两个城已经种满了,除了2个小恶魔,中间的彻底种不了,穷成狗\n2026-05-30 00:45:28 | 康飞dence: 被焦土搞的毫无经济\n* 2026-05-30 00:45:40 | 爱丽丝小猫咪: 好不容易打下面守矢,又焦土,矿都挖掉\n* 2026-05-30 00:45:59 | 爱丽丝小猫咪: 2小恶魔打后期没机会,所以我也焦土投降了\n2026-05-30 00:46:08 | 爱丽丝小猫咪: 最后让蓬莱山和古明地互相打\n2026-05-30 00:46:14 | 𝕸𝖔𝖐𝖔𝖚: 互相焦土然后踩城不占\n* 2026-05-30 00:46:28 | 爱丽丝小猫咪: 13回合,我埃及都已经点出骑士了,谁说焦土门槛高的\n2026-05-30 00:46:50 | 𝕸𝖔𝖐𝖔𝖚: 前面忘了后面忘了\n2026-05-30 00:46:55 | 𝕸𝖔𝖐𝖔𝖚: 总之你去把牢鼠做掉\n2026-05-30 00:47:01 | 爱丽丝小猫咪: 嚼嚼吐吐!",
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+ "author": "爱丽丝小猫咪",
+ "content": "自家能种的两个城已经种满了,除了2个小恶魔,中间的彻底种不了,穷成狗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:45:28",
+ "author": "康飞dence",
+ "content": "被焦土搞的毫无经济",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:45:40",
+ "author": "爱丽丝小猫咪",
+ "content": "好不容易打下面守矢,又焦土,矿都挖掉",
+ "highlighted": true
+ },
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+ "time": "2026-05-30 00:45:59",
+ "author": "爱丽丝小猫咪",
+ "content": "2小恶魔打后期没机会,所以我也焦土投降了",
+ "highlighted": true
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+ "time": "2026-05-30 00:46:08",
+ "author": "爱丽丝小猫咪",
+ "content": "最后让蓬莱山和古明地互相打",
+ "highlighted": false
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+ "time": "2026-05-30 00:46:14",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "互相焦土然后踩城不占",
+ "highlighted": false
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+ "time": "2026-05-30 00:46:28",
+ "author": "爱丽丝小猫咪",
+ "content": "13回合,我埃及都已经点出骑士了,谁说焦土门槛高的",
+ "highlighted": true
+ },
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+ "time": "2026-05-30 00:46:50",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "前面忘了后面忘了",
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+ {
+ "time": "2026-05-30 00:46:55",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "总之你去把牢鼠做掉",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:47:01",
+ "author": "爱丽丝小猫咪",
+ "content": "嚼嚼吐吐!",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-060",
+ "sourceNumber": "060",
+ "content": "[060] 单位 / 英雄 / 平衡数值 | 2026-05-30 01:00:21 | 命中消息索引: 8423\n2026-05-30 00:59:50 | 剖腹的百香果: 你有钱点骑士拆自家地不如按马对卷(\n2026-05-30 00:59:51 | 康飞dence: 现在这里还没有人被圈粉吧\n* 2026-05-30 01:00:21 | 红牢馆头子红月(加强红魔馆!!!): 我焦土的情况主要是为了限巨人而已(\n2026-05-30 01:00:33 | 康飞dence: 我还是觉得,焦土能被用出来大概率是对局里先焦带动后焦\n2026-05-30 01:00:51 | 康飞dence: 不会成为什么主流\n2026-05-30 01:04:06 | 爱丽丝小猫咪: 限制对面出巨人\n2026-05-30 01:04:13 | 爱丽丝小猫咪: 不给对面回合收入",
+ "source": "QQ群 beta群",
+ "author": "剖腹的百香果、康飞dence、红牢馆头子红月(加强红魔馆!!!)、爱丽丝小猫咪",
+ "sourceTime": "2026-05-30 01:00:21",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "8423",
+ "messages": [
+ {
+ "time": "2026-05-30 00:59:50",
+ "author": "剖腹的百香果",
+ "content": "你有钱点骑士拆自家地不如按马对卷(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:59:51",
+ "author": "康飞dence",
+ "content": "现在这里还没有人被圈粉吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:00:21",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "我焦土的情况主要是为了限巨人而已(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:00:33",
+ "author": "康飞dence",
+ "content": "我还是觉得,焦土能被用出来大概率是对局里先焦带动后焦",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:00:51",
+ "author": "康飞dence",
+ "content": "不会成为什么主流",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:04:06",
+ "author": "爱丽丝小猫咪",
+ "content": "限制对面出巨人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:04:13",
+ "author": "爱丽丝小猫咪",
+ "content": "不给对面回合收入",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-061",
+ "sourceNumber": "061",
+ "content": "[061] 单位 / 英雄 / 平衡数值 | 2026-05-30 01:18:28 | 命中消息索引: 8517, 8518, 8519\n2026-05-30 01:17:40 | 天火人雪糕: 可恶\n* 2026-05-30 01:18:28 | 暂无版本114514: 是车阶的隐藏加强提前泄露了(\n* 2026-05-30 01:19:14 | 天火人雪糕: 解决那个0血兵的问题的时候\n* 2026-05-30 01:19:19 | 天火人雪糕: 好像伤害这边取整有点问题\n2026-05-30 01:19:22 | 天火人雪糕: 我现在改下\n2026-05-30 01:19:53 | 世人与星天的漫游: 只是取整问题吗\n2026-05-30 01:19:54 | 红牢馆头子红月(加强红魔馆!!!): 这么快就要0.7.2b2了嘛(\n2026-05-30 01:20:14 | 爱丽丝小猫咪: [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 这么快就要0.7.2b2了嘛(] @红月爱喝红茶 这是好事啊",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕、暂无版本114514、世人与星天的漫游、红牢馆头子红月(加强红魔馆!!!)、爱丽丝小猫咪",
+ "sourceTime": "2026-05-30 01:18:28",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "8517, 8518, 8519",
+ "messages": [
+ {
+ "time": "2026-05-30 01:17:40",
+ "author": "天火人雪糕",
+ "content": "可恶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:18:28",
+ "author": "暂无版本114514",
+ "content": "是车阶的隐藏加强提前泄露了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:19:14",
+ "author": "天火人雪糕",
+ "content": "解决那个0血兵的问题的时候",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:19:19",
+ "author": "天火人雪糕",
+ "content": "好像伤害这边取整有点问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:19:22",
+ "author": "天火人雪糕",
+ "content": "我现在改下",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:19:53",
+ "author": "世人与星天的漫游",
+ "content": "只是取整问题吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:19:54",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "这么快就要0.7.2b2了嘛(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:20:14",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 这么快就要0.7.2b2了嘛(] @红月爱喝红茶 这是好事啊",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-062",
+ "sourceNumber": "062",
+ "content": "[062] 单位 / 英雄 / 平衡数值 | 2026-05-30 01:49:52 | 命中消息索引: 8705, 8712\n2026-05-30 01:49:34 | 为空: 还带一堆特效技能\n2026-05-30 01:49:41 | 世人与星天的漫游: [回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]车阶需要这个(] @Bloo 这个还是算了\n* 2026-05-30 01:49:52 | 为空: 再把升级问题解决\n2026-05-30 01:49:53 | 暂无版本114514: 哪怕只能反2伤都行\n2026-05-30 01:49:56 | 世人与星天的漫游: 六边形战士来的\n2026-05-30 01:50:07 | 暂无版本114514: 能把2攻反死就行\n2026-05-30 01:50:12 | 暂无版本114514: 其实也不行(\n2026-05-30 01:50:18 | 暂无版本114514: 还是会被芙兰咬死\n2026-05-30 01:50:20 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 然后对着城猛冲] 别的单位卡好zoc然后清空跑道\n* 2026-05-30 01:50:22 | 为空: 能不能改成走直线无限距离(\n2026-05-30 01:50:29 | 𝕸𝖔𝖐𝖔𝖚: 二升三甚至挺快\n2026-05-30 01:50:33 | 暂无版本114514: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 被a的要吃一次溅射然后吃一次4攻] lv2相当于是美铃\n2026-05-30 01:50:43 | 暂无版本114514: 前提是状态没被消耗(\n2026-05-30 01:51:38 | 𝕸𝖔𝖐𝖔𝖚: 我说血上限少的优势就是回血快(x)",
+ "source": "QQ群 beta群",
+ "author": "为空、世人与星天的漫游、暂无版本114514、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-30 01:49:52",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "8705, 8712",
+ "messages": [
+ {
+ "time": "2026-05-30 01:49:34",
+ "author": "为空",
+ "content": "还带一堆特效技能",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:49:41",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]车阶需要这个(] @Bloo 这个还是算了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:49:52",
+ "author": "为空",
+ "content": "再把升级问题解决",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:49:53",
+ "author": "暂无版本114514",
+ "content": "哪怕只能反2伤都行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:49:56",
+ "author": "世人与星天的漫游",
+ "content": "六边形战士来的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:07",
+ "author": "暂无版本114514",
+ "content": "能把2攻反死就行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:12",
+ "author": "暂无版本114514",
+ "content": "其实也不行(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:18",
+ "author": "暂无版本114514",
+ "content": "还是会被芙兰咬死",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 然后对着城猛冲] 别的单位卡好zoc然后清空跑道",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:22",
+ "author": "为空",
+ "content": "能不能改成走直线无限距离(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:50:29",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "二升三甚至挺快",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:33",
+ "author": "暂无版本114514",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 被a的要吃一次溅射然后吃一次4攻] lv2相当于是美铃",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:50:43",
+ "author": "暂无版本114514",
+ "content": "前提是状态没被消耗(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:51:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说血上限少的优势就是回血快(x)",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-063",
+ "sourceNumber": "063",
+ "content": "[063] 单位 / 英雄 / 平衡数值 | 2026-05-30 13:07:32 | 命中消息索引: 8864\n2026-05-30 13:06:37 | 风平浪静kk3: 10-11回合就能升4\n2026-05-30 13:06:45 | 风平浪静kk3: 剩下几个回合完全够了\n* 2026-05-30 13:07:32 | 风平浪静kk3: 现在最大的问题是古明地一半消散不吃这套\n2026-05-30 13:07:53 | 风平浪静kk3: 红魔馆小恶魔一阶段是远程会反击\n2026-05-30 13:08:14 | 风平浪静kk3: 15t对经济要求高\n2026-05-30 13:08:20 | 风平浪静kk3: 水图对图要求高\n2026-05-30 13:08:46 | 风平浪静kk3: 然后分身继承的是击杀前的单位的状态",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3",
+ "sourceTime": "2026-05-30 13:07:32",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "8864",
+ "messages": [
+ {
+ "time": "2026-05-30 13:06:37",
+ "author": "风平浪静kk3",
+ "content": "10-11回合就能升4",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:06:45",
+ "author": "风平浪静kk3",
+ "content": "剩下几个回合完全够了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:07:32",
+ "author": "风平浪静kk3",
+ "content": "现在最大的问题是古明地一半消散不吃这套",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 13:07:53",
+ "author": "风平浪静kk3",
+ "content": "红魔馆小恶魔一阶段是远程会反击",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:08:14",
+ "author": "风平浪静kk3",
+ "content": "15t对经济要求高",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:08:20",
+ "author": "风平浪静kk3",
+ "content": "水图对图要求高",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:08:46",
+ "author": "风平浪静kk3",
+ "content": "然后分身继承的是击杀前的单位的状态",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-064",
+ "sourceNumber": "064",
+ "content": "[064] 单位 / 英雄 / 平衡数值 | 2026-05-30 17:05:05 | 命中消息索引: 9110\n2026-05-30 17:04:40 | AstraStarChaser: 地灵殿的觉和弓箭手不是说主动攻击才会上恐惧吗?为什么被动反击也能上恐惧?\n2026-05-30 17:04:57 | 为空: 不能啊\n* 2026-05-30 17:05:05 | EddyFrost: 堵来源是不是比较麻烦\n2026-05-30 17:05:06 | 为空: 现在被动反击能上了?\n2026-05-30 17:05:37 | EddyFrost: 不清楚(\n2026-05-30 17:05:38 | 王八: 感觉现在的帝幻代码已经是石山了(\n2026-05-30 17:05:55 | 为空: 觉是2格内有地方单位攻击",
+ "source": "QQ群 beta群",
+ "author": "AstraStarChaser、为空、EddyFrost、王八",
+ "sourceTime": "2026-05-30 17:05:05",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "9110",
+ "messages": [
+ {
+ "time": "2026-05-30 17:04:40",
+ "author": "AstraStarChaser",
+ "content": "地灵殿的觉和弓箭手不是说主动攻击才会上恐惧吗?为什么被动反击也能上恐惧?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:04:57",
+ "author": "为空",
+ "content": "不能啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:05:05",
+ "author": "EddyFrost",
+ "content": "堵来源是不是比较麻烦",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:05:06",
+ "author": "为空",
+ "content": "现在被动反击能上了?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:05:37",
+ "author": "EddyFrost",
+ "content": "不清楚(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:05:38",
+ "author": "王八",
+ "content": "感觉现在的帝幻代码已经是石山了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:05:55",
+ "author": "为空",
+ "content": "觉是2格内有地方单位攻击",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-065",
+ "sourceNumber": "065",
+ "content": "[065] 单位 / 英雄 / 平衡数值 | 2026-05-30 18:30:09 | 命中消息索引: 9356\n2026-05-30 18:29:57 | 剖腹的百香果: 我喜欢找个水多点的图晚点骑士\n2026-05-30 18:29:57 | 风平浪静kk3: 这是要给4级铃仙用的\n* 2026-05-30 18:30:09 | 风平浪静kk3: 给别的收益太低了\n2026-05-30 18:30:28 | 风平浪静kk3: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 弓手也不是那么必要] 不弓箭手集火不了巨人\n2026-05-30 18:30:34 | 剖腹的百香果: 我都基本没点过骑士,纯拿个拆迁的\n2026-05-30 18:30:52 | 风平浪静kk3: 骑士移速快还有连杀\n================================================================================",
+ "source": "QQ群 beta群",
+ "author": "剖腹的百香果、风平浪静kk3",
+ "sourceTime": "2026-05-30 18:30:09",
+ "category": "单位 / 英雄 / 平衡数值",
+ "hitIndexes": "9356",
+ "messages": [
+ {
+ "time": "2026-05-30 18:29:57",
+ "author": "剖腹的百香果",
+ "content": "我喜欢找个水多点的图晚点骑士",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:29:57",
+ "author": "风平浪静kk3",
+ "content": "这是要给4级铃仙用的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:30:09",
+ "author": "风平浪静kk3",
+ "content": "给别的收益太低了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 18:30:28",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 弓手也不是那么必要] 不弓箭手集火不了巨人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:30:34",
+ "author": "剖腹的百香果",
+ "content": "我都基本没点过骑士,纯拿个拆迁的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:30:52",
+ "author": "风平浪静kk3",
+ "content": "骑士移速快还有连杀",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "单位 / 英雄 / 平衡数值"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-066",
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+ "content": "[066] 建筑 / 地图 / 资源机制 | 2026-05-24 00:28:07 | 命中消息索引: 206, 207, 211, 217\n2026-05-24 00:27:33 | 为空: 他说你说的丢\n2026-05-24 00:27:34 | 为空: 对\n* 2026-05-24 00:28:07 | 流光梦: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 原消息] @为空 数值太弱的弊端暴露无遗()\n* 2026-05-24 00:28:20 | 𝕸𝖔𝖐𝖔𝖚: 我说加强机制\n2026-05-24 00:28:28 | 流光梦: 椛椛弱就弱在数值和二级\n2026-05-24 00:28:37 | 𝕸𝖔𝖐𝖔𝖚: 无视zoc无视地形冲进后排自助餐\n2026-05-24 00:28:43 | 𝕸𝖔𝖐𝖔𝖚: 就可以用了\n* 2026-05-24 00:28:48 | 流光梦: 给二级加个加伤或者处决异端回血啥的\n2026-05-24 00:29:00 | 𝕸𝖔𝖐𝖔𝖚: 我们守矢就需要你这样的人才)\n2026-05-24 00:29:01 | 流光梦: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 你是车阶吗? 我觉得我是\n2026-05-24 00:29:23 | 𝕸𝖔𝖐𝖔𝖚: 3速+无视ZOC确实不太车车\n2026-05-24 00:29:24 | 为空: 他爆铺都不熟练\n* 2026-05-24 00:29:57 | 𝕸𝖔𝖐𝖔𝖚: 缺回血是普遍问题我说等通用补强(\n2026-05-24 00:30:11 | 𝕸𝖔𝖐𝖔𝖚: 美铃不缺是因为红魔馆带派)\n2026-05-24 00:30:50 | 𝕸𝖔𝖐𝖔𝖚: 有奶妈打没奶妈,优势在我()\n2026-05-24 00:30:57 | 暂无版本114514: 所以chuchu不是老外么\n2026-05-24 00:30:59 | 𝕸𝖔𝖐𝖔𝖚: 而且还能自回",
+ "source": "QQ群 beta群",
+ "author": "为空、流光梦、𝕸𝖔𝖐𝖔𝖚、暂无版本114514",
+ "sourceTime": "2026-05-24 00:28:07",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "206, 207, 211, 217",
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+ "time": "2026-05-24 00:27:33",
+ "author": "为空",
+ "content": "他说你说的丢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:27:34",
+ "author": "为空",
+ "content": "对",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:28:07",
+ "author": "流光梦",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 原消息] @为空 数值太弱的弊端暴露无遗()",
+ "highlighted": true
+ },
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+ "time": "2026-05-24 00:28:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说加强机制",
+ "highlighted": true
+ },
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+ "time": "2026-05-24 00:28:28",
+ "author": "流光梦",
+ "content": "椛椛弱就弱在数值和二级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:28:37",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "无视zoc无视地形冲进后排自助餐",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:28:43",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "就可以用了",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 00:28:48",
+ "author": "流光梦",
+ "content": "给二级加个加伤或者处决异端回血啥的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:29:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我们守矢就需要你这样的人才)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:29:01",
+ "author": "流光梦",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 原消息] @𝕸𝖔𝖐𝖔𝖚 你是车阶吗? 我觉得我是",
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+ },
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+ "time": "2026-05-24 00:29:23",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "3速+无视ZOC确实不太车车",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 00:29:24",
+ "author": "为空",
+ "content": "他爆铺都不熟练",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 00:29:57",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "缺回血是普遍问题我说等通用补强(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:30:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "美铃不缺是因为红魔馆带派)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:30:50",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "有奶妈打没奶妈,优势在我()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:30:57",
+ "author": "暂无版本114514",
+ "content": "所以chuchu不是老外么",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 00:30:59",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "而且还能自回",
+ "highlighted": false
+ }
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+ "content": "[067] 建筑 / 地图 / 资源机制 | 2026-05-24 02:20:02 | 命中消息索引: 324, 329\n2026-05-24 02:08:18 | 𝕸𝖔𝖐𝖔𝖚: [1]\n2026-05-24 02:19:45 | AstraStarChaser: 别卡地形了\n* 2026-05-24 02:20:02 | 风平浪静kk3: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] 灌溉改成周围有一格水就能拍\n2026-05-24 02:20:08 | AstraStarChaser: 别要水了\n2026-05-24 02:20:19 | 𝕸𝖔𝖐𝖔𝖚: 算上机会成本和复利亏的远不止五块\n2026-05-24 02:20:20 | AstraStarChaser: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] 旱地灌溉仍旧cos白板@风平浪静kk3\n2026-05-24 02:20:42 | 风平浪静kk3: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 原消息] @AstraStarChaser 但都灌溉了不跟水产生联系说不过去吧\n* 2026-05-24 02:20:46 | 𝕸𝖔𝖐𝖔𝖚: 现在灌溉最好使的地方就是cos烧田省10r\n2026-05-24 02:20:54 | AstraStarChaser: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] @风平浪静kk3 地下水\n2026-05-24 02:21:08 | 风平浪静kk3: 你怎么不说井水呢\n2026-05-24 02:21:25 | 𝕸𝖔𝖐𝖔𝖚: 就是灌溉无视地形一回合浇俩田都比不过庭院\n2026-05-24 02:21:28 | 风平浪静kk3: 算了,我先睡觉",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、AstraStarChaser、风平浪静kk3",
+ "sourceTime": "2026-05-24 02:20:02",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "324, 329",
+ "messages": [
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+ "time": "2026-05-24 02:08:18",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:19:45",
+ "author": "AstraStarChaser",
+ "content": "别卡地形了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:20:02",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] 灌溉改成周围有一格水就能拍",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 02:20:08",
+ "author": "AstraStarChaser",
+ "content": "别要水了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:20:19",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "算上机会成本和复利亏的远不止五块",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:20:20",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] 旱地灌溉仍旧cos白板@风平浪静kk3",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:20:42",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 原消息] @AstraStarChaser 但都灌溉了不跟水产生联系说不过去吧",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 02:20:46",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "现在灌溉最好使的地方就是cos烧田省10r",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 02:20:54",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] @风平浪静kk3 地下水",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:21:08",
+ "author": "风平浪静kk3",
+ "content": "你怎么不说井水呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:21:25",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "就是灌溉无视地形一回合浇俩田都比不过庭院",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:21:28",
+ "author": "风平浪静kk3",
+ "content": "算了,我先睡觉",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-068",
+ "sourceNumber": "068",
+ "content": "[068] 建筑 / 地图 / 资源机制 | 2026-05-24 02:24:13 | 命中消息索引: 351\n2026-05-24 02:23:35 | 风平浪静kk3: 猜你在找:勘探所\n2026-05-24 02:23:57 | 𝕸𝖔𝖐𝖔𝖚: 灌溉本身不限数量限条件还是有点意思)\n* 2026-05-24 02:24:13 | 风平浪静kk3: 我说加个水井cos一下勘探所,水井上能造灌溉设施好了\n2026-05-24 02:24:22 | AstraStarChaser: 但一个城就3*3,一个8块地,塞一个灌溉就不少了\n2026-05-24 02:24:29 | 𝕸𝖔𝖐𝖔𝖚: [1]\n2026-05-24 02:31:56 | 风平浪静kk3: [1]\n2026-05-24 02:33:04 | 风平浪静kk3: [1]",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、𝕸𝖔𝖐𝖔𝖚、AstraStarChaser",
+ "sourceTime": "2026-05-24 02:24:13",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "351",
+ "messages": [
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+ "time": "2026-05-24 02:23:35",
+ "author": "风平浪静kk3",
+ "content": "猜你在找:勘探所",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:23:57",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "灌溉本身不限数量限条件还是有点意思)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:24:13",
+ "author": "风平浪静kk3",
+ "content": "我说加个水井cos一下勘探所,水井上能造灌溉设施好了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 02:24:22",
+ "author": "AstraStarChaser",
+ "content": "但一个城就3*3,一个8块地,塞一个灌溉就不少了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 02:24:29",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[1]",
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+ "time": "2026-05-24 02:31:56",
+ "author": "风平浪静kk3",
+ "content": "[1]",
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+ "time": "2026-05-24 02:33:04",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
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+ "tags": [
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+ },
+ {
+ "id": "raw-069",
+ "sourceNumber": "069",
+ "content": "[069] 建筑 / 地图 / 资源机制 | 2026-05-24 23:44:12 | 命中消息索引: 462\n2026-05-24 23:41:39 | AstraStarChaser: 4级苗一出来我咲夜就很难活了\n2026-05-24 23:42:29 | AstraStarChaser: 红魔馆基本就这两套,谷仓开转蕾咲小恶魔,或者骑兵开转咲芙\n* 2026-05-24 23:44:12 | AstraStarChaser: 要塞缺上限,敌人的火力是逐渐增加的,但要塞提供的防御是有限的\n2026-05-24 23:44:23 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 原消息] 我受不了这个击杀敌方英雄了\n2026-05-24 23:45:08 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] @风平浪静kk3 还有标准局\n2026-05-24 23:45:09 | 𝕸𝖔𝖐𝖔𝖚: [1]",
+ "source": "QQ群 beta群",
+ "author": "AstraStarChaser、流光梦、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-24 23:44:12",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "462",
+ "messages": [
+ {
+ "time": "2026-05-24 23:41:39",
+ "author": "AstraStarChaser",
+ "content": "4级苗一出来我咲夜就很难活了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:42:29",
+ "author": "AstraStarChaser",
+ "content": "红魔馆基本就这两套,谷仓开转蕾咲小恶魔,或者骑兵开转咲芙",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:44:12",
+ "author": "AstraStarChaser",
+ "content": "要塞缺上限,敌人的火力是逐渐增加的,但要塞提供的防御是有限的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 23:44:23",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 原消息] 我受不了这个击杀敌方英雄了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:45:08",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 原消息] @风平浪静kk3 还有标准局",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 23:45:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[1]",
+ "highlighted": false
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+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
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+ "createdAt": 1780306931297,
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+ {
+ "id": "raw-070",
+ "sourceNumber": "070",
+ "content": "[070] 建筑 / 地图 / 资源机制 | 2026-05-26 00:08:01 | 命中消息索引: 526, 534, 538, 542, 546, 548\n2026-05-26 00:07:57 | 動不了的大魔法使: 一阶段纯探视野\n2026-05-26 00:08:00 | 動不了的大魔法使: 掩护英雄\n* 2026-05-26 00:08:01 | 爱丽丝小猫咪: 我说加强区\n2026-05-26 00:08:06 | 爱丽丝小猫咪: 狗头\n2026-05-26 00:08:13 | 暂无版本114514: 那我换个词(\n2026-05-26 00:08:14 | 動不了的大魔法使: 反正全家就指望那两个英雄了\n2026-05-26 00:08:23 | 動不了的大魔法使: 其他人都没有独立作战\n2026-05-26 00:08:25 | 動不了的大魔法使: 能力\n2026-05-26 00:08:26 | 爱丽丝小猫咪: [回复 u_3BWfcfrELxk12KjI0daoxA: 反正全家就指望那两个英雄了] @動不了的大魔法使 咲夜和谁\n* 2026-05-26 00:08:26 | 暂无版本114514: 调整小恶魔\n2026-05-26 00:08:32 | 動不了的大魔法使: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @動不了的大魔法使 咲夜和谁] @爱丽丝小猫咪 看情况\n2026-05-26 00:08:40 | 動不了的大魔法使: [1]\n2026-05-26 00:08:47 | 動不了的大魔法使: 可以是蕾米也可以是芙兰\n* 2026-05-26 00:08:52 | 爱丽丝小猫咪: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 调整小恶魔] @Bloo 一阶段降低一点防御反而可能是加强\n2026-05-26 00:08:57 | 爱丽丝小猫咪: 更容易进二阶段\n2026-05-26 00:09:06 | 王八: 红魔全家都有上场机会已经很不错了\n* 2026-05-26 00:09:08 | 暂无版本114514: 那为啥不直接加个自裁呢(\n2026-05-26 00:09:15 | 王八: 看看妹红吧(\n2026-05-26 00:09:26 | 爱丽丝小猫咪: [1]\n2026-05-26 00:09:34 | 爱丽丝小猫咪: asc好几次一堆一级小恶魔卡在我要塞城十来回合\n* 2026-05-26 00:09:35 | 動不了的大魔法使: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @Bloo 一阶段降低一点防御反而可能是加强] @爱丽丝小猫咪 那不能肆无忌惮探视野设传送点了\n* 2026-05-26 00:09:45 | 爱丽丝小猫咪: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 那为啥不直接加个自裁呢(] @Bloo 这个太阴了\n2026-05-26 00:09:54 | 爱丽丝小猫咪: 而且现在给别人送血其实也算自裁\n2026-05-26 00:09:58 | 王八: 小恶魔进了二阶段反而更危险\n2026-05-26 00:10:08 | 爱丽丝小猫咪: 现在问题是",
+ "source": "QQ群 beta群",
+ "author": "動不了的大魔法使、爱丽丝小猫咪、暂无版本114514、王八",
+ "sourceTime": "2026-05-26 00:08:01",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "526, 534, 538, 542, 546, 548",
+ "messages": [
+ {
+ "time": "2026-05-26 00:07:57",
+ "author": "動不了的大魔法使",
+ "content": "一阶段纯探视野",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:00",
+ "author": "動不了的大魔法使",
+ "content": "掩护英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:01",
+ "author": "爱丽丝小猫咪",
+ "content": "我说加强区",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:08:06",
+ "author": "爱丽丝小猫咪",
+ "content": "狗头",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:13",
+ "author": "暂无版本114514",
+ "content": "那我换个词(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:14",
+ "author": "動不了的大魔法使",
+ "content": "反正全家就指望那两个英雄了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:23",
+ "author": "動不了的大魔法使",
+ "content": "其他人都没有独立作战",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:25",
+ "author": "動不了的大魔法使",
+ "content": "能力",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:26",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 反正全家就指望那两个英雄了] @動不了的大魔法使 咲夜和谁",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:26",
+ "author": "暂无版本114514",
+ "content": "调整小恶魔",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:08:32",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @動不了的大魔法使 咲夜和谁] @爱丽丝小猫咪 看情况",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:40",
+ "author": "動不了的大魔法使",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:47",
+ "author": "動不了的大魔法使",
+ "content": "可以是蕾米也可以是芙兰",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:08:52",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 调整小恶魔] @Bloo 一阶段降低一点防御反而可能是加强",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:08:57",
+ "author": "爱丽丝小猫咪",
+ "content": "更容易进二阶段",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:09:06",
+ "author": "王八",
+ "content": "红魔全家都有上场机会已经很不错了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:09:08",
+ "author": "暂无版本114514",
+ "content": "那为啥不直接加个自裁呢(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:09:15",
+ "author": "王八",
+ "content": "看看妹红吧(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:09:26",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:09:34",
+ "author": "爱丽丝小猫咪",
+ "content": "asc好几次一堆一级小恶魔卡在我要塞城十来回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:09:35",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @Bloo 一阶段降低一点防御反而可能是加强] @爱丽丝小猫咪 那不能肆无忌惮探视野设传送点了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:09:45",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 那为啥不直接加个自裁呢(] @Bloo 这个太阴了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:09:54",
+ "author": "爱丽丝小猫咪",
+ "content": "而且现在给别人送血其实也算自裁",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:09:58",
+ "author": "王八",
+ "content": "小恶魔进了二阶段反而更危险",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:10:08",
+ "author": "爱丽丝小猫咪",
+ "content": "现在问题是",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-071",
+ "sourceNumber": "071",
+ "content": "[071] 建筑 / 地图 / 资源机制 | 2026-05-26 00:18:18 | 命中消息索引: 604\n2026-05-26 00:17:49 | 为空: 那么没有了文化值你又是什么\n2026-05-26 00:18:17 | 红牢馆头子红月(加强红魔馆!!!): 文化值是给英雄做限制器的(\n* 2026-05-26 00:18:18 | 正在寻找卡里斯马的蕾米: 文化值最好和科技树一样也有文化树的\n2026-05-26 00:18:36 | 为空: 其实我想说的问题是\n2026-05-26 00:18:46 | 为空: 已知将要在博丽后进行大改\n2026-05-26 00:18:55 | 動不了的大魔法使: 你把文化值该叫信仰值,我都不觉得突兀\n2026-05-26 00:18:55 | 暂无版本114514: 但限制英雄不一定要靠文化值",
+ "source": "QQ群 beta群",
+ "author": "为空、红牢馆头子红月(加强红魔馆!!!)、正在寻找卡里斯马的蕾米、動不了的大魔法使、暂无版本114514",
+ "sourceTime": "2026-05-26 00:18:18",
+ "category": "建筑 / 地图 / 资源机制",
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+ {
+ "time": "2026-05-26 00:17:49",
+ "author": "为空",
+ "content": "那么没有了文化值你又是什么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:18:17",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "文化值是给英雄做限制器的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:18:18",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "文化值最好和科技树一样也有文化树的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:18:36",
+ "author": "为空",
+ "content": "其实我想说的问题是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:18:46",
+ "author": "为空",
+ "content": "已知将要在博丽后进行大改",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:18:55",
+ "author": "動不了的大魔法使",
+ "content": "你把文化值该叫信仰值,我都不觉得突兀",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:18:55",
+ "author": "暂无版本114514",
+ "content": "但限制英雄不一定要靠文化值",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-072",
+ "sourceNumber": "072",
+ "content": "[072] 建筑 / 地图 / 资源机制 | 2026-05-26 00:25:04 | 命中消息索引: 639\n2026-05-26 00:24:34 | 剖腹的百香果: 回本再久的我觉得就顶不住了\n2026-05-26 00:24:38 | 王八: 如果文化可以改叫信仰值\n* 2026-05-26 00:25:04 | 王八: 能不能让城市的剩余人口来按一定比例产出信仰\n2026-05-26 00:25:14 | 暂无版本114514: 但后期钱溢出的话就能造文化值了\n2026-05-26 00:25:25 | 暂无版本114514: 我想想钱会溢出么\n2026-05-26 00:25:30 | 動不了的大魔法使: 我想想钱会溢出么\n2026-05-26 00:25:35 | 为空: 我想想钱会溢出么",
+ "source": "QQ群 beta群",
+ "author": "剖腹的百香果、王八、暂无版本114514、動不了的大魔法使、为空",
+ "sourceTime": "2026-05-26 00:25:04",
+ "category": "建筑 / 地图 / 资源机制",
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+ "time": "2026-05-26 00:24:34",
+ "author": "剖腹的百香果",
+ "content": "回本再久的我觉得就顶不住了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:24:38",
+ "author": "王八",
+ "content": "如果文化可以改叫信仰值",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:25:04",
+ "author": "王八",
+ "content": "能不能让城市的剩余人口来按一定比例产出信仰",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:25:14",
+ "author": "暂无版本114514",
+ "content": "但后期钱溢出的话就能造文化值了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:25:25",
+ "author": "暂无版本114514",
+ "content": "我想想钱会溢出么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:25:30",
+ "author": "動不了的大魔法使",
+ "content": "我想想钱会溢出么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:25:35",
+ "author": "为空",
+ "content": "我想想钱会溢出么",
+ "highlighted": false
+ }
+ ],
+ "tags": [
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+ ],
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+ },
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+ "id": "raw-073",
+ "sourceNumber": "073",
+ "content": "[073] 建筑 / 地图 / 资源机制 | 2026-05-26 00:27:18 | 命中消息索引: 658\n2026-05-26 00:27:11 | 王八: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 如果文化可以改叫信仰值] 所以这个怎么样\n2026-05-26 00:27:11 | 正在寻找卡里斯马的蕾米: 文化区域(\n* 2026-05-26 00:27:18 | 王八: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 能不能让城市的剩余人口来按一定比例产出信仰]\n2026-05-26 00:27:44 | 正在寻找卡里斯马的蕾米: 剩余人口不如绑城市等级\n2026-05-26 00:27:45 | 暂无版本114514: 有点意思\n2026-05-26 00:27:45 | 王八: 鼓励升城也限制爆兵\n2026-05-26 00:27:58 | 爱丽丝小猫咪: 文化,雕像吗",
+ "source": "QQ群 beta群",
+ "author": "王八、正在寻找卡里斯马的蕾米、暂无版本114514、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 00:27:18",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "658",
+ "messages": [
+ {
+ "time": "2026-05-26 00:27:11",
+ "author": "王八",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 如果文化可以改叫信仰值] 所以这个怎么样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:27:11",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "文化区域(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:27:18",
+ "author": "王八",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 能不能让城市的剩余人口来按一定比例产出信仰]",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:27:44",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "剩余人口不如绑城市等级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:27:45",
+ "author": "暂无版本114514",
+ "content": "有点意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:27:45",
+ "author": "王八",
+ "content": "鼓励升城也限制爆兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:27:58",
+ "author": "爱丽丝小猫咪",
+ "content": "文化,雕像吗",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-074",
+ "sourceNumber": "074",
+ "content": "[074] 建筑 / 地图 / 资源机制 | 2026-05-26 00:49:39 | 命中消息索引: 879\n2026-05-26 00:49:31 | 王八: 变相消耗文化值了\n2026-05-26 00:49:31 | 为空: 马阶:\n* 2026-05-26 00:49:39 | 暂无版本114514: 反正现在游戏最大的问题就是\n2026-05-26 00:49:44 | 暂无版本114514: lv4太超模\n2026-05-26 00:49:53 | 为空: 那恋这种怎么算\n2026-05-26 00:49:57 | 为空: 还有芙兰",
+ "source": "QQ群 beta群",
+ "author": "王八、为空、暂无版本114514",
+ "sourceTime": "2026-05-26 00:49:39",
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+ "hitIndexes": "879",
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+ "time": "2026-05-26 00:49:31",
+ "author": "王八",
+ "content": "变相消耗文化值了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:49:31",
+ "author": "为空",
+ "content": "马阶:",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:49:39",
+ "author": "暂无版本114514",
+ "content": "反正现在游戏最大的问题就是",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:49:44",
+ "author": "暂无版本114514",
+ "content": "lv4太超模",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:49:53",
+ "author": "为空",
+ "content": "那恋这种怎么算",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:49:57",
+ "author": "为空",
+ "content": "还有芙兰",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-075",
+ "sourceNumber": "075",
+ "content": "[075] 建筑 / 地图 / 资源机制 | 2026-05-26 00:55:56 | 命中消息索引: 965, 971\n2026-05-26 00:55:49 | 爱丽丝小猫咪: 一路吃到早苗和文文都吃完\n2026-05-26 00:55:55 | 爱丽丝小猫咪: 兑\n* 2026-05-26 00:55:56 | AstraStarChaser: 可以考虑给兵种出升级,加一些基础数值\n2026-05-26 00:56:03 | 王八: lv4作为终结游戏的手段我觉得其实还能接受\n2026-05-26 00:56:07 | AstraStarChaser: 可以到后面用文化值升级\n2026-05-26 00:56:11 | 爱丽丝小猫咪: 现在这种三杀升级还是太难了\n2026-05-26 00:56:14 | 爱丽丝小猫咪: 兑!\n2026-05-26 00:56:23 | 爱丽丝小猫咪: 士兵:我变得更有文化了\n* 2026-05-26 00:56:27 | 王八: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 可以考虑给兵种出升级,加一些基础数值] @AstraStarChaser 这个可以考虑加个兵种花钱转换\n2026-05-26 00:56:37 | AstraStarChaser: 那升级纯加5上限并回满血太幽默了\n2026-05-26 00:56:42 | 正在寻找卡里斯马的蕾米: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 这样太模版了] @王八 你说的很对,帝国时代和文明六英雄同质化就很严重,但是如果不限制游戏策略会过于偏向英雄\n2026-05-26 00:56:42 | 王八: 比如棒子补7块钱变骑士",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、AstraStarChaser、王八、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-26 00:55:56",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "965, 971",
+ "messages": [
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+ "time": "2026-05-26 00:55:49",
+ "author": "爱丽丝小猫咪",
+ "content": "一路吃到早苗和文文都吃完",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:55:55",
+ "author": "爱丽丝小猫咪",
+ "content": "兑",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:55:56",
+ "author": "AstraStarChaser",
+ "content": "可以考虑给兵种出升级,加一些基础数值",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:56:03",
+ "author": "王八",
+ "content": "lv4作为终结游戏的手段我觉得其实还能接受",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:07",
+ "author": "AstraStarChaser",
+ "content": "可以到后面用文化值升级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:11",
+ "author": "爱丽丝小猫咪",
+ "content": "现在这种三杀升级还是太难了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:14",
+ "author": "爱丽丝小猫咪",
+ "content": "兑!",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:23",
+ "author": "爱丽丝小猫咪",
+ "content": "士兵:我变得更有文化了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:27",
+ "author": "王八",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 可以考虑给兵种出升级,加一些基础数值] @AstraStarChaser 这个可以考虑加个兵种花钱转换",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:56:37",
+ "author": "AstraStarChaser",
+ "content": "那升级纯加5上限并回满血太幽默了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:42",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 这样太模版了] @王八 你说的很对,帝国时代和文明六英雄同质化就很严重,但是如果不限制游戏策略会过于偏向英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:56:42",
+ "author": "王八",
+ "content": "比如棒子补7块钱变骑士",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-076",
+ "sourceNumber": "076",
+ "content": "[076] 建筑 / 地图 / 资源机制 | 2026-05-26 00:57:42 | 命中消息索引: 990, 992\n2026-05-26 00:57:32 | 王八: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 比如棒子补7块钱变骑士] 然后这个算文化购买的一项机制\n2026-05-26 00:57:34 | 为空: 是不是该设定在范围内还是范围外\n* 2026-05-26 00:57:42 | 王八: 给文化值再加个用处\n2026-05-26 00:57:43 | 为空: 就像船出海不能再变\n* 2026-05-26 00:57:48 | AstraStarChaser: 额外提一些属性是最好的\n2026-05-26 00:58:14 | 爱丽丝小猫咪: 对了\n2026-05-26 00:58:20 | 王八: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 是不是该设定在范围内还是范围外] @为空 肯定只能是在自己家啊\n2026-05-26 00:58:31 | 为空: 还有补完之后\n2026-05-26 00:58:34 | 爱丽丝小猫咪: 这种算是小改动",
+ "source": "QQ群 beta群",
+ "author": "王八、为空、AstraStarChaser、爱丽丝小猫咪",
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+ "time": "2026-05-26 00:57:32",
+ "author": "王八",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 比如棒子补7块钱变骑士] 然后这个算文化购买的一项机制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:57:34",
+ "author": "为空",
+ "content": "是不是该设定在范围内还是范围外",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:57:42",
+ "author": "王八",
+ "content": "给文化值再加个用处",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:57:43",
+ "author": "为空",
+ "content": "就像船出海不能再变",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:57:48",
+ "author": "AstraStarChaser",
+ "content": "额外提一些属性是最好的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:58:14",
+ "author": "爱丽丝小猫咪",
+ "content": "对了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:58:20",
+ "author": "王八",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 是不是该设定在范围内还是范围外] @为空 肯定只能是在自己家啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:58:31",
+ "author": "为空",
+ "content": "还有补完之后",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:58:34",
+ "author": "爱丽丝小猫咪",
+ "content": "这种算是小改动",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
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+ "content": "[077] 建筑 / 地图 / 资源机制 | 2026-05-26 00:59:04 | 命中消息索引: 1006, 1015, 1022, 1023\n2026-05-26 00:58:58 | 为空: 那在自家又利好防守反击了\n2026-05-26 00:58:58 | 爱丽丝小猫咪: 直接一举两得\n* 2026-05-26 00:59:04 | AstraStarChaser: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 是这回合有行动点就能动] @为空 限制强度的话可以改成类似于恢复的定位\n2026-05-26 00:59:08 | 为空: 盾兵直接变个剑士出城\n2026-05-26 00:59:16 | 为空: 人均酒馆开磨\n2026-05-26 00:59:17 | 红牢馆头子红月(加强红魔馆!!!): 要限制吧,不然我可以炮盾互相转化了(\n2026-05-26 00:59:18 | 王八: 如果有消耗文化值给城市范围内单位加行动的功能\n2026-05-26 00:59:20 | 爱丽丝小猫咪: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 那在自家又利好防守反击了] @为空 可以规定升级会拖一回合\n2026-05-26 00:59:23 | 为空: 要么就出不去\n2026-05-26 00:59:25 | 为空: 如果拖一回合\n2026-05-26 00:59:25 | 王八: 那就不给行动力\n* 2026-05-26 00:59:26 | 剖腹的百香果: 兵种克制有点问题感觉,三防特色巨人搞得只有地灵殿巨人有实际反马功能\n2026-05-26 00:59:29 | 爱丽丝小猫咪: 而且兵种变化不能跨度太大\n2026-05-26 00:59:30 | 为空: 那我为什么不直接出骑兵\n2026-05-26 00:59:32 | 王八: 反之就给\n2026-05-26 00:59:33 | 为空: 还要变一下\n2026-05-26 00:59:39 | 为空: 还多花钱\n2026-05-26 00:59:47 | 爱丽丝小猫咪: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 还要变一下] @为空 保留你之前的升级进度啊\n* 2026-05-26 00:59:50 | 暂无版本114514: [回复 u_voSWgcU8qvW4eAOe32OJJg: 兵种克制有点问题感觉,三防特色巨人搞得只有地灵殿巨人有实际反马功能] 定位问题\n* 2026-05-26 00:59:53 | 爱丽丝小猫咪: 要优化兵种升级忘了吗\n2026-05-26 00:59:57 | 王八: 这个是为了过渡考虑吧\n2026-05-26 00:59:59 | AstraStarChaser: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 那我为什么不直接出骑兵] 有位置限制\n2026-05-26 01:00:01 | 爱丽丝小猫咪: 老兵,不是说说而已\n2026-05-26 01:00:02 | 暂无版本114514: 巨人不一定是本家巨人定位了",
+ "source": "QQ群 beta群",
+ "author": "为空、爱丽丝小猫咪、AstraStarChaser、红牢馆头子红月(加强红魔馆!!!)、王八、剖腹的百香果",
+ "sourceTime": "2026-05-26 00:59:04",
+ "category": "建筑 / 地图 / 资源机制",
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+ "time": "2026-05-26 00:58:58",
+ "author": "为空",
+ "content": "那在自家又利好防守反击了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:58:58",
+ "author": "爱丽丝小猫咪",
+ "content": "直接一举两得",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:04",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 是这回合有行动点就能动] @为空 限制强度的话可以改成类似于恢复的定位",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:59:08",
+ "author": "为空",
+ "content": "盾兵直接变个剑士出城",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:16",
+ "author": "为空",
+ "content": "人均酒馆开磨",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:17",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "要限制吧,不然我可以炮盾互相转化了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:18",
+ "author": "王八",
+ "content": "如果有消耗文化值给城市范围内单位加行动的功能",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:20",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 那在自家又利好防守反击了] @为空 可以规定升级会拖一回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:23",
+ "author": "为空",
+ "content": "要么就出不去",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:25",
+ "author": "为空",
+ "content": "如果拖一回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:25",
+ "author": "王八",
+ "content": "那就不给行动力",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:26",
+ "author": "剖腹的百香果",
+ "content": "兵种克制有点问题感觉,三防特色巨人搞得只有地灵殿巨人有实际反马功能",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:59:29",
+ "author": "爱丽丝小猫咪",
+ "content": "而且兵种变化不能跨度太大",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:30",
+ "author": "为空",
+ "content": "那我为什么不直接出骑兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:32",
+ "author": "王八",
+ "content": "反之就给",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:33",
+ "author": "为空",
+ "content": "还要变一下",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:39",
+ "author": "为空",
+ "content": "还多花钱",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:47",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 还要变一下] @为空 保留你之前的升级进度啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:59:50",
+ "author": "暂无版本114514",
+ "content": "[回复 u_voSWgcU8qvW4eAOe32OJJg: 兵种克制有点问题感觉,三防特色巨人搞得只有地灵殿巨人有实际反马功能] 定位问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:59:53",
+ "author": "爱丽丝小猫咪",
+ "content": "要优化兵种升级忘了吗",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 00:59:57",
+ "author": "王八",
+ "content": "这个是为了过渡考虑吧",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 00:59:59",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 那我为什么不直接出骑兵] 有位置限制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:00:01",
+ "author": "爱丽丝小猫咪",
+ "content": "老兵,不是说说而已",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:00:02",
+ "author": "暂无版本114514",
+ "content": "巨人不一定是本家巨人定位了",
+ "highlighted": false
+ }
+ ],
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+ "建筑 / 地图 / 资源机制"
+ ],
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+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、AstraStarChaser",
+ "sourceTime": "2026-05-26 01:28:01",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "1415, 1418",
+ "messages": [
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+ "time": "2026-05-26 01:27:57",
+ "author": "暂无版本114514",
+ "content": "首先文化值 依旧世界难题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:28:01",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你给小兵加强到轻易能和英雄分庭抗礼的程度,那晋升前的小兵不得被晋升后的轻易踢死",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:28:07",
+ "author": "爱丽丝小猫咪",
+ "content": "这里汇聚了整个帝国幻想乡最务实的一批人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:28:17",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 关键是lv4对小兵压制力太大了] @华柚 应该在这",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:28:17",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 你给小兵加强到轻易能和英雄分庭抗礼的程度,那晋升前的小兵不得被晋升后的轻易踢死] @𝕸𝖔𝖐𝖔𝖚 肯定不是和英雄分庭抗礼啊",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 01:28:25",
+ "author": "暂无版本114514",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:28:33",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "那不还是不中",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
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+ },
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+ "id": "raw-079",
+ "sourceNumber": "079",
+ "content": "[079] 建筑 / 地图 / 资源机制 | 2026-05-26 01:29:43 | 命中消息索引: 1436\n2026-05-26 01:29:39 | 为空: 难道不强力吗\n2026-05-26 01:29:40 | 暂无版本114514: 以后新出的lv4呢\n* 2026-05-26 01:29:43 | 正在寻找卡里斯马的蕾米: 我觉得二级庭院港口保护区建筑也是个问题吧\n2026-05-26 01:29:54 | 暂无版本114514: 雪糕总会搞超模的(\n2026-05-26 01:29:55 | 爱丽丝小猫咪: [回复 u_-elVKPBa7jeLqoRvC1tFbg: 哦原来是后期] @华柚 前期也就棒子,弓箭手, 小马\n2026-05-26 01:29:56 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 以后新出的lv4呢] @Bloo 这就开始讨论还没出的博丽帝国了吗?不至于吧...\n2026-05-26 01:29:59 | 𝕸𝖔𝖐𝖔𝖚: 蕾米红雾批发和小兵相性很好的",
+ "source": "QQ群 beta群",
+ "author": "为空、暂无版本114514、正在寻找卡里斯马的蕾米、爱丽丝小猫咪、AstraStarChaser、𝕸𝖔𝖐𝖔𝖚",
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+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "1436",
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+ "time": "2026-05-26 01:29:39",
+ "author": "为空",
+ "content": "难道不强力吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:29:40",
+ "author": "暂无版本114514",
+ "content": "以后新出的lv4呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:29:43",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "我觉得二级庭院港口保护区建筑也是个问题吧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:29:54",
+ "author": "暂无版本114514",
+ "content": "雪糕总会搞超模的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:29:55",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_-elVKPBa7jeLqoRvC1tFbg: 哦原来是后期] @华柚 前期也就棒子,弓箭手, 小马",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:29:56",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 以后新出的lv4呢] @Bloo 这就开始讨论还没出的博丽帝国了吗?不至于吧...",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:29:59",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "蕾米红雾批发和小兵相性很好的",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
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+ "createdAt": 1780306931297,
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+ "author": "王八",
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+ "author": "爱丽丝小猫咪",
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+ "author": "风平浪静kk3",
+ "content": "动底层逻辑是个危险的动作",
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "改了就是要推倒整个数值模型了",
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+ "author": "爱丽丝小猫咪",
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
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+ "author": "风平浪静kk3",
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+ "author": "爱丽丝小猫咪",
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+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、王八、爱慕织姬official、风平浪静kk3",
+ "sourceTime": "2026-05-26 09:43:51",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2364",
+ "messages": [
+ {
+ "time": "2026-05-26 09:43:44",
+ "author": "爱丽丝小猫咪",
+ "content": "那也没招",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:43:49",
+ "author": "王八",
+ "content": "有点代价不正常嘛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:43:51",
+ "author": "爱慕织姬official",
+ "content": "你这就是专门为了加强炮兵设计的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:43:55",
+ "author": "爱慕织姬official",
+ "content": "没有意义",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:43:56",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 三射程高伤害] @王八 又不是直接射击了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:43:58",
+ "author": "王八",
+ "content": "还想怎么强",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:44:04",
+ "author": "风平浪静kk3",
+ "content": "我说拔插兵营13块出个炮兵",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-086",
+ "sourceNumber": "086",
+ "content": "[086] 建筑 / 地图 / 资源机制 | 2026-05-26 09:56:03 | 命中消息索引: 2492, 2493, 2497\n2026-05-26 09:55:59 | 王八: 奶太泛滥不好\n* 2026-05-26 09:56:03 | 爱慕织姬official: 因为太强了\n* 2026-05-26 09:56:04 | 风平浪静kk3: 改成单奶,一次奶5,可以移动治疗就好了\n2026-05-26 09:56:11 | 爱丽丝小猫咪: 可以学者加的少一点\n2026-05-26 09:56:12 | 爱慕织姬official: 所以不可能给的泛滥\n2026-05-26 09:56:14 | 𝕸𝖔𝖐𝖔𝖚: 小恶魔: ?\n* 2026-05-26 09:56:16 | 爱丽丝小猫咪: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 改成单奶,一次奶5,可以移动治疗就好了] @风平浪静kk3 奶5太强了\n2026-05-26 09:56:21 | 王八: 我说小兵的话要么送掉要么直接解散再买一个就是\n2026-05-26 09:56:26 | 风平浪静kk3: 你再看看造价呢\n2026-05-26 09:56:32 | 爱丽丝小猫咪: 小恶魔香奶还要自己扣血\n2026-05-26 09:56:33 | 风平浪静kk3: 这是个t3科技",
+ "source": "QQ群 beta群",
+ "author": "王八、爱慕织姬official、风平浪静kk3、爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 09:56:03",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2492, 2493, 2497",
+ "messages": [
+ {
+ "time": "2026-05-26 09:55:59",
+ "author": "王八",
+ "content": "奶太泛滥不好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:03",
+ "author": "爱慕织姬official",
+ "content": "因为太强了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:56:04",
+ "author": "风平浪静kk3",
+ "content": "改成单奶,一次奶5,可以移动治疗就好了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:56:11",
+ "author": "爱丽丝小猫咪",
+ "content": "可以学者加的少一点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:12",
+ "author": "爱慕织姬official",
+ "content": "所以不可能给的泛滥",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:14",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "小恶魔: ?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:16",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 改成单奶,一次奶5,可以移动治疗就好了] @风平浪静kk3 奶5太强了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:56:21",
+ "author": "王八",
+ "content": "我说小兵的话要么送掉要么直接解散再买一个就是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:26",
+ "author": "风平浪静kk3",
+ "content": "你再看看造价呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:32",
+ "author": "爱丽丝小猫咪",
+ "content": "小恶魔香奶还要自己扣血",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:56:33",
+ "author": "风平浪静kk3",
+ "content": "这是个t3科技",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-087",
+ "sourceNumber": "087",
+ "content": "[087] 建筑 / 地图 / 资源机制 | 2026-05-26 10:04:41 | 命中消息索引: 2610, 2614, 2623\n2026-05-26 10:04:38 | 𝕸𝖔𝖐𝖔𝖚: [1]\n2026-05-26 10:04:39 | 爱慕织姬official: 要做文章也是改复活机制\n* 2026-05-26 10:04:41 | 风平浪静kk3: 只要复活快数值低不是问题\n2026-05-26 10:04:48 | 𝕸𝖔𝖐𝖔𝖚: 等不及要看妹红美铃更衣室大战\n2026-05-26 10:04:48 | 蓬牢山头子bot: 我当时的理念是觉得妹红英改师个大运()\n2026-05-26 10:04:50 | 爱丽丝小猫咪: 但是一回合秒复活有点阴\n* 2026-05-26 10:04:52 | 爱慕织姬official: 加强火或者加强复活机制\n2026-05-26 10:04:56 | 爱丽丝小猫咪: 应该至少要两回合\n2026-05-26 10:04:57 | 王八: 妹红复活后其实也不差\n2026-05-26 10:05:01 | 爱丽丝小猫咪: 还有一定限制\n2026-05-26 10:05:03 | 王八: 就是没法复活(\n2026-05-26 10:05:15 | 爱慕织姬official: 所以我上面那个\n2026-05-26 10:05:26 | 爱慕织姬official: 几级妹红就掉落几个火\n2026-05-26 10:05:35 | 爱慕织姬official: 火带溅射\n2026-05-26 10:05:40 | 𝕸𝖔𝖐𝖔𝖚: 面板弱点赖着不死就行\n* 2026-05-26 10:05:45 | 王八: 火改成类似精微身差不多就可以\n2026-05-26 10:05:53 | 王八: 但是要削一点机制\n2026-05-26 10:05:54 | 蓬牢山头子bot: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 几级妹红就掉落几个火] @爱慕织姬official 4重存在也干了\n2026-05-26 10:05:57 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是一回合秒复活有点阴] @爱丽丝小猫咪 我想的是看投入资源\n2026-05-26 10:06:00 | 𝕸𝖔𝖐𝖔𝖚: 一直赖前线",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、爱慕织姬official、风平浪静kk3、蓬牢山头子bot、爱丽丝小猫咪、王八",
+ "sourceTime": "2026-05-26 10:04:41",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2610, 2614, 2623",
+ "messages": [
+ {
+ "time": "2026-05-26 10:04:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:39",
+ "author": "爱慕织姬official",
+ "content": "要做文章也是改复活机制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:41",
+ "author": "风平浪静kk3",
+ "content": "只要复活快数值低不是问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:04:48",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "等不及要看妹红美铃更衣室大战",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:48",
+ "author": "蓬牢山头子bot",
+ "content": "我当时的理念是觉得妹红英改师个大运()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:50",
+ "author": "爱丽丝小猫咪",
+ "content": "但是一回合秒复活有点阴",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:52",
+ "author": "爱慕织姬official",
+ "content": "加强火或者加强复活机制",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:04:56",
+ "author": "爱丽丝小猫咪",
+ "content": "应该至少要两回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:57",
+ "author": "王八",
+ "content": "妹红复活后其实也不差",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:01",
+ "author": "爱丽丝小猫咪",
+ "content": "还有一定限制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:03",
+ "author": "王八",
+ "content": "就是没法复活(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:15",
+ "author": "爱慕织姬official",
+ "content": "所以我上面那个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:26",
+ "author": "爱慕织姬official",
+ "content": "几级妹红就掉落几个火",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:35",
+ "author": "爱慕织姬official",
+ "content": "火带溅射",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:40",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "面板弱点赖着不死就行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:45",
+ "author": "王八",
+ "content": "火改成类似精微身差不多就可以",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:05:53",
+ "author": "王八",
+ "content": "但是要削一点机制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:54",
+ "author": "蓬牢山头子bot",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 几级妹红就掉落几个火] @爱慕织姬official 4重存在也干了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:05:57",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是一回合秒复活有点阴] @爱丽丝小猫咪 我想的是看投入资源",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:06:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "一直赖前线",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-088",
+ "sourceNumber": "088",
+ "content": "[088] 建筑 / 地图 / 资源机制 | 2026-05-26 10:18:36 | 命中消息索引: 2779\n2026-05-26 10:18:32 | 王八: 数值的话\n2026-05-26 10:18:33 | 爱丽丝小猫咪: 农田,谷仓\n* 2026-05-26 10:18:36 | 爱丽丝小猫咪: 降低一块\n2026-05-26 10:18:41 | 𝕸𝖔𝖐𝖔𝖚: 灌溉铺好后继铺市场谷仓田就好铺了\n2026-05-26 10:18:42 | 风平浪静kk3: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说给灌溉加入周围建筑降价] @𝕸𝖔𝖐𝖔𝖚 我说你已经给雪糕水过了\n2026-05-26 10:18:43 | 王八: 一攻一防一移动\n2026-05-26 10:18:49 | 𝕸𝖔𝖐𝖔𝖚: 兑",
+ "source": "QQ群 beta群",
+ "author": "王八、爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、风平浪静kk3",
+ "sourceTime": "2026-05-26 10:18:36",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2779",
+ "messages": [
+ {
+ "time": "2026-05-26 10:18:32",
+ "author": "王八",
+ "content": "数值的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:18:33",
+ "author": "爱丽丝小猫咪",
+ "content": "农田,谷仓",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:18:36",
+ "author": "爱丽丝小猫咪",
+ "content": "降低一块",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:18:41",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "灌溉铺好后继铺市场谷仓田就好铺了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:18:42",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说给灌溉加入周围建筑降价] @𝕸𝖔𝖐𝖔𝖚 我说你已经给雪糕水过了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:18:43",
+ "author": "王八",
+ "content": "一攻一防一移动",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:18:49",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "兑",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-089",
+ "sourceNumber": "089",
+ "content": "[089] 建筑 / 地图 / 资源机制 | 2026-05-26 10:22:40 | 命中消息索引: 2808, 2811, 2815, 2820, 2825, 2831, 2838, 2845...\n2026-05-26 10:21:56 | 王八: 说不定以后能用上(\n2026-05-26 10:22:29 | 𝕸𝖔𝖐𝖔𝖚: 不降价就加入特色兵种便宜耐填线前期也有一点进攻能力,作为省钱手段()\n* 2026-05-26 10:22:40 | 风平浪静kk3: 妖精女仆当后勤给建筑减价或加成什么的辅助一下种田大概就是这样\n2026-05-26 10:22:42 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 红魔馆得5r5r再5r] 55rr无穷尽也\n2026-05-26 10:23:06 | 𝕸𝖔𝖐𝖔𝖚: 你就是yyt守矢也一时半会扣不出这么多5r\n* 2026-05-26 10:27:00 | 风平浪静kk3: 妖精女仆: 种田科技一同解锁,2元占城市人口,5血1攻1射程1移动1视野,特效是自身与周围9格内的农业建筑(田,灌溉,谷仓)花费-1,不能叠加,在灌溉周围灌溉生成田的速度加快\n2026-05-26 10:28:49 | 暂无版本114514: 面板有些神秘了\n2026-05-26 10:28:55 | 暂无版本114514: 但机制可以尝试\n2026-05-26 10:29:32 | 𝕸𝖔𝖐𝖔𝖚: 弱\n* 2026-05-26 10:29:34 | 风平浪静kk3: 就纯种田角色\n2026-05-26 10:29:41 | 𝕸𝖔𝖐𝖔𝖚: 我觉得得加上叠加(\n2026-05-26 10:29:59 | 风平浪静kk3: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 我觉得得加上叠加(] 快进到左脚踩右脚螺旋升天\n2026-05-26 10:30:10 | 𝕸𝖔𝖐𝖔𝖚: 该踩的\n2026-05-26 10:30:23 | 风平浪静kk3: 什么叫我种一块田还返还给我1块\n* 2026-05-26 10:30:23 | 蓬牢山头子bot: 我觉得可以加个捕获()\n2026-05-26 10:30:30 | 蓬牢山头子bot: 直接俘虏()\n2026-05-26 10:30:47 | 风平浪静kk3: 但妖精女仆有高福利()\n2026-05-26 10:30:54 | EddyFrost: 我说这是尤里矿车的奴隶\n2026-05-26 10:31:05 | AstraStarChaser: 效果有点烂了\n* 2026-05-26 10:31:11 | 风平浪静kk3: 可以加强\n2026-05-26 10:31:19 | 风平浪静kk3: 不占人口也是可以的\n2026-05-26 10:31:36 | 风平浪静kk3: 或者1元自助餐?\n2026-05-26 10:31:37 | AstraStarChaser: 还是现有的灌溉机制导致一座城可能没那么多田\n2026-05-26 10:31:42 | 风平浪静kk3: 妖精花不了多少钱吧\n2026-05-26 10:31:51 | 動不了的大魔法使: 我還是要提前投資7塊錢建穀倉,2塊錢買個女僕建兩個建築回本\n* 2026-05-26 10:32:03 | AstraStarChaser: 我说这玩意最好的用处是给芙兰当小零食吃\n2026-05-26 10:32:04 | 動不了的大魔法使: 灌溉經常和田的位置一樣\n2026-05-26 10:32:07 | 動不了的大魔法使: 不知道hyw\n2026-05-26 10:32:10 | 风平浪静kk3: 那就1元不限人口自助餐\n2026-05-26 10:32:16 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_Rol22-kfHbpmwyrf2BWqYg: homo想搞点加回合金的真得需要好多好多个5块[图片]] 蕾米:你知道一回合金要多少个r吗,7r一个回合金\n2026-05-26 10:32:53 | 𝕸𝖔𝖐𝖔𝖚: 降1r远远不够\n* 2026-05-26 10:33:01 | 𝕸𝖔𝖐𝖔𝖚: 浇田速度反而小问题\n2026-05-26 10:33:07 | AstraStarChaser: 还是得先改灌溉\n2026-05-26 10:33:08 | 𝕸𝖔𝖐𝖔𝖚: 浇不起才是问题\n2026-05-26 10:33:08 | 风平浪静kk3: 但不能太廉价了\n2026-05-26 10:33:26 | 𝕸𝖔𝖐𝖔𝖚: 庭院也是2回合一个兔\n2026-05-26 10:33:26 | 风平浪静kk3: 不然会给芙兰叠伤害\n2026-05-26 10:34:00 | 𝕸𝖔𝖐𝖔𝖚: 没人说庭院兔子慢\n* 2026-05-26 10:34:06 | 风平浪静kk3: 那就改成周围5格可叠加\n2026-05-26 10:34:19 | 動不了的大魔法使: 你知道吗,我点击自己少有的那几块田他会跟我说,这里可以建灌注\n2026-05-26 10:35:35 | 风平浪静kk3: 没有开发者模式纯靠脑测不好办啊\n* 2026-05-26 10:36:00 | 风平浪静kk3: 是强是弱到时候实战打两把就知道该怎么平衡了\n2026-05-26 10:36:27 | 𝕸𝖔𝖐𝖔𝖚: 弱\n* 2026-05-26 10:36:58 | 风平浪静kk3: 所以说实战先测试一下,免得到时候加强过头了\n2026-05-26 10:37:11 | 𝕸𝖔𝖐𝖔𝖚: 把很多很多5r变成很多很多4r依旧贵又慢\n2026-05-26 10:37:33 | 𝕸𝖔𝖐𝖔𝖚: 变成3r才赶上锯木场市场\n2026-05-26 10:38:07 | 为空: 这个要多选吗(\n2026-05-26 10:38:14 | AstraStarChaser: 先把灌溉的地形限制移除了吧\n* 2026-05-26 10:39:18 | 红牢馆头子红月(加强红魔馆!!!): 如果增加一类河流地形呢(?)\n2026-05-26 10:39:34 | AstraStarChaser: 水只会恶心红魔馆\n* 2026-05-26 10:40:11 | AstraStarChaser: [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 如果增加一类河流地形呢(?)] @红月爱喝红茶 护城河开红魔馆很难受的\n2026-05-26 10:40:21 | 红牢馆头子红月(加强红魔馆!!!): [1]\n* 2026-05-26 10:40:31 | 红牢馆头子红月(加强红魔馆!!!): 只是属于种田地形,减少种田成本(\n* 2026-05-26 10:40:36 | 风平浪静kk3: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 这个要多选吗(] 加个具体时间段吧,比如1-6回合,6-10回合这种\n2026-05-26 10:40:52 | 风平浪静kk3: 大概的范围就差不多了\n* 2026-05-26 10:41:00 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 只是属于种田地形,减少种田成本(] 以及适合灌溉\n2026-05-26 10:41:30 | 为空: 我也是设置的范围\n2026-05-26 10:41:33 | 为空: 但是考虑到\n2026-05-26 10:41:38 | 为空: 比如帕琪逮捕这种情况\n2026-05-26 10:41:50 | 为空: 10t就见胜负了\n2026-05-26 10:42:41 | 风平浪静kk3: 蓬莱山快攻5回合就能结束了\n2026-05-26 10:43:30 | 为空: 就是这些情况\n* 2026-05-26 10:43:35 | 风平浪静kk3: 你再加个排除贴脸快攻这种情况怎么样\n2026-05-26 10:43:50 | 为空: 现在贴脸已经很少见了\n2026-05-26 10:43:55 | 为空: 但是帕琪这种情况还是存在的\n2026-05-26 10:44:01 | 为空: 也没有多贴脸\n2026-05-26 10:44:05 | 为空: 就是对策成功了",
+ "source": "QQ群 beta群",
+ "author": "王八、𝕸𝖔𝖐𝖔𝖚、风平浪静kk3、暂无版本114514、蓬牢山头子bot、EddyFrost",
+ "sourceTime": "2026-05-26 10:22:40",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2808, 2811, 2815, 2820, 2825, 2831, 2838, 2845...",
+ "messages": [
+ {
+ "time": "2026-05-26 10:21:56",
+ "author": "王八",
+ "content": "说不定以后能用上(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:22:29",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不降价就加入特色兵种便宜耐填线前期也有一点进攻能力,作为省钱手段()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:22:40",
+ "author": "风平浪静kk3",
+ "content": "妖精女仆当后勤给建筑减价或加成什么的辅助一下种田大概就是这样",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:22:42",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 红魔馆得5r5r再5r] 55rr无穷尽也",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:23:06",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你就是yyt守矢也一时半会扣不出这么多5r",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:27:00",
+ "author": "风平浪静kk3",
+ "content": "妖精女仆: 种田科技一同解锁,2元占城市人口,5血1攻1射程1移动1视野,特效是自身与周围9格内的农业建筑(田,灌溉,谷仓)花费-1,不能叠加,在灌溉周围灌溉生成田的速度加快",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:28:49",
+ "author": "暂无版本114514",
+ "content": "面板有些神秘了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:28:55",
+ "author": "暂无版本114514",
+ "content": "但机制可以尝试",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:29:32",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "弱",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:29:34",
+ "author": "风平浪静kk3",
+ "content": "就纯种田角色",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:29:41",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我觉得得加上叠加(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:29:59",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 我觉得得加上叠加(] 快进到左脚踩右脚螺旋升天",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:30:10",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "该踩的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:30:23",
+ "author": "风平浪静kk3",
+ "content": "什么叫我种一块田还返还给我1块",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:30:23",
+ "author": "蓬牢山头子bot",
+ "content": "我觉得可以加个捕获()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:30:30",
+ "author": "蓬牢山头子bot",
+ "content": "直接俘虏()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:30:47",
+ "author": "风平浪静kk3",
+ "content": "但妖精女仆有高福利()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:30:54",
+ "author": "EddyFrost",
+ "content": "我说这是尤里矿车的奴隶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:31:05",
+ "author": "AstraStarChaser",
+ "content": "效果有点烂了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:31:11",
+ "author": "风平浪静kk3",
+ "content": "可以加强",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:31:19",
+ "author": "风平浪静kk3",
+ "content": "不占人口也是可以的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:31:36",
+ "author": "风平浪静kk3",
+ "content": "或者1元自助餐?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:31:37",
+ "author": "AstraStarChaser",
+ "content": "还是现有的灌溉机制导致一座城可能没那么多田",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:31:42",
+ "author": "风平浪静kk3",
+ "content": "妖精花不了多少钱吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:31:51",
+ "author": "動不了的大魔法使",
+ "content": "我還是要提前投資7塊錢建穀倉,2塊錢買個女僕建兩個建築回本",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:32:03",
+ "author": "AstraStarChaser",
+ "content": "我说这玩意最好的用处是给芙兰当小零食吃",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:32:04",
+ "author": "動不了的大魔法使",
+ "content": "灌溉經常和田的位置一樣",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:32:07",
+ "author": "動不了的大魔法使",
+ "content": "不知道hyw",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:32:10",
+ "author": "风平浪静kk3",
+ "content": "那就1元不限人口自助餐",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:32:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: homo想搞点加回合金的真得需要好多好多个5块[图片]] 蕾米:你知道一回合金要多少个r吗,7r一个回合金",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:32:53",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "降1r远远不够",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:33:01",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "浇田速度反而小问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:33:07",
+ "author": "AstraStarChaser",
+ "content": "还是得先改灌溉",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:33:08",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "浇不起才是问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:33:08",
+ "author": "风平浪静kk3",
+ "content": "但不能太廉价了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:33:26",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "庭院也是2回合一个兔",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:33:26",
+ "author": "风平浪静kk3",
+ "content": "不然会给芙兰叠伤害",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:34:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "没人说庭院兔子慢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:34:06",
+ "author": "风平浪静kk3",
+ "content": "那就改成周围5格可叠加",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:34:19",
+ "author": "動不了的大魔法使",
+ "content": "你知道吗,我点击自己少有的那几块田他会跟我说,这里可以建灌注",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:35:35",
+ "author": "风平浪静kk3",
+ "content": "没有开发者模式纯靠脑测不好办啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:36:00",
+ "author": "风平浪静kk3",
+ "content": "是强是弱到时候实战打两把就知道该怎么平衡了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:36:27",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "弱",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:36:58",
+ "author": "风平浪静kk3",
+ "content": "所以说实战先测试一下,免得到时候加强过头了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:37:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "把很多很多5r变成很多很多4r依旧贵又慢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:37:33",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "变成3r才赶上锯木场市场",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:38:07",
+ "author": "为空",
+ "content": "这个要多选吗(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:38:14",
+ "author": "AstraStarChaser",
+ "content": "先把灌溉的地形限制移除了吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:39:18",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "如果增加一类河流地形呢(?)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:39:34",
+ "author": "AstraStarChaser",
+ "content": "水只会恶心红魔馆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:40:11",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 如果增加一类河流地形呢(?)] @红月爱喝红茶 护城河开红魔馆很难受的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:40:21",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:40:31",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "只是属于种田地形,减少种田成本(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:40:36",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 这个要多选吗(] 加个具体时间段吧,比如1-6回合,6-10回合这种",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:40:52",
+ "author": "风平浪静kk3",
+ "content": "大概的范围就差不多了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:41:00",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 只是属于种田地形,减少种田成本(] 以及适合灌溉",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:41:30",
+ "author": "为空",
+ "content": "我也是设置的范围",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:41:33",
+ "author": "为空",
+ "content": "但是考虑到",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:41:38",
+ "author": "为空",
+ "content": "比如帕琪逮捕这种情况",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:41:50",
+ "author": "为空",
+ "content": "10t就见胜负了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:42:41",
+ "author": "风平浪静kk3",
+ "content": "蓬莱山快攻5回合就能结束了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:43:30",
+ "author": "为空",
+ "content": "就是这些情况",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:43:35",
+ "author": "风平浪静kk3",
+ "content": "你再加个排除贴脸快攻这种情况怎么样",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:43:50",
+ "author": "为空",
+ "content": "现在贴脸已经很少见了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:43:55",
+ "author": "为空",
+ "content": "但是帕琪这种情况还是存在的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:44:01",
+ "author": "为空",
+ "content": "也没有多贴脸",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:44:05",
+ "author": "为空",
+ "content": "就是对策成功了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-090",
+ "sourceNumber": "090",
+ "content": "[090] 建筑 / 地图 / 资源机制 | 2026-05-26 10:57:40 | 命中消息索引: 2944, 2946, 2951, 2954, 2959\n2026-05-26 10:57:32 | 风平浪静kk3: [1]\n2026-05-26 10:57:37 | 为空: 当然还是比不上有传送\n* 2026-05-26 10:57:40 | 暂无版本114514: 那就加个王车移位让车阶传送到英雄身边(\n2026-05-26 10:57:47 | 为空: 王车易位都来了\n* 2026-05-26 10:57:55 | 风平浪静kk3: 更新公告 车阶现在可以沿着直线无限前进直到碰到水,结界或者敌方单位为止,作为代价车阶现在失去了向对角线移动的能力,此项调整为平衡性调整,不影响车的正常强度\n2026-05-26 10:57:58 | 暂无版本114514: 7回合一次\n2026-05-26 10:58:07 | 为空: 国际象棋之战\n2026-05-26 10:58:09 | EddyFrost: 我说真正的车来了\n2026-05-26 10:58:15 | 爱慕织姬official: 我问国际象棋就是想问这个\n* 2026-05-26 10:58:19 | 风平浪静kk3: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 那就加个王车移位让车阶传送到英雄身边(] 王车移位王也要动啊\n2026-05-26 10:58:23 | 爱慕织姬official: 既然只是借名字\n2026-05-26 10:58:27 | 暂无版本114514: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 车阶刷抗伤那也有点赖] 我感觉调下数值就行\n* 2026-05-26 10:58:27 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 妖精女仆: 种田科技一同解锁,2元占城市人口,5血1攻1射程1移动1视野,特效是自身与周围9格内的农业建筑(田,灌溉,谷仓)花费-1,不能叠加,在灌溉周围灌溉生成田的速度加快] @风平浪静kk3 实在要减费干脆红雾地块增加减费得了\n2026-05-26 10:58:29 | 爱慕织姬official: 就不会出这种\n2026-05-26 10:58:31 | 𝕸𝖔𝖐𝖔𝖚: 何移位啊\n2026-05-26 10:58:35 | 为空: 博弈大王来了\n2026-05-26 10:58:36 | 暂无版本114514: 比如20血的车阶\n* 2026-05-26 10:58:38 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @风平浪静kk3 实在要减费干脆红雾地块增加减费得了] 耕战一体\n2026-05-26 10:58:40 | 风平浪静kk3: 王与车还不能在敌方射程内呢\n2026-05-26 10:58:45 | EddyFrost: 不敢想找到条线美铃一脚踩过去多爽\n2026-05-26 10:58:54 | 𝕸𝖔𝖐𝖔𝖚: 什么时候加入马走日\n2026-05-26 10:59:02 | 暂无版本114514: 就做25或者30血的承伤任务",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、为空、暂无版本114514、EddyFrost、爱慕织姬official、流光梦",
+ "sourceTime": "2026-05-26 10:57:40",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2944, 2946, 2951, 2954, 2959",
+ "messages": [
+ {
+ "time": "2026-05-26 10:57:32",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:57:37",
+ "author": "为空",
+ "content": "当然还是比不上有传送",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:57:40",
+ "author": "暂无版本114514",
+ "content": "那就加个王车移位让车阶传送到英雄身边(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:57:47",
+ "author": "为空",
+ "content": "王车易位都来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:57:55",
+ "author": "风平浪静kk3",
+ "content": "更新公告 车阶现在可以沿着直线无限前进直到碰到水,结界或者敌方单位为止,作为代价车阶现在失去了向对角线移动的能力,此项调整为平衡性调整,不影响车的正常强度",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:57:58",
+ "author": "暂无版本114514",
+ "content": "7回合一次",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:07",
+ "author": "为空",
+ "content": "国际象棋之战",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:09",
+ "author": "EddyFrost",
+ "content": "我说真正的车来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:15",
+ "author": "爱慕织姬official",
+ "content": "我问国际象棋就是想问这个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:19",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 那就加个王车移位让车阶传送到英雄身边(] 王车移位王也要动啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:58:23",
+ "author": "爱慕织姬official",
+ "content": "既然只是借名字",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:27",
+ "author": "暂无版本114514",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 车阶刷抗伤那也有点赖] 我感觉调下数值就行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:27",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 妖精女仆: 种田科技一同解锁,2元占城市人口,5血1攻1射程1移动1视野,特效是自身与周围9格内的农业建筑(田,灌溉,谷仓)花费-1,不能叠加,在灌溉周围灌溉生成田的速度加快] @风平浪静kk3 实在要减费干脆红雾地块增加减费得了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:58:29",
+ "author": "爱慕织姬official",
+ "content": "就不会出这种",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:31",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "何移位啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:35",
+ "author": "为空",
+ "content": "博弈大王来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:36",
+ "author": "暂无版本114514",
+ "content": "比如20血的车阶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:38",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @风平浪静kk3 实在要减费干脆红雾地块增加减费得了] 耕战一体",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:58:40",
+ "author": "风平浪静kk3",
+ "content": "王与车还不能在敌方射程内呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:45",
+ "author": "EddyFrost",
+ "content": "不敢想找到条线美铃一脚踩过去多爽",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:58:54",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "什么时候加入马走日",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:59:02",
+ "author": "暂无版本114514",
+ "content": "就做25或者30血的承伤任务",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-091",
+ "sourceNumber": "091",
+ "content": "[091] 建筑 / 地图 / 资源机制 | 2026-05-26 11:00:58 | 命中消息索引: 2985, 2992, 2999\n2026-05-26 11:00:47 | AstraStarChaser: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 我说给咲夜变2防] @爱慕织姬official 一直都是啊\n2026-05-26 11:00:48 | 暂无版本114514: 分别累计进度\n* 2026-05-26 11:00:58 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @风平浪静kk3 我还真有激进的想过给咲夜收割砍了增加王车易位] 三级咲夜可以和任意英雄交换位置,四级技能可以在咲夜行动后使用且刷新英雄行动点\n2026-05-26 11:01:08 | 王八: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 那就1元不限人口自助餐] @风平浪静kk3 要限人口\n2026-05-26 11:01:09 | 暂无版本114514: 总合100%以上可以升级\n2026-05-26 11:01:20 | 风平浪静kk3: [回复 u_gXNeOWFiKqF1Luf1pS67eA: @风平浪静kk3 要限人口] 我也\n2026-05-26 11:01:24 | 风平浪静kk3: 觉得\n2026-05-26 11:01:26 | 风平浪静kk3: 要\n2026-05-26 11:01:27 | EddyFrost: 把帕琪扔前线(\n* 2026-05-26 11:01:27 | 王八: 主要只考虑到之前谈到的文化改信仰的问题\n2026-05-26 11:01:31 | 风平浪静kk3: 限人口\n2026-05-26 11:01:35 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 三级咲夜可以和任意英雄交换位置,四级技能可以在咲夜行动后使用且刷新英雄行动点] 换位来了\n2026-05-26 11:01:36 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 总合100%以上可以升级] 但初始也顶多20血吧,还得打20伤害 @Bloo\n2026-05-26 11:01:47 | 𝕸𝖔𝖐𝖔𝖚: 那海上呢\n2026-05-26 11:02:06 | 暂无版本114514: 现在不就20打伤害\n2026-05-26 11:02:14 | 风平浪静kk3: 我说先记录到小本本上\n* 2026-05-26 11:02:17 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 三级咲夜可以和任意英雄交换位置,四级技能可以在咲夜行动后使用且刷新英雄行动点] 咲夜从收割加保人直接改超级辅助,布局加保人,同时加强大小姐二小姐和姆Q\n2026-05-26 11:02:19 | 暂无版本114514: 吃反击相当于双倍做任务\n2026-05-26 11:02:25 | 风平浪静kk3: 未来新英雄可以参考\n2026-05-26 11:02:32 | 流光梦: 不过比较激进()\n2026-05-26 11:02:35 | 王八: 雀食",
+ "source": "QQ群 beta群",
+ "author": "AstraStarChaser、暂无版本114514、流光梦、王八、风平浪静kk3、EddyFrost",
+ "sourceTime": "2026-05-26 11:00:58",
+ "category": "建筑 / 地图 / 资源机制",
+ "hitIndexes": "2985, 2992, 2999",
+ "messages": [
+ {
+ "time": "2026-05-26 11:00:47",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 我说给咲夜变2防] @爱慕织姬official 一直都是啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:00:48",
+ "author": "暂无版本114514",
+ "content": "分别累计进度",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:00:58",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @风平浪静kk3 我还真有激进的想过给咲夜收割砍了增加王车易位] 三级咲夜可以和任意英雄交换位置,四级技能可以在咲夜行动后使用且刷新英雄行动点",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:01:08",
+ "author": "王八",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 那就1元不限人口自助餐] @风平浪静kk3 要限人口",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:09",
+ "author": "暂无版本114514",
+ "content": "总合100%以上可以升级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:20",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: @风平浪静kk3 要限人口] 我也",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:24",
+ "author": "风平浪静kk3",
+ "content": "觉得",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:26",
+ "author": "风平浪静kk3",
+ "content": "要",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:27",
+ "author": "EddyFrost",
+ "content": "把帕琪扔前线(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:27",
+ "author": "王八",
+ "content": "主要只考虑到之前谈到的文化改信仰的问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:01:31",
+ "author": "风平浪静kk3",
+ "content": "限人口",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:35",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 三级咲夜可以和任意英雄交换位置,四级技能可以在咲夜行动后使用且刷新英雄行动点] 换位来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:36",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 总合100%以上可以升级] 但初始也顶多20血吧,还得打20伤害 @Bloo",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:01:47",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "那海上呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:02:06",
+ "author": "暂无版本114514",
+ "content": "现在不就20打伤害",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:02:14",
+ "author": "风平浪静kk3",
+ "content": "我说先记录到小本本上",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:02:17",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 三级咲夜可以和任意英雄交换位置,四级技能可以在咲夜行动后使用且刷新英雄行动点] 咲夜从收割加保人直接改超级辅助,布局加保人,同时加强大小姐二小姐和姆Q",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:02:19",
+ "author": "暂无版本114514",
+ "content": "吃反击相当于双倍做任务",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:02:25",
+ "author": "风平浪静kk3",
+ "content": "未来新英雄可以参考",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:02:32",
+ "author": "流光梦",
+ "content": "不过比较激进()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:02:35",
+ "author": "王八",
+ "content": "雀食",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-092",
+ "sourceNumber": "092",
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+ "time": "2026-05-26 11:08:57",
+ "author": "爱慕织姬official",
+ "content": "可以扔鸡蛋吗",
+ "highlighted": false
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+ "time": "2026-05-26 11:08:58",
+ "author": "为空",
+ "content": "亦当砥砺奋进",
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+ "time": "2026-05-26 11:09:03",
+ "author": "为空",
+ "content": "能不能快点啊",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 11:09:05",
+ "author": "为空",
+ "content": "兵贵神速啊",
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+ "time": "2026-05-26 11:09:10",
+ "author": "正在寻找卡里斯马的蕾米",
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+ "author": "爱慕织姬official",
+ "content": "在对面回合加点事做",
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+ "time": "2026-05-26 11:09:13",
+ "author": "王八",
+ "content": "谁长考直接机关枪(",
+ "highlighted": false
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+ "time": "2026-05-26 11:09:13",
+ "author": "AstraStarChaser",
+ "content": "车移动力也低",
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+ },
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+ "time": "2026-05-26 11:09:15",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "妹红和勇仪打和美铃一样的的任务河里吗)",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 11:09:18",
+ "author": "暂无版本114514",
+ "content": "承伤感觉大部分情况优于打伤害",
+ "highlighted": false
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+ "author": "爱丽丝小猫咪",
+ "content": "这个位置凭什么不能造灌溉?",
+ "highlighted": false
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+ "time": "2026-05-26 18:39:40",
+ "author": "爱丽丝小猫咪",
+ "content": "有没有红魔馆老资历介绍一下",
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+ "time": "2026-05-26 18:45:05",
+ "author": "AstraStarChaser",
+ "content": "相邻只有上下左右四个方向算",
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+ "time": "2026-05-26 18:46:35",
+ "author": "爱丽丝小猫咪",
+ "content": "???",
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+ "time": "2026-05-26 18:46:52",
+ "author": "爱丽丝小猫咪",
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+ "author": "最强妖精",
+ "content": "记得没错要这样子",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 18:47:46",
+ "author": "爱丽丝小猫咪",
+ "content": "那“附近空地上生成庄稼”和“周围每片农田额外提供经验”是合宜味",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 18:48:09",
+ "author": "最强妖精",
+ "content": "庄稼就是田",
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+ "time": "2026-05-26 18:48:14",
+ "author": "爱丽丝小猫咪",
+ "content": "@天火人雪糕 能不能把这个用词规范明确一下,统一用“周围”",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 18:48:25",
+ "author": "爱丽丝小猫咪",
+ "content": "方便你走出国门",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 18:48:48",
+ "author": "爱丽丝小猫咪",
+ "content": "附近是“相邻”这个概念还是“周围”这个概念",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 18:49:01",
+ "author": "天火人雪糕.skill",
+ "content": "我记得灌溉上写了直接相邻",
+ "highlighted": false
+ }
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+ "time": "2026-05-27 10:53:01",
+ "author": "王八",
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+ "time": "2026-05-27 10:53:16",
+ "author": "動不了的大魔法使",
+ "content": "好有钱…",
+ "highlighted": false
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+ "time": "2026-05-27 10:53:34",
+ "author": "王八",
+ "content": "所以我说种田是基本功(",
+ "highlighted": true
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+ "time": "2026-05-27 10:53:49",
+ "author": "王八",
+ "content": "海战有鲸鱼经济其实不会太拮据",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 10:54:04",
+ "author": "王八",
+ "content": "战舰也不是非要战舰海的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 10:54:15",
+ "author": "王八",
+ "content": "偶尔一两个三射程",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 10:54:25",
+ "author": "王八",
+ "content": "还是很有用的",
+ "highlighted": false
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+ "sourceNumber": "095",
+ "content": "[095] 建筑 / 地图 / 资源机制 | 2026-05-27 11:01:45 | 命中消息索引: 4566\n2026-05-27 10:59:38 | 红牢馆头子红月(加强红魔馆!!!): 我打出地瓜是🍠,红薯也是这个🍠(\n2026-05-27 11:00:20 | 王八: 那大概就是一个东西了罢(\n* 2026-05-27 11:01:45 | 风平浪静kk3: 我视频遇见麻烦了\n2026-05-27 11:02:08 | 风平浪静kk3: 原本是打算分开局英雄战略科技四个方面讲的\n2026-05-27 11:02:36 | 王八: 怎么说\n2026-05-27 11:02:46 | 风平浪静kk3: [1]",
+ "source": "QQ群 beta群",
+ "author": "红牢馆头子红月(加强红魔馆!!!)、王八、风平浪静kk3",
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+ "time": "2026-05-27 10:59:38",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "我打出地瓜是🍠,红薯也是这个🍠(",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 11:00:20",
+ "author": "王八",
+ "content": "那大概就是一个东西了罢(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 11:01:45",
+ "author": "风平浪静kk3",
+ "content": "我视频遇见麻烦了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 11:02:08",
+ "author": "风平浪静kk3",
+ "content": "原本是打算分开局英雄战略科技四个方面讲的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 11:02:36",
+ "author": "王八",
+ "content": "怎么说",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 11:02:46",
+ "author": "风平浪静kk3",
+ "content": "[1]",
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+ "id": "raw-096",
+ "sourceNumber": "096",
+ "content": "[096] 建筑 / 地图 / 资源机制 | 2026-05-27 11:32:41 | 命中消息索引: 4614\n* 2026-05-27 11:32:41 | 正在寻找卡里斯马的蕾米: 所以文化值要不要出个问卷\n2026-05-27 11:32:55 | 王八: 倒是可以\n2026-05-27 11:33:04 | 王八: 再把意见收集一下\n2026-05-27 11:33:19 | 世人与星天的漫游: 那三个100的\n2026-05-27 11:33:33 | 世人与星天的漫游: 基本只有花文化点出巨人有用了罢(悲)",
+ "source": "QQ群 beta群",
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+ "time": "2026-05-27 11:32:41",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "所以文化值要不要出个问卷",
+ "highlighted": true
+ },
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+ "time": "2026-05-27 11:32:55",
+ "author": "王八",
+ "content": "倒是可以",
+ "highlighted": false
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+ "time": "2026-05-27 11:33:04",
+ "author": "王八",
+ "content": "再把意见收集一下",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 11:33:19",
+ "author": "世人与星天的漫游",
+ "content": "那三个100的",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 11:33:33",
+ "author": "世人与星天的漫游",
+ "content": "基本只有花文化点出巨人有用了罢(悲)",
+ "highlighted": false
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+ "tags": [
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+ "id": "raw-097",
+ "sourceNumber": "097",
+ "content": "[097] 建筑 / 地图 / 资源机制 | 2026-05-27 21:43:21 | 命中消息索引: 5488\n2026-05-27 21:42:36 | 风平浪静kk3: 18回合,速通,轻而易举呀!\n* 2026-05-27 21:43:21 | 风平浪静kk3: 4级铃仙真的是太强了\n2026-05-27 21:43:42 | 风平浪静kk3: [1]\n2026-05-27 21:43:50 | 风平浪静kk3: 幻影配合再动正好能杀无城防的小兵\n2026-05-27 21:44:12 | 风平浪静kk3: 手长就是好\n2026-05-27 21:44:42 | 风平浪静kk3: 而且击杀后能再出个再动幻影",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3",
+ "sourceTime": "2026-05-27 21:43:21",
+ "category": "建筑 / 地图 / 资源机制",
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+ "time": "2026-05-27 21:42:36",
+ "author": "风平浪静kk3",
+ "content": "18回合,速通,轻而易举呀!",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 21:43:21",
+ "author": "风平浪静kk3",
+ "content": "4级铃仙真的是太强了",
+ "highlighted": true
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+ "time": "2026-05-27 21:43:42",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 21:43:50",
+ "author": "风平浪静kk3",
+ "content": "幻影配合再动正好能杀无城防的小兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 21:44:12",
+ "author": "风平浪静kk3",
+ "content": "手长就是好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 21:44:42",
+ "author": "风平浪静kk3",
+ "content": "而且击杀后能再出个再动幻影",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
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+ "createdAt": 1780306931297,
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+ "id": "raw-098",
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+ "content": "[098] 建筑 / 地图 / 资源机制 | 2026-05-28 00:08:43 | 命中消息索引: 5806, 5809\n2026-05-28 00:08:38 | 王八: 所以地灵对我的吸引很小\n* 2026-05-28 00:08:43 | 剖腹的百香果: 文化值调整把猫车调区了.\n2026-05-28 00:09:05 | 王八: 不调,恋就离谱了\n2026-05-28 00:09:22 | 为空: 不调你游就全是快节奏了\n* 2026-05-28 00:09:40 | 为空: 问卷的30算慢得打个对折\n2026-05-28 00:09:41 | 爱丽丝小猫咪: 以前文化值很多吗\n2026-05-28 00:09:42 | 王八: 那雀食快(\n2026-05-28 00:09:52 | 王八: 英雄升级给文化(\n2026-05-28 00:09:52 | 为空: 以前7t4级恋",
+ "source": "QQ群 beta群",
+ "author": "王八、剖腹的百香果、为空、爱丽丝小猫咪",
+ "sourceTime": "2026-05-28 00:08:43",
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+ "hitIndexes": "5806, 5809",
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+ "time": "2026-05-28 00:08:38",
+ "author": "王八",
+ "content": "所以地灵对我的吸引很小",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:08:43",
+ "author": "剖腹的百香果",
+ "content": "文化值调整把猫车调区了.",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 00:09:05",
+ "author": "王八",
+ "content": "不调,恋就离谱了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:09:22",
+ "author": "为空",
+ "content": "不调你游就全是快节奏了",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 00:09:40",
+ "author": "为空",
+ "content": "问卷的30算慢得打个对折",
+ "highlighted": true
+ },
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+ "time": "2026-05-28 00:09:41",
+ "author": "爱丽丝小猫咪",
+ "content": "以前文化值很多吗",
+ "highlighted": false
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+ "time": "2026-05-28 00:09:42",
+ "author": "王八",
+ "content": "那雀食快(",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 00:09:52",
+ "author": "王八",
+ "content": "英雄升级给文化(",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 00:09:52",
+ "author": "为空",
+ "content": "以前7t4级恋",
+ "highlighted": false
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+ "author": "爱慕织姬official",
+ "content": "文更快3级",
+ "highlighted": false
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+ "time": "2026-05-28 01:11:37",
+ "author": "爱慕织姬official",
+ "content": "苗可以不出",
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+ "time": "2026-05-28 01:11:45",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是也有很多苦恼的地方,我很多分成是故意毁掉让他们占领] 焦土防御",
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+ "author": "爱丽丝小猫咪",
+ "content": "山上的矿石都给你卖了",
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+ "time": "2026-05-28 01:11:57",
+ "author": "爱丽丝小猫咪",
+ "content": "树砍光",
+ "highlighted": false
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+ "time": "2026-05-28 01:11:59",
+ "author": "康飞dence",
+ "content": "焦土政策来的",
+ "highlighted": false
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+ "time": "2026-05-28 01:12:12",
+ "author": "爱丽丝小猫咪",
+ "content": "然后还卡一些国家的科技",
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+ "author": "剖腹的百香果",
+ "content": "铃仙四级一键扫荡",
+ "highlighted": false
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+ "time": "2026-05-28 20:19:32",
+ "author": "暂无版本114514",
+ "content": "但能速2英雄",
+ "highlighted": false
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+ "time": "2026-05-28 20:19:38",
+ "author": "风平浪静kk3",
+ "content": "主要是想知道1出帝2出铃仙之间的配合怎么样",
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+ "time": "2026-05-28 20:19:43",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 但能速2英雄] 现在又不是以前",
+ "highlighted": false
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+ "time": "2026-05-28 20:19:53",
+ "author": "暂无版本114514",
+ "content": "啥(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:19:57",
+ "author": "风平浪静kk3",
+ "content": "你一回合把任务做了也得乖乖等15文化值",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:19:59",
+ "author": "剖腹的百香果",
+ "content": "那这么算牢帝对铃仙升级还没太大帮助",
+ "highlighted": false
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+ "建筑 / 地图 / 资源机制"
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+ "time": "2026-05-29 00:40:33",
+ "author": "王八",
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+ "highlighted": false
+ },
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+ "time": "2026-05-29 00:40:56",
+ "author": "风平浪静kk3",
+ "content": "猜测一下 1.帅 2.文苗强 3.造矿种田爽 4.仲裁者帅",
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+ "author": "为空",
+ "content": "有空我再复制填回去新版",
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+ "time": "2026-05-29 00:42:19",
+ "author": "为空",
+ "content": "问卷星没迁移也不能发了改",
+ "highlighted": false
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+ "time": "2026-05-29 00:42:32",
+ "author": "为空",
+ "content": "明天早八考试我要抱佛脚去了",
+ "highlighted": false
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+ "time": "2026-05-29 00:42:43",
+ "author": "王八",
+ "content": "加油(",
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+ "author": "王八",
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+ "highlighted": false
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+ "time": "2026-05-29 12:21:33",
+ "author": "风平浪静kk3",
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+ "time": "2026-05-29 12:21:53",
+ "author": "暂无版本114514",
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+ "highlighted": true
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+ "time": "2026-05-29 12:22:06",
+ "author": "王八",
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+ "author": "暂无版本114514",
+ "content": "感觉不被地形卡的话就还好",
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+ "time": "2026-05-29 12:22:25",
+ "author": "风平浪静kk3",
+ "content": "旱地只需要主点骑士伐木这两条线",
+ "highlighted": false
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+ "time": "2026-05-29 12:22:28",
+ "author": "王八",
+ "content": "可能地形上会需要登陆",
+ "highlighted": false
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+ "time": "2026-05-29 12:22:32",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 海图主要是得有人去占城吧] 蓬莱不缺人",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 12:22:40",
+ "author": "王八",
+ "content": "这个就很费时间",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 12:22:58",
+ "author": "风平浪静kk3",
+ "content": "海图多了个海线,但骑士保护区也要点",
+ "highlighted": false
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+ "time": "2026-05-29 12:23:12",
+ "author": "风平浪静kk3",
+ "content": "对决策能力的要求提高了",
+ "highlighted": false
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+ "author": "王八",
+ "content": "其实也还好",
+ "highlighted": false
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+ "time": "2026-05-29 12:23:21",
+ "author": "王八",
+ "content": "海图占不了多少城",
+ "highlighted": false
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+ "time": "2026-05-29 12:23:25",
+ "author": "王八",
+ "content": "鲸鱼经济还好",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 12:23:34",
+ "author": "风平浪静kk3",
+ "content": "捕鲸还是太强了",
+ "highlighted": true
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+ {
+ "time": "2026-05-29 12:23:36",
+ "author": "王八",
+ "content": "科技一路直接点完了(",
+ "highlighted": false
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+ "time": "2026-05-29 12:24:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 实践证明海图哪怕慢也慢不到哪去] 那我拿出崎岖海陆你又如何应对()",
+ "highlighted": false
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+ "time": "2026-05-29 12:25:19",
+ "author": "王八",
+ "content": "这个其实还好",
+ "highlighted": false
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+ "time": "2026-05-29 12:25:24",
+ "author": "风平浪静kk3",
+ "content": "我说及时止损()",
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+ "source": "QQ群 beta群",
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+ "time": "2026-05-29 23:08:20",
+ "author": "爱丽丝小猫咪",
+ "content": "怎么毁田呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:08:26",
+ "author": "爱丽丝小猫咪",
+ "content": "矿可以挖走",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:08:35",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 有人实践本身并没有任何问题,我说这是少有的占领成本] @動不了的大魔法使 关键是守矢可以吧矿直接挖走啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 23:08:50",
+ "author": "爱丽丝小猫咪",
+ "content": "其他文明没有这个清楚底层资源的希望",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 23:09:01",
+ "author": "爱丽丝小猫咪",
+ "content": "我想想,最多造兵营卡一个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:09:09",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "种树砍树(",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 23:09:25",
+ "author": "暂无版本114514",
+ "content": "数能砍",
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+ },
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+ "time": "2026-05-29 23:09:47",
+ "author": "暂无版本114514",
+ "content": "矿和田就没办法了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
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+ "sourceNumber": "104",
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+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪",
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+ "time": "2026-05-29 23:10:17",
+ "author": "爱丽丝小猫咪",
+ "content": "每个红雾下面都压着一个田",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 23:10:22",
+ "author": "爱丽丝小猫咪",
+ "content": "兵营",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:10:34",
+ "author": "爱丽丝小猫咪",
+ "content": "主要是费气吧啦打死一个前期守矢",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 23:10:38",
+ "author": "爱丽丝小猫咪",
+ "content": "一分钱拿不到",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:10:49",
+ "author": "爱丽丝小猫咪",
+ "content": "屁股还被偷了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:11:14",
+ "author": "爱丽丝小猫咪",
+ "content": "守矢后期就基本不可能打进去了",
+ "highlighted": false
+ }
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+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、正在寻找卡里斯马的蕾米、爱慕织姬official、牢鼠(土撥鼠)、红牢馆头子红月(加强红魔馆!!!)、爱丽丝小猫咪",
+ "sourceTime": "2026-05-30 00:50:39",
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+ "time": "2026-05-30 00:49:57",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "庭院兔子就完事",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:50:33",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "二环科技就能爆回合金",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:50:39",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "还是那个问题,起庭院了伐木场怎么办",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:50:47",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不要了",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:51:01",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "人口适量即可",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:51:05",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "城市等级也不要了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:51:12",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "庭院剩下的边角料给伐木场",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:51:21",
+ "author": "爱慕织姬official",
+ "content": "适量升级",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:51:27",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "一般升两三次够了",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:51:32",
+ "author": "爱慕织姬official",
+ "content": "卡人口很难受",
+ "highlighted": false
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+ "time": "2026-05-30 00:51:46",
+ "author": "爱慕织姬official",
+ "content": "奇观该用就用",
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+ "time": "2026-05-30 00:51:48",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "能扩地最好扩不到不强求",
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+ "time": "2026-05-30 00:51:49",
+ "author": "牢鼠(土撥鼠)",
+ "content": "升城是為了什麼,無非是人口跟收入。 只要人口不卡的時候,庭院收益遠高於升城。",
+ "highlighted": false
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+ "time": "2026-05-30 00:51:53",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
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+ },
+ {
+ "time": "2026-05-30 00:52:01",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "一般都会有一些边角料林的,加上道路,其实都能升个2级城(",
+ "highlighted": false
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+ "time": "2026-05-30 00:52:02",
+ "author": "爱丽丝小猫咪",
+ "content": "问一下",
+ "highlighted": false
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+ "id": "raw-106",
+ "sourceNumber": "106",
+ "content": "[106] 建筑 / 地图 / 资源机制 | 2026-05-30 15:33:34 | 命中消息索引: 8935, 8942\n2026-05-30 15:31:46 | EddyFrost: 确实每次用蓬莱都最后碰到红\n* 2026-05-30 15:33:34 | 王八: 感觉是地形生成的问题\n2026-05-30 15:34:00 | 王八: 蓬莱应该会偏向生成在树更多的地方\n2026-05-30 15:34:17 | 康飞dence: 感觉守矢也是\n2026-05-30 15:34:18 | EddyFrost: 我觉得未必\n2026-05-30 15:34:22 | 康飞dence: 不是树就是山\n2026-05-30 15:34:24 | 王八: 红魔是沙漠那肯定会远一点\n2026-05-30 15:34:26 | 康飞dence: 其实树更多\n* 2026-05-30 15:34:44 | 王八: 主要是感觉这个的可能性比较大\n2026-05-30 15:34:55 | 王八: 地形具体怎么生成的\n2026-05-30 15:35:03 | 王八: 不问雪糕也难知道\n2026-05-30 15:35:17 | EddyFrost: 我还是倾向于位置是按照固定模式生成的\n2026-05-30 15:35:45 | 王八: 也可能是共同作用(",
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+ "author": "EddyFrost、王八、康飞dence",
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+ "time": "2026-05-30 15:31:46",
+ "author": "EddyFrost",
+ "content": "确实每次用蓬莱都最后碰到红",
+ "highlighted": false
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+ "time": "2026-05-30 15:33:34",
+ "author": "王八",
+ "content": "感觉是地形生成的问题",
+ "highlighted": true
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+ {
+ "time": "2026-05-30 15:34:00",
+ "author": "王八",
+ "content": "蓬莱应该会偏向生成在树更多的地方",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 15:34:17",
+ "author": "康飞dence",
+ "content": "感觉守矢也是",
+ "highlighted": false
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+ "time": "2026-05-30 15:34:18",
+ "author": "EddyFrost",
+ "content": "我觉得未必",
+ "highlighted": false
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+ "time": "2026-05-30 15:34:22",
+ "author": "康飞dence",
+ "content": "不是树就是山",
+ "highlighted": false
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+ "time": "2026-05-30 15:34:24",
+ "author": "王八",
+ "content": "红魔是沙漠那肯定会远一点",
+ "highlighted": false
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+ "time": "2026-05-30 15:34:26",
+ "author": "康飞dence",
+ "content": "其实树更多",
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+ "time": "2026-05-30 15:34:44",
+ "author": "王八",
+ "content": "主要是感觉这个的可能性比较大",
+ "highlighted": true
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+ "time": "2026-05-30 15:34:55",
+ "author": "王八",
+ "content": "地形具体怎么生成的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 15:35:03",
+ "author": "王八",
+ "content": "不问雪糕也难知道",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 15:35:17",
+ "author": "EddyFrost",
+ "content": "我还是倾向于位置是按照固定模式生成的",
+ "highlighted": false
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+ "time": "2026-05-30 15:35:45",
+ "author": "王八",
+ "content": "也可能是共同作用(",
+ "highlighted": false
+ }
+ ],
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+ "content": "[107] 建筑 / 地图 / 资源机制 | 2026-05-30 18:28:52 | 命中消息索引: 9343\n2026-05-30 18:28:46 | 王八: 弓手也不是那么必要\n2026-05-30 18:28:47 | 风平浪静kk3: 没有就采集\n* 2026-05-30 18:28:52 | 王八: 主要是要点种树\n2026-05-30 18:29:00 | 风平浪静kk3: 然后爬山\n2026-05-30 18:29:03 | 王八: 采集也是\n2026-05-30 18:29:04 | 风平浪静kk3: 然后兵营骑士\n2026-05-30 18:29:13 | 王八: 笋多完全可以采集\n================================================================================",
+ "source": "QQ群 beta群",
+ "author": "王八、风平浪静kk3",
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+ "time": "2026-05-30 18:28:46",
+ "author": "王八",
+ "content": "弓手也不是那么必要",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 18:28:47",
+ "author": "风平浪静kk3",
+ "content": "没有就采集",
+ "highlighted": false
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+ "time": "2026-05-30 18:28:52",
+ "author": "王八",
+ "content": "主要是要点种树",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 18:29:00",
+ "author": "风平浪静kk3",
+ "content": "然后爬山",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:29:03",
+ "author": "王八",
+ "content": "采集也是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:29:04",
+ "author": "风平浪静kk3",
+ "content": "然后兵营骑士",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:29:13",
+ "author": "王八",
+ "content": "笋多完全可以采集",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "建筑 / 地图 / 资源机制"
+ ],
+ "createdAt": 1780306931297,
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+ "id": "raw-108",
+ "sourceNumber": "108",
+ "content": "[108] UI / 信息展示 / 说明 | 2026-05-24 12:52:42 | 命中消息索引: 385, 389, 393\n2026-05-24 12:52:25 | 天火人雪糕.skill: lv3一个抽到大吉/大凶回复全部行动点\n2026-05-24 12:52:36 | 天火人雪糕.skill: lv4又写了一个抽到大吉获得一次额外攻击次数\n* 2026-05-24 12:52:42 | 天火人雪糕: 妹红那个问题主要是 凤翼天翔实际上是挂在蛋上的,但是那个英雄介绍模块的逻辑只介绍妹红的,所以本质还是那个英雄介绍模块要把英雄的衍生单位也一并介绍出来是最合理的\n2026-05-24 12:53:07 | 𝕸𝖔𝖐𝖔𝖚: 草\n2026-05-24 12:53:13 | 天火人雪糕.skill: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 [图片: A3F677A181AB784310EEFD59E8DC47CA.png]其实蛋上面也没有(\n* 2026-05-24 12:53:33 | 天火人雪糕: 早苗的描述也类似,因为一个技能衍生出了各种大吉大凶的效果,但是现在介绍模块只介绍了早苗直接相关的技能,没有把衍生的一并介绍,所以要加一个衍生的模块\n2026-05-24 12:53:53 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 兑\n2026-05-24 12:54:05 | 天火人雪糕.skill: 还有就是天狗之风这个效果缺一个延伸说明\n2026-05-24 12:54:11 | 爱丽丝小猫咪: 是的\n* 2026-05-24 12:54:14 | 天火人雪糕.skill: 并且百科里面也找不到天狗之风\n2026-05-24 12:54:15 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_HlA0Ie-Yy5uBzc6W4DjeVA: 原消息] 我都不记得有这个东西(x)\n2026-05-24 12:54:22 | 爱丽丝小猫咪: [1]\n2026-05-24 16:34:36 | 流光梦: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 确实,倒不如说目前pve玩法是不是很多",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕.skill、天火人雪糕、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、流光梦",
+ "sourceTime": "2026-05-24 12:52:42",
+ "category": "UI / 信息展示 / 说明",
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+ "messages": [
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+ "time": "2026-05-24 12:52:25",
+ "author": "天火人雪糕.skill",
+ "content": "lv3一个抽到大吉/大凶回复全部行动点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:52:36",
+ "author": "天火人雪糕.skill",
+ "content": "lv4又写了一个抽到大吉获得一次额外攻击次数",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:52:42",
+ "author": "天火人雪糕",
+ "content": "妹红那个问题主要是 凤翼天翔实际上是挂在蛋上的,但是那个英雄介绍模块的逻辑只介绍妹红的,所以本质还是那个英雄介绍模块要把英雄的衍生单位也一并介绍出来是最合理的",
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+ "time": "2026-05-24 12:53:07",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "草",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:53:13",
+ "author": "天火人雪糕.skill",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 [图片: A3F677A181AB784310EEFD59E8DC47CA.png]其实蛋上面也没有(",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 12:53:33",
+ "author": "天火人雪糕",
+ "content": "早苗的描述也类似,因为一个技能衍生出了各种大吉大凶的效果,但是现在介绍模块只介绍了早苗直接相关的技能,没有把衍生的一并介绍,所以要加一个衍生的模块",
+ "highlighted": true
+ },
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+ "time": "2026-05-24 12:53:53",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 兑",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:54:05",
+ "author": "天火人雪糕.skill",
+ "content": "还有就是天狗之风这个效果缺一个延伸说明",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:54:11",
+ "author": "爱丽丝小猫咪",
+ "content": "是的",
+ "highlighted": false
+ },
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+ "time": "2026-05-24 12:54:14",
+ "author": "天火人雪糕.skill",
+ "content": "并且百科里面也找不到天狗之风",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 12:54:15",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_HlA0Ie-Yy5uBzc6W4DjeVA: 原消息] 我都不记得有这个东西(x)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 12:54:22",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
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+ "time": "2026-05-24 16:34:36",
+ "author": "流光梦",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 确实,倒不如说目前pve玩法是不是很多",
+ "highlighted": false
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+ "tags": [
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+ "content": "[109] UI / 信息展示 / 说明 | 2026-05-26 00:28:26 | 命中消息索引: 669, 677, 681, 683, 686, 694, 697\n2026-05-26 00:28:21 | 王八: 需要做取舍了\n* 2026-05-26 00:28:26 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_gXNeOWFiKqF1Luf1pS67eA: 能不能让城市的剩余人口来按一定比例产出信仰] 比如5人口城,出了3个兵,2个人口作为信仰产出,是这样吗?\n2026-05-26 00:28:37 | 王八: 对\n2026-05-26 00:28:46 | 王八: 但是具体比例还是要讨论\n2026-05-26 00:28:55 | 红牢馆头子红月(加强红魔馆!!!): [1]\n2026-05-26 00:28:56 | 王八: 多少人口换多少信仰\n2026-05-26 00:29:03 | 红牢馆头子红月(加强红魔馆!!!): 永远亭:\n2026-05-26 00:29:08 | 王八: ()\n2026-05-26 00:29:08 | 暂无版本114514: 这种可以区分阵营\n* 2026-05-26 00:29:15 | 正在寻找卡里斯马的蕾米: 文化作为分母最好绑一个加权系数,不然翻倍收益太大\n2026-05-26 00:29:16 | 暂无版本114514: 我感觉是好事\n2026-05-26 00:29:20 | 王八: 蓬莱本来就是设计的前期阵营嘛(\n2026-05-26 00:30:22 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_gXNeOWFiKqF1Luf1pS67eA: 蓬莱本来就是设计的前期阵营嘛(] 没事,只是想笑,好不容易成为蓬莱王朝又要被限制了(\n* 2026-05-26 00:30:26 | 暂无版本114514: 但新增一个体系来平衡会不会导致更加混乱(\n2026-05-26 00:30:39 | 红牢馆头子红月(加强红魔馆!!!): 但是这个设计我觉得是挺好的\n* 2026-05-26 00:30:44 | 王八: 把文化值改成这个而已\n2026-05-26 00:30:56 | 正在寻找卡里斯马的蕾米: 即使限制爆兵,用剩余人口/总人口当系数乘在文化值前面好一点\n2026-05-26 00:30:58 | 王八: 本质只是加了文化值的来源(\n* 2026-05-26 00:31:25 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 小恶魔进了二阶段反而更危险] 二阶段主要是靠咲夜保着然后cos剑士+压血线,这样A一下咲夜就能收掉有防剑盾了\n2026-05-26 00:31:28 | 暂无版本114514: 扩大文化值来源的话\n2026-05-26 00:31:29 | 王八: 叫信仰也是看起来比较贴合这个机制\n2026-05-26 00:31:39 | AstraStarChaser: 文化值那堆选项太凑数了\n2026-05-26 00:31:55 | AstraStarChaser: 和最开始的金币那一版没什么区别\n2026-05-26 00:32:06 | 正在寻找卡里斯马的蕾米: 文化值起点就三点,但是前期的剩余人口可能非常多,恐怕不能这么算\n2026-05-26 00:32:21 | 暂无版本114514: 数值肯定得改的(\n2026-05-26 00:32:26 | AstraStarChaser: 你可以在森林/山地/XX建立雕像,这种选项总共有6个...\n* 2026-05-26 00:32:48 | 暂无版本114514: 现在这数值都是金币版本的数值\n2026-05-26 00:32:57 | AstraStarChaser: 不如先明确去路,再考虑来源\n2026-05-26 00:33:07 | 正在寻找卡里斯马的蕾米: 30,60文化的雕像一律视为滚木\n* 2026-05-26 00:33:31 | 暂无版本114514: 雪糕说文化值是解决后期收尾问题\n2026-05-26 00:33:38 | 王八: 有剩余人口转换的话\n2026-05-26 00:33:57 | 王八: 雕像的选项也可以不用考虑太多了吧(\n2026-05-26 00:33:59 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 文化值那堆选项太凑数了] 信仰值(文化值)界面多一个选项,军事动员,该城市的兵出来就有行动力?\n2026-05-26 00:34:04 | 暂无版本114514: 如果文化值在前期就能派上用场的话,就真多了一个体系了(",
+ "source": "QQ群 beta群",
+ "author": "王八、红牢馆头子红月(加强红魔馆!!!)、暂无版本114514、正在寻找卡里斯马的蕾米、AstraStarChaser",
+ "sourceTime": "2026-05-26 00:28:26",
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+ "time": "2026-05-26 00:28:21",
+ "author": "王八",
+ "content": "需要做取舍了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:28:26",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 能不能让城市的剩余人口来按一定比例产出信仰] 比如5人口城,出了3个兵,2个人口作为信仰产出,是这样吗?",
+ "highlighted": true
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+ "time": "2026-05-26 00:28:37",
+ "author": "王八",
+ "content": "对",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:28:46",
+ "author": "王八",
+ "content": "但是具体比例还是要讨论",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:28:55",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:28:56",
+ "author": "王八",
+ "content": "多少人口换多少信仰",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:29:03",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "永远亭:",
+ "highlighted": false
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+ "time": "2026-05-26 00:29:08",
+ "author": "王八",
+ "content": "()",
+ "highlighted": false
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+ "time": "2026-05-26 00:29:08",
+ "author": "暂无版本114514",
+ "content": "这种可以区分阵营",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:29:15",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "文化作为分母最好绑一个加权系数,不然翻倍收益太大",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:29:16",
+ "author": "暂无版本114514",
+ "content": "我感觉是好事",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:29:20",
+ "author": "王八",
+ "content": "蓬莱本来就是设计的前期阵营嘛(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:30:22",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 蓬莱本来就是设计的前期阵营嘛(] 没事,只是想笑,好不容易成为蓬莱王朝又要被限制了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:30:26",
+ "author": "暂无版本114514",
+ "content": "但新增一个体系来平衡会不会导致更加混乱(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:30:39",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "但是这个设计我觉得是挺好的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:30:44",
+ "author": "王八",
+ "content": "把文化值改成这个而已",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:30:56",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "即使限制爆兵,用剩余人口/总人口当系数乘在文化值前面好一点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:30:58",
+ "author": "王八",
+ "content": "本质只是加了文化值的来源(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:31:25",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 小恶魔进了二阶段反而更危险] 二阶段主要是靠咲夜保着然后cos剑士+压血线,这样A一下咲夜就能收掉有防剑盾了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:31:28",
+ "author": "暂无版本114514",
+ "content": "扩大文化值来源的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:31:29",
+ "author": "王八",
+ "content": "叫信仰也是看起来比较贴合这个机制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:31:39",
+ "author": "AstraStarChaser",
+ "content": "文化值那堆选项太凑数了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:31:55",
+ "author": "AstraStarChaser",
+ "content": "和最开始的金币那一版没什么区别",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:32:06",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "文化值起点就三点,但是前期的剩余人口可能非常多,恐怕不能这么算",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:32:21",
+ "author": "暂无版本114514",
+ "content": "数值肯定得改的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:32:26",
+ "author": "AstraStarChaser",
+ "content": "你可以在森林/山地/XX建立雕像,这种选项总共有6个...",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:32:48",
+ "author": "暂无版本114514",
+ "content": "现在这数值都是金币版本的数值",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:32:57",
+ "author": "AstraStarChaser",
+ "content": "不如先明确去路,再考虑来源",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:33:07",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "30,60文化的雕像一律视为滚木",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:33:31",
+ "author": "暂无版本114514",
+ "content": "雪糕说文化值是解决后期收尾问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:33:38",
+ "author": "王八",
+ "content": "有剩余人口转换的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:33:57",
+ "author": "王八",
+ "content": "雕像的选项也可以不用考虑太多了吧(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:33:59",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 文化值那堆选项太凑数了] 信仰值(文化值)界面多一个选项,军事动员,该城市的兵出来就有行动力?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:34:04",
+ "author": "暂无版本114514",
+ "content": "如果文化值在前期就能派上用场的话,就真多了一个体系了(",
+ "highlighted": false
+ }
+ ],
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+ "content": "[110] UI / 信息展示 / 说明 | 2026-05-26 00:41:09 | 命中消息索引: 756, 758, 759, 764, 770\n2026-05-26 00:41:00 | 正在寻找卡里斯马的蕾米: [1]\n2026-05-26 00:41:06 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_voSWgcU8qvW4eAOe32OJJg: 地灵买活古明地恋] 信仰值死亡后前线部署恋恋复活(\n* 2026-05-26 00:41:09 | 正在寻找卡里斯马的蕾米: 隐脉只要相邻就是质变,如果能主动造数值肯定要砍\n2026-05-26 00:41:14 | 爱丽丝小猫咪: [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 信仰值(文化值)界面多一个选项,军事动员,该城市的兵出来就有行动力?] @红月爱喝红茶 有点意思\n* 2026-05-26 00:41:22 | 暂无版本114514: 我还希望加大英雄阵亡惩罚(\n* 2026-05-26 00:41:42 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 我还希望加大英雄阵亡惩罚(] @Bloo 那英雄的地位就过分拔高了\n2026-05-26 00:41:48 | 爱丽丝小猫咪: 可以用文化值让单位造出来就移动\n2026-05-26 00:41:49 | AstraStarChaser: 比如魔兽争霸3\n2026-05-26 00:41:51 | 暂无版本114514: 啥\n2026-05-26 00:41:52 | 爱丽丝小猫咪: [1]\n* 2026-05-26 00:41:59 | 王八: 英雄阵亡后三个回合内信仰值收入百分比降低\n2026-05-26 00:41:59 | 爱丽丝小猫咪: 但是不可以立刻攻击\n2026-05-26 00:42:00 | 暂无版本114514: 现在英雄无限再生\n2026-05-26 00:42:03 | 王八: 这样怎么样\n2026-05-26 00:42:11 | 暂无版本114514: 尤其是恋恋(\n2026-05-26 00:42:18 | 動不了的大魔法使: 尤其是恋恋(\n* 2026-05-26 00:42:21 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 英雄阵亡后三个回合内信仰值收入百分比降低] @王八 针对恋恋是吧\n2026-05-26 00:42:21 | 正在寻找卡里斯马的蕾米: 尤其是恋恋(\n2026-05-26 00:42:21 | 红牢馆头子红月(加强红魔馆!!!): 尤其是恋恋(\n2026-05-26 00:42:21 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是不可以立刻攻击] 我的意思是,用文化可以让单位在指定位置集结,这样应该不错\n2026-05-26 00:42:29 | 王八: ()",
+ "source": "QQ群 beta群",
+ "author": "正在寻找卡里斯马的蕾米、红牢馆头子红月(加强红魔馆!!!)、爱丽丝小猫咪、暂无版本114514、AstraStarChaser、王八",
+ "sourceTime": "2026-05-26 00:41:09",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "756, 758, 759, 764, 770",
+ "messages": [
+ {
+ "time": "2026-05-26 00:41:00",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:06",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_voSWgcU8qvW4eAOe32OJJg: 地灵买活古明地恋] 信仰值死亡后前线部署恋恋复活(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:09",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "隐脉只要相邻就是质变,如果能主动造数值肯定要砍",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:41:14",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 信仰值(文化值)界面多一个选项,军事动员,该城市的兵出来就有行动力?] @红月爱喝红茶 有点意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:22",
+ "author": "暂无版本114514",
+ "content": "我还希望加大英雄阵亡惩罚(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:41:42",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 我还希望加大英雄阵亡惩罚(] @Bloo 那英雄的地位就过分拔高了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:41:48",
+ "author": "爱丽丝小猫咪",
+ "content": "可以用文化值让单位造出来就移动",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:49",
+ "author": "AstraStarChaser",
+ "content": "比如魔兽争霸3",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:51",
+ "author": "暂无版本114514",
+ "content": "啥",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:52",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:41:59",
+ "author": "王八",
+ "content": "英雄阵亡后三个回合内信仰值收入百分比降低",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:41:59",
+ "author": "爱丽丝小猫咪",
+ "content": "但是不可以立刻攻击",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:00",
+ "author": "暂无版本114514",
+ "content": "现在英雄无限再生",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:03",
+ "author": "王八",
+ "content": "这样怎么样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:11",
+ "author": "暂无版本114514",
+ "content": "尤其是恋恋(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:18",
+ "author": "動不了的大魔法使",
+ "content": "尤其是恋恋(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:21",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 英雄阵亡后三个回合内信仰值收入百分比降低] @王八 针对恋恋是吧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:42:21",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "尤其是恋恋(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:21",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "尤其是恋恋(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:21",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是不可以立刻攻击] 我的意思是,用文化可以让单位在指定位置集结,这样应该不错",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:42:29",
+ "author": "王八",
+ "content": "()",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-111",
+ "sourceNumber": "111",
+ "content": "[111] UI / 信息展示 / 说明 | 2026-05-26 01:25:07 | 命中消息索引: 1373, 1374\n2026-05-26 01:24:45 | 王八: 所以任务这东西\n2026-05-26 01:24:54 | 王八: 感觉真的有点要命\n* 2026-05-26 01:25:07 | 王八: 还要加个界面打开看(\n* 2026-05-26 01:25:10 | 华柚: 感觉限制和削弱英雄比较现实吧(\n2026-05-26 01:25:12 | 𝕸𝖔𝖐𝖔𝖚: 三四种也头大\n2026-05-26 01:25:17 | 爱丽丝小猫咪: 小兵 骑士骑手(保留三杀) 盾兵 弓箭 炮兵 船abc\n2026-05-26 01:25:21 | AstraStarChaser: 不是说兵种没有参与感吗?怎么你们只有削英雄这一个方案\n2026-05-26 01:25:22 | 爱丽丝小猫咪: 间谍",
+ "source": "QQ群 beta群",
+ "author": "王八、华柚、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、AstraStarChaser",
+ "sourceTime": "2026-05-26 01:25:07",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "1373, 1374",
+ "messages": [
+ {
+ "time": "2026-05-26 01:24:45",
+ "author": "王八",
+ "content": "所以任务这东西",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:24:54",
+ "author": "王八",
+ "content": "感觉真的有点要命",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:25:07",
+ "author": "王八",
+ "content": "还要加个界面打开看(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:25:10",
+ "author": "华柚",
+ "content": "感觉限制和削弱英雄比较现实吧(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:25:12",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "三四种也头大",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:25:17",
+ "author": "爱丽丝小猫咪",
+ "content": "小兵 骑士骑手(保留三杀) 盾兵 弓箭 炮兵 船abc",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:25:21",
+ "author": "AstraStarChaser",
+ "content": "不是说兵种没有参与感吗?怎么你们只有削英雄这一个方案",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:25:22",
+ "author": "爱丽丝小猫咪",
+ "content": "间谍",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-112",
+ "sourceNumber": "112",
+ "content": "[112] UI / 信息展示 / 说明 | 2026-05-26 09:19:02 | 命中消息索引: 2162, 2163, 2166, 2168, 2169, 2176, 2181, 2186\n2026-05-26 09:16:25 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 射程是比攻防要“珍贵”的东西] 那看来只能从其他方面入手了\n2026-05-26 09:18:01 | 爱丽丝小猫咪: 目前炮兵想要发挥作用,必须隐藏在迷雾中\n* 2026-05-26 09:19:02 | 爱丽丝小猫咪: 那么第一就是在对方文明界面可以添加“该文明已发现:城市a 城市b……”也就是我方的各个城市\n* 2026-05-26 09:19:40 | 爱丽丝小猫咪: 其次,点进炮兵详情页可以显示,“此单位被xx文明发现”\n2026-05-26 09:19:48 | 爱慕织姬official: 获取对方已知我方的迷雾范围呗\n2026-05-26 09:19:59 | 爱丽丝小猫咪: 相互印证也就可以判断炮兵是否在迷雾中\n* 2026-05-26 09:20:06 | 爱慕织姬official: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 其次,点进炮兵详情页可以显示,“此单位被xx文明发现”] @爱丽丝小猫咪 这感觉挺好的\n2026-05-26 09:20:20 | 爱丽丝小猫咪: 不过这又引出另一个问题了\n* 2026-05-26 09:20:29 | 爱丽丝小猫咪: 这是不是变相削弱了间谍?\n* 2026-05-26 09:20:36 | EddyFrost: 我说给盾兵加个技能 攻击距离1的单位攻击范围内有盾兵时必须优先攻击盾兵\n2026-05-26 09:20:52 | EddyFrost: [1]\n2026-05-26 09:20:57 | EddyFrost: 感觉有点bt\n2026-05-26 09:21:00 | 爱丽丝小猫咪: 间谍“我急头白脸跑到你柏林城下,结果我老家直接说,已发现柏林?!”\n2026-05-26 09:21:06 | 爱丽丝小猫咪: 哈哈哈\n2026-05-26 09:21:14 | EddyFrost: 给升级之后的似乎还行\n2026-05-26 09:21:15 | 王八: 这样子有点离谱了\n* 2026-05-26 09:21:45 | 爱丽丝小猫咪: [回复 u_bqh6J9yQHHmoynyRtwe3RA: 我说给盾兵加个技能 攻击距离1的单位攻击范围内有盾兵时必须优先攻击盾兵] @EddyFrost 嘲讽啊\n2026-05-26 09:21:57 | 王八: 正常对局本来就对视野就有很大的博弈\n2026-05-26 09:22:07 | EddyFrost: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @EddyFrost 嘲讽啊] @爱丽丝小猫咪 兑。\n2026-05-26 09:22:17 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 正常对局本来就对视野就有很大的博弈] @王八 是啊\n2026-05-26 09:22:20 | 王八: 显示是有无被发现就有点无趣和多余了\n* 2026-05-26 09:22:30 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 显示是有无被发现就有点无趣和多余了] @王八 只有炮兵给这个功能\n2026-05-26 09:22:35 | EddyFrost: 还是升级之后有这种技能合理点\n2026-05-26 09:22:44 | 爱丽丝小猫咪: 因为炮兵不在雾里现在啥用没有是我感觉\n2026-05-26 09:22:45 | 王八: 给了也有点意味不明\n* 2026-05-26 09:23:13 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 给了也有点意味不明] @王八 主要是昨天晚上的一把PVP\n2026-05-26 09:23:18 | 王八: 还是被骑手冲少了\n2026-05-26 09:23:21 | 爱丽丝小猫咪: 我速攻古明地\n2026-05-26 09:23:34 | 爱丽丝小猫咪: 起了一个探险者看了他一些格子\n2026-05-26 09:23:39 | 爱丽丝小猫咪: 守矢打古明地",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、爱慕织姬official、EddyFrost、王八",
+ "sourceTime": "2026-05-26 09:19:02",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2162, 2163, 2166, 2168, 2169, 2176, 2181, 2186",
+ "messages": [
+ {
+ "time": "2026-05-26 09:16:25",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 射程是比攻防要“珍贵”的东西] 那看来只能从其他方面入手了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:18:01",
+ "author": "爱丽丝小猫咪",
+ "content": "目前炮兵想要发挥作用,必须隐藏在迷雾中",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:19:02",
+ "author": "爱丽丝小猫咪",
+ "content": "那么第一就是在对方文明界面可以添加“该文明已发现:城市a 城市b……”也就是我方的各个城市",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:19:40",
+ "author": "爱丽丝小猫咪",
+ "content": "其次,点进炮兵详情页可以显示,“此单位被xx文明发现”",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:19:48",
+ "author": "爱慕织姬official",
+ "content": "获取对方已知我方的迷雾范围呗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:19:59",
+ "author": "爱丽丝小猫咪",
+ "content": "相互印证也就可以判断炮兵是否在迷雾中",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:20:06",
+ "author": "爱慕织姬official",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 其次,点进炮兵详情页可以显示,“此单位被xx文明发现”] @爱丽丝小猫咪 这感觉挺好的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:20:20",
+ "author": "爱丽丝小猫咪",
+ "content": "不过这又引出另一个问题了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:20:29",
+ "author": "爱丽丝小猫咪",
+ "content": "这是不是变相削弱了间谍?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:20:36",
+ "author": "EddyFrost",
+ "content": "我说给盾兵加个技能 攻击距离1的单位攻击范围内有盾兵时必须优先攻击盾兵",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:20:52",
+ "author": "EddyFrost",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:20:57",
+ "author": "EddyFrost",
+ "content": "感觉有点bt",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:21:00",
+ "author": "爱丽丝小猫咪",
+ "content": "间谍“我急头白脸跑到你柏林城下,结果我老家直接说,已发现柏林?!”",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:21:06",
+ "author": "爱丽丝小猫咪",
+ "content": "哈哈哈",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:21:14",
+ "author": "EddyFrost",
+ "content": "给升级之后的似乎还行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:21:15",
+ "author": "王八",
+ "content": "这样子有点离谱了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:21:45",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_bqh6J9yQHHmoynyRtwe3RA: 我说给盾兵加个技能 攻击距离1的单位攻击范围内有盾兵时必须优先攻击盾兵] @EddyFrost 嘲讽啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:21:57",
+ "author": "王八",
+ "content": "正常对局本来就对视野就有很大的博弈",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:22:07",
+ "author": "EddyFrost",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @EddyFrost 嘲讽啊] @爱丽丝小猫咪 兑。",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:22:17",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 正常对局本来就对视野就有很大的博弈] @王八 是啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:22:20",
+ "author": "王八",
+ "content": "显示是有无被发现就有点无趣和多余了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:22:30",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 显示是有无被发现就有点无趣和多余了] @王八 只有炮兵给这个功能",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:22:35",
+ "author": "EddyFrost",
+ "content": "还是升级之后有这种技能合理点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:22:44",
+ "author": "爱丽丝小猫咪",
+ "content": "因为炮兵不在雾里现在啥用没有是我感觉",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:22:45",
+ "author": "王八",
+ "content": "给了也有点意味不明",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:23:13",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 给了也有点意味不明] @王八 主要是昨天晚上的一把PVP",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:23:18",
+ "author": "王八",
+ "content": "还是被骑手冲少了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:23:21",
+ "author": "爱丽丝小猫咪",
+ "content": "我速攻古明地",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:23:34",
+ "author": "爱丽丝小猫咪",
+ "content": "起了一个探险者看了他一些格子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:23:39",
+ "author": "爱丽丝小猫咪",
+ "content": "守矢打古明地",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-113",
+ "sourceNumber": "113",
+ "content": "[113] UI / 信息展示 / 说明 | 2026-05-26 09:25:07 | 命中消息索引: 2199\n2026-05-26 09:24:36 | 王八: 视野该被拿的早拿完了\n* 2026-05-26 09:25:07 | 王八: 炮很多时候也不只是视野问题\n2026-05-26 09:25:14 | 爱丽丝小猫咪: 那你从对方文明界面知道你防御的几座城都已经被发现\n2026-05-26 09:25:20 | 爱丽丝小猫咪: 是不是也不会再去出炮兵部队\n2026-05-26 09:25:22 | 王八: 而是怎么放怎么能用上的问题\n2026-05-26 09:25:25 | 爱丽丝小猫咪: 8块钱呐",
+ "source": "QQ群 beta群",
+ "author": "王八、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 09:25:07",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2199",
+ "messages": [
+ {
+ "time": "2026-05-26 09:24:36",
+ "author": "王八",
+ "content": "视野该被拿的早拿完了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:25:07",
+ "author": "王八",
+ "content": "炮很多时候也不只是视野问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:25:14",
+ "author": "爱丽丝小猫咪",
+ "content": "那你从对方文明界面知道你防御的几座城都已经被发现",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:25:20",
+ "author": "爱丽丝小猫咪",
+ "content": "是不是也不会再去出炮兵部队",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:25:22",
+ "author": "王八",
+ "content": "而是怎么放怎么能用上的问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:25:25",
+ "author": "爱丽丝小猫咪",
+ "content": "8块钱呐",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-114",
+ "sourceNumber": "114",
+ "content": "[114] UI / 信息展示 / 说明 | 2026-05-26 09:26:37 | 命中消息索引: 2212, 2217\n2026-05-26 09:26:12 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 显示被发现的时候,你知道了就有空移动嘛(] @王八 空?\n2026-05-26 09:26:16 | 爱丽丝小猫咪: 恋恋吧\n* 2026-05-26 09:26:37 | 爱丽丝小猫咪: 我感觉这个被发现应该不能暴露隐身单位的行踪\n2026-05-26 09:26:42 | 王八: 这个空是回合的意思\n2026-05-26 09:26:53 | 王八: (\n2026-05-26 09:27:01 | 王八: 第四声(\n2026-05-26 09:27:06 | EddyFrost: 空kòng\n* 2026-05-26 09:27:18 | 爱丽丝小猫咪: 隐身单位3回合后才向其他文明公开他的发现成果\n2026-05-26 09:27:28 | 爱丽丝小猫咪: 感觉还行,3回合可以跑六格了\n2026-05-26 09:27:35 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 这个空是回合的意思] @王八 就是要这样啊\n2026-05-26 09:27:43 | EddyFrost: 我说这有点搞得过于复杂了\n2026-05-26 09:27:44 | 爱丽丝小猫咪: 让你炮兵及时后撤",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、王八、EddyFrost",
+ "sourceTime": "2026-05-26 09:26:37",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2212, 2217",
+ "messages": [
+ {
+ "time": "2026-05-26 09:26:12",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 显示被发现的时候,你知道了就有空移动嘛(] @王八 空?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:26:16",
+ "author": "爱丽丝小猫咪",
+ "content": "恋恋吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:26:37",
+ "author": "爱丽丝小猫咪",
+ "content": "我感觉这个被发现应该不能暴露隐身单位的行踪",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:26:42",
+ "author": "王八",
+ "content": "这个空是回合的意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:26:53",
+ "author": "王八",
+ "content": "(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:27:01",
+ "author": "王八",
+ "content": "第四声(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:27:06",
+ "author": "EddyFrost",
+ "content": "空kòng",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:27:18",
+ "author": "爱丽丝小猫咪",
+ "content": "隐身单位3回合后才向其他文明公开他的发现成果",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:27:28",
+ "author": "爱丽丝小猫咪",
+ "content": "感觉还行,3回合可以跑六格了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:27:35",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 这个空是回合的意思] @王八 就是要这样啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:27:43",
+ "author": "EddyFrost",
+ "content": "我说这有点搞得过于复杂了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:27:44",
+ "author": "爱丽丝小猫咪",
+ "content": "让你炮兵及时后撤",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-115",
+ "sourceNumber": "115",
+ "content": "[115] UI / 信息展示 / 说明 | 2026-05-26 09:37:33 | 命中消息索引: 2311, 2317, 2319\n2026-05-26 09:37:28 | 動不了的大魔法使: 你怎么这么自私啊\n2026-05-26 09:37:32 | 動不了的大魔法使: 见面金(\n* 2026-05-26 09:37:33 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 17个国家一个城市写16次被xx发现吗] @𝕸𝖔𝖐𝖔𝖚 不主动显示\n2026-05-26 09:37:39 | 王八: 所以其他阵营对恋就该被动呗\n2026-05-26 09:37:40 | 𝕸𝖔𝖐𝖔𝖚: 明显是有些臃肿的设计\n2026-05-26 09:37:50 | 风平浪静kk3: 我觉得炮兵确实没必要改,本身已经很合适了,只是pvp环境不适合这种笨重的炮兵,在未来的战役这种模式会有很出色的表现\n2026-05-26 09:37:52 | 爱丽丝小猫咪: 需要你去对应文明的外交界面查看\n2026-05-26 09:37:55 | 王八: 那不是判地灵赢算了\n* 2026-05-26 09:38:00 | 𝕸𝖔𝖐𝖔𝖚: 那更麻烦\n2026-05-26 09:38:10 | 王八: 炮手完全没改的必要\n* 2026-05-26 09:38:12 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 那更麻烦] @𝕸𝖔𝖐𝖔𝖚 组织防御的时候看一眼\n2026-05-26 09:38:27 | 王八: 想要炮手在pvp也强只能说还是在萌新期\n2026-05-26 09:38:28 | 爱丽丝小猫咪: 自己要防守这两个成有没有被发现不就完事\n2026-05-26 09:38:34 | 爱丽丝小猫咪: 城市中心可以看就行\n2026-05-26 09:38:35 | 王八: 对炮还有不切实际的幻想",
+ "source": "QQ群 beta群",
+ "author": "動不了的大魔法使、爱丽丝小猫咪、王八、𝕸𝖔𝖐𝖔𝖚、风平浪静kk3",
+ "sourceTime": "2026-05-26 09:37:33",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2311, 2317, 2319",
+ "messages": [
+ {
+ "time": "2026-05-26 09:37:28",
+ "author": "動不了的大魔法使",
+ "content": "你怎么这么自私啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:37:32",
+ "author": "動不了的大魔法使",
+ "content": "见面金(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:37:33",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 17个国家一个城市写16次被xx发现吗] @𝕸𝖔𝖐𝖔𝖚 不主动显示",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:37:39",
+ "author": "王八",
+ "content": "所以其他阵营对恋就该被动呗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:37:40",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "明显是有些臃肿的设计",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:37:50",
+ "author": "风平浪静kk3",
+ "content": "我觉得炮兵确实没必要改,本身已经很合适了,只是pvp环境不适合这种笨重的炮兵,在未来的战役这种模式会有很出色的表现",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:37:52",
+ "author": "爱丽丝小猫咪",
+ "content": "需要你去对应文明的外交界面查看",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:37:55",
+ "author": "王八",
+ "content": "那不是判地灵赢算了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:38:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "那更麻烦",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:38:10",
+ "author": "王八",
+ "content": "炮手完全没改的必要",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:38:12",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 那更麻烦] @𝕸𝖔𝖐𝖔𝖚 组织防御的时候看一眼",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:38:27",
+ "author": "王八",
+ "content": "想要炮手在pvp也强只能说还是在萌新期",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:38:28",
+ "author": "爱丽丝小猫咪",
+ "content": "自己要防守这两个成有没有被发现不就完事",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:38:34",
+ "author": "爱丽丝小猫咪",
+ "content": "城市中心可以看就行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:38:35",
+ "author": "王八",
+ "content": "对炮还有不切实际的幻想",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-116",
+ "sourceNumber": "116",
+ "content": "[116] UI / 信息展示 / 说明 | 2026-05-26 09:52:36 | 命中消息索引: 2460, 2469, 2476, 2478\n2026-05-26 09:52:24 | 𝕸𝖔𝖐𝖔𝖚: 护城河林海这种\n* 2026-05-26 09:52:36 | 风平浪静kk3: 主要是学者之前的t2科技学院太吃地形了基本上用不到\n2026-05-26 09:52:53 | 爱丽丝小猫咪: 不知道天火人雪糕的电脑修好了没有\n2026-05-26 09:52:55 | 蓬牢山头子bot: 学者怎么说也是对策卡\n2026-05-26 09:53:08 | 蓬牢山头子bot: 要是再削的话那还点什么学者\n2026-05-26 09:53:13 | 爱丽丝小猫咪: 电脑,你一定要挺住啊\n2026-05-26 09:53:38 | 爱慕织姬official: 雪糕电脑坏了?\n2026-05-26 09:53:42 | 王八: 对\n2026-05-26 09:53:47 | 蓬牢山头子bot: 对\n* 2026-05-26 09:53:53 | 星芒: 提升学者治疗量如何呢。现在是出学者性价比太低,但好歹是唯一的常规兵种奶了\n2026-05-26 09:54:01 | 王八: 学者不用改\n2026-05-26 09:54:08 | 爱丽丝小猫咪: 怎么说\n2026-05-26 09:54:15 | 爱丽丝小猫咪: 现在pve学者n巨人\n2026-05-26 09:54:25 | 爱丽丝小猫咪: [回复 u_oWezF6a3aRimzuS_egpG_w: 原消息] @蓬牢山头子bot 不要啊\n* 2026-05-26 09:54:36 | 王八: 真想全员互相加强然后一起飞升仙界啊\n2026-05-26 09:54:37 | 蓬牢山头子bot: 我说出个牧师()\n* 2026-05-26 09:54:55 | 爱丽丝小猫咪: [回复 u_TnPPqD3crRSRr8sUI6cpZQ: 提升学者治疗量如何呢。现在是出学者性价比太低,但好歹是唯一的常规兵种奶了] @星芒 有点道理,我倒是感觉给一个更灵活的单奶,也就是移动后只能奶一个\n2026-05-26 09:55:00 | 爱丽丝小猫咪: 会比较好\n2026-05-26 09:55:06 | 爱丽丝小猫咪: 站在原地是群奶\n2026-05-26 09:55:10 | 爱丽丝小猫咪: 不加治疗量\n2026-05-26 09:55:19 | 王八: 这个机制目前是部分英雄单位的",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、风平浪静kk3、爱丽丝小猫咪、蓬牢山头子bot、爱慕织姬official、王八",
+ "sourceTime": "2026-05-26 09:52:36",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2460, 2469, 2476, 2478",
+ "messages": [
+ {
+ "time": "2026-05-26 09:52:24",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "护城河林海这种",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:52:36",
+ "author": "风平浪静kk3",
+ "content": "主要是学者之前的t2科技学院太吃地形了基本上用不到",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:52:53",
+ "author": "爱丽丝小猫咪",
+ "content": "不知道天火人雪糕的电脑修好了没有",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:52:55",
+ "author": "蓬牢山头子bot",
+ "content": "学者怎么说也是对策卡",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:53:08",
+ "author": "蓬牢山头子bot",
+ "content": "要是再削的话那还点什么学者",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:53:13",
+ "author": "爱丽丝小猫咪",
+ "content": "电脑,你一定要挺住啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:53:38",
+ "author": "爱慕织姬official",
+ "content": "雪糕电脑坏了?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:53:42",
+ "author": "王八",
+ "content": "对",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:53:47",
+ "author": "蓬牢山头子bot",
+ "content": "对",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:53:53",
+ "author": "星芒",
+ "content": "提升学者治疗量如何呢。现在是出学者性价比太低,但好歹是唯一的常规兵种奶了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:54:01",
+ "author": "王八",
+ "content": "学者不用改",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:54:08",
+ "author": "爱丽丝小猫咪",
+ "content": "怎么说",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:54:15",
+ "author": "爱丽丝小猫咪",
+ "content": "现在pve学者n巨人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:54:25",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_oWezF6a3aRimzuS_egpG_w: 原消息] @蓬牢山头子bot 不要啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:54:36",
+ "author": "王八",
+ "content": "真想全员互相加强然后一起飞升仙界啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:54:37",
+ "author": "蓬牢山头子bot",
+ "content": "我说出个牧师()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:54:55",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_TnPPqD3crRSRr8sUI6cpZQ: 提升学者治疗量如何呢。现在是出学者性价比太低,但好歹是唯一的常规兵种奶了] @星芒 有点道理,我倒是感觉给一个更灵活的单奶,也就是移动后只能奶一个",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:55:00",
+ "author": "爱丽丝小猫咪",
+ "content": "会比较好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:55:06",
+ "author": "爱丽丝小猫咪",
+ "content": "站在原地是群奶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:55:10",
+ "author": "爱丽丝小猫咪",
+ "content": "不加治疗量",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:55:19",
+ "author": "王八",
+ "content": "这个机制目前是部分英雄单位的",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-117",
+ "sourceNumber": "117",
+ "content": "[117] UI / 信息展示 / 说明 | 2026-05-26 09:59:15 | 命中消息索引: 2539, 2540, 2541, 2542, 2543, 2544, 2550, 2551...\n2026-05-26 09:59:04 | 王八: 基础兵种没有讨论价值了\n* 2026-05-26 09:59:15 | 王八: 这个方向可以跳过了\n* 2026-05-26 09:59:18 | 风平浪静kk3: 我说不如考虑怎么加强车阶\n* 2026-05-26 09:59:23 | 风平浪静kk3: 最起码考虑怎么加强妹红\n* 2026-05-26 09:59:26 | 爱丽丝小猫咪: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 我说不如考虑怎么加强车阶] @风平浪静kk3 有想法吗\n* 2026-05-26 09:59:29 | 流光梦: [回复 u_TnPPqD3crRSRr8sUI6cpZQ: 提升学者治疗量如何呢。现在是出学者性价比太低,但好歹是唯一的常规兵种奶了] @星芒 比起提升学者治疗量\n* 2026-05-26 09:59:31 | 蓬牢山头子bot: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 最起码考虑怎么加强妹红] @风平浪静kk3 兑\n2026-05-26 09:59:32 | 为空: 目前四份答卷\n2026-05-26 09:59:32 | 风平浪静kk3: 不知道\n2026-05-26 09:59:37 | 为空: 快慢2:2\n2026-05-26 09:59:44 | 流光梦: 其他人不点山线亏学者才是主要问题\n* 2026-05-26 09:59:46 | 风平浪静kk3: 车阶机动差是最大的问题\n* 2026-05-26 10:00:01 | 王八: 妹红最大的问题是启动\n* 2026-05-26 10:00:09 | 蓬牢山头子bot: 妹红现在的问题是机动和生存\n2026-05-26 10:00:09 | 王八: 妹红启动慢\n2026-05-26 10:00:14 | 王八: 变火活不了\n2026-05-26 10:00:15 | 𝕸𝖔𝖐𝖔𝖚: 我说变成人均耐活王\n2026-05-26 10:00:23 | 蓬牢山头子bot: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 妹红启动慢] @王八 颜色错误\n2026-05-26 10:00:41 | 𝕸𝖔𝖐𝖔𝖚: 车阶很多都有条件加速\n* 2026-05-26 10:00:43 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 最起码考虑怎么加强妹红] @风平浪静kk3 我还是坚持我早年的观点,要么把火焰加强到可以独立作战的英雄水平,要么把复活机制大幅优化\n2026-05-26 10:01:00 | 𝕸𝖔𝖐𝖔𝖚: [1]\n2026-05-26 10:01:03 | 风平浪静kk3: 妹红不死人火就不应该熄灭\n2026-05-26 10:01:07 | 𝕸𝖔𝖐𝖔𝖚: 直接变耐活王在前线岚刀一直切\n2026-05-26 10:01:14 | 爱丽丝小猫咪: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 妹红不死人火就不应该熄灭] @风平浪静kk3 有道理",
+ "source": "QQ群 beta群",
+ "author": "王八、风平浪静kk3、爱丽丝小猫咪、流光梦、蓬牢山头子bot、为空",
+ "sourceTime": "2026-05-26 09:59:15",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2539, 2540, 2541, 2542, 2543, 2544, 2550, 2551...",
+ "messages": [
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+ "time": "2026-05-26 09:59:04",
+ "author": "王八",
+ "content": "基础兵种没有讨论价值了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:59:15",
+ "author": "王八",
+ "content": "这个方向可以跳过了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:59:18",
+ "author": "风平浪静kk3",
+ "content": "我说不如考虑怎么加强车阶",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:59:23",
+ "author": "风平浪静kk3",
+ "content": "最起码考虑怎么加强妹红",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:59:26",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 我说不如考虑怎么加强车阶] @风平浪静kk3 有想法吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:59:29",
+ "author": "流光梦",
+ "content": "[回复 u_TnPPqD3crRSRr8sUI6cpZQ: 提升学者治疗量如何呢。现在是出学者性价比太低,但好歹是唯一的常规兵种奶了] @星芒 比起提升学者治疗量",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 09:59:31",
+ "author": "蓬牢山头子bot",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 最起码考虑怎么加强妹红] @风平浪静kk3 兑",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:59:32",
+ "author": "为空",
+ "content": "目前四份答卷",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:59:32",
+ "author": "风平浪静kk3",
+ "content": "不知道",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:59:37",
+ "author": "为空",
+ "content": "快慢2:2",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:59:44",
+ "author": "流光梦",
+ "content": "其他人不点山线亏学者才是主要问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:59:46",
+ "author": "风平浪静kk3",
+ "content": "车阶机动差是最大的问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:00:01",
+ "author": "王八",
+ "content": "妹红最大的问题是启动",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:00:09",
+ "author": "蓬牢山头子bot",
+ "content": "妹红现在的问题是机动和生存",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:00:09",
+ "author": "王八",
+ "content": "妹红启动慢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:00:14",
+ "author": "王八",
+ "content": "变火活不了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:00:15",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说变成人均耐活王",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:00:23",
+ "author": "蓬牢山头子bot",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 妹红启动慢] @王八 颜色错误",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:00:41",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "车阶很多都有条件加速",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:00:43",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 最起码考虑怎么加强妹红] @风平浪静kk3 我还是坚持我早年的观点,要么把火焰加强到可以独立作战的英雄水平,要么把复活机制大幅优化",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:01:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:01:03",
+ "author": "风平浪静kk3",
+ "content": "妹红不死人火就不应该熄灭",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:01:07",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "直接变耐活王在前线岚刀一直切",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:01:14",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 妹红不死人火就不应该熄灭] @风平浪静kk3 有道理",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-118",
+ "sourceNumber": "118",
+ "content": "[118] UI / 信息展示 / 说明 | 2026-05-26 10:06:36 | 命中消息索引: 2633, 2639, 2643, 2650, 2655\n2026-05-26 10:06:18 | 𝕸𝖔𝖐𝖔𝖚: 机动性和生存性都解决了\n2026-05-26 10:06:19 | 风平浪静kk3: 每回合开始时火回复一定的血量,满血直接复活\n* 2026-05-26 10:06:36 | 风平浪静kk3: 火不会熄灭,但血量太低就没有伤害与践踏\n2026-05-26 10:06:52 | 风平浪静kk3: 我觉得挺合适的\n2026-05-26 10:06:53 | 爱慕织姬official: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 每回合开始时火回复一定的血量,满血直接复活] @风平浪静kk3 有点太笨了\n2026-05-26 10:07:00 | 𝕸𝖔𝖐𝖔𝖚: 我说不如火被打死直接复活,根据火存活回合按比例回血\n2026-05-26 10:07:04 | 风平浪静kk3: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: @风平浪静kk3 有点太笨了] @爱慕织姬official 有永琳😃\n2026-05-26 10:07:12 | 爱慕织姬official: 感觉还不如现在能打人的火\n* 2026-05-26 10:07:25 | 爱丽丝小猫咪: pvp最新操作\n2026-05-26 10:07:26 | 爱丽丝小猫咪: 帅吧\n2026-05-26 10:07:40 | 𝕸𝖔𝖐𝖔𝖚: 防止占城踢不下来就复活在最近的盟友边上\n* 2026-05-26 10:08:02 | 流光梦: 5,藤原妹红 妹红的调整,其实就是围绕复活机制的调整。我们可以增加一个维度,让妹红的复活效率由资源决定,资源越高复活越快,反之亦然,让妹红成为一个资源型英雄,如果资源充足,妹红甚至可以一回合复活,反之很可能超过三回合,让妹红进入博弈! 因此在这里,我给出其中一种资源思路,修改如下: 妹红的火焰增加凋亡机制,可以选择让火焰凋亡后回到基地等CD复活,自然重新训练清空一切buff。 妹红复活机制与僵尸妖精复活机制大同小异,妹红死亡后火焰拥有十五点血量,同时妹红复活需要三十点血,回复到三十点血量复活。每回合恢复五点血量,同时额外的治疗与再生效果减半。 三级增加机制,妹红每次死亡时,额外获得一攻与十血,复活的血量与增加血量一同上涨,该叠加效果直到妹红火焰死亡时重新刷新。 该机制为鼓励双方围绕妹红的复活展开博弈,如果你能保住妹红并给他足够的治疗资源,那便能越战越强,五次复活甚至能看到十血超人妹红。反之,如果血量被打压,那妹红的复活周期还要延长,前往过度危险的地方一旦妹红火焰死亡则buff重来。可以说越往后游戏,风险与机遇越成正比增加。此刻辉夜的机制(如上面说的再生,加强不死,免伤等级制)与永琳的治...\n2026-05-26 10:08:09 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] 可以欺骗那些不看外交界面的人\n2026-05-26 10:08:16 | 爱丽丝小猫咪: 让他们以为你们两家在打\n2026-05-26 10:08:18 | 𝕸𝖔𝖐𝖔𝖚: 打死火等于直接复活,永琳奶一口就是满状态\n2026-05-26 10:08:26 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 妹红复活后其实也不差] @王八 也不强……甚至会因为远程失去冲锋\n2026-05-26 10:08:26 | 爱丽丝小猫咪: 其实已经收下一座城结盟了嘎嘎\n2026-05-26 10:08:34 | 𝕸𝖔𝖐𝖔𝖚: 不打死变强化状态\n* 2026-05-26 10:08:39 | 爱丽丝小猫咪: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 5,藤原妹红 妹红的调整,其实就是围绕复活机制的调整。我们可以增加一个维度,让妹红的复活效率由资源决定,资源越高复活越快,反之亦然,让妹红成为一个资源型英雄,如果资源充足,妹红甚至可以一回合复活,反之很可能超过三回合,让妹红进入博弈! 因此在这里,我给出其中一种资源思路,修改如下: 妹红的火焰增加凋亡机制,可以选择让火焰凋亡后回到基地等CD复活,自然重新训练清空一切buff。 妹红复活机制与僵尸妖精复活机制大同小异,妹红死亡后火焰拥有十五点血量,同时妹红复活需要三十点血,回复到三十点血量复活。每回合恢复五点血量,同时额外的治疗与再生效果减半。 三级增加机制,妹红每次死亡时,额外获得一攻与十血,复活的血量与增加血量一同上涨,该叠加效果直到妹红火焰死亡时重新刷新。 该机制为鼓励双方围绕妹红的复活展开博弈,如果你能保住妹红并给他足够的治疗资源,那便能越战越强,五次复活甚至能看到十血超人妹红。反之,如果血量被打压,那妹红的复活周期还要延长,前往过度危险的地方一旦妹红火焰死亡则buff重来。可以说越往后游戏,风险与机遇越成正比增加。此刻...\n2026-05-26 10:09:14 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @流光梦 哇袄!是小长文] @爱丽丝小猫咪 之前的万字长文复制的\n2026-05-26 10:09:14 | 王八: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 也不强……甚至会因为远程失去冲锋] 但光看机制也真没说有多区\n2026-05-26 10:09:58 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 也不强……甚至会因为远程失去冲锋] 没有攻击位移罢了\n2026-05-26 10:09:59 | 王八: 或者妹红的火给个反击,被反击致死的单位会变成新的火\n* 2026-05-26 10:10:10 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 但光看机制也真没说有多区] @王八 说实话失去冲锋真的手感很糟糕……只是一次连杀解决不了问题\n2026-05-26 10:10:14 | 流光梦: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 没有攻击位移罢了] @𝕸𝖔𝖐𝖔𝖚 是这样\n2026-05-26 10:10:40 | 𝕸𝖔𝖐𝖔𝖚: 我说1速冲锋才是标准移速(\n2026-05-26 10:10:41 | 流光梦: [回复 u_oWezF6a3aRimzuS_egpG_w: 原消息] @蓬牢山头子bot 所以这玩意谁做的()",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、风平浪静kk3、爱慕织姬official、爱丽丝小猫咪、流光梦、王八",
+ "sourceTime": "2026-05-26 10:06:36",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "2633, 2639, 2643, 2650, 2655",
+ "messages": [
+ {
+ "time": "2026-05-26 10:06:18",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "机动性和生存性都解决了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:06:19",
+ "author": "风平浪静kk3",
+ "content": "每回合开始时火回复一定的血量,满血直接复活",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:06:36",
+ "author": "风平浪静kk3",
+ "content": "火不会熄灭,但血量太低就没有伤害与践踏",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:06:52",
+ "author": "风平浪静kk3",
+ "content": "我觉得挺合适的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:06:53",
+ "author": "爱慕织姬official",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 每回合开始时火回复一定的血量,满血直接复活] @风平浪静kk3 有点太笨了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:07:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说不如火被打死直接复活,根据火存活回合按比例回血",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:07:04",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: @风平浪静kk3 有点太笨了] @爱慕织姬official 有永琳😃",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:07:12",
+ "author": "爱慕织姬official",
+ "content": "感觉还不如现在能打人的火",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:07:25",
+ "author": "爱丽丝小猫咪",
+ "content": "pvp最新操作",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:07:26",
+ "author": "爱丽丝小猫咪",
+ "content": "帅吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:07:40",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "防止占城踢不下来就复活在最近的盟友边上",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:02",
+ "author": "流光梦",
+ "content": "5,藤原妹红 妹红的调整,其实就是围绕复活机制的调整。我们可以增加一个维度,让妹红的复活效率由资源决定,资源越高复活越快,反之亦然,让妹红成为一个资源型英雄,如果资源充足,妹红甚至可以一回合复活,反之很可能超过三回合,让妹红进入博弈! 因此在这里,我给出其中一种资源思路,修改如下: 妹红的火焰增加凋亡机制,可以选择让火焰凋亡后回到基地等CD复活,自然重新训练清空一切buff。 妹红复活机制与僵尸妖精复活机制大同小异,妹红死亡后火焰拥有十五点血量,同时妹红复活需要三十点血,回复到三十点血量复活。每回合恢复五点血量,同时额外的治疗与再生效果减半。 三级增加机制,妹红每次死亡时,额外获得一攻与十血,复活的血量与增加血量一同上涨,该叠加效果直到妹红火焰死亡时重新刷新。 该机制为鼓励双方围绕妹红的复活展开博弈,如果你能保住妹红并给他足够的治疗资源,那便能越战越强,五次复活甚至能看到十血超人妹红。反之,如果血量被打压,那妹红的复活周期还要延长,前往过度危险的地方一旦妹红火焰死亡则buff重来。可以说越往后游戏,风险与机遇越成正比增加。此刻辉夜的机制(如上面说的再生,加强不死,免伤等级制)与永琳的治...",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:08:09",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] 可以欺骗那些不看外交界面的人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:16",
+ "author": "爱丽丝小猫咪",
+ "content": "让他们以为你们两家在打",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:18",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "打死火等于直接复活,永琳奶一口就是满状态",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:26",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 妹红复活后其实也不差] @王八 也不强……甚至会因为远程失去冲锋",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:26",
+ "author": "爱丽丝小猫咪",
+ "content": "其实已经收下一座城结盟了嘎嘎",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:34",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不打死变强化状态",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:08:39",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 5,藤原妹红 妹红的调整,其实就是围绕复活机制的调整。我们可以增加一个维度,让妹红的复活效率由资源决定,资源越高复活越快,反之亦然,让妹红成为一个资源型英雄,如果资源充足,妹红甚至可以一回合复活,反之很可能超过三回合,让妹红进入博弈! 因此在这里,我给出其中一种资源思路,修改如下: 妹红的火焰增加凋亡机制,可以选择让火焰凋亡后回到基地等CD复活,自然重新训练清空一切buff。 妹红复活机制与僵尸妖精复活机制大同小异,妹红死亡后火焰拥有十五点血量,同时妹红复活需要三十点血,回复到三十点血量复活。每回合恢复五点血量,同时额外的治疗与再生效果减半。 三级增加机制,妹红每次死亡时,额外获得一攻与十血,复活的血量与增加血量一同上涨,该叠加效果直到妹红火焰死亡时重新刷新。 该机制为鼓励双方围绕妹红的复活展开博弈,如果你能保住妹红并给他足够的治疗资源,那便能越战越强,五次复活甚至能看到十血超人妹红。反之,如果血量被打压,那妹红的复活周期还要延长,前往过度危险的地方一旦妹红火焰死亡则buff重来。可以说越往后游戏,风险与机遇越成正比增加。此刻...",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:09:14",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @流光梦 哇袄!是小长文] @爱丽丝小猫咪 之前的万字长文复制的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:09:14",
+ "author": "王八",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 也不强……甚至会因为远程失去冲锋] 但光看机制也真没说有多区",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:09:58",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @王八 也不强……甚至会因为远程失去冲锋] 没有攻击位移罢了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:09:59",
+ "author": "王八",
+ "content": "或者妹红的火给个反击,被反击致死的单位会变成新的火",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:10:10",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 但光看机制也真没说有多区] @王八 说实话失去冲锋真的手感很糟糕……只是一次连杀解决不了问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:10:14",
+ "author": "流光梦",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 没有攻击位移罢了] @𝕸𝖔𝖐𝖔𝖚 是这样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:10:40",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说1速冲锋才是标准移速(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:10:41",
+ "author": "流光梦",
+ "content": "[回复 u_oWezF6a3aRimzuS_egpG_w: 原消息] @蓬牢山头子bot 所以这玩意谁做的()",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-119",
+ "sourceNumber": "119",
+ "content": "[119] UI / 信息展示 / 说明 | 2026-05-26 11:56:12 | 命中消息索引: 3323, 3324\n2026-05-26 11:55:23 | 王八: 文件名我就不想打了,我英语不好(\n* 2026-05-26 11:56:12 | 风平浪静kk3: 我找不到啊,我是小白\n* 2026-05-26 11:56:14 | 王八: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 用的的时候放进去再改成最新的地图文件的名字就好了] 实际可以改文件名改成更接近现在的时间(\n2026-05-26 11:56:23 | 王八: c盘\n2026-05-26 11:56:29 | 王八: 文档\n2026-05-26 11:56:35 | 王八: 自己的用户名",
+ "source": "QQ群 beta群",
+ "author": "王八、风平浪静kk3",
+ "sourceTime": "2026-05-26 11:56:12",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "3323, 3324",
+ "messages": [
+ {
+ "time": "2026-05-26 11:55:23",
+ "author": "王八",
+ "content": "文件名我就不想打了,我英语不好(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:56:12",
+ "author": "风平浪静kk3",
+ "content": "我找不到啊,我是小白",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:56:14",
+ "author": "王八",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 用的的时候放进去再改成最新的地图文件的名字就好了] 实际可以改文件名改成更接近现在的时间(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:56:23",
+ "author": "王八",
+ "content": "c盘",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:56:29",
+ "author": "王八",
+ "content": "文档",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:56:35",
+ "author": "王八",
+ "content": "自己的用户名",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-120",
+ "sourceNumber": "120",
+ "content": "[120] UI / 信息展示 / 说明 | 2026-05-27 17:12:54 | 命中消息索引: 5064, 5067, 5068\n2026-05-27 17:12:10 | AstraStarChaser: 红魔馆打守矢还得靠蕾咲吧,文太克制小马了\n* 2026-05-27 17:12:54 | 爱丽丝小猫咪: 最新bug,如果开始游戏的时候正好有人切换文明\n2026-05-27 18:02:39 | 爱丽丝小猫咪: [1]\n* 2026-05-27 18:02:46 | 爱丽丝小猫咪: 庄稼不显示\n* 2026-05-27 18:02:47 | 流光梦: 永远亭一家三口强度还在加强\n2026-05-27 18:02:52 | 爱丽丝小猫咪: 左边自然资源那里也没有\n2026-05-27 18:02:56 | 爱丽丝小猫咪: 我已经点了采集了\n2026-05-27 18:03:03 | 流光梦: 辉夜免伤还能继承分身\n2026-05-27 18:03:07 | 流光梦: 屋檐了",
+ "source": "QQ群 beta群",
+ "author": "AstraStarChaser、爱丽丝小猫咪、流光梦",
+ "sourceTime": "2026-05-27 17:12:54",
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+ "hitIndexes": "5064, 5067, 5068",
+ "messages": [
+ {
+ "time": "2026-05-27 17:12:10",
+ "author": "AstraStarChaser",
+ "content": "红魔馆打守矢还得靠蕾咲吧,文太克制小马了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 17:12:54",
+ "author": "爱丽丝小猫咪",
+ "content": "最新bug,如果开始游戏的时候正好有人切换文明",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:02:39",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:02:46",
+ "author": "爱丽丝小猫咪",
+ "content": "庄稼不显示",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:02:47",
+ "author": "流光梦",
+ "content": "永远亭一家三口强度还在加强",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:02:52",
+ "author": "爱丽丝小猫咪",
+ "content": "左边自然资源那里也没有",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:02:56",
+ "author": "爱丽丝小猫咪",
+ "content": "我已经点了采集了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:03:03",
+ "author": "流光梦",
+ "content": "辉夜免伤还能继承分身",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:03:07",
+ "author": "流光梦",
+ "content": "屋檐了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-121",
+ "sourceNumber": "121",
+ "content": "[121] UI / 信息展示 / 说明 | 2026-05-27 19:53:42 | 命中消息索引: 5418\n2026-05-27 19:48:44 | 最强妖精: 我去还是黑的\n2026-05-27 19:49:04 | 最强妖精: 兔子当高玩没绷住\n* 2026-05-27 19:53:42 | 风平浪静kk3: 这战地协同描述怎么不一样啊\n2026-05-27 19:54:36 | 爱慕织姬official: 意思差不多)",
+ "source": "QQ群 beta群",
+ "author": "最强妖精、风平浪静kk3、爱慕织姬official",
+ "sourceTime": "2026-05-27 19:53:42",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "5418",
+ "messages": [
+ {
+ "time": "2026-05-27 19:48:44",
+ "author": "最强妖精",
+ "content": "我去还是黑的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:49:04",
+ "author": "最强妖精",
+ "content": "兔子当高玩没绷住",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:53:42",
+ "author": "风平浪静kk3",
+ "content": "这战地协同描述怎么不一样啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 19:54:36",
+ "author": "爱慕织姬official",
+ "content": "意思差不多)",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
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+ {
+ "id": "raw-122",
+ "sourceNumber": "122",
+ "content": "[122] UI / 信息展示 / 说明 | 2026-05-27 22:30:17 | 命中消息索引: 5545\n2026-05-27 22:29:22 | 王八: 改(\n2026-05-27 22:29:53 | 動不了的大魔法使: 1v1倒是不会伤眼睛\n* 2026-05-27 22:30:17 | 動不了的大魔法使: 地图稍微大一点色块稍微多一点就会看不清东西(\n2026-05-27 22:30:25 | 動不了的大魔法使: 直接不玩(x\n2026-05-27 22:30:26 | 为空: 史上最强的人\n2026-05-27 22:30:29 | 为空: 教会你数值的是!",
+ "source": "QQ群 beta群",
+ "author": "王八、動不了的大魔法使、为空",
+ "sourceTime": "2026-05-27 22:30:17",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "5545",
+ "messages": [
+ {
+ "time": "2026-05-27 22:29:22",
+ "author": "王八",
+ "content": "改(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 22:29:53",
+ "author": "動不了的大魔法使",
+ "content": "1v1倒是不会伤眼睛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 22:30:17",
+ "author": "動不了的大魔法使",
+ "content": "地图稍微大一点色块稍微多一点就会看不清东西(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 22:30:25",
+ "author": "動不了的大魔法使",
+ "content": "直接不玩(x",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 22:30:26",
+ "author": "为空",
+ "content": "史上最强的人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 22:30:29",
+ "author": "为空",
+ "content": "教会你数值的是!",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-123",
+ "sourceNumber": "123",
+ "content": "[123] UI / 信息展示 / 说明 | 2026-05-28 01:14:58 | 命中消息索引: 6112, 6120, 6124, 6125, 6132, 6135, 6143, 6146...\n2026-05-28 01:14:53 | 康飞dence: 这思路对吗\n2026-05-28 01:14:54 | 動不了的大魔法使: 我的英雄就被封印了\n* 2026-05-28 01:14:58 | 爱丽丝小猫咪: 早早可以用焦土防御是不是更有意义\n2026-05-28 01:15:08 | 暂无版本114514: lv2给队友加无视zoc\n2026-05-28 01:15:08 | 为空: 开雾没问题\n2026-05-28 01:15:10 | 爱丽丝小猫咪: 至于古明地\n2026-05-28 01:15:16 | 为空: 但是要会拐弯\n2026-05-28 01:15:19 | 爱丽丝小猫咪: 如果巨人贴脸了,要塞有意义吗\n2026-05-28 01:15:25 | 为空: 被秒了就坏菜了\n* 2026-05-28 01:15:25 | 康飞dence: 主要是埋头开雾再到跑回队友身边这一条里\n2026-05-28 01:15:26 | 爱丽丝小猫咪: 这是个问题\n2026-05-28 01:15:32 | 康飞dence: 浪费很多时间\n2026-05-28 01:15:42 | 康飞dence: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 被秒了就坏菜了] @为空 还真是\n* 2026-05-28 01:15:50 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 主要是埋头开雾再到跑回队友身边这一条里] @康飞dence 苗不建议跑太远\n* 2026-05-28 01:16:02 | 爱丽丝小猫咪: 早点回来刷乘风更有性价比\n2026-05-28 01:16:16 | 爱丽丝小猫咪: 探图小兵去偷点遗迹\n2026-05-28 01:16:25 | 为空: 当你觉得回头浪费回合的时候就说明乘风做任务有多快了\n2026-05-28 01:16:26 | 爱丽丝小猫咪: 然后随便吃一个一级城出探索者\n2026-05-28 01:16:30 | 爱丽丝小猫咪: 可能更好\n2026-05-28 01:16:44 | 爱丽丝小猫咪: 嗯,我没试过这种打法\n2026-05-28 01:16:54 | 爱丽丝小猫咪: 还是太菜了,明天我会试试的\n* 2026-05-28 01:16:55 | 康飞dence: 主要是苗任务开雾\n2026-05-28 01:17:01 | 康飞dence: 我是不想点探索者的\n2026-05-28 01:17:05 | 康飞dence: 除非任务做完了\n* 2026-05-28 01:17:06 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 主要是苗任务开雾] @康飞dence 两回合开完了\n2026-05-28 01:17:19 | 爱丽丝小猫咪: 还有人不知道两回合早苗就可以二级吗\n2026-05-28 01:17:23 | 爱丽丝小猫咪: 第三回合二级\n2026-05-28 01:17:33 | 康飞dence: 两回合是小兵跟着的吗\n2026-05-28 01:17:37 | 爱丽丝小猫咪: 是\n2026-05-28 01:17:40 | 爱慕织姬official: 又不是每把地形都能走\n2026-05-28 01:17:44 | 爱丽丝小猫咪: 斜角出去,斜角回来\n* 2026-05-28 01:17:51 | 爱丽丝小猫咪: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 又不是每把地形都能走] @爱慕织姬official 无非就是水的问题\n2026-05-28 01:18:00 | 爱丽丝小猫咪: 文化要5回合才能15\n2026-05-28 01:18:23 | 康飞dence: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 斜角出去,斜角回来] @爱丽丝小猫咪 我明天试试\n* 2026-05-28 01:23:22 | 暂无版本114514: 守矢开局最麻烦的有2点\n* 2026-05-28 01:23:50 | 暂无版本114514: 一点是要不要采集原矿来早一回合升首都\n2026-05-28 01:24:13 | 暂无版本114514: 另一点是先点冶炼还是先点学院还是其他\n2026-05-28 01:25:18 | 暂无版本114514: 反正这两个问题我都想不出哪个更好(\n2026-05-28 01:26:04 | 康飞dence: 早一回合升级首都的效益能超过不采原矿的效益吗\n2026-05-28 01:26:25 | 为空: 角落一格然后捕鱼俩块钱开(\n2026-05-28 01:26:41 | 康飞dence: 快进到海岛奇兵,不点航海不行\n2026-05-28 01:28:25 | 暂无版本114514: 我的想法是速大蛇最优\n* 2026-05-28 01:28:54 | 为空: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 反正这两个问题我都想不出哪个更好(] 守矢最需要操作的选择\n* 2026-05-28 01:28:55 | 正在寻找卡里斯马的蕾米: 守矢最大的问题是怎么刷出能凑出加3学院位\n2026-05-28 01:28:56 | 暂无版本114514: 首都3矿+冶炼就能出了\n2026-05-28 01:29:22 | 暂无版本114514: 但现在大蛇在文苗面前完全不够看(\n2026-05-28 01:29:35 | 暂无版本114514: 导致出不出大蛇感觉都一样了\n2026-05-28 01:29:45 | 康飞dence: 我也觉得\n2026-05-28 01:29:57 | 康飞dence: 以前好喜欢合成大宫司\n* 2026-05-28 01:30:03 | 暂无版本114514: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 守矢最需要操作的选择] 选择大于努力\n2026-05-28 01:30:07 | 康飞dence: 现在只想文苗四级到处刮\n* 2026-05-28 01:30:12 | 暂无版本114514: 选择文苗才是最大的操作\n2026-05-28 01:30:15 | 正在寻找卡里斯马的蕾米: 点名一环内奇奇怪怪的水坑卡掉冶炼厂,点名那些生成在对角位的野矿\n2026-05-28 01:30:46 | 康飞dence: 点名批评矿山围着首都\n* 2026-05-28 01:31:00 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 守矢最大的问题是怎么刷出能凑出加3学院位] @正在寻找卡里斯马的蕾米 不是直接+5吗\n2026-05-28 01:31:04 | 康飞dence: 有时候真的很愤怒 想在首都中心建冶炼厂\n2026-05-28 01:31:25 | 爱丽丝小猫咪: 光+3是打算几回合出学院啊\n2026-05-28 01:31:34 | 暂无版本114514: 可能只1矿+冶炼+学院吧\n2026-05-28 01:31:42 | 暂无版本114514: 感觉不如3矿+冶炼\n* 2026-05-28 01:31:47 | AstraStarChaser: 6月初不是有一个平衡性调整吗?等调整完再看一下环境如何把\n2026-05-28 01:31:49 | 为空: 我已经1苗没有听过选择大于努力的故事了\n2026-05-28 01:32:06 | 正在寻找卡里斯马的蕾米: 守矢的二环什么时候出来是个经济节点\n2026-05-28 01:32:33 | 为空: 守矢一辈子最大的困难是矿山在对角",
+ "source": "QQ群 beta群",
+ "author": "康飞dence、動不了的大魔法使、爱丽丝小猫咪、暂无版本114514、为空、爱慕织姬official",
+ "sourceTime": "2026-05-28 01:14:58",
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+ "hitIndexes": "6112, 6120, 6124, 6125, 6132, 6135, 6143, 6146...",
+ "messages": [
+ {
+ "time": "2026-05-28 01:14:53",
+ "author": "康飞dence",
+ "content": "这思路对吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:14:54",
+ "author": "動不了的大魔法使",
+ "content": "我的英雄就被封印了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:14:58",
+ "author": "爱丽丝小猫咪",
+ "content": "早早可以用焦土防御是不是更有意义",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:15:08",
+ "author": "暂无版本114514",
+ "content": "lv2给队友加无视zoc",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:08",
+ "author": "为空",
+ "content": "开雾没问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:10",
+ "author": "爱丽丝小猫咪",
+ "content": "至于古明地",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:16",
+ "author": "为空",
+ "content": "但是要会拐弯",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:19",
+ "author": "爱丽丝小猫咪",
+ "content": "如果巨人贴脸了,要塞有意义吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:25",
+ "author": "为空",
+ "content": "被秒了就坏菜了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:25",
+ "author": "康飞dence",
+ "content": "主要是埋头开雾再到跑回队友身边这一条里",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:15:26",
+ "author": "爱丽丝小猫咪",
+ "content": "这是个问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:32",
+ "author": "康飞dence",
+ "content": "浪费很多时间",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:42",
+ "author": "康飞dence",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 被秒了就坏菜了] @为空 还真是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:15:50",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 主要是埋头开雾再到跑回队友身边这一条里] @康飞dence 苗不建议跑太远",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:16:02",
+ "author": "爱丽丝小猫咪",
+ "content": "早点回来刷乘风更有性价比",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:16:16",
+ "author": "爱丽丝小猫咪",
+ "content": "探图小兵去偷点遗迹",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:16:25",
+ "author": "为空",
+ "content": "当你觉得回头浪费回合的时候就说明乘风做任务有多快了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:16:26",
+ "author": "爱丽丝小猫咪",
+ "content": "然后随便吃一个一级城出探索者",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:16:30",
+ "author": "爱丽丝小猫咪",
+ "content": "可能更好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:16:44",
+ "author": "爱丽丝小猫咪",
+ "content": "嗯,我没试过这种打法",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:16:54",
+ "author": "爱丽丝小猫咪",
+ "content": "还是太菜了,明天我会试试的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:16:55",
+ "author": "康飞dence",
+ "content": "主要是苗任务开雾",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:17:01",
+ "author": "康飞dence",
+ "content": "我是不想点探索者的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:05",
+ "author": "康飞dence",
+ "content": "除非任务做完了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:06",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 主要是苗任务开雾] @康飞dence 两回合开完了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:17:19",
+ "author": "爱丽丝小猫咪",
+ "content": "还有人不知道两回合早苗就可以二级吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:23",
+ "author": "爱丽丝小猫咪",
+ "content": "第三回合二级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:33",
+ "author": "康飞dence",
+ "content": "两回合是小兵跟着的吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:37",
+ "author": "爱丽丝小猫咪",
+ "content": "是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:40",
+ "author": "爱慕织姬official",
+ "content": "又不是每把地形都能走",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:44",
+ "author": "爱丽丝小猫咪",
+ "content": "斜角出去,斜角回来",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:17:51",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 又不是每把地形都能走] @爱慕织姬official 无非就是水的问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:18:00",
+ "author": "爱丽丝小猫咪",
+ "content": "文化要5回合才能15",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:18:23",
+ "author": "康飞dence",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 斜角出去,斜角回来] @爱丽丝小猫咪 我明天试试",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:23:22",
+ "author": "暂无版本114514",
+ "content": "守矢开局最麻烦的有2点",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:23:50",
+ "author": "暂无版本114514",
+ "content": "一点是要不要采集原矿来早一回合升首都",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:24:13",
+ "author": "暂无版本114514",
+ "content": "另一点是先点冶炼还是先点学院还是其他",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:25:18",
+ "author": "暂无版本114514",
+ "content": "反正这两个问题我都想不出哪个更好(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:26:04",
+ "author": "康飞dence",
+ "content": "早一回合升级首都的效益能超过不采原矿的效益吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:26:25",
+ "author": "为空",
+ "content": "角落一格然后捕鱼俩块钱开(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:26:41",
+ "author": "康飞dence",
+ "content": "快进到海岛奇兵,不点航海不行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:28:25",
+ "author": "暂无版本114514",
+ "content": "我的想法是速大蛇最优",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:28:54",
+ "author": "为空",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 反正这两个问题我都想不出哪个更好(] 守矢最需要操作的选择",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:28:55",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "守矢最大的问题是怎么刷出能凑出加3学院位",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:28:56",
+ "author": "暂无版本114514",
+ "content": "首都3矿+冶炼就能出了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:29:22",
+ "author": "暂无版本114514",
+ "content": "但现在大蛇在文苗面前完全不够看(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:29:35",
+ "author": "暂无版本114514",
+ "content": "导致出不出大蛇感觉都一样了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:29:45",
+ "author": "康飞dence",
+ "content": "我也觉得",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:29:57",
+ "author": "康飞dence",
+ "content": "以前好喜欢合成大宫司",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:30:03",
+ "author": "暂无版本114514",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 守矢最需要操作的选择] 选择大于努力",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:30:07",
+ "author": "康飞dence",
+ "content": "现在只想文苗四级到处刮",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:30:12",
+ "author": "暂无版本114514",
+ "content": "选择文苗才是最大的操作",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:30:15",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "点名一环内奇奇怪怪的水坑卡掉冶炼厂,点名那些生成在对角位的野矿",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:30:46",
+ "author": "康飞dence",
+ "content": "点名批评矿山围着首都",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:31:00",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 守矢最大的问题是怎么刷出能凑出加3学院位] @正在寻找卡里斯马的蕾米 不是直接+5吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:31:04",
+ "author": "康飞dence",
+ "content": "有时候真的很愤怒 想在首都中心建冶炼厂",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:31:25",
+ "author": "爱丽丝小猫咪",
+ "content": "光+3是打算几回合出学院啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:31:34",
+ "author": "暂无版本114514",
+ "content": "可能只1矿+冶炼+学院吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:31:42",
+ "author": "暂无版本114514",
+ "content": "感觉不如3矿+冶炼",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:31:47",
+ "author": "AstraStarChaser",
+ "content": "6月初不是有一个平衡性调整吗?等调整完再看一下环境如何把",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:31:49",
+ "author": "为空",
+ "content": "我已经1苗没有听过选择大于努力的故事了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:32:06",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "守矢的二环什么时候出来是个经济节点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:32:33",
+ "author": "为空",
+ "content": "守矢一辈子最大的困难是矿山在对角",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-124",
+ "sourceNumber": "124",
+ "content": "[124] UI / 信息展示 / 说明 | 2026-05-28 22:13:43 | 命中消息索引: 6622, 6631\n2026-05-28 22:13:09 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 怎么会突然] @爱丽丝小猫咪 不知道啊\n2026-05-28 22:13:18 | 流光梦: 但是有顶天变真好听\n* 2026-05-28 22:13:43 | 王八: 试试steam检测游戏完整性?\n2026-05-28 22:14:36 | 红牢馆头子红月(加强红魔馆!!!): [1]\n2026-05-28 22:14:55 | 红牢馆头子红月(加强红魔馆!!!): 等等我再确定一下\n2026-05-28 22:18:19 | 红牢馆头子红月(加强红魔馆!!!): [1]\n2026-05-28 22:18:51 | 红牢馆头子红月(加强红魔馆!!!): 没有复现这个bug,这个bug现象就是建立一个好友房,进去对局后无法进行任何操作\n2026-05-28 22:18:59 | 红牢馆头子红月(加强红魔馆!!!): @天火人雪糕\n2026-05-28 22:19:49 | 红牢馆头子红月(加强红魔馆!!!): [1]\n* 2026-05-28 22:20:01 | 红牢馆头子红月(加强红魔馆!!!): 房间里的另一个人说她可能被邀请走了,但是我这边显示他在房间里\n2026-05-28 22:23:24 | 风平浪静kk3: 实验完毕\n2026-05-28 22:23:56 | 风平浪静kk3: 1出帝2出铃仙绝对可以轻易可以呀![图片: F03EC2736A575E23855A985C95542E97.jpg][图片: 5E0569D4AC0B9E591FDE035B11B424E9.jpg][图片: B2049A452E6159C15AD471D37D7C564F.jpg]\n2026-05-28 22:24:09 | 风平浪静kk3: 帝的给的真的太多了",
+ "source": "QQ群 beta群",
+ "author": "流光梦、王八、红牢馆头子红月(加强红魔馆!!!)、风平浪静kk3",
+ "sourceTime": "2026-05-28 22:13:43",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "6622, 6631",
+ "messages": [
+ {
+ "time": "2026-05-28 22:13:09",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 怎么会突然] @爱丽丝小猫咪 不知道啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:13:18",
+ "author": "流光梦",
+ "content": "但是有顶天变真好听",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:13:43",
+ "author": "王八",
+ "content": "试试steam检测游戏完整性?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 22:14:36",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:14:55",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "等等我再确定一下",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:18:19",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:18:51",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "没有复现这个bug,这个bug现象就是建立一个好友房,进去对局后无法进行任何操作",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:18:59",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "@天火人雪糕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:19:49",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:20:01",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "房间里的另一个人说她可能被邀请走了,但是我这边显示他在房间里",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 22:23:24",
+ "author": "风平浪静kk3",
+ "content": "实验完毕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:23:56",
+ "author": "风平浪静kk3",
+ "content": "1出帝2出铃仙绝对可以轻易可以呀![图片: F03EC2736A575E23855A985C95542E97.jpg][图片: 5E0569D4AC0B9E591FDE035B11B424E9.jpg][图片: B2049A452E6159C15AD471D37D7C564F.jpg]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 22:24:09",
+ "author": "风平浪静kk3",
+ "content": "帝的给的真的太多了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-125",
+ "sourceNumber": "125",
+ "content": "[125] UI / 信息展示 / 说明 | 2026-05-29 19:45:15 | 命中消息索引: 7268\n2026-05-29 19:44:20 | 天火人雪糕: 我先回退一下版本...\n2026-05-29 19:45:04 | 暂无版本114514: 按钮点了后好像不会及时更新\n* 2026-05-29 19:45:15 | 暂无版本114514: 比如增加席位\n2026-05-29 19:45:20 | EddyFrost: 已经更新新版本了吗\n2026-05-29 19:45:21 | 天火人雪糕: 会自动帮大家更新回到上一个版本... 我再查查这个..打包之后就出问题了",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕、暂无版本114514、EddyFrost",
+ "sourceTime": "2026-05-29 19:45:15",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "7268",
+ "messages": [
+ {
+ "time": "2026-05-29 19:44:20",
+ "author": "天火人雪糕",
+ "content": "我先回退一下版本...",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:45:04",
+ "author": "暂无版本114514",
+ "content": "按钮点了后好像不会及时更新",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:45:15",
+ "author": "暂无版本114514",
+ "content": "比如增加席位",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 19:45:20",
+ "author": "EddyFrost",
+ "content": "已经更新新版本了吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:45:21",
+ "author": "天火人雪糕",
+ "content": "会自动帮大家更新回到上一个版本... 我再查查这个..打包之后就出问题了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
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+ "content": "[128] UI / 信息展示 / 说明 | 2026-05-29 21:53:21 | 命中消息索引: 7560, 7563, 7565, 7570, 7579\n2026-05-29 21:53:12 | 天火人雪糕: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 这些玩意不放左下角是合宜味] @爱丽丝小猫咪 是说网络状况码\n2026-05-29 21:53:15 | 为空: 会啊\n* 2026-05-29 21:53:21 | 天火人雪糕: 网络状况我加个按钮支持隐藏缩小吧\n2026-05-29 21:53:23 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @爱丽丝小猫咪 是说网络状况码] @天火人雪糕 他悬空一截啊\n2026-05-29 21:53:32 | 爱丽丝小猫咪: 没有贴在最下面\n* 2026-05-29 21:53:35 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 网络状况我加个按钮支持隐藏缩小吧] @天火人雪糕 这是好的\n2026-05-29 21:53:37 | 为空: 原来是这种问题吗\n* 2026-05-29 21:54:03 | 爱丽丝小猫咪: @天火人雪糕 帝国外交界面看这个帝国由谁操作的功能怎么还没有做出来喵\n2026-05-29 21:54:03 | 天火人雪糕: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 只有30s*] @Bloo get 我查一查\n2026-05-29 21:54:05 | 乐山大佛22: 是强迫症\n2026-05-29 21:54:06 | 爱丽丝小猫咪: 催催雪糕\n* 2026-05-29 21:54:17 | 天火人雪糕: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @天火人雪糕 帝国外交界面看这个帝国由谁操作的功能怎么还没有做出来喵] @爱丽丝小猫咪 哦 是看玩家名称是么\n2026-05-29 21:54:24 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @爱丽丝小猫咪 哦 是看玩家名称是么] @天火人雪糕 是的\n2026-05-29 21:54:34 | 乐山大佛22: 执政官名称\n2026-05-29 21:55:04 | 暂无版本114514: 界面\n2026-05-29 21:55:25 | 天火人雪糕: 这个界面布局不是很好\n2026-05-29 21:55:30 | 为空: UI学说\n2026-05-29 21:55:32 | 天火人雪糕: 为了先把功能做出来 先凑了了一下\n* 2026-05-29 21:55:41 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] @天火人雪糕 诹访子恶行bug\n2026-05-29 21:55:50 | 暂无版本114514: 没有合成么\n2026-05-29 21:55:50 | 爱丽丝小猫咪: 小区自杀事件\n2026-05-29 21:56:00 | 天火人雪糕: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] @爱丽丝小猫咪 这是什么情况\n2026-05-29 21:56:00 | 暂无版本114514: [1]",
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+ "author": "乐山大佛22",
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+ "author": "天火人雪糕",
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+ "author": "天火人雪糕",
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+ "author": "天火人雪糕",
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+ "author": "爱丽丝小猫咪",
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+ "author": "暂无版本114514",
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+ "author": "爱丽丝小猫咪",
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+ "author": "天火人雪糕",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] @爱丽丝小猫咪 这是什么情况",
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+ "author": "暂无版本114514",
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+ "source": "QQ群 beta群",
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+ "time": "2026-05-29 22:02:03",
+ "author": "天火人雪糕",
+ "content": "合成蛇蛇这个待会儿发个补丁",
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+ "author": "天火人雪糕",
+ "content": "你视频里点的那个5血蛇 左边信息栏显示的是几血?",
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+ "time": "2026-05-29 22:03:20",
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+ "author": "EddyFrost",
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+ "author": "EddyFrost",
+ "content": "[回复 u_bqh6J9yQHHmoynyRtwe3RA: 这两个区尝试合成时候叠一起了] 后续是下一回合重叠的蛇少了一个",
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+ "content": "[130] UI / 信息展示 / 说明 | 2026-05-29 22:12:32 | 命中消息索引: 7633, 7638, 7639\n2026-05-29 22:09:19 | 天火人雪糕: 我再查查\n2026-05-29 22:09:27 | 天火人雪糕: [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 45也是] @红月爱喝红茶 嗯 额外时间应该都有问题\n2026-05-29 22:13:30 | EddyFrost: 火星了战争奇观啥时候变成10杀了\n2026-05-29 22:14:10 | 𝕸𝖔𝖐𝖔𝖚: 一直都10杀吧?\n2026-05-29 22:14:16 | 世人与星天的漫游: 一直都是罢\n2026-05-29 22:14:30 | EddyFrost: 我怎么记得以前5杀(\n* 2026-05-29 22:15:25 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_Rol22-kfHbpmwyrf2BWqYg: [图片]有没有人在外面看眼自定义房间名生不生效()] 生效(\n2026-05-29 22:16:06 | 𝕸𝖔𝖐𝖔𝖚: 中\n2026-05-29 22:16:10 | 世人与星天的漫游: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @红月爱喝红茶 嗯 额外时间应该都有问题] @天火人雪糕 有没有是否开计时器的选项\n2026-05-29 22:16:30 | 暂无版本114514: 现在有不限时间的选项\n2026-05-29 22:16:39 | 世人与星天的漫游: OK",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕、EddyFrost、𝕸𝖔𝖐𝖔𝖚、世人与星天的漫游、红牢馆头子红月(加强红魔馆!!!)、暂无版本114514",
+ "sourceTime": "2026-05-29 22:12:32",
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+ "time": "2026-05-29 22:09:19",
+ "author": "天火人雪糕",
+ "content": "我再查查",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:09:27",
+ "author": "天火人雪糕",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 45也是] @红月爱喝红茶 嗯 额外时间应该都有问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:13:30",
+ "author": "EddyFrost",
+ "content": "火星了战争奇观啥时候变成10杀了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:14:10",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "一直都10杀吧?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:14:16",
+ "author": "世人与星天的漫游",
+ "content": "一直都是罢",
+ "highlighted": false
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+ "time": "2026-05-29 22:14:30",
+ "author": "EddyFrost",
+ "content": "我怎么记得以前5杀(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:15:25",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: [图片]有没有人在外面看眼自定义房间名生不生效()] 生效(",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 22:16:06",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "中",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:16:10",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @红月爱喝红茶 嗯 额外时间应该都有问题] @天火人雪糕 有没有是否开计时器的选项",
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+ "time": "2026-05-29 22:16:30",
+ "author": "暂无版本114514",
+ "content": "现在有不限时间的选项",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:16:39",
+ "author": "世人与星天的漫游",
+ "content": "OK",
+ "highlighted": false
+ }
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+ "UI / 信息展示 / 说明"
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+ "createdAt": 1780306931297,
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+ "id": "raw-131",
+ "sourceNumber": "131",
+ "content": "[131] UI / 信息展示 / 说明 | 2026-05-29 22:25:47 | 命中消息索引: 7704\n2026-05-29 22:25:06 | 天火人雪糕: [回复 u_bqh6J9yQHHmoynyRtwe3RA: 把人机全打了仍然会结束] @EddyFrost get\n* 2026-05-29 22:25:47 | 红牢馆头子红月(加强红魔馆!!!): 我说红魔馆大加强()\n2026-05-29 22:26:53 | 为空: 诶\n2026-05-29 22:26:58 | 为空: 现在进过房间的人\n2026-05-29 22:27:01 | 为空: 好像不会再左边显示了",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕、红牢馆头子红月(加强红魔馆!!!)、为空",
+ "sourceTime": "2026-05-29 22:25:47",
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+ "time": "2026-05-29 22:25:06",
+ "author": "天火人雪糕",
+ "content": "[回复 u_bqh6J9yQHHmoynyRtwe3RA: 把人机全打了仍然会结束] @EddyFrost get",
+ "highlighted": false
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+ {
+ "time": "2026-05-29 22:25:47",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "我说红魔馆大加强()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 22:26:53",
+ "author": "为空",
+ "content": "诶",
+ "highlighted": false
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+ "time": "2026-05-29 22:26:58",
+ "author": "为空",
+ "content": "现在进过房间的人",
+ "highlighted": false
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+ "time": "2026-05-29 22:27:01",
+ "author": "为空",
+ "content": "好像不会再左边显示了",
+ "highlighted": false
+ }
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+ "UI / 信息展示 / 说明"
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+ "createdAt": 1780306931297,
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+ "id": "raw-132",
+ "sourceNumber": "132",
+ "content": "[132] UI / 信息展示 / 说明 | 2026-05-29 23:16:24 | 命中消息索引: 7860\n2026-05-29 23:16:07 | 暂无版本114514: 我是不是理解错了\n2026-05-29 23:16:17 | 爱丽丝小猫咪: 或者通过这种改动让废弃的城市重新可以恢复一级,再或者就是不要发展点稍微-1就-1回合金\n* 2026-05-29 23:16:24 | 暂无版本114514: 意思是单位踩城上时看不到城?\n2026-05-29 23:16:28 | 爱丽丝小猫咪: hexioan就是这个设计\n2026-05-29 23:16:44 | 爱丽丝小猫咪: 要发展度彻底降了一级,才减一收入\n2026-05-29 23:16:55 | 爱丽丝小猫咪: 4x少一点发展度立刻-1收入是啥阴\n2026-05-29 23:17:16 | 爱丽丝小猫咪: 那只要出了毁坏你占领城市就没有收益,逼着你玩大图",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、爱丽丝小猫咪",
+ "sourceTime": "2026-05-29 23:16:24",
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+ "time": "2026-05-29 23:16:07",
+ "author": "暂无版本114514",
+ "content": "我是不是理解错了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:16:17",
+ "author": "爱丽丝小猫咪",
+ "content": "或者通过这种改动让废弃的城市重新可以恢复一级,再或者就是不要发展点稍微-1就-1回合金",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 23:16:24",
+ "author": "暂无版本114514",
+ "content": "意思是单位踩城上时看不到城?",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 23:16:28",
+ "author": "爱丽丝小猫咪",
+ "content": "hexioan就是这个设计",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:16:44",
+ "author": "爱丽丝小猫咪",
+ "content": "要发展度彻底降了一级,才减一收入",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:16:55",
+ "author": "爱丽丝小猫咪",
+ "content": "4x少一点发展度立刻-1收入是啥阴",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:17:16",
+ "author": "爱丽丝小猫咪",
+ "content": "那只要出了毁坏你占领城市就没有收益,逼着你玩大图",
+ "highlighted": false
+ }
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+ "UI / 信息展示 / 说明"
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+ "createdAt": 1780306931297,
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+ "id": "raw-133",
+ "sourceNumber": "133",
+ "content": "[133] UI / 信息展示 / 说明 | 2026-05-29 23:34:28 | 命中消息索引: 7896, 7897\n2026-05-29 23:32:22 | 爱丽丝小猫咪: 现场造的天狗酒馆,我自认为为了占这个城已经做了万全准备,结果还是没招\n2026-05-29 23:32:55 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 结果byd两个奇观一拆] 两个奇观当时不在我视野里\n* 2026-05-29 23:34:28 | 爱丽丝小猫咪: 以后早战抢城你还要计算,到底花了多少发展点,是不是很可能雾里有奇观他可以拆,嗯,有没有通过本文明和该文明不同的发展方向吧他拆掉的东西补充回来,否则就光是多了兵力数量而完全没有经济价值\n* 2026-05-29 23:34:56 | 爱丽丝小猫咪: 如果要维持这种设定建议出个小ui直接说明该城市发展点是多少\n2026-05-29 23:36:52 | 爱丽丝小猫咪: 给主包百万金币",
+ "source": "QQ群 beta群",
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+ "sourceTime": "2026-05-29 23:34:28",
+ "category": "UI / 信息展示 / 说明",
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+ "time": "2026-05-29 23:32:22",
+ "author": "爱丽丝小猫咪",
+ "content": "现场造的天狗酒馆,我自认为为了占这个城已经做了万全准备,结果还是没招",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:32:55",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 结果byd两个奇观一拆] 两个奇观当时不在我视野里",
+ "highlighted": false
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+ "time": "2026-05-29 23:34:28",
+ "author": "爱丽丝小猫咪",
+ "content": "以后早战抢城你还要计算,到底花了多少发展点,是不是很可能雾里有奇观他可以拆,嗯,有没有通过本文明和该文明不同的发展方向吧他拆掉的东西补充回来,否则就光是多了兵力数量而完全没有经济价值",
+ "highlighted": true
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+ "time": "2026-05-29 23:34:56",
+ "author": "爱丽丝小猫咪",
+ "content": "如果要维持这种设定建议出个小ui直接说明该城市发展点是多少",
+ "highlighted": true
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+ "time": "2026-05-29 23:36:52",
+ "author": "爱丽丝小猫咪",
+ "content": "给主包百万金币",
+ "highlighted": false
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+ "UI / 信息展示 / 说明"
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+ "createdAt": 1780306931297,
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+ "id": "raw-134",
+ "sourceNumber": "134",
+ "content": "[134] UI / 信息展示 / 说明 | 2026-05-29 23:50:12 | 命中消息索引: 8005\n2026-05-29 23:50:04 | 康飞dence: 车阶真的没有改动的想法吗\n2026-05-29 23:50:10 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 车阶真的没有改动的想法吗] @康飞dence 肯定会\n* 2026-05-29 23:50:12 | 康飞dence: 找不到任何出场意义啊\n2026-05-29 23:50:15 | 爱丽丝小猫咪: 不过要慢慢来了\n2026-05-29 23:50:20 | 康飞dence: 除非你是11*11的多人大乱斗\n2026-05-29 23:50:24 | 康飞dence: 那真要出车\n2026-05-29 23:51:53 | 宛如天之损失: 其实也能出",
+ "source": "QQ群 beta群",
+ "author": "康飞dence、爱丽丝小猫咪、宛如天之损失",
+ "sourceTime": "2026-05-29 23:50:12",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "8005",
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+ "time": "2026-05-29 23:50:04",
+ "author": "康飞dence",
+ "content": "车阶真的没有改动的想法吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:50:10",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 车阶真的没有改动的想法吗] @康飞dence 肯定会",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:50:12",
+ "author": "康飞dence",
+ "content": "找不到任何出场意义啊",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 23:50:15",
+ "author": "爱丽丝小猫咪",
+ "content": "不过要慢慢来了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:50:20",
+ "author": "康飞dence",
+ "content": "除非你是11*11的多人大乱斗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:50:24",
+ "author": "康飞dence",
+ "content": "那真要出车",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 23:51:53",
+ "author": "宛如天之损失",
+ "content": "其实也能出",
+ "highlighted": false
+ }
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+ "tags": [
+ "UI / 信息展示 / 说明"
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+ "createdAt": 1780306931297,
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+ "id": "raw-135",
+ "sourceNumber": "135",
+ "content": "[135] UI / 信息展示 / 说明 | 2026-05-30 01:23:08 | 命中消息索引: 8550, 8559\n* 2026-05-30 01:23:08 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: [图片]] @康飞dence 被缠住的恋恋bug是吧\n2026-05-30 01:23:16 | 天火人雪糕: 勇仪推人的bug还没修完\n2026-05-30 01:23:18 | 康飞dence: 其实吧\n2026-05-30 01:23:22 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: [图片]] 给你一百万金币\n2026-05-30 01:23:25 | 爱丽丝小猫咪: 解决一下这个bug\n* 2026-05-30 01:23:32 | 天火人雪糕: 有不少bug 因为推人这个机制比较特殊,我要整体迭代一下,以免之后老是出bug\n2026-05-30 01:24:51 | 𝕸𝖔𝖐𝖔𝖚: 大群有人说百科里有旧版技能废案技能()\n2026-05-30 01:25:07 | 暂无版本114514: 这个雪糕貌似回应过\n2026-05-30 01:25:16 | 𝕸𝖔𝖐𝖔𝖚: 👀",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、天火人雪糕、康飞dence、𝕸𝖔𝖐𝖔𝖚、暂无版本114514",
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+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "8550, 8559",
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+ "time": "2026-05-30 01:23:08",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: [图片]] @康飞dence 被缠住的恋恋bug是吧",
+ "highlighted": true
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+ "time": "2026-05-30 01:23:16",
+ "author": "天火人雪糕",
+ "content": "勇仪推人的bug还没修完",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 01:23:18",
+ "author": "康飞dence",
+ "content": "其实吧",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 01:23:22",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: [图片]] 给你一百万金币",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:23:25",
+ "author": "爱丽丝小猫咪",
+ "content": "解决一下这个bug",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:23:32",
+ "author": "天火人雪糕",
+ "content": "有不少bug 因为推人这个机制比较特殊,我要整体迭代一下,以免之后老是出bug",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:24:51",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "大群有人说百科里有旧版技能废案技能()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:25:07",
+ "author": "暂无版本114514",
+ "content": "这个雪糕貌似回应过",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:25:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "👀",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
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+ "id": "raw-136",
+ "sourceNumber": "136",
+ "content": "[136] UI / 信息展示 / 说明 | 2026-05-30 01:53:45 | 命中消息索引: 8734, 8741\n2026-05-30 01:53:31 | 为空: 给一格内的友军\n2026-05-30 01:53:39 | 暂无版本114514: [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 快速针对第3英雄难登场的局面,除了增强英雄,那如果登场就为2级会不会改变一下发英雄的顺序?] 之前的英雄等级等于出出来的等级\n* 2026-05-30 01:53:45 | 为空: 那我觉得可以包括自己\n2026-05-30 01:53:52 | 为空: 给周围的友军\n2026-05-30 01:53:55 | 为空: 那我觉得不包括\n2026-05-30 01:54:00 | 为空: (按描述的话\n2026-05-30 01:54:07 | 暂无版本114514: 我去看看\n2026-05-30 01:54:09 | 为空: 话说现在冲锋逃脱这些东西\n2026-05-30 01:54:09 | 𝕸𝖔𝖐𝖔𝖚: 我印象里可以给自己(\n* 2026-05-30 01:54:14 | 为空: 能不能有好一点的描述\n2026-05-30 01:54:17 | 暂无版本114514: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 之前的英雄等级等于出出来的等级] 比如二出就是lv2,三出就是lv3\n2026-05-30 01:54:21 | 暂无版本114514: 但这样就会导致\n2026-05-30 01:54:21 | 𝕸𝖔𝖐𝖔𝖚: 但是很久没玩三级辉夜了)\n2026-05-30 01:54:26 | 为空: 我到现在还是觉得描述很猎奇",
+ "source": "QQ群 beta群",
+ "author": "为空、暂无版本114514、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-30 01:53:45",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "8734, 8741",
+ "messages": [
+ {
+ "time": "2026-05-30 01:53:31",
+ "author": "为空",
+ "content": "给一格内的友军",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:53:39",
+ "author": "暂无版本114514",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 快速针对第3英雄难登场的局面,除了增强英雄,那如果登场就为2级会不会改变一下发英雄的顺序?] 之前的英雄等级等于出出来的等级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:53:45",
+ "author": "为空",
+ "content": "那我觉得可以包括自己",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:53:52",
+ "author": "为空",
+ "content": "给周围的友军",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:53:55",
+ "author": "为空",
+ "content": "那我觉得不包括",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:00",
+ "author": "为空",
+ "content": "(按描述的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:07",
+ "author": "暂无版本114514",
+ "content": "我去看看",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:09",
+ "author": "为空",
+ "content": "话说现在冲锋逃脱这些东西",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我印象里可以给自己(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:14",
+ "author": "为空",
+ "content": "能不能有好一点的描述",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:54:17",
+ "author": "暂无版本114514",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 之前的英雄等级等于出出来的等级] 比如二出就是lv2,三出就是lv3",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:21",
+ "author": "暂无版本114514",
+ "content": "但这样就会导致",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:21",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "但是很久没玩三级辉夜了)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:54:26",
+ "author": "为空",
+ "content": "我到现在还是觉得描述很猎奇",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-137",
+ "sourceNumber": "137",
+ "content": "[137] UI / 信息展示 / 说明 | 2026-05-30 17:51:45 | 命中消息索引: 9195, 9202, 9210\n2026-05-30 17:51:33 | 为空: 啥buff都没有就是没反击\n* 2026-05-30 17:51:45 | AstraStarChaser: 红美铃溅射击杀不出红雾算BUG吗?\n2026-05-30 17:52:17 | 王八: 这个得问雪糕(\n2026-05-30 17:52:28 | 王八: 但是感觉不能算\n2026-05-30 17:52:53 | 王八: 不然美铃将化身比蕾米还强的造红雾机器(\n2026-05-30 17:52:56 | AstraStarChaser: 描述上只说击杀就行\n2026-05-30 17:53:17 | 红牢馆头子红月(加强红魔馆!!!): [1]\n2026-05-30 17:53:34 | 王八: 溅射不算直接击杀吧\n* 2026-05-30 17:53:37 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 红美铃溅射击杀不出红雾算BUG吗?] 难不成溅射没有伤害来源(?)\n2026-05-30 17:53:48 | 王八: 不然有逃脱的文岂不是无敌了(\n2026-05-30 17:53:53 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 不然美铃将化身比蕾米还强的造红雾机器(] 本质还是一个单位一个红雾吧\n2026-05-30 17:54:07 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 溅射不算直接击杀吧] 描述上没提到直接击杀,只说击杀\n2026-05-30 17:54:43 | 王八: 这真得问雪糕了\n2026-05-30 17:55:20 | 王八: 但是溅射如果算击杀的话\n2026-05-30 17:55:27 | 王八: 有点不敢想\n* 2026-05-30 17:55:29 | AstraStarChaser: @天火人雪糕 红美铃溅射击杀不出红雾算BUG吗?\n2026-05-30 17:56:04 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是溅射如果算击杀的话] 文的升级任务不是完成多少点溅射伤害吗?\n2026-05-30 17:56:15 | 王八: 对的\n2026-05-30 17:56:35 | 王八: 我现在看不了\n2026-05-30 17:56:48 | 王八: 话说逃脱的描述具体是怎样的(",
+ "source": "QQ群 beta群",
+ "author": "为空、AstraStarChaser、王八、红牢馆头子红月(加强红魔馆!!!)",
+ "sourceTime": "2026-05-30 17:51:45",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "9195, 9202, 9210",
+ "messages": [
+ {
+ "time": "2026-05-30 17:51:33",
+ "author": "为空",
+ "content": "啥buff都没有就是没反击",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:51:45",
+ "author": "AstraStarChaser",
+ "content": "红美铃溅射击杀不出红雾算BUG吗?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:52:17",
+ "author": "王八",
+ "content": "这个得问雪糕(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:52:28",
+ "author": "王八",
+ "content": "但是感觉不能算",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:52:53",
+ "author": "王八",
+ "content": "不然美铃将化身比蕾米还强的造红雾机器(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:52:56",
+ "author": "AstraStarChaser",
+ "content": "描述上只说击杀就行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:53:17",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:53:34",
+ "author": "王八",
+ "content": "溅射不算直接击杀吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:53:37",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 红美铃溅射击杀不出红雾算BUG吗?] 难不成溅射没有伤害来源(?)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:53:48",
+ "author": "王八",
+ "content": "不然有逃脱的文岂不是无敌了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:53:53",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 不然美铃将化身比蕾米还强的造红雾机器(] 本质还是一个单位一个红雾吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:54:07",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 溅射不算直接击杀吧] 描述上没提到直接击杀,只说击杀",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:54:43",
+ "author": "王八",
+ "content": "这真得问雪糕了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:55:20",
+ "author": "王八",
+ "content": "但是溅射如果算击杀的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:55:27",
+ "author": "王八",
+ "content": "有点不敢想",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:55:29",
+ "author": "AstraStarChaser",
+ "content": "@天火人雪糕 红美铃溅射击杀不出红雾算BUG吗?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:56:04",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是溅射如果算击杀的话] 文的升级任务不是完成多少点溅射伤害吗?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:56:15",
+ "author": "王八",
+ "content": "对的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:56:35",
+ "author": "王八",
+ "content": "我现在看不了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:56:48",
+ "author": "王八",
+ "content": "话说逃脱的描述具体是怎样的(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-138",
+ "sourceNumber": "138",
+ "content": "[138] UI / 信息展示 / 说明 | 2026-05-30 19:23:50 | 命中消息索引: 9465, 9467\n2026-05-30 19:23:23 | 天火人雪糕: [回复 u_WBRifZEKBH3sVjjy3D3Ong: [图片]] @爱丽丝小猫咪 这个你是不是没有浅海科技?\n* 2026-05-30 19:23:50 | 天火人雪糕: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @天火人雪糕 红美铃的溅射击杀不会生成红雾算BUG吗?] @AstraStarChaser 我看看 现在的描述确实没有说清楚这个\n2026-05-30 19:24:06 | 王八: 所以不是bug啊\n* 2026-05-30 19:25:38 | AstraStarChaser: @天火人雪糕 还有摄心的BUG,描述为主动攻击时,但实际反击时仍能给目标施加恐惧\n2026-05-30 19:26:21 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @爱丽丝小猫咪 这个你是不是没有浅海科技?] @天火人雪糕 我已经听懂了喵\n2026-05-30 19:28:40 | 爱丽丝小猫咪: 吃饭饭咯\n2026-05-30 19:30:27 | 牢鼠(土撥鼠): [回复 u_WBRifZEKBH3sVjjy3D3Ong: 吃饭饭咯] @爱丽丝小猫咪 gg",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕、王八、AstraStarChaser、爱丽丝小猫咪、牢鼠(土撥鼠)",
+ "sourceTime": "2026-05-30 19:23:50",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "9465, 9467",
+ "messages": [
+ {
+ "time": "2026-05-30 19:23:23",
+ "author": "天火人雪糕",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: [图片]] @爱丽丝小猫咪 这个你是不是没有浅海科技?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:23:50",
+ "author": "天火人雪糕",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @天火人雪糕 红美铃的溅射击杀不会生成红雾算BUG吗?] @AstraStarChaser 我看看 现在的描述确实没有说清楚这个",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 19:24:06",
+ "author": "王八",
+ "content": "所以不是bug啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:25:38",
+ "author": "AstraStarChaser",
+ "content": "@天火人雪糕 还有摄心的BUG,描述为主动攻击时,但实际反击时仍能给目标施加恐惧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 19:26:21",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @爱丽丝小猫咪 这个你是不是没有浅海科技?] @天火人雪糕 我已经听懂了喵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:28:40",
+ "author": "爱丽丝小猫咪",
+ "content": "吃饭饭咯",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:30:27",
+ "author": "牢鼠(土撥鼠)",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 吃饭饭咯] @爱丽丝小猫咪 gg",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-139",
+ "sourceNumber": "139",
+ "content": "[139] UI / 信息展示 / 说明 | 2026-05-30 20:19:23 | 命中消息索引: 9544\n2026-05-30 20:19:02 | 爱慕织姬official: 不悔棋有点难的)\n2026-05-30 20:19:18 | 风平浪静kk3: 不悔棋太烧脑了\n* 2026-05-30 20:19:23 | 爱慕织姬official: 而且铃仙打人有伤害显示问题\n2026-05-30 20:19:27 | 风平浪静kk3: 是这样的\n2026-05-30 20:19:30 | 爱慕织姬official: 总是差一\n2026-05-30 20:19:40 | EddyFrost: 我感觉打7古明地有点意思(\n2026-05-30 20:19:48 | 爱慕织姬official: 不悔棋真的容易白打一局)",
+ "source": "QQ群 beta群",
+ "author": "爱慕织姬official、风平浪静kk3、EddyFrost",
+ "sourceTime": "2026-05-30 20:19:23",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "9544",
+ "messages": [
+ {
+ "time": "2026-05-30 20:19:02",
+ "author": "爱慕织姬official",
+ "content": "不悔棋有点难的)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:19:18",
+ "author": "风平浪静kk3",
+ "content": "不悔棋太烧脑了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:19:23",
+ "author": "爱慕织姬official",
+ "content": "而且铃仙打人有伤害显示问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 20:19:27",
+ "author": "风平浪静kk3",
+ "content": "是这样的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:19:30",
+ "author": "爱慕织姬official",
+ "content": "总是差一",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:19:40",
+ "author": "EddyFrost",
+ "content": "我感觉打7古明地有点意思(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:19:48",
+ "author": "爱慕织姬official",
+ "content": "不悔棋真的容易白打一局)",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-140",
+ "sourceNumber": "140",
+ "content": "[140] UI / 信息展示 / 说明 | 2026-05-30 20:39:44 | 命中消息索引: 9598, 9601\n2026-05-30 20:36:54 | 𝕸𝖔𝖐𝖔𝖚: 我也是beta\n2026-05-30 20:37:12 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 虽然不理解为什么还在(] 我第一次见\n* 2026-05-30 20:39:44 | 王八: 其实雪糕有个东西可以优化一下\n2026-05-30 20:40:07 | 王八: 因为联机开游戏的时候没有动画\n2026-05-30 20:40:28 | 王八: 实际上联机会比单机进游戏更快(\n* 2026-05-30 20:40:42 | 王八: 雪糕可以加个关闭加载动画的按钮(\n2026-05-30 20:40:49 | 王八: 这个应该不是什么技术问题\n2026-05-30 20:42:24 | EddyFrost: 我要笑死了\n2026-05-30 20:42:43 | EddyFrost: 连着开五把都是这种地形的类似物",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、王八、EddyFrost",
+ "sourceTime": "2026-05-30 20:39:44",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "9598, 9601",
+ "messages": [
+ {
+ "time": "2026-05-30 20:36:54",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我也是beta",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:37:12",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 虽然不理解为什么还在(] 我第一次见",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:39:44",
+ "author": "王八",
+ "content": "其实雪糕有个东西可以优化一下",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 20:40:07",
+ "author": "王八",
+ "content": "因为联机开游戏的时候没有动画",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:40:28",
+ "author": "王八",
+ "content": "实际上联机会比单机进游戏更快(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:40:42",
+ "author": "王八",
+ "content": "雪糕可以加个关闭加载动画的按钮(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 20:40:49",
+ "author": "王八",
+ "content": "这个应该不是什么技术问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:42:24",
+ "author": "EddyFrost",
+ "content": "我要笑死了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:42:43",
+ "author": "EddyFrost",
+ "content": "连着开五把都是这种地形的类似物",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-141",
+ "sourceNumber": "141",
+ "content": "[141] UI / 信息展示 / 说明 | 2026-05-30 21:06:58 | 命中消息索引: 9650\n2026-05-30 21:06:41 | 𝕸𝖔𝖐𝖔𝖚: 反正打开游戏就是星空\n* 2026-05-30 21:06:58 | 𝕸𝖔𝖐𝖔𝖚: 找不到版本11514(x)\n2026-05-30 21:07:49 | EddyFrost: [1]\n2026-05-30 21:08:17 | EddyFrost: 孩子们,我能守住吗\n2026-05-30 21:08:45 | 爱慕织姬official: 全地灵殿?",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、EddyFrost、爱慕织姬official",
+ "sourceTime": "2026-05-30 21:06:58",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "9650",
+ "messages": [
+ {
+ "time": "2026-05-30 21:06:41",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反正打开游戏就是星空",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:06:58",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "找不到版本11514(x)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 21:07:49",
+ "author": "EddyFrost",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:08:17",
+ "author": "EddyFrost",
+ "content": "孩子们,我能守住吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:08:45",
+ "author": "爱慕织姬official",
+ "content": "全地灵殿?",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-142",
+ "sourceNumber": "142",
+ "content": "[142] UI / 信息展示 / 说明 | 2026-05-30 21:23:51 | 命中消息索引: 9690\n2026-05-30 21:22:07 | 爱丽丝小猫咪: 中间错误的出现了一块绿色\n2026-05-30 21:22:30 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: [图片]] 这里可以看出来中间多了一块\n* 2026-05-30 21:23:51 | 最强妖精: 搓辣,离得远看不清嘛(不是)\n2026-05-30 21:23:56 | 风平浪静kk3: 这个我知道\n2026-05-30 21:24:00 | 风平浪静kk3: 挺好玩的\n2026-05-30 21:24:17 | 风平浪静kk3: 你点别的地方也会出现一样的场面\n2026-05-30 22:05:20 | 爱丽丝小猫咪: 银之跳跃用的是通用还是行动点\n================================================================================",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、最强妖精、风平浪静kk3",
+ "sourceTime": "2026-05-30 21:23:51",
+ "category": "UI / 信息展示 / 说明",
+ "hitIndexes": "9690",
+ "messages": [
+ {
+ "time": "2026-05-30 21:22:07",
+ "author": "爱丽丝小猫咪",
+ "content": "中间错误的出现了一块绿色",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:22:30",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: [图片]] 这里可以看出来中间多了一块",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:23:51",
+ "author": "最强妖精",
+ "content": "搓辣,离得远看不清嘛(不是)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 21:23:56",
+ "author": "风平浪静kk3",
+ "content": "这个我知道",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:24:00",
+ "author": "风平浪静kk3",
+ "content": "挺好玩的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 21:24:17",
+ "author": "风平浪静kk3",
+ "content": "你点别的地方也会出现一样的场面",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 22:05:20",
+ "author": "爱丽丝小猫咪",
+ "content": "银之跳跃用的是通用还是行动点",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "UI / 信息展示 / 说明"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-143",
+ "sourceNumber": "143",
+ "content": "[143] 联机 / PVE / AI / 自定义内容 | 2026-05-24 16:35:45 | 命中消息索引: 405\n2026-05-24 16:35:23 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 还没放出来吗\n2026-05-24 16:35:31 | 流光梦: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 有这个其实能好不少了()\n* 2026-05-24 16:35:45 | 流光梦: 就像重复阵营能内战大幅优化pvp体验一样\n2026-05-24 16:35:49 | 悠米本米,时不时视奸群友: 其实现在的问题就是4个人一起打完之后不能一起赢\n2026-05-24 16:35:52 | 天火人雪糕.skill: 能一起胜利就好了\n2026-05-24 16:35:55 | 流光梦: [回复 u_JkWLJKi_qlreBJj9VQz1hg: 原消息] @Sakuya咲夜📡 是这样",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、流光梦、悠米本米,时不时视奸群友、天火人雪糕.skill",
+ "sourceTime": "2026-05-24 16:35:45",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "405",
+ "messages": [
+ {
+ "time": "2026-05-24 16:35:23",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 还没放出来吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:35:31",
+ "author": "流光梦",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 有这个其实能好不少了()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:35:45",
+ "author": "流光梦",
+ "content": "就像重复阵营能内战大幅优化pvp体验一样",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 16:35:49",
+ "author": "悠米本米,时不时视奸群友",
+ "content": "其实现在的问题就是4个人一起打完之后不能一起赢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:35:52",
+ "author": "天火人雪糕.skill",
+ "content": "能一起胜利就好了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:35:55",
+ "author": "流光梦",
+ "content": "[回复 u_JkWLJKi_qlreBJj9VQz1hg: 原消息] @Sakuya咲夜📡 是这样",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-144",
+ "sourceNumber": "144",
+ "content": "[144] 联机 / PVE / AI / 自定义内容 | 2026-05-24 16:39:44 | 命中消息索引: 417, 419, 421, 422, 423\n2026-05-24 16:36:51 | 流光梦: [回复 u_JkWLJKi_qlreBJj9VQz1hg: 原消息] @Sakuya咲夜📡 pvp的话2V2也是经典\n2026-05-24 16:37:13 | 流光梦: 现在只能君子认输()\n* 2026-05-24 16:39:44 | 流光梦: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 pve我觉得主要是未来有没有可能开放自定义AI的相关mod框架,未来打超级人机估计也会是联机pve有趣的点\n2026-05-24 16:40:17 | 风平浪静kk3: boss战这块\n* 2026-05-24 16:40:29 | 天火人雪糕: 自定义AI到什么程度? 目前下个版本可以直接指定AI的team和AI的阵营\n2026-05-24 16:40:49 | 风平浪静kk3: 这应该跟战役模式差不多了\n* 2026-05-24 16:41:09 | 风平浪静kk3: 自定义场景自定义地图\n* 2026-05-24 16:41:26 | 天火人雪糕: mod那边我打算一步步来,先把最简单的自定义地图\\关卡开放出来 再开放单位和skill的自定义 最后才是最难的单位的AI逻辑\n* 2026-05-24 16:41:57 | 悠米本米,时不时视奸群友: 自定义关卡这个好\n2026-05-24 16:42:01 | 风平浪静kk3: 话说有俄罗斯族吗\n2026-05-24 16:42:05 | 悠米本米,时不时视奸群友: 那我要狠狠整活了\n2026-05-24 16:42:15 | 风平浪静kk3: [1]\n2026-05-24 16:47:20 | 爱丽丝小猫咪: [1]",
+ "source": "QQ群 beta群",
+ "author": "流光梦、风平浪静kk3、天火人雪糕、悠米本米,时不时视奸群友、爱丽丝小猫咪",
+ "sourceTime": "2026-05-24 16:39:44",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "417, 419, 421, 422, 423",
+ "messages": [
+ {
+ "time": "2026-05-24 16:36:51",
+ "author": "流光梦",
+ "content": "[回复 u_JkWLJKi_qlreBJj9VQz1hg: 原消息] @Sakuya咲夜📡 pvp的话2V2也是经典",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:37:13",
+ "author": "流光梦",
+ "content": "现在只能君子认输()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:39:44",
+ "author": "流光梦",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 原消息] @天火人雪糕 pve我觉得主要是未来有没有可能开放自定义AI的相关mod框架,未来打超级人机估计也会是联机pve有趣的点",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 16:40:17",
+ "author": "风平浪静kk3",
+ "content": "boss战这块",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:40:29",
+ "author": "天火人雪糕",
+ "content": "自定义AI到什么程度? 目前下个版本可以直接指定AI的team和AI的阵营",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 16:40:49",
+ "author": "风平浪静kk3",
+ "content": "这应该跟战役模式差不多了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:41:09",
+ "author": "风平浪静kk3",
+ "content": "自定义场景自定义地图",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 16:41:26",
+ "author": "天火人雪糕",
+ "content": "mod那边我打算一步步来,先把最简单的自定义地图\\关卡开放出来 再开放单位和skill的自定义 最后才是最难的单位的AI逻辑",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 16:41:57",
+ "author": "悠米本米,时不时视奸群友",
+ "content": "自定义关卡这个好",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 16:42:01",
+ "author": "风平浪静kk3",
+ "content": "话说有俄罗斯族吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:42:05",
+ "author": "悠米本米,时不时视奸群友",
+ "content": "那我要狠狠整活了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:42:15",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 16:47:20",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-145",
+ "sourceNumber": "145",
+ "content": "[145] 联机 / PVE / AI / 自定义内容 | 2026-05-26 00:13:10 | 命中消息索引: 575, 583\n2026-05-26 00:13:00 | 動不了的大魔法使: 额外费用肯定是非常高贵\n2026-05-26 00:13:03 | 暂无版本114514: 不一定每个阵营都得搞经济建筑\n* 2026-05-26 00:13:10 | 暂无版本114514: 能不能来点加经验的建筑\n2026-05-26 00:13:15 | 王八: 这个是的\n2026-05-26 00:13:22 | 暂无版本114514: 然后通过有压制力的巨人海打爆对面\n2026-05-26 00:13:33 | 红牢馆头子红月(加强红魔馆!!!): 加经验的建筑吗?\n2026-05-26 00:13:39 | 動不了的大魔法使: 我觉得斯卡雷特也可以就专心做一个一板一眼的压制阵营(\n2026-05-26 00:13:46 | 暂无版本114514: 比如守矢造山(\n* 2026-05-26 00:13:54 | 正在寻找卡里斯马的蕾米: 庭院二级呗,不过怎么设计是个问题\n2026-05-26 00:14:15 | 正在寻找卡里斯马的蕾米: 包括港口二级\n2026-05-26 00:14:48 | 暂无版本114514: 啥\n2026-05-26 00:14:56 | 暂无版本114514: 经验形态庭院么\n2026-05-26 00:15:18 | 正在寻找卡里斯马的蕾米: 还有个问题就是雕像太抽象没人用",
+ "source": "QQ群 beta群",
+ "author": "動不了的大魔法使、暂无版本114514、王八、红牢馆头子红月(加强红魔馆!!!)、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-26 00:13:10",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "575, 583",
+ "messages": [
+ {
+ "time": "2026-05-26 00:13:00",
+ "author": "動不了的大魔法使",
+ "content": "额外费用肯定是非常高贵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:03",
+ "author": "暂无版本114514",
+ "content": "不一定每个阵营都得搞经济建筑",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:10",
+ "author": "暂无版本114514",
+ "content": "能不能来点加经验的建筑",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:13:15",
+ "author": "王八",
+ "content": "这个是的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:22",
+ "author": "暂无版本114514",
+ "content": "然后通过有压制力的巨人海打爆对面",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:33",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "加经验的建筑吗?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:39",
+ "author": "動不了的大魔法使",
+ "content": "我觉得斯卡雷特也可以就专心做一个一板一眼的压制阵营(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:46",
+ "author": "暂无版本114514",
+ "content": "比如守矢造山(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:13:54",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "庭院二级呗,不过怎么设计是个问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:14:15",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "包括港口二级",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:14:48",
+ "author": "暂无版本114514",
+ "content": "啥",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:14:56",
+ "author": "暂无版本114514",
+ "content": "经验形态庭院么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:15:18",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "还有个问题就是雕像太抽象没人用",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-146",
+ "sourceNumber": "146",
+ "content": "[146] 联机 / PVE / AI / 自定义内容 | 2026-05-26 00:35:37 | 命中消息索引: 708, 711, 717\n2026-05-26 00:34:52 | 正在寻找卡里斯马的蕾米: 还有堆厌战值,城市产出下降\n2026-05-26 00:35:16 | 王八: 这样改文化叫信仰也就更合理了(\n* 2026-05-26 00:35:37 | 暂无版本114514: 你游主要是人口限制爆兵吧\n2026-05-26 00:35:40 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 把文化值当蓝条用] 文化值提供一些技能加成呗,包括各种buff\n2026-05-26 00:35:46 | 動不了的大魔法使: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 这样改文化叫信仰也就更合理了(] @王八 更幻想乡(\n* 2026-05-26 00:35:52 | 動不了的大魔法使: 主要是(x\n2026-05-26 00:35:58 | 王八: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 文化值提供一些技能加成呗,包括各种buff] 对的\n2026-05-26 00:36:12 | 王八: 可以买些限时的buff\n2026-05-26 00:36:13 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 文化值提供一些技能加成呗,包括各种buff] 支持\n2026-05-26 00:36:22 | 王八: 每个阵营的都不一样\n* 2026-05-26 00:36:28 | AstraStarChaser: 这样的话还需要考虑阵营的差异化问题\n2026-05-26 00:36:32 | 王八: 还能作出更多的阵营特色\n2026-05-26 00:36:50 | AstraStarChaser: 守矢用文化值造山是吧(\n2026-05-26 00:36:50 | 王八: 我说再苦一苦雪糕(\n2026-05-26 00:37:04 | 为空: 我说这就是拆分能力",
+ "source": "QQ群 beta群",
+ "author": "正在寻找卡里斯马的蕾米、王八、暂无版本114514、AstraStarChaser、動不了的大魔法使、红牢馆头子红月(加强红魔馆!!!)",
+ "sourceTime": "2026-05-26 00:35:37",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "708, 711, 717",
+ "messages": [
+ {
+ "time": "2026-05-26 00:34:52",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "还有堆厌战值,城市产出下降",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:35:16",
+ "author": "王八",
+ "content": "这样改文化叫信仰也就更合理了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:35:37",
+ "author": "暂无版本114514",
+ "content": "你游主要是人口限制爆兵吧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:35:40",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 把文化值当蓝条用] 文化值提供一些技能加成呗,包括各种buff",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:35:46",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 这样改文化叫信仰也就更合理了(] @王八 更幻想乡(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:35:52",
+ "author": "動不了的大魔法使",
+ "content": "主要是(x",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:35:58",
+ "author": "王八",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 文化值提供一些技能加成呗,包括各种buff] 对的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:36:12",
+ "author": "王八",
+ "content": "可以买些限时的buff",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:36:13",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 文化值提供一些技能加成呗,包括各种buff] 支持",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:36:22",
+ "author": "王八",
+ "content": "每个阵营的都不一样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:36:28",
+ "author": "AstraStarChaser",
+ "content": "这样的话还需要考虑阵营的差异化问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:36:32",
+ "author": "王八",
+ "content": "还能作出更多的阵营特色",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:36:50",
+ "author": "AstraStarChaser",
+ "content": "守矢用文化值造山是吧(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:36:50",
+ "author": "王八",
+ "content": "我说再苦一苦雪糕(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:37:04",
+ "author": "为空",
+ "content": "我说这就是拆分能力",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-147",
+ "sourceNumber": "147",
+ "content": "[147] 联机 / PVE / AI / 自定义内容 | 2026-05-26 00:47:48 | 命中消息索引: 852\n2026-05-26 00:47:18 | 暂无版本114514: 大图lv4斗法的话\n2026-05-26 00:47:46 | 剖腹的百香果: 30回合甚至15回合的游戏也没几个3回合\n* 2026-05-26 00:47:48 | 爱丽丝小猫咪: 说实话大图建议英雄更久一点\n2026-05-26 00:47:56 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 30*30图三回合其实不算什么] @王八 我一般不打这个,多人联机8个小时起步,凑不出来那么多时间玩的\n2026-05-26 00:47:58 | 爱丽丝小猫咪: 但是很少打到真正征服吧\n2026-05-26 00:48:06 | 爱丽丝小猫咪: 所以又好像没必要\n2026-05-26 00:48:07 | 王八: 我也差不多",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、剖腹的百香果、爱丽丝小猫咪、AstraStarChaser、王八",
+ "sourceTime": "2026-05-26 00:47:48",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "852",
+ "messages": [
+ {
+ "time": "2026-05-26 00:47:18",
+ "author": "暂无版本114514",
+ "content": "大图lv4斗法的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:47:46",
+ "author": "剖腹的百香果",
+ "content": "30回合甚至15回合的游戏也没几个3回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:47:48",
+ "author": "爱丽丝小猫咪",
+ "content": "说实话大图建议英雄更久一点",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:47:56",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 30*30图三回合其实不算什么] @王八 我一般不打这个,多人联机8个小时起步,凑不出来那么多时间玩的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:47:58",
+ "author": "爱丽丝小猫咪",
+ "content": "但是很少打到真正征服吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:48:06",
+ "author": "爱丽丝小猫咪",
+ "content": "所以又好像没必要",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:48:07",
+ "author": "王八",
+ "content": "我也差不多",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-148",
+ "sourceNumber": "148",
+ "content": "[148] 联机 / PVE / AI / 自定义内容 | 2026-05-26 00:52:01 | 命中消息索引: 920\n2026-05-26 00:51:48 | 王八: 容易把阵营的强度削下去\n2026-05-26 00:51:48 | 暂无版本114514: 不削就是lv4斗法\n* 2026-05-26 00:52:01 | 爱丽丝小猫咪: 意思是能不能让文化值前期有点用,然后车阶增强一下\n2026-05-26 00:52:10 | AstraStarChaser: 现在联机的时间太长了\n2026-05-26 00:52:16 | 暂无版本114514: 削怎么又说区了\n2026-05-26 00:52:25 | AstraStarChaser: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 现在这游戏不能再往后拖了] 我还是很赞成这一点的",
+ "source": "QQ群 beta群",
+ "author": "王八、暂无版本114514、爱丽丝小猫咪、AstraStarChaser",
+ "sourceTime": "2026-05-26 00:52:01",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "920",
+ "messages": [
+ {
+ "time": "2026-05-26 00:51:48",
+ "author": "王八",
+ "content": "容易把阵营的强度削下去",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:51:48",
+ "author": "暂无版本114514",
+ "content": "不削就是lv4斗法",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:52:01",
+ "author": "爱丽丝小猫咪",
+ "content": "意思是能不能让文化值前期有点用,然后车阶增强一下",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:52:10",
+ "author": "AstraStarChaser",
+ "content": "现在联机的时间太长了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:52:16",
+ "author": "暂无版本114514",
+ "content": "削怎么又说区了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:52:25",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 现在这游戏不能再往后拖了] 我还是很赞成这一点的",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-149",
+ "sourceNumber": "149",
+ "content": "[149] 联机 / PVE / AI / 自定义内容 | 2026-05-26 00:53:20 | 命中消息索引: 932\n2026-05-26 00:53:08 | 正在寻找卡里斯马的蕾米: [回复 u__ipKAUqqOe7p1F94h4iBPA: 估计要出英雄护甲把英雄的功能分开来] 比如说马阶无法对别的英雄造成全额伤害,王只专注于经济基本没有伤害,后,相专门对小兵赋予光环,车对英雄伤害有补正\n2026-05-26 00:53:17 | 王八: 削过了再回调只是浪费时间\n* 2026-05-26 00:53:20 | 爱丽丝小猫咪: 分数胜利建议增加一个25回合结算的\n2026-05-26 00:53:21 | AstraStarChaser: 这样太复杂了\n2026-05-26 00:53:27 | 正在寻找卡里斯马的蕾米: 不然游戏后期必然与小兵无关\n2026-05-26 00:53:29 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 比如说马阶无法对别的英雄造成全额伤害,王只专注于经济基本没有伤害,后,相专门对小兵赋予光环,车对英雄伤害有补正] @正在寻找卡里斯马的蕾米 wow\n2026-05-26 00:53:31 | 爱丽丝小猫咪: 有道理",
+ "source": "QQ群 beta群",
+ "author": "正在寻找卡里斯马的蕾米、王八、爱丽丝小猫咪、AstraStarChaser",
+ "sourceTime": "2026-05-26 00:53:20",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "932",
+ "messages": [
+ {
+ "time": "2026-05-26 00:53:08",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 估计要出英雄护甲把英雄的功能分开来] 比如说马阶无法对别的英雄造成全额伤害,王只专注于经济基本没有伤害,后,相专门对小兵赋予光环,车对英雄伤害有补正",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:53:17",
+ "author": "王八",
+ "content": "削过了再回调只是浪费时间",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:53:20",
+ "author": "爱丽丝小猫咪",
+ "content": "分数胜利建议增加一个25回合结算的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:53:21",
+ "author": "AstraStarChaser",
+ "content": "这样太复杂了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:53:27",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "不然游戏后期必然与小兵无关",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:53:29",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 比如说马阶无法对别的英雄造成全额伤害,王只专注于经济基本没有伤害,后,相专门对小兵赋予光环,车对英雄伤害有补正] @正在寻找卡里斯马的蕾米 wow",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:53:31",
+ "author": "爱丽丝小猫咪",
+ "content": "有道理",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-150",
+ "sourceNumber": "150",
+ "content": "[150] 联机 / PVE / AI / 自定义内容 | 2026-05-26 01:22:23 | 命中消息索引: 1339, 1344, 1345\n2026-05-26 01:22:03 | 王八: 膀胱已经开始恐惧了(\n2026-05-26 01:22:04 | 为空: 国际斗兽象棋\n* 2026-05-26 01:22:23 | 爱丽丝小猫咪: 你看,开头说要加强红魔馆中期经济能力,这是不是为了钱多\n2026-05-26 01:22:28 | 𝕸𝖔𝖐𝖔𝖚: 给小兵里加入一个对英雄宝具\n2026-05-26 01:22:32 | 爱丽丝小猫咪: [1]\n2026-05-26 01:22:37 | 爱丽丝小猫咪: 那红魔馆确实是缺科技了\n2026-05-26 01:22:37 | 暂无版本114514: 国际猜拳棋\n* 2026-05-26 01:22:43 | 王八: 我平时已经在打一人联机努力优化自己的操作速度了(\n* 2026-05-26 01:22:51 | 爱丽丝小猫咪: 他加强还真是点科技\n2026-05-26 01:22:52 | 王八: 操作量加多要命的(\n2026-05-26 01:23:05 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 操作量加多要命的(] @王八 所以要加肯定是加简单的玩意\n2026-05-26 01:23:12 | 爱丽丝小猫咪: 让小兵随便走两步还要你多少脑子\n2026-05-26 01:23:21 | 爱丽丝小猫咪: 让盾兵往关键点一卡",
+ "source": "QQ群 beta群",
+ "author": "王八、为空、爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、暂无版本114514",
+ "sourceTime": "2026-05-26 01:22:23",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "1339, 1344, 1345",
+ "messages": [
+ {
+ "time": "2026-05-26 01:22:03",
+ "author": "王八",
+ "content": "膀胱已经开始恐惧了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:22:04",
+ "author": "为空",
+ "content": "国际斗兽象棋",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:22:23",
+ "author": "爱丽丝小猫咪",
+ "content": "你看,开头说要加强红魔馆中期经济能力,这是不是为了钱多",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:22:28",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "给小兵里加入一个对英雄宝具",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:22:32",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:22:37",
+ "author": "爱丽丝小猫咪",
+ "content": "那红魔馆确实是缺科技了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:22:37",
+ "author": "暂无版本114514",
+ "content": "国际猜拳棋",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:22:43",
+ "author": "王八",
+ "content": "我平时已经在打一人联机努力优化自己的操作速度了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:22:51",
+ "author": "爱丽丝小猫咪",
+ "content": "他加强还真是点科技",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:22:52",
+ "author": "王八",
+ "content": "操作量加多要命的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:23:05",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 操作量加多要命的(] @王八 所以要加肯定是加简单的玩意",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:23:12",
+ "author": "爱丽丝小猫咪",
+ "content": "让小兵随便走两步还要你多少脑子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:23:21",
+ "author": "爱丽丝小猫咪",
+ "content": "让盾兵往关键点一卡",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-151",
+ "sourceNumber": "151",
+ "content": "[151] 联机 / PVE / AI / 自定义内容 | 2026-05-26 01:31:08 | 命中消息索引: 1458\n2026-05-26 01:31:00 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_ZdJzhFND2Re6fNnmD7WtHA: 1.文化值改信仰值,以城市剩余人口/总人口比值乘一个默认系数 2.英雄死亡加惩罚,复活需要花费信仰值,以及损失任务进度或者等级 ?] 目前印象最深刻的两个讨论点\n2026-05-26 01:31:06 | 暂无版本114514: 对啊\n* 2026-05-26 01:31:08 | 为空: 好的 今天的组会就到这里 会后每人提交不小于八百字的讨论总结报告,包含对现状的看法和改动方向的建议,最好附上表格 下星期交给我\n2026-05-26 01:31:12 | 爱丽丝小猫咪: 哈哈哈\n2026-05-26 01:31:13 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 新阵营=新超模] @Bloo 一点消息没有鬼知道什么样子\n2026-05-26 01:31:13 | 王八: (\n2026-05-26 01:31:18 | 爱丽丝小猫咪: 直接交给雪糕吧",
+ "source": "QQ群 beta群",
+ "author": "红牢馆头子红月(加强红魔馆!!!)、暂无版本114514、为空、爱丽丝小猫咪、AstraStarChaser、王八",
+ "sourceTime": "2026-05-26 01:31:08",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "1458",
+ "messages": [
+ {
+ "time": "2026-05-26 01:31:00",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_ZdJzhFND2Re6fNnmD7WtHA: 1.文化值改信仰值,以城市剩余人口/总人口比值乘一个默认系数 2.英雄死亡加惩罚,复活需要花费信仰值,以及损失任务进度或者等级 ?] 目前印象最深刻的两个讨论点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:31:06",
+ "author": "暂无版本114514",
+ "content": "对啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:31:08",
+ "author": "为空",
+ "content": "好的 今天的组会就到这里 会后每人提交不小于八百字的讨论总结报告,包含对现状的看法和改动方向的建议,最好附上表格 下星期交给我",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 01:31:12",
+ "author": "爱丽丝小猫咪",
+ "content": "哈哈哈",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:31:13",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 新阵营=新超模] @Bloo 一点消息没有鬼知道什么样子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:31:13",
+ "author": "王八",
+ "content": "(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:31:18",
+ "author": "爱丽丝小猫咪",
+ "content": "直接交给雪糕吧",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-152",
+ "sourceNumber": "152",
+ "content": "[152] 联机 / PVE / AI / 自定义内容 | 2026-05-26 01:35:09 | 命中消息索引: 1498, 1500\n2026-05-26 01:34:56 | 为空: 但你又要打架\n2026-05-26 01:35:04 | 𝕸𝖔𝖐𝖔𝖚: 不知道\n* 2026-05-26 01:35:09 | 爱丽丝小猫咪: 我提一个,能不能开放其他阵营的拆桥键\n2026-05-26 01:35:18 | 爱丽丝小猫咪: 现在自己的桥只能自己拆,野外那种\n* 2026-05-26 01:35:19 | 正在寻找卡里斯马的蕾米: 那问题就是 1文化值 2LV4英雄限制 这两个吗\n2026-05-26 01:35:27 | 爱丽丝小猫咪: 没有任何可能你去拆\n2026-05-26 01:35:35 | 爱丽丝小猫咪: 这里是不是缺少一个博弈的点\n2026-05-26 01:35:42 | 剖腹的百香果: 我想要再动反制",
+ "source": "QQ群 beta群",
+ "author": "为空、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、正在寻找卡里斯马的蕾米、剖腹的百香果",
+ "sourceTime": "2026-05-26 01:35:09",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "1498, 1500",
+ "messages": [
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+ "time": "2026-05-26 01:34:56",
+ "author": "为空",
+ "content": "但你又要打架",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:35:04",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不知道",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:35:09",
+ "author": "爱丽丝小猫咪",
+ "content": "我提一个,能不能开放其他阵营的拆桥键",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:35:18",
+ "author": "爱丽丝小猫咪",
+ "content": "现在自己的桥只能自己拆,野外那种",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:35:19",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "那问题就是 1文化值 2LV4英雄限制 这两个吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:35:27",
+ "author": "爱丽丝小猫咪",
+ "content": "没有任何可能你去拆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:35:35",
+ "author": "爱丽丝小猫咪",
+ "content": "这里是不是缺少一个博弈的点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:35:42",
+ "author": "剖腹的百香果",
+ "content": "我想要再动反制",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-153",
+ "sourceNumber": "153",
+ "content": "[153] 联机 / PVE / AI / 自定义内容 | 2026-05-26 01:44:43 | 命中消息索引: 1644, 1647\n2026-05-26 01:44:32 | 爱丽丝小猫咪: 旧的桥怎么办,放到转转上……\n2026-05-26 01:44:38 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 别再加下去加成文明了(] @𝕸𝖔𝖐𝖔𝖚 不可能\n* 2026-05-26 01:44:43 | 𝕸𝖔𝖐𝖔𝖚: 反正我觉得野外桥对游戏体验影响不大\n2026-05-26 01:44:52 | 爱丽丝小猫咪: 文明那么多科技那么多人文要点呢\n2026-05-26 01:44:56 | 𝕸𝖔𝖐𝖔𝖚: 单纯当成5r填海造陆\n* 2026-05-26 01:45:02 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 反正我觉得野外桥对游戏体验影响不大] @𝕸𝖔𝖐𝖔𝖚 我觉得可以和破坏道路放一起讨论\n2026-05-26 01:45:17 | 𝕸𝖔𝖐𝖔𝖚: 破坏道路也只能破自家的\n2026-05-26 01:45:20 | 𝕸𝖔𝖐𝖔𝖚: 还是那句话\n2026-05-26 01:45:24 | 暂无版本114514: 破坏道路其实也没啥用(\n2026-05-26 01:45:31 | 𝕸𝖔𝖐𝖔𝖚: 现在小兵被英雄割草了",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、暂无版本114514",
+ "sourceTime": "2026-05-26 01:44:43",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "1644, 1647",
+ "messages": [
+ {
+ "time": "2026-05-26 01:44:32",
+ "author": "爱丽丝小猫咪",
+ "content": "旧的桥怎么办,放到转转上……",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:44:38",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 别再加下去加成文明了(] @𝕸𝖔𝖐𝖔𝖚 不可能",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:44:43",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反正我觉得野外桥对游戏体验影响不大",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:44:52",
+ "author": "爱丽丝小猫咪",
+ "content": "文明那么多科技那么多人文要点呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:44:56",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "单纯当成5r填海造陆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:45:02",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 反正我觉得野外桥对游戏体验影响不大] @𝕸𝖔𝖐𝖔𝖚 我觉得可以和破坏道路放一起讨论",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:45:17",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "破坏道路也只能破自家的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:45:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "还是那句话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:45:24",
+ "author": "暂无版本114514",
+ "content": "破坏道路其实也没啥用(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:45:31",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "现在小兵被英雄割草了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-154",
+ "sourceNumber": "154",
+ "content": "[154] 联机 / PVE / AI / 自定义内容 | 2026-05-26 02:07:19 | 命中消息索引: 1910, 1913, 1914\n2026-05-26 02:07:11 | 王八: 这个还早\n2026-05-26 02:07:15 | 爱丽丝小猫咪: 因为有更多的选择\n* 2026-05-26 02:07:19 | 王八: 目前只是讨论方向\n2026-05-26 02:07:31 | 为空: 本来想给pvp和pve选进去的\n* 2026-05-26 02:07:37 | 为空: 但是不知道问卷能不能重复填\n* 2026-05-26 02:07:40 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 目前只是讨论方向] @王八 没有谁能真正逼着雪糕去内容喵\n2026-05-26 02:07:43 | 为空: 所以就先问pvp了\n2026-05-26 02:07:51 | 𝕸𝖔𝖐𝖔𝖚: 不如等雪糕妙妙点子\n2026-05-26 02:08:04 | 为空: pve节奏感觉没什么所谓吧",
+ "source": "QQ群 beta群",
+ "author": "王八、爱丽丝小猫咪、为空、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 02:07:19",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "1910, 1913, 1914",
+ "messages": [
+ {
+ "time": "2026-05-26 02:07:11",
+ "author": "王八",
+ "content": "这个还早",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:07:15",
+ "author": "爱丽丝小猫咪",
+ "content": "因为有更多的选择",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:07:19",
+ "author": "王八",
+ "content": "目前只是讨论方向",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:07:31",
+ "author": "为空",
+ "content": "本来想给pvp和pve选进去的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:07:37",
+ "author": "为空",
+ "content": "但是不知道问卷能不能重复填",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:07:40",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 目前只是讨论方向] @王八 没有谁能真正逼着雪糕去内容喵",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:07:43",
+ "author": "为空",
+ "content": "所以就先问pvp了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:07:51",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不如等雪糕妙妙点子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:08:04",
+ "author": "为空",
+ "content": "pve节奏感觉没什么所谓吧",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-155",
+ "sourceNumber": "155",
+ "content": "[155] 联机 / PVE / AI / 自定义内容 | 2026-05-26 02:16:40 | 命中消息索引: 2019\n2026-05-26 02:16:34 | 𝕸𝖔𝖐𝖔𝖚: 旧文\n2026-05-26 02:16:37 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 反正打起来不比剑盾弓椛冲的快多少] @𝕸𝖔𝖐𝖔𝖚 pve?\n* 2026-05-26 02:16:40 | 暂无版本114514: 把现在的文改成飞行但依旧会被地形卡呢(\n2026-05-26 02:16:41 | 𝕸𝖔𝖐𝖔𝖚: 没翅膀的文\n2026-05-26 02:16:55 | 爱丽丝小猫咪: 老资历开始回忆过去了",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、暂无版本114514",
+ "sourceTime": "2026-05-26 02:16:40",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "2019",
+ "messages": [
+ {
+ "time": "2026-05-26 02:16:34",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "旧文",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:16:37",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 反正打起来不比剑盾弓椛冲的快多少] @𝕸𝖔𝖐𝖔𝖚 pve?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:16:40",
+ "author": "暂无版本114514",
+ "content": "把现在的文改成飞行但依旧会被地形卡呢(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:16:41",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "没翅膀的文",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:16:55",
+ "author": "爱丽丝小猫咪",
+ "content": "老资历开始回忆过去了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-156",
+ "sourceNumber": "156",
+ "content": "[156] 联机 / PVE / AI / 自定义内容 | 2026-05-26 02:27:18 | 命中消息索引: 2112\n2026-05-26 02:27:04 | 天火人雪糕.skill: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 都早点睡呗(] 晚安喵\n2026-05-26 02:27:08 | 为空: 而且感觉没什么人会2-4人pvp大图开\n* 2026-05-26 02:27:18 | 为空: 但是不能否定一种填问卷的心理\n2026-05-26 02:27:24 | 王八: 好梦\n2026-05-26 02:27:25 | 为空: 我选了快慢之后再选地图\n2026-05-26 02:27:32 | 为空: 会有大图更慢小图更快的感觉\n2026-05-26 02:27:34 | 为空: 从而影响结果",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕.skill、为空、王八",
+ "sourceTime": "2026-05-26 02:27:18",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "2112",
+ "messages": [
+ {
+ "time": "2026-05-26 02:27:04",
+ "author": "天火人雪糕.skill",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 都早点睡呗(] 晚安喵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:27:08",
+ "author": "为空",
+ "content": "而且感觉没什么人会2-4人pvp大图开",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:27:18",
+ "author": "为空",
+ "content": "但是不能否定一种填问卷的心理",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:27:24",
+ "author": "王八",
+ "content": "好梦",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:27:25",
+ "author": "为空",
+ "content": "我选了快慢之后再选地图",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:27:32",
+ "author": "为空",
+ "content": "会有大图更慢小图更快的感觉",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:27:34",
+ "author": "为空",
+ "content": "从而影响结果",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-157",
+ "sourceNumber": "157",
+ "content": "[157] 联机 / PVE / AI / 自定义内容 | 2026-05-26 02:28:21 | 命中消息索引: 2123\n2026-05-26 02:28:03 | 为空: 我要先爬了\n2026-05-26 02:28:14 | 王八: 可以先问平时玩哪种地图多\n* 2026-05-26 02:28:21 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 把现在的文改成飞行但依旧会被地形卡呢(] 我说给文溅射砍成低额固定值得了()\n2026-05-26 02:28:27 | 王八: 我这回真睡了(\n2026-05-26 02:28:45 | 为空: 我想过\n2026-05-26 02:28:46 | 𝕸𝖔𝖐𝖔𝖚: 2点固伤刮炮兵不如去刮剑盾)\n2026-05-26 02:28:49 | 为空: 但是先问那种地图多",
+ "source": "QQ群 beta群",
+ "author": "为空、王八、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 02:28:21",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "2123",
+ "messages": [
+ {
+ "time": "2026-05-26 02:28:03",
+ "author": "为空",
+ "content": "我要先爬了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:28:14",
+ "author": "王八",
+ "content": "可以先问平时玩哪种地图多",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:28:21",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 把现在的文改成飞行但依旧会被地形卡呢(] 我说给文溅射砍成低额固定值得了()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 02:28:27",
+ "author": "王八",
+ "content": "我这回真睡了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:28:45",
+ "author": "为空",
+ "content": "我想过",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:28:46",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "2点固伤刮炮兵不如去刮剑盾)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 02:28:49",
+ "author": "为空",
+ "content": "但是先问那种地图多",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-158",
+ "sourceNumber": "158",
+ "content": "[158] 联机 / PVE / AI / 自定义内容 | 2026-05-26 09:34:09 | 命中消息索引: 2270, 2276, 2277, 2278\n2026-05-26 09:34:04 | 爱丽丝小猫咪: 我的意思就是强化炮兵和迷雾的配合\n2026-05-26 09:34:05 | EddyFrost: pvp不区吗(\n* 2026-05-26 09:34:09 | 王八: 只是pvp因为笨重不好用而已\n2026-05-26 09:34:18 | 王八: PVE还是很强的\n2026-05-26 09:34:29 | 风平浪静kk3: 我说炮兵当pve对策卡挺好的\n2026-05-26 09:34:29 | 王八: 指望一个兵种哪都强是不可能的\n2026-05-26 09:34:31 | 爱丽丝小猫咪: 如果不给炮兵知道自己有没有被发现,至少给一下对方发现了哪些城市\n2026-05-26 09:34:39 | 风平浪静kk3: 未来说不定有boss战呢\n* 2026-05-26 09:34:45 | EddyFrost: 我认为炮作为t3只适用pve不合理\n* 2026-05-26 09:34:49 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 如果不给炮兵知道自己有没有被发现,至少给一下对方发现了哪些城市] 隐身单位的发现晚3回合公布\n* 2026-05-26 09:34:50 | 风平浪静kk3: 指望加强炮兵不如聊聊怎么加强车\n2026-05-26 09:34:56 | 爱丽丝小猫咪: 这个挺好\n2026-05-26 09:35:00 | 风平浪静kk3: 你游车阶才是纯小丑\n2026-05-26 09:35:01 | 王八: 之后还会有战役模式",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、EddyFrost、王八、风平浪静kk3",
+ "sourceTime": "2026-05-26 09:34:09",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "2270, 2276, 2277, 2278",
+ "messages": [
+ {
+ "time": "2026-05-26 09:34:04",
+ "author": "爱丽丝小猫咪",
+ "content": "我的意思就是强化炮兵和迷雾的配合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:05",
+ "author": "EddyFrost",
+ "content": "pvp不区吗(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:09",
+ "author": "王八",
+ "content": "只是pvp因为笨重不好用而已",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:34:18",
+ "author": "王八",
+ "content": "PVE还是很强的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:29",
+ "author": "风平浪静kk3",
+ "content": "我说炮兵当pve对策卡挺好的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:29",
+ "author": "王八",
+ "content": "指望一个兵种哪都强是不可能的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:31",
+ "author": "爱丽丝小猫咪",
+ "content": "如果不给炮兵知道自己有没有被发现,至少给一下对方发现了哪些城市",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:39",
+ "author": "风平浪静kk3",
+ "content": "未来说不定有boss战呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:34:45",
+ "author": "EddyFrost",
+ "content": "我认为炮作为t3只适用pve不合理",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:34:49",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 如果不给炮兵知道自己有没有被发现,至少给一下对方发现了哪些城市] 隐身单位的发现晚3回合公布",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:34:50",
+ "author": "风平浪静kk3",
+ "content": "指望加强炮兵不如聊聊怎么加强车",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:34:56",
+ "author": "爱丽丝小猫咪",
+ "content": "这个挺好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:35:00",
+ "author": "风平浪静kk3",
+ "content": "你游车阶才是纯小丑",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:35:01",
+ "author": "王八",
+ "content": "之后还会有战役模式",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-159",
+ "sourceNumber": "159",
+ "content": "[159] 联机 / PVE / AI / 自定义内容 | 2026-05-26 09:35:44 | 命中消息索引: 2292, 2293\n2026-05-26 09:35:42 | 风平浪静kk3: 机动就是最高贵的属性\n2026-05-26 09:35:43 | 𝕸𝖔𝖐𝖔𝖚: 复杂化了\n* 2026-05-26 09:35:44 | 動不了的大魔法使: 炮要是pvp炮要是pvp也有用那这个游戏该有多坐牢\n* 2026-05-26 09:35:46 | 爱慕织姬official: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 隐身单位的发现晚3回合公布] @爱丽丝小猫咪 这个就意义不明\n2026-05-26 09:35:56 | 王八: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @王八 会有英雄发力的] @爱丽丝小猫咪 这话对炮兵在pvp不是一个说法嘛\n2026-05-26 09:36:11 | 王八: 又不是没有高射程的英雄\n2026-05-26 09:36:14 | 爱丽丝小猫咪: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: @爱丽丝小猫咪 这个就意义不明] @爱慕织姬official 恋恋“那我刚刚爬到你家里,你就知道这个城市被发现”\n2026-05-26 09:36:46 | 爱丽丝小猫咪: 你还不直接飞文文回来乱踩啊",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、𝕸𝖔𝖐𝖔𝖚、動不了的大魔法使、爱慕织姬official、王八、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 09:35:44",
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+ "messages": [
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+ "time": "2026-05-26 09:35:42",
+ "author": "风平浪静kk3",
+ "content": "机动就是最高贵的属性",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:35:43",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "复杂化了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:35:44",
+ "author": "動不了的大魔法使",
+ "content": "炮要是pvp炮要是pvp也有用那这个游戏该有多坐牢",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:35:46",
+ "author": "爱慕织姬official",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 隐身单位的发现晚3回合公布] @爱丽丝小猫咪 这个就意义不明",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:35:56",
+ "author": "王八",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @王八 会有英雄发力的] @爱丽丝小猫咪 这话对炮兵在pvp不是一个说法嘛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:36:11",
+ "author": "王八",
+ "content": "又不是没有高射程的英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:36:14",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: @爱丽丝小猫咪 这个就意义不明] @爱慕织姬official 恋恋“那我刚刚爬到你家里,你就知道这个城市被发现”",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:36:46",
+ "author": "爱丽丝小猫咪",
+ "content": "你还不直接飞文文回来乱踩啊",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-160",
+ "sourceNumber": "160",
+ "content": "[160] 联机 / PVE / AI / 自定义内容 | 2026-05-26 09:44:55 | 命中消息索引: 2377, 2382\n2026-05-26 09:44:46 | 爱丽丝小猫咪: 兑\n2026-05-26 09:44:54 | 王八: 用起来雀食是\n* 2026-05-26 09:44:55 | 𝕸𝖔𝖐𝖔𝖚: 炮兵就象征着极限加点算上边际效应,能达到的手最长攻击最高的程度\n2026-05-26 09:45:02 | 爱丽丝小猫咪: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 算上还要建个兵营,那就是18块()] @风平浪静kk3 pvp没有那么不缺钱吧\n2026-05-26 09:45:08 | 王八: 但是炮稍微灵活一点就很超模啊\n2026-05-26 09:45:21 | 𝕸𝖔𝖐𝖔𝖚: 我说炮兵不中是英雄里移速射程滥发导致的\n2026-05-26 09:45:32 | 风平浪静kk3: 弓箭手3块死了不心疼,t2科技不需要太多钱,移动攻击机动性强\n* 2026-05-26 09:45:41 | 爱丽丝小猫咪: 削弱英雄解决一切吗\n2026-05-26 09:45:55 | 爱丽丝小猫咪: 那不是又说节奏太拖沓\n2026-05-26 09:46:00 | 风平浪静kk3: [1]\n2026-05-26 09:46:04 | 风平浪静kk3: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说炮兵不中是英雄里移速射程滥发导致的] 我说就应该狠狠出车阶😡",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、王八、𝕸𝖔𝖐𝖔𝖚、风平浪静kk3",
+ "sourceTime": "2026-05-26 09:44:55",
+ "category": "联机 / PVE / AI / 自定义内容",
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+ "messages": [
+ {
+ "time": "2026-05-26 09:44:46",
+ "author": "爱丽丝小猫咪",
+ "content": "兑",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:44:54",
+ "author": "王八",
+ "content": "用起来雀食是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:44:55",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "炮兵就象征着极限加点算上边际效应,能达到的手最长攻击最高的程度",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:45:02",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 算上还要建个兵营,那就是18块()] @风平浪静kk3 pvp没有那么不缺钱吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:45:08",
+ "author": "王八",
+ "content": "但是炮稍微灵活一点就很超模啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:45:21",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说炮兵不中是英雄里移速射程滥发导致的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:45:32",
+ "author": "风平浪静kk3",
+ "content": "弓箭手3块死了不心疼,t2科技不需要太多钱,移动攻击机动性强",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:45:41",
+ "author": "爱丽丝小猫咪",
+ "content": "削弱英雄解决一切吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 09:45:55",
+ "author": "爱丽丝小猫咪",
+ "content": "那不是又说节奏太拖沓",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:46:00",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 09:46:04",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 我说炮兵不中是英雄里移速射程滥发导致的] 我说就应该狠狠出车阶😡",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-161",
+ "sourceNumber": "161",
+ "content": "[161] 联机 / PVE / AI / 自定义内容 | 2026-05-26 10:12:46 | 命中消息索引: 2690, 2693\n2026-05-26 10:12:34 | 流光梦: 红魔馆设计都挺好的\n2026-05-26 10:12:41 | 王八: 是的\n* 2026-05-26 10:12:46 | 流光梦: 设计最好的阵营没有之一\n2026-05-26 10:12:47 | 𝕸𝖔𝖐𝖔𝖚: 还有个问题\n2026-05-26 10:12:48 | 王八: 红魔全家都有出场率\n* 2026-05-26 10:12:52 | 爱丽丝小猫咪: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 设计最好的阵营没有之一] @流光梦 还真是\n2026-05-26 10:12:58 | 爱丽丝小猫咪: 只是灌溉太垃圾\n2026-05-26 10:13:00 | 𝕸𝖔𝖐𝖔𝖚: 椛以外车升级任务对标美铃的\n2026-05-26 10:13:01 | 风平浪静kk3: 师匠:1级就有3射程伪2动纯粹的数值,2级开始就能常态奶人,3级就能给队友加再动buff,配合铃仙批量制造再动幻影直接夯爆了",
+ "source": "QQ群 beta群",
+ "author": "流光梦、王八、𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、风平浪静kk3",
+ "sourceTime": "2026-05-26 10:12:46",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "2690, 2693",
+ "messages": [
+ {
+ "time": "2026-05-26 10:12:34",
+ "author": "流光梦",
+ "content": "红魔馆设计都挺好的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:12:41",
+ "author": "王八",
+ "content": "是的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:12:46",
+ "author": "流光梦",
+ "content": "设计最好的阵营没有之一",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:12:47",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "还有个问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:12:48",
+ "author": "王八",
+ "content": "红魔全家都有出场率",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:12:52",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 设计最好的阵营没有之一] @流光梦 还真是",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:12:58",
+ "author": "爱丽丝小猫咪",
+ "content": "只是灌溉太垃圾",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "椛以外车升级任务对标美铃的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:13:01",
+ "author": "风平浪静kk3",
+ "content": "师匠:1级就有3射程伪2动纯粹的数值,2级开始就能常态奶人,3级就能给队友加再动buff,配合铃仙批量制造再动幻影直接夯爆了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "content": "[162] 联机 / PVE / AI / 自定义内容 | 2026-05-26 10:14:43 | 命中消息索引: 2731\n2026-05-26 10:14:40 | 风平浪静kk3: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 阵营小兵就是妖精女仆] 那咋了\n2026-05-26 10:14:43 | 爱丽丝小猫咪: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 我发现一个严重的问题] @为空 是么?\n* 2026-05-26 10:14:43 | 为空: 我忘记在问卷里问游玩频率了\n2026-05-26 10:14:44 | 𝕸𝖔𝖐𝖔𝖚: 前期便宜价格拷打别人\n2026-05-26 10:14:48 | 风平浪静kk3: 反正红魔馆一大堆女仆\n2026-05-26 10:14:48 | 为空: no\n2026-05-26 10:14:49 | 王八: 可以0金币出",
+ "source": "QQ群 beta群",
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+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 我发现一个严重的问题] @为空 是么?",
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+ "author": "为空",
+ "content": "我忘记在问卷里问游玩频率了",
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
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+ "time": "2026-05-26 10:14:48",
+ "author": "风平浪静kk3",
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+ "author": "王八",
+ "content": "可以0金币出",
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+ "content": "[163] 联机 / PVE / AI / 自定义内容 | 2026-05-26 11:04:50 | 命中消息索引: 3025, 3026, 3034, 3038, 3044, 3052\n2026-05-26 11:04:38 | 𝕸𝖔𝖐𝖔𝖚: 加数值\n2026-05-26 11:04:46 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 就是送一次就能升级] @Bloo 这样也还好\n* 2026-05-26 11:04:50 | 𝕸𝖔𝖐𝖔𝖚: 二级给你改成吃两管血伤害\n* 2026-05-26 11:04:56 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 是强是弱到时候实战打两把就知道该怎么平衡了] @风平浪静kk3 所以还是得等数值mod\n2026-05-26 11:05:14 | 流光梦: 到时候想法直接做个数值mod群里一甩测就完了()\n2026-05-26 11:05:18 | 𝕸𝖔𝖐𝖔𝖚: 强绑定蕾米小恶魔\n2026-05-26 11:05:37 | 暂无版本114514: 总之\n2026-05-26 11:05:51 | 流光梦: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 咲夜现在不挺好] @𝕸𝖔𝖐𝖔𝖚 我的观点是她太好了,太全能以至于其他英雄只能当桩子()\n2026-05-26 11:05:51 | 暂无版本114514: 车阶可以换成承伤任务(\n2026-05-26 11:06:06 | 暂无版本114514: (仅限lv1任务)\n2026-05-26 11:06:09 | 𝕸𝖔𝖐𝖔𝖚: 恋恋不更加\n* 2026-05-26 11:06:21 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 车阶可以换成承伤任务(] 美铃大削弱\n2026-05-26 11:06:31 | 流光梦: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 车阶可以换成承伤任务(] @Bloo 我是觉得\n2026-05-26 11:06:34 | 暂无版本114514: 那就双任务\n2026-05-26 11:06:39 | 流光梦: 为什么不能加入不可更改二选一\n* 2026-05-26 11:06:44 | 暂无版本114514: 双任务又得问要不要进度互通\n2026-05-26 11:06:50 | 動不了的大魔法使: 不是其他人本来就只能当桩子吗(\n2026-05-26 11:06:53 | 𝕸𝖔𝖐𝖔𝖚: 面多加水水多加面\n2026-05-26 11:07:06 | 为空: 双任务还有个问题怎么反制(\n2026-05-26 11:07:11 | 𝕸𝖔𝖐𝖔𝖚: 美铃以外升级任务降数值不就好了\n2026-05-26 11:07:17 | 为空: 挨打算任务\n* 2026-05-26 11:07:19 | 流光梦: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 双任务又得问要不要进度互通] @Bloo 英雄刚升级要求你二选一或者三选一,选完不能更改\n2026-05-26 11:07:19 | 为空: 打人\n2026-05-26 11:07:22 | 𝕸𝖔𝖐𝖔𝖚: 现在车阶打伤任务都和美铃一样的\n2026-05-26 11:07:23 | 为空: 也算任务\n2026-05-26 11:07:26 | 为空: 那我咋办\n2026-05-26 11:07:27 | 𝕸𝖔𝖐𝖔𝖚: 除了一级少5\n2026-05-26 11:07:31 | 王八: 美铃不用改吧\n2026-05-26 11:07:43 | 正在寻找卡里斯马的蕾米: 英雄双任务一个升面板数值,一个解锁高级机制\n* 2026-05-26 11:07:45 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 美铃不用改吧] @王八 美玲挺平衡的个人认为\n2026-05-26 11:07:48 | 𝕸𝖔𝖐𝖔𝖚: 我说美铃以外车阶\n2026-05-26 11:07:50 | 爱慕织姬official: 美玲升一级加15血啊\n2026-05-26 11:07:56 | 为空: 东吴命运线来了\n2026-05-26 11:08:00 | 为空: 使命技",
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+ "content": "加数值",
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+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 就是送一次就能升级] @Bloo 这样也还好",
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+ "time": "2026-05-26 11:04:50",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "二级给你改成吃两管血伤害",
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+ "time": "2026-05-26 11:04:56",
+ "author": "流光梦",
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+ "author": "流光梦",
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+ "time": "2026-05-26 11:05:18",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
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+ "author": "暂无版本114514",
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+ "author": "流光梦",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 咲夜现在不挺好] @𝕸𝖔𝖐𝖔𝖚 我的观点是她太好了,太全能以至于其他英雄只能当桩子()",
+ "highlighted": false
+ },
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+ "author": "暂无版本114514",
+ "content": "车阶可以换成承伤任务(",
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+ "author": "暂无版本114514",
+ "content": "(仅限lv1任务)",
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "恋恋不更加",
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+ "time": "2026-05-26 11:06:21",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 车阶可以换成承伤任务(] 美铃大削弱",
+ "highlighted": true
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+ "time": "2026-05-26 11:06:31",
+ "author": "流光梦",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 车阶可以换成承伤任务(] @Bloo 我是觉得",
+ "highlighted": false
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+ "author": "暂无版本114514",
+ "content": "那就双任务",
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+ "author": "流光梦",
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+ "author": "暂无版本114514",
+ "content": "双任务又得问要不要进度互通",
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+ "author": "動不了的大魔法使",
+ "content": "不是其他人本来就只能当桩子吗(",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 11:06:53",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "面多加水水多加面",
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+ "author": "为空",
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+ "author": "为空",
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+ "author": "流光梦",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 双任务又得问要不要进度互通] @Bloo 英雄刚升级要求你二选一或者三选一,选完不能更改",
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+ "time": "2026-05-26 11:07:19",
+ "author": "为空",
+ "content": "打人",
+ "highlighted": false
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+ "time": "2026-05-26 11:07:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "现在车阶打伤任务都和美铃一样的",
+ "highlighted": false
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+ "time": "2026-05-26 11:07:23",
+ "author": "为空",
+ "content": "也算任务",
+ "highlighted": false
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+ "time": "2026-05-26 11:07:26",
+ "author": "为空",
+ "content": "那我咋办",
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+ "time": "2026-05-26 11:07:27",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "除了一级少5",
+ "highlighted": false
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+ "time": "2026-05-26 11:07:31",
+ "author": "王八",
+ "content": "美铃不用改吧",
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+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "英雄双任务一个升面板数值,一个解锁高级机制",
+ "highlighted": false
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+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 美铃不用改吧] @王八 美玲挺平衡的个人认为",
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+ "time": "2026-05-26 11:07:48",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说美铃以外车阶",
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+ },
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+ "time": "2026-05-26 11:07:50",
+ "author": "爱慕织姬official",
+ "content": "美玲升一级加15血啊",
+ "highlighted": false
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+ "author": "为空",
+ "content": "东吴命运线来了",
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+ "author": "为空",
+ "content": "使命技",
+ "highlighted": false
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+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "最想念溢出伤害计入进度的一集)",
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+ "time": "2026-05-26 11:17:14",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "踹死个残血加大几十任务",
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+ "highlighted": true
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+ "author": "风平浪静kk3",
+ "content": "我觉得是升4",
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+ "time": "2026-05-26 11:20:36",
+ "author": "风平浪静kk3",
+ "content": "升4质变",
+ "highlighted": false
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+ "time": "2026-05-26 11:20:55",
+ "author": "为空",
+ "content": "问卷就是要收集信息出结论",
+ "highlighted": false
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+ "content": "[165] 联机 / PVE / AI / 自定义内容 | 2026-05-26 11:28:03 | 命中消息索引: 3190\n2026-05-26 11:27:46 | 风平浪静kk3: 人数,地图大小,AI数量\n2026-05-26 11:27:47 | 为空: 地图地形阵营选择\n* 2026-05-26 11:28:03 | 为空: 所以我问卷先问判断\n2026-05-26 11:28:07 | 为空: 再问情况\n2026-05-26 11:28:09 | 为空: 只能这样了\n2026-05-26 11:28:21 | 流光梦: [回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 额\n2026-05-26 11:28:37 | 流光梦: 宏观和微观摆一起么",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、为空、流光梦",
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+ "author": "风平浪静kk3",
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+ "author": "为空",
+ "content": "地图地形阵营选择",
+ "highlighted": false
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+ "time": "2026-05-26 11:28:03",
+ "author": "为空",
+ "content": "所以我问卷先问判断",
+ "highlighted": true
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+ "time": "2026-05-26 11:28:07",
+ "author": "为空",
+ "content": "再问情况",
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+ "time": "2026-05-26 11:28:09",
+ "author": "为空",
+ "content": "只能这样了",
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+ "author": "流光梦",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 额",
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+ "author": "流光梦",
+ "content": "宏观和微观摆一起么",
+ "highlighted": false
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+ "联机 / PVE / AI / 自定义内容"
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+ },
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+ "id": "raw-166",
+ "sourceNumber": "166",
+ "content": "[166] 联机 / PVE / AI / 自定义内容 | 2026-05-26 11:31:19 | 命中消息索引: 3210, 3216, 3219\n2026-05-26 11:30:48 | 为空: 问了参与对局的通常地图大小\n2026-05-26 11:31:05 | 为空: 这问题纯问观点的\n* 2026-05-26 11:31:19 | 流光梦: [回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 建议人数去掉()地形可以加入运气\n2026-05-26 11:31:44 | 流光梦: 运气因素可以展开\n2026-05-26 11:32:18 | 流光梦: 比如地形资源,地形阻碍\n2026-05-26 11:32:47 | 流光梦: 地形不计入海岛奇兵(因为没的说默认海岛一方没得玩)\n2026-05-26 11:32:54 | 华柚: 这个是选的地形吧(\n2026-05-26 11:33:01 | 为空: 是的\n* 2026-05-26 11:33:06 | 流光梦: [回复 u_-elVKPBa7jeLqoRvC1tFbg: 这个是选的地形吧(] @华柚 也是,我的理解问题\n2026-05-26 11:33:12 | 为空: 我就是想到运气因素太复杂\n2026-05-26 11:33:21 | 为空: 所以直接归成一个好了\n* 2026-05-26 11:33:27 | 流光梦: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 我就是想到运气因素太复杂] @为空 那加个其他也行()\n2026-05-26 11:33:27 | 王八: 我还挺爱玩海岛的,但是如果对面是会的人的话\n2026-05-26 11:33:32 | 王八: 基本没了(\n2026-05-26 11:33:35 | 流光梦: 归一个那权重太高了\n2026-05-26 11:33:35 | 为空: 这题就是主观的问感知",
+ "source": "QQ群 beta群",
+ "author": "为空、流光梦、华柚、王八",
+ "sourceTime": "2026-05-26 11:31:19",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3210, 3216, 3219",
+ "messages": [
+ {
+ "time": "2026-05-26 11:30:48",
+ "author": "为空",
+ "content": "问了参与对局的通常地图大小",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:31:05",
+ "author": "为空",
+ "content": "这问题纯问观点的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:31:19",
+ "author": "流光梦",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 建议人数去掉()地形可以加入运气",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:31:44",
+ "author": "流光梦",
+ "content": "运气因素可以展开",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:32:18",
+ "author": "流光梦",
+ "content": "比如地形资源,地形阻碍",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:32:47",
+ "author": "流光梦",
+ "content": "地形不计入海岛奇兵(因为没的说默认海岛一方没得玩)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:32:54",
+ "author": "华柚",
+ "content": "这个是选的地形吧(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:01",
+ "author": "为空",
+ "content": "是的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:06",
+ "author": "流光梦",
+ "content": "[回复 u_-elVKPBa7jeLqoRvC1tFbg: 这个是选的地形吧(] @华柚 也是,我的理解问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:33:12",
+ "author": "为空",
+ "content": "我就是想到运气因素太复杂",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:21",
+ "author": "为空",
+ "content": "所以直接归成一个好了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:27",
+ "author": "流光梦",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 我就是想到运气因素太复杂] @为空 那加个其他也行()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:33:27",
+ "author": "王八",
+ "content": "我还挺爱玩海岛的,但是如果对面是会的人的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:32",
+ "author": "王八",
+ "content": "基本没了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:35",
+ "author": "流光梦",
+ "content": "归一个那权重太高了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:33:35",
+ "author": "为空",
+ "content": "这题就是主观的问感知",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-167",
+ "sourceNumber": "167",
+ "content": "[167] 联机 / PVE / AI / 自定义内容 | 2026-05-26 11:53:48 | 命中消息索引: 3312\n2026-05-26 11:51:46 | 风平浪静kk3: 我还要睡午觉呢\n2026-05-26 11:53:23 | 王八: 可以去配置文件里把地图复制出来\n* 2026-05-26 11:53:48 | 王八: 用的的时候放进去再改成最新的地图文件的名字就好了\n2026-05-26 11:54:04 | 王八: 地图文件的开头是map\n2026-05-26 11:54:38 | 风平浪静kk3: [1]\n2026-05-26 11:54:52 | 风平浪静kk3: 我看看",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、王八",
+ "sourceTime": "2026-05-26 11:53:48",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3312",
+ "messages": [
+ {
+ "time": "2026-05-26 11:51:46",
+ "author": "风平浪静kk3",
+ "content": "我还要睡午觉呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:53:23",
+ "author": "王八",
+ "content": "可以去配置文件里把地图复制出来",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:53:48",
+ "author": "王八",
+ "content": "用的的时候放进去再改成最新的地图文件的名字就好了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 11:54:04",
+ "author": "王八",
+ "content": "地图文件的开头是map",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:54:38",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 11:54:52",
+ "author": "风平浪静kk3",
+ "content": "我看看",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-168",
+ "sourceNumber": "168",
+ "content": "[168] 联机 / PVE / AI / 自定义内容 | 2026-05-26 12:11:50 | 命中消息索引: 3406\n2026-05-26 12:10:34 | 王八: 越长的档占用的存储也越大(\n* 2026-05-26 12:11:50 | 风平浪静kk3: 未来期待下雪糕能不能出地图种子这种吧\n2026-05-26 12:12:09 | 风平浪静kk3: 好慢啊……\n2026-05-26 12:12:17 | 风平浪静kk3: 上传了半个小时了\n2026-05-26 12:12:26 | 风平浪静kk3: 先吃饭吧……",
+ "source": "QQ群 beta群",
+ "author": "王八、风平浪静kk3",
+ "sourceTime": "2026-05-26 12:11:50",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3406",
+ "messages": [
+ {
+ "time": "2026-05-26 12:10:34",
+ "author": "王八",
+ "content": "越长的档占用的存储也越大(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:11:50",
+ "author": "风平浪静kk3",
+ "content": "未来期待下雪糕能不能出地图种子这种吧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:12:09",
+ "author": "风平浪静kk3",
+ "content": "好慢啊……",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:12:17",
+ "author": "风平浪静kk3",
+ "content": "上传了半个小时了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:12:26",
+ "author": "风平浪静kk3",
+ "content": "先吃饭吧……",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-169",
+ "sourceNumber": "169",
+ "content": "[169] 联机 / PVE / AI / 自定义内容 | 2026-05-26 12:15:18 | 命中消息索引: 3422, 3424\n* 2026-05-26 12:15:18 | 王八: 我不知道存档绑不绑Steam用户名\n2026-05-26 12:15:28 | 王八: )\n* 2026-05-26 12:15:37 | 风平浪静kk3: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 我不知道存档绑不绑Steam用户名] 去骚扰雪糕()\n2026-05-26 12:15:41 | 风平浪静kk3: [回复 u_bqh6J9yQHHmoynyRtwe3RA: 话说积分到底是怎么算的(] 不知道\n2026-05-26 12:15:44 | 王八: 毕竟我也只动自己的存档(\n2026-05-26 12:15:44 | 风平浪静kk3: [1]\n2026-05-26 12:15:55 | 风平浪静kk3: 我记得以前群里是有发的",
+ "source": "QQ群 beta群",
+ "author": "王八、风平浪静kk3",
+ "sourceTime": "2026-05-26 12:15:18",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3422, 3424",
+ "messages": [
+ {
+ "time": "2026-05-26 12:15:18",
+ "author": "王八",
+ "content": "我不知道存档绑不绑Steam用户名",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:15:28",
+ "author": "王八",
+ "content": ")",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:15:37",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 我不知道存档绑不绑Steam用户名] 去骚扰雪糕()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:15:41",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_bqh6J9yQHHmoynyRtwe3RA: 话说积分到底是怎么算的(] 不知道",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:15:44",
+ "author": "王八",
+ "content": "毕竟我也只动自己的存档(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:15:44",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:15:55",
+ "author": "风平浪静kk3",
+ "content": "我记得以前群里是有发的",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-170",
+ "sourceNumber": "170",
+ "content": "[170] 联机 / PVE / AI / 自定义内容 | 2026-05-26 12:19:31 | 命中消息索引: 3436, 3437, 3438, 3439, 3444, 3446, 3451, 3454\n2026-05-26 12:19:11 | 超能大饭团: [/吃糖]\n2026-05-26 12:19:31 | 王八: 那存档就可以共用了\n* 2026-05-26 12:19:31 | 超能大饭团: 可以不从steam登录直接上\n* 2026-05-26 12:19:41 | 超能大饭团: steam登录是联机用的\n* 2026-05-26 12:20:25 | 乐山大佛22: 我是感觉应该绑定steam\n* 2026-05-26 12:20:36 | 乐山大佛22: 最好能给玩家一个身份\n2026-05-26 12:20:50 | 乐山大佛22: 就跟红警里的萌指,奇才一样\n2026-05-26 12:21:07 | 王八: 怎么说呢,毕竟联机的时候同一个存档玩家回来还会是同一个阵营\n2026-05-26 12:21:12 | 王八: 不会变其他人\n2026-05-26 12:21:25 | 王八: [1]\n* 2026-05-26 12:21:30 | 超能大饭团: [回复 u_Uo84v3FFruWrRHtTvazalg: 可以不从steam登录直接上] 现在这个版本不行了\n2026-05-26 12:21:37 | 王八: 所以我感觉多少是有记录的\n* 2026-05-26 12:21:47 | 超能大饭团: 但是你把老版本的plugin文件夹\n2026-05-26 12:21:48 | 王八: 因此不太好说\n2026-05-26 12:21:55 | 超能大饭团: 复制粘贴到新版本\n2026-05-26 12:22:00 | 超能大饭团: 还是可以直接登\n2026-05-26 12:22:00 | 超能大饭团: [/大怨种]\n* 2026-05-26 12:22:06 | 王八: 最好还是来个不用用户的存档来试试看(\n2026-05-26 12:22:25 | 风平浪静kk3: 去问问雪糕不就好了\n2026-05-26 12:22:49 | 超能大饭团: 雪糕电脑💥是什么情况[/吃糖]\n* 2026-05-26 12:22:57 | 风平浪静kk3: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 我不知道存档绑不绑Steam用户名] @天火人雪糕 一些关于存档的小疑问\n2026-05-26 12:23:04 | 王八: 还是不要贸然打扰雪糕修电脑为好(\n2026-05-26 12:23:16 | 王八: 毕竟这东西玩家自己也能试出来(\n2026-05-26 12:23:27 | 爱慕织姬official: 💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥\n2026-05-26 12:23:29 | 风平浪静kk3: 雪糕又不是自己手修()",
+ "source": "QQ群 beta群",
+ "author": "超能大饭团、王八、乐山大佛22、风平浪静kk3、爱慕织姬official",
+ "sourceTime": "2026-05-26 12:19:31",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3436, 3437, 3438, 3439, 3444, 3446, 3451, 3454",
+ "messages": [
+ {
+ "time": "2026-05-26 12:19:11",
+ "author": "超能大饭团",
+ "content": "[/吃糖]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:19:31",
+ "author": "王八",
+ "content": "那存档就可以共用了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:19:31",
+ "author": "超能大饭团",
+ "content": "可以不从steam登录直接上",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:19:41",
+ "author": "超能大饭团",
+ "content": "steam登录是联机用的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:20:25",
+ "author": "乐山大佛22",
+ "content": "我是感觉应该绑定steam",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:20:36",
+ "author": "乐山大佛22",
+ "content": "最好能给玩家一个身份",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:20:50",
+ "author": "乐山大佛22",
+ "content": "就跟红警里的萌指,奇才一样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:21:07",
+ "author": "王八",
+ "content": "怎么说呢,毕竟联机的时候同一个存档玩家回来还会是同一个阵营",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:21:12",
+ "author": "王八",
+ "content": "不会变其他人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:21:25",
+ "author": "王八",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:21:30",
+ "author": "超能大饭团",
+ "content": "[回复 u_Uo84v3FFruWrRHtTvazalg: 可以不从steam登录直接上] 现在这个版本不行了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:21:37",
+ "author": "王八",
+ "content": "所以我感觉多少是有记录的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:21:47",
+ "author": "超能大饭团",
+ "content": "但是你把老版本的plugin文件夹",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:21:48",
+ "author": "王八",
+ "content": "因此不太好说",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:21:55",
+ "author": "超能大饭团",
+ "content": "复制粘贴到新版本",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:22:00",
+ "author": "超能大饭团",
+ "content": "还是可以直接登",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:22:00",
+ "author": "超能大饭团",
+ "content": "[/大怨种]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:22:06",
+ "author": "王八",
+ "content": "最好还是来个不用用户的存档来试试看(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:22:25",
+ "author": "风平浪静kk3",
+ "content": "去问问雪糕不就好了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:22:49",
+ "author": "超能大饭团",
+ "content": "雪糕电脑💥是什么情况[/吃糖]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:22:57",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 我不知道存档绑不绑Steam用户名] @天火人雪糕 一些关于存档的小疑问",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 12:23:04",
+ "author": "王八",
+ "content": "还是不要贸然打扰雪糕修电脑为好(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:23:16",
+ "author": "王八",
+ "content": "毕竟这东西玩家自己也能试出来(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:23:27",
+ "author": "爱慕织姬official",
+ "content": "💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 12:23:29",
+ "author": "风平浪静kk3",
+ "content": "雪糕又不是自己手修()",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-171",
+ "sourceNumber": "171",
+ "content": "[171] 联机 / PVE / AI / 自定义内容 | 2026-05-26 14:47:40 | 命中消息索引: 3618, 3624, 3633, 3636\n2026-05-26 14:47:31 | 𝕸𝖔𝖐𝖔𝖚: 常驻\n2026-05-26 14:47:32 | 为空: 好\n* 2026-05-26 14:47:40 | 为空: 太强了区阶\n2026-05-26 14:48:07 | 天火人雪糕.skill: 哎区阶\n2026-05-26 14:48:07 | 爱丽丝小猫咪: 10文化一个巨人\n2026-05-26 14:48:10 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 10文化一个巨人] 难蚌\n2026-05-26 14:48:28 | 爱丽丝小猫咪: 还有那个万国博览会\n* 2026-05-26 14:48:37 | 爱丽丝小猫咪: 现在问题明显是缺文化\n2026-05-26 14:48:41 | 爱丽丝小猫咪: 而不是缺金币吧\n2026-05-26 14:48:46 | 爱丽丝小猫咪: 加金币有格调用\n2026-05-26 14:49:30 | 爱丽丝小猫咪: 我到处建造雕像\n2026-05-26 14:49:38 | 爱丽丝小猫咪: 回合文化才71\n2026-05-26 14:49:50 | 爱丽丝小猫咪: 几乎建满了\n2026-05-26 14:49:55 | 王八: 才(\n2026-05-26 14:50:02 | 爱丽丝小猫咪: 而回合金轻松突破500\n* 2026-05-26 14:50:19 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 才(] @王八 现在基本自定义了\n2026-05-26 14:51:48 | 王八: 果然是巨佬嘛\n* 2026-05-26 14:51:54 | 王八: 打啥都是自定义\n2026-05-26 14:51:56 | 王八: 吓哭了\n2026-05-26 14:52:12 | 爱丽丝小猫咪: 还有,守矢难度怎么会是1\n2026-05-26 14:52:17 | 超能大饭团: 这样吗",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、为空、天火人雪糕.skill、爱丽丝小猫咪、王八、超能大饭团",
+ "sourceTime": "2026-05-26 14:47:40",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3618, 3624, 3633, 3636",
+ "messages": [
+ {
+ "time": "2026-05-26 14:47:31",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "常驻",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:47:32",
+ "author": "为空",
+ "content": "好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:47:40",
+ "author": "为空",
+ "content": "太强了区阶",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:48:07",
+ "author": "天火人雪糕.skill",
+ "content": "哎区阶",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:48:07",
+ "author": "爱丽丝小猫咪",
+ "content": "10文化一个巨人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:48:10",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 10文化一个巨人] 难蚌",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:48:28",
+ "author": "爱丽丝小猫咪",
+ "content": "还有那个万国博览会",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:48:37",
+ "author": "爱丽丝小猫咪",
+ "content": "现在问题明显是缺文化",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:48:41",
+ "author": "爱丽丝小猫咪",
+ "content": "而不是缺金币吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:48:46",
+ "author": "爱丽丝小猫咪",
+ "content": "加金币有格调用",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:49:30",
+ "author": "爱丽丝小猫咪",
+ "content": "我到处建造雕像",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:49:38",
+ "author": "爱丽丝小猫咪",
+ "content": "回合文化才71",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:49:50",
+ "author": "爱丽丝小猫咪",
+ "content": "几乎建满了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:49:55",
+ "author": "王八",
+ "content": "才(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:50:02",
+ "author": "爱丽丝小猫咪",
+ "content": "而回合金轻松突破500",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:50:19",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 才(] @王八 现在基本自定义了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:51:48",
+ "author": "王八",
+ "content": "果然是巨佬嘛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:51:54",
+ "author": "王八",
+ "content": "打啥都是自定义",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:51:56",
+ "author": "王八",
+ "content": "吓哭了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:52:12",
+ "author": "爱丽丝小猫咪",
+ "content": "还有,守矢难度怎么会是1",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:52:17",
+ "author": "超能大饭团",
+ "content": "这样吗",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-172",
+ "sourceNumber": "172",
+ "content": "[172] 联机 / PVE / AI / 自定义内容 | 2026-05-26 15:01:27 | 命中消息索引: 3679, 3682, 3687, 3690, 3696, 3700\n2026-05-26 15:01:22 | 流光梦: [回复 u_HlA0Ie-Yy5uBzc6W4DjeVA: 远程少0.5攻获得的超模恋] @- 远程有超模恐惧\n2026-05-26 15:01:26 | 流光梦: 其实还好\n* 2026-05-26 15:01:27 | 天火人雪糕.skill: 那我们能不能让远程再少1攻让恋更加超模\n2026-05-26 15:01:30 | 流光梦: 真玩起来不卡手\n2026-05-26 15:02:20 | 王八: 起码没蓬莱跟手(\n* 2026-05-26 15:05:17 | 最强妖精: 这边建议直接玩白板人机\n2026-05-26 15:06:20 | 𝕸𝖔𝖐𝖔𝖚: 给我老保护区我就去玩\n2026-05-26 15:07:59 | 风平浪静kk3: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 红魔发育有点不太自然] 怎么不自然了\n* 2026-05-26 15:08:03 | 风平浪静kk3: 种田怎么你了\n2026-05-26 15:08:18 | 风平浪静kk3: 萌新打pve练手\n2026-05-26 15:08:32 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 起码没蓬莱跟手(] @王八 那没的说()协同还是太有实力了\n* 2026-05-26 15:09:01 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 种田怎么你了] @风平浪静kk3 问题是红魔是真不好种啊,默认刷田概率并不高\n2026-05-26 15:09:14 | 风平浪静kk3: 我记得有保底\n2026-05-26 15:09:28 | 风平浪静kk3: 或者让萌新选个开局田多的\n2026-05-26 15:09:35 | 最强妖精: 谁懂我蓬莱山第二座城自带五块田\n2026-05-26 15:09:37 | 风平浪静kk3: 反正人机随便打打就行了\n* 2026-05-26 15:09:57 | 风平浪静kk3: [回复 u_p6d8OpOenZBG07WT6hbMdw: 谁懂我蓬莱山第二座城自带五块田] 种田,是,陷阱……\n2026-05-26 15:10:52 | 動不了的大魔法使: 生于忧患 死于安乐\n2026-05-26 15:11:24 | 𝕸𝖔𝖐𝖔𝖚: 谷仓是错的\n2026-05-26 15:12:53 | 正在寻找卡里斯马的蕾米: 红魔保底就一片田吧,那很牢了\n* 2026-05-26 15:14:12 | 𝕸𝖔𝖐𝖔𝖚: 田没有问题\n2026-05-26 15:14:21 | 𝕸𝖔𝖐𝖔𝖚: 问题是谷仓市场(\n2026-05-26 15:14:52 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 我记得有保底] @风平浪静kk3 也就保底首都一片\n2026-05-26 15:14:54 | 流光梦: 然后没了\n2026-05-26 15:14:55 | 𝕸𝖔𝖐𝖔𝖚: 当然还有灌溉",
+ "source": "QQ群 beta群",
+ "author": "流光梦、天火人雪糕.skill、王八、最强妖精、𝕸𝖔𝖐𝖔𝖚、风平浪静kk3",
+ "sourceTime": "2026-05-26 15:01:27",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3679, 3682, 3687, 3690, 3696, 3700",
+ "messages": [
+ {
+ "time": "2026-05-26 15:01:22",
+ "author": "流光梦",
+ "content": "[回复 u_HlA0Ie-Yy5uBzc6W4DjeVA: 远程少0.5攻获得的超模恋] @- 远程有超模恐惧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:01:26",
+ "author": "流光梦",
+ "content": "其实还好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:01:27",
+ "author": "天火人雪糕.skill",
+ "content": "那我们能不能让远程再少1攻让恋更加超模",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:01:30",
+ "author": "流光梦",
+ "content": "真玩起来不卡手",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:02:20",
+ "author": "王八",
+ "content": "起码没蓬莱跟手(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:05:17",
+ "author": "最强妖精",
+ "content": "这边建议直接玩白板人机",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:06:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "给我老保护区我就去玩",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:07:59",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 红魔发育有点不太自然] 怎么不自然了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:08:03",
+ "author": "风平浪静kk3",
+ "content": "种田怎么你了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:08:18",
+ "author": "风平浪静kk3",
+ "content": "萌新打pve练手",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:08:32",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 起码没蓬莱跟手(] @王八 那没的说()协同还是太有实力了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:09:01",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 种田怎么你了] @风平浪静kk3 问题是红魔是真不好种啊,默认刷田概率并不高",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:09:14",
+ "author": "风平浪静kk3",
+ "content": "我记得有保底",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:09:28",
+ "author": "风平浪静kk3",
+ "content": "或者让萌新选个开局田多的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:09:35",
+ "author": "最强妖精",
+ "content": "谁懂我蓬莱山第二座城自带五块田",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:09:37",
+ "author": "风平浪静kk3",
+ "content": "反正人机随便打打就行了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:09:57",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_p6d8OpOenZBG07WT6hbMdw: 谁懂我蓬莱山第二座城自带五块田] 种田,是,陷阱……",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:10:52",
+ "author": "動不了的大魔法使",
+ "content": "生于忧患 死于安乐",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:11:24",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "谷仓是错的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:12:53",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "红魔保底就一片田吧,那很牢了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:14:12",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "田没有问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:14:21",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "问题是谷仓市场(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:14:52",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 我记得有保底] @风平浪静kk3 也就保底首都一片",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:14:54",
+ "author": "流光梦",
+ "content": "然后没了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:14:55",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "当然还有灌溉",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-173",
+ "sourceNumber": "173",
+ "content": "[173] 联机 / PVE / AI / 自定义内容 | 2026-05-26 15:17:44 | 命中消息索引: 3715, 3722\n2026-05-26 15:16:28 | 𝕸𝖔𝖐𝖔𝖚: 铺一片大几十没有了\n2026-05-26 15:17:31 | 正在寻找卡里斯马的蕾米: 灌溉回本太慢了,导致我改玩守矢了\n* 2026-05-26 15:17:44 | 動不了的大魔法使: 策划谷仓市场等于倒欠31金,蕾米能不能把自己卖掉给红魔馆凑钱\n2026-05-26 15:22:46 | 正在寻找卡里斯马的蕾米: “女士,小🦇并不值几个钱”\n2026-05-26 15:23:43 | 流光梦: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 红魔馆缺钱只能找市场] @𝕸𝖔𝖐𝖔𝖚 原版阵营只有市场有额外经济\n2026-05-26 15:24:12 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: @𝕸𝖔𝖐𝖔𝖚 原版阵营只有市场有额外经济] 哦还有精灵有个庭院,然后没了\n2026-05-26 15:24:45 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 哦还有精灵有个庭院,然后没了] 但精灵强度本来也是偏高的\n2026-05-26 15:26:08 | 正在寻找卡里斯马的蕾米: 守矢三城联动,起山钻矿凑高产学院比红魔舒服多了\n* 2026-05-26 15:55:41 | 流光梦: [回复 u__ipKAUqqOe7p1F94h4iBPA: 守矢三城联动,起山钻矿凑高产学院比红魔舒服多了] @正在寻找卡里斯马的蕾米 守矢主要是没路和依赖英雄\n2026-05-26 15:55:52 | 流光梦: 新人可能玩不明白\n2026-05-26 15:56:06 | 流光梦: 各种东方文椛帖()\n2026-05-26 15:57:02 | 正在寻找卡里斯马的蕾米: 守矢精铺对于文明六玩家很爽,打不打的过另说\n2026-05-26 15:57:36 | 正在寻找卡里斯马的蕾米: 守矢没路主要靠苗爷乘风补救了",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、正在寻找卡里斯马的蕾米、動不了的大魔法使、流光梦",
+ "sourceTime": "2026-05-26 15:17:44",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3715, 3722",
+ "messages": [
+ {
+ "time": "2026-05-26 15:16:28",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "铺一片大几十没有了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:17:31",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "灌溉回本太慢了,导致我改玩守矢了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:17:44",
+ "author": "動不了的大魔法使",
+ "content": "策划谷仓市场等于倒欠31金,蕾米能不能把自己卖掉给红魔馆凑钱",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:22:46",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "“女士,小🦇并不值几个钱”",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:23:43",
+ "author": "流光梦",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 红魔馆缺钱只能找市场] @𝕸𝖔𝖐𝖔𝖚 原版阵营只有市场有额外经济",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:24:12",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: @𝕸𝖔𝖐𝖔𝖚 原版阵营只有市场有额外经济] 哦还有精灵有个庭院,然后没了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:24:45",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 哦还有精灵有个庭院,然后没了] 但精灵强度本来也是偏高的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:26:08",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "守矢三城联动,起山钻矿凑高产学院比红魔舒服多了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:55:41",
+ "author": "流光梦",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 守矢三城联动,起山钻矿凑高产学院比红魔舒服多了] @正在寻找卡里斯马的蕾米 守矢主要是没路和依赖英雄",
+ "highlighted": true
+ },
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+ "time": "2026-05-26 15:55:52",
+ "author": "流光梦",
+ "content": "新人可能玩不明白",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:56:06",
+ "author": "流光梦",
+ "content": "各种东方文椛帖()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:57:02",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "守矢精铺对于文明六玩家很爽,打不打的过另说",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:57:36",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "守矢没路主要靠苗爷乘风补救了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-174",
+ "sourceNumber": "174",
+ "content": "[174] 联机 / PVE / AI / 自定义内容 | 2026-05-26 16:48:41 | 命中消息索引: 3801, 3803, 3804\n2026-05-26 16:48:24 | 为空: 这个比例是2:5\n2026-05-26 16:48:27 | 正在寻找卡里斯马的蕾米: 其他是我\n* 2026-05-26 16:48:41 | 为空: 为什么换一份问卷会更多人选时间)\n2026-05-26 16:48:48 | 王八: 我是两者皆有\n* 2026-05-26 16:48:56 | 王八: 可以考虑到时间\n* 2026-05-26 16:49:06 | 王八: 快两点时候还能填问卷的\n2026-05-26 16:49:12 | 王八: 时间一般都比较多\n2026-05-26 16:49:15 | 王八: 不是吗\n2026-05-26 16:49:42 | 为空: 依旧心理学",
+ "source": "QQ群 beta群",
+ "author": "为空、正在寻找卡里斯马的蕾米、王八",
+ "sourceTime": "2026-05-26 16:48:41",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3801, 3803, 3804",
+ "messages": [
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+ "time": "2026-05-26 16:48:24",
+ "author": "为空",
+ "content": "这个比例是2:5",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 16:48:27",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "其他是我",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 16:48:41",
+ "author": "为空",
+ "content": "为什么换一份问卷会更多人选时间)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 16:48:48",
+ "author": "王八",
+ "content": "我是两者皆有",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 16:48:56",
+ "author": "王八",
+ "content": "可以考虑到时间",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 16:49:06",
+ "author": "王八",
+ "content": "快两点时候还能填问卷的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 16:49:12",
+ "author": "王八",
+ "content": "时间一般都比较多",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 16:49:15",
+ "author": "王八",
+ "content": "不是吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 16:49:42",
+ "author": "为空",
+ "content": "依旧心理学",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-175",
+ "sourceNumber": "175",
+ "content": "[175] 联机 / PVE / AI / 自定义内容 | 2026-05-26 17:01:03 | 命中消息索引: 3894\n2026-05-26 17:00:50 | 暂无版本114514: 应该遵循什么样的规律混战\n2026-05-26 17:00:57 | 暂无版本114514: 打相邻的人么\n* 2026-05-26 17:01:03 | 华柚: 感觉多人混战体验就是很差()\n2026-05-26 17:01:08 | 为空: 自然是看到谁打谁)\n2026-05-26 17:01:16 | 暂无版本114514: 那这不是大概率2v1(\n2026-05-26 17:01:22 | 動不了的大魔法使: 我觉得优先像疯狗一样咬文苗这种\n2026-05-26 17:01:28 | 为空: 后面就是一边抗压",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、华柚、为空、動不了的大魔法使",
+ "sourceTime": "2026-05-26 17:01:03",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3894",
+ "messages": [
+ {
+ "time": "2026-05-26 17:00:50",
+ "author": "暂无版本114514",
+ "content": "应该遵循什么样的规律混战",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:00:57",
+ "author": "暂无版本114514",
+ "content": "打相邻的人么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:01:03",
+ "author": "华柚",
+ "content": "感觉多人混战体验就是很差()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 17:01:08",
+ "author": "为空",
+ "content": "自然是看到谁打谁)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:01:16",
+ "author": "暂无版本114514",
+ "content": "那这不是大概率2v1(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:01:22",
+ "author": "動不了的大魔法使",
+ "content": "我觉得优先像疯狗一样咬文苗这种",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:01:28",
+ "author": "为空",
+ "content": "后面就是一边抗压",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "createdAt": 1780306931297,
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+ "id": "raw-176",
+ "sourceNumber": "176",
+ "content": "[176] 联机 / PVE / AI / 自定义内容 | 2026-05-26 17:02:03 | 命中消息索引: 3905\n2026-05-26 17:01:55 | 为空: 因为多人确实很看其他人的想法)\n2026-05-26 17:01:59 | 为空: 1v1就好说\n* 2026-05-26 17:02:03 | 王八: 要是第三个人想坐山观虎斗\n2026-05-26 17:02:15 | 王八: 三个人差距都不达的话\n2026-05-26 17:02:20 | 王八: 先打看戏的(\n2026-05-26 17:02:39 | 動不了的大魔法使: 我只说3人不是给活人玩的(\n2026-05-26 17:03:09 | 王八: 实际三个人的话",
+ "source": "QQ群 beta群",
+ "author": "为空、王八、動不了的大魔法使",
+ "sourceTime": "2026-05-26 17:02:03",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "3905",
+ "messages": [
+ {
+ "time": "2026-05-26 17:01:55",
+ "author": "为空",
+ "content": "因为多人确实很看其他人的想法)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:01:59",
+ "author": "为空",
+ "content": "1v1就好说",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:02:03",
+ "author": "王八",
+ "content": "要是第三个人想坐山观虎斗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 17:02:15",
+ "author": "王八",
+ "content": "三个人差距都不达的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:02:20",
+ "author": "王八",
+ "content": "先打看戏的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 17:02:39",
+ "author": "動不了的大魔法使",
+ "content": "我只说3人不是给活人玩的(",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 17:03:09",
+ "author": "王八",
+ "content": "实际三个人的话",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-177",
+ "sourceNumber": "177",
+ "content": "[177] 联机 / PVE / AI / 自定义内容 | 2026-05-26 20:27:41 | 命中消息索引: 4110\n2026-05-26 20:27:16 | 爱丽丝小猫咪: 蓬莱大军压境\n2026-05-26 20:27:36 | 乐山大佛22: 该如何退敌\n* 2026-05-26 20:27:41 | 爱丽丝小猫咪: 蕾米莉亚帝国能不能渡过难关,开开心心的去打后期?呢\n2026-05-26 20:40:52 | 爱丽丝小猫咪: 永琳给自己回血算任务吗\n2026-05-26 20:43:07 | 𝕸𝖔𝖐𝖔𝖚: 不知道啊\n2026-05-26 20:43:24 | 𝕸𝖔𝖐𝖔𝖚: 什么时候把房间密码提上日程",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、乐山大佛22、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 20:27:41",
+ "category": "联机 / PVE / AI / 自定义内容",
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+ "time": "2026-05-26 20:27:16",
+ "author": "爱丽丝小猫咪",
+ "content": "蓬莱大军压境",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 20:27:36",
+ "author": "乐山大佛22",
+ "content": "该如何退敌",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 20:27:41",
+ "author": "爱丽丝小猫咪",
+ "content": "蕾米莉亚帝国能不能渡过难关,开开心心的去打后期?呢",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 20:40:52",
+ "author": "爱丽丝小猫咪",
+ "content": "永琳给自己回血算任务吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 20:43:07",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不知道啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 20:43:24",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "什么时候把房间密码提上日程",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-178",
+ "sourceNumber": "178",
+ "content": "[178] 联机 / PVE / AI / 自定义内容 | 2026-05-26 22:26:47 | 命中消息索引: 4278, 4281\n2026-05-26 22:26:20 | 为空: 好的\n* 2026-05-26 22:26:47 | 为空: 在样本量达到20前我会一刻不停的转发我的问卷\n2026-05-26 22:26:48 | 风平浪静kk3: [视频: f4acde85c66e86cb197a11961b3d8b59.mp4]\n* 2026-05-26 22:26:59 | 风平浪静kk3: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 在样本量达到20前我会一刻不停的转发我的问卷] @为空 很不幸,我是pve玩家\n2026-05-26 22:27:20 | 风平浪静kk3: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: [视频:f4acde85c66e86cb197a11961b3d8b59.mp4]] 重新开始会回退到另一个档\n2026-05-26 22:27:37 | 风平浪静kk3: 之后开的新档如果重新开始也会回退\n2026-05-26 22:27:49 | 暂无版本114514: 跳水成功(\n2026-05-26 22:28:05 | 风平浪静kk3: 如果这个档选择了投降会导致重新开始选项无法正常使用",
+ "source": "QQ群 beta群",
+ "author": "为空、风平浪静kk3、暂无版本114514",
+ "sourceTime": "2026-05-26 22:26:47",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "4278, 4281",
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+ "time": "2026-05-26 22:26:20",
+ "author": "为空",
+ "content": "好的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:26:47",
+ "author": "为空",
+ "content": "在样本量达到20前我会一刻不停的转发我的问卷",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 22:26:48",
+ "author": "风平浪静kk3",
+ "content": "[视频: f4acde85c66e86cb197a11961b3d8b59.mp4]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:26:59",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 在样本量达到20前我会一刻不停的转发我的问卷] @为空 很不幸,我是pve玩家",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 22:27:20",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: [视频:f4acde85c66e86cb197a11961b3d8b59.mp4]] 重新开始会回退到另一个档",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:27:37",
+ "author": "风平浪静kk3",
+ "content": "之后开的新档如果重新开始也会回退",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 22:27:49",
+ "author": "暂无版本114514",
+ "content": "跳水成功(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:28:05",
+ "author": "风平浪静kk3",
+ "content": "如果这个档选择了投降会导致重新开始选项无法正常使用",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "createdAt": 1780306931297,
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+ "id": "raw-179",
+ "sourceNumber": "179",
+ "content": "[179] 联机 / PVE / AI / 自定义内容 | 2026-05-26 22:32:45 | 命中消息索引: 4300\n2026-05-26 22:32:01 | 风平浪静kk3: 看来做视频要推迟了\n2026-05-26 22:32:32 | 风平浪静kk3: [1]\n* 2026-05-26 22:32:45 | 风平浪静kk3: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: [视频:abdf30f31014cbd11b493caaab5ad6b7.mp4]] 我没记错的话这个是我退出steam重新开始之后刷出的一个开局\n2026-05-26 22:34:04 | 爱丽丝小猫咪: 666古明地牛头人可以牛猫神\n2026-05-26 22:34:20 | 爱丽丝小猫咪: 我想着她正好帮我破一阶段来着",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、爱丽丝小猫咪",
+ "sourceTime": "2026-05-26 22:32:45",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "4300",
+ "messages": [
+ {
+ "time": "2026-05-26 22:32:01",
+ "author": "风平浪静kk3",
+ "content": "看来做视频要推迟了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:32:32",
+ "author": "风平浪静kk3",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:32:45",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: [视频:abdf30f31014cbd11b493caaab5ad6b7.mp4]] 我没记错的话这个是我退出steam重新开始之后刷出的一个开局",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 22:34:04",
+ "author": "爱丽丝小猫咪",
+ "content": "666古明地牛头人可以牛猫神",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 22:34:20",
+ "author": "爱丽丝小猫咪",
+ "content": "我想着她正好帮我破一阶段来着",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "createdAt": 1780306931297,
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+ "author": "暂无版本114514",
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+ "author": "暂无版本114514",
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+ "author": "风平浪静kk3",
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+ "author": "风平浪静kk3",
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+ "author": "风平浪静kk3",
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+ "author": "风平浪静kk3",
+ "content": "话说帝在输出方面应该不能平替铃仙吧",
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+ "author": "特莉波卡",
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+ "author": "世人与星天的漫游",
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+ "author": "正在寻找卡里斯马的蕾米",
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+ "author": "王八",
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+ "author": "正在寻找卡里斯马的蕾米",
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+ "author": "王八",
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+ "author": "王八",
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+ "time": "2026-05-27 11:37:02",
+ "author": "正在寻找卡里斯马的蕾米",
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+ "time": "2026-05-27 11:37:03",
+ "author": "世人与星天的漫游",
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+ "author": "王八",
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+ "time": "2026-05-27 11:37:22",
+ "author": "世人与星天的漫游",
+ "content": "那任务怎么做不是我自己该考虑的吗()",
+ "highlighted": false
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+ "time": "2026-05-27 11:37:58",
+ "author": "世人与星天的漫游",
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+ "time": "2026-05-27 11:38:56",
+ "author": "王八",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 不出英雄蓬莱山是不是无敌了] @正在寻找卡里斯马的蕾米 不好说,蓬莱的协同bug修复前我打过两局无英雄对局",
+ "highlighted": true
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+ "time": "2026-05-27 11:39:00",
+ "author": "正在寻找卡里斯马的蕾米",
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+ "highlighted": false
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+ "author": "王八",
+ "content": "红魔的手感反而还舒适些",
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+ "author": "王八",
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+ "author": "王八",
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+ "author": "動不了的大魔法使",
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+ {
+ "time": "2026-05-27 13:37:57",
+ "author": "動不了的大魔法使",
+ "content": "我说这个三级苗任务多少有点耗马",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:38:11",
+ "author": "動不了的大魔法使",
+ "content": "14回合就联机升四了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:38:14",
+ "author": "剖腹的百香果",
+ "content": "不是小马出不起,而是超级小马更有性价比(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 13:38:15",
+ "author": "動不了的大魔法使",
+ "content": "还没有军港(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:38:56",
+ "author": "为空",
+ "content": "喜欢吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:39:13",
+ "author": "为空",
+ "content": "你不会在15t之前打穿守矢吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 13:39:16",
+ "author": "爱丽丝小猫咪",
+ "content": "文苗强度低",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-187",
+ "sourceNumber": "187",
+ "content": "[187] 联机 / PVE / AI / 自定义内容 | 2026-05-27 14:51:58 | 命中消息索引: 4893, 4899\n2026-05-27 14:51:23 | 王八: 晚上回去继续试试\n* 2026-05-27 14:51:58 | 動不了的大魔法使: 主要是你城都不守(\n2026-05-27 14:52:35 | 风平浪静kk3: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 就说妹红能单刷l人机] 我说换永琳直接稳杀了\n2026-05-27 14:53:07 | 王八: 妹红死三个回合之后就能守了(\n2026-05-27 14:53:40 | 王八: 所以感觉这会是测英雄强度的一个好方法\n2026-05-27 14:54:16 | 𝕸𝖔𝖐𝖔𝖚: 不好\n* 2026-05-27 14:54:16 | 剖腹的百香果: 送的这个小兵能不能攻击()\n2026-05-27 14:54:28 | 剖腹的百香果: 我这个局面有点危\n2026-05-27 14:54:29 | 𝕸𝖔𝖐𝖔𝖚: 有些英雄强度本身就得配合别的单位\n2026-05-27 14:54:37 | 王八: 能就真的太简单了(\n2026-05-27 14:54:39 | 動不了的大魔法使: 我发现埃及就算一出帕秋莉",
+ "source": "QQ群 beta群",
+ "author": "王八、動不了的大魔法使、风平浪静kk3、𝕸𝖔𝖐𝖔𝖚、剖腹的百香果",
+ "sourceTime": "2026-05-27 14:51:58",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "4893, 4899",
+ "messages": [
+ {
+ "time": "2026-05-27 14:51:23",
+ "author": "王八",
+ "content": "晚上回去继续试试",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:51:58",
+ "author": "動不了的大魔法使",
+ "content": "主要是你城都不守(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 14:52:35",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 就说妹红能单刷l人机] 我说换永琳直接稳杀了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:53:07",
+ "author": "王八",
+ "content": "妹红死三个回合之后就能守了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:53:40",
+ "author": "王八",
+ "content": "所以感觉这会是测英雄强度的一个好方法",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:54:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:54:16",
+ "author": "剖腹的百香果",
+ "content": "送的这个小兵能不能攻击()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 14:54:28",
+ "author": "剖腹的百香果",
+ "content": "我这个局面有点危",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:54:29",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "有些英雄强度本身就得配合别的单位",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:54:37",
+ "author": "王八",
+ "content": "能就真的太简单了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 14:54:39",
+ "author": "動不了的大魔法使",
+ "content": "我发现埃及就算一出帕秋莉",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-188",
+ "sourceNumber": "188",
+ "content": "[188] 联机 / PVE / AI / 自定义内容 | 2026-05-27 18:09:00 | 命中消息索引: 5129, 5137, 5141\n2026-05-27 18:08:36 | 王八: 所以无所谓了了(\n2026-05-27 18:08:46 | 王八: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 不然一堆幻影拿头打...] 雀食\n* 2026-05-27 18:09:00 | 王八: 但是文恋的削弱还是想不出来\n2026-05-27 18:09:05 | 流光梦: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 不然一堆幻影拿头打...] @AstraStarChaser pvp现在也会幻影成堆么\n2026-05-27 18:09:21 | 流光梦: 感觉pvp铃仙和心灵终结哨兵一样\n2026-05-27 18:09:31 | AstraStarChaser: 往后面拖就容易幻影成堆\n2026-05-27 18:09:35 | 流光梦: 她站在那里你就不敢乱动()\n2026-05-27 18:09:44 | 流光梦: 战略武器\n2026-05-27 18:09:51 | 流光梦: 兔威慑()\n2026-05-27 18:10:07 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 她站在那里你就不敢乱动()] 但铃仙也不敢太冒头会被秒\n* 2026-05-27 18:10:33 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是文恋的削弱还是想不出来] @王八 这俩都属于消耗成本很低的类型\n2026-05-27 18:10:56 | 王八: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 兔威慑()] pvp雀食是这样\n2026-05-27 18:11:54 | AstraStarChaser: 以很低的代价消耗敌人的部队\n2026-05-27 18:12:34 | 王八: 确实是\n* 2026-05-27 18:12:46 | 王八: 但是给文恋动刀又很麻烦\n2026-05-27 18:12:55 | 王八: [1]\n2026-05-27 18:13:05 | 王八: 又怕砍废\n2026-05-27 18:14:01 | AstraStarChaser: 守矢还好,毕竟整体阵容偏强。地灵殿的话则是主要靠恋恋撑着\n2026-05-27 18:18:13 | 暂无版本114514: 怎么不直接速攻ru掉我(",
+ "source": "QQ群 beta群",
+ "author": "王八、流光梦、AstraStarChaser、暂无版本114514",
+ "sourceTime": "2026-05-27 18:09:00",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5129, 5137, 5141",
+ "messages": [
+ {
+ "time": "2026-05-27 18:08:36",
+ "author": "王八",
+ "content": "所以无所谓了了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:08:46",
+ "author": "王八",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 不然一堆幻影拿头打...] 雀食",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:09:00",
+ "author": "王八",
+ "content": "但是文恋的削弱还是想不出来",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:09:05",
+ "author": "流光梦",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 不然一堆幻影拿头打...] @AstraStarChaser pvp现在也会幻影成堆么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:09:21",
+ "author": "流光梦",
+ "content": "感觉pvp铃仙和心灵终结哨兵一样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:09:31",
+ "author": "AstraStarChaser",
+ "content": "往后面拖就容易幻影成堆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:09:35",
+ "author": "流光梦",
+ "content": "她站在那里你就不敢乱动()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:09:44",
+ "author": "流光梦",
+ "content": "战略武器",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:09:51",
+ "author": "流光梦",
+ "content": "兔威慑()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:10:07",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 她站在那里你就不敢乱动()] 但铃仙也不敢太冒头会被秒",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:10:33",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是文恋的削弱还是想不出来] @王八 这俩都属于消耗成本很低的类型",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:10:56",
+ "author": "王八",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 兔威慑()] pvp雀食是这样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:11:54",
+ "author": "AstraStarChaser",
+ "content": "以很低的代价消耗敌人的部队",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:12:34",
+ "author": "王八",
+ "content": "确实是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:12:46",
+ "author": "王八",
+ "content": "但是给文恋动刀又很麻烦",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:12:55",
+ "author": "王八",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:13:05",
+ "author": "王八",
+ "content": "又怕砍废",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:14:01",
+ "author": "AstraStarChaser",
+ "content": "守矢还好,毕竟整体阵容偏强。地灵殿的话则是主要靠恋恋撑着",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:18:13",
+ "author": "暂无版本114514",
+ "content": "怎么不直接速攻ru掉我(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-189",
+ "sourceNumber": "189",
+ "content": "[189] 联机 / PVE / AI / 自定义内容 | 2026-05-27 18:22:59 | 命中消息索引: 5157, 5163, 5166, 5167, 5169, 5175, 5183, 5186...\n2026-05-27 18:19:31 | 暂无版本114514: 你点谷仓的话发育肯定比我好(\n2026-05-27 18:19:40 | 動不了的大魔法使: [回复 u_3BWfcfrELxk12KjI0daoxA: 所以出点盾守城另寻战机(] 但是我时间不够了\n* 2026-05-27 18:22:59 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是文恋的削弱还是想不出来] @王八 文我觉得差不多了,主要是苗\n2026-05-27 18:23:05 | 流光梦: 苗是真不好削\n2026-05-27 18:23:09 | 流光梦: 一不小心就废\n2026-05-27 18:23:49 | 暂无版本114514: 苗至少要改抽签的出货机制\n2026-05-27 18:23:59 | 動不了的大魔法使: 文任务做完清扫版面了\n2026-05-27 18:24:10 | 流光梦: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 苗至少要改抽签的出货机制] @Bloo 给个下限?\n* 2026-05-27 18:24:22 | 流光梦: 或者降低大凶大吉概率\n2026-05-27 18:24:26 | 動不了的大魔法使: 如果lv4就是要能清扫版面那就没问题(\n2026-05-27 18:24:38 | 暂无版本114514: 降概率太难受了\n* 2026-05-27 18:24:40 | 流光梦: 但是每次没抽到大凶大吉,就会增加出现概率\n* 2026-05-27 18:25:04 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 但是每次没抽到大凶大吉,就会增加出现概率] 相当于更难抽但是更稳定,不容易卡手\n2026-05-27 18:25:30 | AstraStarChaser: [1]\n* 2026-05-27 18:25:43 | 暂无版本114514: 而且我在想签的效果要不要调(\n2026-05-27 18:25:48 | 流光梦: 一个战旗游戏有一个完全看脸的机制本身就很抽象吧()\n2026-05-27 18:25:50 | 王八: [1]\n2026-05-27 18:25:53 | AstraStarChaser: 这种抽签机制还是太抽象了点\n2026-05-27 18:26:13 | 暂无版本114514: 比如移动力+1可以给到大吉了(\n2026-05-27 18:26:15 | 王八: 军港限定只能海军单位使用,应该能限制苗这类英雄的一部分强度\n* 2026-05-27 18:26:20 | AstraStarChaser: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 一个战旗游戏有一个完全看脸的机制本身就很抽象吧()] @流光梦 体验也不太好,要么对方连动杀一片,一点反制都没有\n2026-05-27 18:26:26 | 動不了的大魔法使: [1]\n2026-05-27 18:26:27 | 流光梦: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 这种抽签机制还是太抽象了点] @AstraStarChaser 策略游戏有过于看脸的机制确实是\n2026-05-27 18:26:30 | 王八: 苗可以提高概率\n2026-05-27 18:26:39 | 動不了的大魔法使: 做为战棋游戏有人经常清板也很变态\n2026-05-27 18:26:43 | 王八: 但是改动buff池\n2026-05-27 18:27:00 | AstraStarChaser: 上面那位就被天胡早苗翻盘\n* 2026-05-27 18:27:07 | 流光梦: [回复 u_3BWfcfrELxk12KjI0daoxA: 做为战棋游戏有人经常清板也很变态] @動不了的大魔法使 这个还好,只要是稳定的,能计算的,哪都可以靠调整体系来解决\n2026-05-27 18:27:20 | AstraStarChaser: 3个大凶秒咲夜\n* 2026-05-27 18:27:36 | 流光梦: 问题是打到绝境忽然早苗运气爆棚鲨疯什么的还是太抽象了\n2026-05-27 18:27:51 | AstraStarChaser: 确实\n2026-05-27 18:27:52 | 王八: 限定某些buff一个回合内不能出多次\n2026-05-27 18:27:52 | 流光梦: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 3个大凶秒咲夜] @AstraStarChaser 大凶多少血啊\n2026-05-27 18:28:17 | 王八: buff池全部消耗完的话\n2026-05-27 18:28:22 | 流光梦: 只能说确实符合人设,引发奇迹的力量\n2026-05-27 18:28:29 | 王八: 则不会再出大凶(大吉)\n2026-05-27 18:28:36 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: buff池全部消耗完的话] @王八 7bag机制?\n* 2026-05-27 18:28:43 | AstraStarChaser: 但在PVP里面体验就很糟了\n2026-05-27 18:28:46 | 流光梦: 生成改俄罗斯方块模式\n2026-05-27 18:28:51 | 流光梦: 这个确实不错\n2026-05-27 18:28:51 | 王八: 早苗大吉的一对buff效果\n2026-05-27 18:28:56 | 王八: wiki上有",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、動不了的大魔法使、流光梦、AstraStarChaser、王八",
+ "sourceTime": "2026-05-27 18:22:59",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5157, 5163, 5166, 5167, 5169, 5175, 5183, 5186...",
+ "messages": [
+ {
+ "time": "2026-05-27 18:19:31",
+ "author": "暂无版本114514",
+ "content": "你点谷仓的话发育肯定比我好(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:19:40",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 所以出点盾守城另寻战机(] 但是我时间不够了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:22:59",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 但是文恋的削弱还是想不出来] @王八 文我觉得差不多了,主要是苗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:23:05",
+ "author": "流光梦",
+ "content": "苗是真不好削",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:23:09",
+ "author": "流光梦",
+ "content": "一不小心就废",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:23:49",
+ "author": "暂无版本114514",
+ "content": "苗至少要改抽签的出货机制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:23:59",
+ "author": "動不了的大魔法使",
+ "content": "文任务做完清扫版面了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:24:10",
+ "author": "流光梦",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 苗至少要改抽签的出货机制] @Bloo 给个下限?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:24:22",
+ "author": "流光梦",
+ "content": "或者降低大凶大吉概率",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:24:26",
+ "author": "動不了的大魔法使",
+ "content": "如果lv4就是要能清扫版面那就没问题(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:24:38",
+ "author": "暂无版本114514",
+ "content": "降概率太难受了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:24:40",
+ "author": "流光梦",
+ "content": "但是每次没抽到大凶大吉,就会增加出现概率",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:25:04",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 但是每次没抽到大凶大吉,就会增加出现概率] 相当于更难抽但是更稳定,不容易卡手",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:25:30",
+ "author": "AstraStarChaser",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:25:43",
+ "author": "暂无版本114514",
+ "content": "而且我在想签的效果要不要调(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:25:48",
+ "author": "流光梦",
+ "content": "一个战旗游戏有一个完全看脸的机制本身就很抽象吧()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:25:50",
+ "author": "王八",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:25:53",
+ "author": "AstraStarChaser",
+ "content": "这种抽签机制还是太抽象了点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:13",
+ "author": "暂无版本114514",
+ "content": "比如移动力+1可以给到大吉了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:15",
+ "author": "王八",
+ "content": "军港限定只能海军单位使用,应该能限制苗这类英雄的一部分强度",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:20",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 一个战旗游戏有一个完全看脸的机制本身就很抽象吧()] @流光梦 体验也不太好,要么对方连动杀一片,一点反制都没有",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:26:26",
+ "author": "動不了的大魔法使",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:27",
+ "author": "流光梦",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 这种抽签机制还是太抽象了点] @AstraStarChaser 策略游戏有过于看脸的机制确实是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:30",
+ "author": "王八",
+ "content": "苗可以提高概率",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:39",
+ "author": "動不了的大魔法使",
+ "content": "做为战棋游戏有人经常清板也很变态",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:26:43",
+ "author": "王八",
+ "content": "但是改动buff池",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:27:00",
+ "author": "AstraStarChaser",
+ "content": "上面那位就被天胡早苗翻盘",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:27:07",
+ "author": "流光梦",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 做为战棋游戏有人经常清板也很变态] @動不了的大魔法使 这个还好,只要是稳定的,能计算的,哪都可以靠调整体系来解决",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:27:20",
+ "author": "AstraStarChaser",
+ "content": "3个大凶秒咲夜",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:27:36",
+ "author": "流光梦",
+ "content": "问题是打到绝境忽然早苗运气爆棚鲨疯什么的还是太抽象了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:27:51",
+ "author": "AstraStarChaser",
+ "content": "确实",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:27:52",
+ "author": "王八",
+ "content": "限定某些buff一个回合内不能出多次",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:27:52",
+ "author": "流光梦",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 3个大凶秒咲夜] @AstraStarChaser 大凶多少血啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:17",
+ "author": "王八",
+ "content": "buff池全部消耗完的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:22",
+ "author": "流光梦",
+ "content": "只能说确实符合人设,引发奇迹的力量",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:29",
+ "author": "王八",
+ "content": "则不会再出大凶(大吉)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:36",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: buff池全部消耗完的话] @王八 7bag机制?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:43",
+ "author": "AstraStarChaser",
+ "content": "但在PVP里面体验就很糟了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:28:46",
+ "author": "流光梦",
+ "content": "生成改俄罗斯方块模式",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:51",
+ "author": "流光梦",
+ "content": "这个确实不错",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:51",
+ "author": "王八",
+ "content": "早苗大吉的一对buff效果",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:28:56",
+ "author": "王八",
+ "content": "wiki上有",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-190",
+ "sourceNumber": "190",
+ "content": "[190] 联机 / PVE / AI / 自定义内容 | 2026-05-27 18:46:22 | 命中消息索引: 5259\n2026-05-27 18:45:35 | 王八: 乘风我的体感就是强\n2026-05-27 18:46:11 | AstraStarChaser: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 神秘小代码] 原来如此,又是代码发力了\n* 2026-05-27 18:46:22 | 王八: 有和没有的文在前期就是生和死的问题(\n2026-05-27 18:46:22 | 暂无版本114514: 乘风是强制移动一格\n2026-05-27 18:46:23 | AstraStarChaser: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 乘风我的体感就是强] @王八 移动力给的太廉价了\n2026-05-27 18:46:30 | 暂无版本114514: 所以表现为无视zoc\n2026-05-27 18:47:23 | AstraStarChaser: 其他阵营要花钱修路,在敌人领土时还修不了路",
+ "source": "QQ群 beta群",
+ "author": "王八、AstraStarChaser、暂无版本114514",
+ "sourceTime": "2026-05-27 18:46:22",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5259",
+ "messages": [
+ {
+ "time": "2026-05-27 18:45:35",
+ "author": "王八",
+ "content": "乘风我的体感就是强",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:46:11",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 神秘小代码] 原来如此,又是代码发力了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:46:22",
+ "author": "王八",
+ "content": "有和没有的文在前期就是生和死的问题(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:46:22",
+ "author": "暂无版本114514",
+ "content": "乘风是强制移动一格",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:46:23",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 乘风我的体感就是强] @王八 移动力给的太廉价了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:46:30",
+ "author": "暂无版本114514",
+ "content": "所以表现为无视zoc",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:47:23",
+ "author": "AstraStarChaser",
+ "content": "其他阵营要花钱修路,在敌人领土时还修不了路",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-191",
+ "sourceNumber": "191",
+ "content": "[191] 联机 / PVE / AI / 自定义内容 | 2026-05-27 19:22:55 | 命中消息索引: 5355\n2026-05-27 19:22:14 | 爱慕织姬official: l没法打\n2026-05-27 19:22:36 | 爱慕织姬official: 人机只要每回合出棒子就没法打\n* 2026-05-27 19:22:55 | 爱慕织姬official: 到不是妹红区不区的问题了\n2026-05-27 19:23:12 | 王八: 我先打打看(\n2026-05-27 19:23:12 | 動不了的大魔法使: easy只是棒子那我觉得mh有机会吧\n2026-05-27 19:23:22 | 動不了的大魔法使: l全是小恶魔玩什么",
+ "source": "QQ群 beta群",
+ "author": "爱慕织姬official、王八、動不了的大魔法使",
+ "sourceTime": "2026-05-27 19:22:55",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5355",
+ "messages": [
+ {
+ "time": "2026-05-27 19:22:14",
+ "author": "爱慕织姬official",
+ "content": "l没法打",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:22:36",
+ "author": "爱慕织姬official",
+ "content": "人机只要每回合出棒子就没法打",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:22:55",
+ "author": "爱慕织姬official",
+ "content": "到不是妹红区不区的问题了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 19:23:12",
+ "author": "王八",
+ "content": "我先打打看(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:23:12",
+ "author": "動不了的大魔法使",
+ "content": "easy只是棒子那我觉得mh有机会吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:23:22",
+ "author": "動不了的大魔法使",
+ "content": "l全是小恶魔玩什么",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-192",
+ "sourceNumber": "192",
+ "content": "[192] 联机 / PVE / AI / 自定义内容 | 2026-05-27 23:47:19 | 命中消息索引: 5712, 5713\n2026-05-27 23:43:58 | 動不了的大魔法使: 看看new 屁股\n* 2026-05-27 23:47:19 | 为空: 我发现问卷盲点不少\n* 2026-05-27 23:47:28 | 为空: 经典模式和征服(自定义)模式\n2026-05-27 23:47:32 | 为空: 完全没区分开()\n2026-05-27 23:47:38 | 为空: 我对经典模式也是0参与()\n2026-05-27 23:47:41 | 为空: 坏了\n2026-05-27 23:47:54 | 为空: 不是进2群我都没想过这档子事",
+ "source": "QQ群 beta群",
+ "author": "動不了的大魔法使、为空",
+ "sourceTime": "2026-05-27 23:47:19",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5712, 5713",
+ "messages": [
+ {
+ "time": "2026-05-27 23:43:58",
+ "author": "動不了的大魔法使",
+ "content": "看看new 屁股",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:47:19",
+ "author": "为空",
+ "content": "我发现问卷盲点不少",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 23:47:28",
+ "author": "为空",
+ "content": "经典模式和征服(自定义)模式",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 23:47:32",
+ "author": "为空",
+ "content": "完全没区分开()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:47:38",
+ "author": "为空",
+ "content": "我对经典模式也是0参与()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:47:41",
+ "author": "为空",
+ "content": "坏了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:47:54",
+ "author": "为空",
+ "content": "不是进2群我都没想过这档子事",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-193",
+ "sourceNumber": "193",
+ "content": "[193] 联机 / PVE / AI / 自定义内容 | 2026-05-27 23:52:23 | 命中消息索引: 5728, 5729, 5732, 5733\n2026-05-27 23:51:19 | 为空: 大不了再艾特一下\n2026-05-27 23:51:30 | 为空: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 原消息] @天火人雪糕\n* 2026-05-27 23:52:38 | 康飞dence: 联机主要是有人退出的话\n2026-05-27 23:52:41 | 康飞dence: 所有人都卡住了\n2026-05-27 23:52:54 | 康飞dence: 和群友打加野人就遇到这个问题了\n* 2026-05-27 23:53:04 | 康飞dence: 有考虑加ai托管吗?\n* 2026-05-27 23:55:17 | 天火人雪糕: 下个版本就有房主选择Ai托管\n2026-05-27 23:55:39 | 康飞dence: 太好了\n2026-05-27 23:55:45 | 康飞dence: 今天那局好遗憾\n2026-05-27 23:56:30 | 最强妖精: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 下个版本就有房主选择Ai托管] 队友突然挂机变强了",
+ "source": "QQ群 beta群",
+ "author": "为空、康飞dence、天火人雪糕、最强妖精",
+ "sourceTime": "2026-05-27 23:52:23",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5728, 5729, 5732, 5733",
+ "messages": [
+ {
+ "time": "2026-05-27 23:51:19",
+ "author": "为空",
+ "content": "大不了再艾特一下",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:51:30",
+ "author": "为空",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 原消息] @天火人雪糕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:52:38",
+ "author": "康飞dence",
+ "content": "联机主要是有人退出的话",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 23:52:41",
+ "author": "康飞dence",
+ "content": "所有人都卡住了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:52:54",
+ "author": "康飞dence",
+ "content": "和群友打加野人就遇到这个问题了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:53:04",
+ "author": "康飞dence",
+ "content": "有考虑加ai托管吗?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 23:55:17",
+ "author": "天火人雪糕",
+ "content": "下个版本就有房主选择Ai托管",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 23:55:39",
+ "author": "康飞dence",
+ "content": "太好了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:55:45",
+ "author": "康飞dence",
+ "content": "今天那局好遗憾",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:56:30",
+ "author": "最强妖精",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 下个版本就有房主选择Ai托管] 队友突然挂机变强了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-194",
+ "sourceNumber": "194",
+ "content": "[194] 联机 / PVE / AI / 自定义内容 | 2026-05-27 23:59:32 | 命中消息索引: 5749\n2026-05-27 23:59:14 | 为空: 小骑手差不多喂满之后再让巨人换巨人\n2026-05-27 23:59:27 | 为空: 有冲锋相对更灵活\n* 2026-05-27 23:59:32 | 为空: 但是规划太麻烦了\n2026-05-27 23:59:57 | 正在寻找卡里斯马的蕾米: 哦,刷精微身和毕舍遮是吧\n2026-05-28 00:00:02 | 为空: 顶多外面铺一圈\n2026-05-28 00:00:11 | 正在寻找卡里斯马的蕾米: 我以为真宰了这么多人呢\n2026-05-28 00:00:31 | 为空: 实战恐惧炸死会算俩层",
+ "source": "QQ群 beta群",
+ "author": "为空、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-27 23:59:32",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "5749",
+ "messages": [
+ {
+ "time": "2026-05-27 23:59:14",
+ "author": "为空",
+ "content": "小骑手差不多喂满之后再让巨人换巨人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:59:27",
+ "author": "为空",
+ "content": "有冲锋相对更灵活",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 23:59:32",
+ "author": "为空",
+ "content": "但是规划太麻烦了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 23:59:57",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "哦,刷精微身和毕舍遮是吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:00:02",
+ "author": "为空",
+ "content": "顶多外面铺一圈",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:00:11",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "我以为真宰了这么多人呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:00:31",
+ "author": "为空",
+ "content": "实战恐惧炸死会算俩层",
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+ "content": "[195] 联机 / PVE / AI / 自定义内容 | 2026-05-28 00:01:30 | 命中消息索引: 5759, 5760\n2026-05-28 00:01:21 | 王八: 30血4防呢\n2026-05-28 00:01:28 | 王八: 吃了苗buff的文\n* 2026-05-28 00:01:30 | 正在寻找卡里斯马的蕾米: 溢出数值如果能转化成溅射伤害就好了(\n* 2026-05-28 00:01:54 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: [图片]我还在和联机新版本搏斗 估计明天来整理一波反馈] @天火人雪糕 雪糕电脑抢救成功了吗,恭喜喵\n2026-05-28 00:02:48 | 为空: 12就能秒了\n2026-05-28 00:03:14 | 为空: 13.5能秒50血3防",
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+ "time": "2026-05-28 00:01:21",
+ "author": "王八",
+ "content": "30血4防呢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:01:28",
+ "author": "王八",
+ "content": "吃了苗buff的文",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:01:30",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "溢出数值如果能转化成溅射伤害就好了(",
+ "highlighted": true
+ },
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+ "time": "2026-05-28 00:01:54",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: [图片]我还在和联机新版本搏斗 估计明天来整理一波反馈] @天火人雪糕 雪糕电脑抢救成功了吗,恭喜喵",
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+ "author": "为空",
+ "content": "12就能秒了",
+ "highlighted": false
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+ "time": "2026-05-28 00:03:14",
+ "author": "为空",
+ "content": "13.5能秒50血3防",
+ "highlighted": false
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+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "sourceNumber": "196",
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+ "author": "为空",
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+ "author": "剖腹的百香果",
+ "content": "没打出过分数结算(",
+ "highlighted": false
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+ "time": "2026-05-28 00:13:15",
+ "author": "動不了的大魔法使",
+ "content": "总不能打至一半我们罢兵言和,回家种田",
+ "highlighted": true
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+ "time": "2026-05-28 00:13:16",
+ "author": "为空",
+ "content": "而且就我现在脑测的情况",
+ "highlighted": false
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+ "time": "2026-05-28 00:13:20",
+ "author": "王八",
+ "content": "雕像给的分数不足以在30回合带来太大了优势",
+ "highlighted": false
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+ "time": "2026-05-28 00:13:21",
+ "author": "为空",
+ "content": "也是以1v1为主",
+ "highlighted": false
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+ "time": "2026-05-28 00:13:28",
+ "author": "为空",
+ "content": "3人经典或者4人经典",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:13:32",
+ "author": "为空",
+ "content": "很难说啊",
+ "highlighted": false
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+ "time": "2026-05-28 00:13:45",
+ "author": "王八",
+ "content": "但种田拿分数的话,我是很自信的(",
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+ "time": "2026-05-28 00:13:50",
+ "author": "为空",
+ "content": "三人经典或者四人经典相互磨的话",
+ "highlighted": false
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+ "time": "2026-05-28 00:13:56",
+ "author": "为空",
+ "content": "说不定真有种田王呢",
+ "highlighted": true
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+ "author": "王八",
+ "content": "但是分数来源还有击杀吧",
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+ "author": "AstraStarChaser",
+ "content": "联机很难打到30个回合吧",
+ "highlighted": false
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+ "time": "2026-05-28 00:14:25",
+ "author": "AstraStarChaser",
+ "content": "一般20多就有人受不了走了",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 00:14:26",
+ "author": "王八",
+ "content": "这个雀食",
+ "highlighted": false
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+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
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+ "author": "为空",
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+ "author": "剖腹的百香果",
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+ "author": "EddyFrost",
+ "content": "(我比较期待最喜欢的阵营别人都会选什么",
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+ "author": "为空",
+ "content": "这个是故意加的()",
+ "highlighted": false
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+ "time": "2026-05-28 00:29:00",
+ "author": "为空",
+ "content": "我说这是人气投票你能反驳吗",
+ "highlighted": false
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+ "source": "QQ群 beta群",
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+ "author": "为空",
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+ "highlighted": false
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+ "time": "2026-05-28 00:29:58",
+ "author": "为空",
+ "content": "后面关联题目会出现很多重复",
+ "highlighted": false
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+ "time": "2026-05-28 00:30:26",
+ "author": "风平浪静kk3",
+ "content": "我说单独做个pve问卷就好了",
+ "highlighted": true
+ },
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+ "time": "2026-05-28 00:30:41",
+ "author": "为空",
+ "content": "分开的另一个问题是",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 00:30:56",
+ "author": "为空",
+ "content": "本身就会筛一部分不是那么关注的玩家",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:31:28",
+ "author": "为空",
+ "content": "是我最喜欢的确定用户群体环节",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 00:31:54",
+ "author": "为空",
+ "content": "哦还有一个问题是",
+ "highlighted": false
+ }
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+ "tags": [
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+ "source": "QQ群 beta群",
+ "author": "为空、暂无版本114514",
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+ "time": "2026-05-28 01:39:53",
+ "author": "为空",
+ "content": "首都次要发展 找个第二中心",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:39:55",
+ "author": "为空",
+ "content": "这个意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:39:55",
+ "author": "暂无版本114514",
+ "content": "可以考虑找分城",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:40:02",
+ "author": "为空",
+ "content": "但是要是全都一穷二白",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 01:40:08",
+ "author": "为空",
+ "content": "这哪个阵营来都没招",
+ "highlighted": false
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+ "time": "2026-05-28 01:40:12",
+ "author": "为空",
+ "content": "不赖守矢",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 01:40:21",
+ "author": "暂无版本114514",
+ "content": "赖雪糕(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 01:41:05",
+ "author": "为空",
+ "content": "要么你参考一下汪洋开",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
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+ "id": "raw-200",
+ "sourceNumber": "200",
+ "content": "[200] 联机 / PVE / AI / 自定义内容 | 2026-05-28 10:46:58 | 命中消息索引: 6215\n2026-05-28 10:45:50 | 王八: mcmod更是看着多但实际少了\n2026-05-28 10:46:24 | 王八: 有些问题还是要创作者自己来解决\n* 2026-05-28 10:46:58 | 王八: 工坊只是说给能到玩家一个有限的自定义玩法吧\n2026-05-28 10:47:26 | EddyFrost: 现在游戏里好像还真没有fxt主题曲改的\n2026-05-28 10:48:08 | 王八: 我好像也确实没听到过(\n2026-05-28 10:48:35 | 正在寻找卡里斯马的蕾米: fxt是什么\n2026-05-28 10:48:48 | 为空: 绯想天",
+ "source": "QQ群 beta群",
+ "author": "王八、EddyFrost、正在寻找卡里斯马的蕾米、为空",
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+ "hitIndexes": "6215",
+ "messages": [
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+ "time": "2026-05-28 10:45:50",
+ "author": "王八",
+ "content": "mcmod更是看着多但实际少了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 10:46:24",
+ "author": "王八",
+ "content": "有些问题还是要创作者自己来解决",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 10:46:58",
+ "author": "王八",
+ "content": "工坊只是说给能到玩家一个有限的自定义玩法吧",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 10:47:26",
+ "author": "EddyFrost",
+ "content": "现在游戏里好像还真没有fxt主题曲改的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 10:48:08",
+ "author": "王八",
+ "content": "我好像也确实没听到过(",
+ "highlighted": false
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+ "time": "2026-05-28 10:48:35",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "fxt是什么",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 10:48:48",
+ "author": "为空",
+ "content": "绯想天",
+ "highlighted": false
+ }
+ ],
+ "tags": [
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+ ],
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+ "content": "[201] 联机 / PVE / AI / 自定义内容 | 2026-05-28 12:15:38 | 命中消息索引: 6274, 6275\n2026-05-28 12:14:40 | 0: [17]\n2026-05-28 12:14:43 | 0: [17]\n* 2026-05-28 12:15:38 | 王八: 大小如果是能自定义的就最好了(\n* 2026-05-28 12:17:33 | 動不了的大魔法使: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 大小如果是能自定义的就最好了(] @王八 我比较喜欢11x11那种大小\n2026-05-28 12:17:54 | 王八: 我说的是胸部(\n2026-05-28 12:17:57 | 動不了的大魔法使: 14x14也还行,16x16就太大了\n2026-05-28 12:18:02 | 動不了的大魔法使: 我也是啊(\n2026-05-28 12:18:07 | 動不了的大魔法使: 只不过绕一圈(",
+ "source": "QQ群 beta群",
+ "author": "0、王八、動不了的大魔法使",
+ "sourceTime": "2026-05-28 12:15:38",
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+ "author": "0",
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+ "author": "0",
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+ "time": "2026-05-28 12:15:38",
+ "author": "王八",
+ "content": "大小如果是能自定义的就最好了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 12:17:33",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 大小如果是能自定义的就最好了(] @王八 我比较喜欢11x11那种大小",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 12:17:54",
+ "author": "王八",
+ "content": "我说的是胸部(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:17:57",
+ "author": "動不了的大魔法使",
+ "content": "14x14也还行,16x16就太大了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:18:02",
+ "author": "動不了的大魔法使",
+ "content": "我也是啊(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:18:07",
+ "author": "動不了的大魔法使",
+ "content": "只不过绕一圈(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-202",
+ "sourceNumber": "202",
+ "content": "[202] 联机 / PVE / AI / 自定义内容 | 2026-05-28 12:28:49 | 命中消息索引: 6328\n2026-05-28 12:28:28 | 最强妖精: 还真是\n2026-05-28 12:28:42 | 天火人雪糕.skill: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 虫子杀手(] 节肢杀手5\n* 2026-05-28 12:28:49 | 王八: 加雪糕steam好友应该就能看到了(\n2026-05-28 12:28:55 | EddyFrost: 杀灭\n2026-05-28 12:29:01 | 天火人雪糕.skill: 怎么加(\n2026-05-28 12:29:06 | EddyFrost: 什么效果我忘了\n2026-05-28 12:29:25 | 𝕸𝖔𝖐𝖔𝖚: 直接搜能搜到(",
+ "source": "QQ群 beta群",
+ "author": "最强妖精、天火人雪糕.skill、王八、EddyFrost、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-28 12:28:49",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "6328",
+ "messages": [
+ {
+ "time": "2026-05-28 12:28:28",
+ "author": "最强妖精",
+ "content": "还真是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:28:42",
+ "author": "天火人雪糕.skill",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 虫子杀手(] 节肢杀手5",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:28:49",
+ "author": "王八",
+ "content": "加雪糕steam好友应该就能看到了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 12:28:55",
+ "author": "EddyFrost",
+ "content": "杀灭",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:29:01",
+ "author": "天火人雪糕.skill",
+ "content": "怎么加(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:29:06",
+ "author": "EddyFrost",
+ "content": "什么效果我忘了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:29:25",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "直接搜能搜到(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-203",
+ "sourceNumber": "203",
+ "content": "[203] 联机 / PVE / AI / 自定义内容 | 2026-05-29 19:12:16 | 命中消息索引: 7216, 7221, 7224\n2026-05-29 19:04:25 | 王八: 我也想看(\n* 2026-05-29 19:12:16 | 爱慕织姬official: 一个问卷都没填\n2026-05-29 19:12:44 | 爱慕织姬official: 这几天忙的一批都没得水群\n2026-05-29 19:13:18 | 乐山大佛22: 打了几局,但都是PVE\n2026-05-29 19:15:12 | 動不了的大魔法使: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 不能是打着打着就开始sex嘛(] @王八 我必须立刻把群友打至跪地/被群友打至跪地\n* 2026-05-29 19:21:25 | 天火人雪糕: [回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 tql 还有问卷\n2026-05-29 19:22:00 | 王八: 其实这应该是雪糕的工作(\n* 2026-05-29 19:22:19 | 動不了的大魔法使: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @为空 tql 还有问卷] @天火人雪糕 什么时候出游戏内问卷\n2026-05-29 19:23:26 | 天火人雪糕: 目前已经加了这个[图片: 85E499A673F353BAD5207775B3116F38.png]\n2026-05-29 19:23:33 | 天火人雪糕: 问卷什么的感觉应该也可以加入",
+ "source": "QQ群 beta群",
+ "author": "王八、爱慕织姬official、乐山大佛22、動不了的大魔法使、天火人雪糕",
+ "sourceTime": "2026-05-29 19:12:16",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7216, 7221, 7224",
+ "messages": [
+ {
+ "time": "2026-05-29 19:04:25",
+ "author": "王八",
+ "content": "我也想看(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:12:16",
+ "author": "爱慕织姬official",
+ "content": "一个问卷都没填",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 19:12:44",
+ "author": "爱慕织姬official",
+ "content": "这几天忙的一批都没得水群",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:13:18",
+ "author": "乐山大佛22",
+ "content": "打了几局,但都是PVE",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:15:12",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 不能是打着打着就开始sex嘛(] @王八 我必须立刻把群友打至跪地/被群友打至跪地",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:21:25",
+ "author": "天火人雪糕",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 tql 还有问卷",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 19:22:00",
+ "author": "王八",
+ "content": "其实这应该是雪糕的工作(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:22:19",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: @为空 tql 还有问卷] @天火人雪糕 什么时候出游戏内问卷",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 19:23:26",
+ "author": "天火人雪糕",
+ "content": "目前已经加了这个[图片: 85E499A673F353BAD5207775B3116F38.png]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:23:33",
+ "author": "天火人雪糕",
+ "content": "问卷什么的感觉应该也可以加入",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-204",
+ "sourceNumber": "204",
+ "content": "[204] 联机 / PVE / AI / 自定义内容 | 2026-05-29 19:41:20 | 命中消息索引: 7255\n2026-05-29 19:41:02 | 王八: 也可能是我开了梯子(\n2026-05-29 19:41:17 | 红牢馆头子红月(加强红魔馆!!!): 我没开梯子\n* 2026-05-29 19:41:20 | 天火人雪糕: 不不 我发现我在用steam启动后就有这个bug 打包前是好的 打包后就坏了\n2026-05-29 19:41:23 | 天火人雪糕: 气死了\n2026-05-29 19:41:31 | 天火人雪糕: 我赶紧查一下\n2026-05-29 19:41:52 | 为空: 天火人雪糕[暴怒]",
+ "source": "QQ群 beta群",
+ "author": "王八、红牢馆头子红月(加强红魔馆!!!)、天火人雪糕、为空",
+ "sourceTime": "2026-05-29 19:41:20",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7255",
+ "messages": [
+ {
+ "time": "2026-05-29 19:41:02",
+ "author": "王八",
+ "content": "也可能是我开了梯子(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:41:17",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "我没开梯子",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:41:20",
+ "author": "天火人雪糕",
+ "content": "不不 我发现我在用steam启动后就有这个bug 打包前是好的 打包后就坏了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 19:41:23",
+ "author": "天火人雪糕",
+ "content": "气死了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:41:31",
+ "author": "天火人雪糕",
+ "content": "我赶紧查一下",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 19:41:52",
+ "author": "为空",
+ "content": "天火人雪糕[暴怒]",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-205",
+ "sourceNumber": "205",
+ "content": "[205] 联机 / PVE / AI / 自定义内容 | 2026-05-29 21:37:12 | 命中消息索引: 7500\n2026-05-29 21:37:05 | 乐山大佛22: 刚刚看了星际争霸2最新的更新补丁\n2026-05-29 21:37:07 | 世人与星天的漫游: 共同创死雪糕(划去)\n* 2026-05-29 21:37:12 | 乐山大佛22: 感慨平衡真难做啊\n2026-05-29 21:37:24 | 乐山大佛22: 都觉得其他阵营强()\n2026-05-29 21:37:34 | 为空: 蓝色的是阳间\n2026-05-29 21:37:37 | 为空: 红色的是阴间\n2026-05-29 21:37:40 | 为空: 学会了吗",
+ "source": "QQ群 beta群",
+ "author": "乐山大佛22、世人与星天的漫游、为空",
+ "sourceTime": "2026-05-29 21:37:12",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7500",
+ "messages": [
+ {
+ "time": "2026-05-29 21:37:05",
+ "author": "乐山大佛22",
+ "content": "刚刚看了星际争霸2最新的更新补丁",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 21:37:07",
+ "author": "世人与星天的漫游",
+ "content": "共同创死雪糕(划去)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 21:37:12",
+ "author": "乐山大佛22",
+ "content": "感慨平衡真难做啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 21:37:24",
+ "author": "乐山大佛22",
+ "content": "都觉得其他阵营强()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 21:37:34",
+ "author": "为空",
+ "content": "蓝色的是阳间",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 21:37:37",
+ "author": "为空",
+ "content": "红色的是阴间",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 21:37:40",
+ "author": "为空",
+ "content": "学会了吗",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-206",
+ "sourceNumber": "206",
+ "content": "[206] 联机 / PVE / AI / 自定义内容 | 2026-05-29 22:19:58 | 命中消息索引: 7674\n2026-05-29 22:19:34 | 𝕸𝖔𝖐𝖔𝖚: 而且无尽模式也会直接结束\n2026-05-29 22:19:45 | 天火人雪糕: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 而且无尽模式也会直接结束] @𝕸𝖔𝖐𝖔𝖚 哦 我看看那有问题\n* 2026-05-29 22:19:58 | 𝕸𝖔𝖐𝖔𝖚: 而且不是说仅限自定义吗\n2026-05-29 22:20:09 | 剖腹的百香果: 这速通直接开联机房把古明地ban了(\n2026-05-29 22:20:13 | 天火人雪糕: 是啊\n2026-05-29 22:20:22 | 𝕸𝖔𝖐𝖔𝖚: 征服也能调队伍",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、天火人雪糕、剖腹的百香果",
+ "sourceTime": "2026-05-29 22:19:58",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7674",
+ "messages": [
+ {
+ "time": "2026-05-29 22:19:34",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "而且无尽模式也会直接结束",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:19:45",
+ "author": "天火人雪糕",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 而且无尽模式也会直接结束] @𝕸𝖔𝖐𝖔𝖚 哦 我看看那有问题",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:19:58",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "而且不是说仅限自定义吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 22:20:09",
+ "author": "剖腹的百香果",
+ "content": "这速通直接开联机房把古明地ban了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:20:13",
+ "author": "天火人雪糕",
+ "content": "是啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:20:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "征服也能调队伍",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-207",
+ "sourceNumber": "207",
+ "content": "[207] 联机 / PVE / AI / 自定义内容 | 2026-05-29 22:23:07 | 命中消息索引: 7694\n* 2026-05-29 22:23:07 | 剖腹的百香果: 这进来了能不能让人家拿白板(\n2026-05-29 22:23:22 | 红牢馆头子红月(加强红魔馆!!!): 这样组队不破盟,芙兰杀进去还可以占(\n2026-05-29 22:23:54 | 𝕸𝖔𝖐𝖔𝖚: 我有点好奇组队给的结盟,芙兰踹盟友会怎么样()\n2026-05-29 22:24:07 | 红牢馆头子红月(加强红魔馆!!!): [1]",
+ "source": "QQ群 beta群",
+ "author": "剖腹的百香果、红牢馆头子红月(加强红魔馆!!!)、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-29 22:23:07",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7694",
+ "messages": [
+ {
+ "time": "2026-05-29 22:23:07",
+ "author": "剖腹的百香果",
+ "content": "这进来了能不能让人家拿白板(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 22:23:22",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "这样组队不破盟,芙兰杀进去还可以占(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:23:54",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我有点好奇组队给的结盟,芙兰踹盟友会怎么样()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:24:07",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[1]",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-208",
+ "sourceNumber": "208",
+ "content": "[208] 联机 / PVE / AI / 自定义内容 | 2026-05-29 22:29:27 | 命中消息索引: 7722\n2026-05-29 22:29:23 | 为空: 就是在房间设置一个白板AI\n* 2026-05-29 22:29:27 | 为空: 然后再增加玩家席位\n2026-05-29 22:29:28 | 世人与星天的漫游: [回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 灵仙和她的四个幻影\n2026-05-29 22:29:33 | 为空: 就可以继承那个白板阵营\n2026-05-29 22:29:36 | EddyFrost: @天火人雪糕\n2026-05-29 22:30:00 | 天火人雪糕: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 就可以继承那个白板阵营] @为空 orz",
+ "source": "QQ群 beta群",
+ "author": "为空、世人与星天的漫游、EddyFrost、天火人雪糕",
+ "sourceTime": "2026-05-29 22:29:27",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7722",
+ "messages": [
+ {
+ "time": "2026-05-29 22:29:23",
+ "author": "为空",
+ "content": "就是在房间设置一个白板AI",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:29:27",
+ "author": "为空",
+ "content": "然后再增加玩家席位",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 22:29:28",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: [图片]] @为空 灵仙和她的四个幻影",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:29:33",
+ "author": "为空",
+ "content": "就可以继承那个白板阵营",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:29:36",
+ "author": "EddyFrost",
+ "content": "@天火人雪糕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:30:00",
+ "author": "天火人雪糕",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 就可以继承那个白板阵营] @为空 orz",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "sourceNumber": "209",
+ "content": "[209] 联机 / PVE / AI / 自定义内容 | 2026-05-29 22:35:27 | 命中消息索引: 7751\n2026-05-29 22:34:17 | 天火人雪糕: 就是优先级排在后面了(x\n2026-05-29 22:34:51 | EddyFrost: 古明地的小兵也会被恐惧\n* 2026-05-29 22:35:27 | 暂无版本114514: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 蕾米莉亚行宫的防御加成就是红雾给的吗] 军营不是都给防御加成么\n2026-05-29 22:35:30 | 暂无版本114514: 无论有没有红雾\n2026-05-29 22:35:31 | 为空: 正法被沉默了吗\n2026-05-29 22:35:36 | 为空: 还是没被沉默就上恐惧了\n2026-05-29 22:35:40 | 康飞dence: @天火人雪糕 我的好友现在在联机房玩丰聪耳帝国",
+ "source": "QQ群 beta群",
+ "author": "天火人雪糕、EddyFrost、暂无版本114514、为空、康飞dence",
+ "sourceTime": "2026-05-29 22:35:27",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7751",
+ "messages": [
+ {
+ "time": "2026-05-29 22:34:17",
+ "author": "天火人雪糕",
+ "content": "就是优先级排在后面了(x",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:34:51",
+ "author": "EddyFrost",
+ "content": "古明地的小兵也会被恐惧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:35:27",
+ "author": "暂无版本114514",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 蕾米莉亚行宫的防御加成就是红雾给的吗] 军营不是都给防御加成么",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 22:35:30",
+ "author": "暂无版本114514",
+ "content": "无论有没有红雾",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:35:31",
+ "author": "为空",
+ "content": "正法被沉默了吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:35:36",
+ "author": "为空",
+ "content": "还是没被沉默就上恐惧了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 22:35:40",
+ "author": "康飞dence",
+ "content": "@天火人雪糕 我的好友现在在联机房玩丰聪耳帝国",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-210",
+ "sourceNumber": "210",
+ "content": "[210] 联机 / PVE / AI / 自定义内容 | 2026-05-29 23:39:00 | 命中消息索引: 7909, 7917\n2026-05-29 23:38:33 | 宛如天之损失: 我就是被滚雪球滚死过两三波了\n2026-05-29 23:38:53 | 爱丽丝小猫咪: 细说\n* 2026-05-29 23:39:00 | 暂无版本114514: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 以后早战抢城你还要计算,到底花了多少发展点,是不是很可能雾里有奇观他可以拆,嗯,有没有通过本文明和该文明不同的发展方向吧他拆掉的东西补充回来,否则就光是多了兵力数量而完全没有经济价值] 有没有可能\n2026-05-29 23:39:01 | 爱丽丝小猫咪: 怎么个滚法,你焦土政策了吗\n2026-05-29 23:39:03 | 爱丽丝小猫咪: 坚壁清野\n2026-05-29 23:39:04 | 暂无版本114514: 对面拆完后\n2026-05-29 23:39:12 | 暂无版本114514: 就没钱重新建了\n2026-05-29 23:39:20 | 宛如天之损失: 我玩的比较狠一点\n2026-05-29 23:39:41 | 宛如天之损失: 开局两路前行\n2026-05-29 23:39:46 | 宛如天之损失: 然后打了现在七局PVP\n* 2026-05-29 23:39:53 | 爱丽丝小猫咪: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 就没钱重新建了] @Bloo 我的意思还是占领以后可以选择要不要把城变回1级\n2026-05-29 23:40:03 | 爱丽丝小猫咪: 好歹点一个税务所或者侦察兵\n2026-05-29 23:40:05 | 宛如天之损失: 四局情况\n2026-05-29 23:40:11 | 爱丽丝小猫咪: 这很实用\n2026-05-29 23:40:14 | 暂无版本114514: 但",
+ "source": "QQ群 beta群",
+ "author": "宛如天之损失、爱丽丝小猫咪、暂无版本114514",
+ "sourceTime": "2026-05-29 23:39:00",
+ "category": "联机 / PVE / AI / 自定义内容",
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+ "messages": [
+ {
+ "time": "2026-05-29 23:38:33",
+ "author": "宛如天之损失",
+ "content": "我就是被滚雪球滚死过两三波了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:38:53",
+ "author": "爱丽丝小猫咪",
+ "content": "细说",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:00",
+ "author": "暂无版本114514",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 以后早战抢城你还要计算,到底花了多少发展点,是不是很可能雾里有奇观他可以拆,嗯,有没有通过本文明和该文明不同的发展方向吧他拆掉的东西补充回来,否则就光是多了兵力数量而完全没有经济价值] 有没有可能",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 23:39:01",
+ "author": "爱丽丝小猫咪",
+ "content": "怎么个滚法,你焦土政策了吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:03",
+ "author": "爱丽丝小猫咪",
+ "content": "坚壁清野",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:04",
+ "author": "暂无版本114514",
+ "content": "对面拆完后",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:12",
+ "author": "暂无版本114514",
+ "content": "就没钱重新建了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:20",
+ "author": "宛如天之损失",
+ "content": "我玩的比较狠一点",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:41",
+ "author": "宛如天之损失",
+ "content": "开局两路前行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:46",
+ "author": "宛如天之损失",
+ "content": "然后打了现在七局PVP",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:39:53",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 就没钱重新建了] @Bloo 我的意思还是占领以后可以选择要不要把城变回1级",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 23:40:03",
+ "author": "爱丽丝小猫咪",
+ "content": "好歹点一个税务所或者侦察兵",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:40:05",
+ "author": "宛如天之损失",
+ "content": "四局情况",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:40:11",
+ "author": "爱丽丝小猫咪",
+ "content": "这很实用",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:40:14",
+ "author": "暂无版本114514",
+ "content": "但",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-211",
+ "sourceNumber": "211",
+ "content": "[211] 联机 / PVE / AI / 自定义内容 | 2026-05-29 23:44:54 | 命中消息索引: 7964\n2026-05-29 23:44:31 | 宛如天之损失: PVP实际上很多时候就是在前20回合内就能够完全分出胜负的\n2026-05-29 23:44:46 | 宛如天之损失: 就算20个回合分不完也能够看出来大体走向\n* 2026-05-29 23:44:54 | 爱丽丝小猫咪: [回复 u_DwATrNfcbBb575DVpkTRUA: PVP实际上很多时候就是在前20回合内就能够完全分出胜负的] @宛如天之损失 我说焦土等英雄升四级完全可以有反杀机会\n2026-05-29 23:44:58 | 康飞dence: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @康飞dence 守矢和蓬莱山吗] @爱丽丝小猫咪 我玩守矢的\n2026-05-29 23:44:58 | 宛如天之损失: [[菜]]\n2026-05-29 23:45:07 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: @爱丽丝小猫咪 我玩守矢的] @康飞dence 看出来了",
+ "source": "QQ群 beta群",
+ "author": "宛如天之损失、爱丽丝小猫咪、康飞dence",
+ "sourceTime": "2026-05-29 23:44:54",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "7964",
+ "messages": [
+ {
+ "time": "2026-05-29 23:44:31",
+ "author": "宛如天之损失",
+ "content": "PVP实际上很多时候就是在前20回合内就能够完全分出胜负的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:44:46",
+ "author": "宛如天之损失",
+ "content": "就算20个回合分不完也能够看出来大体走向",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:44:54",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_DwATrNfcbBb575DVpkTRUA: PVP实际上很多时候就是在前20回合内就能够完全分出胜负的] @宛如天之损失 我说焦土等英雄升四级完全可以有反杀机会",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-29 23:44:58",
+ "author": "康飞dence",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @康飞dence 守矢和蓬莱山吗] @爱丽丝小猫咪 我玩守矢的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:44:58",
+ "author": "宛如天之损失",
+ "content": "[[菜]]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 23:45:07",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: @爱丽丝小猫咪 我玩守矢的] @康飞dence 看出来了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-212",
+ "sourceNumber": "212",
+ "content": "[212] 联机 / PVE / AI / 自定义内容 | 2026-05-30 00:21:13 | 命中消息索引: 8170\n2026-05-30 00:21:02 | 爱丽丝小猫咪: 你敢随便让英雄死一死吗\n2026-05-30 00:21:10 | 爱慕织姬official: 这游戏又不是只有PVP\n* 2026-05-30 00:21:13 | 爱丽丝小猫咪: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 说实话我打了这么久没见过几次焦土政策] @AstraStarChaser 只是游戏还比较新\n2026-05-30 00:21:21 | 康飞dence: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 这游戏又不是只有PVP] @爱慕织姬official 这是正解之二\n2026-05-30 00:21:27 | 康飞dence: 正解之一\n2026-05-30 00:21:30 | 康飞dence: 我敢这么规划",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、爱慕织姬official、康飞dence",
+ "sourceTime": "2026-05-30 00:21:13",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8170",
+ "messages": [
+ {
+ "time": "2026-05-30 00:21:02",
+ "author": "爱丽丝小猫咪",
+ "content": "你敢随便让英雄死一死吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:21:10",
+ "author": "爱慕织姬official",
+ "content": "这游戏又不是只有PVP",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:21:13",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 说实话我打了这么久没见过几次焦土政策] @AstraStarChaser 只是游戏还比较新",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:21:21",
+ "author": "康飞dence",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 这游戏又不是只有PVP] @爱慕织姬official 这是正解之二",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:21:27",
+ "author": "康飞dence",
+ "content": "正解之一",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:21:30",
+ "author": "康飞dence",
+ "content": "我敢这么规划",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-213",
+ "sourceNumber": "213",
+ "content": "[213] 联机 / PVE / AI / 自定义内容 | 2026-05-30 00:24:09 | 命中消息索引: 8195\n2026-05-30 00:24:02 | 康飞dence: 我是这么觉得的\n2026-05-30 00:24:07 | 康飞dence: 焦土本质小众思路\n* 2026-05-30 00:24:09 | 爱丽丝小猫咪: 我最近天天pvp,到处传播焦土打法\n2026-05-30 00:24:17 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 焦土本质小众思路] @康飞dence 强度有就不会一直小众\n2026-05-30 00:24:20 | 康飞dence: 而且还完全摒弃了收复城池的收益\n2026-05-30 00:24:25 | 康飞dence: 我只看到了阴",
+ "source": "QQ群 beta群",
+ "author": "康飞dence、爱丽丝小猫咪",
+ "sourceTime": "2026-05-30 00:24:09",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8195",
+ "messages": [
+ {
+ "time": "2026-05-30 00:24:02",
+ "author": "康飞dence",
+ "content": "我是这么觉得的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:24:07",
+ "author": "康飞dence",
+ "content": "焦土本质小众思路",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:24:09",
+ "author": "爱丽丝小猫咪",
+ "content": "我最近天天pvp,到处传播焦土打法",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:24:17",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 焦土本质小众思路] @康飞dence 强度有就不会一直小众",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:24:20",
+ "author": "康飞dence",
+ "content": "而且还完全摒弃了收复城池的收益",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:24:25",
+ "author": "康飞dence",
+ "content": "我只看到了阴",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-214",
+ "sourceNumber": "214",
+ "content": "[214] 联机 / PVE / AI / 自定义内容 | 2026-05-30 00:33:42 | 命中消息索引: 8226, 8228, 8237, 8239\n2026-05-30 00:29:59 | 爱丽丝小猫咪: 以及杀恋恋可以爆吗\n* 2026-05-30 00:33:42 | 𝕸𝖔𝖐𝖔𝖚: 拆毁一回合一次那正常调整建筑布局也受限了\n2026-05-30 00:34:02 | 𝕸𝖔𝖐𝖔𝖚: 直接强绑定焦土和热插拔了\n* 2026-05-30 00:34:22 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 拆毁一回合一次那正常调整建筑布局也受限了] @𝕸𝖔𝖐𝖔𝖚 经常会调整吗?\n2026-05-30 00:34:22 | AstraStarChaser: 除了热拔插,正常PVP真的会很频繁的用到拆毁吗?\n2026-05-30 00:34:30 | 爱丽丝小猫咪: 我也是这个意思\n2026-05-30 00:34:41 | 爱丽丝小猫咪: 还有什么学院和矿山换位置\n2026-05-30 00:34:45 | 爱丽丝小猫咪: 有啥意义\n2026-05-30 00:34:48 | 爱丽丝小猫咪: 没有很懂\n2026-05-30 00:35:16 | 爱慕织姬official: 那游戏只有PVP一个玩法吗\n2026-05-30 00:35:27 | 爱丽丝小猫咪: 而且又不是说你全国一回合只能拆一个,每座城一回合只能拆一个\n* 2026-05-30 00:35:29 | 爱慕织姬official: 要改也是直接改军营军港\n2026-05-30 00:35:36 | 爱丽丝小猫咪: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 那游戏只有PVP一个玩法吗] @爱慕织姬official pve拆啥\n* 2026-05-30 00:35:41 | 爱丽丝小猫咪: 给ai焦土吗\n2026-05-30 00:35:44 | 𝕸𝖔𝖐𝖔𝖚: 那游戏只有PVP一个玩法吗\n2026-05-30 00:35:49 | 爱丽丝小猫咪: 哦,确实,ai乱造东西\n2026-05-30 00:35:57 | 爱慕织姬official: 正常规划啊\n2026-05-30 00:36:04 | 𝕸𝖔𝖐𝖔𝖚: 还有批量换雕像",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、AstraStarChaser、爱慕织姬official",
+ "sourceTime": "2026-05-30 00:33:42",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8226, 8228, 8237, 8239",
+ "messages": [
+ {
+ "time": "2026-05-30 00:29:59",
+ "author": "爱丽丝小猫咪",
+ "content": "以及杀恋恋可以爆吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:33:42",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "拆毁一回合一次那正常调整建筑布局也受限了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:34:02",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "直接强绑定焦土和热插拔了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:34:22",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 拆毁一回合一次那正常调整建筑布局也受限了] @𝕸𝖔𝖐𝖔𝖚 经常会调整吗?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:34:22",
+ "author": "AstraStarChaser",
+ "content": "除了热拔插,正常PVP真的会很频繁的用到拆毁吗?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:34:30",
+ "author": "爱丽丝小猫咪",
+ "content": "我也是这个意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:34:41",
+ "author": "爱丽丝小猫咪",
+ "content": "还有什么学院和矿山换位置",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:34:45",
+ "author": "爱丽丝小猫咪",
+ "content": "有啥意义",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:34:48",
+ "author": "爱丽丝小猫咪",
+ "content": "没有很懂",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:35:16",
+ "author": "爱慕织姬official",
+ "content": "那游戏只有PVP一个玩法吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:35:27",
+ "author": "爱丽丝小猫咪",
+ "content": "而且又不是说你全国一回合只能拆一个,每座城一回合只能拆一个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:35:29",
+ "author": "爱慕织姬official",
+ "content": "要改也是直接改军营军港",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:35:36",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 那游戏只有PVP一个玩法吗] @爱慕织姬official pve拆啥",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:35:41",
+ "author": "爱丽丝小猫咪",
+ "content": "给ai焦土吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:35:44",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "那游戏只有PVP一个玩法吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:35:49",
+ "author": "爱丽丝小猫咪",
+ "content": "哦,确实,ai乱造东西",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:35:57",
+ "author": "爱慕织姬official",
+ "content": "正常规划啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:36:04",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "还有批量换雕像",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-215",
+ "sourceNumber": "215",
+ "content": "[215] 联机 / PVE / AI / 自定义内容 | 2026-05-30 00:43:47 | 命中消息索引: 8304\n2026-05-30 00:43:26 | 𝕸𝖔𝖐𝖔𝖚: 焦土也就仅限批威批了\n2026-05-30 00:43:28 | 康飞dence: 你今天那局谁先开始焦土的\n* 2026-05-30 00:43:47 | 爱慕织姬official: 等PVP什么时候只剩下几个人互相焦土恶心人的时候再改得了\n2026-05-30 00:44:07 | 康飞dence: 我说先焦带动后焦\n2026-05-30 00:44:10 | 𝕸𝖔𝖐𝖔𝖚: 而经常玩批威批的玩家有没有三成都不好说(\n2026-05-30 00:44:15 | 康飞dence: 全员蒋介石 每个人都在折磨自己\n2026-05-30 00:44:20 | 康飞dence: 折磨自己折磨他人",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、康飞dence、爱慕织姬official",
+ "sourceTime": "2026-05-30 00:43:47",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8304",
+ "messages": [
+ {
+ "time": "2026-05-30 00:43:26",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "焦土也就仅限批威批了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:43:28",
+ "author": "康飞dence",
+ "content": "你今天那局谁先开始焦土的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:43:47",
+ "author": "爱慕织姬official",
+ "content": "等PVP什么时候只剩下几个人互相焦土恶心人的时候再改得了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:44:07",
+ "author": "康飞dence",
+ "content": "我说先焦带动后焦",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:44:10",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "而经常玩批威批的玩家有没有三成都不好说(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:44:15",
+ "author": "康飞dence",
+ "content": "全员蒋介石 每个人都在折磨自己",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:44:20",
+ "author": "康飞dence",
+ "content": "折磨自己折磨他人",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-216",
+ "sourceNumber": "216",
+ "content": "[216] 联机 / PVE / AI / 自定义内容 | 2026-05-30 01:05:29 | 命中消息索引: 8434, 8438, 8440, 8441, 8442, 8447, 8455\n2026-05-30 01:05:05 | 爱丽丝小猫咪: 守矢也是\n2026-05-30 01:05:22 | 𝕸𝖔𝖐𝖔𝖚: 我说焦土是有钱人肘击没钱人用的(\n* 2026-05-30 01:05:29 | 爱丽丝小猫咪: 恋恋,要是好好经营隐脉也不差,虽然他巨人白白又板板\n2026-05-30 01:05:36 | 正在寻找卡里斯马的蕾米: 还是那个问题,他干蹲你城但不占怎么办\n2026-05-30 01:05:38 | 𝕸𝖔𝖐𝖔𝖚: 地灵殿隐脉自带焦土\n2026-05-30 01:05:39 | 爱丽丝小猫咪: 可能只能针对红魔馆\n* 2026-05-30 01:05:52 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 还是那个问题,他干蹲你城但不占怎么办] @正在寻找卡里斯马的蕾米 那他至少用不了这个城的人口位置啊\n2026-05-30 01:06:28 | 爱丽丝小猫咪: 对你来说反正都不行,最差的结果也就是研发成本+3\n* 2026-05-30 01:06:58 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 还是那个问题,他干蹲你城但不占怎么办] @正在寻找卡里斯马的蕾米 都不用蹲,毕竟0收入了\n* 2026-05-30 01:07:11 | 爱丽丝小猫咪: 你要是还敢出兵给对面英雄刷任务了可能\n* 2026-05-30 01:07:20 | 爱丽丝小猫咪: 那这样看来焦土就是对红魔馆特攻了\n2026-05-30 01:07:35 | 爱丽丝小猫咪: 毕竟芙兰杀人本来就可以自己刷\n2026-05-30 01:07:46 | 正在寻找卡里斯马的蕾米: 所以你是把前线城焦土来保后方城发育是吗\n2026-05-30 01:07:52 | 爱丽丝小猫咪: 连这点微乎其微的好处都吃不到\n* 2026-05-30 01:08:32 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: 所以你是把前线城焦土来保后方城发育是吗] @正在寻找卡里斯马的蕾米 我之前守矢打古明地,故意前线城焦土也打出了不错的成绩\n2026-05-30 01:09:27 | 爱丽丝小猫咪: 搭配造山和快速早苗升3,硬是从3个城西出汉堡给对面打投降了\n2026-05-30 01:09:46 | 爱丽丝小猫咪: [1]\n2026-05-30 01:09:50 | 爱丽丝小猫咪: 这个就单纯是限制出巨人了\n2026-05-30 01:09:54 | 𝕸𝖔𝖐𝖔𝖚: 前面忘了后面忘了,总之有没有挑战中期boss牢鼠环节()\n2026-05-30 01:10:09 | 爱丽丝小猫咪: 明天可以试试\n* 2026-05-30 01:11:08 | 爱丽丝小猫咪: 感觉焦土至少也能有一个针对快攻必学的地位,《守矢防御守则》可以收录一下\n2026-05-30 01:11:18 | 爱丽丝小猫咪: 咕咕嘎嘎\n2026-05-30 01:11:42 | 暂无版本114514: 骗你的\n2026-05-30 01:11:55 | 暂无版本114514: 正常1v1点出骑士算是中后期了",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、正在寻找卡里斯马的蕾米、暂无版本114514",
+ "sourceTime": "2026-05-30 01:05:29",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8434, 8438, 8440, 8441, 8442, 8447, 8455",
+ "messages": [
+ {
+ "time": "2026-05-30 01:05:05",
+ "author": "爱丽丝小猫咪",
+ "content": "守矢也是",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:05:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说焦土是有钱人肘击没钱人用的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:05:29",
+ "author": "爱丽丝小猫咪",
+ "content": "恋恋,要是好好经营隐脉也不差,虽然他巨人白白又板板",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:05:36",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "还是那个问题,他干蹲你城但不占怎么办",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:05:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "地灵殿隐脉自带焦土",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:05:39",
+ "author": "爱丽丝小猫咪",
+ "content": "可能只能针对红魔馆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:05:52",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 还是那个问题,他干蹲你城但不占怎么办] @正在寻找卡里斯马的蕾米 那他至少用不了这个城的人口位置啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:06:28",
+ "author": "爱丽丝小猫咪",
+ "content": "对你来说反正都不行,最差的结果也就是研发成本+3",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:06:58",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 还是那个问题,他干蹲你城但不占怎么办] @正在寻找卡里斯马的蕾米 都不用蹲,毕竟0收入了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:07:11",
+ "author": "爱丽丝小猫咪",
+ "content": "你要是还敢出兵给对面英雄刷任务了可能",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:07:20",
+ "author": "爱丽丝小猫咪",
+ "content": "那这样看来焦土就是对红魔馆特攻了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:07:35",
+ "author": "爱丽丝小猫咪",
+ "content": "毕竟芙兰杀人本来就可以自己刷",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:07:46",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "所以你是把前线城焦土来保后方城发育是吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:07:52",
+ "author": "爱丽丝小猫咪",
+ "content": "连这点微乎其微的好处都吃不到",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:08:32",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 所以你是把前线城焦土来保后方城发育是吗] @正在寻找卡里斯马的蕾米 我之前守矢打古明地,故意前线城焦土也打出了不错的成绩",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:09:27",
+ "author": "爱丽丝小猫咪",
+ "content": "搭配造山和快速早苗升3,硬是从3个城西出汉堡给对面打投降了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:09:46",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:09:50",
+ "author": "爱丽丝小猫咪",
+ "content": "这个就单纯是限制出巨人了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:09:54",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "前面忘了后面忘了,总之有没有挑战中期boss牢鼠环节()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:10:09",
+ "author": "爱丽丝小猫咪",
+ "content": "明天可以试试",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:11:08",
+ "author": "爱丽丝小猫咪",
+ "content": "感觉焦土至少也能有一个针对快攻必学的地位,《守矢防御守则》可以收录一下",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:11:18",
+ "author": "爱丽丝小猫咪",
+ "content": "咕咕嘎嘎",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:11:42",
+ "author": "暂无版本114514",
+ "content": "骗你的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:11:55",
+ "author": "暂无版本114514",
+ "content": "正常1v1点出骑士算是中后期了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-217",
+ "sourceNumber": "217",
+ "content": "[217] 联机 / PVE / AI / 自定义内容 | 2026-05-30 01:16:01 | 命中消息索引: 8494\n2026-05-30 01:15:55 | 为空: 该不会现在反伤吃防御加成了吧\n* 2026-05-30 01:16:01 | 爱丽丝小猫咪: 盾兵史诗级加强\n2026-05-30 01:16:03 | 世人与星天的漫游: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 我去 这个很奇怪] @天火人雪糕 这是动了什么代码\n2026-05-30 01:16:09 | 𝕸𝖔𝖐𝖔𝖚: 太神必了\n2026-05-30 01:16:13 | 爱丽丝小猫咪: 直接来到hexioai强度\n2026-05-30 01:16:13 | 天火人雪糕: 我赶紧看看",
+ "source": "QQ群 beta群",
+ "author": "为空、爱丽丝小猫咪、世人与星天的漫游、𝕸𝖔𝖐𝖔𝖚、天火人雪糕",
+ "sourceTime": "2026-05-30 01:16:01",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8494",
+ "messages": [
+ {
+ "time": "2026-05-30 01:15:55",
+ "author": "为空",
+ "content": "该不会现在反伤吃防御加成了吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:16:01",
+ "author": "爱丽丝小猫咪",
+ "content": "盾兵史诗级加强",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:16:03",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 我去 这个很奇怪] @天火人雪糕 这是动了什么代码",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:16:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "太神必了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:16:13",
+ "author": "爱丽丝小猫咪",
+ "content": "直接来到hexioai强度",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:16:13",
+ "author": "天火人雪糕",
+ "content": "我赶紧看看",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-218",
+ "sourceNumber": "218",
+ "content": "[218] 联机 / PVE / AI / 自定义内容 | 2026-05-30 01:16:33 | 命中消息索引: 8504, 8506\n2026-05-30 01:16:25 | 爱丽丝小猫咪: hexonai\n2026-05-30 01:16:32 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 无防御盾么] @天火人雪糕 有防御\n* 2026-05-30 01:16:33 | 暂无版本114514: [回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]@天火人雪糕 2攻打3防怎么-9血] 这里就有问题\n2026-05-30 01:16:38 | 爱丽丝小猫咪: 1.5倍\n* 2026-05-30 01:16:40 | 暂无版本114514: 没防御也有问题\n2026-05-30 01:16:46 | 爱丽丝小猫咪: 兑\n2026-05-30 01:16:58 | 爱丽丝小猫咪: 没事,这个bug的死期也到了\n2026-05-30 01:16:58 | 世人与星天的漫游: [回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]@天火人雪糕 2攻打3防怎么-9血] @Bloo !",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、暂无版本114514、世人与星天的漫游",
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+ },
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+ "time": "2026-05-30 01:16:32",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 无防御盾么] @天火人雪糕 有防御",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:16:33",
+ "author": "暂无版本114514",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]@天火人雪糕 2攻打3防怎么-9血] 这里就有问题",
+ "highlighted": true
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+ "author": "爱丽丝小猫咪",
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+ "highlighted": false
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+ "time": "2026-05-30 01:16:40",
+ "author": "暂无版本114514",
+ "content": "没防御也有问题",
+ "highlighted": true
+ },
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+ "author": "爱丽丝小猫咪",
+ "content": "兑",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 01:16:58",
+ "author": "爱丽丝小猫咪",
+ "content": "没事,这个bug的死期也到了",
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+ },
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+ "time": "2026-05-30 01:16:58",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]@天火人雪糕 2攻打3防怎么-9血] @Bloo !",
+ "highlighted": false
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+ "content": "[219] 联机 / PVE / AI / 自定义内容 | 2026-05-30 01:26:30 | 命中消息索引: 8570, 8572, 8576, 8579, 8581, 8585, 8592\n2026-05-30 01:26:15 | 𝕸𝖔𝖐𝖔𝖚: 我想着有点好奇\n2026-05-30 01:26:22 | 康飞dence: 你开房间后可以设置未加入玩家的阵营\n* 2026-05-30 01:26:30 | 𝕸𝖔𝖐𝖔𝖚: 勇仪把单位往隐身单位上推会发生什么\n2026-05-30 01:26:32 | 康飞dence: 另一个人进来后直接准备\n* 2026-05-30 01:26:42 | 世人与星天的漫游: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 勇仪把单位往隐身单位上推会发生什么] @𝕸𝖔𝖐𝖔𝖚 推不动罢\n2026-05-30 01:26:45 | 康飞dence: 你可以让那个家伙操控还没做出来的阵营(\n2026-05-30 01:26:52 | 𝕸𝖔𝖐𝖔𝖚: 没试过怎么知道(\n2026-05-30 01:27:00 | 世人与星天的漫游: 那就试试\n* 2026-05-30 01:27:07 | 𝕸𝖔𝖐𝖔𝖚: 之前还有蛇蛇丢到隐身单位上)\n2026-05-30 01:27:50 | 𝕸𝖔𝖐𝖔𝖚: 再说破隐条件是以该地块为移动目标(\n2026-05-30 01:30:02 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 你可以让那个家伙操控还没做出来的阵营(] @康飞dence 果真吗\n* 2026-05-30 01:30:02 | 天火人雪糕: 嘻嘻伤害的问题改好了已经发布到beta了 没换版本号还是0.7.2b\n2026-05-30 01:30:13 | 天火人雪糕: 没换就是没发生过(x\n* 2026-05-30 01:30:20 | 世人与星天的漫游: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 之前还有蛇蛇丢到隐身单位上)] @𝕸𝖔𝖐𝖔𝖚 我说这个也是bug\n2026-05-30 01:30:20 | 爱丽丝小猫咪: 我想玩最强最无敌帝国\n2026-05-30 01:30:27 | 0: [12]\n* 2026-05-30 01:30:44 | 爱丽丝小猫咪: [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 嘻嘻伤害的问题改好了已经发布到beta了 没换版本号还是0.7.2b] @天火人雪糕 雪糕太棒了\n2026-05-30 01:30:51 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_rArDcyUTNcsmheYx0qPnFQ: @𝕸𝖔𝖐𝖔𝖚 我说这个也是bug] 这不刚修嘛)\n2026-05-30 01:30:58 | 爱丽丝小猫咪: 再奖励一百万金币\n2026-05-30 01:31:07 | 0: [12]\n* 2026-05-30 01:31:16 | 红牢馆头子红月(加强红魔馆!!!): [回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 嘻嘻伤害的问题改好了已经发布到beta了 没换版本号还是0.7.2b] 雪糕太棒了,雪糕sama伟大\n2026-05-30 01:31:25 | 世人与星天的漫游: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 这不刚修嘛)] @𝕸𝖔𝖐𝖔𝖚 我不到啊\n2026-05-30 01:31:35 | 康飞dence: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @康飞dence 果真吗] @爱丽丝小猫咪 我实验几次了\n2026-05-30 01:31:38 | 世人与星天的漫游: 等我有钱了买游戏.jpg",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、康飞dence、世人与星天的漫游、爱丽丝小猫咪、天火人雪糕、0",
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+ "time": "2026-05-30 01:26:15",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我想着有点好奇",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:26:22",
+ "author": "康飞dence",
+ "content": "你开房间后可以设置未加入玩家的阵营",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:26:30",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "勇仪把单位往隐身单位上推会发生什么",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:26:32",
+ "author": "康飞dence",
+ "content": "另一个人进来后直接准备",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:26:42",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 勇仪把单位往隐身单位上推会发生什么] @𝕸𝖔𝖐𝖔𝖚 推不动罢",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:26:45",
+ "author": "康飞dence",
+ "content": "你可以让那个家伙操控还没做出来的阵营(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:26:52",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "没试过怎么知道(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:27:00",
+ "author": "世人与星天的漫游",
+ "content": "那就试试",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:27:07",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "之前还有蛇蛇丢到隐身单位上)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:27:50",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "再说破隐条件是以该地块为移动目标(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:30:02",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 你可以让那个家伙操控还没做出来的阵营(] @康飞dence 果真吗",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 01:30:02",
+ "author": "天火人雪糕",
+ "content": "嘻嘻伤害的问题改好了已经发布到beta了 没换版本号还是0.7.2b",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:30:13",
+ "author": "天火人雪糕",
+ "content": "没换就是没发生过(x",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:30:20",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 之前还有蛇蛇丢到隐身单位上)] @𝕸𝖔𝖐𝖔𝖚 我说这个也是bug",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:30:20",
+ "author": "爱丽丝小猫咪",
+ "content": "我想玩最强最无敌帝国",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:30:27",
+ "author": "0",
+ "content": "[12]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:30:44",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 嘻嘻伤害的问题改好了已经发布到beta了 没换版本号还是0.7.2b] @天火人雪糕 雪糕太棒了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:30:51",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_rArDcyUTNcsmheYx0qPnFQ: @𝕸𝖔𝖐𝖔𝖚 我说这个也是bug] 这不刚修嘛)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:30:58",
+ "author": "爱丽丝小猫咪",
+ "content": "再奖励一百万金币",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:31:07",
+ "author": "0",
+ "content": "[12]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:31:16",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "[回复 u_VmhYSdRH5gaHUAjoX5Eqlw: 嘻嘻伤害的问题改好了已经发布到beta了 没换版本号还是0.7.2b] 雪糕太棒了,雪糕sama伟大",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:31:25",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 这不刚修嘛)] @𝕸𝖔𝖐𝖔𝖚 我不到啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:31:35",
+ "author": "康飞dence",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @康飞dence 果真吗] @爱丽丝小猫咪 我实验几次了",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 01:31:38",
+ "author": "世人与星天的漫游",
+ "content": "等我有钱了买游戏.jpg",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-220",
+ "sourceNumber": "220",
+ "content": "[220] 联机 / PVE / AI / 自定义内容 | 2026-05-30 01:44:36 | 命中消息索引: 8657, 8658, 8660, 8661, 8664\n2026-05-30 01:44:22 | 为空: 跟鸟空bug搏斗三百回合\n2026-05-30 01:44:27 | 𝕸𝖔𝖐𝖔𝖚: 但是可能太强)\n* 2026-05-30 01:44:36 | 为空: 重做\n* 2026-05-30 01:44:38 | 𝕸𝖔𝖐𝖔𝖚: 三级任务可能改成打伤(\n2026-05-30 01:44:39 | 为空: 我将暴怒\n* 2026-05-30 01:44:59 | 𝕸𝖔𝖐𝖔𝖚: 鸟pve玩起来完全没问题(\n* 2026-05-30 01:45:00 | 为空: 看能不能想出个化腐朽为神奇的\n2026-05-30 01:45:04 | 为空: 妙妙方法吧\n2026-05-30 01:45:15 | 𝕸𝖔𝖐𝖔𝖚: pvp用不了的单位还差阿空一个吗(\n* 2026-05-30 01:45:24 | 世人与星天的漫游: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 鸟pve玩起来完全没问题(] @𝕸𝖔𝖐𝖔𝖚 pve其实也有问题\n2026-05-30 01:45:28 | 为空: 不吃反击太亏模了\n2026-05-30 01:45:33 | 世人与星天的漫游: 阿空属于那种\n2026-05-30 01:45:40 | 𝕸𝖔𝖐𝖔𝖚: 对着城猛踢就行\n2026-05-30 01:45:40 | 世人与星天的漫游: 上限神下限鬼的",
+ "source": "QQ群 beta群",
+ "author": "为空、𝕸𝖔𝖐𝖔𝖚、世人与星天的漫游",
+ "sourceTime": "2026-05-30 01:44:36",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8657, 8658, 8660, 8661, 8664",
+ "messages": [
+ {
+ "time": "2026-05-30 01:44:22",
+ "author": "为空",
+ "content": "跟鸟空bug搏斗三百回合",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:44:27",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "但是可能太强)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:44:36",
+ "author": "为空",
+ "content": "重做",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:44:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "三级任务可能改成打伤(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:44:39",
+ "author": "为空",
+ "content": "我将暴怒",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:44:59",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "鸟pve玩起来完全没问题(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:45:00",
+ "author": "为空",
+ "content": "看能不能想出个化腐朽为神奇的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:45:04",
+ "author": "为空",
+ "content": "妙妙方法吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:45:15",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "pvp用不了的单位还差阿空一个吗(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:45:24",
+ "author": "世人与星天的漫游",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 鸟pve玩起来完全没问题(] @𝕸𝖔𝖐𝖔𝖚 pve其实也有问题",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:45:28",
+ "author": "为空",
+ "content": "不吃反击太亏模了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:45:33",
+ "author": "世人与星天的漫游",
+ "content": "阿空属于那种",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:45:40",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "对着城猛踢就行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:45:40",
+ "author": "世人与星天的漫游",
+ "content": "上限神下限鬼的",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-221",
+ "sourceNumber": "221",
+ "content": "[221] 联机 / PVE / AI / 自定义内容 | 2026-05-30 01:46:45 | 命中消息索引: 8678, 8680, 8683, 8687, 8695\n2026-05-30 01:46:40 | 为空: 二出马阶默认能升2吧\n2026-05-30 01:46:40 | 𝕸𝖔𝖐𝖔𝖚: 会反击早期有点变态\n* 2026-05-30 01:46:45 | 世人与星天的漫游: 我的建议是削上限保下限\n2026-05-30 01:46:51 | 为空: 防御3而已吧\n* 2026-05-30 01:46:54 | 世人与星天的漫游: 我说加个折返技能\n2026-05-30 01:47:01 | 𝕸𝖔𝖐𝖔𝖚: 以及阿空打人也不会被反击\n2026-05-30 01:47:05 | 世人与星天的漫游: 能回到原位\n* 2026-05-30 01:47:14 | 𝕸𝖔𝖐𝖔𝖚: 反正pve用着问题不大\n2026-05-30 01:47:19 | 暂无版本114514: 我还是觉得+1速就行了\n2026-05-30 01:47:22 | 世人与星天的漫游: 不至于冲进人群死战不退\n2026-05-30 01:47:31 | 𝕸𝖔𝖐𝖔𝖚: 根本不冲人群\n* 2026-05-30 01:47:33 | 为空: 就是怕加一速太强(\n2026-05-30 01:47:35 | 𝕸𝖔𝖐𝖔𝖚: 只干两件事\n2026-05-30 01:47:45 | 𝕸𝖔𝖐𝖔𝖚: 找个能a到城的位置\n2026-05-30 01:47:48 | 暂无版本114514: 哪怕是这个的弱化版\n2026-05-30 01:47:51 | 𝕸𝖔𝖐𝖔𝖚: 然后对着城猛冲\n2026-05-30 01:48:11 | 为空: 有一说一\n2026-05-30 01:48:16 | 为空: 这个能反超视距打击\n* 2026-05-30 01:48:31 | 为空: 话说似了能不能反\n2026-05-30 01:48:38 | 𝕸𝖔𝖐𝖔𝖚: 二级空输出在同级别里算最暴力的没有之一\n2026-05-30 01:48:53 | 𝕸𝖔𝖐𝖔𝖚: 被a的要吃一次溅射然后吃一次4攻\n2026-05-30 01:49:11 | 𝕸𝖔𝖐𝖔𝖚: 被a的人周围一圈也有溅射\n2026-05-30 01:49:13 | 暂无版本114514: 但总感觉这个技能在升级后的车阶上会很变态",
+ "source": "QQ群 beta群",
+ "author": "为空、𝕸𝖔𝖐𝖔𝖚、世人与星天的漫游、暂无版本114514",
+ "sourceTime": "2026-05-30 01:46:45",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8678, 8680, 8683, 8687, 8695",
+ "messages": [
+ {
+ "time": "2026-05-30 01:46:40",
+ "author": "为空",
+ "content": "二出马阶默认能升2吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:46:40",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "会反击早期有点变态",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:46:45",
+ "author": "世人与星天的漫游",
+ "content": "我的建议是削上限保下限",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:46:51",
+ "author": "为空",
+ "content": "防御3而已吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:46:54",
+ "author": "世人与星天的漫游",
+ "content": "我说加个折返技能",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:47:01",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "以及阿空打人也不会被反击",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:05",
+ "author": "世人与星天的漫游",
+ "content": "能回到原位",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:14",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反正pve用着问题不大",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:47:19",
+ "author": "暂无版本114514",
+ "content": "我还是觉得+1速就行了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:22",
+ "author": "世人与星天的漫游",
+ "content": "不至于冲进人群死战不退",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:31",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "根本不冲人群",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:33",
+ "author": "为空",
+ "content": "就是怕加一速太强(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:47:35",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "只干两件事",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "找个能a到城的位置",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:48",
+ "author": "暂无版本114514",
+ "content": "哪怕是这个的弱化版",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:47:51",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "然后对着城猛冲",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:48:11",
+ "author": "为空",
+ "content": "有一说一",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:48:16",
+ "author": "为空",
+ "content": "这个能反超视距打击",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:48:31",
+ "author": "为空",
+ "content": "话说似了能不能反",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 01:48:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "二级空输出在同级别里算最暴力的没有之一",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:48:53",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "被a的要吃一次溅射然后吃一次4攻",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:49:11",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "被a的人周围一圈也有溅射",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 01:49:13",
+ "author": "暂无版本114514",
+ "content": "但总感觉这个技能在升级后的车阶上会很变态",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-222",
+ "sourceNumber": "222",
+ "content": "[222] 联机 / PVE / AI / 自定义内容 | 2026-05-30 12:56:38 | 命中消息索引: 8850\n2026-05-30 12:53:58 | EddyFrost: 应该说当你处于编辑状态的时候改游戏模式会出占位符\n2026-05-30 12:54:17 | EddyFrost: 然后修改任意设置就会回到上一个房间名\n* 2026-05-30 12:56:38 | EddyFrost: 在自定义模式下处于编辑状态修改胜利条件会导致出现占位符\n2026-05-30 12:57:07 | EddyFrost: 修改玩家数量会出现占位符然后在极短时间内回到原来的名字\n2026-05-30 13:02:45 | EddyFrost: 胜利条件的info有个字打错了 尽应为仅\n2026-05-30 13:03:57 | 流光梦: [回复 u_7xGhvnFpTLrnFIkO4eVHZA: 师匠军港左脚踩右脚螺旋升天对图要求太高了] @风平浪静kk3 是这样\n2026-05-30 13:04:10 | 流光梦: 我常常想不起来用这些邪道招式",
+ "source": "QQ群 beta群",
+ "author": "EddyFrost、流光梦",
+ "sourceTime": "2026-05-30 12:56:38",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8850",
+ "messages": [
+ {
+ "time": "2026-05-30 12:53:58",
+ "author": "EddyFrost",
+ "content": "应该说当你处于编辑状态的时候改游戏模式会出占位符",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 12:54:17",
+ "author": "EddyFrost",
+ "content": "然后修改任意设置就会回到上一个房间名",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 12:56:38",
+ "author": "EddyFrost",
+ "content": "在自定义模式下处于编辑状态修改胜利条件会导致出现占位符",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 12:57:07",
+ "author": "EddyFrost",
+ "content": "修改玩家数量会出现占位符然后在极短时间内回到原来的名字",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:02:45",
+ "author": "EddyFrost",
+ "content": "胜利条件的info有个字打错了 尽应为仅",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:03:57",
+ "author": "流光梦",
+ "content": "[回复 u_7xGhvnFpTLrnFIkO4eVHZA: 师匠军港左脚踩右脚螺旋升天对图要求太高了] @风平浪静kk3 是这样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 13:04:10",
+ "author": "流光梦",
+ "content": "我常常想不起来用这些邪道招式",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-223",
+ "sourceNumber": "223",
+ "content": "[223] 联机 / PVE / AI / 自定义内容 | 2026-05-30 14:01:01 | 命中消息索引: 8903\n2026-05-30 13:59:48 | 王八: 前提ai首都够近\n2026-05-30 14:00:11 | EddyFrost: 那得多塞AI了\n* 2026-05-30 14:01:01 | 王八: 多ai肯定是没问题的\n2026-05-30 14:01:08 | 王八: 但是就8个ai的话\n2026-05-30 14:01:14 | 王八: 还是看图运(\n2026-05-30 14:01:35 | EddyFrost: 8个的话\n2026-05-30 14:01:53 | EddyFrost: 人机都带个英雄",
+ "source": "QQ群 beta群",
+ "author": "王八、EddyFrost",
+ "sourceTime": "2026-05-30 14:01:01",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "8903",
+ "messages": [
+ {
+ "time": "2026-05-30 13:59:48",
+ "author": "王八",
+ "content": "前提ai首都够近",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 14:00:11",
+ "author": "EddyFrost",
+ "content": "那得多塞AI了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 14:01:01",
+ "author": "王八",
+ "content": "多ai肯定是没问题的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 14:01:08",
+ "author": "王八",
+ "content": "但是就8个ai的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 14:01:14",
+ "author": "王八",
+ "content": "还是看图运(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 14:01:35",
+ "author": "EddyFrost",
+ "content": "8个的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 14:01:53",
+ "author": "EddyFrost",
+ "content": "人机都带个英雄",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "id": "raw-224",
+ "sourceNumber": "224",
+ "content": "[224] 联机 / PVE / AI / 自定义内容 | 2026-05-30 17:06:50 | 命中消息索引: 9122, 9131, 9132, 9133, 9135, 9138, 9142\n2026-05-30 17:06:25 | AstraStarChaser: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 觉是2格内有地方单位攻击] @为空 1级的\n2026-05-30 17:06:40 | 为空: 这么神秘\n* 2026-05-30 17:06:50 | 红牢馆头子红月(加强红魔馆!!!): 感觉地灵殿整个机制都要调整了(\n2026-05-30 17:07:11 | AstraStarChaser: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 现在被动反击能上了?] @为空 对,我去开了个档测了一下,弓手和觉的反击确实会给目标上恐惧\n2026-05-30 17:07:29 | EddyFrost: 我记得有说地灵殿6月要改()\n2026-05-30 17:07:50 | 王八: 感觉雪糕需要在大部分阵营出来之后在抽空按需求重构下代码\n2026-05-30 17:08:21 | 王八: 这样堵的话,感觉bug会越堵越神秘\n2026-05-30 17:09:00 | EddyFrost: 水多加面面多加水\n2026-05-30 17:09:03 | 爱丽丝小猫咪: 现在已经这样严重了吗\n* 2026-05-30 17:09:20 | 红牢馆头子红月(加强红魔馆!!!): 主要是下一个阵营有新机制的话,它就可能会联合触发bug(\n* 2026-05-30 17:09:24 | 乐山大佛22: 希望你游代码干净利落\n* 2026-05-30 17:09:45 | 乐山大佛22: 但下一个文明可能会连锁之前的机制导致出bug\n2026-05-30 17:09:55 | 乐山大佛22: 只能慢慢跟bug斗智斗勇\n* 2026-05-30 17:09:58 | 红牢馆头子红月(加强红魔馆!!!): 旧版本没有的bug,然后因为新机制出现了\n2026-05-30 17:10:03 | 红牢馆头子红月(加强红魔馆!!!): (\n2026-05-30 17:10:05 | 王八: 好似我那一千多个mod的游戏环境(\n* 2026-05-30 17:10:19 | 王八: 二分到最后是一个修复mod的问题(\n2026-05-30 17:10:33 | EddyFrost: 这一千个mod加一起不得牛逼炸了\n2026-05-30 17:10:44 | 乐山大佛22: 我求生之路加了300个mod\n2026-05-30 17:10:59 | 乐山大佛22: 经过我的精心调试,已经不会出冲突了\n* 2026-05-30 17:11:17 | 王八: 我的游戏环境理论上也是不会出问题的(\n2026-05-30 17:11:32 | 王八: 但是显存爆炸显然不在理论之内(\n2026-05-30 17:14:09 | 为空: ?\n2026-05-30 17:14:15 | 为空: d0殿有好多\n2026-05-30 17:14:16 | 为空: 奇妙bug",
+ "source": "QQ群 beta群",
+ "author": "AstraStarChaser、为空、红牢馆头子红月(加强红魔馆!!!)、EddyFrost、王八、爱丽丝小猫咪",
+ "sourceTime": "2026-05-30 17:06:50",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "9122, 9131, 9132, 9133, 9135, 9138, 9142",
+ "messages": [
+ {
+ "time": "2026-05-30 17:06:25",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 觉是2格内有地方单位攻击] @为空 1级的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:06:40",
+ "author": "为空",
+ "content": "这么神秘",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:06:50",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "感觉地灵殿整个机制都要调整了(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:07:11",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 现在被动反击能上了?] @为空 对,我去开了个档测了一下,弓手和觉的反击确实会给目标上恐惧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:07:29",
+ "author": "EddyFrost",
+ "content": "我记得有说地灵殿6月要改()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:07:50",
+ "author": "王八",
+ "content": "感觉雪糕需要在大部分阵营出来之后在抽空按需求重构下代码",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:08:21",
+ "author": "王八",
+ "content": "这样堵的话,感觉bug会越堵越神秘",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:09:00",
+ "author": "EddyFrost",
+ "content": "水多加面面多加水",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:09:03",
+ "author": "爱丽丝小猫咪",
+ "content": "现在已经这样严重了吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:09:20",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "主要是下一个阵营有新机制的话,它就可能会联合触发bug(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:09:24",
+ "author": "乐山大佛22",
+ "content": "希望你游代码干净利落",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:09:45",
+ "author": "乐山大佛22",
+ "content": "但下一个文明可能会连锁之前的机制导致出bug",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:09:55",
+ "author": "乐山大佛22",
+ "content": "只能慢慢跟bug斗智斗勇",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:09:58",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "旧版本没有的bug,然后因为新机制出现了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:10:03",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:10:05",
+ "author": "王八",
+ "content": "好似我那一千多个mod的游戏环境(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:10:19",
+ "author": "王八",
+ "content": "二分到最后是一个修复mod的问题(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:10:33",
+ "author": "EddyFrost",
+ "content": "这一千个mod加一起不得牛逼炸了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:10:44",
+ "author": "乐山大佛22",
+ "content": "我求生之路加了300个mod",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:10:59",
+ "author": "乐山大佛22",
+ "content": "经过我的精心调试,已经不会出冲突了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:11:17",
+ "author": "王八",
+ "content": "我的游戏环境理论上也是不会出问题的(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:11:32",
+ "author": "王八",
+ "content": "但是显存爆炸显然不在理论之内(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:14:09",
+ "author": "为空",
+ "content": "?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:14:15",
+ "author": "为空",
+ "content": "d0殿有好多",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:14:16",
+ "author": "为空",
+ "content": "奇妙bug",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-225",
+ "sourceNumber": "225",
+ "content": "[225] 联机 / PVE / AI / 自定义内容 | 2026-05-30 17:58:05 | 命中消息索引: 9222, 9225, 9228\n2026-05-30 17:57:56 | 红牢馆头子红月(加强红魔馆!!!): 应该是bug(\n2026-05-30 17:58:05 | 王八: bug嘛\n* 2026-05-30 17:58:05 | AstraStarChaser: @天火人雪糕 红美铃的溅射击杀不会生成红雾算BUG吗?\n2026-05-30 17:58:48 | 王八: 那感觉美铃能极大的加速蕾米升级了\n2026-05-30 18:00:25 | EddyFrost: 我发现一个新bug\n* 2026-05-30 18:00:36 | 为空: 还有谁可以敌方单位攻击时给那个单位上bug的\n2026-05-30 18:00:38 | 为空: 呸\n2026-05-30 18:00:38 | 为空: buff\n* 2026-05-30 18:00:43 | EddyFrost: 从房间里退出来然后点创建房间会弹网络错误\n2026-05-30 18:00:50 | EddyFrost: 刷新一下就好了\n2026-05-30 18:00:55 | 为空: 我刷新也不行\n2026-05-30 18:00:58 | 为空: 我都是重开游戏)\n2026-05-30 18:01:00 | 王八: 椛",
+ "source": "QQ群 beta群",
+ "author": "红牢馆头子红月(加强红魔馆!!!)、王八、AstraStarChaser、EddyFrost、为空",
+ "sourceTime": "2026-05-30 17:58:05",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "9222, 9225, 9228",
+ "messages": [
+ {
+ "time": "2026-05-30 17:57:56",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "应该是bug(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:58:05",
+ "author": "王八",
+ "content": "bug嘛",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:58:05",
+ "author": "AstraStarChaser",
+ "content": "@天火人雪糕 红美铃的溅射击杀不会生成红雾算BUG吗?",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 17:58:48",
+ "author": "王八",
+ "content": "那感觉美铃能极大的加速蕾米升级了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:00:25",
+ "author": "EddyFrost",
+ "content": "我发现一个新bug",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:00:36",
+ "author": "为空",
+ "content": "还有谁可以敌方单位攻击时给那个单位上bug的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 18:00:38",
+ "author": "为空",
+ "content": "呸",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:00:38",
+ "author": "为空",
+ "content": "buff",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:00:43",
+ "author": "EddyFrost",
+ "content": "从房间里退出来然后点创建房间会弹网络错误",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 18:00:50",
+ "author": "EddyFrost",
+ "content": "刷新一下就好了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:00:55",
+ "author": "为空",
+ "content": "我刷新也不行",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:00:58",
+ "author": "为空",
+ "content": "我都是重开游戏)",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:01:00",
+ "author": "王八",
+ "content": "椛",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-226",
+ "sourceNumber": "226",
+ "content": "[226] 联机 / PVE / AI / 自定义内容 | 2026-05-30 20:16:58 | 命中消息索引: 9534\n2026-05-30 20:15:57 | 王八: 这个会是个速通图(\n2026-05-30 20:16:40 | 风平浪静kk3: 开局8葱就不可能差到哪去\n* 2026-05-30 20:16:58 | 风平浪静kk3: 建议挤下兔子然后重开探探图\n2026-05-30 20:17:32 | 王八: 这个只能靠手感了\n2026-05-30 20:17:55 | 王八: 毕竟是联机还是限时的(\n2026-05-30 20:18:07 | 风平浪静kk3: 单人联机吗\n================================================================================",
+ "source": "QQ群 beta群",
+ "author": "王八、风平浪静kk3",
+ "sourceTime": "2026-05-30 20:16:58",
+ "category": "联机 / PVE / AI / 自定义内容",
+ "hitIndexes": "9534",
+ "messages": [
+ {
+ "time": "2026-05-30 20:15:57",
+ "author": "王八",
+ "content": "这个会是个速通图(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:16:40",
+ "author": "风平浪静kk3",
+ "content": "开局8葱就不可能差到哪去",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:16:58",
+ "author": "风平浪静kk3",
+ "content": "建议挤下兔子然后重开探探图",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 20:17:32",
+ "author": "王八",
+ "content": "这个只能靠手感了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:17:55",
+ "author": "王八",
+ "content": "毕竟是联机还是限时的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 20:18:07",
+ "author": "风平浪静kk3",
+ "content": "单人联机吗",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "联机 / PVE / AI / 自定义内容"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-227",
+ "sourceNumber": "227",
+ "content": "[227] Bug / 异常 / 体验问题 | 2026-05-24 00:50:05 | 命中消息索引: 292, 295\n2026-05-24 00:49:55 | 爱丽丝小猫咪: 可以给一个保底加成,有技能的翻倍没技能的+1\n* 2026-05-24 00:50:05 | 为空: 种田守矢有感觉吗\n2026-05-24 00:50:07 | 𝕸𝖔𝖐𝖔𝖚: 我说你游的城防从那时候出来到现在没变过\n2026-05-24 00:50:16 | 𝕸𝖔𝖐𝖔𝖚: 就中间修了几个bug\n* 2026-05-24 00:50:24 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] 然后最好是点了要塞的城市的兵营也有城墙效果\n2026-05-24 00:50:29 | 爱丽丝小猫咪: 那就很爽了\n2026-05-24 00:50:53 | 爱丽丝小猫咪: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 原消息] @为空 田上造山直接带矿",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、为空、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-24 00:50:05",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "292, 295",
+ "messages": [
+ {
+ "time": "2026-05-24 00:49:55",
+ "author": "爱丽丝小猫咪",
+ "content": "可以给一个保底加成,有技能的翻倍没技能的+1",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:50:05",
+ "author": "为空",
+ "content": "种田守矢有感觉吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:50:07",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我说你游的城防从那时候出来到现在没变过",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:50:16",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "就中间修了几个bug",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:50:24",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] 然后最好是点了要塞的城市的兵营也有城墙效果",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-24 00:50:29",
+ "author": "爱丽丝小猫咪",
+ "content": "那就很爽了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-24 00:50:53",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 原消息] @为空 田上造山直接带矿",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-228",
+ "sourceNumber": "228",
+ "content": "[228] Bug / 异常 / 体验问题 | 2026-05-26 00:21:58 | 命中消息索引: 627, 628\n2026-05-26 00:20:38 | 暂无版本114514: 如果像现在只能升级英雄或者买巨人还好\n2026-05-26 00:21:04 | 動不了的大魔法使: 加法太多也不好吧(\n* 2026-05-26 00:21:58 | 剖腹的百香果: 我这现在打的最有用的操作就帕秋莉买二抗永远亭.\n* 2026-05-26 00:22:00 | 暂无版本114514: 但如果涉及到更多作用的话,就肯定需要修改文化值的增加途径\n2026-05-26 00:22:36 | 暂无版本114514: 所以文化值能买到的东西 应该在前期尽可能没用(\n2026-05-26 00:22:53 | 動不了的大魔法使: 而游戏也就变得更复杂了,如果是通过建特定建筑获取那就非常冗余了\n2026-05-26 00:22:57 | 正在寻找卡里斯马的蕾米: 出文明六同款文化区域?",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、動不了的大魔法使、剖腹的百香果、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-26 00:21:58",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "627, 628",
+ "messages": [
+ {
+ "time": "2026-05-26 00:20:38",
+ "author": "暂无版本114514",
+ "content": "如果像现在只能升级英雄或者买巨人还好",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:21:04",
+ "author": "動不了的大魔法使",
+ "content": "加法太多也不好吧(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:21:58",
+ "author": "剖腹的百香果",
+ "content": "我这现在打的最有用的操作就帕秋莉买二抗永远亭.",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:22:00",
+ "author": "暂无版本114514",
+ "content": "但如果涉及到更多作用的话,就肯定需要修改文化值的增加途径",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 00:22:36",
+ "author": "暂无版本114514",
+ "content": "所以文化值能买到的东西 应该在前期尽可能没用(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:22:53",
+ "author": "動不了的大魔法使",
+ "content": "而游戏也就变得更复杂了,如果是通过建特定建筑获取那就非常冗余了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 00:22:57",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "出文明六同款文化区域?",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-229",
+ "sourceNumber": "229",
+ "content": "[229] Bug / 异常 / 体验问题 | 2026-05-26 01:03:06 | 命中消息索引: 1059, 1062\n2026-05-26 01:03:03 | 王八: 因为目前一些英雄只要出了以后基本很难反制\n* 2026-05-26 01:03:06 | 正在寻找卡里斯马的蕾米: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 为什么不限制英雄超模呢] @Bloo 确实,建议部分英雄只能清兵,部分英雄只能杀英雄\n2026-05-26 01:03:10 | 暂无版本114514: 低模之战岂不是把把都得100回合(\n2026-05-26 01:03:19 | 王八: 所以想多些反制的手段\n* 2026-05-26 01:03:29 | 爱丽丝小猫咪: [回复 u__ipKAUqqOe7p1F94h4iBPA: @Bloo 确实,建议部分英雄只能清兵,部分英雄只能杀英雄] @正在寻找卡里斯马的蕾米 也不能完全定死\n2026-05-26 01:03:30 | 华柚: 你游慢就是因为占城很难啊\n2026-05-26 01:03:35 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 低模之战岂不是把把都得100回合(] @Bloo 不同游戏环境又不一样\n2026-05-26 01:03:39 | 爱丽丝小猫咪: 不然一个错位你不炸了",
+ "source": "QQ群 beta群",
+ "author": "王八、正在寻找卡里斯马的蕾米、暂无版本114514、爱丽丝小猫咪、华柚、AstraStarChaser",
+ "sourceTime": "2026-05-26 01:03:06",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "1059, 1062",
+ "messages": [
+ {
+ "time": "2026-05-26 01:03:03",
+ "author": "王八",
+ "content": "因为目前一些英雄只要出了以后基本很难反制",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:03:06",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 为什么不限制英雄超模呢] @Bloo 确实,建议部分英雄只能清兵,部分英雄只能杀英雄",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:03:10",
+ "author": "暂无版本114514",
+ "content": "低模之战岂不是把把都得100回合(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:03:19",
+ "author": "王八",
+ "content": "所以想多些反制的手段",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:03:29",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: @Bloo 确实,建议部分英雄只能清兵,部分英雄只能杀英雄] @正在寻找卡里斯马的蕾米 也不能完全定死",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:03:30",
+ "author": "华柚",
+ "content": "你游慢就是因为占城很难啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:03:35",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 低模之战岂不是把把都得100回合(] @Bloo 不同游戏环境又不一样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:03:39",
+ "author": "爱丽丝小猫咪",
+ "content": "不然一个错位你不炸了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-230",
+ "sourceNumber": "230",
+ "content": "[230] Bug / 异常 / 体验问题 | 2026-05-26 01:26:36 | 命中消息索引: 1397, 1400\n2026-05-26 01:26:32 | 爱丽丝小猫咪: 前期操作量少的时候你肯定要急头白脸的区做任务\n2026-05-26 01:26:33 | AstraStarChaser: [回复 u_-elVKPBa7jeLqoRvC1tFbg: 小兵真没有参与感吗,说实话我完全没觉得()] @华柚 他们那么觉得,觉得英雄太超模了,小兵没有参与感\n* 2026-05-26 01:26:36 | 王八: 所以目前能稍微做些大方向的结论嘛\n2026-05-26 01:26:41 | 爱丽丝小猫咪: 后面你文化多了\n2026-05-26 01:26:44 | AstraStarChaser: 往上翻翻就有了\n* 2026-05-26 01:26:48 | 爱丽丝小猫咪: 不就随便升级了,不用那么麻烦\n2026-05-26 01:26:49 | 华柚: 好的\n2026-05-26 01:26:50 | 爱丽丝小猫咪: [1]\n2026-05-26 01:26:55 | 𝕸𝖔𝖐𝖔𝖚: 小兵急头白脸做完任务不也是炮灰",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、AstraStarChaser、王八、华柚、𝕸𝖔𝖐𝖔𝖚",
+ "sourceTime": "2026-05-26 01:26:36",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "1397, 1400",
+ "messages": [
+ {
+ "time": "2026-05-26 01:26:32",
+ "author": "爱丽丝小猫咪",
+ "content": "前期操作量少的时候你肯定要急头白脸的区做任务",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:26:33",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_-elVKPBa7jeLqoRvC1tFbg: 小兵真没有参与感吗,说实话我完全没觉得()] @华柚 他们那么觉得,觉得英雄太超模了,小兵没有参与感",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:26:36",
+ "author": "王八",
+ "content": "所以目前能稍微做些大方向的结论嘛",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:26:41",
+ "author": "爱丽丝小猫咪",
+ "content": "后面你文化多了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:26:44",
+ "author": "AstraStarChaser",
+ "content": "往上翻翻就有了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:26:48",
+ "author": "爱丽丝小猫咪",
+ "content": "不就随便升级了,不用那么麻烦",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 01:26:49",
+ "author": "华柚",
+ "content": "好的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:26:50",
+ "author": "爱丽丝小猫咪",
+ "content": "[1]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 01:26:55",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "小兵急头白脸做完任务不也是炮灰",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-231",
+ "sourceNumber": "231",
+ "content": "[231] Bug / 异常 / 体验问题 | 2026-05-26 10:02:52 | 命中消息索引: 2584, 2592, 2595, 2598\n2026-05-26 10:02:47 | 爱慕织姬official: 把死亡掉的火多掉几个\n2026-05-26 10:02:51 | 𝕸𝖔𝖐𝖔𝖚: 火被打死直接在最近单位附近复活\n* 2026-05-26 10:02:52 | 流光梦: 某些角度就是妹红特色就是低死亡惩罚以鼓励你操作妹红进行风险操作\n2026-05-26 10:02:54 | 爱丽丝小猫咪: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 把死亡掉的火多掉几个] @爱慕织姬official 666\n2026-05-26 10:02:54 | 王八: 什么变火直接变成文\n2026-05-26 10:02:55 | 爱慕织姬official: 有几级就掉几个火\n2026-05-26 10:03:02 | 风平浪静kk3: 然后选一个复活是吧\n2026-05-26 10:03:03 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 什么变火直接变成文] @王八 用文火\n2026-05-26 10:03:10 | 𝕸𝖔𝖐𝖔𝖚: 然后根据火焰状态过的回合按比例回血\n* 2026-05-26 10:03:15 | 王八: [回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 有几级就掉几个火] 这个雀食可以考虑\n2026-05-26 10:03:33 | 风平浪静kk3: 我说妹红变成疯狂炸弹人\n2026-05-26 10:03:38 | 王八: 然后火的死亡是消散\n* 2026-05-26 10:03:38 | 蓬牢山头子bot: 三、妹红(不死鸟/冲锋坦克)原版主要问题:复活机制脆弱,火苗无攻击能力且容易被打断;1级少5血却无补偿;后期乏力。修改方案:· 1级:增加【践踏】:移动后对自身周围3x3范围内的所有敌人造成2点伤害。· 2级:复活机制优化—— · 死亡后立即在城市开始2回合复活倒计时,同时在原地生成【火苗】。 · 若2回合内火苗未被摧毁,则在火苗处复活,清除城市复活CD。火苗每回合回复2血。· 3级火苗践踏伤害提升至4点· 4级:生命30,攻击4。火苗提升至25血。新增【不死鸟之羽】光环:火苗周围3x3内的友方单位受到的伤害,有25%(向上取整)会转移给火苗承担(需火苗当前生命大于20)。每回合最多触发一次。本体与火苗的践踏伤害提升至与面板攻击力相同。\n2026-05-26 10:03:42 | 风平浪静kk3: 死亡自爆,火灭了也自爆\n2026-05-26 10:03:50 | 爱慕织姬official: 然后下回合结束时如果场上还有火在场就复活\n* 2026-05-26 10:03:51 | 蓬牢山头子bot: [回复 u_oWezF6a3aRimzuS_egpG_w: 三、妹红(不死鸟/冲锋坦克)原版主要问题:复活机制脆弱,火苗无攻击能力且容易被打断;1级少5血却无补偿;后期乏力。修改方案:· 1级:增加【践踏】:移动后对自身周围3x3范围内的所有敌人造成2点伤害。· 2级:复活机制优化—— · 死亡后立即在城市开始2回合复活倒计时,同时在原地生成【火苗】。 · 若2回合内火苗未被摧毁,则在火苗处复活,清除城市复活CD。火苗每回合回复2血。· 3级火苗践踏伤害提升至4点· 4级:生命30,攻击4。火苗提升至25血。新增【不死鸟之羽】光环:火苗周围3x3内的友方单位受到的伤害,有25%(向上取整)会转移给火苗承担(需火苗当前生命大于20)。每回合最多触发一次。本体与火苗的践踏伤害提升至与面板攻击力相同。] 我说这期神了\n2026-05-26 10:03:59 | 𝕸𝖔𝖐𝖔𝖚: 你也践踏\n2026-05-26 10:04:13 | 爱慕织姬official: 践踏可以不用\n2026-05-26 10:04:16 | 王八: 一级践踏嘛",
+ "source": "QQ群 beta群",
+ "author": "爱慕织姬official、𝕸𝖔𝖐𝖔𝖚、流光梦、爱丽丝小猫咪、王八、风平浪静kk3",
+ "sourceTime": "2026-05-26 10:02:52",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "2584, 2592, 2595, 2598",
+ "messages": [
+ {
+ "time": "2026-05-26 10:02:47",
+ "author": "爱慕织姬official",
+ "content": "把死亡掉的火多掉几个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:02:51",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "火被打死直接在最近单位附近复活",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:02:52",
+ "author": "流光梦",
+ "content": "某些角度就是妹红特色就是低死亡惩罚以鼓励你操作妹红进行风险操作",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:02:54",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 把死亡掉的火多掉几个] @爱慕织姬official 666",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:02:54",
+ "author": "王八",
+ "content": "什么变火直接变成文",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:02:55",
+ "author": "爱慕织姬official",
+ "content": "有几级就掉几个火",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:02",
+ "author": "风平浪静kk3",
+ "content": "然后选一个复活是吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:03",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 什么变火直接变成文] @王八 用文火",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:10",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "然后根据火焰状态过的回合按比例回血",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:15",
+ "author": "王八",
+ "content": "[回复 u_ZZ7jh-RlC0cTnj7_mJqGHw: 有几级就掉几个火] 这个雀食可以考虑",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:03:33",
+ "author": "风平浪静kk3",
+ "content": "我说妹红变成疯狂炸弹人",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:38",
+ "author": "王八",
+ "content": "然后火的死亡是消散",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:38",
+ "author": "蓬牢山头子bot",
+ "content": "三、妹红(不死鸟/冲锋坦克)原版主要问题:复活机制脆弱,火苗无攻击能力且容易被打断;1级少5血却无补偿;后期乏力。修改方案:· 1级:增加【践踏】:移动后对自身周围3x3范围内的所有敌人造成2点伤害。· 2级:复活机制优化—— · 死亡后立即在城市开始2回合复活倒计时,同时在原地生成【火苗】。 · 若2回合内火苗未被摧毁,则在火苗处复活,清除城市复活CD。火苗每回合回复2血。· 3级火苗践踏伤害提升至4点· 4级:生命30,攻击4。火苗提升至25血。新增【不死鸟之羽】光环:火苗周围3x3内的友方单位受到的伤害,有25%(向上取整)会转移给火苗承担(需火苗当前生命大于20)。每回合最多触发一次。本体与火苗的践踏伤害提升至与面板攻击力相同。",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:03:42",
+ "author": "风平浪静kk3",
+ "content": "死亡自爆,火灭了也自爆",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:50",
+ "author": "爱慕织姬official",
+ "content": "然后下回合结束时如果场上还有火在场就复活",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:03:51",
+ "author": "蓬牢山头子bot",
+ "content": "[回复 u_oWezF6a3aRimzuS_egpG_w: 三、妹红(不死鸟/冲锋坦克)原版主要问题:复活机制脆弱,火苗无攻击能力且容易被打断;1级少5血却无补偿;后期乏力。修改方案:· 1级:增加【践踏】:移动后对自身周围3x3范围内的所有敌人造成2点伤害。· 2级:复活机制优化—— · 死亡后立即在城市开始2回合复活倒计时,同时在原地生成【火苗】。 · 若2回合内火苗未被摧毁,则在火苗处复活,清除城市复活CD。火苗每回合回复2血。· 3级火苗践踏伤害提升至4点· 4级:生命30,攻击4。火苗提升至25血。新增【不死鸟之羽】光环:火苗周围3x3内的友方单位受到的伤害,有25%(向上取整)会转移给火苗承担(需火苗当前生命大于20)。每回合最多触发一次。本体与火苗的践踏伤害提升至与面板攻击力相同。] 我说这期神了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 10:03:59",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你也践踏",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:13",
+ "author": "爱慕织姬official",
+ "content": "践踏可以不用",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 10:04:16",
+ "author": "王八",
+ "content": "一级践踏嘛",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-232",
+ "sourceNumber": "232",
+ "content": "[232] Bug / 异常 / 体验问题 | 2026-05-26 14:53:17 | 命中消息索引: 3648, 3657, 3659, 3660, 3664, 3669\n2026-05-26 14:53:13 | 风平浪静kk3: 红魔吧\n2026-05-26 14:53:16 | 超能大饭团: 为什么不是守矢\n* 2026-05-26 14:53:17 | 风平浪静kk3: 红魔主要是全面\n2026-05-26 14:53:18 | 超能大饭团: [/吃糖]\n2026-05-26 14:53:19 | 爱丽丝小猫咪: bug仔细想想\n2026-05-26 14:53:26 | 爱丽丝小猫咪: 不过仔细想想\n2026-05-26 14:53:27 | 超能大饭团: 强度这一块\n2026-05-26 14:53:34 | 爱丽丝小猫咪: 新手一般要么追求英雄\n2026-05-26 14:53:38 | 爱丽丝小猫咪: 那就是红魔\n2026-05-26 14:53:44 | 爱丽丝小猫咪: 要么追求种地\n2026-05-26 14:53:46 | 爱丽丝小猫咪: 那就是守矢\n* 2026-05-26 14:53:47 | 风平浪静kk3: 主要是想熟练游戏红魔是最好的选项\n2026-05-26 14:53:50 | 爱丽丝小猫咪: 这样安排倒也可以\n* 2026-05-26 14:54:01 | 王八: 主要是现版本加强了\n* 2026-05-26 14:54:07 | 王八: 没加强的话\n2026-05-26 14:54:20 | 王八: 蓬莱绝对是新手最好的选择(\n* 2026-05-26 14:57:05 | 正在寻找卡里斯马的蕾米: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 蓬莱绝对是新手最好的选择(] 想诋毁白板直说(\n2026-05-26 14:59:01 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 新手一般要么追求英雄] @爱丽丝小猫咪 我一般会推荐蓬莱和地灵殿\n2026-05-26 14:59:13 | 流光梦: 前者思路清晰简单\n2026-05-26 14:59:28 | 流光梦: 后者发育机制全面,几条线都能玩一遍\n2026-05-26 14:59:58 | 风平浪静kk3: 但地灵殿有小作文\n* 2026-05-26 15:00:05 | 风平浪静kk3: 我还是建议红魔\n2026-05-26 15:00:30 | 王八: 红魔雀食\n2026-05-26 15:00:37 | 王八: 比较基础\n2026-05-26 15:00:45 | 王八: 地灵单位弱势\n2026-05-26 15:00:58 | 王八: 但恋极强",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、超能大饭团、爱丽丝小猫咪、王八、正在寻找卡里斯马的蕾米、流光梦",
+ "sourceTime": "2026-05-26 14:53:17",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "3648, 3657, 3659, 3660, 3664, 3669",
+ "messages": [
+ {
+ "time": "2026-05-26 14:53:13",
+ "author": "风平浪静kk3",
+ "content": "红魔吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:16",
+ "author": "超能大饭团",
+ "content": "为什么不是守矢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:17",
+ "author": "风平浪静kk3",
+ "content": "红魔主要是全面",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:53:18",
+ "author": "超能大饭团",
+ "content": "[/吃糖]",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:19",
+ "author": "爱丽丝小猫咪",
+ "content": "bug仔细想想",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:26",
+ "author": "爱丽丝小猫咪",
+ "content": "不过仔细想想",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:27",
+ "author": "超能大饭团",
+ "content": "强度这一块",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:34",
+ "author": "爱丽丝小猫咪",
+ "content": "新手一般要么追求英雄",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:38",
+ "author": "爱丽丝小猫咪",
+ "content": "那就是红魔",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:44",
+ "author": "爱丽丝小猫咪",
+ "content": "要么追求种地",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:46",
+ "author": "爱丽丝小猫咪",
+ "content": "那就是守矢",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:53:47",
+ "author": "风平浪静kk3",
+ "content": "主要是想熟练游戏红魔是最好的选项",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:53:50",
+ "author": "爱丽丝小猫咪",
+ "content": "这样安排倒也可以",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:54:01",
+ "author": "王八",
+ "content": "主要是现版本加强了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:54:07",
+ "author": "王八",
+ "content": "没加强的话",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:54:20",
+ "author": "王八",
+ "content": "蓬莱绝对是新手最好的选择(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:57:05",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 蓬莱绝对是新手最好的选择(] 想诋毁白板直说(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 14:59:01",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 新手一般要么追求英雄] @爱丽丝小猫咪 我一般会推荐蓬莱和地灵殿",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:59:13",
+ "author": "流光梦",
+ "content": "前者思路清晰简单",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:59:28",
+ "author": "流光梦",
+ "content": "后者发育机制全面,几条线都能玩一遍",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 14:59:58",
+ "author": "风平浪静kk3",
+ "content": "但地灵殿有小作文",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:00:05",
+ "author": "风平浪静kk3",
+ "content": "我还是建议红魔",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 15:00:30",
+ "author": "王八",
+ "content": "红魔雀食",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:00:37",
+ "author": "王八",
+ "content": "比较基础",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:00:45",
+ "author": "王八",
+ "content": "地灵单位弱势",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 15:00:58",
+ "author": "王八",
+ "content": "但恋极强",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-233",
+ "sourceNumber": "233",
+ "content": "[233] Bug / 异常 / 体验问题 | 2026-05-26 19:40:17 | 命中消息索引: 4066, 4068\n2026-05-26 19:40:09 | 爱丽丝小猫咪: 永琳硬邦邦也就算了\n2026-05-26 19:40:17 | 爱丽丝小猫咪: 蓬莱山前期出森林防御的\n* 2026-05-26 19:40:17 | 暂无版本114514: 芙兰会被神秘消散卡住(\n2026-05-26 19:40:35 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 蓬莱山前期出森林防御的] 芙兰好像咬不动\n* 2026-05-26 19:40:39 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 芙兰会被神秘消散卡住(] @Bloo 没那么多幻象杀的\n2026-05-26 19:40:54 | 爱丽丝小猫咪: 那我第二个到底出什么\n2026-05-26 19:41:17 | AstraStarChaser: 蓬莱不会出太多士兵的\n2026-05-26 19:41:26 | 爱丽丝小猫咪: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @Bloo 没那么多幻象杀的] @AstraStarChaser 对面有水\n2026-05-26 19:41:32 | 爱丽丝小猫咪: 进攻位置比较少",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、暂无版本114514、AstraStarChaser",
+ "sourceTime": "2026-05-26 19:40:17",
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+ "time": "2026-05-26 19:40:09",
+ "author": "爱丽丝小猫咪",
+ "content": "永琳硬邦邦也就算了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 19:40:17",
+ "author": "爱丽丝小猫咪",
+ "content": "蓬莱山前期出森林防御的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 19:40:17",
+ "author": "暂无版本114514",
+ "content": "芙兰会被神秘消散卡住(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 19:40:35",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 蓬莱山前期出森林防御的] 芙兰好像咬不动",
+ "highlighted": false
+ },
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+ "time": "2026-05-26 19:40:39",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 芙兰会被神秘消散卡住(] @Bloo 没那么多幻象杀的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-26 19:40:54",
+ "author": "爱丽丝小猫咪",
+ "content": "那我第二个到底出什么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 19:41:17",
+ "author": "AstraStarChaser",
+ "content": "蓬莱不会出太多士兵的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 19:41:26",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: @Bloo 没那么多幻象杀的] @AstraStarChaser 对面有水",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-26 19:41:32",
+ "author": "爱丽丝小猫咪",
+ "content": "进攻位置比较少",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
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+ "sourceNumber": "234",
+ "content": "[234] Bug / 异常 / 体验问题 | 2026-05-27 18:05:09 | 命中消息索引: 5085, 5089, 5096, 5101\n2026-05-27 18:04:39 | 王八: 再动也是能继承的\n2026-05-27 18:04:51 | 王八: 之前还有人和雪糕反馈过\n* 2026-05-27 18:05:09 | 𝕸𝖔𝖐𝖔𝖚: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] 就算没庄稼造山也有可能出矿\n2026-05-27 18:05:12 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 再动也是能继承的] @王八 对,我一直继承这个\n2026-05-27 18:05:18 | 流光梦: 再动还很有意思\n2026-05-27 18:05:28 | 流光梦: 打一个少继承一层()\n* 2026-05-27 18:05:31 | 爱丽丝小猫咪: 我没有点种田,所以不清楚这个bug会不会导致有庄稼的地方不能种田\n2026-05-27 18:05:38 | 爱丽丝小猫咪: 很奇怪,莫名其妙一个bug\n2026-05-27 18:05:45 | 𝕸𝖔𝖐𝖔𝖚: 不是bug吧\n2026-05-27 18:05:50 | 爱丽丝小猫咪: 那是什么\n2026-05-27 18:05:56 | 𝕸𝖔𝖐𝖔𝖚: 本来空地造山就有可能出矿\n2026-05-27 18:05:57 | 流光梦: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 所以我说要限制铃仙幻影的数量] @王八 虽然我觉得实际问题不大,因为要打到三四才逆天的起来\n2026-05-27 18:06:02 | 爱丽丝小猫咪: [回复 u_Rol22-kfHbpmwyrf2BWqYg: 本来空地造山就有可能出矿] @𝕸𝖔𝖐𝖔𝖚 真吗\n* 2026-05-27 18:06:05 | 王八: 庄稼和矿应该没有强相关\n2026-05-27 18:06:05 | 爱丽丝小猫咪: 是概率吗\n2026-05-27 18:06:07 | 流光梦: 至少也是244\n2026-05-27 18:06:12 | 王八: 谁说的\n* 2026-05-27 18:06:15 | 爱丽丝小猫咪: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 庄稼和矿应该没有强相关] @王八 有庄稼必有矿\n2026-05-27 18:06:21 | 𝕸𝖔𝖐𝖔𝖚: 对\n2026-05-27 18:06:25 | 爱丽丝小猫咪: 空地意思随机吗?\n2026-05-27 18:06:30 | 𝕸𝖔𝖐𝖔𝖚: 对\n2026-05-27 18:06:33 | 𝕸𝖔𝖐𝖔𝖚: 不是bug",
+ "source": "QQ群 beta群",
+ "author": "王八、𝕸𝖔𝖐𝖔𝖚、流光梦、爱丽丝小猫咪",
+ "sourceTime": "2026-05-27 18:05:09",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "5085, 5089, 5096, 5101",
+ "messages": [
+ {
+ "time": "2026-05-27 18:04:39",
+ "author": "王八",
+ "content": "再动也是能继承的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:04:51",
+ "author": "王八",
+ "content": "之前还有人和雪糕反馈过",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 原消息] 就算没庄稼造山也有可能出矿",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:05:12",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 再动也是能继承的] @王八 对,我一直继承这个",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:18",
+ "author": "流光梦",
+ "content": "再动还很有意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:28",
+ "author": "流光梦",
+ "content": "打一个少继承一层()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:31",
+ "author": "爱丽丝小猫咪",
+ "content": "我没有点种田,所以不清楚这个bug会不会导致有庄稼的地方不能种田",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:05:38",
+ "author": "爱丽丝小猫咪",
+ "content": "很奇怪,莫名其妙一个bug",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:45",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不是bug吧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:50",
+ "author": "爱丽丝小猫咪",
+ "content": "那是什么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:56",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "本来空地造山就有可能出矿",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:05:57",
+ "author": "流光梦",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 所以我说要限制铃仙幻影的数量] @王八 虽然我觉得实际问题不大,因为要打到三四才逆天的起来",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:02",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_Rol22-kfHbpmwyrf2BWqYg: 本来空地造山就有可能出矿] @𝕸𝖔𝖐𝖔𝖚 真吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:05",
+ "author": "王八",
+ "content": "庄稼和矿应该没有强相关",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:06:05",
+ "author": "爱丽丝小猫咪",
+ "content": "是概率吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:07",
+ "author": "流光梦",
+ "content": "至少也是244",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:12",
+ "author": "王八",
+ "content": "谁说的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:15",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 庄稼和矿应该没有强相关] @王八 有庄稼必有矿",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:06:21",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "对",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:25",
+ "author": "爱丽丝小猫咪",
+ "content": "空地意思随机吗?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:30",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "对",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:06:33",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "不是bug",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-235",
+ "sourceNumber": "235",
+ "content": "[235] Bug / 异常 / 体验问题 | 2026-05-27 18:33:04 | 命中消息索引: 5217\n2026-05-27 18:32:24 | 流光梦: 把大凶大吉变成战略资源,而不是运气资源\n2026-05-27 18:32:50 | 動不了的大魔法使: [回复 u_3BWfcfrELxk12KjI0daoxA: 这个可以有效清扫小恶魔吗(] 看效果感觉好像可以()\n* 2026-05-27 18:33:04 | 流光梦: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 正常情况没有大凶大吉,每X下符咒可以使用人神的祝福,下次必定是大凶或者大吉] 即便是这样也要博弈是凶还是吉很有操作了\n2026-05-27 18:33:17 | AstraStarChaser: [回复 u_3BWfcfrELxk12KjI0daoxA: 看效果感觉好像可以()] 咲夜承担了所有\n2026-05-27 18:33:39 | 流光梦: [回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]] @Bloo 大凶是6,那加上本来的攻击,那岂不是十左右\n2026-05-27 18:33:44 | 流光梦: 那确实几个就清空了",
+ "source": "QQ群 beta群",
+ "author": "流光梦、動不了的大魔法使、AstraStarChaser",
+ "sourceTime": "2026-05-27 18:33:04",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "5217",
+ "messages": [
+ {
+ "time": "2026-05-27 18:32:24",
+ "author": "流光梦",
+ "content": "把大凶大吉变成战略资源,而不是运气资源",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:32:50",
+ "author": "動不了的大魔法使",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 这个可以有效清扫小恶魔吗(] 看效果感觉好像可以()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:33:04",
+ "author": "流光梦",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 正常情况没有大凶大吉,每X下符咒可以使用人神的祝福,下次必定是大凶或者大吉] 即便是这样也要博弈是凶还是吉很有操作了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:33:17",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_3BWfcfrELxk12KjI0daoxA: 看效果感觉好像可以()] 咲夜承担了所有",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:33:39",
+ "author": "流光梦",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: [图片]] @Bloo 大凶是6,那加上本来的攻击,那岂不是十左右",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:33:44",
+ "author": "流光梦",
+ "content": "那确实几个就清空了",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-236",
+ "sourceNumber": "236",
+ "content": "[236] Bug / 异常 / 体验问题 | 2026-05-27 18:37:05 | 命中消息索引: 5236, 5244\n2026-05-27 18:36:35 | 爱丽丝小猫咪: 意思就是吉凶随机\n2026-05-27 18:36:43 | 爱丽丝小猫咪: 但是大吉大凶由玩家控制吗\n* 2026-05-27 18:37:05 | 爱丽丝小猫咪: 那大吉和大凶的效果最好固定成一个\n2026-05-27 18:37:11 | 爱丽丝小猫咪: 不然还是很运\n2026-05-27 18:37:11 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是大吉大凶由玩家控制吗] @爱丽丝小猫咪 大由玩家控制,其他随机\n2026-05-27 18:38:31 | 流光梦: 随机可以用现代俄罗斯方块随机思路\n2026-05-27 18:38:48 | 流光梦: 比如六个不一样的buff\n2026-05-27 18:38:58 | 流光梦: 那就每六个打成一包\n2026-05-27 18:39:25 | 流光梦: 包内打乱顺序,然后按包来出\n2026-05-27 18:40:33 | 流光梦: [回复 u_WBRifZEKBH3sVjjy3D3Ong: @流光梦 电脑炸了] @爱丽丝小猫咪 电脑爆炸伤到硬盘导致源码没了什么的千万不要啊😭\n* 2026-05-27 18:40:50 | 爱丽丝小猫咪: 恋恋隐身状态不无视zoc吗\n2026-05-27 18:42:40 | AstraStarChaser: 守矢那边无视ZOC比较多吧?\n2026-05-27 18:43:12 | 流光梦: [回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 守矢那边无视ZOC比较多吧?] @AstraStarChaser 是的\n2026-05-27 18:43:42 | 王八: 点名乘风(",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、流光梦、AstraStarChaser、王八",
+ "sourceTime": "2026-05-27 18:37:05",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "5236, 5244",
+ "messages": [
+ {
+ "time": "2026-05-27 18:36:35",
+ "author": "爱丽丝小猫咪",
+ "content": "意思就是吉凶随机",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:36:43",
+ "author": "爱丽丝小猫咪",
+ "content": "但是大吉大凶由玩家控制吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:37:05",
+ "author": "爱丽丝小猫咪",
+ "content": "那大吉和大凶的效果最好固定成一个",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:37:11",
+ "author": "爱丽丝小猫咪",
+ "content": "不然还是很运",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:37:11",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 但是大吉大凶由玩家控制吗] @爱丽丝小猫咪 大由玩家控制,其他随机",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:38:31",
+ "author": "流光梦",
+ "content": "随机可以用现代俄罗斯方块随机思路",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:38:48",
+ "author": "流光梦",
+ "content": "比如六个不一样的buff",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:38:58",
+ "author": "流光梦",
+ "content": "那就每六个打成一包",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:39:25",
+ "author": "流光梦",
+ "content": "包内打乱顺序,然后按包来出",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:40:33",
+ "author": "流光梦",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: @流光梦 电脑炸了] @爱丽丝小猫咪 电脑爆炸伤到硬盘导致源码没了什么的千万不要啊😭",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:40:50",
+ "author": "爱丽丝小猫咪",
+ "content": "恋恋隐身状态不无视zoc吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 18:42:40",
+ "author": "AstraStarChaser",
+ "content": "守矢那边无视ZOC比较多吧?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:43:12",
+ "author": "流光梦",
+ "content": "[回复 u_FDgIe41K5VVfkyrJ7Q3-2g: 守矢那边无视ZOC比较多吧?] @AstraStarChaser 是的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 18:43:42",
+ "author": "王八",
+ "content": "点名乘风(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
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+ },
+ {
+ "id": "raw-237",
+ "sourceNumber": "237",
+ "content": "[237] Bug / 异常 / 体验问题 | 2026-05-27 19:04:17 | 命中消息索引: 5310\n2026-05-27 19:04:02 | 暂无版本114514: 直接又复活了\n2026-05-27 19:04:04 | 为空: 对局时间\n* 2026-05-27 19:04:17 | 剖腹的百香果: 英雄被对策掉一定是我操作问题(\n2026-05-27 19:04:36 | 剖腹的百香果: 4t的二级咲夜不是直接扔对面家里送(\n2026-05-27 19:04:47 | 動不了的大魔法使: 跑马\n2026-05-27 19:04:49 | 风平浪静kk3: [回复 u_hNdvKzw3wRvHIEC3KnqyGw: 她站在那里你就不敢乱动()] 铃仙一连起来就不得了了\n2026-05-27 19:04:52 | 動不了的大魔法使: [1]",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、为空、剖腹的百香果、動不了的大魔法使、风平浪静kk3",
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+ "content": "直接又复活了",
+ "highlighted": false
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+ "time": "2026-05-27 19:04:04",
+ "author": "为空",
+ "content": "对局时间",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-27 19:04:17",
+ "author": "剖腹的百香果",
+ "content": "英雄被对策掉一定是我操作问题(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-27 19:04:36",
+ "author": "剖腹的百香果",
+ "content": "4t的二级咲夜不是直接扔对面家里送(",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 19:04:47",
+ "author": "動不了的大魔法使",
+ "content": "跑马",
+ "highlighted": false
+ },
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+ "time": "2026-05-27 19:04:49",
+ "author": "风平浪静kk3",
+ "content": "[回复 u_hNdvKzw3wRvHIEC3KnqyGw: 她站在那里你就不敢乱动()] 铃仙一连起来就不得了了",
+ "highlighted": false
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+ "time": "2026-05-27 19:04:52",
+ "author": "動不了的大魔法使",
+ "content": "[1]",
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+ "content": "[238] Bug / 异常 / 体验问题 | 2026-05-27 20:18:04 | 命中消息索引: 5449\n2026-05-27 20:16:30 | 超能大饭团: 发狂了\n* 2026-05-27 20:18:04 | 𝕸𝖔𝖐𝖔𝖚: 你游随机数特色(\n2026-05-27 20:18:08 | 超能大饭团: 对咯[/大怨种]\n2026-05-27 20:18:23 | 動不了的大魔法使: [1]\n2026-05-27 20:18:31 | 𝕸𝖔𝖐𝖔𝖚: 之前还有一局里挖坟全是单位的",
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+ "time": "2026-05-27 20:18:04",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你游随机数特色(",
+ "highlighted": true
+ },
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+ "time": "2026-05-27 20:18:08",
+ "author": "超能大饭团",
+ "content": "对咯[/大怨种]",
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+ "time": "2026-05-27 20:18:23",
+ "author": "動不了的大魔法使",
+ "content": "[1]",
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+ "time": "2026-05-27 20:18:31",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "之前还有一局里挖坟全是单位的",
+ "highlighted": false
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+ "id": "raw-239",
+ "sourceNumber": "239",
+ "content": "[239] Bug / 异常 / 体验问题 | 2026-05-28 11:52:39 | 命中消息索引: 6247\n2026-05-28 11:52:21 | 動不了的大魔法使: 近卫另说\n* 2026-05-28 11:52:39 | 康飞dence: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 两个步兵互相打是先手有优势吗] @爱丽丝小猫咪 先手打包死的\n2026-05-28 11:52:47 | 王八: 近卫只有2.5攻1防\n2026-05-28 11:52:48 | 康飞dence: 两基础步兵的话\n2026-05-28 11:53:01 | 王八: 所以近卫直接打就好了\n2026-05-28 11:54:02 | 风平浪静kk3: 近卫兔先手打步兵",
+ "source": "QQ群 beta群",
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+ "sourceTime": "2026-05-28 11:52:39",
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+ "time": "2026-05-28 11:52:21",
+ "author": "動不了的大魔法使",
+ "content": "近卫另说",
+ "highlighted": false
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+ "time": "2026-05-28 11:52:39",
+ "author": "康飞dence",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 两个步兵互相打是先手有优势吗] @爱丽丝小猫咪 先手打包死的",
+ "highlighted": true
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+ "time": "2026-05-28 11:52:47",
+ "author": "王八",
+ "content": "近卫只有2.5攻1防",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 11:52:48",
+ "author": "康飞dence",
+ "content": "两基础步兵的话",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 11:53:01",
+ "author": "王八",
+ "content": "所以近卫直接打就好了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 11:54:02",
+ "author": "风平浪静kk3",
+ "content": "近卫兔先手打步兵",
+ "highlighted": false
+ }
+ ],
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+ "Bug / 异常 / 体验问题"
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+ "createdAt": 1780306931297,
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+ "id": "raw-240",
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+ "content": "[240] Bug / 异常 / 体验问题 | 2026-05-28 19:14:04 | 命中消息索引: 6455, 6456, 6458\n2026-05-28 19:13:24 | 爱丽丝小猫咪: [回复 u_4VEkBkdj3cCGZCrRin2thQ: 你应该去玩阿空孩子] @为空 为什么不是早苗\n2026-05-28 19:13:53 | 王八: [1]\n* 2026-05-28 19:14:04 | 王八: 依旧军营出兵卡住恋的bug又复活了(\n* 2026-05-28 19:14:13 | 爱丽丝小猫咪: 恋隐身踩在兵营上还可以出兵是吧\n2026-05-28 19:14:14 | 動不了的大魔法使: 这bug总感觉看人说过\n* 2026-05-28 19:14:21 | 爱丽丝小猫咪: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 恋隐身踩在兵营上还可以出兵是吧] 现在这个操作还能实现吗\n2026-05-28 19:14:32 | 王八: 不能\n2026-05-28 19:14:35 | 王八: 修过了\n2026-05-28 19:17:03 | 𝕸𝖔𝖐𝖔𝖚: 解答了我多日以来的疑惑(x)",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、王八、動不了的大魔法使、𝕸𝖔𝖐𝖔𝖚",
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+ "time": "2026-05-28 19:13:24",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: 你应该去玩阿空孩子] @为空 为什么不是早苗",
+ "highlighted": false
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+ "time": "2026-05-28 19:13:53",
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+ "content": "[1]",
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+ "time": "2026-05-28 19:14:04",
+ "author": "王八",
+ "content": "依旧军营出兵卡住恋的bug又复活了(",
+ "highlighted": true
+ },
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+ "time": "2026-05-28 19:14:13",
+ "author": "爱丽丝小猫咪",
+ "content": "恋隐身踩在兵营上还可以出兵是吧",
+ "highlighted": true
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+ "time": "2026-05-28 19:14:14",
+ "author": "動不了的大魔法使",
+ "content": "这bug总感觉看人说过",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 19:14:21",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 恋隐身踩在兵营上还可以出兵是吧] 现在这个操作还能实现吗",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 19:14:32",
+ "author": "王八",
+ "content": "不能",
+ "highlighted": false
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+ "time": "2026-05-28 19:14:35",
+ "author": "王八",
+ "content": "修过了",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 19:17:03",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "解答了我多日以来的疑惑(x)",
+ "highlighted": false
+ }
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+ ],
+ "createdAt": 1780306931297,
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+ },
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+ "id": "raw-241",
+ "sourceNumber": "241",
+ "content": "[241] Bug / 异常 / 体验问题 | 2026-05-28 20:47:16 | 命中消息索引: 6586, 6595\n2026-05-28 20:47:04 | 为空: 复合型\n* 2026-05-28 20:47:16 | 红牢馆头子红月(加强红魔馆!!!): 似乎隐身单位出bug了(\n2026-05-28 20:52:22 | 𝕸𝖔𝖐𝖔𝖚: 当务之急是@雪糕\n2026-05-28 20:52:41 | 王八: @天火人雪糕\n2026-05-28 20:53:05 | 𝕸𝖔𝖐𝖔𝖚: 我还以为雪糕考虑到了蛇丢恋恋上之类的情况(\n2026-05-28 20:53:45 | 王八: 修bug就和修船一样(\n2026-05-28 20:54:00 | 王八: 哪里漏了先堵哪里(\n2026-05-28 20:54:29 | 为空: 补丁打着打着就变成狮山了\n2026-05-28 20:54:53 | 王八: 忒修斯的帝幻(\n2026-05-28 20:55:00 | 𝕸𝖔𝖐𝖔𝖚: 空设定好路径被挤走都考虑到了(\n* 2026-05-28 20:55:10 | 𝕸𝖔𝖐𝖔𝖚: 怎么蛇蛇丢隐身单位上没有)\n2026-05-28 20:55:35 | 王八: 那个是修过的(\n2026-05-28 20:55:57 | 王八: 也不是说一出来就没有问题(\n2026-05-28 20:55:59 | 为空: 一个是严肃搏斗\n2026-05-28 20:56:04 | 为空: 一个是无妄之灾",
+ "source": "QQ群 beta群",
+ "author": "为空、红牢馆头子红月(加强红魔馆!!!)、𝕸𝖔𝖐𝖔𝖚、王八",
+ "sourceTime": "2026-05-28 20:47:16",
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+ "time": "2026-05-28 20:47:04",
+ "author": "为空",
+ "content": "复合型",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 20:47:16",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "似乎隐身单位出bug了(",
+ "highlighted": true
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+ "time": "2026-05-28 20:52:22",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "当务之急是@雪糕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:52:41",
+ "author": "王八",
+ "content": "@天火人雪糕",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:53:05",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "我还以为雪糕考虑到了蛇丢恋恋上之类的情况(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:53:45",
+ "author": "王八",
+ "content": "修bug就和修船一样(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:54:00",
+ "author": "王八",
+ "content": "哪里漏了先堵哪里(",
+ "highlighted": false
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+ "time": "2026-05-28 20:54:29",
+ "author": "为空",
+ "content": "补丁打着打着就变成狮山了",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 20:54:53",
+ "author": "王八",
+ "content": "忒修斯的帝幻(",
+ "highlighted": false
+ },
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+ "time": "2026-05-28 20:55:00",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "空设定好路径被挤走都考虑到了(",
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+ },
+ {
+ "time": "2026-05-28 20:55:10",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "怎么蛇蛇丢隐身单位上没有)",
+ "highlighted": true
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+ "time": "2026-05-28 20:55:35",
+ "author": "王八",
+ "content": "那个是修过的(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:55:57",
+ "author": "王八",
+ "content": "也不是说一出来就没有问题(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:55:59",
+ "author": "为空",
+ "content": "一个是严肃搏斗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 20:56:04",
+ "author": "为空",
+ "content": "一个是无妄之灾",
+ "highlighted": false
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+ "id": "raw-242",
+ "sourceNumber": "242",
+ "content": "[242] Bug / 异常 / 体验问题 | 2026-05-29 01:12:21 | 命中消息索引: 6892\n2026-05-29 01:09:54 | 为空: 呜哇检查那么多次竟然没发现\n2026-05-29 01:12:00 | 为空: o\n* 2026-05-29 01:12:21 | 为空: 是因为调整了做题逻辑所以把问次数的题前置了\n2026-05-29 01:12:32 | 为空: 有笨比\n2026-05-29 02:11:28 | 爱丽丝小猫咪: [回复 u_4VEkBkdj3cCGZCrRin2thQ: d0竟然倒数] @为空 地脉bug很难受\n2026-05-29 02:11:39 | 爱丽丝小猫咪: 你30题不设置单选是什么意思\n2026-05-29 02:12:04 | 爱丽丝小猫咪: 问对局偏好,a是1v1,b是大混战,c是无所谓",
+ "source": "QQ群 beta群",
+ "author": "为空、爱丽丝小猫咪",
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+ "time": "2026-05-29 01:09:54",
+ "author": "为空",
+ "content": "呜哇检查那么多次竟然没发现",
+ "highlighted": false
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+ "time": "2026-05-29 01:12:00",
+ "author": "为空",
+ "content": "o",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 01:12:21",
+ "author": "为空",
+ "content": "是因为调整了做题逻辑所以把问次数的题前置了",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 01:12:32",
+ "author": "为空",
+ "content": "有笨比",
+ "highlighted": false
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+ "time": "2026-05-29 02:11:28",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_4VEkBkdj3cCGZCrRin2thQ: d0竟然倒数] @为空 地脉bug很难受",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 02:11:39",
+ "author": "爱丽丝小猫咪",
+ "content": "你30题不设置单选是什么意思",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 02:12:04",
+ "author": "爱丽丝小猫咪",
+ "content": "问对局偏好,a是1v1,b是大混战,c是无所谓",
+ "highlighted": false
+ }
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+ "Bug / 异常 / 体验问题"
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+ "content": "[243] Bug / 异常 / 体验问题 | 2026-05-29 13:20:47 | 命中消息索引: 7031\n2026-05-29 13:19:25 | 正在寻找卡里斯马的蕾米: 事实上雾里面还有个炮被当小零食炫了\n* 2026-05-29 13:20:47 | 正在寻找卡里斯马的蕾米: 我忽然想到以后2v2,古明地能不能利用这点,用毕舍遮反复刷竹林狼满月\n2026-05-29 13:27:08 | 𝕸𝖔𝖐𝖔𝖚: [回复 u__ipKAUqqOe7p1F94h4iBPA: 不懂就问,牛过来的竹林狼是必然带满月吗] 我说疑似bug当务之急是@雪糕\n2026-05-29 13:38:03 | 暂无版本114514: 应该是生成时自带满月\n2026-05-29 13:38:22 | 暂无版本114514: 所以牛过来也算竹林狼生成了\n2026-05-29 13:43:03 | 剖腹的百香果: 护城河是好的",
+ "source": "QQ群 beta群",
+ "author": "正在寻找卡里斯马的蕾米、𝕸𝖔𝖐𝖔𝖚、暂无版本114514、剖腹的百香果",
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+ "time": "2026-05-29 13:19:25",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "事实上雾里面还有个炮被当小零食炫了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 13:20:47",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "我忽然想到以后2v2,古明地能不能利用这点,用毕舍遮反复刷竹林狼满月",
+ "highlighted": true
+ },
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+ "time": "2026-05-29 13:27:08",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "[回复 u__ipKAUqqOe7p1F94h4iBPA: 不懂就问,牛过来的竹林狼是必然带满月吗] 我说疑似bug当务之急是@雪糕",
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+ },
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+ "time": "2026-05-29 13:38:03",
+ "author": "暂无版本114514",
+ "content": "应该是生成时自带满月",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-29 13:38:22",
+ "author": "暂无版本114514",
+ "content": "所以牛过来也算竹林狼生成了",
+ "highlighted": false
+ },
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+ "time": "2026-05-29 13:43:03",
+ "author": "剖腹的百香果",
+ "content": "护城河是好的",
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+ "sourceNumber": "244",
+ "content": "[244] Bug / 异常 / 体验问题 | 2026-05-30 00:20:18 | 命中消息索引: 8156, 8157\n2026-05-30 00:20:12 | 爱丽丝小猫咪: 我正常玩\n2026-05-30 00:20:17 | 康飞dence: 但是5t后\n* 2026-05-30 00:20:18 | AstraStarChaser: 削军港就和之前修红魔馆的红雾BUG一样就好了\n* 2026-05-30 00:20:23 | AstraStarChaser: 改成一个单位一次\n2026-05-30 00:20:28 | 康飞dence: [回复 u_WBRifZEKBH3sVjjy3D3Ong: 这么有钱] @爱丽丝小猫咪 二者就保持持平了\n2026-05-30 00:20:30 | 爱丽丝小猫咪: 基本不怎么拆建筑,更何况只是限制单城\n2026-05-30 00:20:34 | 康飞dence: [回复 u_6AQItA4CSiXHbJbbKbbNDg: @爱丽丝小猫咪 二者就保持持平了] 从6t开始\n2026-05-30 00:20:38 | 爱丽丝小猫咪: [回复 u_6AQItA4CSiXHbJbbKbbNDg: 但是5t后] @康飞dence 哥们",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、康飞dence、AstraStarChaser",
+ "sourceTime": "2026-05-30 00:20:18",
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+ "author": "爱丽丝小猫咪",
+ "content": "我正常玩",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:20:17",
+ "author": "康飞dence",
+ "content": "但是5t后",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:20:18",
+ "author": "AstraStarChaser",
+ "content": "削军港就和之前修红魔馆的红雾BUG一样就好了",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:20:23",
+ "author": "AstraStarChaser",
+ "content": "改成一个单位一次",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:20:28",
+ "author": "康飞dence",
+ "content": "[回复 u_WBRifZEKBH3sVjjy3D3Ong: 这么有钱] @爱丽丝小猫咪 二者就保持持平了",
+ "highlighted": false
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+ "time": "2026-05-30 00:20:30",
+ "author": "爱丽丝小猫咪",
+ "content": "基本不怎么拆建筑,更何况只是限制单城",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:20:34",
+ "author": "康飞dence",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: @爱丽丝小猫咪 二者就保持持平了] 从6t开始",
+ "highlighted": false
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+ "time": "2026-05-30 00:20:38",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_6AQItA4CSiXHbJbbKbbNDg: 但是5t后] @康飞dence 哥们",
+ "highlighted": false
+ }
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+ "id": "raw-245",
+ "sourceNumber": "245",
+ "content": "[245] Bug / 异常 / 体验问题 | 2026-05-30 00:53:35 | 命中消息索引: 8389, 8392, 8395\n* 2026-05-30 00:53:35 | 暂无版本114514: 这是车阶加强了么(\n2026-05-30 00:53:55 | 爱丽丝小猫咪: 新版本bug好多,电脑还在诅咒我们帝国幻想乡\n* 2026-05-30 00:54:08 | 𝕸𝖔𝖐𝖔𝖚: 你游bug什么时候少过()\n2026-05-30 00:54:28 | 𝕸𝖔𝖐𝖔𝖚: 帝幻乡不缺少bug,缺少发现bug的眼睛()\n2026-05-30 00:54:35 | 红牢馆头子红月(加强红魔馆!!!): 还有几百个bug要修呢(\n* 2026-05-30 00:55:03 | AstraStarChaser: [回复 u_bshQ1SRaWQgPLDQysu7Cug: 这是车阶加强了么(] 其实是砍了小马\n2026-05-30 00:55:17 | 正在寻找卡里斯马的蕾米: 小马削了什么\n2026-05-30 00:55:23 | AstraStarChaser: 这下红魔馆又吃到黑利了\n2026-05-30 00:55:37 | 红牢馆头子红月(加强红魔馆!!!): 小马削了?",
+ "source": "QQ群 beta群",
+ "author": "暂无版本114514、爱丽丝小猫咪、𝕸𝖔𝖐𝖔𝖚、红牢馆头子红月(加强红魔馆!!!)、AstraStarChaser、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-30 00:53:35",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "8389, 8392, 8395",
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+ "time": "2026-05-30 00:53:35",
+ "author": "暂无版本114514",
+ "content": "这是车阶加强了么(",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:53:55",
+ "author": "爱丽丝小猫咪",
+ "content": "新版本bug好多,电脑还在诅咒我们帝国幻想乡",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:54:08",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你游bug什么时候少过()",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:54:28",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "帝幻乡不缺少bug,缺少发现bug的眼睛()",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:54:35",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "还有几百个bug要修呢(",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 00:55:03",
+ "author": "AstraStarChaser",
+ "content": "[回复 u_bshQ1SRaWQgPLDQysu7Cug: 这是车阶加强了么(] 其实是砍了小马",
+ "highlighted": true
+ },
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+ "time": "2026-05-30 00:55:17",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "小马削了什么",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:55:23",
+ "author": "AstraStarChaser",
+ "content": "这下红魔馆又吃到黑利了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:55:37",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "小马削了?",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
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+ "sourceNumber": "246",
+ "content": "[246] Bug / 异常 / 体验问题 | 2026-05-30 11:36:24 | 命中消息索引: 8817\n2026-05-30 11:22:16 | 最强妖精: 我两边都试了一下\n* 2026-05-30 11:36:24 | 𝕸𝖔𝖐𝖔𝖚: 你游古早bug(?)\n2026-05-30 11:36:38 | 𝕸𝖔𝖐𝖔𝖚: 很多页面滚轮滚不动(\n2026-05-30 11:36:56 | 𝕸𝖔𝖐𝖔𝖚: 反馈一个修一个,没反馈的就遗漏了(\n2026-05-30 11:38:27 | 動不了的大魔法使: 幸好我没滚轮(",
+ "source": "QQ群 beta群",
+ "author": "最强妖精、𝕸𝖔𝖐𝖔𝖚、動不了的大魔法使",
+ "sourceTime": "2026-05-30 11:36:24",
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+ "time": "2026-05-30 11:22:16",
+ "author": "最强妖精",
+ "content": "我两边都试了一下",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 11:36:24",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "你游古早bug(?)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 11:36:38",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "很多页面滚轮滚不动(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 11:36:56",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "反馈一个修一个,没反馈的就遗漏了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 11:38:27",
+ "author": "動不了的大魔法使",
+ "content": "幸好我没滚轮(",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
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+ "id": "raw-247",
+ "sourceNumber": "247",
+ "content": "[247] Bug / 异常 / 体验问题 | 2026-05-30 16:54:05 | 命中消息索引: 9087\n2026-05-30 16:53:21 | EddyFrost: 而且我怀疑地灵殿被上恐惧可能已经存在好久了\n2026-05-30 16:53:28 | EddyFrost: 只是一直没人发现\n* 2026-05-30 16:54:05 | EddyFrost: (就问卷来看也许没人玩过地灵殿大战更不会出觉)\n2026-05-30 16:55:07 | 暂无版本114514: 觉是信息差(\n2026-05-30 16:58:21 | 暂无版本114514: @天火人雪糕 lv2觉为什么能给古茗单位上恐惧\n2026-05-30 16:58:38 | 王八: 可能和当初协调的bug一样\n2026-05-30 16:58:52 | 王八: 只有铃仙的协调能正常叠",
+ "source": "QQ群 beta群",
+ "author": "EddyFrost、暂无版本114514、王八",
+ "sourceTime": "2026-05-30 16:54:05",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "9087",
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+ "time": "2026-05-30 16:53:21",
+ "author": "EddyFrost",
+ "content": "而且我怀疑地灵殿被上恐惧可能已经存在好久了",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 16:53:28",
+ "author": "EddyFrost",
+ "content": "只是一直没人发现",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 16:54:05",
+ "author": "EddyFrost",
+ "content": "(就问卷来看也许没人玩过地灵殿大战更不会出觉)",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 16:55:07",
+ "author": "暂无版本114514",
+ "content": "觉是信息差(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 16:58:21",
+ "author": "暂无版本114514",
+ "content": "@天火人雪糕 lv2觉为什么能给古茗单位上恐惧",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 16:58:38",
+ "author": "王八",
+ "content": "可能和当初协调的bug一样",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 16:58:52",
+ "author": "王八",
+ "content": "只有铃仙的协调能正常叠",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "Bug / 异常 / 体验问题"
+ ],
+ "createdAt": 1780306931297,
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+ },
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+ "id": "raw-248",
+ "sourceNumber": "248",
+ "content": "[248] Bug / 异常 / 体验问题 | 2026-05-30 17:16:58 | 命中消息索引: 9154\n2026-05-30 17:15:55 | EddyFrost: 帝幻bug千千万恐惧buff占一半\n* 2026-05-30 17:16:58 | 红牢馆头子红月(加强红魔馆!!!): 有一个奇妙的想法,问卷ing好像为什么地灵殿低了,该不会是很多bug被当成机制来看了吧(\n2026-05-30 17:17:31 | 暂无版本114514: 可能是恋恋没之前那么强了(\n2026-05-30 17:17:32 | 乐山大佛22: 已斥巨资为本群安装: 小空调:https://wxurl.cn/PME 小电视:https://wxurl.cn/36C 小风扇:https://fan.elpsy.cn/ 小游戏:https://wxurl.cn/U0T 小霸王:http://fc.my71.top/ 小萝莉:www.sgcc.com.cn\n2026-05-30 17:17:48 | 王八: 只是地灵殿不好玩吧(\n2026-05-30 17:18:17 | 为空: [文件: 4C54E5~1.MP4]\n================================================================================",
+ "source": "QQ群 beta群",
+ "author": "EddyFrost、红牢馆头子红月(加强红魔馆!!!)、暂无版本114514、乐山大佛22、王八、为空",
+ "sourceTime": "2026-05-30 17:16:58",
+ "category": "Bug / 异常 / 体验问题",
+ "hitIndexes": "9154",
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+ "time": "2026-05-30 17:15:55",
+ "author": "EddyFrost",
+ "content": "帝幻bug千千万恐惧buff占一半",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:16:58",
+ "author": "红牢馆头子红月(加强红魔馆!!!)",
+ "content": "有一个奇妙的想法,问卷ing好像为什么地灵殿低了,该不会是很多bug被当成机制来看了吧(",
+ "highlighted": true
+ },
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+ "time": "2026-05-30 17:17:31",
+ "author": "暂无版本114514",
+ "content": "可能是恋恋没之前那么强了(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 17:17:32",
+ "author": "乐山大佛22",
+ "content": "已斥巨资为本群安装: 小空调:https://wxurl.cn/PME 小电视:https://wxurl.cn/36C 小风扇:https://fan.elpsy.cn/ 小游戏:https://wxurl.cn/U0T 小霸王:http://fc.my71.top/ 小萝莉:www.sgcc.com.cn",
+ "highlighted": false
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+ "time": "2026-05-30 17:17:48",
+ "author": "王八",
+ "content": "只是地灵殿不好玩吧(",
+ "highlighted": false
+ },
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+ "time": "2026-05-30 17:18:17",
+ "author": "为空",
+ "content": "[文件: 4C54E5~1.MP4]",
+ "highlighted": false
+ }
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+ "id": "raw-249",
+ "sourceNumber": "249",
+ "content": "[249] 其他建议 / 讨论方向 | 2026-05-28 12:46:47 | 命中消息索引: 6347, 6352\n2026-05-28 12:46:26 | 最强妖精: 喜欢那种甜甜的度数不高的\n2026-05-28 12:46:47 | 最强妖精: 我吃甜品😋\n* 2026-05-28 12:46:47 | 爱丽丝小猫咪: 主要是我搞到一陶罐度数有点高的\n2026-05-28 12:46:50 | 王八: 米酒哪有度数(\n2026-05-28 12:46:58 | 正在寻找卡里斯马的蕾米: 给车二移动但削攻防,若未移动则攻防回到正常车攻防,大家觉得这个机制可行吗\n2026-05-28 12:47:08 | 爱丽丝小猫咪: 就喝起来已经会辣的那种米酒,没有里面的米\n2026-05-28 12:47:14 | 最强妖精: [回复 u_gXNeOWFiKqF1Luf1pS67eA: 米酒哪有度数(] 别说了上次我朋友给我带米酒,我喝一口差点吐出来75°\n* 2026-05-28 12:47:20 | 爱丽丝小猫咪: 所以加点热水,去去酒精味\n2026-05-28 12:47:21 | 最强妖精: 他家里酿的\n2026-05-28 12:47:23 | 爱丽丝小猫咪: [回复 u_p6d8OpOenZBG07WT6hbMdw: 别说了上次我朋友给我带米酒,我喝一口差点吐出来75°] @最强妖精 666,这么高\n2026-05-28 12:47:30 | 爱丽丝小猫咪: 煮一煮吧",
+ "source": "QQ群 beta群",
+ "author": "最强妖精、爱丽丝小猫咪、王八、正在寻找卡里斯马的蕾米",
+ "sourceTime": "2026-05-28 12:46:47",
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+ "messages": [
+ {
+ "time": "2026-05-28 12:46:26",
+ "author": "最强妖精",
+ "content": "喜欢那种甜甜的度数不高的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:46:47",
+ "author": "最强妖精",
+ "content": "我吃甜品😋",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:46:47",
+ "author": "爱丽丝小猫咪",
+ "content": "主要是我搞到一陶罐度数有点高的",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 12:46:50",
+ "author": "王八",
+ "content": "米酒哪有度数(",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:46:58",
+ "author": "正在寻找卡里斯马的蕾米",
+ "content": "给车二移动但削攻防,若未移动则攻防回到正常车攻防,大家觉得这个机制可行吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:47:08",
+ "author": "爱丽丝小猫咪",
+ "content": "就喝起来已经会辣的那种米酒,没有里面的米",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:47:14",
+ "author": "最强妖精",
+ "content": "[回复 u_gXNeOWFiKqF1Luf1pS67eA: 米酒哪有度数(] 别说了上次我朋友给我带米酒,我喝一口差点吐出来75°",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:47:20",
+ "author": "爱丽丝小猫咪",
+ "content": "所以加点热水,去去酒精味",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-28 12:47:21",
+ "author": "最强妖精",
+ "content": "他家里酿的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:47:23",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_p6d8OpOenZBG07WT6hbMdw: 别说了上次我朋友给我带米酒,我喝一口差点吐出来75°] @最强妖精 666,这么高",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-28 12:47:30",
+ "author": "爱丽丝小猫咪",
+ "content": "煮一煮吧",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "其他建议 / 讨论方向"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-250",
+ "sourceNumber": "250",
+ "content": "[250] 其他建议 / 讨论方向 | 2026-05-30 00:41:29 | 命中消息索引: 8290, 8294\n2026-05-30 00:41:20 | 𝕸𝖔𝖐𝖔𝖚: 拆军港也不掉啊\n2026-05-30 00:41:21 | 爱丽丝小猫咪: 保护区不是说了不算入吗\n* 2026-05-30 00:41:29 | 𝕸𝖔𝖐𝖔𝖚: 拆军营也不掉啊\n2026-05-30 00:41:41 | 爱丽丝小猫咪: 那玩意随便拆影响不大\n* 2026-05-30 00:41:58 | 爱慕织姬official: 那为什么我不直接改军营和军港呢\n2026-05-30 00:42:09 | 𝕸𝖔𝖐𝖔𝖚: 速答哟\n2026-05-30 00:42:27 | 爱慕织姬official: 每个城每回合限制一次\n2026-05-30 00:42:43 | 爱慕织姬official: 至于你的焦土\n2026-05-30 00:42:53 | 爱慕织姬official: 肉眼可见的不是常规思路",
+ "source": "QQ群 beta群",
+ "author": "𝕸𝖔𝖐𝖔𝖚、爱丽丝小猫咪、爱慕织姬official",
+ "sourceTime": "2026-05-30 00:41:29",
+ "category": "其他建议 / 讨论方向",
+ "hitIndexes": "8290, 8294",
+ "messages": [
+ {
+ "time": "2026-05-30 00:41:20",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "拆军港也不掉啊",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:41:21",
+ "author": "爱丽丝小猫咪",
+ "content": "保护区不是说了不算入吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:41:29",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "拆军营也不掉啊",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:41:41",
+ "author": "爱丽丝小猫咪",
+ "content": "那玩意随便拆影响不大",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:41:58",
+ "author": "爱慕织姬official",
+ "content": "那为什么我不直接改军营和军港呢",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 00:42:09",
+ "author": "𝕸𝖔𝖐𝖔𝖚",
+ "content": "速答哟",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:42:27",
+ "author": "爱慕织姬official",
+ "content": "每个城每回合限制一次",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:42:43",
+ "author": "爱慕织姬official",
+ "content": "至于你的焦土",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 00:42:53",
+ "author": "爱慕织姬official",
+ "content": "肉眼可见的不是常规思路",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "其他建议 / 讨论方向"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-251",
+ "sourceNumber": "251",
+ "content": "[251] 其他建议 / 讨论方向 | 2026-05-30 18:52:12 | 命中消息索引: 9435\n* 2026-05-30 18:52:12 | 风平浪静kk3: 要不要问问雪糕\n2026-05-30 18:52:27 | 风平浪静kk3: 大致是发生在我下了正式版之后发生的\n2026-05-30 18:52:34 | 风平浪静kk3: 我电脑上有两个帝幻\n2026-05-30 18:52:41 | 风平浪静kk3: 之前还能都开的\n2026-05-30 18:58:38 | AstraStarChaser: 还留着demo干什么?",
+ "source": "QQ群 beta群",
+ "author": "风平浪静kk3、AstraStarChaser",
+ "sourceTime": "2026-05-30 18:52:12",
+ "category": "其他建议 / 讨论方向",
+ "hitIndexes": "9435",
+ "messages": [
+ {
+ "time": "2026-05-30 18:52:12",
+ "author": "风平浪静kk3",
+ "content": "要不要问问雪糕",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 18:52:27",
+ "author": "风平浪静kk3",
+ "content": "大致是发生在我下了正式版之后发生的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:52:34",
+ "author": "风平浪静kk3",
+ "content": "我电脑上有两个帝幻",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:52:41",
+ "author": "风平浪静kk3",
+ "content": "之前还能都开的",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 18:58:38",
+ "author": "AstraStarChaser",
+ "content": "还留着demo干什么?",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "其他建议 / 讨论方向"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ },
+ {
+ "id": "raw-252",
+ "sourceNumber": "252",
+ "content": "[252] 其他建议 / 讨论方向 | 2026-05-30 19:01:18 | 命中消息索引: 9452\n2026-05-30 19:01:11 | 爱丽丝小猫咪: [回复 u_RBjcf4o_KuaGONAlvSlwMQ: 喔] @牢鼠(土撥鼠) 你在旁边吗\n2026-05-30 19:01:15 | 爱丽丝小猫咪: zoc?\n* 2026-05-30 19:01:18 | 牢鼠(土撥鼠): 乘風是強制往某個方向多走一格\n2026-05-30 19:01:43 | 爱丽丝小猫咪: 那我现在是北风\n2026-05-30 19:01:44 | 牢鼠(土撥鼠): 你方向是向下,所以只能走到水那格再觸發乘風往下多走一格\n2026-05-30 19:01:58 | 爱丽丝小猫咪: 为啥往正西也可以多走一个",
+ "source": "QQ群 beta群",
+ "author": "爱丽丝小猫咪、牢鼠(土撥鼠)",
+ "sourceTime": "2026-05-30 19:01:18",
+ "category": "其他建议 / 讨论方向",
+ "hitIndexes": "9452",
+ "messages": [
+ {
+ "time": "2026-05-30 19:01:11",
+ "author": "爱丽丝小猫咪",
+ "content": "[回复 u_RBjcf4o_KuaGONAlvSlwMQ: 喔] @牢鼠(土撥鼠) 你在旁边吗",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:01:15",
+ "author": "爱丽丝小猫咪",
+ "content": "zoc?",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:01:18",
+ "author": "牢鼠(土撥鼠)",
+ "content": "乘風是強制往某個方向多走一格",
+ "highlighted": true
+ },
+ {
+ "time": "2026-05-30 19:01:43",
+ "author": "爱丽丝小猫咪",
+ "content": "那我现在是北风",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:01:44",
+ "author": "牢鼠(土撥鼠)",
+ "content": "你方向是向下,所以只能走到水那格再觸發乘風往下多走一格",
+ "highlighted": false
+ },
+ {
+ "time": "2026-05-30 19:01:58",
+ "author": "爱丽丝小猫咪",
+ "content": "为啥往正西也可以多走一个",
+ "highlighted": false
+ }
+ ],
+ "tags": [
+ "其他建议 / 讨论方向"
+ ],
+ "createdAt": 1780306931297,
+ "updatedAt": 1780306931297
+ }
+ ]
+ }
+ ]
+}
diff --git a/Tools/Dashboard/data/skills.json b/Tools/Dashboard/data/skills.json
index beca6fde3..a3d443670 100644
--- a/Tools/Dashboard/data/skills.json
+++ b/Tools/Dashboard/data/skills.json
@@ -90,7 +90,7 @@
"desc": "被动技能。被攻击时无法进行反击。",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -170,9 +170,9 @@
{
"skillType": 14,
"viewType": "Normal",
- "name": "隐身",
- "desc": "被动技能。无法被敌方看到。若敌方移动至该单位位置,则会破除隐身状态。",
- "notShow": false,
+ "name": "",
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -183,7 +183,7 @@
"skillType": 15,
"viewType": "Normal",
"name": "越野",
- "desc": "移动时无视树林和山脉带来的减损。",
+ "desc": "移动时无视树林带来的减损。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -194,11 +194,11 @@
{
"skillType": 16,
"viewType": "Normal",
- "name": "",
- "desc": "",
+ "name": "煽动叛乱",
+ "desc": "只能攻击敌方城市中心。根据城市等级产生不同数量的**<叛乱者>**,并窃取该城市本回合的金币产出。自身消失。隐身状态下移动无视**<敌方控制>**且移动后可获得1点**<攻击行动点>**,",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -206,21 +206,9 @@
{
"skillType": 17,
"viewType": "Normal",
- "name": "强化",
- "desc": "主动技能。强化1格距离内的所有友方单位。",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
- {
- "skillType": 18,
- "viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -254,7 +242,7 @@
{
"skillType": 29,
"viewType": "Unique",
- "name": "恋恋在你身后哦",
+ "name": "偷袭",
"desc": "被动技能。攻击时,不会受到对方反击。",
"notShow": false,
"hasShowList": true,
@@ -263,30 +251,6 @@
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
},
- {
- "skillType": 30,
- "viewType": "Normal",
- "name": "",
- "desc": "",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
- {
- "skillType": 31,
- "viewType": "Normal",
- "name": "",
- "desc": "",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
{
"skillType": 32,
"viewType": "Special",
@@ -299,35 +263,11 @@
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
},
- {
- "skillType": 33,
- "viewType": "Normal",
- "name": "",
- "desc": "",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
- {
- "skillType": 34,
- "viewType": "Normal",
- "name": "",
- "desc": "",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
{
"skillType": 35,
"viewType": "Normal",
"name": "城市传送",
- "desc": "主动技能。可在与首通联通的城市之间传送。",
+ "desc": "主动技能。可在与首都联通的城市之间传送。",
"notShow": false,
"hasShowList": true,
"priority": "Normal",
@@ -387,7 +327,7 @@
"skillType": 40,
"viewType": "Unique",
"name": "",
- "desc": "**<太极>**:被动技能。受到伤害时,将伤害额外返回给对方。",
+ "desc": "",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -496,7 +436,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -520,7 +460,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -532,7 +472,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -568,7 +508,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -592,7 +532,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -604,7 +544,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -616,7 +556,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -628,7 +568,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -640,7 +580,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -652,7 +592,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -664,7 +604,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -687,8 +627,8 @@
"skillType": 64,
"viewType": "Normal",
"name": "",
- "desc": "**<帝国特性>**
尼罗河的女儿:开局时拥有**<耕种>**科技。",
- "notShow": false,
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -700,7 +640,7 @@
"viewType": "Normal",
"name": "",
"desc": "",
- "notShow": false,
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -735,8 +675,8 @@
"skillType": 66,
"viewType": "Unique",
"name": "",
- "desc": "**<彩光莲华掌>**:被动技能。攻击其他目标后,赋予**<飞花落叶>**状态,使得对方一回合无法行动。",
- "notShow": false,
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -747,8 +687,8 @@
"skillType": 67,
"viewType": "Negative",
"name": "",
- "desc": "**<飞花落叶>**:负面状态。1回合无法行动。",
- "notShow": false,
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -771,8 +711,8 @@
"skillType": 69,
"viewType": "Negative",
"name": "",
- "desc": "**<莱瓦汀印记>**:负面状态。持续1回合,可叠加。被芙兰朵露攻击时,每层状态使得自身受到额外2点伤害。",
- "notShow": false,
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -819,8 +759,8 @@
"skillType": 77,
"viewType": "Normal",
"name": "战地协同",
- "desc": "步兵攻击单位后,为对方增加一层**<协同标的>**。步兵攻击拥有**<协同标的>**的单位时,每层提供额外0.5攻击力。",
- "notShow": false,
+ "desc": "攻击单位后,为对方增加一层**<协同标的>**。步兵攻击拥有**<协同标的>**的单位时,每层提供额外0.5攻击力。",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -843,8 +783,8 @@
"skillType": 79,
"viewType": "Normal",
"name": "步炮协同",
- "desc": "炮兵于炮兵一样,也能施加**<协同标的>**,并在攻击时获得攻击力加成。",
- "notShow": false,
+ "desc": "炮兵与步兵一样,也能施加**<协同标的>**,并在攻击时获得攻击力加成。",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -902,9 +842,9 @@
{
"skillType": 107,
"viewType": "Normal",
- "name": "飞行",
- "desc": "移动时无视任何地形影响",
- "notShow": false,
+ "name": "",
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -915,7 +855,7 @@
"skillType": 92,
"viewType": "Unique",
"name": "不死鸟重生",
- "desc": "妹红阵亡后变为火焰状态,火焰不可攻击反击,移动时造成溅射伤害。3回合后若火焰存活,妹红在火焰处复活",
+ "desc": "妹红阵亡后变为火焰状态,火焰不可攻击反击,移动时造成溅射伤害。3回合后若火焰存活,妹红在火焰处复活。火焰消失时不会重置复活冷却时间。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -938,8 +878,8 @@
{
"skillType": 98,
"viewType": "Positive",
- "name": "永恒",
- "desc": "每层**<永恒>**可为该单位抵挡一次致命伤害并保留1点HP。",
+ "name": "满月",
+ "desc": "每层可抵挡1次伤害,并转化为伤害量对应层数的**<三日月>**,使伤害推迟到下回合结束时扣除生命值",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -954,7 +894,7 @@
"desc": "被攻击后立刻消失。攻击时可以触发被动效果,但无法造成实际伤害。",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -963,10 +903,10 @@
"skillType": 105,
"viewType": "Unique",
"name": "狂视调率",
- "desc": "被攻击后立刻消失。攻击时可以触发被动效果,实际攻击力减半。",
+ "desc": "被攻击后立刻消失。攻击时实际攻击力减半。",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -975,7 +915,7 @@
"skillType": 103,
"viewType": "Unique",
"name": "幻视调率",
- "desc": "击杀陆地单位后创造一个**<月兔幻象>**",
+ "desc": "击杀位于陆地上的单位后创造对应等级的**<月兔幻象>**,继承攻击时刻之前所有**<正面状态>**,初始拥有1点**<移动行动点>**,但攻击不造成伤害(Lv.4时可造成伤害)",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -1079,18 +1019,6 @@
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
},
- {
- "skillType": 110,
- "viewType": "Normal",
- "name": "水域通行",
- "desc": "研发科技后,可以直接在浅海和深海通行(无需通过港口)",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
{
"skillType": 95,
"viewType": "Positive",
@@ -1118,7 +1046,7 @@
{
"skillType": 89,
"viewType": "Unique",
- "name": "生命游戏",
+ "name": "",
"desc": "击杀敌方单位后,为目标1格范围内的所有友军恢复3HP",
"notShow": false,
"hasShowList": false,
@@ -1130,8 +1058,8 @@
{
"skillType": 90,
"viewType": "Unique",
- "name": "复苏游戏",
- "desc": "攻击时可选中己方单位,赋予1回合**<战地协同>**的能力并恢复生命。如恢复溢出,则额外赋予1回合**<移动力提升>**能力。",
+ "name": "国士无双",
+ "desc": "可治疗友方单位,基础恢复1点生命。当友方已失去多于30%/60%/90%血量时,额外恢复3/6/9点生命。若治疗溢出,赋予1层**<再次攻击>**",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -1142,8 +1070,8 @@
{
"skillType": 91,
"viewType": "Unique",
- "name": "国士无双之药",
- "desc": "八意永琳技能对英雄的治疗量增加到3倍,攻击英雄时因**<战地协同>**获得的攻击力加成增加到2倍。",
+ "name": "复苏游戏",
+ "desc": "治疗溢出时将存储为对应层数的**<溢出治疗>**,回合开始时**<溢出治疗>**层数翻倍",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -1191,7 +1119,7 @@
"skillType": 111,
"viewType": "Unique",
"name": "银之跳跃",
- "desc": "可以移动至任意**<己方英雄>**1格范围内,并使**<1格范围内>**的**<己方英雄>**获得**<女仆长护佑>**:咲夜在附近时,所受伤害减半转移至咲夜,持续1回合。",
+ "desc": "可以移动至任意**<己方英雄>**1格范围内,并使**<1格范围内>**的**<己方英雄>**获得**<女仆长护佑>**。同回合内多次使用会累计层数。每次**<银之跳跃>**都会叠加与当前层数相同的**<疲劳>**",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -1227,7 +1155,7 @@
"skillType": 114,
"viewType": "Unique",
"name": "完美女仆",
- "desc": "替代**<银之跳跃>**,可以移动至任意**<己方英雄>**1格范围内,并使**<1格范围内>**的**<己方英雄>**获得**<额外一次攻击机会>**以及**<女仆长护佑>**:咲夜在附近时,所受伤害减半转移至咲夜,持续1回合。",
+ "desc": "可以移动至任意**<己方英雄>**1格范围内,并使**<1格范围内>**的**<己方英雄>**获得**<女仆长护佑>**和1点**<攻击行动点>**。同回合内多次使用会累计层数。每次**<银之跳跃>**都会叠加与当前层数相同的**<疲劳>**",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -1275,7 +1203,7 @@
"skillType": 117,
"viewType": "Unique",
"name": "贤者之石",
- "desc": "回合开始时,根据地形获得**<魔力石>**。在陆地时获得**<魔力石(土)>**:可治疗友方5点生命。若陆地靠近水域,则额外获得**<魔力石(水)>**,抵挡1次伤害。若陆地为山脉,额外获得**<魔力石(金)>**,射程+1。每种魔力石存储上限为1(可升级为2),自动消耗。",
+ "desc": "回合开始时,根据地形获得**<魔力石>**。在陆地时获得**<魔力石(土)>**:可治疗友方5点生命。若陆地靠近水域,则额外获得**<魔力石(水)>**,抵挡1次伤害。若陆地为山脉,额外获得**<魔力石(金)>**,射程+1。每种魔力石存储上限为1(Lv.4时升级为2),自动消耗。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -1430,21 +1358,9 @@
{
"skillType": 130,
"viewType": "Normal",
- "name": "猎物",
- "desc": "被蕾米莉亚标记为猎物,蕾米莉亚攻击猎物时攻击力+2",
- "notShow": false,
- "hasShowList": false,
- "priority": "Normal",
- "reserveOnCarry": false,
- "reserveLeaveCarry": false,
- "reserveGiantUpgrade": false
- },
- {
- "skillType": 131,
- "viewType": "Normal",
- "name": "蕾米莉亚伸展",
- "desc": "攻击时为对方添加1回合**<猎物>**标记。若对方已经拥有**<猎物>**标记,本次攻击力+2,并消除该标记。",
- "notShow": false,
+ "name": "",
+ "desc": "",
+ "notShow": true,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -1887,7 +1803,7 @@
"skillType": 166,
"viewType": "Unique",
"name": "镰鼬面纱",
- "desc": "移动时,对**<移动路径>**附近1格内的所有单位造成**<溅射伤害>**",
+ "desc": "移动时,对**<移动路径>**附近1格内的所有敌方单位造成**<溅射伤害>**。同一回合对同一单位造成多次伤害时会衰减。",
"notShow": false,
"hasShowList": true,
"priority": "Normal",
@@ -1899,7 +1815,7 @@
"skillType": 167,
"viewType": "Unique",
"name": "天狗的立风露",
- "desc": "可以主动消耗1层,立刻恢复1次**<移动机会>**。每回合开始时重置为1层。",
+ "desc": "可以主动消耗1层,立刻恢复1点**<移动行动点>**。每回合开始时重置为1层。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -2262,7 +2178,7 @@
"desc": "受到致命伤害时**<消散>**而非**<死亡>**",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": true,
"reserveLeaveCarry": true,
"reserveGiantUpgrade": true
@@ -2298,7 +2214,7 @@
"desc": "受到致命伤害时**<消散>**而非**<死亡>**,不会为敌方增加击杀数量",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -2346,7 +2262,7 @@
"desc": "移动指令下达后,获得**<核融合预热>**,Lv.4时替换为**<日轮巡礼>**。",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -2355,7 +2271,7 @@
"skillType": 230,
"viewType": "Positive",
"name": "核融合预热",
- "desc": "当前回合无法移动,下一回合开始时将自动按照指令路径移动并攻击路径上第一个遇到的敌人。",
+ "desc": "当前回合无法移动,下一回合开始时将自动按照指令路径移动并在遇到第一个单位后停止。若该单位是敌方单位则对其造成伤害。若未能击杀该单位或该单位是友方单位,则后退至上一格。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -2415,7 +2331,7 @@
"skillType": 235,
"viewType": "Unique",
"name": "金刚杵",
- "desc": "若我方攻击值高于敌方防御值,攻击敌方时可将目标推远,若无法推远则本次攻击伤害+2点。击杀敌方时生成**<精微身>**,保留25%血量。",
+ "desc": "若我方攻击值高于敌方防御值,则拥有下述效果:攻击敌方时可将目标推远,若无法推远则本次攻击伤害+2点,击杀敌方时生成**<精微身>**,保留25%血量。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -2521,9 +2437,9 @@
},
{
"skillType": 218,
- "viewType": "Special",
- "name": "无意识的脚步",
- "desc": "对敌方不可见,移动时无视敌控。非移动行为会打破该状态。敌方移动至该单位所处位置时亦会破除隐身状态。",
+ "viewType": "Positive",
+ "name": "隐身",
+ "desc": "对敌方不可见。敌方移动至该单位所处位置,或主动消耗行动点时,破除该状态。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -2533,11 +2449,11 @@
},
{
"skillType": 219,
- "viewType": "Unique",
- "name": "摩耶之幕",
- "desc": "移动后获得**<无意识的脚步>**",
+ "viewType": "Special",
+ "name": "隐匿",
+ "desc": "每回合首次移动后,获得**<隐身>**",
"notShow": false,
- "hasShowList": false,
+ "hasShowList": true,
"priority": "Normal",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
@@ -2610,7 +2526,7 @@
"desc": "死亡时在原地留下**<精微身>**",
"notShow": false,
"hasShowList": false,
- "priority": "Normal",
+ "priority": "Origin",
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
@@ -2691,7 +2607,7 @@
"skillType": 252,
"viewType": "Positive",
"name": "金刚身",
- "desc": "每层可转化为1点**<城市发展度>**",
+ "desc": "每层可转化为1点**<城市发展度>**。上限与英雄等级相同。",
"notShow": false,
"hasShowList": false,
"priority": "Normal",
@@ -2714,9 +2630,9 @@
{
"skillType": 99,
"viewType": "Unique",
- "name": "蓬莱玉枝",
- "desc": "可向友方单位施法,施加1层**<永恒>**",
- "notShow": true,
+ "name": "永夜返",
+ "desc": "可向友方单位施法,施加1层**<满月>**(后续转化为**<三日月>**和**<朔月>**)",
+ "notShow": false,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -2727,8 +2643,8 @@
"skillType": 101,
"viewType": "Unique",
"name": "须臾永远",
- "desc": "可向友方单位施法,施加9层**<永恒>**",
- "notShow": true,
+ "desc": "可向友方单位施法,施加9层**<满月>**",
+ "notShow": false,
"hasShowList": false,
"priority": "Normal",
"reserveOnCarry": false,
@@ -2746,5 +2662,149 @@
"reserveOnCarry": false,
"reserveLeaveCarry": false,
"reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 255,
+ "viewType": "Negative",
+ "name": "三日月",
+ "desc": "回合结束时,转化为**<朔月>**",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 256,
+ "viewType": "Negative",
+ "name": "朔月",
+ "desc": "回合结束时,每层扣除1点生命,不致死",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 257,
+ "viewType": "Special",
+ "name": "满月之狼",
+ "desc": "出战时初始血量为1点。每缺少2点生命,额外增加1点伤害。主动完成击杀时恢复5点生命值。",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 258,
+ "viewType": "Special",
+ "name": "竹林的祝福",
+ "desc": "出战时,携带5层**<满月>**,持续1回合",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 259,
+ "viewType": "Unique",
+ "name": "生命游戏",
+ "desc": "攻击时,若拥有**<溢出治疗>**,将其层数转化为额外伤害并消耗全部层数",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 260,
+ "viewType": "Positive",
+ "name": "溢出治疗",
+ "desc": "治疗友方时消耗全部层数提供额外治疗量",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 261,
+ "viewType": "Positive",
+ "name": "帝国荣耀",
+ "desc": "从**<协同标的>**获得的攻击力加成翻倍",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 262,
+ "viewType": "Positive",
+ "name": "再次攻击",
+ "desc": "主动攻击后,失去1层并获得1点**<攻击行动点>**",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 263,
+ "viewType": "Positive",
+ "name": "连拍",
+ "desc": "使得来自**<射命丸文>**的溅射伤害降低,每层乘以0.5,最低1点",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 264,
+ "viewType": "Negative",
+ "name": "疲劳",
+ "desc": "女仆长超负荷工作,在恢复生命时会优先清除疲劳,直至消除疲劳才能回复生命值。每1点生命回复清除1层疲劳",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 265,
+ "viewType": "Normal",
+ "name": "",
+ "desc": "",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Normal",
+ "reserveOnCarry": false,
+ "reserveLeaveCarry": false,
+ "reserveGiantUpgrade": false
+ },
+ {
+ "skillType": 266,
+ "viewType": "Special",
+ "name": "深澜炫彩",
+ "desc": "大赛工作人员深澜为选手安排的炫彩效果。再次触发即可取消。",
+ "notShow": false,
+ "hasShowList": false,
+ "priority": "Origin",
+ "reserveOnCarry": true,
+ "reserveLeaveCarry": true,
+ "reserveGiantUpgrade": true
}
]
\ No newline at end of file
diff --git a/Tools/Dashboard/data/stories.json b/Tools/Dashboard/data/stories.json
index 87199625c..5d2220408 100644
--- a/Tools/Dashboard/data/stories.json
+++ b/Tools/Dashboard/data/stories.json
@@ -1,11 +1,29 @@
{
"charIds": [
- 2,
- 3,
- 4,
- 5,
- 6,
- 7
+ 1011,
+ 1012,
+ 1013,
+ 1014,
+ 1015,
+ 2021,
+ 2022,
+ 2023,
+ 2024,
+ 2025,
+ 3031,
+ 3032,
+ 3033,
+ 3034,
+ 3035,
+ 4041,
+ 4042,
+ 4043,
+ 4044,
+ 4045,
+ 5051,
+ 6061,
+ 7071,
+ 8081
],
"sheets": [
{
diff --git a/Tools/Dashboard/data/summary.json b/Tools/Dashboard/data/summary.json
index f741583f2..9a9456b2f 100644
--- a/Tools/Dashboard/data/summary.json
+++ b/Tools/Dashboard/data/summary.json
@@ -1,11 +1,11 @@
{
- "exportTime": "2026-04-18T14:40:32.036826",
+ "exportTime": "2026-06-01T17:33:02.987051",
"counts": {
"totalUnits": 145,
"basicUnits": 13,
"giantUnits": 96,
- "skills": 229,
- "visibleSkills": 221,
+ "skills": 234,
+ "visibleSkills": 206,
"techs": 55,
"players": 17,
"heroes": 20
diff --git a/Tools/Dashboard/data/techs.json b/Tools/Dashboard/data/techs.json
index 0cabef490..8b90b5f14 100644
--- a/Tools/Dashboard/data/techs.json
+++ b/Tools/Dashboard/data/techs.json
@@ -2,7 +2,7 @@
{
"techType": 0,
"techTypeName": "None",
- "name": "None",
+ "name": "",
"desc": "",
"costLevel": 1,
"fatherTechs": [],
@@ -136,7 +136,8 @@
"fatherTechs": [],
"fatherNames": [],
"techAtoms": [
- 27
+ 27,
+ 29
]
},
{
@@ -377,7 +378,7 @@
"techType": 24,
"techTypeName": "Aquatism",
"name": "海洋防御",
- "desc": "可以建造**<军港>**所有单位获得海洋防御",
+ "desc": "可以建造**<军港>**。所有单位获得海洋防御",
"costLevel": 3,
"fatherTechs": [
22,
@@ -783,7 +784,7 @@
"techTypeName": "KomeijiIndianMuladhara",
"name": "跟轮的启蒙",
"desc": "可以使帝国单位获得**<正法>**的庇护,能发现并使用**<隐脉>**地块。",
- "costLevel": 3,
+ "costLevel": 0,
"fatherTechs": [],
"fatherNames": [],
"techAtoms": [
diff --git a/Tools/Dashboard/data/units.json b/Tools/Dashboard/data/units.json
index 9651a74b7..ffd82371b 100644
--- a/Tools/Dashboard/data/units.json
+++ b/Tools/Dashboard/data/units.json
@@ -215,20 +215,20 @@
"force": 1,
"forceName": "Remilia"
},
- "name": "Cloak",
- "desc": "",
+ "name": "间谍",
+ "desc": "战略进攻单位。移动后可隐身,只能以敌方城市中心作为攻击目标,制造叛乱并窃取金币。",
"landType": "Land",
"maxHealth": 5,
- "attack": 0.0,
+ "attack": 2.0,
"defense": 0.5,
"moveRange": 2,
"attackRange": 1,
"cost": 8,
"skillIds": [
- 10,
12,
- 14,
- 6
+ 15,
+ 16,
+ 219
]
},
{
@@ -364,7 +364,7 @@
"forceName": "Remilia"
},
"name": "战舰",
- "desc": "海上超强远程单位。拥有2移动力3.5攻击力3射程和**<溅射>**技能。无法反击。",
+ "desc": "海上超强远程单位。拥有2移动力3攻击力3射程和**<溅射>**技能。无法反击。",
"landType": "Water",
"maxHealth": 0,
"attack": 3.0,
@@ -406,38 +406,6 @@
13
]
},
- {
- "unitType": 16,
- "unitTypeName": "Phantom",
- "unitTypeCN": "幻影",
- "giantType": 0,
- "giantName": "None",
- "unitLevel": 0,
- "chessType": 0,
- "empire": {
- "civ": 1,
- "civName": "Egyptian",
- "force": 1,
- "forceName": "Remilia"
- },
- "name": "Phantom",
- "desc": "",
- "landType": "Land",
- "maxHealth": 30,
- "attack": 4.0,
- "defense": 3.0,
- "moveRange": 1,
- "attackRange": 1,
- "cost": 15,
- "skillIds": [
- 28,
- 27,
- 34,
- 41,
- 42,
- 1
- ]
- },
{
"unitType": 17,
"unitTypeName": "Dabber",
@@ -452,22 +420,19 @@
"force": 1,
"forceName": "Remilia"
},
- "name": "Dabber",
- "desc": "",
+ "name": "叛乱者",
+ "desc": "由间谍煽动叛乱而产生的叛乱者,拥有特色能力**<偷袭>**。",
"landType": "Land",
- "maxHealth": 30,
- "attack": 4.0,
- "defense": 3.0,
+ "maxHealth": 10,
+ "attack": 2.0,
+ "defense": 2.0,
"moveRange": 1,
"attackRange": 1,
- "cost": 15,
+ "cost": 2,
"skillIds": [
- 28,
- 27,
- 34,
- 41,
- 42,
- 1
+ 2,
+ 29,
+ 83
]
},
{
@@ -497,7 +462,6 @@
8,
43,
13,
- 32,
2
]
},
@@ -528,7 +492,6 @@
8,
43,
13,
- 32,
129,
2
]
@@ -560,7 +523,6 @@
8,
43,
13,
- 32,
129,
132,
2
@@ -593,7 +555,6 @@
8,
43,
13,
- 32,
139,
146,
132,
@@ -625,7 +586,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
115,
2,
116,
@@ -657,7 +617,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
122,
2,
117,
@@ -690,7 +649,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
122,
118,
@@ -723,7 +681,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
122,
2,
118,
@@ -757,7 +714,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
12,
2
]
@@ -787,7 +743,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
12,
111
@@ -818,7 +773,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
12,
111,
@@ -850,7 +804,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
12,
114,
@@ -874,7 +827,7 @@
"name": "芙兰朵露·斯卡雷特 Lv.1",
"desc": "**<马>**职阶英雄。她是禁忌中诞生的沙漠风暴,被幽禁于地下的毁灭化身。其狂暴的力量既是帝国的杀戮机器,也是足以颠覆王权的威胁。",
"landType": "Land",
- "maxHealth": 10,
+ "maxHealth": 15,
"attack": 3.0,
"defense": 1.0,
"moveRange": 2,
@@ -882,7 +835,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
43
]
@@ -904,7 +856,7 @@
"name": "芙兰朵露·斯卡雷特 Lv.2",
"desc": "**<马>**职阶英雄。她是禁忌中诞生的沙漠风暴,被幽禁于地下的毁灭化身。其狂暴的力量既是帝国的杀戮机器,也是足以颠覆王权的威胁。",
"landType": "Land",
- "maxHealth": 20,
+ "maxHealth": 25,
"attack": 3.5,
"defense": 2.0,
"moveRange": 2,
@@ -912,7 +864,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
4,
133,
@@ -936,7 +887,7 @@
"name": "芙兰朵露·斯卡雷特 Lv.3",
"desc": "**<马>**职阶英雄。她是禁忌中诞生的沙漠风暴,被幽禁于地下的毁灭化身。其狂暴的力量既是帝国的杀戮机器,也是足以颠覆王权的威胁。",
"landType": "Land",
- "maxHealth": 25,
+ "maxHealth": 30,
"attack": 3.5,
"defense": 2.0,
"moveRange": 2,
@@ -944,7 +895,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
4,
133,
@@ -969,7 +919,7 @@
"name": "芙兰朵露·斯卡雷特 Lv.4",
"desc": "**<马>**职阶英雄。她是禁忌中诞生的沙漠风暴,被幽禁于地下的毁灭化身。其狂暴的力量既是帝国的杀戮机器,也是足以颠覆王权的威胁。",
"landType": "Land",
- "maxHealth": 25,
+ "maxHealth": 30,
"attack": 3.5,
"defense": 2.0,
"moveRange": 2,
@@ -1010,7 +960,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
19
]
@@ -1040,7 +989,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
19,
125
@@ -1071,7 +1019,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
19,
125,
@@ -1103,7 +1050,6 @@
"cost": 0,
"skillIds": [
13,
- 32,
2,
19,
125,
@@ -1111,35 +1057,6 @@
127
]
},
- {
- "unitType": 19,
- "unitTypeName": "GiantJuggernaut",
- "unitTypeCN": "英雄战船",
- "giantType": 0,
- "giantName": "None",
- "unitLevel": 0,
- "chessType": 0,
- "empire": {
- "civ": 1,
- "civName": "Egyptian",
- "force": 1,
- "forceName": "Remilia"
- },
- "name": "英雄战舰Lv.0",
- "desc": "英雄战舰Lv.0,等级源于船上英雄等级。",
- "landType": "Water",
- "maxHealth": 50,
- "attack": 2.0,
- "defense": 2.0,
- "moveRange": 2,
- "attackRange": 1,
- "cost": 0,
- "skillIds": [
- 7,
- 11,
- 13
- ]
- },
{
"unitType": 19,
"unitTypeName": "GiantJuggernaut",
@@ -1315,8 +1232,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -1346,8 +1262,7 @@
2,
3,
99,
- 13,
- 32
+ 13
]
},
{
@@ -1378,8 +1293,7 @@
3,
99,
100,
- 13,
- 32
+ 13
]
},
{
@@ -1410,8 +1324,7 @@
3,
101,
100,
- 13,
- 32
+ 13
]
},
{
@@ -1440,7 +1353,6 @@
"skillIds": [
2,
13,
- 32,
12,
3
]
@@ -1471,9 +1383,8 @@
"skillIds": [
2,
81,
- 89,
+ 90,
13,
- 32,
12,
3
]
@@ -1504,10 +1415,9 @@
"skillIds": [
2,
81,
- 89,
+ 91,
90,
13,
- 32,
12,
3
]
@@ -1538,11 +1448,10 @@
"skillIds": [
2,
81,
- 89,
+ 259,
90,
91,
13,
- 32,
12,
3
]
@@ -1574,8 +1483,7 @@
2,
12,
84,
- 13,
- 32
+ 13
]
},
{
@@ -1606,8 +1514,7 @@
12,
84,
85,
- 13,
- 32
+ 13
]
},
{
@@ -1640,8 +1547,7 @@
85,
86,
87,
- 13,
- 32
+ 13
]
},
{
@@ -1675,8 +1581,7 @@
86,
87,
88,
- 13,
- 32
+ 13
]
},
{
@@ -1705,8 +1610,7 @@
"skillIds": [
2,
81,
- 13,
- 32
+ 13
]
},
{
@@ -1736,8 +1640,7 @@
2,
81,
103,
- 13,
- 32
+ 13
]
},
{
@@ -1768,8 +1671,7 @@
81,
103,
104,
- 13,
- 32
+ 13
]
},
{
@@ -1800,8 +1702,7 @@
81,
103,
104,
- 13,
- 32
+ 13
]
},
{
@@ -1822,7 +1723,7 @@
"desc": "**<车>**职阶英雄。她是横贯一切的不死鸟烈焰。驱动她的并非忠诚,而是足以将皇权也一并烧尽的执念。",
"landType": "Land",
"maxHealth": 20,
- "attack": 3.0,
+ "attack": 2.5,
"defense": 3.0,
"moveRange": 1,
"attackRange": 1,
@@ -1830,7 +1731,7 @@
"skillIds": [
2,
13,
- 32
+ 81
]
},
{
@@ -1851,7 +1752,7 @@
"desc": "**<车>**职阶英雄。她是横贯一切的不死鸟烈焰。驱动她的并非忠诚,而是足以将皇权也一并烧尽的执念。",
"landType": "Land",
"maxHealth": 30,
- "attack": 4.0,
+ "attack": 3.5,
"defense": 3.0,
"moveRange": 1,
"attackRange": 1,
@@ -1860,7 +1761,7 @@
2,
92,
13,
- 32
+ 81
]
},
{
@@ -1881,7 +1782,7 @@
"desc": "**<车>**职阶英雄。她是横贯一切的不死鸟烈焰。驱动她的并非忠诚,而是足以将皇权也一并烧尽的执念。",
"landType": "Land",
"maxHealth": 40,
- "attack": 4.0,
+ "attack": 3.5,
"defense": 3.0,
"moveRange": 1,
"attackRange": 1,
@@ -1890,8 +1791,8 @@
2,
92,
13,
- 32,
- 254
+ 254,
+ 81
]
},
{
@@ -1912,7 +1813,7 @@
"desc": "**<车>**职阶英雄。她是横贯一切的不死鸟烈焰。驱动她的并非忠诚,而是足以将皇权也一并烧尽的执念。",
"landType": "Land",
"maxHealth": 50,
- "attack": 5.0,
+ "attack": 4.5,
"defense": 3.0,
"moveRange": 1,
"attackRange": 1,
@@ -1922,8 +1823,8 @@
92,
97,
13,
- 32,
- 254
+ 254,
+ 81
]
},
{
@@ -2050,7 +1951,6 @@
102,
13,
81,
- 109,
83,
206,
215
@@ -2084,7 +1984,6 @@
102,
13,
81,
- 109,
83,
206,
215
@@ -2119,7 +2018,6 @@
13,
81,
103,
- 109,
83,
206,
215
@@ -2142,15 +2040,17 @@
"name": "竹林狼上校",
"desc": "月轮未满之时,她们是迷途竹林中的纪律化身;银盘高悬之时,她们是帝国威仪的冰冷法典。",
"landType": "Land",
- "maxHealth": 30,
- "attack": 5.0,
+ "maxHealth": 25,
+ "attack": 2.5,
"defense": 3.0,
"moveRange": 1,
"attackRange": 1,
"cost": 10,
"skillIds": [
- 13,
- 108
+ 4128,
+ 4112,
+ 64,
+ 83886112
]
},
{
@@ -2299,8 +2199,7 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 33554464,
- 150994944,
+ 150994976,
150995008
]
},
@@ -2329,7 +2228,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
148,
150,
184,
@@ -2361,7 +2259,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
148,
150,
185,
@@ -2393,7 +2290,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
148,
150,
185,
@@ -2427,7 +2323,6 @@
"skillIds": [
2,
12,
- 32,
155,
156
]
@@ -2458,7 +2353,6 @@
"skillIds": [
2,
12,
- 32,
155,
156,
186
@@ -2490,7 +2384,6 @@
"skillIds": [
2,
12,
- 32,
155,
156,
186,
@@ -2523,7 +2416,6 @@
"skillIds": [
2,
12,
- 32,
155,
156,
186,
@@ -2556,7 +2448,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
3,
12,
161
@@ -2587,7 +2478,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
3,
12,
161,
@@ -2619,7 +2509,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
3,
12,
161,
@@ -2652,7 +2541,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
3,
12,
161,
@@ -2686,8 +2574,7 @@
"cost": 0,
"skillIds": [
32,
- 33554480,
- 150994944
+ 150994992
]
},
{
@@ -2716,7 +2603,6 @@
"skillIds": [
2,
3,
- 32,
193,
166,
147
@@ -2748,7 +2634,6 @@
"skillIds": [
2,
3,
- 32,
193,
166,
167,
@@ -2781,7 +2666,6 @@
"skillIds": [
2,
3,
- 32,
193,
166,
167,
@@ -2814,7 +2698,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
169
]
},
@@ -2843,7 +2726,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
169,
170,
172,
@@ -2875,7 +2757,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
169,
170,
172,
@@ -2909,7 +2790,6 @@
"cost": 0,
"skillIds": [
2,
- 32,
169,
170,
172,
@@ -2943,7 +2823,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
224,
2
]
@@ -2972,7 +2851,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
224,
211,
2
@@ -3002,7 +2880,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
224,
211,
212,
@@ -3033,7 +2910,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
224,
211,
212,
@@ -3065,7 +2941,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
219,
12,
220,
@@ -3098,7 +2973,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
219,
12,
220,
@@ -3132,7 +3006,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
219,
12,
220,
@@ -3167,7 +3040,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
219,
12,
220,
@@ -3203,7 +3075,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
227,
2,
12,
@@ -3234,7 +3105,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
227,
2,
12,
@@ -3265,7 +3135,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
227,
2,
12,
@@ -3296,7 +3165,6 @@
"attackRange": 2,
"cost": 0,
"skillIds": [
- 32,
227,
2,
12,
@@ -3327,7 +3195,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
229,
251,
7
@@ -3357,7 +3224,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
229,
231,
251,
@@ -3388,7 +3254,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
229,
231,
233,
@@ -3421,7 +3286,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
229,
231,
233,
@@ -3454,7 +3318,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
235,
2
]
@@ -3483,7 +3346,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
235,
236,
2
@@ -3513,7 +3375,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
235,
236,
237,
@@ -3544,7 +3405,6 @@
"attackRange": 1,
"cost": 0,
"skillIds": [
- 32,
235,
236,
237,
@@ -3828,7 +3688,7 @@
"giantType": 0,
"giantName": "None",
"unitLevel": 0,
- "chessType": 14,
+ "chessType": 9,
"empire": {
"civ": 1,
"civName": "Egyptian",
@@ -3860,7 +3720,7 @@
"giantType": 0,
"giantName": "None",
"unitLevel": 0,
- "chessType": 14,
+ "chessType": 10,
"empire": {
"civ": 1,
"civName": "Egyptian",
@@ -3891,7 +3751,7 @@
"giantType": 0,
"giantName": "None",
"unitLevel": 0,
- "chessType": 14,
+ "chessType": 7,
"empire": {
"civ": 1,
"civName": "Egyptian",
@@ -3921,7 +3781,7 @@
"giantType": 0,
"giantName": "None",
"unitLevel": 0,
- "chessType": 14,
+ "chessType": 12,
"empire": {
"civ": 1,
"civName": "Egyptian",
@@ -4062,8 +3922,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4092,8 +3951,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4122,8 +3980,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4152,8 +4009,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4182,8 +4038,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4212,8 +4067,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4242,8 +4096,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4272,8 +4125,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4302,8 +4154,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4332,8 +4183,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4362,8 +4212,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4392,8 +4241,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4422,8 +4270,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4452,8 +4299,7 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
]
},
{
@@ -4482,10 +4328,7 @@
"skillIds": [
2,
3,
- 99,
- 100,
- 13,
- 32
+ 13
]
},
{
@@ -4514,8 +4357,70 @@
"skillIds": [
2,
3,
- 13,
- 32
+ 13
+ ]
+ },
+ {
+ "unitType": 16,
+ "unitTypeName": "Phantom",
+ "unitTypeCN": "幻影",
+ "giantType": 0,
+ "giantName": "None",
+ "unitLevel": 0,
+ "chessType": 0,
+ "empire": {
+ "civ": 1,
+ "civName": "Egyptian",
+ "force": 1,
+ "forceName": "Remilia"
+ },
+ "name": "间谍艇",
+ "desc": "战略进攻单位。移动后可隐身,只能以敌方城市中心作为攻击目标,制造叛乱并窃取金币。",
+ "landType": "Water",
+ "maxHealth": 5,
+ "attack": 2.0,
+ "defense": 0.5,
+ "moveRange": 2,
+ "attackRange": 1,
+ "cost": 0,
+ "skillIds": [
+ 15,
+ 16,
+ 219,
+ 12,
+ 11,
+ 27
+ ]
+ },
+ {
+ "unitType": 41,
+ "unitTypeName": "Unknown(41)",
+ "unitTypeCN": "",
+ "giantType": 0,
+ "giantName": "None",
+ "unitLevel": 0,
+ "chessType": 0,
+ "empire": {
+ "civ": 1,
+ "civName": "Egyptian",
+ "force": 1,
+ "forceName": "Remilia"
+ },
+ "name": "叛乱者小艇",
+ "desc": "由间谍煽动叛乱而产生的叛乱者,拥有特色能力**<偷袭>**。",
+ "landType": "Water",
+ "maxHealth": 10,
+ "attack": 2.0,
+ "defense": 2.0,
+ "moveRange": 2,
+ "attackRange": 1,
+ "cost": 0,
+ "skillIds": [
+ 2,
+ 29,
+ 11,
+ 83,
+ 27
]
}
]
\ No newline at end of file
diff --git a/Tools/Dashboard/data/versions.json b/Tools/Dashboard/data/versions.json
index 312fecaa0..c4e95585f 100644
--- a/Tools/Dashboard/data/versions.json
+++ b/Tools/Dashboard/data/versions.json
@@ -1,4 +1,169 @@
[
+ {
+ "versionId": 70202,
+ "version": "0.7.2c",
+ "major": 0,
+ "minor": 7,
+ "patch": 2,
+ "fourth": 2,
+ "description": "[版本 V0.7.2c]\n发布日期:26.5.31\n本次更新完成了13项bug修复与优化,其余bug我们仍在全力修复中。\n\n---------[bug修复与优化]-------------\n1.修复了东风谷早苗掷签范围伤害击杀单位后图像残留的bug\n2.修复了铃仙触发幻影齐射并击杀单位时可能产生图像残留的bug\n3.修复了隐脉地块可能不显示的bug\n4.修复了隐脉地块可能生成在水域或者山脉的bug\n5.修复了星熊勇仪在推人时可能产生单位重叠的bug\n6.修复了探索者发现结界塔时城市经验动画播放错误的bug\n7.修复了发起主动攻击但未造成伤害的某些情况下和平奇观计数不会清零的bug\n8.优化了拖动镜头时可能镜头强制移会起始点的bug\n9.修复了奇观图鉴页面成就星星总数显示错误的bug\n10.修复了部分科技/技能的描述错误\n11.修复了因为点击过快/倒计时结束等问题,导致城市升级选项被跳过的bug\n12.修复了学者转化竹林狼上校后错误触发满月buff的bug\n13.修复了联机房间举报房间的按钮跳转错误的bug",
+ "releaseDate": "",
+ "isCurrent": true
+ },
+ {
+ "versionId": 70201,
+ "version": "0.7.2b",
+ "major": 0,
+ "minor": 7,
+ "patch": 2,
+ "fourth": 1,
+ "description": "[版本 V0.7.2b]\n发布日期:26.5.30\n\n本次在V0.7.2版本上修复了7个bug。其余bug我们仍在全力修复中。\n\n---------[bug修复与优化]-------------\n1.完善了联机房间设置内的说明(info)信息\n2.修复了御射宫司大人合并时留下残影的bug\n3.修复了加入密码房间时输入密码窗口无法关闭的bug\n4.修复了回合限时没有随单位和城市数量增加而增加的bug\n5.修复了无尽模式会结束的bug\n6.修复了联机房间可以通过增减席位选择敌方专属阵营的bug\n7.修复了部分教程关卡无法进入的bug",
+ "releaseDate": "",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70200,
+ "version": "0.7.2",
+ "major": 0,
+ "minor": 7,
+ "patch": 2,
+ "fourth": 0,
+ "description": "[版本 V0.7.2]\n发布日期:26.5.29\n\n本次更新主要集中在联机功能的迭代上,并且修复了部分bug。\n其他bug我们仍在全力修复中。\n\n---------[新增联机功能]-------------\n1.组队:支持组队游玩,可与真人玩家或者AI组队,仅在自由模式下开放\n2.选择胜利条件:自由模式下可选择不同的胜利条件\n3.回合限时:可选择回合基础限时。每回合限时逻辑为基础限时+城市数量*5s+单位数量*2s\n4.房名自定义:可更改房间名称。\n5.房间聊天:进入游戏前,可在联机房间聊天\n6.掉线AI接管:游戏时若玩家掉线,房主可手动选择由AI接管,或取消AI接管重新邀请该玩家\n7.提示音:新增玩家加入房间/新对话消息/倒计时等提示音效\n8.屏蔽:新增屏蔽/举报房间功能,请大家在自定义房间名称的时候注意礼仪规范哦!\n9.网络错误详情:左上角新增网络错误详情按钮,展开后可以看到详细的网络错误情况,便于后续联网情况快速定位问题\n\n\n---------[bug修复与优化]-------------\n1.修复了竹林狼上校从水中登陆时会错误获得5层满月的bug\n2.修复了音乐室音乐详情及唱片界面不显示的bug\n3.修复了部分会导致0血单位存活的bug\n4.修复了部分会导致船只存在于陆地上的bug\n5.优化了联机传输的数据大小\n6.优化了史诗界面,现在可以看到各奇观任务的完成进度\n7.修复了好友邀请列表出现非好友的bug\n8.修复了诹访子创建御射宫司大人可能于隐身单位重叠的bug",
+ "releaseDate": "",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70112,
+ "version": "0.7.1m",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 12,
+ "description": "[版本 V0.7.1m]\n发布日期:26.5.21\n本次补丁完成18项bug修复及优化,有部分较难修复的bug我们仍在排查修复中。\n\n---------[bug修复]-------------\n1.修复了本地存档损坏导致的游戏无法正常启动的bug\n2.修复了联机模式下,挖掘遗迹可能导致主客机不同步的bug\n3.修复了满血但是处于恐惧或疲劳负面状态下的单位无法执行\"休息\"行动的bug\n4.修复了战绩界面会显示教程关卡记录的bug(但是已有的记录暂时尚未清楚)\n5.修复了攻击处于十六夜咲夜保护状态下的单位时,攻击流程执行不完整的bug(逃脱\\早苗投掷御神签等)\n6.修复了我方城市被敌方占领时,仍能获得金币/科技点/文化点收入的bug\n7.修复了古明地觉施加的负面状态二重黑死蝶可能对友方单位生效的bug\n8.修复了我方单位能进入处于背盟状态的地方单位城市中心的bug\n9.修复了和AI的外交关系从背盟转化回中立,以及从战争转化为中立的生效时机错误的bug\n10.修复了东风谷早苗在治疗拥有负面状态\"恐惧\"的我方单位时不会投掷神签的bug\n\n----------[优化]--------------\n1.新增设置选项“始终显示所选地块所属城市的边界\"\n2.新增设置选项\"点击下回合按钮时二次确认\"\n3.回合开始时新增提示音效\n4.当地块被城市中心建筑挡住时,城市中心会自动半透明显示\n5.当从单位切换到改单位所处的地块时,其所属城市中心会播放弹动提示\n6.优化了BGM轮播时可能会硬切/戛然而止的情况\n7.调整了灵乌路空能力\"核融合预热\"的技能描述,移动时若路径上遇到第一个单位是己方单位则会停止移动。\n8.海上挖掘遗迹获得单位后,当前被推开的单位会优先被推向水域\n",
+ "releaseDate": "",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70110,
+ "version": "0.7.1k",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 10,
+ "description": "[版本 V0.7.1k]\n---------[bug修复]-------------\n1.修复了投降后可以继续存档的bug\n2.修复了击杀藤原妹红时,若同时发生连环恐惧伤害,可能错误产生两个妹红火焰的bug\n3.修复了击杀小恶魔祭司时,若同时发生连环恐惧伤害,可能错误产生两个小恶魔祭司(狮神形态)的bug\n4.修复了古明地帝国奇观建筑说明文字丢失的bug\n5.修复了被巨人单位挤出城市的间谍单位移动后无法隐身的bug\n6.修复了星熊勇仪在攻击时因推人错误进入敌方港口的bug\n\n----------[优化]--------------\n1.优化了多处UI文字超框(多语言环境下)的问题\n2.现在游戏默认设置为轮播BGM,可以再设置界面中关闭BGM轮播\n3.在游戏内查看其他界面时拖动滚轮,将不再导致大地图一同缩放\n4.优化了游戏中背景图片覆盖不全问题\n5.增加了解锁第二/三个英雄的快捷点击按钮\n6.优化了部分技能/科技的描述文字\n7.优化了继续游戏/重玩本回合loading界面图片与所选阵营不匹配的问题\n\n\n-------[新增内容]----------\n1.新增蓬莱山帝国历史时刻插图",
+ "releaseDate": "",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70109,
+ "version": "0.7.1j",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 9,
+ "description": "[版本V0.7.1j]\n发布日期 26.5.16\n\n-------[bug修复] -------\n1.修复了导致联机卡档并无法继续游戏的bug\n2.修复了在视野外被我方击杀的单位可能错误残留图像的bug\n3.修复了十六夜咲夜传送至视野外时错误显示其位置的bug\n4.修复了存档损坏可能导致游戏无法正常打开的bug\n5.修复了射命丸文特色行动\"天狗立风露\"图标错误的bug\n\n-------[其他优化] -------\n1.修复了英语、日语、汉语、繁中若干翻译问题",
+ "releaseDate": "2026-05-16",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70108,
+ "version": "0.7.1i",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 8,
+ "description": "[版本V0.7.1i]\n发布日期 26.5.15\n\n-------[重要bug修复] -------\n1.修复了联机可能卡档并且无法继续游戏的bug\n2.修复了在视野外被我方击杀的单位可能错误残留图像的bug\n\n-------[其他优化] -------\n1.修复了大量翻译问题\n2.完善了军港描述(必须建造在港口附近)\n3.修复了日白残无(木偶)Lv.3拥有能力错误的bug",
+ "releaseDate": "2026-05-15",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70107,
+ "version": "0.7.1h",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 7,
+ "description": "[Beta 0.7.1h]\n发布日期 26.5.13\n\n------- [bug修复]-------\n1.修复了竹林狼上校从水中上岸后错误触发初始技能的bug\n2.修复了英雄战船的详细信息界面显示出错的bug\n3.修复了蓬莱山帝国无法在优昙华庭院和蕾米莉亚行宫种树的bug\n4.修复了英雄出战时探开的迷雾没有计入任务计数的bug\n\n-------[优化] -------\n1.完善了步炮协同的能力描述文字\n2.优化了序章剧情的图片显示重叠问题",
+ "releaseDate": "2026-05-13",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70106,
+ "version": "0.7.1g",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 6,
+ "description": "[Beta 0.7.1g]\n发布日期 26.5.11\n\n------- [新增内容]-------\n1.新增BGM:天邪帝国、月之帝国\n2.新增图鉴子模块:音乐室。\n3.新增多语言MOD模块,可在创意工坊制定其他语言的翻译版本(通过设置进入)\n4.战绩现可筛选古明地帝国、经典模式、自由模式、2~17人数。\n\n-------[bug修复] -------\n1.修复了铃仙会错误调度非盟友的月兔幻象进行射击的bug\n2.修复了蓬莱山辉夜“永夜返”技能不显示在技能栏的bug\n3.修复了日白残无(木偶)Lv.4数值错误的bug\n4.修复了灵乌路空可以直接进入盟友城市中心的bug\n5.修复了盟友隐退后无法占领其城市的bug\n6.修复了非经典模式下击败所有敌人后可能不会正常结束游戏的bug\n7.修复了十六夜咲夜Lv.4不会积累疲劳的bug\n8.修复了部分英雄成就计数错误的bug\n9.修复了古明地觉击杀单位时升级任务计数错误的bug\n10.修复了古明地恋在已经移动过的回合升级后再次移动也能进入隐身状态的bug\n11.修复了新遇到已经头像的敌人时,弹出提示错误的bug\n12.修复了古明地帝国普通单位棋子符号错误的bug\n13.修复了英雄神像的错误价格(森林神像15,其他统一20)\n14.修复了溅射伤害不会使两国进入交战外交关系的bug\n15.修复了联机房间内玩家反复出入导致1P\\2P等数字顺序出错的bug\n16.修复了查看帝国的他国外交关系时可能显示出错的bug\n17.修复了古明地恋\"黑天的回音“触发时若友军在场则会出错的bug\n18.修复了新产生妖怪兔时周围的优昙华庭院等级没有及时更新的bug\n19.修复了古明地帝国初始得分计算错误(高于正常)的bug\n\n-------[优化] --------\n1.优化了排名界面的滚轮速度\n2.优化了百科显示内容,英雄将显示所具备的特色行动\n3.联机房间新增踢人按钮\n4.完善了帕秋莉体力上限和魔力石存储上限的能力说明。\n5.联机新增查看聊天记录按钮\n6.在中立、战争、背盟、结盟之外,新增一种外交关系“察觉”,当你遇到对方,但是对方尚未遇到你时将处于该外交关系",
+ "releaseDate": "2026-05-11",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70105,
+ "version": "0.7.1f",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 5,
+ "description": "[Beta 0.7.1f]\n发布日期 26.5.6\n\n------- [新增内容]-------\n1.新增单位:间谍。在研究\"外交\"科技后,可训练间谍。\n\n-------[平衡性调整] -------\n1.十六夜咲夜能力\"银之跳跃“调整,同回合内反复使用将累积负面状态\"疲劳\"\n2.芙兰朵露·斯卡雷特各等级血量调整为15/25/30/30\n3.古明地恋”摩耶之幕\"调整,每回合仅首次移动才可进入隐身状态\n\n-------[bug修复与优化] -------\n1.修复了场上有多个玩家同时拥有古明地恋时技能出错的bug\n2.修复了场上有多个十六夜咲夜时女仆长护佑效果出错的bug\n3.修复了灵乌路空处于\"心理创伤\"状态时移动出错的bug\n4.修复了古明地恋位于军营上时可能产生错误的bug\n5.修复了古明地恋位于敌人城市中心没有现身的bug\n6.修复了联机模式下2P位置的洩矢诹访子召唤的御射宫司大人无法合体的bug\n7.修复了序章漫画图像模糊的bug\n8.修复了铃仙在预测伤害时错误播放攻击音效的bug\n9.修复了古明地恋\"黑天的回音“可以对”正法“(免疫恐惧)的单位赋予恐惧状态的bug",
+ "releaseDate": "2026-05-06",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70104,
+ "version": "0.7.1e",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 4,
+ "description": "[Beta 0.7.1e]\n发布日期 26.5.3\n\n------- [bug修复与优化]-------\n1.修复了联机选取重复阵营后英雄选择出错的bug\n2.优化了百科系统,现在可在页面间跳转。仍将持续优化\n3.修复了主界面图模糊的bug。仍将继续优化包体大小\n4.修复了部分导致0血单位错误存活的bug\n5.修复了百科界面可能显示层级错误的bug\n6.修复了部分百科内的错误词条内容\n7.优化了背盟单位的UI状态显示\n8.修复了联机模式下切换语言后房间内玩家名称显示错误的bug",
+ "releaseDate": "2026-05-03",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70103,
+ "version": "0.7.1d",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 3,
+ "description": "[Beta 0.7.1d]\n发布日期 26.5.2\n\n------- [新增内容]-------\n1.新增游戏百科系统(初版!),可在图鉴/教程/游戏内通过百科入口打开\n2.新增重复选择阵营功能,现在联机模式可选择相同的阵营对战\n3.新增4首阵营BGM\n4.新增历史时刻插图\n\n\n-------[bug修复与优化] -------\n1.修复了首都的英雄提示弹出时机错误的bug\n2.修复了古明地帝国学者单位图像错误的bug\n3.修复了单位展示所属城市信息时可能信息出错的bug\n4.修复了公告栏滚轮速度过慢的bug\n\n其他bug仍在持续修复中!\n",
+ "releaseDate": "2026-05-02",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70102,
+ "version": "0.7.1c",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 2,
+ "description": "[Beta 0.7.1c]\n发布日期 26.4.26\n\n------- [内容调整]-------\n1.新增联机网络延迟实时反馈系统\n2.优化了旱地的地图生成逻辑,不再生成水域\n\n-------[bug修复与优化] -------\n1.修复了挖掘遗迹时奖励科技会扣除金币的bug\n2.修复了洩矢诹访子Lv.1升级探索地图没有正常计算的bug\n3.修复了联机房间内地图大小的游戏设置没有即时同步更新的bug\n4.优化了英雄提示,在可以颁布“执政官”及“三头政治”法典时,也会弹出提示\n\n",
+ "releaseDate": "2026-04-26",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70101,
+ "version": "0.7.1b",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 1,
+ "description": "[Beta 0.7.1b]\n发布日期 26.4.24\n\n------- [内容调整]-------\n1.射命丸文在同一回合内对同一单位反复造成溅射伤害时,每次伤害衰减50%,最低1点伤害。\n2.调整了遗迹奖励内容,现在还能够获得3点首都城市发展度,或者1个随机科技\n3.联机模式现开放更多地图设置选项\n\n-------[bug修复与优化] -------\n1.修复了溅射伤害导致单位死亡后没有消失的bug\n2.修复了星熊勇仪在部分情况下推人不被反击的bug\n3.修复了藤原妹红的火焰可能被转化为为精微身的bug\n4.在设置界面新增\"修复画面错误”按钮,以应对意外画面出错的情况\n5.修复了八坂神奈子切换形态按钮不会正确显示的bug\n6.现在会在我方单位的信息栏显示该单位所属的城市,可点击城市定位\n7.修复了建成奇观时给予文化点奖励错误的bug\n8.修复了小恶魔祭司在治疗友方时,自身不会损失生命的bug\n9.修复了帕秋莉的魔力石可能不会正常消耗的bug\n10.修复了星熊勇仪三步移动时在没有登山科技下也能上山的bug\n11.修复了拆除神像不会扣除城市发展度的bug\n12.修复了精微身产生时不会即时获得附近视野的bug\n",
+ "releaseDate": "2026-04-24",
+ "isCurrent": false
+ },
+ {
+ "versionId": 70100,
+ "version": "0.7.1",
+ "major": 0,
+ "minor": 7,
+ "patch": 1,
+ "fourth": 0,
+ "description": "[Beta 0.7.1]\n发布日期 26.4.21\n\n-------- [平衡性调整]--------\n本次更新主要针对蓬莱山帝国及市政卡进行调整。\n1.蓬莱山辉夜:正面状态“永恒”现更改为“满月”,可以抵挡伤害并使伤害延迟至下回合结算\n2.八意永琳:整体重做。可治疗友方(血量越低治疗越多)。治疗溢出则赋予正面状态\"再次攻击\"。Lv3时可存储溢出治疗量,每回合翻倍。Lv4时可将溢出治疗量转化为伤害。\n3.因幡帝:Lv.4时可为友方群体赋予正面状态\"战地协同\"以及\"帝国荣耀”,使从协同标的中获得的攻击力翻倍\n4.铃仙·优昙华院·因幡:月兔幻象可继承本体所有正面状态,初始拥有1点移动行动点。本体升级时所有幻象一同升级。\n5.藤原妹红:Lv.1时拥有\"战地协同\"。火焰死亡时不会重置复活冷却时间。\n6.竹林狼上校:拥有“战地协同\"和“连续击杀”。出战时仅保留1点生命及5层满月。每缺少2点生命,额外造成1点伤害。完成主动击杀时恢复生命值。\n7.首次拥有Lv.2/Lv.3英雄时,不再奖励文化点。法典”执政官“需要拥有Lv.2英雄,消耗15文化点。法典\"三头政治\"需要拥有Lv.3英雄,消耗50文化点。\n\n-------[bug修复与优化] -------\n1.修复了外交面板的台词气泡显示内容可能出错的bug\n2.修复了射程较远时,可能无法选择较远攻击目标的bug\n3.优化了相机拖动范围,更好地适配不同地图大小\n4.优化了地图设置选项的默认配置保存功能\n5.优化了外交界面建立大使馆的费用显示\n6.修复了技能提示文字可能对专有名词重复解释的bug\n7.优化了部分动画/特效/交互图标的显示效果和动画逻辑\n8.修复了预测伤害时可能导致错误发现未结识的新文明阵营的bug\n9.优化了画面窗口存在黑边时提示信息窗口可能与黑边重叠的显示问题\n10.修复了隐身单位被揭露时显示位置出错的bug\n11.优化了部分游戏占用内存和运行性能问题\n12.修复了古明地恋可能通过海洋通路获得额外移动力加成的bug",
+ "releaseDate": "2026-04-21",
+ "isCurrent": false
+ },
{
"versionId": 70006,
"version": "0.7.0g",
@@ -8,7 +173,7 @@
"fourth": 6,
"description": "[Beta 0.7.0g]\n发布日期 26.4.16\n\n-------- [新内容]--------\n1.单机模式下新增9种文明的敌人阵营(无英雄),可选择2~17名玩家对局\n2.单机模式下新增20x20,24x24,30x30尺寸地图可供选择\n\n-------[bug修复] -------\n1.修复了古明地帝国阵营选择界面初始科技显示错误的bug(楼陀罗火车->摩诃毗陀罗)\n2.修复了拥有移动溅射能力的巨人战船单位在下港口时没有产生溅射伤害的bug\n3.古明地觉特色能力\"DNA的瑕疵\"名称修改为\"正法之束\"\n4.修复了部分英雄Lv.4时进入港口后显示错误的bug\n5.修复了火焰猫燐在升级时,buff金刚身会错误清除的bug\n6.修复了火焰猫燐在进行特色行动\"甘味林之火\"时,会错误消耗行动点的bug\n7.修复了八坂神奈子特色能力\"科技变革之神\"每回合提供科技点数量错误的bug\n8.修复了博丽灵梦(木偶)、日白残无(木偶)、圣白莲(木偶)部分等级下射程及能力错误的bug\n9.部分资源优化,减少运行包体大小/内存占用\n10.修正了debuff“心理创伤”的描述,明确仅使得所有能力失效,不影响英雄的特色行动。\n11.修复了预测伤害时会错误提示大使馆撤销的bug\n12.修复了历史战绩页面的滚轮拖动速度过慢的bug\n13.修复了AI会错误建造不存在的奇观的bug\n14.修复了各类buff/debuff在上下船及升级时丢失的bug(目前部分buff在船上也生效是bug,修复中)\n15.修复了联机聊天可能无法正常显示的bug\n16.修复了蓬莱山帝国可能存在竹林和庄稼共存的bug\n17.修复一部分会导致藤原妹红在恐惧debuff下/爆炸伤害死亡下复活出2个的bug\n18.修复了学者治疗周围单位无法消除恐惧debuff的bug\n19.修复古明地觉Lv.3升级任务计数失效的bug\n",
"releaseDate": "2026-04-16",
- "isCurrent": true
+ "isCurrent": false
},
{
"versionId": 70005,
diff --git a/Tools/Dashboard/index.html b/Tools/Dashboard/index.html
index d52eed16e..0b48969aa 100644
--- a/Tools/Dashboard/index.html
+++ b/Tools/Dashboard/index.html
@@ -392,6 +392,8 @@
+
+
@@ -432,6 +434,35 @@
+
+
+
+
@@ -902,6 +933,8 @@
+
+
diff --git a/Tools/Dashboard/js/core_feedback.js b/Tools/Dashboard/js/core_feedback.js
index 8b45ec15d..00aed3404 100644
--- a/Tools/Dashboard/js/core_feedback.js
+++ b/Tools/Dashboard/js/core_feedback.js
@@ -11,6 +11,7 @@
let corefbData = { collections: [] };
let corefbLoaded = false;
let corefbSelectedCollectionId = null;
+let corefbRawData = null;
const COREFB_STATUSES = ['待处理', '已处理', '搁置'];
@@ -154,8 +155,9 @@ function corefbRenderFeedbackList(collectionId) {
function corefbRenderFeedbackRow(collectionId, item) {
const status = COREFB_STATUSES.includes(item.status) ? item.status : '待处理';
const solution = item.solution || '';
+ const rawLinks = corefbRenderRawLinks(item);
return `
- | ${corefbEsc(item.desc || '')} |
+ ${corefbEsc(item.desc || '')}${rawLinks} |
${corefbEsc(item.author || '')} |
${corefbEsc(status)} |
${solution ? corefbEsc(solution) : '未填写'} |
@@ -163,6 +165,72 @@ function corefbRenderFeedbackRow(collectionId, item) {
`;
}
+function corefbRenderRawLinks(item) {
+ if (!item || !Array.isArray(item.rawRefs) || item.rawRefs.length === 0) return '';
+ return `
+ ${item.rawRefs.map(ref => {
+ const label = ref.replace(/^raw-/, '[') + ']';
+ return ``;
+ }).join('')}
+
`;
+}
+
+async function corefbLoadRawData() {
+ if (corefbRawData) return corefbRawData;
+ if (typeof rawfbData !== 'undefined' && Array.isArray(rawfbData.sets) && rawfbData.sets.length > 0) {
+ corefbRawData = rawfbData;
+ return corefbRawData;
+ }
+ const r = await fetch('/api/raw-feedback/list?t=' + Date.now());
+ if (!r.ok) throw new Error(r.status);
+ corefbRawData = await r.json();
+ if (!Array.isArray(corefbRawData.sets)) corefbRawData.sets = [];
+ return corefbRawData;
+}
+
+async function corefbShowRawRef(rawSetId, rawRef) {
+ try {
+ const data = await corefbLoadRawData();
+ const set = (data.sets || []).find(s => s.id === rawSetId) || (data.sets || [])[0];
+ const item = set && (set.items || []).find(i => i.id === rawRef);
+ if (!set || !item) {
+ alert('未找到对应原始反馈条目');
+ return;
+ }
+ const overlay = document.createElement('div');
+ overlay.className = 'sent-detail-overlay';
+ overlay.id = 'corefb-raw-ref-overlay';
+ overlay.innerHTML = `
+
+
+
+
+ ${item.category ? `${corefbEsc(item.category)}` : ''}
+ ${item.sourceTime ? `${corefbEsc(item.sourceTime)}` : ''}
+ ${item.hitIndexes ? `命中索引 ${corefbEsc(item.hitIndexes)}` : ''}
+
+
${corefbEsc(item.content || '')}
+
+
+
+ `;
+ document.body.appendChild(overlay);
+ overlay.addEventListener('click', e => {
+ if (e.target === overlay) overlay.remove();
+ });
+ } catch (e) {
+ alert('加载原始反馈失败: ' + e.message);
+ }
+}
+
function corefbBackToCollections() {
corefbRenderCollections();
}
@@ -362,10 +430,16 @@ function corefbBindSentimentSubTabs() {
const recordsView = document.getElementById('sentiment-records-view');
const feedbackView = document.getElementById('sentiment-core-feedback-view');
+ const officialRepliesView = document.getElementById('sentiment-official-replies-view');
+ const rawFeedbackView = document.getElementById('sentiment-raw-feedback-view');
if (recordsView) recordsView.style.display = view === 'records' ? '' : 'none';
if (feedbackView) feedbackView.style.display = view === 'core-feedback' ? '' : 'none';
+ if (officialRepliesView) officialRepliesView.style.display = view === 'official-replies' ? '' : 'none';
+ if (rawFeedbackView) rawFeedbackView.style.display = view === 'raw-feedback' ? '' : 'none';
if (view === 'core-feedback') corefbLoad();
+ if (view === 'official-replies' && typeof offrepLoad === 'function') offrepLoad();
+ if (view === 'raw-feedback' && typeof rawfbLoad === 'function') rawfbLoad();
});
}
diff --git a/Tools/Dashboard/js/official_replies.js b/Tools/Dashboard/js/official_replies.js
new file mode 100644
index 000000000..50f91fe5c
--- /dev/null
+++ b/Tools/Dashboard/js/official_replies.js
@@ -0,0 +1,380 @@
+/**
+ * TH1 Dashboard - Official Reply Collections
+ *
+ * Storage:
+ * data/official_reply_collections.json
+ * API:
+ * GET /api/official-replies/list
+ * POST /api/official-replies/update-reply
+ */
+
+let offrepData = { collections: [] };
+let offrepLoaded = false;
+let offrepSelectedCollectionId = null;
+
+const OFFREP_STATUSES = ['未完成', '已完成'];
+
+function offrepEsc(s) {
+ if (s === null || s === undefined) return '';
+ return String(s)
+ .replace(/&/g, '&')
+ .replace(//g, '>')
+ .replace(/"/g, '"');
+}
+
+async function offrepLoad(force) {
+ if (offrepLoaded && !force) return;
+ const countEl = document.getElementById('offrep-count');
+ const content = document.getElementById('offrep-content');
+ if (countEl) countEl.textContent = '加载中...';
+ if (content) content.innerHTML = '
正在加载官方回复集合...
';
+
+ try {
+ const r = await fetch('/api/official-replies/list?t=' + Date.now());
+ if (!r.ok) throw new Error(r.status);
+ offrepData = await r.json();
+ if (!Array.isArray(offrepData.collections)) offrepData.collections = [];
+ } catch (e) {
+ console.warn('official replies load fail:', e);
+ offrepData = { collections: [] };
+ if (content) content.innerHTML = '
官方回复集合加载失败
';
+ }
+
+ offrepLoaded = true;
+ if (offrepSelectedCollectionId) {
+ offrepRenderReplyList(offrepSelectedCollectionId);
+ } else {
+ offrepRenderCollections();
+ }
+}
+
+function offrepGetCollectionTitle(collection) {
+ return collection.title || collection.source || '未命名官方回复集合';
+}
+
+function offrepGetReplies(collection) {
+ return Array.isArray(collection.replies) ? collection.replies : [];
+}
+
+function offrepStatusCounts(collection) {
+ const counts = { '未完成': 0, '已完成': 0 };
+ offrepGetReplies(collection).forEach(item => {
+ const status = OFFREP_STATUSES.includes(item.status) ? item.status : '未完成';
+ counts[status] += 1;
+ });
+ return counts;
+}
+
+function offrepSetCount(text) {
+ const countEl = document.getElementById('offrep-count');
+ if (countEl) countEl.textContent = text;
+}
+
+function offrepRenderCollections() {
+ offrepSelectedCollectionId = null;
+ const content = document.getElementById('offrep-content');
+ const backBtn = document.getElementById('offrep-back-btn');
+ const exportBtn = document.getElementById('offrep-export-btn');
+ if (backBtn) backBtn.style.display = 'none';
+ if (exportBtn) exportBtn.style.display = 'none';
+ if (!content) return;
+
+ const collections = [...(offrepData.collections || [])];
+ const replyTotal = collections.reduce((sum, c) => sum + offrepGetReplies(c).length, 0);
+ offrepSetCount(`共 ${collections.length} 个集合,${replyTotal} 条官方回复`);
+
+ if (collections.length === 0) {
+ content.innerHTML = '
暂无官方回复集合。可以先在 data/official_reply_collections.json 中导入回复数据。
';
+ return;
+ }
+
+ content.innerHTML = `
+ ${collections.map(c => {
+ const items = offrepGetReplies(c);
+ const counts = offrepStatusCounts(c);
+ return `
+
+
${offrepEsc(offrepGetCollectionTitle(c))}
+
${offrepEsc(c.description || '无描述')}
+
+ ${items.length} 条官方回复
+ 未完成 ${counts['未完成']}
+ 已完成 ${counts['已完成']}
+
+
+
+
`;
+ }).join('')}
+
`;
+}
+
+function offrepRenderReplyList(collectionId) {
+ const collection = (offrepData.collections || []).find(c => c.id === collectionId);
+ const content = document.getElementById('offrep-content');
+ const backBtn = document.getElementById('offrep-back-btn');
+ const exportBtn = document.getElementById('offrep-export-btn');
+ if (backBtn) backBtn.style.display = '';
+ if (exportBtn) exportBtn.style.display = '';
+ if (!content) return;
+ if (!collection) {
+ content.innerHTML = '
官方回复集合不存在
';
+ return;
+ }
+
+ offrepSelectedCollectionId = collectionId;
+ const items = offrepGetReplies(collection);
+ const counts = offrepStatusCounts(collection);
+ offrepSetCount(`${offrepGetCollectionTitle(collection)}:${items.length} 条,未完成 ${counts['未完成']},已完成 ${counts['已完成']}`);
+
+ if (items.length === 0) {
+ content.innerHTML = `
+
${offrepEsc(offrepGetCollectionTitle(collection))}
+
${offrepEsc(collection.description || '无描述')}
+
+
这个官方回复集合还没有回复条目。
`;
+ return;
+ }
+
+ content.innerHTML = `
+
${offrepEsc(offrepGetCollectionTitle(collection))}
+
${offrepEsc(collection.description || '无描述')}
+
+
+
+
+
+ | 问题描述 |
+ 问题回复 |
+ 状态 |
+ 操作 |
+
+
+
+ ${items.map(item => offrepRenderReplyRow(collection.id, item)).join('')}
+
+
+
`;
+}
+
+function offrepRenderReplyRow(collectionId, item) {
+ const status = OFFREP_STATUSES.includes(item.status) ? item.status : '未完成';
+ const question = item.question || item.desc || '';
+ const answer = item.answer || item.reply || '';
+ return `
+ | ${offrepEsc(question)} |
+ ${answer ? offrepEsc(answer) : '未填写'} |
+ ${offrepEsc(status)} |
+ |
+
`;
+}
+
+function offrepBackToCollections() {
+ offrepRenderCollections();
+}
+
+function offrepCsvCell(value) {
+ const text = value === null || value === undefined ? '' : String(value);
+ return `"${text.replace(/"/g, '""')}"`;
+}
+
+function offrepBuildCollectionCsv(collection) {
+ const headers = ['集合ID', '集合标题', '集合描述', '回复ID', '问题描述', '问题回复', '状态'];
+ const rows = [headers];
+ offrepGetReplies(collection).forEach(item => {
+ const status = OFFREP_STATUSES.includes(item.status) ? item.status : '未完成';
+ rows.push([
+ collection.id || '',
+ offrepGetCollectionTitle(collection),
+ collection.description || '',
+ item.id || '',
+ item.question || item.desc || '',
+ item.answer || item.reply || '',
+ status
+ ]);
+ });
+ return rows.map(row => row.map(offrepCsvCell).join(',')).join('\r\n');
+}
+
+function offrepSafeFilePart(value) {
+ const text = String(value || '官方回复集合')
+ .replace(/[\\/:*?"<>|]+/g, '_')
+ .replace(/\s+/g, '_')
+ .replace(/^_+|_+$/g, '');
+ return text.slice(0, 80) || '官方回复集合';
+}
+
+function offrepDateStamp(date = new Date()) {
+ const year = date.getFullYear();
+ const month = String(date.getMonth() + 1).padStart(2, '0');
+ const day = String(date.getDate()).padStart(2, '0');
+ return `${year}${month}${day}`;
+}
+
+async function offrepExportCurrentCollection() {
+ const collection = (offrepData.collections || []).find(c => c.id === offrepSelectedCollectionId);
+ if (!collection) {
+ alert('请先打开一个官方回复集合');
+ return;
+ }
+
+ const csv = '\uFEFF' + offrepBuildCollectionCsv(collection);
+ const filename = `TH1_${offrepSafeFilePart(offrepGetCollectionTitle(collection))}_${offrepDateStamp()}.csv`;
+
+ try {
+ if (window.showSaveFilePicker) {
+ const handle = await window.showSaveFilePicker({
+ suggestedName: filename,
+ types: [{
+ description: 'CSV 文件',
+ accept: { 'text/csv': ['.csv'] }
+ }]
+ });
+ const writable = await handle.createWritable();
+ await writable.write(new Blob([csv], { type: 'text/csv;charset=utf-8' }));
+ await writable.close();
+ } else {
+ const blob = new Blob([csv], { type: 'text/csv;charset=utf-8' });
+ const url = URL.createObjectURL(blob);
+ const a = document.createElement('a');
+ a.href = url;
+ a.download = filename;
+ document.body.appendChild(a);
+ a.click();
+ a.remove();
+ URL.revokeObjectURL(url);
+ }
+
+ if (typeof sentShowToast === 'function') sentShowToast('官方回复集合已导出', 'success');
+ } catch (e) {
+ if (e && e.name === 'AbortError') return;
+ alert('导出失败: ' + (e && e.message ? e.message : e));
+ }
+}
+
+function offrepShowEditModal(collectionId, replyId) {
+ const collection = (offrepData.collections || []).find(c => c.id === collectionId);
+ if (!collection) return;
+ const item = offrepGetReplies(collection).find(f => f.id === replyId);
+ if (!item) return;
+
+ const status = OFFREP_STATUSES.includes(item.status) ? item.status : '未完成';
+ const overlay = document.createElement('div');
+ overlay.className = 'sent-detail-overlay';
+ overlay.id = 'offrep-edit-overlay';
+ overlay.innerHTML = `
+
+ `;
+ document.body.appendChild(overlay);
+ overlay.addEventListener('click', e => {
+ if (e.target === overlay) overlay.remove();
+ });
+}
+
+async function offrepSubmitEdit(collectionId, replyId) {
+ const payload = {
+ collectionId,
+ replyId,
+ question: document.getElementById('offrep-edit-question').value.trim(),
+ answer: document.getElementById('offrep-edit-answer').value.trim(),
+ status: document.getElementById('offrep-edit-status').value
+ };
+
+ const saveBtn = document.querySelector('#offrep-edit-overlay .sent-btn-primary');
+ if (saveBtn) {
+ saveBtn.disabled = true;
+ saveBtn.textContent = '保存中...';
+ }
+
+ try {
+ const r = await fetch('/api/official-replies/update-reply', {
+ method: 'POST',
+ headers: { 'Content-Type': 'application/json' },
+ body: JSON.stringify(payload)
+ });
+ const result = await r.json();
+ if (!result.success) throw new Error(result.error || '保存失败');
+
+ const collection = (offrepData.collections || []).find(c => c.id === collectionId);
+ const item = collection && offrepGetReplies(collection).find(f => f.id === replyId);
+ if (item) {
+ Object.assign(item, payload, result.item || {});
+ }
+
+ const overlay = document.getElementById('offrep-edit-overlay');
+ if (overlay) overlay.remove();
+ offrepRenderReplyList(collectionId);
+ if (typeof sentShowToast === 'function') sentShowToast('官方回复已更新', 'success');
+ } catch (e) {
+ alert('保存失败: ' + e.message);
+ } finally {
+ if (saveBtn) {
+ saveBtn.disabled = false;
+ saveBtn.textContent = '保存';
+ }
+ }
+}
+
+function offrepBindSentimentSubTabs() {
+ const subTabs = document.getElementById('sentiment-sub-tabs');
+ if (!subTabs || subTabs.dataset.offrepBound === '1') return;
+ subTabs.dataset.offrepBound = '1';
+ subTabs.addEventListener('click', e => {
+ const btn = e.target.closest('.sub-tab');
+ if (!btn) return;
+ const view = btn.dataset.sentView;
+ if (view === 'official-replies') offrepLoad();
+ });
+}
+
+(function () {
+ window.offrepLoad = offrepLoad;
+ window.offrepRenderReplyList = offrepRenderReplyList;
+ window.offrepBackToCollections = offrepBackToCollections;
+ window.offrepExportCurrentCollection = offrepExportCurrentCollection;
+ window.offrepShowEditModal = offrepShowEditModal;
+ window.offrepSubmitEdit = offrepSubmitEdit;
+
+ document.addEventListener('DOMContentLoaded', offrepBindSentimentSubTabs);
+ const panel = document.getElementById('panel-sentiment');
+ if (panel) {
+ const observer = new MutationObserver(() => {
+ if (panel.classList.contains('active')) offrepBindSentimentSubTabs();
+ });
+ observer.observe(panel, { attributes: true, attributeFilter: ['class'] });
+ }
+})();
diff --git a/Tools/Dashboard/js/raw_feedback.js b/Tools/Dashboard/js/raw_feedback.js
new file mode 100644
index 000000000..a7ce277a2
--- /dev/null
+++ b/Tools/Dashboard/js/raw_feedback.js
@@ -0,0 +1,355 @@
+/**
+ * TH1 Dashboard - Raw Feedback Sets
+ *
+ * Storage:
+ * data/raw_feedback_sets.json
+ * API:
+ * GET /api/raw-feedback/list
+ * POST /api/raw-feedback/create-set
+ * POST /api/raw-feedback/create-item
+ */
+
+let rawfbData = { sets: [] };
+let rawfbLoaded = false;
+let rawfbSelectedSetId = null;
+
+function rawfbEsc(s) {
+ if (s === null || s === undefined) return '';
+ return String(s)
+ .replace(/&/g, '&')
+ .replace(//g, '>')
+ .replace(/"/g, '"');
+}
+
+function rawfbFormatDate(timestamp) {
+ if (!timestamp) return '';
+ const date = new Date(timestamp);
+ if (Number.isNaN(date.getTime())) return '';
+ return date.toLocaleString('zh-CN', {
+ year: 'numeric',
+ month: '2-digit',
+ day: '2-digit',
+ hour: '2-digit',
+ minute: '2-digit'
+ });
+}
+
+function rawfbSetCount(text) {
+ const countEl = document.getElementById('rawfb-count');
+ if (countEl) countEl.textContent = text;
+}
+
+function rawfbSetHeaderMode(mode) {
+ const addSetBtn = document.getElementById('rawfb-add-set-btn');
+ const addItemBtn = document.getElementById('rawfb-add-item-btn');
+ const backBtn = document.getElementById('rawfb-back-btn');
+ const isDetail = mode === 'detail';
+ if (addSetBtn) addSetBtn.style.display = isDetail ? 'none' : '';
+ if (addItemBtn) addItemBtn.style.display = isDetail ? '' : 'none';
+ if (backBtn) backBtn.style.display = isDetail ? '' : 'none';
+}
+
+async function rawfbLoad(force) {
+ if (rawfbLoaded && !force) return;
+ const content = document.getElementById('rawfb-content');
+ rawfbSetCount('加载中...');
+ if (content) content.innerHTML = '
正在加载原始反馈集...
';
+
+ try {
+ const r = await fetch('/api/raw-feedback/list?t=' + Date.now());
+ if (!r.ok) throw new Error(r.status);
+ rawfbData = await r.json();
+ if (!Array.isArray(rawfbData.sets)) rawfbData.sets = [];
+ } catch (e) {
+ console.warn('raw feedback load fail:', e);
+ rawfbData = { sets: [] };
+ if (content) content.innerHTML = '
原始反馈集加载失败
';
+ }
+
+ rawfbLoaded = true;
+ if (rawfbSelectedSetId) {
+ rawfbRenderItems(rawfbSelectedSetId);
+ } else {
+ rawfbRenderSets();
+ }
+}
+
+function rawfbRenderSets() {
+ rawfbSelectedSetId = null;
+ rawfbSetHeaderMode('list');
+ const content = document.getElementById('rawfb-content');
+ if (!content) return;
+
+ const sets = [...(rawfbData.sets || [])];
+ const itemTotal = sets.reduce((sum, s) => sum + ((s.items || []).length), 0);
+ rawfbSetCount(`共 ${sets.length} 个原始反馈集,${itemTotal} 条原始反馈`);
+
+ if (sets.length === 0) {
+ content.innerHTML = '
暂无原始反馈集。点击右上角“新增反馈集”开始记录。
';
+ return;
+ }
+
+ content.innerHTML = `
+ ${sets.map(set => {
+ const items = set.items || [];
+ return `
+
+
${rawfbEsc(set.title || '未命名反馈集')}
+
${rawfbEsc(set.description || '无描述')}
+
+ ${items.length} 条原始反馈
+ ${set.source ? `${rawfbEsc(set.source)}` : ''}
+ ${set.updatedAt ? `更新 ${rawfbEsc(rawfbFormatDate(set.updatedAt))}` : ''}
+
+
+
+
`;
+ }).join('')}
+
`;
+}
+
+function rawfbRenderItems(setId) {
+ const set = (rawfbData.sets || []).find(s => s.id === setId);
+ const content = document.getElementById('rawfb-content');
+ rawfbSetHeaderMode('detail');
+ if (!content) return;
+ if (!set) {
+ content.innerHTML = '
原始反馈集不存在
';
+ return;
+ }
+
+ rawfbSelectedSetId = setId;
+ const items = set.items || [];
+ rawfbSetCount(`${set.title || '原始反馈集'}:${items.length} 条原始反馈`);
+
+ content.innerHTML = `
+
${rawfbEsc(set.title || '未命名反馈集')}
+
${rawfbEsc(set.description || '无描述')}
+
+ ${set.source ? `来源 ${rawfbEsc(set.source)}` : ''}
+ 数据文件 data/raw_feedback_sets.json
+
+
+ ${items.length === 0 ? '
这个反馈集还没有原始反馈。点击右上角“新增原始反馈”。
' : `
+
+ ${items.map(item => rawfbRenderItemCard(item)).join('')}
+
`}`;
+}
+
+function rawfbRenderItemCard(item) {
+ const tags = Array.isArray(item.tags) ? item.tags : [];
+ return `
+
${rawfbEsc(item.sourceNumber ? '[' + item.sourceNumber + ']' : item.id || '')}
+
${rawfbEsc(item.content || '')}
+
+ ID ${rawfbEsc(item.id || '')}
+ ${item.source ? `来源 ${rawfbEsc(item.source)}` : ''}
+ ${item.author ? `反馈者 ${rawfbEsc(item.author)}` : ''}
+ ${item.sourceTime ? `原始时间 ${rawfbEsc(item.sourceTime)}` : ''}
+ ${item.createdAt ? `录入 ${rawfbEsc(rawfbFormatDate(item.createdAt))}` : ''}
+
+ ${tags.length ? `
${tags.map(tag => `${rawfbEsc(tag)}`).join('')}
` : ''}
+
`;
+}
+
+function rawfbBackToSets() {
+ rawfbRenderSets();
+}
+
+function rawfbShowAddSetModal() {
+ const overlay = document.createElement('div');
+ overlay.className = 'sent-detail-overlay';
+ overlay.id = 'rawfb-set-overlay';
+ overlay.innerHTML = `
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ `;
+ document.body.appendChild(overlay);
+ overlay.addEventListener('click', e => {
+ if (e.target === overlay) overlay.remove();
+ });
+}
+
+async function rawfbSubmitAddSet() {
+ const payload = {
+ title: document.getElementById('rawfb-set-title').value.trim(),
+ source: document.getElementById('rawfb-set-source').value.trim(),
+ description: document.getElementById('rawfb-set-description').value.trim()
+ };
+ if (!payload.title) {
+ alert('反馈集名称不能为空');
+ return;
+ }
+
+ const saveBtn = document.querySelector('#rawfb-set-overlay .sent-btn-primary');
+ if (saveBtn) {
+ saveBtn.disabled = true;
+ saveBtn.textContent = '保存中...';
+ }
+ try {
+ const r = await fetch('/api/raw-feedback/create-set', {
+ method: 'POST',
+ headers: { 'Content-Type': 'application/json' },
+ body: JSON.stringify(payload)
+ });
+ const result = await r.json();
+ if (!result.success) throw new Error(result.error || '保存失败');
+ rawfbData.sets.push(result.set);
+ document.getElementById('rawfb-set-overlay').remove();
+ rawfbRenderSets();
+ if (typeof sentShowToast === 'function') sentShowToast('原始反馈集已新增', 'success');
+ } catch (e) {
+ alert('保存失败: ' + e.message);
+ } finally {
+ if (saveBtn) {
+ saveBtn.disabled = false;
+ saveBtn.textContent = '保存';
+ }
+ }
+}
+
+function rawfbShowAddItemModal() {
+ const set = (rawfbData.sets || []).find(s => s.id === rawfbSelectedSetId);
+ if (!set) {
+ alert('请先打开一个原始反馈集');
+ return;
+ }
+
+ const overlay = document.createElement('div');
+ overlay.className = 'sent-detail-overlay';
+ overlay.id = 'rawfb-item-overlay';
+ overlay.innerHTML = `
+
+ `;
+ document.body.appendChild(overlay);
+ overlay.addEventListener('click', e => {
+ if (e.target === overlay) overlay.remove();
+ });
+}
+
+async function rawfbSubmitAddItem() {
+ const payload = {
+ setId: rawfbSelectedSetId,
+ content: document.getElementById('rawfb-item-content').value.trim(),
+ source: document.getElementById('rawfb-item-source').value.trim(),
+ author: document.getElementById('rawfb-item-author').value.trim(),
+ sourceTime: document.getElementById('rawfb-item-source-time').value.trim(),
+ tags: document.getElementById('rawfb-item-tags').value.trim()
+ };
+ if (!payload.content) {
+ alert('反馈内容不能为空');
+ return;
+ }
+
+ const saveBtn = document.querySelector('#rawfb-item-overlay .sent-btn-primary');
+ if (saveBtn) {
+ saveBtn.disabled = true;
+ saveBtn.textContent = '保存中...';
+ }
+ try {
+ const r = await fetch('/api/raw-feedback/create-item', {
+ method: 'POST',
+ headers: { 'Content-Type': 'application/json' },
+ body: JSON.stringify(payload)
+ });
+ const result = await r.json();
+ if (!result.success) throw new Error(result.error || '保存失败');
+ const set = (rawfbData.sets || []).find(s => s.id === rawfbSelectedSetId);
+ if (set) Object.assign(set, result.set || {});
+ document.getElementById('rawfb-item-overlay').remove();
+ rawfbRenderItems(rawfbSelectedSetId);
+ if (typeof sentShowToast === 'function') sentShowToast('原始反馈已新增', 'success');
+ } catch (e) {
+ alert('保存失败: ' + e.message);
+ } finally {
+ if (saveBtn) {
+ saveBtn.disabled = false;
+ saveBtn.textContent = '保存';
+ }
+ }
+}
+
+function rawfbBindSentimentSubTabs() {
+ const subTabs = document.getElementById('sentiment-sub-tabs');
+ if (!subTabs || subTabs.dataset.rawfbBound === '1') return;
+ subTabs.dataset.rawfbBound = '1';
+ subTabs.addEventListener('click', e => {
+ const btn = e.target.closest('.sub-tab');
+ if (!btn) return;
+ const view = btn.dataset.sentView;
+ if (view === 'raw-feedback') rawfbLoad();
+ });
+}
+
+(function () {
+ document.addEventListener('DOMContentLoaded', rawfbBindSentimentSubTabs);
+ const panel = document.getElementById('panel-sentiment');
+ if (panel) {
+ const observer = new MutationObserver(() => {
+ if (panel.classList.contains('active')) rawfbBindSentimentSubTabs();
+ });
+ observer.observe(panel, { attributes: true, attributeFilter: ['class'] });
+ }
+})();
diff --git a/Tools/Dashboard/scripts/import_raw_feedback_txt.py b/Tools/Dashboard/scripts/import_raw_feedback_txt.py
new file mode 100644
index 000000000..4aca4b4fa
--- /dev/null
+++ b/Tools/Dashboard/scripts/import_raw_feedback_txt.py
@@ -0,0 +1,211 @@
+from __future__ import annotations
+
+import argparse
+import json
+import re
+from datetime import datetime
+from pathlib import Path
+
+
+ROOT = Path(__file__).resolve().parents[1]
+RAW_DATA_PATH = ROOT / "data" / "raw_feedback_sets.json"
+CORE_DATA_PATH = ROOT / "data" / "core_player_feedback.json"
+DEFAULT_RAW_SET_ID = "qq-beta-2026-05-week4-game-suggestions-raw"
+DEFAULT_CORE_COLLECTION_ID = "qq-beta-2026-05-week4-game-suggestions"
+
+ENTRY_RE = re.compile(r"^\[(\d{3})\]\s+([0-9:\-\s]+)\s+命中消息索引:\s*(.*)$")
+CATEGORY_RE = re.compile(r"^(.+?)((\d+)\s*条)$")
+MESSAGE_RE = re.compile(r"^\*?\s*([0-9]{4}-[0-9]{2}-[0-9]{2}\s+[0-9]{2}:[0-9]{2}:[0-9]{2})\s+\|\s+([^::]+)[::]\s*(.*)$")
+REF_RE = re.compile(r"\[(\d{3})\](?:-\[(\d{3})\])?")
+
+
+def read_text(path: Path) -> str:
+ return path.read_text(encoding="utf-8-sig")
+
+
+def load_json(path: Path, default: dict) -> dict:
+ if not path.exists():
+ return default
+ return json.loads(path.read_text(encoding="utf-8-sig"))
+
+
+def write_json(path: Path, data: dict) -> None:
+ path.parent.mkdir(parents=True, exist_ok=True)
+ path.write_text(json.dumps(data, ensure_ascii=False, indent=2) + "\n", encoding="utf-8")
+
+
+def parse_entries(text: str) -> list[dict]:
+ lines = text.splitlines()
+ entries: list[dict] = []
+ current: dict | None = None
+ category = ""
+
+ def flush() -> None:
+ nonlocal current
+ if current:
+ current["rawLines"] = [line for line in current["rawLines"] if line.strip()]
+ entries.append(current)
+ current = None
+
+ for line in lines:
+ stripped = line.strip()
+ category_match = CATEGORY_RE.match(stripped)
+ if category_match and not stripped.startswith("["):
+ flush()
+ category = category_match.group(1)
+ continue
+
+ entry_match = ENTRY_RE.match(stripped)
+ if entry_match:
+ flush()
+ current = {
+ "number": entry_match.group(1),
+ "time": entry_match.group(2).strip(),
+ "indexes": entry_match.group(3).strip(),
+ "category": category,
+ "rawLines": [],
+ }
+ continue
+
+ if current is not None:
+ current["rawLines"].append(line.rstrip())
+
+ flush()
+ return entries
+
+
+def parse_messages(raw_lines: list[str]) -> tuple[list[dict], list[str]]:
+ messages: list[dict] = []
+ authors: list[str] = []
+ for raw_line in raw_lines:
+ stripped = raw_line.strip()
+ if not stripped:
+ continue
+ highlighted = stripped.startswith("*")
+ match = MESSAGE_RE.match(stripped)
+ if not match:
+ continue
+ time_text, author, content = match.groups()
+ author = author.strip()
+ if author and author not in authors:
+ authors.append(author)
+ messages.append(
+ {
+ "time": time_text,
+ "author": author,
+ "content": content.strip(),
+ "highlighted": highlighted,
+ }
+ )
+ return messages, authors
+
+
+def build_raw_set(txt_path: Path, set_id: str) -> dict:
+ entries = parse_entries(read_text(txt_path))
+ now_ms = int(datetime.now().timestamp() * 1000)
+ items = []
+ for entry in entries:
+ messages, authors = parse_messages(entry["rawLines"])
+ raw_text = "\n".join(line.strip() for line in entry["rawLines"] if line.strip())
+ content_parts = [
+ f"[{entry['number']}] {entry['category']} | {entry['time']} | 命中消息索引: {entry['indexes']}",
+ raw_text,
+ ]
+ items.append(
+ {
+ "id": f"raw-{entry['number']}",
+ "sourceNumber": entry["number"],
+ "content": "\n".join(part for part in content_parts if part),
+ "source": "QQ群 beta群",
+ "author": "、".join(authors[:6]),
+ "sourceTime": entry["time"],
+ "category": entry["category"],
+ "hitIndexes": entry["indexes"],
+ "messages": messages,
+ "tags": [entry["category"]] if entry["category"] else [],
+ "createdAt": now_ms,
+ "updatedAt": now_ms,
+ }
+ )
+
+ return {
+ "id": set_id,
+ "title": "QQ群 beta群 2026-05-24 至 2026-05-30 游戏建议原始反馈",
+ "source": str(txt_path),
+ "description": (
+ "从游戏建议相关条目_初步整理.txt 导入的 252 个原始讨论块。"
+ "条目 id 使用 raw-001/raw-002 等格式,对应核心反馈里的来源依据编号 [001]。"
+ ),
+ "createdAt": now_ms,
+ "updatedAt": now_ms,
+ "nextId": len(items) + 1,
+ "items": items,
+ }
+
+
+def expand_refs(text: str) -> list[str]:
+ refs: list[str] = []
+ for start, end in REF_RE.findall(text or ""):
+ start_num = int(start)
+ end_num = int(end) if end else start_num
+ if end_num < start_num:
+ start_num, end_num = end_num, start_num
+ for num in range(start_num, end_num + 1):
+ ref = f"raw-{num:03d}"
+ if ref not in refs:
+ refs.append(ref)
+ return refs
+
+
+def update_core_links(core_path: Path, collection_id: str, raw_set_id: str) -> int:
+ data = load_json(core_path, {"schema_version": 1, "updated_at": "", "collections": []})
+ collection = next((c for c in data.get("collections", []) if c.get("id") == collection_id), None)
+ if not collection:
+ raise ValueError(f"Core feedback collection not found: {collection_id}")
+
+ collection["rawSetId"] = raw_set_id
+ count = 0
+ for item in collection.get("feedback", []):
+ refs = expand_refs((item.get("desc") or "") + "\n" + (item.get("author") or ""))
+ if refs:
+ item["rawSetId"] = raw_set_id
+ item["rawRefs"] = refs
+ count += 1
+
+ data["updated_at"] = datetime.now().astimezone().isoformat(timespec="seconds")
+ write_json(core_path, data)
+ return count
+
+
+def main() -> int:
+ parser = argparse.ArgumentParser(description="Import raw QQ feedback txt into Dashboard raw feedback sets.")
+ parser.add_argument("txt_path", type=Path)
+ parser.add_argument("--raw-data", type=Path, default=RAW_DATA_PATH)
+ parser.add_argument("--core-data", type=Path, default=CORE_DATA_PATH)
+ parser.add_argument("--raw-set-id", default=DEFAULT_RAW_SET_ID)
+ parser.add_argument("--core-collection-id", default=DEFAULT_CORE_COLLECTION_ID)
+ args = parser.parse_args()
+
+ txt_path = args.txt_path.resolve()
+ raw_data_path = args.raw_data.resolve()
+ core_data_path = args.core_data.resolve()
+
+ raw_set = build_raw_set(txt_path, args.raw_set_id)
+ raw_data = load_json(raw_data_path, {"schema_version": 1, "updated_at": "", "sets": []})
+ raw_data.setdefault("schema_version", 1)
+ raw_data.setdefault("sets", [])
+ raw_data["sets"] = [s for s in raw_data["sets"] if s.get("id") != raw_set["id"]]
+ raw_data["sets"].append(raw_set)
+ raw_data["updated_at"] = datetime.now().astimezone().isoformat(timespec="seconds")
+ write_json(raw_data_path, raw_data)
+
+ linked_count = update_core_links(core_data_path, args.core_collection_id, args.raw_set_id)
+ print(f"imported raw_set={raw_set['id']} items={len(raw_set['items'])}")
+ print(f"linked core_collection={args.core_collection_id} feedback_items={linked_count}")
+ print(raw_data_path)
+ print(core_data_path)
+ return 0
+
+
+if __name__ == "__main__":
+ raise SystemExit(main())
diff --git a/Tools/Dashboard/serve.py b/Tools/Dashboard/serve.py
index 10e5a9304..19139d353 100644
--- a/Tools/Dashboard/serve.py
+++ b/Tools/Dashboard/serve.py
@@ -29,6 +29,11 @@ Endpoints:
POST /api/suggestions/delete - Delete suggestion by id
GET /api/core-feedback/list - Load core player feedback collections
POST /api/core-feedback/update-feedback - Update a feedback item
+ GET /api/official-replies/list - Load official reply collections
+ POST /api/official-replies/update-reply - Update an official reply item
+ GET /api/raw-feedback/list - Load raw feedback sets
+ POST /api/raw-feedback/create-set - Create a raw feedback set
+ POST /api/raw-feedback/create-item - Create a raw feedback item
POST /api/devplan/update - Update task fields (description, etc.)
POST /api/devplan/subtask/create - Create subtask under a task
POST /api/devplan/subtask/toggle - Toggle subtask done state
@@ -72,6 +77,8 @@ OSS_DATA_DIR = os.path.join(SCRIPT_DIR, 'data', 'oss')
SNS_DIR = os.path.normpath(os.path.join(SCRIPT_DIR, '..', '..', 'DOC', 'sns'))
QUICK_REPLIES_FILE = os.path.join(SNS_DIR, 'quick_replies.json')
CORE_FEEDBACK_FILE = os.path.join(SCRIPT_DIR, 'data', 'core_player_feedback.json')
+OFFICIAL_REPLIES_FILE = os.path.join(SCRIPT_DIR, 'data', 'official_reply_collections.json')
+RAW_FEEDBACK_FILE = os.path.join(SCRIPT_DIR, 'data', 'raw_feedback_sets.json')
DESIGN_MECHANICS_DIR = os.path.normpath(os.path.join(SCRIPT_DIR, '..', '..', 'Design', 'final', 'mechanics'))
DESIGN_NARRATIVE_DIR = os.path.normpath(os.path.join(SCRIPT_DIR, '..', '..', 'Design', 'final', 'narrative'))
DESIGN_SHARED_DIR = os.path.normpath(os.path.join(SCRIPT_DIR, '..', '..', 'Design', 'shared'))
@@ -252,6 +259,65 @@ def _save_core_feedback(data):
json.dump(data, f, ensure_ascii=False, indent=2)
+def _load_official_replies():
+ """Load official reply collections from Dashboard data."""
+ path = os.path.normpath(OFFICIAL_REPLIES_FILE)
+ if os.path.exists(path):
+ with open(path, 'r', encoding='utf-8-sig') as f:
+ data = json.load(f)
+ if not isinstance(data, dict):
+ data = {}
+ data.setdefault('schema_version', 1)
+ data.setdefault('updated_at', time.strftime('%Y-%m-%dT%H:%M:%S+08:00', time.localtime()))
+ data.setdefault('collections', [])
+ return data
+ now = time.strftime('%Y-%m-%dT%H:%M:%S+08:00', time.localtime())
+ return {'schema_version': 1, 'updated_at': now, 'collections': []}
+
+
+def _save_official_replies(data):
+ """Save official reply collections to Dashboard data."""
+ path = os.path.normpath(OFFICIAL_REPLIES_FILE)
+ os.makedirs(os.path.dirname(path), exist_ok=True)
+ data['updated_at'] = time.strftime('%Y-%m-%dT%H:%M:%S+08:00', time.localtime())
+ with open(path, 'w', encoding='utf-8') as f:
+ json.dump(data, f, ensure_ascii=False, indent=2)
+
+
+def _load_raw_feedback():
+ """Load raw feedback sets from Dashboard data."""
+ path = os.path.normpath(RAW_FEEDBACK_FILE)
+ if os.path.exists(path):
+ with open(path, 'r', encoding='utf-8-sig') as f:
+ data = json.load(f)
+ if not isinstance(data, dict):
+ data = {}
+ data.setdefault('schema_version', 1)
+ data.setdefault('updated_at', time.strftime('%Y-%m-%dT%H:%M:%S+08:00', time.localtime()))
+ data.setdefault('sets', [])
+ return data
+ now = time.strftime('%Y-%m-%dT%H:%M:%S+08:00', time.localtime())
+ return {'schema_version': 1, 'updated_at': now, 'sets': []}
+
+
+def _save_raw_feedback(data):
+ """Save raw feedback sets to Dashboard data."""
+ path = os.path.normpath(RAW_FEEDBACK_FILE)
+ os.makedirs(os.path.dirname(path), exist_ok=True)
+ data['updated_at'] = time.strftime('%Y-%m-%dT%H:%M:%S+08:00', time.localtime())
+ with open(path, 'w', encoding='utf-8') as f:
+ json.dump(data, f, ensure_ascii=False, indent=2)
+
+
+def _slugify_feedback_id(text, fallback):
+ """Build a stable-ish ASCII id for local Dashboard records."""
+ raw = ''.join(ch.lower() if ch.isalnum() else '-' for ch in (text or ''))
+ raw = '-'.join(part for part in raw.split('-') if part)
+ if not raw:
+ raw = fallback
+ return raw[:48]
+
+
# ========== Multipart Parser (no cgi dependency) ==========
def parse_multipart(fp, content_type, content_length):
@@ -369,6 +435,12 @@ class DashboardHandler(http.server.SimpleHTTPRequestHandler):
if self.path.startswith('/api/core-feedback/list'):
self._send_json(_load_core_feedback())
return
+ if self.path.startswith('/api/official-replies/list'):
+ self._send_json(_load_official_replies())
+ return
+ if self.path.startswith('/api/raw-feedback/list'):
+ self._send_json(_load_raw_feedback())
+ return
if self.path.startswith('/api/marketing/todos'):
self._send_json(_load_mkt_todos())
return
@@ -527,6 +599,12 @@ class DashboardHandler(http.server.SimpleHTTPRequestHandler):
self.handle_suggestions_delete()
elif self.path == '/api/core-feedback/update-feedback':
self.handle_core_feedback_update()
+ elif self.path == '/api/official-replies/update-reply':
+ self.handle_official_replies_update()
+ elif self.path == '/api/raw-feedback/create-set':
+ self.handle_raw_feedback_create_set()
+ elif self.path == '/api/raw-feedback/create-item':
+ self.handle_raw_feedback_create_item()
elif self.path == '/api/marketing/todos/create':
self.handle_mkt_todo_create()
elif self.path == '/api/marketing/todos/toggle':
@@ -1282,6 +1360,136 @@ class DashboardHandler(http.server.SimpleHTTPRequestHandler):
except Exception as e:
self._send_json({'success': False, 'error': str(e)}, 500)
+ def handle_official_replies_update(self):
+ """Update a reply item inside an official reply collection."""
+ try:
+ length = int(self.headers.get('Content-Length', 0))
+ raw = self.rfile.read(length)
+ data = json.loads(raw.decode('utf-8'))
+
+ collection_id = data.get('collectionId')
+ reply_id = data.get('replyId')
+ if not collection_id or not reply_id:
+ self._send_json({'success': False, 'error': 'collectionId and replyId are required'}, 400)
+ return
+
+ status = data.get('status')
+ if status is not None and status not in ('未完成', '已完成'):
+ self._send_json({'success': False, 'error': 'Invalid status'}, 400)
+ return
+
+ replies_data = _load_official_replies()
+ collections = replies_data.get('collections', [])
+ collection = next((c for c in collections if c.get('id') == collection_id), None)
+ if not collection:
+ self._send_json({'success': False, 'error': 'Official reply collection not found'}, 404)
+ return
+
+ items = collection.get('replies', [])
+ item = next((f for f in items if f.get('id') == reply_id), None)
+ if not item:
+ self._send_json({'success': False, 'error': 'Official reply item not found'}, 404)
+ return
+
+ for field in ('question', 'answer', 'status'):
+ if field in data:
+ item[field] = data[field]
+ item['updatedAt'] = int(time.time() * 1000)
+ collection['updatedAt'] = item['updatedAt']
+
+ _save_official_replies(replies_data)
+ self._send_json({'success': True, 'item': item})
+ except Exception as e:
+ self._send_json({'success': False, 'error': str(e)}, 500)
+
+ def handle_raw_feedback_create_set(self):
+ """Create a raw feedback set."""
+ try:
+ length = int(self.headers.get('Content-Length', 0))
+ raw = self.rfile.read(length)
+ data = json.loads(raw.decode('utf-8'))
+
+ title = (data.get('title') or '').strip()
+ if not title:
+ self._send_json({'success': False, 'error': 'title is required'}, 400)
+ return
+
+ source = (data.get('source') or '').strip()
+ description = (data.get('description') or '').strip()
+ now_ms = int(time.time() * 1000)
+ set_id_base = _slugify_feedback_id(title, 'raw-feedback-set')
+
+ raw_data = _load_raw_feedback()
+ existing_ids = {s.get('id') for s in raw_data.get('sets', [])}
+ set_id = f'{set_id_base}-{time.strftime("%Y%m%d-%H%M%S", time.localtime())}'
+ while set_id in existing_ids:
+ set_id = f'{set_id_base}-{uuid.uuid4().hex[:8]}'
+
+ item = {
+ 'id': set_id,
+ 'title': title,
+ 'source': source,
+ 'description': description,
+ 'createdAt': now_ms,
+ 'updatedAt': now_ms,
+ 'nextId': 1,
+ 'items': []
+ }
+ raw_data.setdefault('sets', []).append(item)
+ _save_raw_feedback(raw_data)
+ self._send_json({'success': True, 'set': item})
+ except Exception as e:
+ self._send_json({'success': False, 'error': str(e)}, 500)
+
+ def handle_raw_feedback_create_item(self):
+ """Create an item inside a raw feedback set."""
+ try:
+ length = int(self.headers.get('Content-Length', 0))
+ raw = self.rfile.read(length)
+ data = json.loads(raw.decode('utf-8'))
+
+ set_id = data.get('setId')
+ content = (data.get('content') or '').strip()
+ if not set_id or not content:
+ self._send_json({'success': False, 'error': 'setId and content are required'}, 400)
+ return
+
+ source = (data.get('source') or '').strip()
+ author = (data.get('author') or '').strip()
+ source_time = (data.get('sourceTime') or '').strip()
+ tags = data.get('tags') or []
+ if isinstance(tags, str):
+ tags = [t.strip() for t in tags.replace(',', ',').split(',') if t.strip()]
+ elif not isinstance(tags, list):
+ tags = []
+
+ raw_data = _load_raw_feedback()
+ target = next((s for s in raw_data.get('sets', []) if s.get('id') == set_id), None)
+ if not target:
+ self._send_json({'success': False, 'error': 'Raw feedback set not found'}, 404)
+ return
+
+ next_id = int(target.get('nextId', 1))
+ now_ms = int(time.time() * 1000)
+ item = {
+ 'id': f'raw-{next_id:04d}',
+ 'content': content,
+ 'source': source,
+ 'author': author,
+ 'sourceTime': source_time,
+ 'tags': tags,
+ 'createdAt': now_ms,
+ 'updatedAt': now_ms
+ }
+ target.setdefault('items', []).append(item)
+ target['nextId'] = next_id + 1
+ target['updatedAt'] = now_ms
+
+ _save_raw_feedback(raw_data)
+ self._send_json({'success': True, 'item': item, 'set': target})
+ except Exception as e:
+ self._send_json({'success': False, 'error': str(e)}, 500)
+
def handle_mkt_todo_create(self):
"""Create a new marketing TODO item."""
try:
diff --git a/Tools/Dashboard/tmp-serve-8090.err.log b/Tools/Dashboard/tmp-serve-8090.err.log
new file mode 100644
index 000000000..97e3c0010
--- /dev/null
+++ b/Tools/Dashboard/tmp-serve-8090.err.log
@@ -0,0 +1,148 @@
+[API] "GET /api/devplan/list?t=1780306049605 HTTP/1.1" 200 -
+[API] "GET /api/marketing/events?t=1780306049605 HTTP/1.1" 200 -
+[API] "GET /api/bugs/list?t=1780306049606 HTTP/1.1" 200 -
+[API] "GET /api/todos/list?t=1780306049606 HTTP/1.1" 200 -
+----------------------------------------
+Exception occurred during processing of request from ('127.0.0.1', 60534)
+Traceback (most recent call last):
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 697, in process_request_thread
+ self.finish_request(request, client_address)
+ ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 362, in finish_request
+ self.RequestHandlerClass(request, client_address, self)
+ ~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 672, in __init__
+ super().__init__(*args, **kwargs)
+ ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 766, in __init__
+ self.handle()
+ ~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 436, in handle
+ self.handle_one_request()
+ ~~~~~~~~~~~~~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 424, in handle_one_request
+ method()
+ ~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 411, in do_GET
+ self._send_json(_load_raw_feedback())
+ ~~~~~~~~~~~~~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 264, in _load_raw_feedback
+ data = json.load(f)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 293, in load
+ return loads(fp.read(),
+ cls=cls, object_hook=object_hook,
+ parse_float=parse_float, parse_int=parse_int,
+ parse_constant=parse_constant, object_pairs_hook=object_pairs_hook, **kw)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 335, in loads
+ raise JSONDecodeError("Unexpected UTF-8 BOM (decode using utf-8-sig)",
+ s, 0)
+json.decoder.JSONDecodeError: Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)
+----------------------------------------
+----------------------------------------
+Exception occurred during processing of request from ('127.0.0.1', 60535)
+Traceback (most recent call last):
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 697, in process_request_thread
+ self.finish_request(request, client_address)
+ ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 362, in finish_request
+ self.RequestHandlerClass(request, client_address, self)
+ ~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 672, in __init__
+ super().__init__(*args, **kwargs)
+ ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 766, in __init__
+ self.handle()
+ ~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 436, in handle
+ self.handle_one_request()
+ ~~~~~~~~~~~~~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 424, in handle_one_request
+ method()
+ ~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 411, in do_GET
+ self._send_json(_load_raw_feedback())
+ ~~~~~~~~~~~~~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 264, in _load_raw_feedback
+ data = json.load(f)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 293, in load
+ return loads(fp.read(),
+ cls=cls, object_hook=object_hook,
+ parse_float=parse_float, parse_int=parse_int,
+ parse_constant=parse_constant, object_pairs_hook=object_pairs_hook, **kw)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 335, in loads
+ raise JSONDecodeError("Unexpected UTF-8 BOM (decode using utf-8-sig)",
+ s, 0)
+json.decoder.JSONDecodeError: Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)
+----------------------------------------
+----------------------------------------
+Exception occurred during processing of request from ('127.0.0.1', 62880)
+Traceback (most recent call last):
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 697, in process_request_thread
+ self.finish_request(request, client_address)
+ ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 362, in finish_request
+ self.RequestHandlerClass(request, client_address, self)
+ ~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 672, in __init__
+ super().__init__(*args, **kwargs)
+ ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 766, in __init__
+ self.handle()
+ ~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 436, in handle
+ self.handle_one_request()
+ ~~~~~~~~~~~~~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 424, in handle_one_request
+ method()
+ ~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 411, in do_GET
+ self._send_json(_load_raw_feedback())
+ ~~~~~~~~~~~~~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 264, in _load_raw_feedback
+ data = json.load(f)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 293, in load
+ return loads(fp.read(),
+ cls=cls, object_hook=object_hook,
+ parse_float=parse_float, parse_int=parse_int,
+ parse_constant=parse_constant, object_pairs_hook=object_pairs_hook, **kw)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 335, in loads
+ raise JSONDecodeError("Unexpected UTF-8 BOM (decode using utf-8-sig)",
+ s, 0)
+json.decoder.JSONDecodeError: Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)
+----------------------------------------
+----------------------------------------
+Exception occurred during processing of request from ('127.0.0.1', 62881)
+Traceback (most recent call last):
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 697, in process_request_thread
+ self.finish_request(request, client_address)
+ ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 362, in finish_request
+ self.RequestHandlerClass(request, client_address, self)
+ ~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 672, in __init__
+ super().__init__(*args, **kwargs)
+ ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\socketserver.py", line 766, in __init__
+ self.handle()
+ ~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 436, in handle
+ self.handle_one_request()
+ ~~~~~~~~~~~~~~~~~~~~~~~^^
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\http\server.py", line 424, in handle_one_request
+ method()
+ ~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 411, in do_GET
+ self._send_json(_load_raw_feedback())
+ ~~~~~~~~~~~~~~~~~~^^
+ File "C:\TH1\TH1\Tools\Dashboard\serve.py", line 264, in _load_raw_feedback
+ data = json.load(f)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 293, in load
+ return loads(fp.read(),
+ cls=cls, object_hook=object_hook,
+ parse_float=parse_float, parse_int=parse_int,
+ parse_constant=parse_constant, object_pairs_hook=object_pairs_hook, **kw)
+ File "C:\Users\daixiawu\AppData\Local\Programs\Python\Python313\Lib\json\__init__.py", line 335, in loads
+ raise JSONDecodeError("Unexpected UTF-8 BOM (decode using utf-8-sig)",
+ s, 0)
+json.decoder.JSONDecodeError: Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)
+----------------------------------------
diff --git a/Tools/Dashboard/tmp-serve-8090.out.log b/Tools/Dashboard/tmp-serve-8090.out.log
new file mode 100644
index 000000000..e69de29bb
diff --git a/Tools/DesignTable/TempTxt/UnitTypeData.txt b/Tools/DesignTable/TempTxt/UnitTypeData.txt
index 7b75dac7a..1f7556a8b 100644
--- a/Tools/DesignTable/TempTxt/UnitTypeData.txt
+++ b/Tools/DesignTable/TempTxt/UnitTypeData.txt
@@ -22,9 +22,9 @@ Giant%$#@!EgyptianFlandre%$#@!2%$#@!Knight%$#@!0%$#@!0%$#@!芙兰朵露·斯卡
Giant%$#@!EgyptianFlandre%$#@!3%$#@!Knight%$#@!0%$#@!0%$#@!芙兰朵露·斯卡雷特%$#@!
马职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!15%$#@!4%$#@!2%$#@!2%$#@!1%$#@!0%$#@!STATIC,QUARTET,DASH,ESCAPE,SURPRISE%$#@!ArtResources/Th1Units/Giant/EgyptianFlandre!@#$%
Giant%$#@!EgyptianFlandre%$#@!4%$#@!Knight%$#@!0%$#@!0%$#@!芙兰朵露·斯卡雷特%$#@!
马职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!20%$#@!4%$#@!2%$#@!2%$#@!1%$#@!0%$#@!STATIC,QUARTET,DASH,ESCAPE,SURPRISE%$#@!ArtResources/Th1Units/Giant/EgyptianFlandre!@#$%
Giant%$#@!EgyptianFlandre%$#@!5%$#@!Knight%$#@!0%$#@!0%$#@!芙兰朵露·斯卡雷特%$#@!
马职阶英雄。已经达到最高等级。%$#@!LandAndPort%$#@!25%$#@!5%$#@!3%$#@!3%$#@!1%$#@!0%$#@!STATIC,QUARTET,DASH,ESCAPE,SURPRISE,LAEVATAIN%$#@!ArtResources/Th1Units/Giant/EgyptianFlandre!@#$%
-Giant%$#@!EgyptianMeiling%$#@!0%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
研发
英雄科技,从而提升英雄等级。%$#@!LandAndPort%$#@!20%$#@!2%$#@!2%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
-Giant%$#@!EgyptianMeiling%$#@!1%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!30%$#@!3%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
-Giant%$#@!EgyptianMeiling%$#@!2%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!40%$#@!3%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
-Giant%$#@!EgyptianMeiling%$#@!3%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!40%$#@!4%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
-Giant%$#@!EgyptianMeiling%$#@!4%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!50%$#@!4%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
-Giant%$#@!EgyptianMeiling%$#@!5%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。已经达到最高等级。%$#@!LandAndPort%$#@!50%$#@!5%$#@!4%$#@!2%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI,RENGESYOU%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
+Giant%$#@!EgyptianMeiling%$#@!0%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
研发
英雄科技,从而提升英雄等级。%$#@!LandAndPort%$#@!20%$#@!2%$#@!2%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,AssaultFortress%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
+Giant%$#@!EgyptianMeiling%$#@!1%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!30%$#@!3%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI,AssaultFortress%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
+Giant%$#@!EgyptianMeiling%$#@!2%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!40%$#@!3%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI,AssaultFortress%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
+Giant%$#@!EgyptianMeiling%$#@!3%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!40%$#@!4%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI,AssaultFortress%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
+Giant%$#@!EgyptianMeiling%$#@!4%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。
建造或升级
英雄神像获得更多英雄经验,从而提升英雄等级。%$#@!LandAndPort%$#@!50%$#@!4%$#@!3%$#@!1%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI,AssaultFortress%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
+Giant%$#@!EgyptianMeiling%$#@!5%$#@!Rook%$#@!0%$#@!0%$#@!红美铃%$#@!
车职阶英雄。已经达到最高等级。%$#@!LandAndPort%$#@!50%$#@!5%$#@!4%$#@!2%$#@!1%$#@!0%$#@!STATIC,UNIQUE,DASH,STOMP,TAICHI,RENGESYOU,AssaultFortress%$#@!ArtResources/Th1Units/Giant/EgyptianMeiling!@#$%
diff --git a/Tools/DesignTable/UnitTypeData.xlsx b/Tools/DesignTable/UnitTypeData.xlsx
index 0214a2f23..25e4e8306 100644
Binary files a/Tools/DesignTable/UnitTypeData.xlsx and b/Tools/DesignTable/UnitTypeData.xlsx differ
diff --git a/Tools/MultilingualTxt.txt b/Tools/MultilingualTxt.txt
index bb84a9018..94e52904b 100644
--- a/Tools/MultilingualTxt.txt
+++ b/Tools/MultilingualTxt.txt
@@ -1,4 +1,11 @@
-20142%$#@!True%$#@!
征服模式:厮杀到最后的征服者获得胜利!
30回合模式:30回合按照得分决出胜负!
自定义模式:你说了算吧!%$#@!
征服模式:廝殺到最後的征服者獲勝!
30回合模式:30回合後按分數決勝負!
自訂模式:你說了算!%$#@!
Conquest: Last conqueror standing wins!
30 Turns: Winner by score after 30 turns!
Custom: Your rules!%$#@!
征服モード:最後まで勝ち残った征服者が勝利!
30ターンモード:30ターン後、スコアで勝敗決定!
カスタムモード:ルールは自由!%$#@!
정복 모드: 마지막까지 남은 정복자가 승리!
30턴 모드: 30턴 후 점수로 승패 결정!
커스텀 모드: 원하는 대로!%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20143%$#@!True%$#@!仅在自定义模式下生效。“征服”要求击杀所有敌人,“30回合”则会在限定时间后通过得分判胜负,“无尽”则永远不会结束游戏。%$#@!僅在自訂模式生效。「征服」需擊殺所有敵人,「30回合」在限時後按分數決勝負,「無盡」則永不結束遊戲。%$#@!Only applies in Custom. Conquest requires eliminating all enemies. 30 Turns decides by score after the limit. Endless never ends the game.%$#@!カスタムモードでのみ有効。「征服」は全敵撃破、「30ターン」は制限後にスコア判定、「エンドレス」はゲームが終わりません。%$#@!커스텀 모드에서만 적용됩니다. ‘정복’은 모든 적 처치, ‘30턴’은 제한 후 점수 판정, ‘무한’은 게임이 끝나지 않습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20144%$#@!True%$#@!帝国开始流通新的**<奢侈品>**,**<回合文化值>**+1,**<回合金币>**+1%$#@!帝國開始流通新的**<奢侈品>**,**<回合文化值>**+1,**<回合金幣>**+1%$#@!A new **
** circulates in the empire: ****+1, ****+1%$#@!帝国に新たな**<贅沢品>**が流通し、**<ターン毎文化値>**+1、**<ターン毎ゴールド>**+1%$#@!제국에 새로운 **<사치품>**이 유통되어 **<턴당 문화>**+1, **<턴당 골드>**+1%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20145%$#@!True%$#@!城市升级至Lv.6及以上时,可选择召唤帝国特色巨人单位**<小恶魔祭司>**,其猫神形态能够治疗友军,死亡后转化为狮神形态具备强大的杀伤力。与其他红魔馆英雄协同作战时,可被视作**<英雄单位>**触发相关特殊效果。%$#@!城市升至Lv.6及以上時,可選擇召喚帝國特色巨人單位**<小惡魔祭司>**。其貓神形態可治療友軍,死亡後轉為獅神形態並具備強大殺傷力。與其他紅魔館英雄協同作戰時,可視為**<英雄單位>**觸發相關特殊效果。%$#@!When a city reaches Lv.6+, you may summon the empire's unique Giant unit ****. Its Cat God form heals allies; after death it becomes a high-damage Lion God form. When fighting with other Scarlet Devil Mansion heroes, it counts as a **** for related effects.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<コアクマ司祭>**を召喚できる。猫神形態は味方を治療し、死亡後は高火力の獅神形態に変化する。他の紅魔館英雄と共闘する時、**<英雄ユニット>**として関連効果を発動できる。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<코아쿠마 사제>**를 소환할 수 있습니다. 고양이 신 형태는 아군을 치료하고, 사망 후 강력한 사자 신 형태로 변합니다. 다른 홍마관 영웅과 함께 싸울 때 **<영웅 유닛>**으로 간주되어 관련 효과를 발동합니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20146%$#@!True%$#@!城市升级至Lv.6及以上时,可选择召唤帝国特色巨人单位**<竹林狼上校>**,具备强大的攻防力量,在竹林中还可进行移动攻击。%$#@!城市升至Lv.6及以上時,可選擇召喚帝國特色巨人單位**<竹林狼上校>**。其攻防能力強大,在竹林中還可移動攻擊。%$#@!When a city reaches Lv.6+, you may summon the empire's unique Giant unit ****. It has strong attack and defense, and can move-attack in Bamboo Forest.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<竹林の狼大佐>**を召喚できる。攻防に優れ、竹林では移動攻撃も可能。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<대나무숲 늑대 대령>**을 소환할 수 있습니다. 강한 공격과 방어를 지니며, 대나무숲에서는 이동 공격도 가능합니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20147%$#@!True%$#@!城市升级至Lv.6及以上时,可选择召唤帝国特色巨人单位**<御射宫司大人>**,具备高攻击力和高机动性,在英雄**<洩矢诹访子>**附近时还能激发额外的力量。%$#@!城市升至Lv.6及以上時,可選擇召喚帝國特色巨人單位**<御射宮司大人>**。其攻擊力與機動性都很高,在英雄**<洩矢諏訪子>**附近時還能激發額外力量。%$#@!When a city reaches Lv.6+, you may summon the empire's unique Giant unit ****. It has high attack and mobility, and gains extra power near the hero ****.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<御射宮司様>**を召喚できる。高い攻撃力と機動性を持ち、英雄**<洩矢諏訪子>**の近くではさらなる力を発揮する。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<미샤구지 님>**을 소환할 수 있습니다. 높은 공격력과 기동성을 지니며, 영웅 **<야사카 스와코>** 근처에서는 추가 힘을 발휘합니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20148%$#@!True%$#@!城市升级至Lv.6及以上时,可选择训练帝国特色巨人单位**<摩诃毗陀罗>**。%$#@!城市升至Lv.6及以上時,可選擇訓練帝國特色巨人單位**<摩訶毗陀羅>**。%$#@!When a city reaches Lv.6+, you may train the empire's unique Giant unit ****.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<マハー・ヴェターラ>**を訓練できる。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<마하베탈라>**를 훈련할 수 있습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%20149%$#@!True%$#@![版本 V0.7.2c]
+20142%$#@!True%$#@!征服模式:厮杀到最后的征服者获得胜利!
30回合模式:30回合按照得分决出胜负!
自定义模式:你说了算吧!%$#@!征服模式:廝殺到最後的征服者獲勝!
30回合模式:30回合後按分數決勝負!
自訂模式:你說了算!%$#@!Conquest: Last conqueror standing wins!
30 Turns: Winner by score after 30 turns!
Custom: Your rules!%$#@!征服モード:最後まで勝ち残った征服者が勝利!
30ターンモード:30ターン後、スコアで勝敗決定!
カスタムモード:ルールは自由!%$#@!정복 모드: 마지막까지 남은 정복자가 승리!
30턴 모드: 30턴 후 점수로 승패 결정!
커스텀 모드: 원하는 대로!%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20143%$#@!True%$#@!仅在自定义模式下生效。“征服”要求击杀所有敌人,“30回合”则会在限定时间后通过得分判胜负,“无尽”则永远不会结束游戏。%$#@!僅在自訂模式生效。「征服」需擊殺所有敵人,「30回合」在限時後按分數決勝負,「無盡」則永不結束遊戲。%$#@!Only applies in Custom. Conquest requires eliminating all enemies. 30 Turns decides by score after the limit. Endless never ends the game.%$#@!カスタムモードでのみ有効。「征服」は全敵撃破、「30ターン」は制限後にスコア判定、「エンドレス」はゲームが終わりません。%$#@!커스텀 모드에서만 적용됩니다. ‘정복’은 모든 적 처치, ‘30턴’은 제한 후 점수 판정, ‘무한’은 게임이 끝나지 않습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20144%$#@!True%$#@!帝国开始流通新的**<奢侈品>**,**<回合文化值>**+1,**<回合金币>**+1%$#@!帝國開始流通新的**<奢侈品>**,**<回合文化值>**+1,**<回合金幣>**+1%$#@!A new **** circulates in the empire: ****+1, ****+1%$#@!帝国に新たな**<贅沢品>**が流通し、**<ターン毎文化値>**+1、**<ターン毎ゴールド>**+1%$#@!제국에 새로운 **<사치품>**이 유통되어 **<턴당 문화>**+1, **<턴당 골드>**+1%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20145%$#@!True%$#@!城市升级至Lv.6及以上时,可选择召唤帝国特色巨人单位**<小恶魔祭司>**,其猫神形态能够治疗友军,死亡后转化为狮神形态具备强大的杀伤力。与其他红魔馆英雄协同作战时,可被视作**<英雄单位>**触发相关特殊效果。%$#@!城市升至Lv.6及以上時,可選擇召喚帝國特色巨人單位**<小惡魔祭司>**。其貓神形態可治療友軍,死亡後轉為獅神形態並具備強大殺傷力。與其他紅魔館英雄協同作戰時,可視為**<英雄單位>**觸發相關特殊效果。%$#@!When a city reaches Lv.6+, you may summon the empire's unique Giant unit ****. Its Cat God form heals allies; after death it becomes a high-damage Lion God form. When fighting with other Scarlet Devil Mansion heroes, it counts as a **** for related effects.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<コアクマ司祭>**を召喚できる。猫神形態は味方を治療し、死亡後は高火力の獅神形態に変化する。他の紅魔館英雄と共闘する時、**<英雄ユニット>**として関連効果を発動できる。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<코아쿠마 사제>**를 소환할 수 있습니다. 고양이 신 형태는 아군을 치료하고, 사망 후 강력한 사자 신 형태로 변합니다. 다른 홍마관 영웅과 함께 싸울 때 **<영웅 유닛>**으로 간주되어 관련 효과를 발동합니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20146%$#@!True%$#@!城市升级至Lv.6及以上时,可选择召唤帝国特色巨人单位**<竹林狼上校>**,具备强大的攻防力量,在竹林中还可进行移动攻击。%$#@!城市升至Lv.6及以上時,可選擇召喚帝國特色巨人單位**<竹林狼上校>**。其攻防能力強大,在竹林中還可移動攻擊。%$#@!When a city reaches Lv.6+, you may summon the empire's unique Giant unit ****. It has strong attack and defense, and can move-attack in Bamboo Forest.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<竹林の狼大佐>**を召喚できる。攻防に優れ、竹林では移動攻撃も可能。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<대나무숲 늑대 대령>**을 소환할 수 있습니다. 강한 공격과 방어를 지니며, 대나무숲에서는 이동 공격도 가능합니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20147%$#@!True%$#@!城市升级至Lv.6及以上时,可选择召唤帝国特色巨人单位**<御射宫司大人>**,具备高攻击力和高机动性,在英雄**<洩矢诹访子>**附近时还能激发额外的力量。%$#@!城市升至Lv.6及以上時,可選擇召喚帝國特色巨人單位**<御射宮司大人>**。其攻擊力與機動性都很高,在英雄**<洩矢諏訪子>**附近時還能激發額外力量。%$#@!When a city reaches Lv.6+, you may summon the empire's unique Giant unit ****. It has high attack and mobility, and gains extra power near the hero ****.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<御射宮司様>**を召喚できる。高い攻撃力と機動性を持ち、英雄**<洩矢諏訪子>**の近くではさらなる力を発揮する。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<미샤구지 님>**을 소환할 수 있습니다. 높은 공격력과 기동성을 지니며, 영웅 **<야사카 스와코>** 근처에서는 추가 힘을 발휘합니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20148%$#@!True%$#@!城市升级至Lv.6及以上时,可选择训练帝国特色巨人单位**<摩诃毗陀罗>**。%$#@!城市升至Lv.6及以上時,可選擇訓練帝國特色巨人單位**<摩訶毗陀羅>**。%$#@!When a city reaches Lv.6+, you may train the empire's unique Giant unit ****.%$#@!都市がLv.6以上になる時、帝国固有の巨人ユニット**<マハー・ヴェターラ>**を訓練できる。%$#@!도시가 Lv.6 이상이 되면 제국 고유 거인 유닛 **<마하베탈라>**를 훈련할 수 있습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+20149%$#@!True%$#@![版本 V0.7.2c]
发布日期:26.5.31
本次更新完成了13项bug修复与优化,其余bug我们仍在全力修复中。
@@ -83,4 +90,8 @@ This update includes 13 bug fixes and optimizations. We are still working hard o
10.일부 기술/스킬 설명 오류 수정
11.빠른 클릭/카운트다운 종료 등으로 도시 업그레이드 선탑지가 건너뛰어지는 bug 수정
12.학자가 대나무숲 늑대 대령으로 변신한 뒤 보름달 buff를 잘못 발동하는 bug 수정
-13.멀티플레이 방 신고 버튼의 이동 위치가 잘못되는 bug 수정%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
\ No newline at end of file
+13.멀티플레이 방 신고 버튼의 이동 위치가 잘못되는 bug 수정%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
+
+21002%$#@!??????????????????????????????%$#@!??????????????????????????????%$#@!Gains bonus Defense on any City Center. Ignores positive Defense bonuses when attacking.%$#@!???????????????????????????????????????????%$#@!?? ?? ??? ??? ?? ??? ??, ?? ? ??? ?? ?? ???? ????.%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!False%$#@!True%$#@!!@#$%
+21001%$#@!强袭堡垒%$#@!強襲堡壘%$#@!Assault Fortress%$#@!強襲要塞%$#@!강습 요새%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!True%$#@!False%$#@!True%$#@!!@#$%
+21002%$#@!位于任意城市中心或兵营时获得额外防御。攻击时无视目标的正面防御加成。%$#@!位於任意城市中心或兵營時獲得額外防禦。攻擊時無視目標的正面防禦加成。%$#@!Gains bonus Defense on any City Center or Barracks. Ignores positive Defense bonuses when attacking.%$#@!任意の都市中心または兵営にいる時、防御ボーナスを得る。攻撃時、目標の正の防御ボーナスを無視する。%$#@!아무 도시 중심이나 병영에 있으면 추가 방어를 얻고, 공격 시 대상의 긍정 방어 보너스를 무시한다.%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!False%$#@!True%$#@!!@#$%
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diff --git a/Unity/Assets/Resources/Export/Multilingual.asset b/Unity/Assets/Resources/Export/Multilingual.asset
index 2bf053f81..08133c5c3 100644
--- a/Unity/Assets/Resources/Export/Multilingual.asset
+++ b/Unity/Assets/Resources/Export/Multilingual.asset
@@ -1167843,4 +1167843,112 @@ MonoBehaviour:
IsActive: 1
Color:
Icon:
+ - ID: 21001
+ ZH: "强袭堡垒"
+ TDZH: "強襲堡壘"
+ EN: "Assault Fortress"
+ JP: "強襲要塞"
+ KR: "강습 요새"
+ RU:
+ ES:
+ PT:
+ FR:
+ DE:
+ IDN:
+ TH:
+ PL:
+ VI:
+ MS:
+ UK:
+ KZ:
+ TR:
+ IT:
+ NL:
+ FI:
+ SV:
+ NO:
+ CS:
+ HU:
+ EL:
+ RO:
+ ET:
+ LT:
+ HR:
+ SR:
+ SL:
+ SK:
+ BE:
+ HE:
+ BG:
+ UZ:
+ KY:
+ MN:
+ AR:
+ DA:
+ TL:
+ Custom:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 1
+ IsSecondary: 0
+ IsActive: 1
+ Color:
+ Icon:
+ - ID: 21002
+ ZH: "位于任意城市中心或兵营时获得额外防御。攻击时无视目标的正面防御加成。"
+ TDZH: "位於任意城市中心或兵營時獲得額外防禦。攻擊時無視目標的正面防禦加成。"
+ EN: "Gains bonus Defense on any City Center or Barracks. Ignores positive Defense bonuses when attacking."
+ JP: "任意の都市中心または兵営にいる時、防御ボーナスを得る。攻撃時、目標の正の防御ボーナスを無視する。"
+ KR: "아무 도시 중심이나 병영에 있으면 추가 방어를 얻고, 공격 시 대상의 긍정 방어 보너스를 무시한다."
+ RU:
+ ES:
+ PT:
+ FR:
+ DE:
+ IDN:
+ TH:
+ PL:
+ VI:
+ MS:
+ UK:
+ KZ:
+ TR:
+ IT:
+ NL:
+ FI:
+ SV:
+ NO:
+ CS:
+ HU:
+ EL:
+ RO:
+ ET:
+ LT:
+ HR:
+ SR:
+ SL:
+ SK:
+ BE:
+ HE:
+ BG:
+ UZ:
+ KY:
+ MN:
+ AR:
+ DA:
+ TL:
+ Custom:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ IsSecondary: 0
+ IsActive: 1
+ Color:
+ Icon:
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diff --git a/Unity/Assets/Resources/Export/SkillDataAssets.asset b/Unity/Assets/Resources/Export/SkillDataAssets.asset
index 381653263..34f5342da 100644
--- a/Unity/Assets/Resources/Export/SkillDataAssets.asset
+++ b/Unity/Assets/Resources/Export/SkillDataAssets.asset
@@ -3523,6 +3523,20 @@ MonoBehaviour:
ReserveLeaveCarry: 1
ReserveGiantUpgrade: 1
ReserveCommonTransform: 1
+ - SkillType: 267
+ SkillViewType: 0
+ SkillName: 21001
+ SkillDesc: 21002
+ NotShow: 0
+ ShowOnUnitMono: 0
+ SkillIcon: {fileID: 21300000, guid: cf55b3fe561c3244faa3ad199411bcd3, type: 3}
+ HasShowList: 0
+ SkillShowList: []
+ skillPriority: 0
+ ReserveOnCarry: 0
+ ReserveLeaveCarry: 0
+ ReserveGiantUpgrade: 0
+ ReserveCommonTransform: 0
SkillViewTypeColorList:
- SkillViewType: 0
Color: {r: 0.16078432, g: 0.16078432, b: 0.3647059, a: 1}
diff --git a/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset b/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset
index f60153246..89be4fb3d 100644
--- a/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset
+++ b/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset
@@ -4202,7 +4202,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: 0d0000000200000013000000
+ Skills: 0d00000002000000130000000b010000
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@@ -4228,7 +4228,7 @@ MonoBehaviour:
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AttackRange: 1
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+ Skills: 0d00000002000000130000007d0000000b010000
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@@ -4254,7 +4254,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: 0d00000002000000130000007d0000007e000000
+ Skills: 0d00000002000000130000007d0000007e0000000b010000
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@@ -4280,7 +4280,7 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 1
Cost: 0
- Skills: 0d00000002000000130000007d0000007e0000007f000000
+ Skills: 0d00000002000000130000007d0000007e0000007f0000000b010000
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IsSpriteVarient: 0
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MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: 020000000d00000051000000
+ Skills: 020000000d00000051000000130000000b010000
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@@ -5605,7 +5605,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
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+ Skills: 020000005c0000000d00000051000000130000000b010000
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@@ -5631,7 +5631,7 @@ MonoBehaviour:
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AttackRange: 1
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+ Skills: 020000005c0000000d000000fe00000051000000130000000b010000
Sprite: {fileID: 21300000, guid: 626b0c5255680844094c67732e660d56, type: 3}
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@@ -5657,7 +5657,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: 020000005c000000610000000d000000fe00000051000000
+ Skills: 020000005c000000610000000d000000fe00000051000000130000000b010000
Sprite: {fileID: 21300000, guid: 626b0c5255680844094c67732e660d56, type: 3}
IsSpriteVarient: 0
SpriteList: []
@@ -6487,7 +6487,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: 02000000a9000000
+ Skills: 02000000a9000000130000000b010000
Sprite: {fileID: 21300000, guid: 9c71f8e8458387f4c993a28beba5b386, type: 3}
IsSpriteVarient: 0
SpriteList: []
@@ -6513,7 +6513,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: 02000000a9000000aa000000ac00000006000000
+ Skills: 02000000a9000000aa000000ac00000006000000130000000b010000
Sprite: {fileID: 21300000, guid: 9c71f8e8458387f4c993a28beba5b386, type: 3}
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@@ -6539,7 +6539,7 @@ MonoBehaviour:
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AttackRange: 1
Cost: 0
- Skills: 02000000a9000000aa000000ac000000ad00000006000000d1000000
+ Skills: 02000000a9000000aa000000ac000000ad00000006000000d1000000130000000b010000
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@@ -6565,7 +6565,7 @@ MonoBehaviour:
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AttackRange: 1
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- Skills: 02000000a9000000aa000000ac000000ad000000ae00000006000000d1000000
+ Skills: 02000000a9000000aa000000ac000000ad000000ae00000006000000d1000000130000000b010000
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@@ -7092,7 +7092,7 @@ MonoBehaviour:
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AttackRange: 1
Cost: 0
- Skills: eb00000002000000
+ Skills: eb00000002000000130000000b010000
Sprite: {fileID: 21300000, guid: 73ae037f4b5dab74caa7b0457186a8a6, type: 3}
IsSpriteVarient: 0
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@@ -7118,7 +7118,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 1
Cost: 0
- Skills: eb000000ec00000002000000
+ Skills: eb000000ec00000002000000130000000b010000
Sprite: {fileID: 21300000, guid: 73ae037f4b5dab74caa7b0457186a8a6, type: 3}
IsSpriteVarient: 0
SpriteList: []
@@ -7144,7 +7144,7 @@ MonoBehaviour:
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AttackRange: 1
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- Skills: eb000000ec000000ed00000002000000
+ Skills: eb000000ec000000ed00000002000000130000000b010000
Sprite: {fileID: 21300000, guid: 73ae037f4b5dab74caa7b0457186a8a6, type: 3}
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@@ -7170,7 +7170,7 @@ MonoBehaviour:
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AttackRange: 1
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- Skills: eb000000ec000000ed000000f000000002000000
+ Skills: eb000000ec000000ed000000f000000002000000130000000b010000
Sprite: {fileID: 21300000, guid: 73ae037f4b5dab74caa7b0457186a8a6, type: 3}
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diff --git a/Unity/Assets/Resources/Prefab/UI/Top/UITopSetting.prefab b/Unity/Assets/Resources/Prefab/UI/Top/UITopSetting.prefab
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+++ b/Unity/Assets/Resources/Prefab/UI/Top/UITopSetting.prefab
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@@ -10029,6 +10355,82 @@ AudioSource:
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diff --git a/Unity/Assets/Scripts/TH1_Data/PlayerData.cs b/Unity/Assets/Scripts/TH1_Data/PlayerData.cs
index 70efa6ff8..510259b47 100644
--- a/Unity/Assets/Scripts/TH1_Data/PlayerData.cs
+++ b/Unity/Assets/Scripts/TH1_Data/PlayerData.cs
@@ -1071,6 +1071,17 @@ namespace RuntimeData
return false;
}
+ // 是否可以用文化值让普通单位立刻升级为 Officer
+ public virtual bool CanCultureUpgradeUnit(MapData mapData)
+ {
+ foreach (var card in PlayerCultureInfo.CardList)
+ {
+ if (card.CanCultureUpgradeUnit(mapData, this)) return true;
+ }
+
+ return false;
+ }
+
// 文化值是否能转换成金币
public virtual bool CanConvertCultureToGold(MapData mapData)
{
@@ -1703,8 +1714,8 @@ namespace RuntimeData
public bool AddHero(MapData map,PlayerData player,GiantType giantType)
{
var type = new UnitFullType(UnitType.Giant, giantType, 1);
- //如果是三发英雄,起步是Lv2
- //if (HeroCount > 1) type.UnitLevel = 2;
+ //第二、第三个英雄起步为Lv2
+ if (HeroCount >= 1) type.UnitLevel = 2;
if (HasHero(giantType)) return false;
HeroList.Add(type);
//如果Lv3或者其他意外,就不需要填加对应task了
diff --git a/Unity/Assets/Scripts/TH1_Data/UnitData.cs b/Unity/Assets/Scripts/TH1_Data/UnitData.cs
index f2f3f995a..852c47ff6 100644
--- a/Unity/Assets/Scripts/TH1_Data/UnitData.cs
+++ b/Unity/Assets/Scripts/TH1_Data/UnitData.cs
@@ -1009,6 +1009,7 @@ namespace RuntimeData
var buffValue = 1f; // 增益效果(>1)取最大值
var debuffMult = 1f; // 减益效果(<1)累乘
var isZero = 1f;
+ var ignorePositiveBonus = target != null && target.IgnorePositiveTargetDefenseBonus(map, this);
var isFrozen = IsFrozen();
foreach (var skill in Skills)
@@ -1019,14 +1020,20 @@ namespace RuntimeData
// 分离增益和减益
if (t > 1f)
- buffValue = Mathf.Max(t, buffValue); // 增益取最大
+ {
+ if (!ignorePositiveBonus)
+ buffValue = Mathf.Max(t, buffValue); // 增益取最大
+ }
else if (t < 1f)
debuffMult *= t; // 减益累乘
}
var p = GetTerrainDefenseMultiplicationParam(map);
if (p > 1f)
- buffValue = Mathf.Max(p, buffValue);
+ {
+ if (!ignorePositiveBonus)
+ buffValue = Mathf.Max(p, buffValue);
+ }
else if (p < 1f)
debuffMult *= p;
isZero *= p;
@@ -1037,6 +1044,19 @@ namespace RuntimeData
return buffValue * debuffMult;
}
+ public bool IgnorePositiveTargetDefenseBonus(MapData map, UnitData target)
+ {
+ if (map == null || target == null) return false;
+ var isFrozen = IsFrozen();
+ foreach (var skill in Skills)
+ {
+ if (isFrozen && IsSkillFrozenFilter(skill)) continue;
+ if (skill.IgnorePositiveTargetDefenseBonus(map, this, target))
+ return true;
+ }
+ return false;
+ }
+
#region [------------------------------------------------------------------ AttackAlly 生命周期入口 ------------------------------------------------------------------]
///
diff --git a/Unity/Assets/Scripts/TH1_DataAssetsScript/GridObjectDataAssets.cs b/Unity/Assets/Scripts/TH1_DataAssetsScript/GridObjectDataAssets.cs
index 208c2b579..14462fba6 100644
--- a/Unity/Assets/Scripts/TH1_DataAssetsScript/GridObjectDataAssets.cs
+++ b/Unity/Assets/Scripts/TH1_DataAssetsScript/GridObjectDataAssets.cs
@@ -85,6 +85,11 @@ public class GridAndResourceDataAssets : ScriptableObject
[NonSerialized] private bool _initialized = false;
+ private static Sprite ResolveVisualSprite(Sprite sprite)
+ {
+ return VisualSpriteResolver.Resolve(sprite);
+ }
+
public void Init()
{
if (_initialized)
@@ -240,30 +245,30 @@ public class GridAndResourceDataAssets : ScriptableObject
{
if (!GetTerrainInfo(grid.Terrain,out var info)) return null;
if (!info.VarientSprite)
- return info.Sprite;
+ return ResolveVisualSprite(info.Sprite);
//如果是remilia 特别类,先过一遍remilia的滤网,优先级高于kaguya
if (grid.HasSpType(GridSpType.RemiliaGrid))
foreach (var t in info.SpriteList)
if (t.IsGridSpType && t.GridSpType == GridSpType.RemiliaGrid)
- return t.Sprite;
+ return ResolveVisualSprite(t.Sprite);
//如果是kaguya 特别类,先过一遍kaguya的滤网
if (grid.HasSpType(GridSpType.KaguyaGrid))
foreach (var t in info.SpriteList)
if (t.IsGridSpType && t.GridSpType == GridSpType.KaguyaGrid)
- return t.Sprite;
+ return ResolveVisualSprite(t.Sprite);
//如果是地脉格,使用地脉特殊外观(阵营限制由表格配置控制)
if (grid.HasSpType(GridSpType.LeyLine))
foreach (var t in info.SpriteList)
if (t.IsGridSpType && t.GridSpType == GridSpType.LeyLine)
- return t.Sprite;
+ return ResolveVisualSprite(t.Sprite);
foreach (var t in info.SpriteList)
if (grid.CivId == t.CivId)
- return t.Sprite;
- return info.Sprite;
+ return ResolveVisualSprite(t.Sprite);
+ return ResolveVisualSprite(info.Sprite);
}
///
@@ -273,13 +278,13 @@ public class GridAndResourceDataAssets : ScriptableObject
{
if (!GetTerrainInfo(grid.Terrain, out var info)) return null;
if (!info.VarientSprite)
- return info.Sprite;
+ return ResolveVisualSprite(info.Sprite);
// 只根据CivId返回基础精灵,不处理特殊类型的覆盖
foreach (var t in info.SpriteList)
if (grid.CivId == t.CivId && !t.IsGridSpType)
- return t.Sprite;
- return info.Sprite;
+ return ResolveVisualSprite(t.Sprite);
+ return ResolveVisualSprite(info.Sprite);
}
public Sprite GetGroundSprite(CivEnum civEnum, GridSpType gridSpType)
@@ -291,7 +296,7 @@ public class GridAndResourceDataAssets : ScriptableObject
foreach(var p in t.SpriteList)
if (Table.Instance.TransCivIdToCivEnum(p.CivId) == civEnum && p.GridSpType == gridSpType)
{
- return p.Sprite;
+ return ResolveVisualSprite(p.Sprite);
}
break;
}
diff --git a/Unity/Assets/Scripts/TH1_DataAssetsScript/VisualSpriteVariantMapAsset.cs b/Unity/Assets/Scripts/TH1_DataAssetsScript/VisualSpriteVariantMapAsset.cs
new file mode 100644
index 000000000..b48b116d6
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_DataAssetsScript/VisualSpriteVariantMapAsset.cs
@@ -0,0 +1,78 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum VisualTheme
+{
+ Default,
+ EyeComfort
+}
+
+[Serializable]
+public class VisualSpriteVariantPair
+{
+ public string Group;
+ public Sprite Source;
+ public Sprite EyeComfort;
+}
+
+[CreateAssetMenu(fileName = "VisualSpriteVariantMap", menuName = "TH1 Game Data/Visual Sprite Variant Map")]
+public class VisualSpriteVariantMapAsset : ScriptableObject
+{
+ public List Pairs = new();
+
+ [NonSerialized] private Dictionary _eyeComfortDict;
+
+ public Sprite Resolve(Sprite source, VisualTheme theme)
+ {
+ if (source == null || theme == VisualTheme.Default)
+ return source;
+
+ BuildDictIfNeeded();
+
+ return _eyeComfortDict.TryGetValue(source, out var replacement) && replacement != null
+ ? replacement
+ : source;
+ }
+
+ public int CountMappedPairs(VisualTheme theme)
+ {
+ if (theme == VisualTheme.Default)
+ return 0;
+
+ int count = 0;
+ foreach (var pair in Pairs)
+ {
+ if (pair?.Source != null && pair.EyeComfort != null)
+ count++;
+ }
+
+ return count;
+ }
+
+ public void RebuildCache()
+ {
+ _eyeComfortDict = null;
+ BuildDictIfNeeded();
+ }
+
+ private void BuildDictIfNeeded()
+ {
+ if (_eyeComfortDict != null)
+ return;
+
+ _eyeComfortDict = new Dictionary();
+ foreach (var pair in Pairs)
+ {
+ if (pair?.Source == null || pair.EyeComfort == null)
+ continue;
+
+ _eyeComfortDict[pair.Source] = pair.EyeComfort;
+ }
+ }
+
+ private void OnValidate()
+ {
+ _eyeComfortDict = null;
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_DataAssetsScript/VisualSpriteVariantMapAsset.cs.meta b/Unity/Assets/Scripts/TH1_DataAssetsScript/VisualSpriteVariantMapAsset.cs.meta
new file mode 100644
index 000000000..1933c2866
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_DataAssetsScript/VisualSpriteVariantMapAsset.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a95e9645017b445787c2089711dc2318
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Unity/Assets/Scripts/TH1_Logic/AI/AIActionScoreCalculator.cs b/Unity/Assets/Scripts/TH1_Logic/AI/AIActionScoreCalculator.cs
index bd67191df..650c000fb 100644
--- a/Unity/Assets/Scripts/TH1_Logic/AI/AIActionScoreCalculator.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/AI/AIActionScoreCalculator.cs
@@ -663,6 +663,7 @@ namespace Logic.AI
{
isFinished = true;
if (aiAction.ActionLogic.ActionId.UnitActionType == UnitActionType.Upgrade) return true;
+ if (aiAction.ActionLogic.ActionId.UnitActionType == UnitActionType.CultureUnitUpgrade) return true;
}
if (type == CalculateType.LegionDefendAttack)
{
@@ -735,8 +736,6 @@ namespace Logic.AI
isFinished = true;
if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.Workshop)
return true;
- if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.CityWall)
- return true;
if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.BigGuy)
return true;
if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.Population)
@@ -750,6 +749,8 @@ namespace Logic.AI
isFinished = true;
if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.Workshop)
return true;
+ if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.CityWall)
+ return true;
if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.CityWealth)
return true;
if (aiAction.ActionLogic.ActionId.CityLevelUpActionType == CityLevelUpActionType.BigGuy)
diff --git a/Unity/Assets/Scripts/TH1_Logic/AI/AILogic.cs b/Unity/Assets/Scripts/TH1_Logic/AI/AILogic.cs
index 3cff853ae..0729f4b3b 100644
--- a/Unity/Assets/Scripts/TH1_Logic/AI/AILogic.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/AI/AILogic.cs
@@ -254,6 +254,10 @@ namespace Logic.AI
{
reward += 10;
}
+ if (_data.MaxAiAction.ActionLogic.ActionId.UnitActionType == UnitActionType.CultureUnitUpgrade)
+ {
+ reward += 10;
+ }
if (_data.MaxAiAction.ActionLogic.ActionId.UnitActionType == UnitActionType.HeroUpgrade)
{
reward += 10;
@@ -414,4 +418,4 @@ namespace Logic.AI
return Action.ActionLogic.GetType().ToString();
}
}
-}
\ No newline at end of file
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs
index 199e94f7a..69294c465 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Action/ActionLogic.cs
@@ -722,6 +722,9 @@ namespace Logic.Action
case UnitActionType.HeroUpgrade:
ActionLogicDict[commonActionId] = new UnitActionHeroUpgrade(commonActionId);
continue;
+ case UnitActionType.CultureUnitUpgrade:
+ ActionLogicDict[commonActionId] = new UnitActionCultureUnitUpgrade(commonActionId);
+ continue;
case UnitActionType.ROYALFLAMESPRO:
ActionLogicDict[commonActionId] = new UnitActionROYALFLAMESPRO(commonActionId);
continue;
@@ -1536,12 +1539,7 @@ namespace Logic.Action
else if (_actionId.CityLevelUpActionType == CityLevelUpActionType.CityWall)
{
- paramCity.CityWall = true;
- paramGrid?.Renderer(paramMap)?.InstantUpdateGrid(true);
- paramGrid?.Renderer(paramMap)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Fog));
- //如果city上有单位,也要更新单位的渲染
- if (paramGrid.MainSelfPlayerVisibleUnit(out var unit) && unit.InMainSight())
- unit.Renderer(actionParams.MapData)?.InstantUpdateUnit(true);
+ paramPlayer.AddCulturePoint(2);
cityLevelUpSucceeded = true;
}
else if (_actionId.CityLevelUpActionType == CityLevelUpActionType.Expand)
diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs
index 2fc585827..18db967ea 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Action/UnitActionLogic.cs
@@ -47,6 +47,39 @@ namespace Logic.Action
KomeijiBonePileBoom,
ReisenFrenchBoom,
ToggleShenlan,
+ CultureUnitUpgrade,
+ }
+
+ public static class UnitActionUpgradeHelper
+ {
+ public static bool TryGetCultureUnitUpgradeCost(UnitData unit, out int cost)
+ {
+ cost = 0;
+ if (unit == null) return false;
+ if (!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unit.UnitFullType, out var info)) return false;
+ cost = info.Cost;
+ return true;
+ }
+
+ public static bool ApplyOfficerUpgrade(MapData map, UnitData unit)
+ {
+ if (map == null || unit == null) return false;
+ unit.SetOfficer();
+ unit.Health = unit.GetMaxHealth();
+ unit.Renderer(map)?.InstantUpdateUnit(true);
+ if (unit.Grid(map)?.InMainSight() ?? false)
+ AudioManager.Instance.PlayAudio("SFX/UNIT_levelup");
+
+ if (map == Main.MapData && unit.Player(map) == Main.MapData.PlayerMap.SelfPlayerData)
+ {
+ EventManager.Publish(new ShowUINotifyMoment()
+ {
+ MomentSubType = MomentSubType.BattleLevelup,
+ Empire = Main.MapData.PlayerMap.SelfPlayerData.Empire
+ });
+ }
+ return true;
+ }
}
//UnitAction单位行动逻辑类
@@ -163,22 +196,7 @@ namespace Logic.Action
if (_actionId.UnitActionType == UnitActionType.Upgrade)
{
- actionParams.UnitData.SetOfficer();
- actionParams.UnitData.Health = actionParams.UnitData.GetMaxHealth();
- actionParams.UnitData.Renderer(actionParams.MapData)?.InstantUpdateUnit(true);
- //Step #3.5 如果玩家有视野,播放音效
- if(actionParams.UnitData.Grid(actionParams.MapData)?.InMainSight() ?? false)
- AudioManager.Instance.PlayAudio("SFX/UNIT_levelup");
- //Step #4 Moment
- if (actionParams.UnitData.Player(actionParams.MapData) == Main.MapData.PlayerMap.SelfPlayerData)
- {
- EventManager.Publish(new ShowUINotifyMoment()
- {
- MomentSubType = MomentSubType.BattleLevelup,
- Empire = Main.MapData.PlayerMap.SelfPlayerData.Empire
- });
- }
- return true;
+ return UnitActionUpgradeHelper.ApplyOfficerUpgrade(actionParams.MapData, actionParams.UnitData);
}
//处理ship
@@ -286,7 +304,7 @@ namespace Logic.Action
}
gridData.Resource = ResourceType.None;
gridData.Renderer(actionParams.MapData)?.InstantUpdateGrid(true);
- var value = actionParams.MapData.Net.GetRandom(actionParams.MapData).Next(0, 100);
+ var value = actionParams.MapData.Net.GetRandom(actionParams.MapData).Next(0, 5);
//播放雾效
if (actionParams.MapData == Main.MapData && actionParams.MapData.PlayerMap.SelfPlayerId == playerData.Id)
{
@@ -295,12 +313,12 @@ namespace Logic.Action
}
- if (value < 25)
+ if (value == 0)
{
actionParams.PlayerData.AddCoin(10,Table.Instance.GridToWorld(gridData));
}
//给一个单位
- else if (value < 50)
+ else if (value == 1)
{
Main.UnitLogic.PassiveMoveAway(actionParams.MapData, actionParams.UnitData);
if(!actionParams.MapData.GetCapitalCityDataByPlayerId(actionParams.PlayerData.Id, out var capital))
@@ -331,7 +349,7 @@ namespace Logic.Action
capital.SetCityRenderer(actionParams.MapData);
}
//随机赠送一个当前可学习科技
- else if (value < 75)
+ else if (value == 2)
{
if (Table.Instance.PlayerDataAssets.GetPlayerInfo(actionParams.PlayerData, out var playerInfo))
{
@@ -360,6 +378,11 @@ namespace Logic.Action
actionParams.PlayerData.AddCoin(10,Table.Instance.GridToWorld(gridData));
}
}
+ //获得4点文化点
+ else if (value == 3)
+ {
+ actionParams.PlayerData.AddCulturePoint(4);
+ }
//给首都3点城市经验
else
{
@@ -715,6 +738,61 @@ namespace Logic.Action
}
}
+ public class UnitActionCultureUnitUpgrade : UnitActionAction
+ {
+ public UnitActionCultureUnitUpgrade(CommonActionId id) : base(id)
+ {
+ }
+
+ protected override bool Execute(CommonActionParams actionParams)
+ {
+ if (!CheckCan(actionParams)) return false;
+ if (!UnitActionUpgradeHelper.TryGetCultureUnitUpgradeCost(actionParams.UnitData, out var cost))
+ return false;
+
+ actionParams.PlayerData.AddCulturePoint(-cost);
+ return UnitActionUpgradeHelper.ApplyOfficerUpgrade(actionParams.MapData, actionParams.UnitData);
+ }
+
+ public override bool CheckCan(CommonActionParams actionParam)
+ {
+ if (!UnitActionCheckBaseInfo(actionParam)) return false;
+ if (!UnitActionCheckUnitBelongPlayer(actionParam)) return false;
+ if (!actionParam.PlayerData.CanCultureUpgradeUnit(actionParam.MapData)) return false;
+ if (!CheckUnitCanCultureUpgrade(actionParam.UnitData)) return false;
+ if (!UnitActionUpgradeHelper.TryGetCultureUnitUpgradeCost(actionParam.UnitData, out var cost))
+ return false;
+ return actionParam.PlayerData.PlayerCultureInfo.PlayerCulture >= cost;
+ }
+
+ public override bool CheckShow(CommonActionParams actionParam, out ShowType showType)
+ {
+ showType = ShowType.None;
+ if (!UnitActionCheckBaseInfo(actionParam)) return false;
+ if (!UnitActionCheckUnitBelongPlayer(actionParam)) return false;
+ if (!actionParam.PlayerData.CanCultureUpgradeUnit(actionParam.MapData)) return false;
+ if (!CheckUnitCanCultureUpgrade(actionParam.UnitData)) return false;
+ if (!UnitActionUpgradeHelper.TryGetCultureUnitUpgradeCost(actionParam.UnitData, out _))
+ return false;
+ return true;
+ }
+
+ public override ActionShowState CheckShowState(CommonActionParams actionParams)
+ {
+ if (!CheckShow(actionParams, out _)) return ActionShowState.None;
+ if (!UnitActionUpgradeHelper.TryGetCultureUnitUpgradeCost(actionParams.UnitData, out var cost))
+ return ActionShowState.None;
+ return actionParams.PlayerData.PlayerCultureInfo.PlayerCulture >= cost
+ ? ActionShowState.Available
+ : ActionShowState.Expensive;
+ }
+
+ private bool CheckUnitCanCultureUpgrade(UnitData unit)
+ {
+ return unit != null && unit.IsPrepareOfficer() && !unit.IsOfficer();
+ }
+ }
+
//英雄升级
public class UnitActionHeroUpgrade : UnitActionAction
{
diff --git a/Unity/Assets/Scripts/TH1_Logic/Config/ConfigManager.cs b/Unity/Assets/Scripts/TH1_Logic/Config/ConfigManager.cs
index 1dc18f395..73a090fa2 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Config/ConfigManager.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Config/ConfigManager.cs
@@ -84,6 +84,8 @@ namespace TH1_Logic.Config
{
Config.SecondaryLanguage = MultilingualType.EN;
}
+
+ VisualSpriteResolver.SetTheme(Config.EyeComfortModeEnabled ? VisualTheme.EyeComfort : VisualTheme.Default);
}
if (!VersionCfg)
@@ -233,6 +235,9 @@ namespace TH1_Logic.Config
// 点击"下一回合"前是否弹出二次确认。老存档反序列化默认 false → 与旧版本行为一致(直接结束回合)
[SerializeField]
private bool _confirmBeforeNextTurn;
+ // 护眼模式:仅影响本地视觉资源替换,不参与存档、战斗逻辑或联网同步。
+ [SerializeField]
+ private bool _eyeComfortModeEnabled;
private bool _isChanged;
public bool IsChanged => _isChanged;
@@ -352,6 +357,17 @@ namespace TH1_Logic.Config
}
}
+ public bool EyeComfortModeEnabled
+ {
+ get => _eyeComfortModeEnabled;
+ set
+ {
+ if (_eyeComfortModeEnabled == value) return;
+ _isChanged = true;
+ _eyeComfortModeEnabled = value;
+ }
+ }
+
public GameConfig()
{
@@ -367,6 +383,7 @@ namespace TH1_Logic.Config
_modConfigMigrated = true;
_alwaysShowCityBorder = false;
_confirmBeforeNextTurn = false;
+ _eyeComfortModeEnabled = false;
}
// ── Mod 优先级配置接口 ──
@@ -438,4 +455,4 @@ namespace TH1_Logic.Config
}
}
}
-}
\ No newline at end of file
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/CultureCard/CultureCard.cs b/Unity/Assets/Scripts/TH1_Logic/CultureCard/CultureCard.cs
index 7dcf43a78..281936040 100644
--- a/Unity/Assets/Scripts/TH1_Logic/CultureCard/CultureCard.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/CultureCard/CultureCard.cs
@@ -84,6 +84,12 @@ namespace RuntimeData
return 1f;
}
+ // 是否可以用文化值让普通单位立刻升级为 Officer
+ public virtual bool CanCultureUpgradeUnit(MapData mapData, PlayerData playerData)
+ {
+ return false;
+ }
+
// 是否可以用文化值购买巨人
public virtual bool CanBuyBigGuyWithCulture(MapData mapData, PlayerData playerData)
{
@@ -205,9 +211,9 @@ namespace RuntimeData
{
public override CultureCardType GetCardType() => CultureCardType.AdvancedHeroEnhance;
- public override float GetHeroCostDiscount(MapData mapData, PlayerData playerData)
+ public override bool CanCultureUpgradeUnit(MapData mapData, PlayerData playerData)
{
- return 0.2f;
+ return true;
}
}
@@ -256,4 +262,4 @@ namespace RuntimeData
{
public override CultureCardType GetCardType() => CultureCardType.AdvancedPalaceOfEarth;
}
-}
\ No newline at end of file
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Editor/VisualSpriteVariantMapEditorWindow.cs b/Unity/Assets/Scripts/TH1_Logic/Editor/VisualSpriteVariantMapEditorWindow.cs
new file mode 100644
index 000000000..de4fd1632
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Editor/VisualSpriteVariantMapEditorWindow.cs
@@ -0,0 +1,217 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+namespace Logic.Editor
+{
+ public class VisualSpriteVariantMapEditorWindow : EditorWindow
+ {
+ private const string DefaultMapAssetPath = "Assets/Resources/DataAssets/VisualSpriteVariantMap.asset";
+ private const string GridAndResourceAssetPath = "Assets/Resources/Export/GridAndResourceDataAssets.asset";
+ private const string EyeComfortGroundFolder = "Assets/Resources/ArtResources/TH1Grounds/EyeComfort";
+ private const string GroundGroup = "GridObject/Ground";
+
+ private VisualSpriteVariantMapAsset _mapAsset;
+ private GridAndResourceDataAssets _gridAsset;
+ private Vector2 _scroll;
+
+ [MenuItem("Tools/TH1/Visual Sprite Variant Map")]
+ private static void OpenWindow()
+ {
+ var window = GetWindow();
+ window.titleContent = new GUIContent("Sprite Variants");
+ window.minSize = new Vector2(720, 420);
+ window.LoadAssets();
+ }
+
+ [MenuItem("Tools/TH1/Visual Sprite Variant Map/Rebuild Ground EyeComfort")]
+ private static void RebuildGroundFromMenu()
+ {
+ var window = CreateInstance();
+ window.LoadAssets();
+ window.RebuildGroundMappings();
+ DestroyImmediate(window);
+ }
+
+ private void OnEnable()
+ {
+ LoadAssets();
+ }
+
+ private void OnGUI()
+ {
+ EditorGUILayout.LabelField("Visual Sprite Variant Map", EditorStyles.boldLabel);
+ using (new EditorGUILayout.HorizontalScope())
+ {
+ _mapAsset = (VisualSpriteVariantMapAsset)EditorGUILayout.ObjectField("Map Asset", _mapAsset, typeof(VisualSpriteVariantMapAsset), false);
+ if (GUILayout.Button("Create/Load", GUILayout.Width(110)))
+ LoadOrCreateMapAsset();
+ }
+
+ _gridAsset = (GridAndResourceDataAssets)EditorGUILayout.ObjectField("Grid Asset", _gridAsset, typeof(GridAndResourceDataAssets), false);
+
+ using (new EditorGUILayout.HorizontalScope())
+ {
+ if (GUILayout.Button("Rebuild Ground EyeComfort Mappings", GUILayout.Height(28)))
+ RebuildGroundMappings();
+ if (GUILayout.Button("Select Asset", GUILayout.Width(110), GUILayout.Height(28)) && _mapAsset != null)
+ {
+ Selection.activeObject = _mapAsset;
+ EditorGUIUtility.PingObject(_mapAsset);
+ }
+ }
+
+ EditorGUILayout.Space(8);
+
+ if (_mapAsset == null)
+ {
+ EditorGUILayout.HelpBox("Create or load VisualSpriteVariantMap.asset first.", MessageType.Info);
+ return;
+ }
+
+ int total = _mapAsset.Pairs?.Count ?? 0;
+ int mapped = _mapAsset.CountMappedPairs(VisualTheme.EyeComfort);
+ EditorGUILayout.LabelField($"Pairs: {total} EyeComfort mapped: {mapped}");
+
+ var serializedObject = new SerializedObject(_mapAsset);
+ var pairsProperty = serializedObject.FindProperty("Pairs");
+ _scroll = EditorGUILayout.BeginScrollView(_scroll);
+ EditorGUILayout.PropertyField(pairsProperty, true);
+ EditorGUILayout.EndScrollView();
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ private void LoadAssets()
+ {
+ _mapAsset = AssetDatabase.LoadAssetAtPath(DefaultMapAssetPath);
+ _gridAsset = AssetDatabase.LoadAssetAtPath(GridAndResourceAssetPath);
+ }
+
+ private void LoadOrCreateMapAsset()
+ {
+ _mapAsset = LoadOrCreateMapAsset(DefaultMapAssetPath);
+ }
+
+ private static VisualSpriteVariantMapAsset LoadOrCreateMapAsset(string path)
+ {
+ var asset = AssetDatabase.LoadAssetAtPath(path);
+ if (asset != null)
+ return asset;
+
+ var folder = System.IO.Path.GetDirectoryName(path)?.Replace("\\", "/");
+ if (!string.IsNullOrEmpty(folder) && !AssetDatabase.IsValidFolder(folder))
+ CreateFolders(folder);
+
+ asset = CreateInstance();
+ AssetDatabase.CreateAsset(asset, path);
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ return asset;
+ }
+
+ private void RebuildGroundMappings()
+ {
+ _mapAsset = LoadOrCreateMapAsset(DefaultMapAssetPath);
+ if (_gridAsset == null)
+ _gridAsset = AssetDatabase.LoadAssetAtPath(GridAndResourceAssetPath);
+
+ if (_gridAsset == null)
+ {
+ Debug.LogError($"[VisualSpriteVariantMap] Grid asset not found: {GridAndResourceAssetPath}");
+ return;
+ }
+
+ var sourceSprites = CollectGroundSprites(_gridAsset);
+ var replacementByName = LoadSpritesByName(EyeComfortGroundFolder);
+
+ Undo.RecordObject(_mapAsset, "Rebuild Ground EyeComfort Mappings");
+ _mapAsset.Pairs.RemoveAll(pair => pair != null && pair.Group == GroundGroup);
+
+ int mapped = 0;
+ foreach (var source in sourceSprites)
+ {
+ replacementByName.TryGetValue(source.name, out var replacement);
+ if (replacement != null)
+ mapped++;
+
+ _mapAsset.Pairs.Add(new VisualSpriteVariantPair
+ {
+ Group = GroundGroup,
+ Source = source,
+ EyeComfort = replacement
+ });
+ }
+
+ _mapAsset.RebuildCache();
+ EditorUtility.SetDirty(_mapAsset);
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+
+ Debug.Log($"[VisualSpriteVariantMap] Rebuilt {sourceSprites.Count} ground pairs, {mapped} matched EyeComfort sprites.");
+ }
+
+ private static List CollectGroundSprites(GridAndResourceDataAssets gridAsset)
+ {
+ var result = new List();
+ var seen = new HashSet();
+
+ if (gridAsset?.TerrainInfoList == null)
+ return result;
+
+ foreach (var terrain in gridAsset.TerrainInfoList)
+ {
+ if (terrain == null || terrain.TerrainType != TerrainType.Land)
+ continue;
+
+ AddSprite(result, seen, terrain.Sprite);
+ if (terrain.SpriteList == null)
+ continue;
+
+ foreach (var spriteInfo in terrain.SpriteList)
+ AddSprite(result, seen, spriteInfo?.Sprite);
+ }
+
+ return result;
+ }
+
+ private static void AddSprite(List result, HashSet seen, Sprite sprite)
+ {
+ if (sprite == null || seen.Contains(sprite))
+ return;
+
+ seen.Add(sprite);
+ result.Add(sprite);
+ }
+
+ private static Dictionary LoadSpritesByName(string folder)
+ {
+ var result = new Dictionary();
+ var guids = AssetDatabase.FindAssets("t:Sprite", new[] { folder });
+ foreach (var guid in guids)
+ {
+ var path = AssetDatabase.GUIDToAssetPath(guid);
+ var sprites = AssetDatabase.LoadAllAssetsAtPath(path);
+ foreach (var asset in sprites)
+ {
+ if (asset is Sprite sprite && !result.ContainsKey(sprite.name))
+ result[sprite.name] = sprite;
+ }
+ }
+
+ return result;
+ }
+
+ private static void CreateFolders(string folder)
+ {
+ var parts = folder.Split('/');
+ var current = parts[0];
+ for (int i = 1; i < parts.Length; i++)
+ {
+ var next = $"{current}/{parts[i]}";
+ if (!AssetDatabase.IsValidFolder(next))
+ AssetDatabase.CreateFolder(current, parts[i]);
+ current = next;
+ }
+ }
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Editor/VisualSpriteVariantMapEditorWindow.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Editor/VisualSpriteVariantMapEditorWindow.cs.meta
new file mode 100644
index 000000000..8e4e092cc
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Editor/VisualSpriteVariantMapEditorWindow.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3b85d6bf2f5d4d38a76ec7ef6a522d66
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Unity/Assets/Scripts/TH1_Logic/Map/MapGenerator.cs b/Unity/Assets/Scripts/TH1_Logic/Map/MapGenerator.cs
index cb2064b5e..361a68f6b 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Map/MapGenerator.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Map/MapGenerator.cs
@@ -59,6 +59,8 @@ namespace Logic
private float[,] _heightMap;
private const int SmoothIterations = 3; //平滑次数
+ private const float NearbyEnemyCapitalRateForRealPlayer = 0.3f;
+ private const int NearbyEnemyCapitalDistance = 3;
private uint _width, _height;
private List _tribes;
//用来避免treasure连着生成
@@ -770,8 +772,7 @@ namespace Logic
// 重新初始化结算信息,使其与裁剪后的玩家列表一致
mapData.MatchSettlement.Init(mapData, mapData.MapConfig);
}
- // 使用最远点采样算法,让玩家出生点尽量远离彼此
- PlayerCivOri = FarthestPointSampling(cityIndices, (int)mapData.MapConfig.PlayerCount);
+ PlayerCivOri = GeneratePlayerCivOrigins(mapData, cityIndices);
//建立玩家档案,建立具体城市,建立初始单位
int rk = 0;
@@ -797,6 +798,235 @@ namespace Logic
}
}
+
+ private List GeneratePlayerCivOrigins(MapData mapData, List cityIndices)
+ {
+ var playerCount = mapData.PlayerMap.PlayerDataList.Count;
+ var origins = new List(playerCount);
+ for (int i = 0; i < playerCount; i++)
+ origins.Add(null);
+
+ var available = new List(cityIndices);
+ var realPlayerIndices = new List();
+ for (int i = 0; i < playerCount; i++)
+ if (IsRealPlayerIndex(mapData, i))
+ realPlayerIndices.Add(i);
+
+ ShuffleList(realPlayerIndices);
+ foreach (var realPlayerIndex in realPlayerIndices)
+ {
+ if (UnityEngine.Random.Range(0f, 1f) >= NearbyEnemyCapitalRateForRealPlayer) continue;
+ TryAssignNearbyEnemyCapital(mapData, origins, available, realPlayerIndex);
+ }
+
+ FillRemainingPlayerCivOrigins(origins, available);
+ return origins;
+ }
+
+ private bool TryAssignNearbyEnemyCapital(
+ MapData mapData,
+ List origins,
+ List available,
+ int realPlayerIndex)
+ {
+ if (realPlayerIndex < 0 || realPlayerIndex >= origins.Count) return false;
+
+ var realOrigin = origins[realPlayerIndex];
+ if (realOrigin == null)
+ {
+ var realCandidates = new List();
+ foreach (var candidate in available)
+ if (HasNearbyEnemyCandidate(mapData, origins, available, realPlayerIndex, candidate))
+ realCandidates.Add(candidate);
+
+ if (realCandidates.Count == 0) return false;
+ realOrigin = SelectBestOriginCandidate(realCandidates, origins);
+ AssignPlayerCivOrigin(origins, available, realPlayerIndex, realOrigin);
+ }
+
+ if (HasAssignedNearbyEnemy(mapData, origins, realPlayerIndex, realOrigin))
+ return true;
+
+ var enemyIndices = new List();
+ for (int i = 0; i < origins.Count; i++)
+ if (origins[i] == null && IsEnemyPlayerIndex(mapData, realPlayerIndex, i))
+ enemyIndices.Add(i);
+ if (enemyIndices.Count == 0) return false;
+
+ var enemyCandidates = new List();
+ foreach (var candidate in available)
+ if (ChebyshevDistance(realOrigin, candidate) == NearbyEnemyCapitalDistance)
+ enemyCandidates.Add(candidate);
+ if (enemyCandidates.Count == 0) return false;
+
+ var enemyIndex = enemyIndices[UnityEngine.Random.Range(0, enemyIndices.Count)];
+ var enemyOrigin = enemyCandidates[UnityEngine.Random.Range(0, enemyCandidates.Count)];
+ AssignPlayerCivOrigin(origins, available, enemyIndex, enemyOrigin);
+ return true;
+ }
+
+ private bool HasNearbyEnemyCandidate(
+ MapData mapData,
+ List origins,
+ List available,
+ int realPlayerIndex,
+ MapPosition realOrigin)
+ {
+ for (int i = 0; i < origins.Count; i++)
+ {
+ if (!IsEnemyPlayerIndex(mapData, realPlayerIndex, i)) continue;
+ if (origins[i] != null)
+ {
+ if (ChebyshevDistance(realOrigin, origins[i]) == NearbyEnemyCapitalDistance)
+ return true;
+ continue;
+ }
+
+ foreach (var candidate in available)
+ if (candidate != realOrigin && ChebyshevDistance(realOrigin, candidate) == NearbyEnemyCapitalDistance)
+ return true;
+ }
+
+ return false;
+ }
+
+ private bool HasAssignedNearbyEnemy(
+ MapData mapData,
+ List origins,
+ int realPlayerIndex,
+ MapPosition realOrigin)
+ {
+ for (int i = 0; i < origins.Count; i++)
+ {
+ if (origins[i] == null) continue;
+ if (!IsEnemyPlayerIndex(mapData, realPlayerIndex, i)) continue;
+ if (ChebyshevDistance(realOrigin, origins[i]) == NearbyEnemyCapitalDistance)
+ return true;
+ }
+
+ return false;
+ }
+
+ private void FillRemainingPlayerCivOrigins(List origins, List available)
+ {
+ for (int i = 0; i < origins.Count; i++)
+ {
+ if (origins[i] != null) continue;
+ if (available.Count == 0) break;
+ var origin = SelectBestOriginCandidate(available, origins);
+ AssignPlayerCivOrigin(origins, available, i, origin);
+ }
+ }
+
+ private void AssignPlayerCivOrigin(
+ List origins,
+ List available,
+ int playerIndex,
+ MapPosition origin)
+ {
+ origins[playerIndex] = origin;
+ available.Remove(origin);
+ }
+
+ private bool IsRealPlayerIndex(MapData mapData, int playerIndex)
+ {
+ if (mapData?.PlayerMap?.PlayerDataList == null
+ || playerIndex < 0
+ || playerIndex >= mapData.PlayerMap.PlayerDataList.Count)
+ return false;
+
+ if (mapData.Net?.Mode == NetMode.Multi)
+ {
+ var slot = mapData.MapConfig?.MultiCivs != null && playerIndex < mapData.MapConfig.MultiCivs.Count
+ ? mapData.MapConfig.MultiCivs[playerIndex]
+ : null;
+ return slot != null && slot.MemberId != 0 && !slot.IsAI;
+ }
+
+ return playerIndex == 0 || mapData.PlayerMap.PlayerDataList[playerIndex].Id == mapData.PlayerMap.SelfPlayerId;
+ }
+
+ private bool IsEnemyPlayerIndex(MapData mapData, int selfIndex, int targetIndex)
+ {
+ if (selfIndex == targetIndex) return false;
+ if (mapData?.PlayerMap?.PlayerDataList == null) return false;
+ if (selfIndex < 0 || selfIndex >= mapData.PlayerMap.PlayerDataList.Count) return false;
+ if (targetIndex < 0 || targetIndex >= mapData.PlayerMap.PlayerDataList.Count) return false;
+
+ var selfPlayer = mapData.PlayerMap.PlayerDataList[selfIndex];
+ var targetPlayer = mapData.PlayerMap.PlayerDataList[targetIndex];
+ return !mapData.MapConfig.ArePlayersInSameTeam(selfPlayer.Id, targetPlayer.Id);
+ }
+
+ private MapPosition SelectBestOriginCandidate(List candidates, List origins)
+ {
+ var hasSeed = false;
+ foreach (var origin in origins)
+ {
+ if (origin == null) continue;
+ hasSeed = true;
+ break;
+ }
+
+ if (!hasSeed)
+ return FarthestPointSampling(candidates, 1)[0];
+
+ var bestScore = -1f;
+ var bestCandidates = new List();
+ foreach (var candidate in candidates)
+ {
+ var minDist = float.MaxValue;
+ foreach (var origin in origins)
+ {
+ if (origin == null) continue;
+ var dx = candidate.X - origin.X;
+ var dy = candidate.Y - origin.Y;
+ var dist = dx * dx + dy * dy;
+ if (dist < minDist) minDist = dist;
+ }
+
+ var score = minDist * GetEdgeWeight(candidate);
+ if (score > bestScore)
+ {
+ bestScore = score;
+ bestCandidates.Clear();
+ bestCandidates.Add(candidate);
+ }
+ else if (Mathf.Approximately(score, bestScore))
+ {
+ bestCandidates.Add(candidate);
+ }
+ }
+
+ return bestCandidates[UnityEngine.Random.Range(0, bestCandidates.Count)];
+ }
+
+ private float GetEdgeWeight(MapPosition pos)
+ {
+ float cx = (_width - 1) / 2f;
+ float cy = (_height - 1) / 2f;
+ float distToEdge = Mathf.Min(
+ Mathf.Min(pos.X, _width - 1 - pos.X),
+ Mathf.Min(pos.Y, _height - 1 - pos.Y)
+ );
+ float halfSize = Mathf.Min(cx, cy);
+ float ratio = halfSize > 0 ? Mathf.Clamp01(distToEdge / halfSize) : 1f;
+ return 0.3f + 0.7f * ratio;
+ }
+
+ private int ChebyshevDistance(MapPosition a, MapPosition b)
+ {
+ return Mathf.Max(Mathf.Abs(a.X - b.X), Mathf.Abs(a.Y - b.Y));
+ }
+
+ private void ShuffleList(List list)
+ {
+ for (int i = list.Count - 1; i > 0; i--)
+ {
+ int j = UnityEngine.Random.Range(0, i + 1);
+ (list[i], list[j]) = (list[j], list[i]);
+ }
+ }
//返回x,y位置的海陆层信息
private TerrainType GenerateTerrain(int x, int y,CivEnum civ = CivEnum.Common,InnerOuterCity innerOuterCity = InnerOuterCity.All)
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AssaultFortressSkill.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AssaultFortressSkill.cs
new file mode 100644
index 000000000..2a1704b40
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AssaultFortressSkill.cs
@@ -0,0 +1,43 @@
+/*
+ * @Author: Codex
+ * @Description:
+ * @Date: 2026年06月04日
+ * @Modify:
+ */
+
+using RuntimeData;
+
+namespace Logic.Skill
+{
+ public partial class AssaultFortressSkill : SkillBase
+ {
+ public AssaultFortressSkill()
+ {
+ IsPermanent = true;
+ TurnsLimit = 0;
+ Score = 4;
+ }
+
+ public override SkillType GetSkillType()
+ {
+ return SkillType.AssaultFortress;
+ }
+
+ public override float GetDefenseMultiplicationParam(MapData mapData, UnitData self, UnitData target = null)
+ {
+ if (!mapData.GetGridDataByUnitId(self.Id, out var grid))
+ return 1f;
+ if (mapData.GetCityDataByGid(grid.Id, out var city))
+ return city.CityWall ? 4f : 1.5f;
+ if (grid.Resource == ResourceType.NavalBase || grid.Resource == ResourceType.Military ||
+ grid.Resource == ResourceType.RemiliaMilitary)
+ return 1.5f;
+ return 1f;
+ }
+
+ public override bool IgnorePositiveTargetDefenseBonus(MapData mapData, UnitData self, UnitData target)
+ {
+ return true;
+ }
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AssaultFortressSkill.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AssaultFortressSkill.cs.meta
new file mode 100644
index 000000000..4d0993817
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/AssaultFortressSkill.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9aef871bc5034e3db26e0c26771b24c9
+timeCreated: 1780502400
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/AssaultFortressSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/AssaultFortressSkill.MemoryPackable.g.cs
new file mode 100644
index 000000000..59b848ad5
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/AssaultFortressSkill.MemoryPackable.g.cs
@@ -0,0 +1,13 @@
+// Auto-generated AssaultFortressSkill partial class with MemoryPackable attribute
+// 此文件由 MemoryPackUnionGenerator 自动生成,请勿手动修改
+
+using MemoryPack;
+using Logic.Skill;
+
+namespace Logic.Skill
+{
+ [MemoryPackable]
+ public partial class AssaultFortressSkill
+ {
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/AssaultFortressSkill.MemoryPackable.g.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/AssaultFortressSkill.MemoryPackable.g.cs.meta
new file mode 100644
index 000000000..04507682f
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/AssaultFortressSkill.MemoryPackable.g.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 11ca7c4e0a9a4853aaf8f60a6de0c08e
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs
index 84a7873ae..c9494a303 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs
@@ -261,6 +261,7 @@ namespace Logic.Skill
[MemoryPackUnion(253, typeof(SakuyaTiredSkill))]
[MemoryPackUnion(254, typeof(CityStolenSkill))]
[MemoryPackUnion(255, typeof(ShenlanSkill))]
+ [MemoryPackUnion(256, typeof(AssaultFortressSkill))]
public abstract partial class SkillBase
{
}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs.meta
index b2be1ebd6..258a7a98d 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs.meta
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs.meta
@@ -1,2 +1,11 @@
fileFormatVersion: 2
-guid: 44dc2c8dd46ab4b4f9f6376f672c262b
\ No newline at end of file
+guid: 44dc2c8dd46ab4b4f9f6376f672c262b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/SkillBase.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/SkillBase.cs
index 917f1a716..5815f1bc9 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/SkillBase.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/SkillBase.cs
@@ -305,6 +305,7 @@ public enum SkillType
CITYSTOLEN = 265,
// 深蓝:纯视觉技能,让单位贴图按时间循环变色,没有任何数值/逻辑效果
Shenlan = 266,
+ AssaultFortress = 267,
//补充之前的bug问题
Max = 999,
}
@@ -1368,6 +1369,11 @@ namespace Logic.Skill
{
return true;
}
+
+ public virtual bool IgnorePositiveTargetDefenseBonus(MapData mapData, UnitData self, UnitData target)
+ {
+ return false;
+ }
#endregion
#region [--------------------操作修改属性--------------------]
diff --git a/Unity/Assets/Scripts/TH1_Renderer/BubbleRenderer.cs b/Unity/Assets/Scripts/TH1_Renderer/BubbleRenderer.cs
index e9d6d31b4..307415d00 100644
--- a/Unity/Assets/Scripts/TH1_Renderer/BubbleRenderer.cs
+++ b/Unity/Assets/Scripts/TH1_Renderer/BubbleRenderer.cs
@@ -67,6 +67,7 @@ namespace TH1_Renderer
{
BubbleType.HeroUpgrade => OnClickHeroUpgrade,
BubbleType.Upgrade => OnClickUpgrade,
+ BubbleType.CultureUnitUpgrade => OnClickCultureUnitUpgrade,
BubbleType.Capture => OnClickCapture,
BubbleType.Examine => OnClickExamine,
BubbleType.Gather => OnClickGather,
@@ -91,6 +92,19 @@ namespace TH1_Renderer
OnClickCommon();
}
+
+ private void OnClickCultureUnitUpgrade()
+ {
+ var upgradeAction = ActionLogicFactory.GetActionLogic(new CommonActionId()
+ { ActionType = CommonActionType.UnitAction, UnitActionType = UnitActionType.CultureUnitUpgrade });
+ var actionParam = new CommonActionParams(mapData: Main.MapData, unitData: _bubbleData.Unit,
+ playerData: Main.MapData.PlayerMap.SelfPlayerData);
+
+ if(upgradeAction.CheckCan(actionParam))
+ upgradeAction.CompleteExecute(actionParam);
+
+ OnClickCommon();
+ }
private void OnClickHeroUpgrade()
{
diff --git a/Unity/Assets/Scripts/TH1_Renderer/InGameBubbleManager.cs b/Unity/Assets/Scripts/TH1_Renderer/InGameBubbleManager.cs
index a533b000f..e927c9a14 100644
--- a/Unity/Assets/Scripts/TH1_Renderer/InGameBubbleManager.cs
+++ b/Unity/Assets/Scripts/TH1_Renderer/InGameBubbleManager.cs
@@ -26,6 +26,7 @@ namespace TH1_Renderer
Capture,
HeroUpgrade,
Upgrade,
+ CultureUnitUpgrade,
Examine,
HeroSelect
}
@@ -139,6 +140,8 @@ namespace TH1_Renderer
//准备升级行为的参数
var upgradeAction = ActionLogicFactory.GetActionLogic(new CommonActionId()
{ ActionType = CommonActionType.UnitAction, UnitActionType = UnitActionType.Upgrade });
+ var cultureUnitUpgradeAction = ActionLogicFactory.GetActionLogic(new CommonActionId()
+ { ActionType = CommonActionType.UnitAction, UnitActionType = UnitActionType.CultureUnitUpgrade });
var heroUpgradeAction = ActionLogicFactory.GetActionLogic(new CommonActionId()
{ ActionType = CommonActionType.UnitAction, UnitActionType = UnitActionType.HeroUpgrade });
var captureAction = ActionLogicFactory.GetActionLogic(new CommonActionId()
@@ -154,12 +157,14 @@ namespace TH1_Renderer
bool upgrade = upgradeAction.CheckCan(actionParam);
+ bool cultureUnitUpgrade = cultureUnitUpgradeAction.CheckCan(actionParam);
bool heroUpgrade = heroUpgradeAction.CheckCan(actionParam);
bool capture = captureAction.CheckCan(actionParam);
bool treasure = treasureAction.CheckCan(actionParam);
bool starfish = starfishAction.CheckCan(actionParam);
- bool showBubble = upgrade || heroUpgrade || capture || treasure || starfish;
+ bool showBubble = upgrade || cultureUnitUpgrade || heroUpgrade || capture || treasure || starfish;
BubbleType bubbleType = BubbleType.Upgrade;
+ if(cultureUnitUpgrade)bubbleType = BubbleType.CultureUnitUpgrade;
if(heroUpgrade)bubbleType = BubbleType.HeroUpgrade;
if(capture)bubbleType = BubbleType.Capture;
if(treasure)bubbleType = BubbleType.Examine;
@@ -411,4 +416,4 @@ namespace TH1_Renderer
}
}
-}
\ No newline at end of file
+}
diff --git a/Unity/Assets/Scripts/TH1_Renderer/MapRenderer.cs b/Unity/Assets/Scripts/TH1_Renderer/MapRenderer.cs
index e31de6095..595b2f89b 100644
--- a/Unity/Assets/Scripts/TH1_Renderer/MapRenderer.cs
+++ b/Unity/Assets/Scripts/TH1_Renderer/MapRenderer.cs
@@ -562,6 +562,23 @@ namespace TH1Renderer
LogSystem.LogInfo($"[RepairAllRenderers] done. units={ROUnitMap.Count} cities={ROCityInfoMap.Count} grids={ROGridMap.Count}");
}
+ public void RefreshVisualTheme()
+ {
+ if (Main.MapData == null) return;
+
+ foreach (var gridData in Main.MapData.GridMap.GridList)
+ {
+ if (ROGridMap.TryGetValue(gridData.Id, out var gridRenderer))
+ gridRenderer.InstantUpdateGrid();
+ }
+
+ foreach (var unitRenderer in ROUnitMap.Values)
+ unitRenderer.InstantUpdateUnit(true);
+
+ foreach (var cityInfo in ROCityInfoMap.Values)
+ cityInfo.InstantUpdateCityInfo();
+ }
+
public void RenderUpdateBorders() //更新全地图的所有边界
{
foreach (var gridData in Main.MapData.GridMap.GridList)
diff --git a/Unity/Assets/Scripts/TH1_Resource/VisualSpriteResolver.cs b/Unity/Assets/Scripts/TH1_Resource/VisualSpriteResolver.cs
new file mode 100644
index 000000000..52a6c050b
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Resource/VisualSpriteResolver.cs
@@ -0,0 +1,49 @@
+using System;
+using UnityEngine;
+
+public static class VisualSpriteResolver
+{
+ private const string MapResourcePath = "DataAssets/VisualSpriteVariantMap";
+
+ private static VisualSpriteVariantMapAsset _map;
+ private static VisualTheme _currentTheme = VisualTheme.Default;
+
+ public static event Action ThemeChanged;
+
+ public static VisualTheme CurrentTheme => _currentTheme;
+
+ public static bool IsEyeComfort => _currentTheme == VisualTheme.EyeComfort;
+
+ public static void SetTheme(VisualTheme theme)
+ {
+ if (_currentTheme == theme)
+ return;
+
+ _currentTheme = theme;
+ ThemeChanged?.Invoke(_currentTheme);
+ }
+
+ public static Sprite Resolve(Sprite source)
+ {
+ if (source == null || _currentTheme == VisualTheme.Default)
+ return source;
+
+ EnsureMapLoaded();
+ return _map != null ? _map.Resolve(source, _currentTheme) : source;
+ }
+
+ public static void ReloadMap()
+ {
+ _map = null;
+ EnsureMapLoaded();
+ }
+
+ private static void EnsureMapLoaded()
+ {
+ if (_map != null)
+ return;
+
+ _map = Resources.Load(MapResourcePath);
+ _map?.RebuildCache();
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_Resource/VisualSpriteResolver.cs.meta b/Unity/Assets/Scripts/TH1_Resource/VisualSpriteResolver.cs.meta
new file mode 100644
index 000000000..2047eb786
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Resource/VisualSpriteResolver.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1701313b96164993be0947aa43cf97e4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoCommonBaseActionCircleMono.cs b/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoCommonBaseActionCircleMono.cs
index 75c4ee18c..e53431f16 100644
--- a/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoCommonBaseActionCircleMono.cs
+++ b/Unity/Assets/Scripts/TH1_UI/View/Info/UIInfoCommonBaseActionCircleMono.cs
@@ -42,6 +42,7 @@ namespace TH1_UI.View.Info
public TextMeshProUGUI CostText;
public Sprite CoinCostSprite;
public Sprite CultureCostSprite;
+ public Sprite HeroReviveCultureCostSprite;
public GameObject TimeBar;
public TextMeshProUGUI TimeText;
public Color TextBlue;
@@ -165,13 +166,25 @@ namespace TH1_UI.View.Info
else if(cantType == ShowType.Cold)
{
CircleBG.color = CircleGray;
- CostBar.SetActive(false);
BG.sprite = circleGround ? GroundGrayBG : GrayBG;
locked = true;
Title.color = TextGrey;
TimeBar.SetActive(true);
if (Table.Instance.UnitTypeDataAssets.GetGiantTypeChessType(actionId.GiantType, out var chessType))
TimeText.text = player.giantPenalty[(int)chessType].ToString();
+
+ if (TryGetHeroReviveCultureCost(actionId, player, out var heroReviveCost))
+ {
+ CostBar.SetActive(true);
+ CostText.text = heroReviveCost.ToString();
+ CostText.color = player.PlayerCultureInfo.PlayerCulture < heroReviveCost ? TextRed : TextBlue;
+ if (CostIcon != null)
+ CostIcon.sprite = HeroReviveCultureCostSprite != null ? HeroReviveCultureCostSprite : CultureCostSprite;
+ }
+ else
+ {
+ CostBar.SetActive(false);
+ }
}
//否则如果是因为钱/文化值不够
else if (cantType == ShowType.Cost
@@ -222,6 +235,26 @@ namespace TH1_UI.View.Info
{
}
+
+ private bool TryGetHeroReviveCultureCost(CommonActionId actionId, PlayerData player, out int cost)
+ {
+ cost = 0;
+ if (actionId == null || player == null || player.PlayerHeroData == null) return false;
+ if (actionId.ActionType != CommonActionType.TrainUnit || actionId.UnitType != UnitType.Giant) return false;
+ if (!Table.Instance.UnitTypeDataAssets.GetGiantTypeChessType(actionId.GiantType, out var chessType)) return false;
+ if (player.giantPenalty == null) return false;
+
+ int chessIndex = (int)chessType;
+ if (chessIndex < 0 || chessIndex >= player.giantPenalty.Length) return false;
+
+ int coldTime = player.giantPenalty[chessIndex];
+ if (coldTime <= 0) return false;
+
+ uint heroLevel = player.PlayerHeroData.GetHeroLevel(actionId.GiantType);
+ long rawCost = (long)heroLevel * coldTime * 5;
+ cost = rawCost > int.MaxValue ? int.MaxValue : (int)rawCost;
+ return cost > 0;
+ }
}
}
diff --git a/Unity/Assets/Scripts/TH1_UI/View/Notify/UINotifyMomentView.cs b/Unity/Assets/Scripts/TH1_UI/View/Notify/UINotifyMomentView.cs
index c99146b05..a0144e29d 100644
--- a/Unity/Assets/Scripts/TH1_UI/View/Notify/UINotifyMomentView.cs
+++ b/Unity/Assets/Scripts/TH1_UI/View/Notify/UINotifyMomentView.cs
@@ -93,6 +93,15 @@ namespace TH1_UI.View.Notify
}
}
+ else
+ {
+ Debug.LogWarning($"[UINotifyMomentView] Missing MomentSubData for {eventData.MomentSubType}");
+ if (titleText != null) titleText.text = eventData.MomentSubType.ToString();
+ if (bigTitleText != null) bigTitleText.text = string.Empty;
+ if (descriptionText != null) descriptionText.text = string.Empty;
+ if (momentImage != null) momentImage.sprite = null;
+ }
+
// 自动关闭定时器(例如3秒后自动关闭)
Timer.Instance.TimerRegister(this, AutoClose, 2f, "UINotifyMomentView");
}
diff --git a/Unity/Assets/Scripts/TH1_UI/View/Top/UITopSettingView.cs b/Unity/Assets/Scripts/TH1_UI/View/Top/UITopSettingView.cs
index 198dccc1c..1182f5dc1 100644
--- a/Unity/Assets/Scripts/TH1_UI/View/Top/UITopSettingView.cs
+++ b/Unity/Assets/Scripts/TH1_UI/View/Top/UITopSettingView.cs
@@ -4,6 +4,7 @@ using TH1_Core.Managers;
using TH1_Logic.Config;
using TH1_Logic.Core;
using TH1_UI.View.Outside;
+using TH1Renderer;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -26,6 +27,7 @@ namespace TH1_UI.View.Top
public Toggle BgmContinuousToggle;
public Toggle CityBorderAlwaysToggle;
public Toggle ConfirmNextTurnToggle;
+ public Toggle EyeComfortToggle;
// MoreLanguage 模块:仅在 LanguageOptionGroup 选中索引 5 (moreLanguage) 时显示
public GameObject MoreLanguageModule;
@@ -72,6 +74,17 @@ namespace TH1_UI.View.Top
ConfirmNextTurnToggle.onValueChanged.AddListener(OnConfirmNextTurnToggleChanged);
}
+ if (EyeComfortToggle == null)
+ {
+ EyeComfortToggle = FindToggleInChildren("EyeComfortToggle");
+ }
+
+ if (EyeComfortToggle != null)
+ {
+ EyeComfortToggle.onValueChanged.RemoveAllListeners();
+ EyeComfortToggle.onValueChanged.AddListener(OnEyeComfortToggleChanged);
+ }
+
if (ManageButton != null)
{
ManageButton.onClick.RemoveAllListeners();
@@ -101,6 +114,13 @@ namespace TH1_UI.View.Top
ConfigManager.Instance.Config.ConfirmBeforeNextTurn = isOn;
}
+ private void OnEyeComfortToggleChanged(bool isOn)
+ {
+ ConfigManager.Instance.Config.EyeComfortModeEnabled = isOn;
+ VisualSpriteResolver.SetTheme(isOn ? VisualTheme.EyeComfort : VisualTheme.Default);
+ MapRenderer.Instance?.RefreshVisualTheme();
+ }
+
public void RefreshLanguageOption()
{
var lan = MultilingualManager.Instance.GetCurLanguage();
@@ -197,6 +217,17 @@ namespace TH1_UI.View.Top
return null;
}
+ private Toggle FindToggleInChildren(string toggleName)
+ {
+ var children = GetComponentsInChildren(true);
+ foreach (var child in children)
+ {
+ if (child.name == toggleName) return child.GetComponent();
+ }
+
+ return null;
+ }
+
// 第二语言显示名:主语言取本地化名(中/英常见),其余统一返回 ISO 简码或英文名。
// 后续接 Multilingual 查表系统可替换此实现。
private string GetLanguageDisplayName(MultilingualType type)
@@ -299,6 +330,7 @@ namespace TH1_UI.View.Top
RefreshBgmContinuousToggle();
RefreshCityBorderAlwaysToggle();
RefreshConfirmNextTurnToggle();
+ RefreshEyeComfortToggle();
}
public void RefreshKeyMomentToggle()
@@ -332,6 +364,14 @@ namespace TH1_UI.View.Top
ConfirmNextTurnToggle.isOn = ConfigManager.Instance.Config.ConfirmBeforeNextTurn;
}
}
+
+ public void RefreshEyeComfortToggle()
+ {
+ if (EyeComfortToggle != null)
+ {
+ EyeComfortToggle.SetIsOnWithoutNotify(ConfigManager.Instance.Config.EyeComfortModeEnabled);
+ }
+ }
public void CloseView()
{
diff --git a/Unity/graphify-out/GRAPH_REPORT.md b/Unity/graphify-out/GRAPH_REPORT.md
index 04c502e47..868e1cda0 100644
--- a/Unity/graphify-out/GRAPH_REPORT.md
+++ b/Unity/graphify-out/GRAPH_REPORT.md
@@ -1,12 +1,12 @@
-# Graph Report - C:\TH1\TH1\Unity (2026-05-31)
+# Graph Report - C:\TH1\TH1\Unity (2026-06-01)
## Corpus Check
-- 9220 files · ~78,691,742 words
+- 9223 files · ~78,760,042 words
- Verdict: corpus is large enough that graph structure adds value.
## Summary
-- 577614 nodes · 1393166 edges · 1939 communities detected
-- Extraction: 67% EXTRACTED · 33% INFERRED · 0% AMBIGUOUS · INFERRED: 453613 edges (avg confidence: 0.8)
+- 577798 nodes · 1394910 edges · 1943 communities detected
+- Extraction: 67% EXTRACTED · 33% INFERRED · 0% AMBIGUOUS · INFERRED: 454626 edges (avg confidence: 0.8)
- Token cost: 0 input · 0 output
## Community Hubs (Navigation)
@@ -1949,13 +1949,17 @@
- [[_COMMUNITY_Community 1936|Community 1936]]
- [[_COMMUNITY_Community 1937|Community 1937]]
- [[_COMMUNITY_Community 1938|Community 1938]]
+- [[_COMMUNITY_Community 1939|Community 1939]]
+- [[_COMMUNITY_Community 1940|Community 1940]]
+- [[_COMMUNITY_Community 1941|Community 1941]]
+- [[_COMMUNITY_Community 1942|Community 1942]]
## God Nodes (most connected - your core abstractions)
-1. `NullCheck` - 88178 edges
-2. `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` - 9104 edges
+1. `NullCheck` - 88194 edges
+2. `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` - 9106 edges
3. `Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` - 7647 edges
-4. `a_a__mCE2F27B5EBDE1B190AD643FC6E637CA8D2E770F0()` - 6914 edges
-5. `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` - 6866 edges
+4. `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` - 6868 edges
+5. `a_a__mF8AB9FA6D1FA25F466B9CB6ED99E29D5995E08EA()` - 6804 edges
6. `ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B()` - 4969 edges
7. `ThrowHelper_ThrowArgumentNullException_m05B7DB75576C421D7CA84FA73F84D7E114974CEC()` - 4649 edges
8. `NotSupportedException__ctor_mE174750CF0247BBB47544FFD71D66BB89630945B()` - 3953 edges
@@ -1963,16 +1967,16 @@
10. `InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162()` - 3168 edges
## Surprising Connections (you probably didn't know these)
-- `detail()` --calls--> `SetExecutionMode()` [INFERRED]
- C:\TH1\TH1\Unity\Assets\Packages\Microsoft.ML.OnnxRuntime.1.16.3\runtimes\ios\native\onnxruntime.xcframework\ios-arm64_x86_64-simulator\onnxruntime.framework\Headers\onnxruntime_cxx_api.h → C:\TH1\TH1\Unity\Library\PackageCache\com.unity.burst@1.8.18\Runtime\BurstCompiler.cs
+- `detail()` --calls--> `operator()` [INFERRED]
+ C:\TH1\TH1\Unity\Assets\Packages\Microsoft.ML.OnnxRuntime.1.16.3\runtimes\ios\native\onnxruntime.xcframework\ios-arm64_x86_64-simulator\onnxruntime.framework\Headers\onnxruntime_cxx_api.h → C:\TH1\TH1\Unity\sdk\public\steam\steamclientpublic.h
- `UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_mE65AE524188091311A3CFBD98187D9F5EC00D8E3()` --calls--> `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` [INFERRED]
C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Animancer.cpp → C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib__11.cpp
- `AnimancerComponent_Animancer_IAnimancerComponent_get_enabled_m2A911745E358866032AD7088894C276CCA65E102()` --calls--> `Behaviour_get_enabled_mAAC9F15E9EBF552217A5AE2681589CC0BFA300C1()` [INFERRED]
C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Animancer.cpp → C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.CoreModule__4.cpp
- `AnimancerComponent_Animancer_IAnimancerComponent_get_gameObject_m8C2AD2B15045B58DE37F540CA3BA6B42F0E02660()` --calls--> `Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B()` [INFERRED]
C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Animancer.cpp → C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.CoreModule__4.cpp
-- `Key_IndexOf_m24CC1E533BE090C8E38D4F62746AD0E1C047D723()` --calls--> `NullCheck` [INFERRED]
- C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Animancer.cpp → C:\TH1\TH1\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Framework\Nulls\NullCheck.cs
+- `HybridAnimancerComponent_get_Controller_m2786A4A2A2C83AF83518AB29BACE8B68AAD18DA3()` --calls--> `HybridBasics_PlayAnimatorController_m13D23CD2ABD64AA32E79DC8923C42E3A7BAB3089()` [INFERRED]
+ C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Animancer.cpp → C:\TH1\TH1\Unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Animancer.Examples.cpp
## Hyperedges (group relationships)
- **Online Lobby Steam Integration Flow** — onlinelobby_feature, onlinelobby_steamlobbymanager, onlinelobby_lobbylistinfo, onlinelobby_lobbyrowmono, onlinelobby_view_modifications [EXTRACTED 0.95]
@@ -1983,19 +1987,19 @@
### Community 0 - "Community 0"
Cohesion: 0.0
-Nodes (14740): AboutablePage, Styles, Unity.VisualScripting, Absolute, Absolute, Unity.VisualScripting, AbstractMaterialGraphTests, TestableMNode (+14732 more)
+Nodes (14425): AboutablePage, Styles, Unity.VisualScripting, Absolute, AbstractMaterialGraphTests, TestableMNode, UnityEditor.ShaderGraph.UnitTests, AbstractMaterialNode (+14417 more)
### Community 1 - "Community 1"
Cohesion: 0.0
-Nodes (26374): AnimancerNode_ToString_mD81CEE0BC93088FC2103378D52759577AECC9477(), FastComparer_System_Collections_Generic_IEqualityComparerU3CSystem_ObjectU3E_Equals_m101FDA6E8200AED199146EEF290EBC7C79B054E1(), gg_cih_mD1966FDDFBD5705DFF0E3D6AFAE2AA1168794CEB(), gg_cyf_mCED8EA817221F4839DDBDF59E89651747C22EA3F(), gg_jfr_mACC8F27EB6E41E838F4A3C0815020C34687816E7(), gg_xx_m00BD61F18A2BF3DC1FB9FB88256699116145215C(), ViConstValueReader_Load_m696763DE81E928C4BD56B73502CC72C449ACE97C(), Animancer.Examples.AnimatorControllers.GameKit (+26366 more)
+Nodes (34690): List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), HashCode_Combine_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m4ACF71EFA41042F2FDF0F9EB8EE7971029562D99(), UnitFullType_GetHashCode_mEA29FDC1942116789945749DE102DF8472C534C9(), UnitFullType_GetHashCode_mEA29FDC1942116789945749DE102DF8472C534C9_AdjustorThunk(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline() (+34682 more)
### Community 2 - "Community 2"
Cohesion: 0.0
-Nodes (30715): AnimancerTransition_1_get_Events_m78D8BAE802A98F774D15AFE46B1F8E0D22549E9A(), CartesianMixerState_AppendParameter_mDDFF2159409DBEFC5FE37EB8F583311504B54737(), ClipTransitionSequence_Apply_m2AF26F06F0ACB9ECE44BE0FC2B260730D7EDC1D3(), ClipTransitionSequence_UnityEngine_ISerializationCallbackReceiver_OnAfterDeserialize_m40A64AE5A73B97D2FC12FCDD21C468F3204EFA6F(), DirectionalAnimationSet8_GetDirectionName_m99F846A5396B2618469B9FCD292F023EE8242423(), DirectionalAnimationSet_GetDirectionName_mB737FB2A1AFA67D5538113CAEF9A6DA96341C1FA(), DirectionalMixerState_AppendParameter_m6922ADE519D29B2FC01546CAF311FA3D90156615(), MixerState_AppendDetails_m9B33313721825F29CEDB015BB122BD1FEAACDFA6() (+30707 more)
+Nodes (29819): AnimancerTransitionAssetBase_get_IsValid_mB4C59A3B3264A0DC1DC65E3325D555C2A86AAB89(), AnimancerNode_ToString_mD81CEE0BC93088FC2103378D52759577AECC9477(), AnimancerState_set_Clip_m0AFB0390035762603AAF4D1CAB53468FC4C4CA41(), AnimancerState_set_MainObject_mC61B56FA56F57323D78779106852BBB65D182D15(), AnimancerUtilities_GatherFromAsset_m59973A7B45FFE4B677331302724735CB71697BB7(), AnimancerUtilities_GatherFromTracks_mA4A0A89FC99BAB7065098C0733BA2CA7AD7A6B74(), AnimancerUtilities_IsValid_mFCABBB5F087B1C0A03FFD6A9786C82064A8E9998(), FastComparer_System_Collections_Generic_IEqualityComparerU3CSystem_ObjectU3E_Equals_m101FDA6E8200AED199146EEF290EBC7C79B054E1() (+29811 more)
### Community 3 - "Community 3"
Cohesion: 0.0
-Nodes (29240): List_1_Clear_m059AC18FEA5690B2C704ECB038500E96E8411EF3_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline() (+29232 more)
+Nodes (28301): AnimancerTransition_1_get_Events_m78D8BAE802A98F774D15AFE46B1F8E0D22549E9A(), ClipTransition_get_AverageVelocity_m5307F5E6D276D54AC6DEF13148D7C49828DDA753(), ClipTransition_get_IsLooping_m9176F128A683FB09FE281AA76EB7973BA043B093(), ClipTransition_get_Length_m5F205B4F2A90A8A722B997AF5D44491FFC03C925(), ClipTransitionSequence_AddEvent_mB82392C1D4415F813D15299017E94AC485059D59(), ClipTransitionSequence_AddEvent_mF244BD98E3C15BBFF9B12F7D32E46832B1380FE9(), ClipTransitionSequence_Apply_m2AF26F06F0ACB9ECE44BE0FC2B260730D7EDC1D3(), ClipTransitionSequence_get_EndEvent_m9DA057999728235EEC0634E7340F10F2DFA26EAB() (+28293 more)
### Community 4 - "Community 4"
Cohesion: 0.0
@@ -2003,39 +2007,39 @@ Nodes (0):
### Community 5 - "Community 5"
Cohesion: 0.0
-Nodes (16877): UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_mF5FF85F4C57B299E380CF84FDFAC28D2A77F06AE(), Sequence_AssertNormalizedTimes_mF10ED038769E25B5B1B3339F20CA038168035EE2(), UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m2BE2470D8C93AFF745AA294C1F157F07A98CB5D8(), cg_kmu_m6B1F1334A0DA5CA3EF5AAF0EED3000617513C6AC(), cg_vy_m58F451A442BC2F6015E8E9021E9FA50DF62872A5(), UIOutsideModView__cctor_mB67925DE0A6169145BA0E3D5732127119C6FFFD5(), ja_Dispose_m8776A2EDBA945D87B7874C67B0D43C9995AC7672(), UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_mC7CA174A23290C34424DF6D2733D5E64B92E5977() (+16869 more)
+Nodes (20104): UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_mF5FF85F4C57B299E380CF84FDFAC28D2A77F06AE(), Sequence_AssertNormalizedTimes_mF10ED038769E25B5B1B3339F20CA038168035EE2(), UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m2BE2470D8C93AFF745AA294C1F157F07A98CB5D8(), cvc_cbj_m25B53E247A089FEC11D42EF703FB4B38FAF34375(), cvc_cgq_m33072B51A80A6CCE23D645AE7E3D3132A4B6060F(), lsh_bsg_m9D1F1D308F4F71081EFB2DB97E2EFCD979E93B67(), lsh_epc_m828201D69005009CD555F8CDCEF6FDF36D416868(), lsh_fck_m1058F2832B56C67CC16A7131C3B50961EA28DFDA() (+20096 more)
### Community 6 - "Community 6"
Cohesion: 0.0
-Nodes (15208): Action_1__ctor_m352C88C0080092E4462B504026030C6C4786DFDE(), Disposable_AcquireContent_mFAB7242FAD69588B23C93B0CB1F37E538F52451A(), Disposable__ctor_m4DE0705D6774DC8FC787B1C3A76F5C1C9833DEDE(), U3CU3Ec_U3CAcquireContentU3Eb__3_0_m54647822F4DD88B78E2C634C3045FE491CB1071D(), sv_cek_m362D602B747575A185BFD44D45D7C6ECCC3F4205(), CallbackEventHandler_AddEventCategories_TisRuntimeObject_mF1C7F004E29C3F37D968D7A935D4E57428219DAD_gshared(), VisualElement_get_eventCallbackCategories_m5504E18E41DEAEF1EC1A3B032A7989EAA8ABBF0B_inline(), BaseRuntimePanel_get_targetDisplay_mF2B0D9BB8A234F9273185DFAA4EC014E86CEDFD3_inline() (+15200 more)
+Nodes (19263): Empire_Equals_m36ECFE9283B332C99A513F4088A8F1784B61665E(), Empire_Equals_m36ECFE9283B332C99A513F4088A8F1784B61665E_AdjustorThunk(), UnitFullType_Equals_m97DCFA03FBBAF98473B6EB44CA8AE9FC5A52EFDC(), UnitFullType_Equals_m97DCFA03FBBAF98473B6EB44CA8AE9FC5A52EFDC_AdjustorThunk(), ViVector3_Equals_m690B15824C397692CE5EED0FA194016C4C020356(), ViVector3_Equals_m690B15824C397692CE5EED0FA194016C4C020356_AdjustorThunk(), CSteamID_Equals_m77EE4FA4CBC76E814C384F9E8969E8229DB5F65F(), CSteamID_Equals_m77EE4FA4CBC76E814C384F9E8969E8229DB5F65F_AdjustorThunk() (+19255 more)
### Community 7 - "Community 7"
Cohesion: 0.0
-Nodes (11583): Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), DelegateState__ctor_mDD5278B33FD519B95B51AE33D6481009357F0C9C(), DelegateState_get_CanEnterState_mE0B1940DC98D5C01A1FE5BE3468A5D340B55EA4C(), DelegateState_get_CanExitState_m0908AD6A342ECCC3C3D27A360145433E457F534C(), DelegateState_OnEnterState_m3BC881A29399C345B88031258C80C8C2F8C90B1C(), DelegateState_OnExitState_mF8FBA5B03C9860985C0C2D5F5378A5D248C88B1C(), Func_1_Invoke_mBB7F37C468451AF57FAF31635C544D6B8C4373B2_inline(), State__ctor_m76B9B9B55CDA4BE0B2FB575D16718DBE851A1FF4() (+11575 more)
+Nodes (15619): Action_1__ctor_m352C88C0080092E4462B504026030C6C4786DFDE(), Disposable_AcquireContent_mFAB7242FAD69588B23C93B0CB1F37E538F52451A(), Disposable__ctor_m4DE0705D6774DC8FC787B1C3A76F5C1C9833DEDE(), U3CU3Ec_U3CAcquireContentU3Eb__3_0_m54647822F4DD88B78E2C634C3045FE491CB1071D(), sv_cwe_m5BEC960F2685B0E57607C3953C80B66C42FD0E1F(), CallbackEventHandler_AddEventCategories_TisRuntimeObject_mF1C7F004E29C3F37D968D7A935D4E57428219DAD_gshared(), VisualElement_get_eventCallbackCategories_m5504E18E41DEAEF1EC1A3B032A7989EAA8ABBF0B_inline(), EventBase_1_TypeId_m4B18042A64FC5F54DF0B830CE4C9F0FC82C661A5() (+15611 more)
### Community 8 - "Community 8"
Cohesion: 0.0
-Nodes (12962): HashCode_Combine_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m4ACF71EFA41042F2FDF0F9EB8EE7971029562D99(), UnitFullType_GetHashCode_mEA29FDC1942116789945749DE102DF8472C534C9(), UnitFullType_GetHashCode_mEA29FDC1942116789945749DE102DF8472C534C9_AdjustorThunk(), CSteamID_GetHashCode_m97DD624F8F68FDE26E18938DE3E01AB605707133(), CSteamID_GetHashCode_m97DD624F8F68FDE26E18938DE3E01AB605707133_AdjustorThunk(), BuffersExtensions_CopyTo_TisIl2CppFullySharedGenericAny_m098A387B16156489FBC83423F70214F9EDB7DBBA_gshared(), ReadOnlySequence_1_get_Start_m55503E294901DBF9C74BE99C7CEC7A7171B19368_gshared_inline(), ReadOnlySequence_1_get_Start_mE0805A72F54483F7BACEA389357B365B599F9E97_gshared_inline() (+12954 more)
+Nodes (11749): MixerState_InitializeSynchronizedChildren_mB1C1288822231D13371ECD9163DC496E2C720267(), Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), DelegateState__ctor_mDD5278B33FD519B95B51AE33D6481009357F0C9C(), DelegateState_get_CanEnterState_mE0B1940DC98D5C01A1FE5BE3468A5D340B55EA4C(), DelegateState_get_CanExitState_m0908AD6A342ECCC3C3D27A360145433E457F534C(), DelegateState_OnEnterState_m3BC881A29399C345B88031258C80C8C2F8C90B1C(), DelegateState_OnExitState_mF8FBA5B03C9860985C0C2D5F5378A5D248C88B1C(), Func_1_Invoke_mBB7F37C468451AF57FAF31635C544D6B8C4373B2_inline() (+11741 more)
### Community 9 - "Community 9"
Cohesion: 0.0
-Nodes (12222): DontAllowFade__ctor_m533802D5DC3A7A1BB7444049EBF16CDFD08B824E(), ExitEvent__ctor_m6BE8C1994D6C90917D903A7174230EE88FD3A7F3(), ManualMixerState_Initialize_m540E4EBEC88D78848D9098D9C22459D7FFDB77E4(), MixerState_SetChild_mB53D3FC5945C1F8E690444FC23E7A3720B60B27F(), AnimancerNode_RecreatePlayable_m1A0D747B77B96A001A3561BEA04CE616CEE130AA(), AnimancerNode_RequireUpdate_mCD83C817E4FBB68D90537D32E3422FFE37A837FA(), DelayedPause__ctor_m0832C4DA8F1AD95094A36EF55D94EE961A88F28F(), EventDispatcher__ctor_m7E7EA9F08ED16545B6F77F3F4A8C3BD1C9B418A6() (+12214 more)
+Nodes (12027): CartesianMixerState_AppendParameter_mDDFF2159409DBEFC5FE37EB8F583311504B54737(), DirectionalMixerState_AppendParameter_m6922ADE519D29B2FC01546CAF311FA3D90156615(), MixerState_AppendDetails_m9B33313721825F29CEDB015BB122BD1FEAACDFA6(), AnimancerEvent_AppendDetails_mB7D8BE4013CD2C1B574A0465F1261079E61B9AEE(), AnimancerEvent_ToString_mFD1D4B2A068B1EDAEF011F9D14AACD7125E34936(), AnimancerEvent_ToString_mFD1D4B2A068B1EDAEF011F9D14AACD7125E34936_AdjustorThunk(), AnimancerLayer_AppendDetails_m89AFE7861D09BA8C62B8952ECE05F8CDCB5D07A7(), AnimancerNode_AppendDetails_mE66A053A9A44B17FB3FDC8B4C74BBECB44EE2809() (+12019 more)
### Community 10 - "Community 10"
Cohesion: 0.0
-Nodes (11237): Curve_CalculateWeight_mDCDA17A2450343FF7052CD41E87E1A2089CBA223(), PlayableAssetState_GetBindingDetails_mECA07195B2CD2F48C9D4C522BD3B42577B49FA1C(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m07B1968ADD8E11FDD8FC35F78D0AD1E19DFF2BA0_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m45FC770F3613E37DBED5982944504D45B0D8DBFB_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m76FF7CAA649CEFFF377F3CDD59D6BB2DA1083BA0_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m9E9CF620A0C9BF97705EDB41F6EBBD12013726BC_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mC4F1F19A11E9A6769A2B8FED9DA7BDE71E38AF7F_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mCAF4912F692C728426BC1DD0FAA3ACF50C0C18FC_gshared() (+11229 more)
+Nodes (12235): DontAllowFade__ctor_m533802D5DC3A7A1BB7444049EBF16CDFD08B824E(), ExitEvent__ctor_m6BE8C1994D6C90917D903A7174230EE88FD3A7F3(), ManualMixerState_Initialize_m540E4EBEC88D78848D9098D9C22459D7FFDB77E4(), MixerState_SetChild_mB53D3FC5945C1F8E690444FC23E7A3720B60B27F(), AnimancerNode_RecreatePlayable_m1A0D747B77B96A001A3561BEA04CE616CEE130AA(), AnimancerNode_RequireUpdate_mCD83C817E4FBB68D90537D32E3422FFE37A837FA(), DelayedPause__ctor_m0832C4DA8F1AD95094A36EF55D94EE961A88F28F(), EventDispatcher__ctor_m7E7EA9F08ED16545B6F77F3F4A8C3BD1C9B418A6() (+12227 more)
### Community 11 - "Community 11"
Cohesion: 0.0
-Nodes (10084): eqm_lna_mDB8F3CEAD41C838B556F76C9C550176CAB08C03E(), eqo_gdp_mEE27508D5A28ECCB95F46969BAC067379F0D9330(), eqo_lnw_m018B27DCEC70CD88F5C2C2DBD7A1B736F65332B1(), cvl_fvd_m50B091988DFE145ACBCA59B1FCA088554072A85F(), eri_fvd_m009442D2D00DE407E8E14141DAC22AD2A47216C2(), bae_frj_m1D2B6B9CD906B924E10FBA0DD549C56518F1696B(), bae_frk_mF0AB8B65E2F47B059173BB6D9C3FE5D1D866F0D3(), bag_bxp_m5E3CE7EAD6AD8C43AE35238A48B6C63EE209E9EA() (+10076 more)
+Nodes (10360): CoreUnsafeUtils_CombineHashes_TisIl2CppFullySharedGenericStruct_TisIl2CppFullySharedGenericStruct_mBA9C172B12E2DFF1530771E8B66FE104C68AE743_gshared(), CoreUnsafeUtils_CompareHashes_TisIl2CppFullySharedGenericStruct_TisIl2CppFullySharedGenericStruct_TisIl2CppFullySharedGenericStruct_TisIl2CppFullySharedGenericStruct_m3DC863ADBD958495AAF4A18AE7DEE49892FE1FCD_gshared(), DecalChunk_RemoveAtSwapBack_TisBoundingSphere_t2DDB3D1711A6920C0ECA9217D3E4E14AFF03C010_m311450680094235BD4A769DB9E44144FADE76015_gshared(), DecalChunk_RemoveAtSwapBack_TisDecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD_m36119187CF415D833FDD62E726BC5A1101C68EFB_gshared(), DecalChunk_RemoveAtSwapBack_TisDecalSubDrawCall_t68CDD2E663F805776DE0281AB4FAEDC8B8D9EC49_m4BA3CBFAFEA6D310AACA36EB36A4F76192F8C6CA_gshared(), DecalChunk_RemoveAtSwapBack_Tisfloat2_t24AA5C0F612B0672315EDAFEC9D9E7F1C4A5B0BA_mE510E702120051CBB3A9122BC1BA957B834E2D91_gshared(), DecalChunk_RemoveAtSwapBack_Tisfloat3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E_m3EB3E0A1DA38C90FA88EE269EC7BDA37C5EF1418_gshared(), DecalChunk_RemoveAtSwapBack_Tisfloat4_t89D9A294E7A79BD81BFBDD18654508532958555E_mB4FD1FD13539DAAD140535134857F4E7C2D61113_gshared() (+10352 more)
### Community 12 - "Community 12"
Cohesion: 0.0
-Nodes (7936): Span_1__ctor_mA426411A0F5450BCD564C621BB663B1273773B99_gshared_inline(), Span_1__ctor_mE18EBB601FBFA01BA29FE353364700952A9091FE_gshared_inline(), Array_Empty_TisBFloat16_t01010688FDE3210A5FCA718A043DBE329F33B0BF_m949D7E159ADC3B2AE06198C0DE1ED5986D26F30C_inline(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline(), Array_Empty_TisDouble_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F_mF89F13D8A053414088C583CBE8BA17D9BA7DDEC3_inline(), Array_Empty_TisFloat16_t93A1665C0ABAA7D64AAB3F67AE80AB2F938E796D_mAD1C2EFE5C2252D37EE38F81B9233F7B342CD5AE_inline() (+7928 more)
+Nodes (9108): Span_1__ctor_mA426411A0F5450BCD564C621BB663B1273773B99_gshared_inline(), Span_1__ctor_mE18EBB601FBFA01BA29FE353364700952A9091FE_gshared_inline(), Array_Empty_TisBFloat16_t01010688FDE3210A5FCA718A043DBE329F33B0BF_m949D7E159ADC3B2AE06198C0DE1ED5986D26F30C_inline(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline(), Array_Empty_TisDouble_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F_mF89F13D8A053414088C583CBE8BA17D9BA7DDEC3_inline(), Array_Empty_TisFloat16_t93A1665C0ABAA7D64AAB3F67AE80AB2F938E796D_mAD1C2EFE5C2252D37EE38F81B9233F7B342CD5AE_inline() (+9100 more)
### Community 13 - "Community 13"
Cohesion: 0.0
-Nodes (8841): Array_InternalArray__get_Item_TisEntry_t1F21171535DEAE77D533CFCFAF0EF8C51862C715_m233195F70BB2D32C08408444542870E64BF4605D_gshared(), Array_InternalArray__get_Item_TisEntry_t40BA85430B684E87BBED1E6689582970F004EE8E_mBD6EF05FA8870BAC7AABC419477111A1515E72A9_gshared(), Array_InternalArray__get_Item_TisEntry_t6D401B990F4D5AC4F1F72D024766BFE4CBCED023_mD93CC51B5565852D4ECE8D1EC4B44793F2CB04A1_gshared(), Array_InternalArray__get_Item_TisEntry_tA212E7034D981AC2F7E219C600769EE485919684_m4AC187D8868ECDBC96A24C0D91AB171F6571B19C_gshared(), Array_InternalArray__get_Item_TisKeyValuePair_2_t2132409A44BC7FAE80FD412954A8D3FAA78C5AD7_m8DD26703337B1FAFEE8C5EA7CBBC7F2AE2B3517E_gshared(), Array_InternalArray__get_Item_TisKeyValuePair_2_tCA9456FCC0FBD03E0C9FF69F0B168B558FD2A5ED_mA3BF00064ED0090D3BBBBF102C0EEFDD8C32F4E3_gshared(), Array_InternalArray__Insert_TisAccelerationEvent_tA2256FB99C2ACE6C0D05BDED1D3EF05DB5181E68_mF38D3833A75DCFB2B69E7A91725A29E9F82E3891_gshared(), Array_InternalArray__Insert_TisAlbedoDebugValidationPresetData_tCCFD994474750370F3F5AAEE6312FDF5F06C106B_mE5B8D435C12149F5449FC3A0D684163E3B4D9960_gshared() (+8833 more)
+Nodes (8728): AddrofIntrinsics_AddrOf_TisIl2CppFullySharedGenericAny_m5BD9D07EF2F193BD1D209D91D3E6D993D40435F6_gshared(), AddrofIntrinsics_AddrOf_TisRuntimeObject_m26881CDB13AAC26B23F4C487BF5461CC7BBFB6EF_gshared(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_m43A019819F71A8FEF183CDF7F4ADB85CD94BE5AB(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_m43A019819F71A8FEF183CDF7F4ADB85CD94BE5AB_gshared(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t5C65DCA6782B7C9860C859C2F0C07A2C497E822D_m1C5FAEB0CF8A3E4A241317F50757E6EA6B795984(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t5C65DCA6782B7C9860C859C2F0C07A2C497E822D_m1C5FAEB0CF8A3E4A241317F50757E6EA6B795984_gshared(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t6C5E84D303190B625F3759C244502E1735453718_mB3FA48E0C3F931F2C543835EBBAB90078A1D6911(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t6C5E84D303190B625F3759C244502E1735453718_mB3FA48E0C3F931F2C543835EBBAB90078A1D6911_gshared() (+8720 more)
### Community 14 - "Community 14"
Cohesion: 0.0
@@ -2043,7 +2047,7 @@ Nodes (7491): Enumerator_System_Collections_IEnumerator_get_Current_m3FCE22D15C0
### Community 15 - "Community 15"
Cohesion: 0.0
-Nodes (6960): AnimancerUtilities_GatherFromAsset_m59973A7B45FFE4B677331302724735CB71697BB7(), AnimancerUtilities_GatherFromTracks_mA4A0A89FC99BAB7065098C0733BA2CA7AD7A6B74(), IKPuppet_OnAnimatorIK_m46DFF93F8F9BF1B0F5CA5C45B00F0C6BA904E955(), IKPuppetLookTarget_UpdateAnimatorIK_m20589ACA8100BD0E4FBC7C55133C338CC156C90B(), IKPuppetTarget_UpdateAnimatorIK_mAEE017E7DAEA2C8707C096C47ABC7271981C159C(), cfo_cuc_mD920C0DC57334C6A4423A4A815FAAE37AB33EC98(), cfo_dyh_mED4510F7AD228367AE83F0FD68939C7616C5E60E(), cfo_hfs_m3F1812D78DA1EAD91706E8850F1BC94DD84C9332() (+6952 more)
+Nodes (7873): ExampleInput_get_SpaceHold_m5462056899742B828DCF278ABD6BE64CC358A52A(), eqv_bbj_m32E7C6ED2B72742E5347785C1206CFF6A3301820(), eqv_bcs_m8429CE4A3BD4D6C26DDFDCAB49FAB193E0F6B163(), eqv_bvu_m1DD6AB4AF65FCFD39968E302DF45F4A424D5B3FD(), eqv_bze_mFC7575A990A31DF827AFD4DEC698967F5EC19544(), eqv_egh_m6F164A661EBE426AD21DBADF7ED3673A99089C10(), eqv_eza_mB38E49EA86D5FFCB6E5C88FF417B4B1EA9244FEE(), eqv_ezb_m98C3030F490C9A258D3DD27FF5D6DF01F006E13E() (+7865 more)
### Community 16 - "Community 16"
Cohesion: 0.0
@@ -2051,387 +2055,387 @@ Nodes (7388): ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m
### Community 17 - "Community 17"
Cohesion: 0.0
-Nodes (6639): UnitFullType_Equals_mA712CFC0E04D488CB61165175E1F1126EF34D539(), UnitFullType_Equals_mA712CFC0E04D488CB61165175E1F1126EF34D539_AdjustorThunk(), Vector2_op_Addition_m08FDB48B512979D8747CB6AA3EF13F9260DE9D09_inline(), gci_hdn_m157816BC8DA0CB8707BDECEF259FA4A8399A409B(), gcj_hdn_m218766371B50083FD35255ED8C9F4169B766A3DE(), gck_hdn_mE4D025F0771EA0560B0C36FECB177D96F9F05F1A(), gcl_hdn_m0EBCEFC65F68FB9A5086C3FCE71E12FB3B5B48BC(), gcm_hdn_m12E771BE96D381D8027AB9767D50789F52B4B12D() (+6631 more)
+Nodes (6202): DecimalSerializer_Serialize_m127DB2CFD977E7BF516387D1069DD6A69CF0F228(), RepresentationConverter_ToDecimal128_m498F5944C5B1165A3C152E72DAEFD9BF6299F03D(), RepresentationConverter_ToDecimal_m3F252EF220448BD8CCAE152678B84E854AF3C928(), RepresentationConverter_ToDecimal_mEFCEDB9B1267CDE8D5FF4495D7F6E5D7AD147B5F(), RepresentationConverter_ToDouble_m066DF58D13A3F58A02B98C14BF73BA7EB1A48E3E(), RepresentationConverter_ToInt32_m97422425B38795B22177A03489AD45F2A34E7B09(), RepresentationConverter_ToInt64_mEC148B66C1605343130BB00DABD7631867A87F70(), JsonConvert_ToString_mD84B6DA64E2095D3AB54E53F61F137E9C752707C() (+6194 more)
### Community 18 - "Community 18"
Cohesion: 0.0
-Nodes (7043): ExampleInput_get_SpaceHold_m5462056899742B828DCF278ABD6BE64CC358A52A(), dyv_fsj_m102636BC44570840665EDA551232410B477C3422(), dyv_glq_m762C1BB56899419F31DE38CB436FD78BCEF3D2F9(), dyv_hpg_m676EC48B36AD420CB34BB29B948FB79EFA89F10B(), dyv_jdf_mE414668CBB0F38B42734DE40558C6AB6157CE38F(), dyv_mkw_mB77D149E8F56CA09DEF8A300ABC16C5951ED1E90(), dyv_mqk_m6FEFBE5773DED15AEB6B6D6C7A1D8A8D81005F9C(), gkq_com_m06C02EF8BAE035DA1AFED0BCF61209E40230C044() (+7035 more)
+Nodes (4369): CopyrightInfo_get_Empty_m1E274BFDFFA94F3F0CDF51AA9864F5FD4A05A568(), CopyrightInfo_op_Implicit_m8AFEB06D16697B06B58AF0CD044A79E7D5F315B5(), Enumerable_Where_TisError_t3293F6846040FCD3D08AC73387878D1CD6BDF36A_mF15AC1F3EA4160326AF4CFB8A9A355BA828CCFE8(), ErrorExtensions_OnlyMeaningfulOnes_mE0ECB6CAB554C10C9797D96943F05934EC07D854(), HeadingInfo_get_Empty_mDC4A7EB96EEDD7595D0CC4B67626E9EA1D43E239(), HeadingInfo_op_Implicit_m1E829454E037A90DEF13BF3F1AB2E39A5865D060(), HelpText_AddPreOptionsLine_mB8B4AFF7FBD84D250352A97F393DB4F2DABEFF30(), HelpText_AddPreOptionsLine_mD8DC4842746FB1364B88D3A55DA24FAC0073E228() (+4361 more)
### Community 19 - "Community 19"
Cohesion: 0.0
-Nodes (5794): ConversionHelpers_TryParseEnum_net3_TisIl2CppFullySharedGenericStruct_m0783055F533AA4F6F3DEEE26B3133A30911EB5DA_gshared(), ConversionHelpers_TryParseEnum_TisIl2CppFullySharedGenericStruct_m390C4040071ADA6A66A161E10FC7B9083380C684_gshared(), Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_inline(), Action_2_Invoke_m7BFCE0BBCF67689D263059B56A8D79161B698587_inline(), Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), Array_GetRawSzArrayData_m2F8F5B2A381AEF971F12866D9C0A6C4FBA59F6BB_inline(), Array_UnsafeMov_TisByteEnum_t2A464EF5EC59CBA8ED5E194537D5832168B1A692_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m7A64F8098B713A4B4127DF9ED354DFA3F2995EF2() (+5786 more)
+Nodes (4829): PolymorphicAttribute__ctor_m0BB581101F89070100B28A601AB7199519ABBCC5(), MultilingualFieldAttribute__ctor_m6798E1E78CCA80AFD13606E0734F99501F5E4AF5(), EmbeddedAttribute__ctor_m68CAD82666F0FF415043D7DC217986AA2D3133D1(), NullableAttribute__ctor_m771BA0E8EFE1DD8AAAE9E2B867CCF4D3AE8834C7(), NullableAttribute__ctor_mA329224BEC75C65B8E9B5D81D7F5E769E22790E2(), NullableContextAttribute__ctor_m3F94BA00FB614574AC19D78E61DC0CA0AE15FCAC(), StringExtensions_IsBooleanString_m11EE931709840D728C9AD6D2E6E7F79731F7F239(), StringExtensions_ToBoolean_mCA5553B5F8F9CFD231D883955D15D010201175DB() (+4821 more)
### Community 20 - "Community 20"
Cohesion: 0.0
-Nodes (5935): U3CU3Ec_mla_m1E674CBBEDBDF80349BA1ACA9E2CD026AAD85B5A(), ggz__ctor_mC548542924B36C7733F10DE290BACFA8B9739DFD(), ggz_Next_m843948C75878A362C8DB3EBE56C88FE5FBEF6681(), ggz_NextBytes_m278233F1789EB22F0B077398057AF1600195BA59(), jje_jmj_mA485430AD37E74A539F95BAD4F4F014EF4DCC4BF(), EmbeddedAttribute__ctor_m68CAD82666F0FF415043D7DC217986AA2D3133D1(), ViStringSerialize_PrintTo_m8F9062D0545B004BCC60ABF3A838A8BA19C3BB03(), ViStringSerialize_Read_m01D2D0FB8EFC0ABF1A065186DBA2C7EB34A9077C() (+5927 more)
+Nodes (5032): bae_bho_mF57AB035E183CFD3A8899C865AE2A8557D33E856(), bae_gzm_m3DF57C84E5FDD221AA3BF6B0487B4024655EB6FF(), bae_hgs_m26428C42E4EAF2E0AD1BB3264E4037CC4B16DCE3(), bae_jxv_mDA607020AA78928F6C58093BEA63ADB9CABB5EF9(), bae_kaz_m5D89F694FFF754E4C1D9B232D4743E444E85BFA5(), bae_mbn_m35849EB29E0667AA70E1AEC33B75698DBDD76429(), kwc_dic_m95F8D3401BD8AADD58C05C497A989CCC853B7903(), kwc_mge_m1B734D30DF48C554ACFDBB319A83F863953CDB1A() (+5024 more)
### Community 21 - "Community 21"
Cohesion: 0.0
-Nodes (5622): HttpWebRequest_U3CRunWithTimeoutU3Eb__242_0_TisIl2CppFullySharedGenericAny_m4E6C98DD423CDEC7FCA891C4669EC332FBBC344C_gshared(), HttpWebRequest_U3CRunWithTimeoutU3Eb__242_0_TisRuntimeObject_mD7B34A54CEBE629B055F4E06844C6D50EE0A241B_gshared(), LowLevelList_1_CopyTo_m39292EA1E9A9DE27CA5E34D9A69ADEC84E80F3DE_gshared(), LowLevelList_1_CopyTo_m84036282E39188B5D6D6D88BD506264711B760BD_gshared(), Nullable_1_ToString_mF43168D6369F27A1CF24B882855397CAD50452EA_gshared(), ObjectEqualityComparer_1_Equals_m34B698812F54560AD82868138B9DCB4CE677A13F_gshared(), ObjectEqualityComparer_1_GetHashCode_mE28C25CC705B54AED50B5F9E8B22315DE8CF48E1_gshared(), ObjectEqualityComparer_1_IndexOf_mAB6C788888F2E1CC5F9E828DAAEFDE960266A4EB_gshared() (+5614 more)
+Nodes (5692): ArraySortHelper_1_BinarySearch_m07E77AE5F025761CFC1EFF940733C99F13F654EB_gshared(), ArraySortHelper_1_BinarySearch_m0BCE6EC3BE95132C034E9626C43F2A2FAED04D3B_gshared(), ArraySortHelper_1_BinarySearch_m2E2CDF934D38871D8986995661CB1D62071A5CB6_gshared(), ArraySortHelper_1_BinarySearch_m2F04ACEEAC9A3195EF97DA8703640035B24AC1A5_gshared(), ArraySortHelper_1_BinarySearch_m315E2B25213727CCFDEAC95743F382D00A2C66E5_gshared(), ArraySortHelper_1_BinarySearch_m31FF9BB3CA599A5B4279B8C152629FA796203D20_gshared(), ArraySortHelper_1_BinarySearch_m3237E149FCC78B4A3CA769DE9A2073D34C46BA5A_gshared(), ArraySortHelper_1_BinarySearch_m384CB8DC9FC270B9F4B13C64D56F420AEF48028F_gshared() (+5684 more)
### Community 22 - "Community 22"
Cohesion: 0.0
-Nodes (5619): AllYCounterSkillFormatter__ctor_m6AB3E4CCCB7594B2B99183B67EBABA3C612AD860(), AllYCounterSkillFormatter_Deserialize_m052EE207F21240B74FE727761B38EA7FF4D54DEF(), AllYCounterSkillFormatter_Serialize_m30416CA2C7B0D3035E0BA16B43A3449F596C4DA9(), AllYTranSportSkillFormatter__ctor_m50530EECC38B18AE56E3F7934E587E65513A8442(), AllYTranSportSkillFormatter_Deserialize_mC37151BC56C5B0AD46D43D146FF8194811364517(), AllYTranSportSkillFormatter_Serialize_m4B443A9BFE6127DD1DF9D8364A770E6338834CB3(), ArrayFormatter_1__ctor_m1F89951DD8633FFCC1C1C08A4A29C4C9AE5F562F(), ArrayFormatter_1__ctor_m43BBF210FFA429C3830B367ECC751E440C70D1F6() (+5611 more)
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### Community 23 - "Community 23"
Cohesion: 0.0
-Nodes (3715): AllocatorHandle_get_Value_m24A0A3E433794106E43E9140CC2BB55493C8F30F_inline(), AllocatorManager_AllocateBlock_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_mF60FCB48EFFCF4058983D8A61953A90D240206B2_gshared(), AllocatorManager_CreateAllocator_TisIl2CppFullySharedGenericStruct_mB4F41AC6CCD167F35B0272A4F38196E32A364C03_gshared(), AllocatorManager_DestroyAllocator_TisIl2CppFullySharedGenericStruct_mBB46F1DC9D6AC1889886DD0B5DB327AB990498B5_gshared(), AllocatorManager_Free_TisIl2CppFullySharedGenericStruct_mDBB8A012EA9B6286BBF754ABC553D87E29E2084C_gshared(), AllocatorManager_FreeBlock_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_mB883369C2E1D3F28BFE59C63AF0075570A928971_gshared(), AllocatorManager_UnmanagedUnregister_TisIl2CppFullySharedGenericStruct_mA531B69E183CA56C8BC7D2DD419333CA5E2DC004_gshared(), AllocatorManager_Unregister_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_mB8321A6BD18AF456ABC30E251B65EDA0381ECE93_gshared() (+3707 more)
+Nodes (3646): MonoTlsProviderFactory_GetProvider_m8684E3A1AFB043FA00DEC4BCF95F8B288C136936(), MonoTlsSettings_Clone_mC4F9A27889ADD0B275018B32BCDA67C30865EA7D(), MonoTlsSettings_CopyDefaultSettings_m4B0A3E8B7D106FA7F0D243FB2A0A4B115CD21942(), TaskFactory_FromAsync_mC66587E72475D8951D90D60FEF44D21A81770970(), String_TrimStart_m210863A5E84BC22EC0487A1543D3680979DD87EE(), Math_Max_m12FB4E1302123ADB441E3A7BDF52E8404DDE53A2(), Math_Max_m670CC45E68892199F0ED53A131DAB78A953389BB(), Math_Max_m7BAC743E1752A51F258BB82DEBDD13E7C6D3ED26() (+3638 more)
### Community 24 - "Community 24"
Cohesion: 0.0
-Nodes (1156): ctu_ejv_m04F2A5942FA35B8517ACDFEEAB2FC8D3312D6728(), ctu_jpj_m405CC037F2E2F73531B2E36FB0815D1304EA9868(), ctu_kpz_m959A051AB9621BC10FE9FC38D3894CA56D5D06C0(), ctu_lse_mEB31EFB68DD61D9337DB6D333A6CA3546AB88ED2(), ctu_mpl_m3C7816FD2720700A89BB64F83081E8C00B28340E(), ViAssisstant_IntInf_m1FDDDD13E68E206BD66372A6FDFE73963286AC48(), ViAssisstant_IntSup_m01D7B73F36B5501BEED900CF3103F6EB617B77DE(), ViMath2D_CaculateAngle_m68F1DC7E73BF46B4F75C9B6FE5FEB0C232C0F127() (+1148 more)
+Nodes (1060): TryAllocateBlock(), AnimancerUtilities_Wrap_m1F43DDCC9F8591CDEA8960139DD5ADCDD61082E0(), Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline(), ViMath2D_Length_m3149F886FF671F1070115F171123D0E747CD5C67(), ViMath2D_Length_m590BD6BBE2A13A804985146C954BB2947ED33D1C(), ViMathDefine_Acos_mEA9D3DBD46DAD30519A97C593BCF76FB1EE53F78(), ViMathDefine_Asin_mF8A1D7D32BDE863864F9BADC6FAFC4AACF090372(), ViMathDefine_FloorToInt_m7E24285927B2DD8F147207D9707EDECD9A10DF48() (+1052 more)
### Community 25 - "Community 25"
Cohesion: 0.0
-Nodes (5094): bag_hfx_mB87ECFC117EDB8BD76E2100EA2A4988728F34403(), bag_iuc_m74E29FE631A98413515A96EB82061F662DF89621(), bag_jtm_m9FA284FF14F5FA33412F6A8666C86C21DEA576DB(), bag_omd_mA953F4B155956111EF6C7E763D1BC7200DF07D92(), kxf_cxj_mF666CAC917F4660F4AE412B7F0582976CD3BC3CB(), kxf_liw_m4264B38A38500728DBAC7EB09037819C5547574E(), kxf_mgf_m29E73972B330D8F7D25289F99BBA2797AE17E4BB(), lco_fmc_m19E7C7176FBEA303DD3AA58E903C9885414C43B0() (+5086 more)
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### Community 26 - "Community 26"
Cohesion: 0.0
-Nodes (5697): ArraySortHelper_1_BinarySearch_m07E77AE5F025761CFC1EFF940733C99F13F654EB_gshared(), ArraySortHelper_1_BinarySearch_m0BCE6EC3BE95132C034E9626C43F2A2FAED04D3B_gshared(), ArraySortHelper_1_BinarySearch_m2E2CDF934D38871D8986995661CB1D62071A5CB6_gshared(), ArraySortHelper_1_BinarySearch_m2F04ACEEAC9A3195EF97DA8703640035B24AC1A5_gshared(), ArraySortHelper_1_BinarySearch_m315E2B25213727CCFDEAC95743F382D00A2C66E5_gshared(), ArraySortHelper_1_BinarySearch_m31FF9BB3CA599A5B4279B8C152629FA796203D20_gshared(), ArraySortHelper_1_BinarySearch_m3237E149FCC78B4A3CA769DE9A2073D34C46BA5A_gshared(), ArraySortHelper_1_BinarySearch_m384CB8DC9FC270B9F4B13C64D56F420AEF48028F_gshared() (+5689 more)
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### Community 27 - "Community 27"
Cohesion: 0.0
-Nodes (3646): Sse4_2_ComputeStrCmpIntRes2_TisIl2CppFullySharedGenericStruct_m5BBC7FD25430C93A4DCF34A210DE56367BA1E204_gshared(), HashCode32_1__cctor_m1F7F61E3002CBA8897672EED1BC92DBDA9322B7C_gshared(), HashCode64_1__cctor_mD73BE1CDF2837BA33301D0347066863764EB85AB_gshared(), MonoTlsProviderFactory_GetProvider_m8684E3A1AFB043FA00DEC4BCF95F8B288C136936(), MonoTlsSettings_Clone_mC4F9A27889ADD0B275018B32BCDA67C30865EA7D(), MonoTlsSettings_CopyDefaultSettings_m4B0A3E8B7D106FA7F0D243FB2A0A4B115CD21942(), TaskFactory_1_FromAsyncImpl_m486CF2195A6A9CBB3251AD5A2181B7E6873162B3(), TaskFactory_FromAsync_m9B2E0DF5F6D053647BF20AC7254F32817940D3F7() (+3638 more)
+Nodes (4154): AnimancerPlayable_Evaluate_m50B69F25DC93E6A64FD6D85CAD213156EEBD0B20(), AnimancerPlayable_Evaluate_m868C701E76EE3280B0085F0D063B75FDC98B0595(), AnimancerPlayable_get_IsValid_m1D469E2995826A7D0079F9BF9150D4CB158B3CDF(), AnimancerPlayable_get_UpdateMode_mA09454B9BDE03B7AF58365A52729B046A70F4215(), AnimancerPlayable_set_UpdateMode_m883A1EBC7409D2D920725ACBE1C2E2FDB3E847F2(), Func_3__ctor_m4263A9576AF8680AD717340BBF12DBE5A85C3D10(), Parser_MakeParserResult_TisRuntimeObject_m7E6192E9401DF53A21EDE52F93F65492B3F75F28(), Parser_ParseArguments_m3877BA723376D855984FBDBDD858224499C5C018() (+4146 more)
### Community 28 - "Community 28"
Cohesion: 0.0
-Nodes (4198): qu_dbz_mFEF1A8155D89AABFC84D0BDC1AAC2D7326F410A3(), qu_fnf_m1EF122C73F4F17440FB860B9E0E3E61BA21D1386(), qu_ghh_m15BCDBAD746CD4E9FA919685F6D7B0EE98157DA5(), qu_mgc_m61D73A464A03306617897CF6575A333B47C77AA8(), Dictionary_2_TryGetValue_m74B20141A7910226FCF40362E8994D7479E7F071(), GameObject_AddComponent_TisMeshFilter_t6D1CE2473A1E45AC73013400585A1163BF66B2F5_mEAB8177A64DF1A50BB7996ACEEEADCD65358AC94(), GameObject_AddComponent_TisMeshRenderer_t4B7747212F0B88244BB7790C61AE124BFC15BAAE_mCDD3E77673305199F52C772AE8C7952F3864740D(), GhostMaterialReplace_Invoke_mE667EE164F3628FAC247BA0BAA4ED7A62A205778_inline() (+4190 more)
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### Community 29 - "Community 29"
Cohesion: 0.0
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### Community 30 - "Community 30"
Cohesion: 0.0
-Nodes (0):
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### Community 31 - "Community 31"
Cohesion: 0.0
-Nodes (4051): AnimancerPlayable_Evaluate_m50B69F25DC93E6A64FD6D85CAD213156EEBD0B20(), AnimancerPlayable_get_IsValid_m1D469E2995826A7D0079F9BF9150D4CB158B3CDF(), AnimancerPlayable_get_UpdateMode_mA09454B9BDE03B7AF58365A52729B046A70F4215(), OrbitControls_Awake_m5C4AC16D80B243FF6FF23A87C7021FC57E2E1455(), Vector3_Distance_m2314DB9B8BD01157E013DF87BEA557375C7F9FF9_inline(), Enumerable_Empty_TisErrorType_t7FBAAE372AA7E957A05F116D7C3712E98424D8D8_m4DC85B4BDDFD0EDA4B15A8F807FC23E044491A07_inline(), EnumerableExtensions_Concat_TisErrorType_t7FBAAE372AA7E957A05F116D7C3712E98424D8D8_mEC44736C0576DFE073D161AB500C020670FE5C87(), Func_3__ctor_m4263A9576AF8680AD717340BBF12DBE5A85C3D10() (+4043 more)
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### Community 32 - "Community 32"
Cohesion: 0.0
-Nodes (4095): ReferenceEqualityComparer_GetHashCode_mA7F13434B33F3039C39E013E2BEB65F96D54A76D(), HttpWebRequest_RunWithTimeout_TisIl2CppFullySharedGenericAny_m660D24F9959DA6C5A2E77B06A7C6E1358DFFDF43_gshared(), Action_1__ctor_m2E1DFA67718FC1A0B6E5DFEB78831FFE9C059EB4(), AggregateException_get_InnerExceptions_m3044DE61416F827389F2975C67AC1AD89EA050A5_inline(), Nullable_1__ctor_m117BE9EF6DBC76B088B52AFB80634B9195D384A1(), Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_inline(), Parallel_ForEachWorker_TisIl2CppFullySharedGenericAny_TisIl2CppFullySharedGenericAny_m7D041B27F20D79D706B086D1334AD1D6288623B2_gshared(), Parallel_ForWorker64_TisIl2CppFullySharedGenericAny_m40CB7D952D1FD1306C30B0CD8D896D13DEE961DC_gshared() (+4087 more)
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### Community 33 - "Community 33"
Cohesion: 0.0
-Nodes (3331): AnimancerTransitionAssetBase__ctor_m8B042983702448B0C59777089D5D8F37DFA54E13(), AnimancerPlayable_get_Disposables_m4ECF320723FEE796F592ECAEC218835814CA1372(), List_1__ctor_mB4C51AD04BB1308274A370FED1FA4A1651C5766F(), Sequence_GetDefaultNormalizedStartTime_m9B141B1BECF5954F21A4E2D7502A6FF9E898EBDB(), ValueAnimation_1_Start_mCC85B391FD32BEAF30ECD78E3C74A8D16E437212_gshared(), AnimationDataSet_2_Add_m0791FFD5600773A8FBAEDC9D71F203C2D77DDC0A(), AnimationDataSet_2_Add_m13512086BF5255CF2B7AE572383752C7A970F75F(), AnimationDataSet_2_Add_m34BC010174C74AFF4B52A0278D53F4F602CA7E7C() (+3323 more)
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### Community 34 - "Community 34"
Cohesion: 0.0
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### Community 35 - "Community 35"
Cohesion: 0.0
-Nodes (3548): NativeList_1_CheckIndexInRange_m1AD11CF2F507F007C5AAD437D7CAD59C04B12238_gshared(), NativeList_1_CheckIndexInRange_m200159303CBD51B208138C8824ABE9B1FBD5F5F8_gshared(), Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_inline(), Array_IndexOf_TisRuntimeObject_m4C0C698B1D627E6B3C3BE6DDA512E8E276DC6F73(), DynamicArray_1_get_Item_m5B1DBAB0205422DC339E985CCEBD396137011912(), DynamicArray_1_get_Item_m7109F100EE5DC9FAC5D38BEADCD4D8CB66DA3E6C(), DynamicArray_1_get_Item_m7DDF1E462D1484149A4D812CAD717F816205FD44(), DynamicArray_1_get_Item_mF3E6225CDFD0CD64C4DC1289DB12E97049574C31() (+3540 more)
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### Community 36 - "Community 36"
Cohesion: 0.0
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### Community 37 - "Community 37"
Cohesion: 0.0
-Nodes (909): AnimancerJob, Animancer, AnimatedProperty, ClearMenuItems(), PopSelectedItem(), PushSelectedItem(), Render(), RunFrame() (+901 more)
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### Community 38 - "Community 38"
Cohesion: 0.0
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### Community 39 - "Community 39"
Cohesion: 0.0
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### Community 40 - "Community 40"
Cohesion: 0.0
-Nodes (2313): PolymorphicAttribute__ctor_m0BB581101F89070100B28A601AB7199519ABBCC5(), MultilingualFieldAttribute__ctor_m6798E1E78CCA80AFD13606E0734F99501F5E4AF5(), EnumerableExtensions_OnFolderSourceSizeError_mF306F78754B9C8B557A7230779517F2944BC6B83(), AssetBundle_LoadAllAssetsAsync_TisIl2CppFullySharedGenericAny_mA6A81E1F200BA2CE3BB6815BFF4A464127AA9EBB_gshared(), AssetBundle_LoadAsset_TisRuntimeObject_m7F36E1C08FC32ADB47C34513522D958FA6E09C47_gshared(), AssetBundle_LoadAssetAsync_TisIl2CppFullySharedGenericAny_m168C58EAEC5218602B26B789A8A7261652CB01A8_gshared(), AssetBundle_LoadAssetWithSubAssetsAsync_TisIl2CppFullySharedGenericAny_mB849A03E60D23DCAA8F765FBD59A89937B415DFC_gshared(), ComputeBuffer_BeginWrite_TisIl2CppFullySharedGenericStruct_m64E369E270A3B785F518547B718040DD556A73AD_gshared() (+2305 more)
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### Community 41 - "Community 41"
Cohesion: 0.0
-Nodes (1277): ExampleInput_get_LeftMouseHold_mC53910A5EAB58EABA9465820C94682D4E8DE6C47(), ExampleInput_get_MouseScrollDelta_m1771DE7E240D08A6E6688E30A9505D4F620A5CD2(), ExampleInput_get_RightMouseHold_m472F56128E35275AABD00DD65593397DE0AB9C76(), Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), BaseField_1_get_labelElement_m18106DF604A4B8BB3BF756C55203248FE7B6825C_inline(), BaseField_1_get_showMixedValue_m1EF27AA5B2600E90F6F266A2D560B2E85C8B254C_inline(), BaseField_1_get_value_m4D3669C5B6D8FC270A658D537E588B0170E8F3C4(), BaseField_1_get_visualInput_m8EBA755E9B8AD281AE3B659323B3E79B7B5D544B() (+1269 more)
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### Community 42 - "Community 42"
Cohesion: 0.0
-Nodes (2416): Array_InternalArray__get_Item_TisAccelerationEvent_tA2256FB99C2ACE6C0D05BDED1D3EF05DB5181E68_mEC4BAF0DFCF52221B3F6626EA60E2838CF698593(), Array_InternalArray__get_Item_TisAnimancerEvent_tFD0D7B09BB7C21DB92DB3DC5F51AEF510383A6E2_m55AE498601F1F36F1759906BDB2D650B3D3C1F52(), Array_InternalArray__get_Item_TisAnimatorClipInfo_t0C913173594C893E36282602F54ABD06AC1CFA03_m066792325C018423FC1740C37C00D551CB574A3E(), Array_InternalArray__get_Item_TisAppId_t_tEDCDD5747BB4D932D7C0D2DC9245ADB4ACBA421F_m28BABE60A294312ED061016FF527F787934A6359(), Array_InternalArray__get_Item_TisArchiveFileInfo_t051019338FB580F17B7DA49693024E09572EF9CC_mCB5C85BB13515B3586504D43A9F0801F05FE281E(), Array_InternalArray__get_Item_TisArchiveHandle_tECB0188191D0D3519C85970E537865D8F0E49CAA_mA8FD0FC76B52017A9C03F1062D0401D294DFD3A5(), Array_InternalArray__get_Item_TisAsyncGPUReadbackRequest_t6A735D3E0F1DEF8F43EBD0E6FE550FAE564519C7_mE005C1FB38B6D09B6CF04B1EE02BDF059FAC0A37(), Array_InternalArray__get_Item_TisAsyncLogEventInfo_t8A65414C3902B07B5644758409DEFBB9C9C023DF_m5803906032467756117FD3125CA4243C7B1FD4F1() (+2408 more)
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### Community 43 - "Community 43"
Cohesion: 0.0
-Nodes (2416): Array_InternalArray__get_Item_TisEntry_t1CDC747C9ADFDE73D5CEF9691C3E6BD8FBDF7189_m7F4306F343EB7A102E6633552E3E8B693CBF7735(), Array_InternalArray__get_Item_TisEntry_t1F21171535DEAE77D533CFCFAF0EF8C51862C715_m233195F70BB2D32C08408444542870E64BF4605D(), Array_InternalArray__get_Item_TisEntry_t23291431B0F4E6D5E55BE94929C25DAF99F6D19A_m3644030E0B144CEBCA2E5942A86BBC04C7F144E1(), Array_InternalArray__get_Item_TisEntry_t32B954B84E7961D0A6CF1CEF428341BA95B21C63_m6877CE1C104BBF4EABC7D3BDD3E912720CBC4BE9(), Array_InternalArray__get_Item_TisEntry_t40BA85430B684E87BBED1E6689582970F004EE8E_mBD6EF05FA8870BAC7AABC419477111A1515E72A9(), Array_InternalArray__get_Item_TisEntry_t467CF02F72738A648557AE6F8105D20CA39B5165_m7D0A49C1A6DB76ED83666F006AAE2E4E216786D4(), Array_InternalArray__get_Item_TisEntry_t50EA0C1E8A8EE9E0CC561055CA772A2BF21F8A5E_m924E96294956702A8D9E84BE23E10CEFC4104F04(), Array_InternalArray__get_Item_TisEntry_t8DBA43D6278FB62ADE0F36B5405862F425F5D218_m43313A78D45298C5EC6DC1601A2BAD92533E2746() (+2408 more)
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### Community 44 - "Community 44"
Cohesion: 0.0
-Nodes (2416): Array_InternalArray__get_Item_TisDictionaryEntry_t171080F37B311C25AA9E75888F9C9D703FA721BB_m5264794AA23865945C9BEE45B26246BBFFB66F2C(), Array_InternalArray__get_Item_TisDimension_t5B1EAB500AE32C3789A2BCC4D43F7A29996DF3F8_m3DF894AC563AAA79CA22CC467D43B6ED0378753D(), Array_InternalArray__get_Item_TisDisplayInfo_tF41D127F984E526091EDFBE6289D76024755B473_mA68729C468EF6630E51C4ABE9E07689769991A47(), Array_InternalArray__get_Item_TisDouble_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F_m1B13F00E899B12049D2166118A0EA5C383F4C3B5(), Array_InternalArray__get_Item_TisDoublePoint_t446FD90BD115DB77200658E482706463B1E514AF_m0E6C2C798A6FF3337C68E1DB1FB4BA6F65327275(), Array_InternalArray__get_Item_TisDrawBufferRange_t289089F19A7539FDA77D3E63416BAFBA0955E2D5_m4B78FD3318C3B720FC9D2AD5734342654A504DA7(), Array_InternalArray__get_Item_TisEasingFunction_t5197D3B06056326A8B5C96032CDEBD5D3BDCA7A4_m0FC2B92889DABE53A4E440C738E1C1927C915667(), Array_InternalArray__get_Item_TisEmpire_t09918BA8B46941B0FA28E727E7AC31B4A011BD67_mA2395F968CA04AE5A2A165B5C7303D47AE073D08() (+2408 more)
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### Community 45 - "Community 45"
Cohesion: 0.0
-Nodes (2137): ObjectEqualityComparer_1_GetHashCode_m1E6C115C1E380948066B601CE9BC29FC141FAE80_gshared(), ObjectEqualityComparer_1_GetHashCode_m367DDAA979C01B5A58421BEE344EA4D2E95D771D_gshared(), GenericEqualityComparer_1_GetHashCode_m6E8F854DEA8F76886DBFD22A7FD441B79F452938_gshared(), GenericEqualityComparer_1_GetHashCode_mCF658EAE4622234F22641E0102798AF38A0C8F28_gshared(), Char_ToLower_m238489988C62CB10C7C7CAAEF8F3B2D1C5B5E056(), Char_ToUpper_m7DB51DD07EE52F4CA897807281880930F5CBD2D2(), TextMeshPro__ctor_mF12CEBF1FB86BE922890B59AD288B3F3BFC4AB0A(), TextMeshProUGUI__ctor_m3733FC98975BAD7C96BA932B8BE6A63602BA83B3() (+2129 more)
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### Community 46 - "Community 46"
Cohesion: 0.0
-Nodes (2014): ArraySegment_1_get_Array_m1747D6AEF82ECC2FC8BF82E0085F87625B873290_inline(), ArraySegment_1_get_Array_m197854ECC37F17B928DF151B9E9B3849D25FD234_inline(), ArraySegment_1_get_Array_m1B023530CEE9F0816934FDDD167983DBB0922B76_inline(), ArraySegment_1_get_Array_m439E978608DF511B0CFF860A230322B2BFB93C2F_inline(), ArraySegment_1_get_Array_m45274C465C129D05C04058E42CC1885331963BC0_inline(), ArraySegment_1_get_Array_m5B8145321CE390962D9E060CB1D71B5D8864F1D1_inline(), ArraySegment_1_get_Array_m6CF9DE0D4DE8775EFEAF60B8F5C7D983DF08A4A3_inline(), ArraySegment_1_get_Array_m6F863B79EE6D5629D4D1E781EA4E0C4F31C26F42_inline() (+2006 more)
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### Community 47 - "Community 47"
Cohesion: 0.0
-Nodes (2198): SpanHelpers_CopyTo_TisIl2CppFullySharedGenericAny_mD0A8926B03486D3EDEA2654070EB4791ADA8EDF7_gshared(), ObjectSecurity_1_AddAccessRule_m6604DC496BFCE9DB0D7324BB113DEA1C5AA3770C_gshared(), ObjectSecurity_1_AddAuditRule_mE563C6D828AAA0B39C9D31199D5FF5A825995F40_gshared(), ObjectSecurity_1__ctor_m58107662D9E88356821A2D1C6E1C73FDA2AE2381_gshared(), ObjectSecurity_1__ctor_m84AC01B8503E5A53F90343B39910613D4F03DEF1_gshared(), ObjectSecurity_1__ctor_mEA56F9BBB395F7C800B427A3E46AB3740578E3A6_gshared(), ObjectSecurity_1__ctor_mEDF0CD54F2C230B7304F17175AB6178A4D5753E4_gshared(), ObjectSecurity_1__ctor_mEE7021BC20249C43B57519FC90572C986B7A85CA_gshared() (+2190 more)
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### Community 48 - "Community 48"
Cohesion: 0.0
-Nodes (2246): Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), Array_Empty_TisBrickChunkAlloc_t95EB283E186F5DA1E74A8DDE415EB8E7ABFDF51B_m4C704A5BD884CD9AB780E000CBC880180508C410_inline(), Array_Empty_TisDispatchContext_tFA37790A5FF30508B0146B79E4FF1880EB82E455_mF01AA806CE655E3ABAF52F0F9DD7CC113403C7E2_inline(), Array_Empty_TisMatchContext_t04110FFA271D89A23BC1918BE657634A7DC06253_m5BEAA64B8E1A4C758EDEA7D45C3177D7D8A6ADCF_inline(), Array_Empty_TisRect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D_m85A5CFE26D5D127B03744735ED2B5FC30FCB1D59_inline(), Array_Empty_TisResolveContext_tEF37DBA22D641E4FE1568C5EBE1605A98D86C992_m4A75A31A8710E419A3190795539CDBDFACD442F0_inline(), Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_inline(), Array_Empty_TisSequenceConstructPosContext_tDEC4FB1B8F19EFD1AC27C150D561C2D4F6090BA7_mFB24B920EE0386D78A1A170AA290320D2DB507FE_inline() (+2238 more)
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### Community 49 - "Community 49"
Cohesion: 0.0
-Nodes (1980): ArraySegment_1_get_Array_m1896B96738A2C6D236E8ACCDC37FA1E9FB9E8A2F_inline(), ArraySegment_1_get_Array_m2209FF2DA83FC6294670A626757B7060D2A5E4D8_inline(), ArraySegment_1_get_Array_m264A3366D24FE7843D686F6DE4C76BCE61152D12_inline(), ArraySegment_1_get_Array_m4363EBFD63680D0CC1DB7C48FF3DAC8B73968668_inline(), ArraySegment_1_get_Array_m4A0D919BC0BE30A107681B2A727470E9DADA93D5_inline(), ArraySegment_1_get_Array_m4D719AF4B0B8518696DEBCB8AE9EB1DAE930FC3C_inline(), ArraySegment_1_get_Array_m5AF838FB97EA85F51EEE70E6E88E733310A46AC7_inline(), ArraySegment_1_get_Array_m60CEA564055A795BEC68A1E34BB0A3F0FD51AB0C_inline() (+1972 more)
+Nodes (1916): ArraySegment_1_get_Array_m07FFAA6A1DB7B89225FF621A9D1DE23E4AE9F875_inline(), ArraySegment_1_get_Array_m0AA90934516E40213DD80FA26310ECFA91EFAE4E_inline(), ArraySegment_1_get_Array_m1631D7FA218D88E42A56E375C99EE91AE91C7112_inline(), ArraySegment_1_get_Array_m2AB994CBEEB979F3D2648B0FCB02A1D8088C3A73_inline(), ArraySegment_1_get_Array_m2E2799862A5EB0D3E20C00C23A7DA4E2A63AAA82_inline(), ArraySegment_1_get_Array_m44919767C029CEAB12889D5FFA5E700F5B3C77F8_inline(), ArraySegment_1_get_Array_m482EC6A05F528F0465356ED9050C7AB9A41CC03B_inline(), ArraySegment_1_get_Array_m60427771A244DC39D49C1266E867441AC52093A4_inline() (+1908 more)
### Community 50 - "Community 50"
Cohesion: 0.0
-Nodes (1926): Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_inline(), ArrayBuilder_1_Add_mDD45C48FAB10C7E71DCA9471405200E47934BA17(), ArrayBuilder_1_get_Count_mCA377EA906AE8833A2DE64E4FE36A8357857059B_inline(), ArrayBuilder_1_get_Item_mD96AA83499A6A14962A12723E14162A1F175852E(), Enumerator__ctor_m01EBD00AA2094A26D7A06612EBCFDAEB7BDF4F09(), Enumerator__ctor_m0F98614729A5017594BCB5D1D847C1D319913311(), Enumerator__ctor_m4D02C32B485C6B5756A14F13D055DD8301B439EF(), Enumerator__ctor_m9DA60FCFA9D63876BD09F2400D98CF3133BB3128() (+1918 more)
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### Community 51 - "Community 51"
Cohesion: 0.0
-Nodes (1944): ArraySegment_1_get_Array_m0A37BDEA0523B09288F812B98E20D333AC5E8ACD_inline(), ArraySegment_1_get_Array_m12259026D885142F80E08F7D6B6A1C5E027049AD_inline(), ArraySegment_1_get_Array_m19F626A6A809CF41373C9DD3B785F2DC8F58E1EB_inline(), ArraySegment_1_get_Array_m1B2E5117440374B71BEA40B0A51E356CE60CBAF0_inline(), ArraySegment_1_get_Array_m1E527B0219936D6E63F60F321794D4A41AE9FA96_inline(), ArraySegment_1_get_Array_m24475EFE270516273D5BD2ED66509B95226F44A5_inline(), ArraySegment_1_get_Array_m24FD23F83EF142F9648C83A31ACCDD6F160C766C_inline(), ArraySegment_1_get_Array_m3692ADC547A67A5D57EF16DBCB101442C9A42C39_inline() (+1936 more)
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### Community 52 - "Community 52"
Cohesion: 0.0
-Nodes (1916): ArraySegment_1_get_Array_m07FFAA6A1DB7B89225FF621A9D1DE23E4AE9F875_inline(), ArraySegment_1_get_Array_m0AA90934516E40213DD80FA26310ECFA91EFAE4E_inline(), ArraySegment_1_get_Array_m1631D7FA218D88E42A56E375C99EE91AE91C7112_inline(), ArraySegment_1_get_Array_m2AB994CBEEB979F3D2648B0FCB02A1D8088C3A73_inline(), ArraySegment_1_get_Array_m2E2799862A5EB0D3E20C00C23A7DA4E2A63AAA82_inline(), ArraySegment_1_get_Array_m44919767C029CEAB12889D5FFA5E700F5B3C77F8_inline(), ArraySegment_1_get_Array_m482EC6A05F528F0465356ED9050C7AB9A41CC03B_inline(), ArraySegment_1_get_Array_m60427771A244DC39D49C1266E867441AC52093A4_inline() (+1908 more)
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### Community 53 - "Community 53"
Cohesion: 0.0
-Nodes (19): asfloat(), asint(), asuint(), f32tof16(), min(), select(), Unity.Burst.Intrinsics, F16C (+11 more)
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### Community 54 - "Community 54"
Cohesion: 0.0
-Nodes (1930): ent_esj_m5511EF800B5598003F5751582ED2E8E425F4C9C9(), ent_esk_mEDC09B379500CA113FDF2921EC6CB5D03D0EC69A(), epw_eso_mAD5804267A6892BE52BC6312DF2B978235AF75CE(), epw_lue_m1CAC34BF8729EA533B3E73662E29379BCA1F158F(), epy_etz_m84B9B9A0B51AF3604812236C248F58E8745C2F7D(), epy_eua_mBC0512B0511A7633DF5A468D2E5B6B515BC95C64(), ViDebuger_AssertError_m3889E6EE3E0AE271BD0C92501197BCD7A722F6A8(), ViDebuger_AssertWarning_mCBEAEDC6D821D0423CACE69EA942769FE4843EDD() (+1922 more)
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### Community 55 - "Community 55"
Cohesion: 0.0
-Nodes (2275): bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_inline(), bool2x4__ctor_mB4B21FDC89A7431D0D861A8E489776416B15BD39_inline(), bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool3x2__ctor_mF19AB454C3786E7DEE2F08B8DB3FFCAC0F856C7E_inline(), bool3x3__ctor_mDDEFF4CAD54D09153F0E92F2316A87EFF01846EB_inline(), bool3x4__ctor_mFF80BAFEBCC3782125A4E5FF26935462C03FFDA8_inline(), bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), DebuggerProxy__ctor_mB4B5D68D56D55562A9FD58AC5BEAA147964BDB24() (+2267 more)
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### Community 56 - "Community 56"
Cohesion: 0.0
-Nodes (2267): BitConverter_SingleToInt32Bits_mC760C7CFC89725E3CF68DC45BE3A9A42A7E7DA73_inline(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_inline(), bool2x2__ctor_mBF61A98A72F3F78E336CE51465C3F1B7E3D608C0_inline(), bool2x3__ctor_m764CBD692770F80BA4750AB59DD8DCABE125CFC8_inline(), bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), DebuggerProxy__ctor_m50A0342BC8634A3558D5B9C1EA2540BD0D283063(), DebuggerProxy__ctor_mA67D2CC3100CC593D967E6BDD5F356113DE48489() (+2259 more)
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### Community 57 - "Community 57"
Cohesion: 0.0
-Nodes (2070): Action_1__ctor_m85C15848977E87A976978E191FF23BE7775A4118(), Action_1__ctor_m86D48E56A74C816F2F8A131EB27B279C757C27FE(), Action_1_Invoke_m5697C0ED1CE04C4561DFFA07BEBB152DFE7DB3E1_inline(), Action_2__ctor_m4EF2E22B17BBCFD4D70776918EF7C9CB1BE41996(), BaseAttribute_get_Default_m94D0085FF0599F4C0E8A99AECA09BA94EF60C2E2_inline(), BaseAttribute_get_Hidden_mCC368F2255941BA1715CA0BED558F82E6F3725C0_inline(), BaseAttribute_get_Max_m0D184E9D2747223B993BFD0B9301852C5DB52919_inline(), BaseAttribute_get_MetaValue_m28E3B7B0E528D9D2DFFC368192A9540CC22F4994_inline() (+2062 more)
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### Community 58 - "Community 58"
Cohesion: 0.0
-Nodes (2174): Tuple_1_System_Runtime_CompilerServices_ITuple_get_Item_mE5C32575AB304AF08045733C88B662D5E22844BC_gshared(), Tuple_2_System_Runtime_CompilerServices_ITuple_get_Item_m9AF3A9D8F7D1F183485C33CC386E69387F694589_gshared(), Tuple_3_System_Runtime_CompilerServices_ITuple_get_Item_m62BAEDD21F68734854FF640C62F5BC834E26FA7B_gshared(), Tuple_4_System_Runtime_CompilerServices_ITuple_get_Item_m69D95468313E279C2758E6243CAA0FC69E4BD321_gshared(), Tuple_5_System_Runtime_CompilerServices_ITuple_get_Item_mF9767A62C862C01F03EBD6D799922D88DCA75E50_gshared(), Tuple_6_System_Runtime_CompilerServices_ITuple_get_Item_mA345A1E1A10FD4E0559D92E052E52FEF349DB42A_gshared(), Tuple_7_System_Runtime_CompilerServices_ITuple_get_Item_m9DA587CC2FF0493422306CCA5558A09EF8E4D6B8_gshared(), Action_1__ctor_m2E1DFA67718FC1A0B6E5DFEB78831FFE9C059EB4() (+2166 more)
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### Community 59 - "Community 59"
Cohesion: 0.0
-Nodes (1927): Array_InternalArray__get_Item_TisArraySegment_1_t3DC888623B720A071D69279F1FCB95A109195093_mF01CACE82616CAD4135BE2FAC266A923369F3A61(), Array_InternalArray__get_Item_TisContentHeightCacheInfo_tA616347D46981FC5684B6268FC7035C431E99FBC_mBB17D60F1712E426F2F0B07792407B20EA2EB501(), Array_InternalArray__get_Item_TisEmptyData_t00356C2BB80236243B9C3C1D0EFBF8837803D27D_m5CB79741155DE9B13ECF8E7DD602CF4145771D33(), Array_InternalArray__get_Item_TisEmptyData_t02ECBE01728C0979248845C107F3FCE871DDC9E3_m7E9E40089766BF5FF69964E44CA568E3006DE68F(), Array_InternalArray__get_Item_TisEmptyData_t1C3D3C071EBD9CF479FFE737CB6E0618C82FE95E_mABD86630C97B4D012AA0CDE2F95C06A6486D45BE(), Array_InternalArray__get_Item_TisEmptyData_t2CB75995D335E22F6BF31D1CB979DB1067C5025E_mDC22F7CC0C93AFADE6C3F59F37F558FFFFFB6A56(), Array_InternalArray__get_Item_TisEmptyData_t3ADF94D95DAB6657C31C89FBD83359BCC8B247EC_mCD14ECE62AA234121B72E8BDF58B1037042B37F4(), Array_InternalArray__get_Item_TisEmptyData_t43DE49ADBBE9CFA603DCA7C5CDC998DE6DC976A1_m16960B324D10C1FFBBA83B79B5D8223F1D54ABC4() (+1919 more)
+Nodes (636): Array_Empty_TisKeyValuePair_2_tFC32D2507216293851350D29B64D79F950B55230_m2D55A4A51DA7B1571C2722D1B9ADDBBA8C6EC441_inline(), Comparer_1__ctor_m00E81172381E7AE678362A259D215A7F8436E4FB(), Comparer_1__ctor_m082E30FD0AC1C4CAFABB346D41B21EAD474D09F3(), Comparer_1__ctor_m08D3B681DFE4B6840AB998E593695A66B8145D57(), Comparer_1__ctor_m0DBDE525377654E019F071A483F84409F74567CB(), Comparer_1__ctor_m0E2B6B77420566D1FD163C4919F363EF011A3C2C(), Comparer_1__ctor_m0E3376E1C26E0B5E3896757C4180D3E4E5A6EFEC(), Comparer_1__ctor_m10674417C263BFF6C51E9D0E0270EB783567CBD1() (+628 more)
### Community 60 - "Community 60"
Cohesion: 0.0
-Nodes (1833): ReflectedMemberProperty_2__ctor_m475C932496DECA3F709E33D1778A0998E5631115_gshared(), DeferredDisposableLifetime_1__cctor_m90B2B8374560F9E6622D41DE5FD4D4F696B7D45C_gshared(), ZipConstants__cctor_mB2DC85C348463EA2368C099E27D63CAB516BA21A(), ImmutableTypeClassMapConvention_CanWrite_m451893D5BB35B5BDC93E2344E0D17012F74E7726(), ActivationContext_CreatePartialActivationContext_m7F3168378CFB8913C47FEAB213C0E3D22D838DB5(), ActivationContext_CreatePartialActivationContext_mB642FA603E70C8973D330BF50F0A1CFAE4D3C1E9(), ActivationContext__ctor_m403E3FF1C127B6E71CDEEC56EE701E82A98E0A46(), ActivationContext_Dispose_m02AEE401A5659E0044E82229D7D39B0D332D3B10() (+1825 more)
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### Community 61 - "Community 61"
Cohesion: 0.0
-Nodes (646): Array_Empty_TisKeyValuePair_2_tFC32D2507216293851350D29B64D79F950B55230_m2D55A4A51DA7B1571C2722D1B9ADDBBA8C6EC441_inline(), Comparer_1__ctor_m00E81172381E7AE678362A259D215A7F8436E4FB(), Comparer_1__ctor_m082E30FD0AC1C4CAFABB346D41B21EAD474D09F3(), Comparer_1__ctor_m08D3B681DFE4B6840AB998E593695A66B8145D57(), Comparer_1__ctor_m0DBDE525377654E019F071A483F84409F74567CB(), Comparer_1__ctor_m0E2B6B77420566D1FD163C4919F363EF011A3C2C(), Comparer_1__ctor_m0E3376E1C26E0B5E3896757C4180D3E4E5A6EFEC(), Comparer_1__ctor_m10674417C263BFF6C51E9D0E0270EB783567CBD1() (+638 more)
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### Community 62 - "Community 62"
Cohesion: 0.0
-Nodes (1998): Array_GetRawSzArrayData_m2F8F5B2A381AEF971F12866D9C0A6C4FBA59F6BB_inline(), ArrayHelper_Empty_TisAsyncLogEventInfo_t8A65414C3902B07B5644758409DEFBB9C9C023DF_m14EBD7FCECD3BD84BB7AB607C59AC28273298395_inline(), AsyncContinuation_Invoke_mBC26F45D61094E195CCD59BB0F7CF6C7E426B75D_inline(), AsyncGPUReadbackRequest_GetData_TisIl2CppFullySharedGenericStruct_m785CA6B68B6527258558130B5F81B345AE654EF0(), AsyncGPUReadbackRequest_GetData_TisIl2CppFullySharedGenericStruct_m785CA6B68B6527258558130B5F81B345AE654EF0_AdjustorThunk(), AsyncGPUReadbackRequest_GetData_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m46FBC3E19D2E01D157ACC4FCDC682119194792E0(), AsyncGPUReadbackRequest_GetData_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m46FBC3E19D2E01D157ACC4FCDC682119194792E0_AdjustorThunk(), AsyncHelpers_ExceptionGuard_TisIl2CppFullySharedGenericAny_m7ECFCC47239E1355EB52E4DA3934B779911A0B75_gshared() (+1990 more)
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### Community 63 - "Community 63"
Cohesion: 0.0
-Nodes (1999): bool2__ctor_m0585398EF8D5E494781D495CA088BC652BC03061_AdjustorThunk(), bool2__ctor_m0585398EF8D5E494781D495CA088BC652BC03061_inline(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_AdjustorThunk(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_inline(), bool2__ctor_m9E1C5BE4A0DE43BD79C1D0562E01C0485714FB74_AdjustorThunk(), bool2__ctor_m9E1C5BE4A0DE43BD79C1D0562E01C0485714FB74_inline(), bool2_Equals_mA73BA304B87D4C007247008330E8AE017413F727_AdjustorThunk(), bool2_Equals_mA73BA304B87D4C007247008330E8AE017413F727_inline() (+1991 more)
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### Community 64 - "Community 64"
Cohesion: 0.0
-Nodes (577): AddressablesAsyncExtensions, AsyncOperationHandleConfiguredSource, Cysharp.Threading.Tasks, GetResult(), OnCompleted(), UnsafeOnCompleted(), Aggregate, Cysharp.Threading.Tasks.Linq (+569 more)
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### Community 65 - "Community 65"
Cohesion: 0.0
-Nodes (1753): fl_dtf_mA9A7F7A78BD87D08A93BDEC05AC593FF8A3054E7(), fl_eej_m23E50E4218699D3D27B30C2757A1AB1E76A0AD94(), fl_ojt_mAF0655A21D0E80976878A7159A552769315960E5(), ArrayFormatter_1__ctor_m09501C8D979125A3605F4958329660B65BA91749(), ArrayFormatter_1__ctor_m09A1245216793A096404B83DDC47A1C636007366(), ArrayFormatter_1__ctor_m121402522DA7BC4CE99A0C725478A6EDF54F88CA(), ArrayFormatter_1__ctor_m146F4FA75C665AB8530EB6E6B01A1D91314832AD(), ArrayFormatter_1__ctor_m14B14DFD613BFEBBEF0800D7E5D3281F7EAD6ABF() (+1745 more)
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### Community 66 - "Community 66"
Cohesion: 0.0
-Nodes (1789): bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool3x4__ctor_mFF80BAFEBCC3782125A4E5FF26935462C03FFDA8_inline(), bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), bool4x2__ctor_mAADAE998CE29CA687864D7394B16CEFCA62B5EB7_inline(), bool4x3__ctor_mF4A64FE5448C6B39B6FEF1FA10F8AB887E7DDF67_inline(), bool4x4__ctor_m3A3AFC7B534067434119A70AEAECFAC98FF9AE26_inline(), DebuggerProxy__ctor_m1F653087085C8A6C95D4284E9C55C18A67B0F532(), math_csum_m6A99E69A84442A729781A97F78B260223DD01D8F_inline() (+1781 more)
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### Community 67 - "Community 67"
Cohesion: 0.0
-Nodes (1729): bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool3x4__ctor_mFF80BAFEBCC3782125A4E5FF26935462C03FFDA8_inline(), bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), bool4x2__ctor_mAADAE998CE29CA687864D7394B16CEFCA62B5EB7_inline(), bool4x3__ctor_mF4A64FE5448C6B39B6FEF1FA10F8AB887E7DDF67_inline(), bool4x4__ctor_m3A3AFC7B534067434119A70AEAECFAC98FF9AE26_inline(), DebuggerProxy__ctor_m028901EE8061A92AB26992ABB3AC361969CE5968(), double2__ctor_m4026FE95F69FAEBD29D7092ADAA1CB845A8E859B_inline() (+1721 more)
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### Community 68 - "Community 68"
Cohesion: 0.0
-Nodes (1427): Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), ArraySegment_1_get_Array_m2DBA02EABF9E0C3B44C58659B338872ACD6D73E1_inline(), ArraySegment_1_get_Array_m66D80077530F32FBCF09E33171A7CB1F6D1EAF7D_inline(), ArraySegment_1_get_Array_m6FE5C7903751CF31CCA0FE65705B037B8B2E2C7C_inline(), ArraySegment_1_get_Array_m81A40345E7A687B5042C27645F5D56FD579429ED_inline(), ArraySegment_1_get_Array_m9AB4BA95DD23AB6FD46CC0AF95E4A0B1E8A6A071_inline(), ArraySegment_1_get_Array_mB55CF593A0BAEFB462E6C9F21E4655B0E716C89E_inline(), ArraySegment_1_get_Array_mD76909CA1447DFBBB38CBD9E0D5FB38D5C3B9698_inline() (+1419 more)
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### Community 69 - "Community 69"
Cohesion: 0.0
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### Community 70 - "Community 70"
Cohesion: 0.0
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### Community 71 - "Community 71"
Cohesion: 0.0
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### Community 72 - "Community 72"
Cohesion: 0.0
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### Community 73 - "Community 73"
Cohesion: 0.0
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### Community 74 - "Community 74"
Cohesion: 0.0
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### Community 75 - "Community 75"
Cohesion: 0.0
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### Community 76 - "Community 76"
Cohesion: 0.0
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### Community 77 - "Community 77"
Cohesion: 0.0
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### Community 78 - "Community 78"
-Cohesion: 0.0
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### Community 79 - "Community 79"
Cohesion: 0.0
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### Community 80 - "Community 80"
Cohesion: 0.0
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### Community 81 - "Community 81"
Cohesion: 0.0
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### Community 82 - "Community 82"
Cohesion: 0.0
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### Community 83 - "Community 83"
Cohesion: 0.0
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### Community 84 - "Community 84"
Cohesion: 0.0
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### Community 85 - "Community 85"
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### Community 86 - "Community 86"
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-### Community 88 - "Community 88"
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Cohesion: 0.01
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-### Community 92 - "Community 92"
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Cohesion: 0.0
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-### Community 93 - "Community 93"
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-### Community 94 - "Community 94"
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-### Community 96 - "Community 96"
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Cohesion: 0.01
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-### Community 98 - "Community 98"
+### Community 93 - "Community 93"
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+### Community 94 - "Community 94"
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+### Community 95 - "Community 95"
Cohesion: 0.01
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-### Community 99 - "Community 99"
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Cohesion: 0.01
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-### Community 100 - "Community 100"
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-### Community 101 - "Community 101"
+### Community 98 - "Community 98"
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+
+### Community 99 - "Community 99"
Cohesion: 0.03
Nodes (53): CustomInterpolatorUtils, Item, Splice, UnityEditor.ShaderGraph, Geom, LibTessDotNet, Unity.SpriteShape.External, UnityEngine.Rendering.Universal (+45 more)
+### Community 100 - "Community 100"
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+
+### Community 101 - "Community 101"
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-Cohesion: 0.02
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-### Community 105 - "Community 105"
+### Community 103 - "Community 103"
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Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
-### Community 106 - "Community 106"
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-### Community 107 - "Community 107"
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-### Community 108 - "Community 108"
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+
+### Community 107 - "Community 107"
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+### Community 108 - "Community 108"
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Cohesion: 0.02
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+Nodes (56): BuildTestTreeTask, UnityEditor.TestTools.TestRunner.TestRun.Tasks, CleanupConstructDelegatorTask, UnityEditor.TestTools.TestRunner.TestRun.Tasks, CleanUpContext, UnityEditor.TestTools.TestRunner.TestRun.Tasks, ConstructDelegator, UnityEngine.TestTools.NUnitExtensions (+48 more)
### Community 110 - "Community 110"
Cohesion: 0.02
-Nodes (2): ISkill, Logic.Skill
+Nodes (36): DebugDisplaySettingsCommon, SettingsPanel, UnityEngine.Rendering.Universal, WidgetFactory, DebugDisplaySettingsLighting, SettingsPanel, Strings, UnityEngine.Rendering.Universal (+28 more)
### Community 111 - "Community 111"
Cohesion: 0.02
-Nodes (55): BranchListViewItem, Unity.PlasticSCM.Editor.Views.Branches, ChangeCategoryTreeViewItem, Unity.PlasticSCM.Editor.Views.Diff, Unity.PlasticSCM.Editor.Views.IncomingChanges.Developer, Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon, Unity.PlasticSCM.Editor.Views.PendingChanges, ChangelistTreeViewItem (+47 more)
+Nodes (2): ISkill, Logic.Skill
### Community 112 - "Community 112"
Cohesion: 0.02
-Nodes (50): BuildTestTreeTask, UnityEditor.TestTools.TestRunner.TestRun.Tasks, CleanupConstructDelegatorTask, UnityEditor.TestTools.TestRunner.TestRun.Tasks, CleanUpContext, UnityEditor.TestTools.TestRunner.TestRun.Tasks, CreateEventsTask, UnityEditor.TestTools.TestRunner.TestRun.Tasks.Events (+42 more)
+Nodes (55): BranchListViewItem, Unity.PlasticSCM.Editor.Views.Branches, ChangeCategoryTreeViewItem, Unity.PlasticSCM.Editor.Views.Diff, Unity.PlasticSCM.Editor.Views.IncomingChanges.Developer, Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon, Unity.PlasticSCM.Editor.Views.PendingChanges, ChangelistTreeViewItem (+47 more)
### Community 113 - "Community 113"
Cohesion: 0.04
@@ -2454,188 +2458,188 @@ Cohesion: 0.05
Nodes (41): AnimationCurveParameter, BoolParameter, ClampedFloatParameter, ClampedIntParameter, ColorParameter, CubemapParameter, FloatParameter, FloatRangeParameter (+33 more)
### Community 118 - "Community 118"
-Cohesion: 0.03
-Nodes (32): IGraphElementCollection, Unity.VisualScripting, IKeyedCollection, INotifyCollectionChanged, IUnitPortCollection, IUnitPortCollection, Unity.VisualScripting, KeyedCollection (+24 more)
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### Community 119 - "Community 119"
Cohesion: 0.04
Nodes (18): AllFadeOutComicActionLogic, AllSlideInUpComicActionLogic, AllSlideOutUpComicActionLogic, ComicAction, ComicActionLogic, ComicActionLogicFactory, FadeInComicActionLogic, FadeOutComicActionLogic (+10 more)
### Community 120 - "Community 120"
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+Nodes (10): DefaultControls, DefaultRuntimeFactory, IFactoryControls, UnityEngine.UI, DefaultEditorFactory, FactorySwapToEditor, MenuOptions, UnityEditor.UI (+2 more)
+
+### Community 121 - "Community 121"
Cohesion: 0.03
Nodes (3): ILobby, LobbyBase, TH1_Logic.Net
-### Community 121 - "Community 121"
+### Community 122 - "Community 122"
Cohesion: 0.08
Nodes (18): BurstString, BurstStringInternal, EncodeToRaw(), BurstString, BurstStringInternal, GetBlock(), GetExponent(), GetLength() (+10 more)
-### Community 122 - "Community 122"
+### Community 123 - "Community 123"
Cohesion: 0.04
Nodes (33): AdditionHandler, Unity.VisualScripting, AndHandler, Unity.VisualScripting, BinaryOperatorHandler, DivisionHandler, Unity.VisualScripting, EqualityHandler (+25 more)
-### Community 123 - "Community 123"
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-
### Community 124 - "Community 124"
Cohesion: 0.04
+Nodes (23): IGraphElementCollection, Unity.VisualScripting, IKeyedCollection, INotifyCollectionChanged, IUnitPortCollection, IUnitPortCollection, Unity.VisualScripting, KeyedCollection (+15 more)
+
+### Community 125 - "Community 125"
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+Nodes (15): FlowDragAndDropUtility, Unity.VisualScripting, FlowStateTransitionWidget, Unity.VisualScripting, ICanvas, Unity.VisualScripting, IDragAndDropHandler, IGraphContextExtension (+7 more)
+
+### Community 126 - "Community 126"
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Nodes (31): BaseChunk, CellExtra, UnityEditor.U2D.Aseprite, ColorProfileChunk, UnityEditor.U2D.Aseprite, ExternalFilesChunk, UnityEditor.U2D.Aseprite, IPaletteProvider (+23 more)
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-Nodes (17): Column, IColumnUpdate, ILayerImportColumnField, UICellImportElement, UILayerImportColumn, UnityEditor.U2D.PSD, IsHovered(), UICellLabelElement (+9 more)
+### Community 127 - "Community 127"
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+Nodes (3): ViMath2D, ViMath3D, ViMathDefine
-### Community 126 - "Community 126"
+### Community 128 - "Community 128"
Cohesion: 0.05
Nodes (19): AdvancedEconomyEnhanceCultureCard, AdvancedEienteiCultureCard, AdvancedHeroEnhanceCultureCard, AdvancedMilitaryEnhanceCultureCard, AdvancedMoriyaCultureCard, AdvancedPalaceOfEarthCultureCard, AdvancedScarletMansionCultureCard, CultureCardBase (+11 more)
-### Community 127 - "Community 127"
+### Community 129 - "Community 129"
Cohesion: 0.05
Nodes (32): BoxTool, Styles, UnityEditor.Tilemaps, EraseTool, Styles, UnityEditor.Tilemaps, FillTool, Styles (+24 more)
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-
-### Community 129 - "Community 129"
+### Community 130 - "Community 130"
Cohesion: 0.04
Nodes (24): DefineCollection, Item, UnityEditor.ShaderGraph, IConditional, IncludeDescriptor, UnityEditor.ShaderGraph, Item, KernelCollection (+16 more)
-### Community 130 - "Community 130"
+### Community 131 - "Community 131"
Cohesion: 0.08
Nodes (5): IDrawer, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Common.Path, PathEditor, UnityEditor.U2D.Common.Path
-### Community 131 - "Community 131"
+### Community 132 - "Community 132"
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Nodes (13): TextureGeneration, UnityEditor.U2D.Aseprite, ITextureSettings, TextureAlphaSettings, TextureCubemapSettings, TextureGeneratorHelper, TextureMipmapSettings, TextureNormalSettings (+5 more)
-### Community 132 - "Community 132"
+### Community 133 - "Community 133"
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+Nodes (19): DecodeContext, ImageDecoderPdn, MaskDecodeContext, PaintDotNet.Data.PhotoshopFileType, ApplyPDNMask(), DecodeMaskAlphaRow(), DecodeMaskAlphaRow32(), Execute() (+11 more)
+
+### Community 134 - "Community 134"
Cohesion: 0.06
Nodes (13): Action_1_Invoke_m69C8773D6967F3B224777183E24EA621CE056F8F_inline(), Action_3_Invoke_mB1AE88F5C5FE161C85EA4A58D5CC535721E01B21_inline(), Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), AnalyticsSessionInfo_CallIdentityTokenChanged_m1AD21A1840BCB9CB222455F609DBBF7B7B380911(), AnalyticsSessionInfo_CallSessionStateChanged_m6C3C7DD13064E37D7C3AE9411355BCEF77C4664B(), IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9_inline(), IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9_OpenInst(), RemoteConfigSettings_RemoteConfigSettingsUpdated_mA71E7C6CDAF5D349BF0B4880A4D54DF2365EB948() (+5 more)
-### Community 133 - "Community 133"
+### Community 135 - "Community 135"
Cohesion: 0.08
Nodes (20): IBeginDragHandler, ICancelHandler, IDeselectHandler, IDragHandler, IDropHandler, IEndDragHandler, IEventSystemHandler, IInitializePotentialDragHandler (+12 more)
-### Community 134 - "Community 134"
+### Community 136 - "Community 136"
Cohesion: 0.05
Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
-### Community 135 - "Community 135"
+### Community 137 - "Community 137"
Cohesion: 0.08
Nodes (3): Fma, Unity.Burst.Intrinsics, X86
-### Community 136 - "Community 136"
+### Community 138 - "Community 138"
Cohesion: 0.05
Nodes (0):
-### Community 137 - "Community 137"
+### Community 139 - "Community 139"
Cohesion: 0.1
Nodes (4): Demo_ViDoubleLink3, Performance_ViDoubleLink3, ViDoubleLink3, ViDoubleLinkNode3
-### Community 138 - "Community 138"
+### Community 140 - "Community 140"
Cohesion: 0.07
Nodes (12): HasCityCountTaskLogic, HasCoinCountTaskLogic, HasExploreCountTaskLogic, HasLevelCityCountTaskLogic, HasUnitCountTaskLogic, OtherDiePlayerTaskLogic, PlayerTaskInfo, PlayerTaskLogicBase (+4 more)
-### Community 139 - "Community 139"
+### Community 141 - "Community 141"
Cohesion: 0.06
Nodes (9): ISecondaryTextureDataProvider, ISpriteBoneDataProvider, ISpriteEditorDataProvider, ISpriteMeshDataProvider, ISpriteNameFileIdDataProvider, ISpriteOutlineDataProvider, ISpritePhysicsOutlineDataProvider, ITextureDataProvider (+1 more)
-### Community 140 - "Community 140"
+### Community 142 - "Community 142"
Cohesion: 0.06
Nodes (18): BloomConverter, ConvertToTarget(), UnityEditor.Rendering.Universal, ChromaticAberrationConverter, UnityEditor.Rendering.Universal, ColorGradingConverter, UnityEditor.Rendering.Universal, DepthOfFieldConverter (+10 more)
-### Community 141 - "Community 141"
+### Community 143 - "Community 143"
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Nodes (23): BuildSettingsMessage, UnityEditor.TestTools.TestRunner.UnityTestProtocol, EditorVersionMessage, UnityEditor.TestTools.TestRunner.UnityTestProtocol, Message, MessageForRetryRepeat, PlayerSettingsMessage, UnityEditor.TestTools.TestRunner.UnityTestProtocol (+15 more)
-### Community 142 - "Community 142"
+### Community 144 - "Community 144"
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Nodes (23): Acknowledgement_AqnParser, Unity.VisualScripting, Acknowledgement_DeepCopy, Unity.VisualScripting, Acknowledgement_DotNetZip, Unity.VisualScripting, Acknowledgement_FatcowIcons, Unity.VisualScripting (+15 more)
-### Community 143 - "Community 143"
+### Community 145 - "Community 145"
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+
+### Community 146 - "Community 146"
Cohesion: 0.06
Nodes (14): GenericScriptablePath, GenericScriptablePathInspector, IDrawer, HandlesSystem, IHandles, UnityEditor.U2D.Sprites, ScriptableData, Contents (+6 more)
-### Community 144 - "Community 144"
+### Community 147 - "Community 147"
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Nodes (10): ConditionalDrawerInternal, ConditionalDrawerWithAdditionalPropertiesInternal, CoreEditorDrawer, CoreEditorDrawersExtensions, FoldoutGroupDrawerInternal, GroupDrawerInternal, IDrawer, SelectDrawerInternal (+2 more)
-### Community 145 - "Community 145"
+### Community 148 - "Community 148"
Cohesion: 0.06
Nodes (2): ISpriteMeshView, UnityEditor.U2D.Animation
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-### Community 147 - "Community 147"
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-Nodes (3): Animancer, HybridAnimancerComponent, NamedAnimancerComponent
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-### Community 148 - "Community 148"
+### Community 149 - "Community 149"
Cohesion: 0.07
Nodes (7): BaseTextureImportPlatformSettings, TextureImporterPlatformUtilities, UnityEditor.U2D.Aseprite, ITexturePlatformSettingsDataProvider, TexturePlatformSettings, UnityEditor.U2D.Aseprite.Common, UnityEditor.U2D.Common
-### Community 149 - "Community 149"
+### Community 150 - "Community 150"
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Nodes (18): AsmTokenKindProvider, AssertDataDirectiveLength(), BurstDisassembler, Contains(), NextChar(), ParseComment(), ParseDirective(), ParseInstructionOrIdentifierOrRegister() (+10 more)
-### Community 150 - "Community 150"
+### Community 151 - "Community 151"
Cohesion: 0.07
Nodes (2): ISkeletonView, UnityEditor.U2D.Animation
-### Community 151 - "Community 151"
+### Community 152 - "Community 152"
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Nodes (7): IEditablePath, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Common.Path, ISelectable, ItemToItemGui, TimelineItemGUI, UnityEditor.Timeline
-### Community 152 - "Community 152"
+### Community 153 - "Community 153"
Cohesion: 0.08
Nodes (19): FuzzyGroupOption, Unity.VisualScripting, FuzzyOption, FavoritesRoot, OnLostFocus(), Root, SearchRoot, Styles (+11 more)
-### Community 153 - "Community 153"
+### Community 154 - "Community 154"
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Nodes (10): ConnectionCollection, Unity.VisualScripting, ConnectionCollectionBase, GraphConnectionCollection, Unity.VisualScripting, GraphElementCollection, Unity.VisualScripting, GuidCollection (+2 more)
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### Community 155 - "Community 155"
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Nodes (14): BuildCallbacks, UnityEditor.Build.Pipeline, IDependencyCallback, IPackingCallback, IScriptsCallback, IWritingCallback, PostDependencyCallback, UnityEditor.Build.Pipeline.Tasks (+6 more)
-### Community 157 - "Community 157"
+### Community 156 - "Community 156"
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Nodes (17): EventUnitWidget, Unity.VisualScripting, GraphInputWidget, Unity.VisualScripting, GraphOutputWidget, Unity.VisualScripting, InputSystemWidget, Unity.VisualScripting (+9 more)
-### Community 158 - "Community 158"
+### Community 157 - "Community 157"
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Nodes (3): Demo_ViDoubleLink2, ViDoubleLink2, ViDoubleLinkNode2
-### Community 159 - "Community 159"
+### Community 158 - "Community 158"
Cohesion: 0.08
Nodes (2): IGUIWrapper, UnityEditor.U2D.Animation
+### Community 159 - "Community 159"
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### Community 160 - "Community 160"
Cohesion: 0.08
Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
### Community 161 - "Community 161"
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-### Community 163 - "Community 163"
+### Community 162 - "Community 162"
Cohesion: 0.08
-Nodes (19): ChangesetsTab, Colors, Dialog, DiffPanel, DirectoryConflictResolution, DirectoryConflicts, HexColors, HistoryTab (+11 more)
+Nodes (7): IGenericMenu, TilePaletteActivePaletteDropdownMenu, UnityEditor.Tilemaps, TilePaletteActiveTargetsDropdownMenu, UnityEditor.Tilemaps, TilePaletteBrushesDropdownMenu, UnityEditor.Tilemaps
+
+### Community 163 - "Community 163"
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### Community 164 - "Community 164"
Cohesion: 0.1
@@ -2651,644 +2655,644 @@ Nodes (0):
### Community 167 - "Community 167"
Cohesion: 0.08
-Nodes (3): ITimelinePlaybackControls, TimelinePlaybackControls, UnityEditor.Timeline
+Nodes (13): GenericVertexSelector, UnityEditor.U2D.Animation, ICircleSelector, UnityEditor.U2D.Animation, IRectSelector, UnityEditor.U2D.Animation, ISelector, RectSelector (+5 more)
### Community 168 - "Community 168"
-Cohesion: 0.08
-Nodes (2): ICanvas, Unity.VisualScripting
+Cohesion: 0.09
+Nodes (18): ChangesetsTab, Colors, DiffPanel, DirectoryConflictResolution, DirectoryConflicts, HexColors, HistoryTab, IncomingChangesTab (+10 more)
### Community 169 - "Community 169"
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+Nodes (3): ITimelinePlaybackControls, TimelinePlaybackControls, UnityEditor.Timeline
+
+### Community 170 - "Community 170"
Cohesion: 0.19
Nodes (3): Demo_RefList1, ViRefList1, ViRefNode1
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Nodes (22): ActionConfirmMessage, ActionExcuteMessage, BaseMessage, ChangeCivMessage, ChatMessage, ForceUpdateMessage, GameStartMessage, HeartbeatMessage (+14 more)
-### Community 171 - "Community 171"
+### Community 172 - "Community 172"
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Nodes (10): BoneSelection, UnityEditor.U2D.Animation, IBoneSelection, IndexedSelection, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Animation, UnityEditor.U2D.Common.Path, SerializableSelection (+2 more)
-### Community 172 - "Community 172"
+### Community 173 - "Community 173"
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Nodes (4): ColorProviderFromCode, ColorProviderFromStyleSheet, IColorProvider, UnityEditor.ShaderGraph.Drawing.Colors
-### Community 173 - "Community 173"
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Nodes (7): TimelineActiveMode, UnityEditor.Timeline, TimelineDisabledMode, UnityEditor.Timeline, TimelineInactiveMode, UnityEditor.Timeline, TimelineMode
-### Community 174 - "Community 174"
+### Community 175 - "Community 175"
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Nodes (3): Demo_ViDoubleLink1, ViDoubleLink1, ViDoubleLinkNode1
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Nodes (2): YooAsset, YooAssets
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+### Community 177 - "Community 177"
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Nodes (4): ContinuationQueue, Cysharp.Threading.Tasks.Internal, LastTimeUpdate(), TimeUpdate()
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+### Community 178 - "Community 178"
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Nodes (4): Cysharp.Threading.Tasks.Internal, LastTimeUpdate(), PlayerLoopRunner, TimeUpdate()
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### Community 179 - "Community 179"
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### Community 180 - "Community 180"
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+### Community 181 - "Community 181"
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+### Community 182 - "Community 182"
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-### Community 182 - "Community 182"
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Nodes (11): BitPackFormatterAttribute, BrotliFormatterAttribute, BrotliStringFormatterAttribute, InternStringFormatterAttribute, MemoryPack, MemoryPoolFormatterAttribute, OrdinalIgnoreCaseStringDictionaryFormatter, ReadOnlyMemoryPoolFormatterAttribute (+3 more)
-### Community 183 - "Community 183"
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-### Community 184 - "Community 184"
+### Community 185 - "Community 185"
Cohesion: 0.1
Nodes (9): ClipAction, UnityEditor.Timeline.Actions, IAction, MarkerAction, UnityEditor.Timeline.Actions, TimelineAction, UnityEditor.Timeline.Actions, TrackAction (+1 more)
-### Community 185 - "Community 185"
+### Community 186 - "Community 186"
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+
+### Community 187 - "Community 187"
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+### Community 188 - "Community 188"
Cohesion: 0.1
Nodes (4): CarrySkill, Logic.Skill, JunkerOfficerSkill, Logic.Skill
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Nodes (0):
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Cohesion: 0.15
Nodes (8): DictionaryPool, Dispose(), GenericPool, HashSetPool, ListPool, ObjectPool, UnityEngine.Rendering, UnsafeGenericPool
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-### Community 191 - "Community 191"
+### Community 192 - "Community 192"
Cohesion: 0.1
Nodes (7): Collection, NonNullableCollection, Unity.VisualScripting, UnitPortDefinitionCollection, Unity.VisualScripting, Unity.VisualScripting, WidgetList
-### Community 192 - "Community 192"
+### Community 193 - "Community 193"
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+
+### Community 194 - "Community 194"
Cohesion: 0.1
Nodes (18): GLString, -border, -dealloc, -deleteTexture, -drawAtPoint, -drawWithBounds, -flags, -font (+10 more)
-### Community 193 - "Community 193"
+### Community 195 - "Community 195"
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Nodes (9): AppID(), IsMod(), IsP2PFile(), IsShortcut(), IsSteamApp(), IsValid(), ModID(), Steamworks (+1 more)
-### Community 194 - "Community 194"
+### Community 196 - "Community 196"
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Nodes (10): Animancer, AnimatedBool, ProcessAnimation(), Animancer, AnimatedFloat, ProcessAnimation(), Animancer, AnimatedInt (+2 more)
-### Community 195 - "Community 195"
+### Community 197 - "Community 197"
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Nodes (4): IRenderGraphResource, NewFrame(), RenderGraphResource, UnityEngine.Experimental.Rendering.RenderGraphModule
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+### Community 201 - "Community 201"
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Nodes (2): IWidget, Unity.VisualScripting
-### Community 200 - "Community 200"
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Nodes (10): IGraphAssignable, IGraphElement, IHaveNodeReference, IInvokable, IReflectedWrapper, ISubParametersContainer, ISubTasksContainer, ITaskAssignable (+2 more)
-### Community 201 - "Community 201"
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Nodes (3): CommonLogic, Logic.Common, ICommonLogic
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Nodes (7): CollectEmptyNodePositionVisitor, CollectPackNodePositionVisitor, IImagePackNodeVisitor, ImagePackNode, PSDImporterCustomPacker, UnityEditor.U2D.Aseprite.Common, UnityEditor.U2D.Common
-### Community 204 - "Community 204"
+### Community 206 - "Community 206"
Cohesion: 0.11
Nodes (3): Contents, IAngleRangeView, UnityEditor.U2D
-### Community 205 - "Community 205"
+### Community 207 - "Community 207"
Cohesion: 0.13
Nodes (7): BurstCompiler, BurstRuntime, BurstRuntimeInternal, LoadAdditionalLibrary(), LoadAdditionalLibraryInternal(), PreserveAttribute, Unity.Burst
-### Community 206 - "Community 206"
+### Community 208 - "Community 208"
Cohesion: 0.12
Nodes (3): Bmi1, Unity.Burst.Intrinsics, X86
-### Community 207 - "Community 207"
+### Community 209 - "Community 209"
Cohesion: 0.11
Nodes (2): UIBehaviour, UnityEngine.EventSystems
-### Community 208 - "Community 208"
+### Community 210 - "Community 210"
Cohesion: 0.11
Nodes (9): IPluginLinked, IPluginModule, Unity.VisualScripting, PluginAcknowledgement, Unity.VisualScripting, PluginChangelog, Unity.VisualScripting, PluginDeprecatedSavedVersionLoader (+1 more)
-### Community 209 - "Community 209"
+### Community 211 - "Community 211"
Cohesion: 0.14
Nodes (7): GraphNest, Unity.VisualScripting, IGraphNest, INesterStateTransition, NesterStateTransition, Unity.VisualScripting, StateTransition
-### Community 210 - "Community 210"
-Cohesion: 0.11
-Nodes (9): Unity.VisualScripting, WaitForEndOfFrameUnit, Unity.VisualScripting, WaitForNextFrameUnit, Unity.VisualScripting, WaitForSecondsUnit, WaitUnit, Unity.VisualScripting (+1 more)
-
-### Community 211 - "Community 211"
+### Community 212 - "Community 212"
Cohesion: 0.15
Nodes (6): Animancer, AssertIndex(), IndexOf(), Insert(), Remove(), RemoveAt()
-### Community 212 - "Community 212"
+### Community 213 - "Community 213"
Cohesion: 0.12
Nodes (2): ICommonLogic, Logic.Common
-### Community 213 - "Community 213"
-Cohesion: 0.12
-Nodes (5): DisabledUndo, UnityEditor.U2D.Animation, IUndo, UnityEditor.U2D.Animation, UnityEngineUndo
-
### Community 214 - "Community 214"
-Cohesion: 0.12
-Nodes (3): GLSystem, IGL, UnityEngine.U2D.Sprites
+Cohesion: 0.16
+Nodes (5): AssetBundleWebRequest, YooAsset, FileGeneralRequest, YooAsset, IWebRequester
### Community 215 - "Community 215"
-Cohesion: 0.12
-Nodes (11): IVFXMultiMeshOutput, VFXAbstractParticleURPLitOutput, UnityEditor.VFX.URP, VFXURPLitMeshOutput, NormalBendingProperties, UnityEditor.VFX.URP, VFXURPLitPlanarPrimitiveOutput, CustomUVInputProperties (+3 more)
+Cohesion: 0.15
+Nodes (6): EditorPlayModeUpdatePackageManifestOperation, HostPlayModeUpdatePackageManifestOperation, OfflinePlayModeUpdatePackageManifestOperation, UpdatePackageManifestOperation, WebPlayModeUpdatePackageManifestOperation, YooAsset
### Community 216 - "Community 216"
Cohesion: 0.12
-Nodes (7): ActiveFields, KeywordDependentCollection, IRequirements, IRequirementsSet, SetRequirements(), ShaderGraphRequirementsPerKeyword, UnityEditor.ShaderGraph.Internal
+Nodes (5): DisabledUndo, UnityEditor.U2D.Animation, IUndo, UnityEditor.U2D.Animation, UnityEngineUndo
### Community 217 - "Community 217"
Cohesion: 0.12
-Nodes (13): Description, GraphDescription, Unity.VisualScripting, GraphElementDescription, Unity.VisualScripting, IGraphDescription, IGraphElementDescription, IMachineDescription (+5 more)
+Nodes (3): GLSystem, IGL, UnityEngine.U2D.Sprites
### Community 218 - "Community 218"
Cohesion: 0.12
-Nodes (7): GetVariableOption, Unity.VisualScripting, IsVariableDefinedOption, Unity.VisualScripting, SetVariableOption, Unity.VisualScripting, UnifiedVariableUnitOption
+Nodes (11): IVFXMultiMeshOutput, VFXAbstractParticleURPLitOutput, UnityEditor.VFX.URP, VFXURPLitMeshOutput, NormalBendingProperties, UnityEditor.VFX.URP, VFXURPLitPlanarPrimitiveOutput, CustomUVInputProperties (+3 more)
### Community 219 - "Community 219"
Cohesion: 0.12
-Nodes (9): Average, ScalarAverage, Unity.VisualScripting, Unity.VisualScripting, Vector2Average, Unity.VisualScripting, Vector3Average, Unity.VisualScripting (+1 more)
+Nodes (7): ActiveFields, KeywordDependentCollection, IRequirements, IRequirementsSet, SetRequirements(), ShaderGraphRequirementsPerKeyword, UnityEditor.ShaderGraph.Internal
### Community 220 - "Community 220"
Cohesion: 0.12
-Nodes (9): PerSecond, ScalarPerSecond, Unity.VisualScripting, Unity.VisualScripting, Vector2PerSecond, Unity.VisualScripting, Vector3PerSecond, Unity.VisualScripting (+1 more)
+Nodes (13): Description, GraphDescription, Unity.VisualScripting, GraphElementDescription, Unity.VisualScripting, IGraphDescription, IGraphElementDescription, IMachineDescription (+5 more)
### Community 221 - "Community 221"
-Cohesion: 0.15
-Nodes (10): ControllerState, Animancer, Float1ControllerState, ITransition, Animancer, Float2ControllerState, ITransition, Animancer (+2 more)
+Cohesion: 0.12
+Nodes (7): GetVariableOption, Unity.VisualScripting, IsVariableDefinedOption, Unity.VisualScripting, SetVariableOption, Unity.VisualScripting, UnifiedVariableUnitOption
### Community 222 - "Community 222"
-Cohesion: 0.15
-Nodes (7): fsBaseConverter, fsConverter, ParadoxNotion.Serialization.FullSerializer, Unity.VisualScripting.FullSerializer, fsDirectConverter, ParadoxNotion.Serialization.FullSerializer, Unity.VisualScripting.FullSerializer
+Cohesion: 0.12
+Nodes (9): Average, ScalarAverage, Unity.VisualScripting, Unity.VisualScripting, Vector2Average, Unity.VisualScripting, Vector3Average, Unity.VisualScripting (+1 more)
### Community 223 - "Community 223"
Cohesion: 0.12
-Nodes (10): AIConfig, AIConfigCategory, ExcelConfig, ExcelConfigBase, ExcelConfig, GeoDesc, GeoDescCategory, ExcelConfig (+2 more)
+Nodes (9): PerSecond, ScalarPerSecond, Unity.VisualScripting, Unity.VisualScripting, Vector2PerSecond, Unity.VisualScripting, Vector3PerSecond, Unity.VisualScripting (+1 more)
### Community 224 - "Community 224"
Cohesion: 0.15
-Nodes (7): BuiltinBuildPipeline, YooAsset.Editor, IBuildPipeline, RawFileBuildPipeline, YooAsset.Editor, ScriptableBuildPipeline, YooAsset.Editor
+Nodes (10): ControllerState, Animancer, Float1ControllerState, ITransition, Animancer, Float2ControllerState, ITransition, Animancer (+2 more)
### Community 225 - "Community 225"
-Cohesion: 0.12
-Nodes (3): IEditablePathController, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Common.Path
+Cohesion: 0.15
+Nodes (7): fsBaseConverter, fsConverter, ParadoxNotion.Serialization.FullSerializer, Unity.VisualScripting.FullSerializer, fsDirectConverter, ParadoxNotion.Serialization.FullSerializer, Unity.VisualScripting.FullSerializer
### Community 226 - "Community 226"
-Cohesion: 0.13
-Nodes (7): ClickAction, CreatePointAction, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Common.Path, SliderAction, UnityEditor.Rendering.Universal.Path2D.GUIFramework, UnityEditor.U2D.Common.Path.GUIFramework
+Cohesion: 0.12
+Nodes (10): AIConfig, AIConfigCategory, ExcelConfig, ExcelConfigBase, ExcelConfig, GeoDesc, GeoDescCategory, ExcelConfig (+2 more)
### Community 227 - "Community 227"
-Cohesion: 0.17
-Nodes (7): IPSDLayerMappingStrategy, IPSDLayerMappingStrategyComparable, LayerMappingStrategy, LayerMappingUseLayerName, LayerMappingUseLayerNameCaseSensitive, LayerMappingUserLayerID, UnityEditor.U2D.PSD
+Cohesion: 0.16
+Nodes (4): Dispose(), Logic.Pool, THCollectionPool, TypePool
### Community 228 - "Community 228"
-Cohesion: 0.12
-Nodes (11): AlphaChannelNames, PhotoshopFile, ImageResource, PhotoshopFile, RawImageResource, PhotoshopFile, ResolutionInfo, PhotoshopFile (+3 more)
+Cohesion: 0.15
+Nodes (7): BuiltinBuildPipeline, YooAsset.Editor, IBuildPipeline, RawFileBuildPipeline, YooAsset.Editor, ScriptableBuildPipeline, YooAsset.Editor
### Community 229 - "Community 229"
Cohesion: 0.12
-Nodes (11): InfoLayers, PhotoshopFile, LayerId, PhotoshopFile, LayerInfo, LayerSectionInfo, PhotoshopFile, LayerUnicodeName (+3 more)
+Nodes (3): IEditablePathController, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Common.Path
### Community 230 - "Community 230"
Cohesion: 0.13
-Nodes (3): ITexture2D, Texture2DWrapper, UnityEditor.U2D.Sprites
+Nodes (7): ClickAction, CreatePointAction, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Common.Path, SliderAction, UnityEditor.Rendering.Universal.Path2D.GUIFramework, UnityEditor.U2D.Common.Path.GUIFramework
### Community 231 - "Community 231"
-Cohesion: 0.12
-Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
+Cohesion: 0.17
+Nodes (7): IPSDLayerMappingStrategy, IPSDLayerMappingStrategyComparable, LayerMappingStrategy, LayerMappingUseLayerName, LayerMappingUseLayerNameCaseSensitive, LayerMappingUserLayerID, UnityEditor.U2D.PSD
### Community 232 - "Community 232"
-Cohesion: 0.16
-Nodes (7): IBuildContext, IContextObject, IDependencyCallback, IPackingCallback, IScriptsCallback, IWritingCallback, UnityEditor.Build.Pipeline.Interfaces
+Cohesion: 0.12
+Nodes (11): AlphaChannelNames, PhotoshopFile, ImageResource, PhotoshopFile, RawImageResource, PhotoshopFile, ResolutionInfo, PhotoshopFile (+3 more)
### Community 233 - "Community 233"
-Cohesion: 0.16
-Nodes (4): IExecuter, UnityEditor.TestTools.TestRunner.CommandLineTest, TestStarter, UnityEditor.TestTools.TestRunner.CommandLineTest
+Cohesion: 0.12
+Nodes (11): InfoLayers, PhotoshopFile, LayerId, PhotoshopFile, LayerInfo, LayerSectionInfo, PhotoshopFile, LayerUnicodeName (+3 more)
### Community 234 - "Community 234"
-Cohesion: 0.12
-Nodes (2): IReorderableListAdaptor, Unity.VisualScripting.ReorderableList
+Cohesion: 0.13
+Nodes (3): ITexture2D, Texture2DWrapper, UnityEditor.U2D.Sprites
### Community 235 - "Community 235"
Cohesion: 0.12
-Nodes (11): ContinuousNumberInspector, DecimalInspector, Unity.VisualScripting, DoubleInspector, Unity.VisualScripting, FloatInspector, Unity.VisualScripting, LongInspector (+3 more)
+Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
### Community 236 - "Community 236"
-Cohesion: 0.12
-Nodes (5): IGraphElementWidget, Unity.VisualScripting, IUnitPortWidget, Unity.VisualScripting, IWidget
+Cohesion: 0.16
+Nodes (7): IBuildContext, IContextObject, IDependencyCallback, IPackingCallback, IScriptsCallback, IWritingCallback, UnityEditor.Build.Pipeline.Interfaces
### Community 237 - "Community 237"
-Cohesion: 0.12
-Nodes (11): DecrementHandler, Unity.VisualScripting, IncrementHandler, Unity.VisualScripting, LogicalNegationHandler, Unity.VisualScripting, NumericNegationHandler, Unity.VisualScripting (+3 more)
+Cohesion: 0.16
+Nodes (4): IExecuter, UnityEditor.TestTools.TestRunner.CommandLineTest, TestStarter, UnityEditor.TestTools.TestRunner.CommandLineTest
### Community 238 - "Community 238"
Cohesion: 0.12
-Nodes (11): GlobalEventUnit, OnApplicationFocus, Unity.VisualScripting, OnApplicationLostFocus, Unity.VisualScripting, OnApplicationPause, Unity.VisualScripting, OnApplicationQuit (+3 more)
+Nodes (2): IReorderableListAdaptor, Unity.VisualScripting.ReorderableList
### Community 239 - "Community 239"
Cohesion: 0.12
-Nodes (11): IApplicationVariableUnit, Unity.VisualScripting, IGraphVariableUnit, Unity.VisualScripting, IObjectVariableUnit, Unity.VisualScripting, ISavedVariableUnit, Unity.VisualScripting (+3 more)
+Nodes (11): ContinuousNumberInspector, DecimalInspector, Unity.VisualScripting, DoubleInspector, Unity.VisualScripting, FloatInspector, Unity.VisualScripting, LongInspector (+3 more)
### Community 240 - "Community 240"
-Cohesion: 0.13
-Nodes (12): ControlInputDefinition, Unity.VisualScripting, ControlOutputDefinition, Unity.VisualScripting, ControlPortDefinition, IUnitInputPortDefinition, IUnitOutputPortDefinition, Unity.VisualScripting (+4 more)
+Cohesion: 0.12
+Nodes (5): IGraphElementWidget, Unity.VisualScripting, IUnitPortWidget, Unity.VisualScripting, IWidget
### Community 241 - "Community 241"
Cohesion: 0.12
-Nodes (11): IUnitControlPort, Unity.VisualScripting, IUnitInputPort, Unity.VisualScripting, IUnitInvalidPort, Unity.VisualScripting, IUnitOutputPort, Unity.VisualScripting (+3 more)
+Nodes (11): DecrementHandler, Unity.VisualScripting, IncrementHandler, Unity.VisualScripting, LogicalNegationHandler, Unity.VisualScripting, NumericNegationHandler, Unity.VisualScripting (+3 more)
### Community 242 - "Community 242"
Cohesion: 0.12
-Nodes (11): IUnitControlPortDefinition, Unity.VisualScripting, IUnitInputPortDefinition, Unity.VisualScripting, IUnitOutputPortDefinition, Unity.VisualScripting, IUnitPortDefinition, IUnitValuePortDefinition (+3 more)
+Nodes (11): GlobalEventUnit, OnApplicationFocus, Unity.VisualScripting, OnApplicationLostFocus, Unity.VisualScripting, OnApplicationPause, Unity.VisualScripting, OnApplicationQuit (+3 more)
### Community 243 - "Community 243"
Cohesion: 0.13
-Nodes (14): CatalogEntry, Dependency, DependencyGroup, Deprecation, IndexResponse, NugetForUnity.PackageSource, RegistrationLeafObject, RegistrationPageObject (+6 more)
+Nodes (12): ControlInputDefinition, Unity.VisualScripting, ControlOutputDefinition, Unity.VisualScripting, ControlPortDefinition, IUnitInputPortDefinition, IUnitOutputPortDefinition, Unity.VisualScripting (+4 more)
### Community 244 - "Community 244"
+Cohesion: 0.12
+Nodes (11): IUnitControlPortDefinition, Unity.VisualScripting, IUnitInputPortDefinition, Unity.VisualScripting, IUnitOutputPortDefinition, Unity.VisualScripting, IUnitPortDefinition, IUnitValuePortDefinition (+3 more)
+
+### Community 245 - "Community 245"
+Cohesion: 0.12
+Nodes (11): IUnitControlPort, Unity.VisualScripting, IUnitInputPort, Unity.VisualScripting, IUnitInvalidPort, Unity.VisualScripting, IUnitOutputPort, Unity.VisualScripting (+3 more)
+
+### Community 246 - "Community 246"
+Cohesion: 0.13
+Nodes (14): CatalogEntry, Dependency, DependencyGroup, Deprecation, IndexResponse, NugetForUnity.PackageSource, RegistrationLeafObject, RegistrationPageObject (+6 more)
+
+### Community 247 - "Community 247"
Cohesion: 0.17
Nodes (6): EditorPlayModeUpdatePackageVersionOperation, HostPlayModeUpdatePackageVersionOperation, OfflinePlayModeUpdatePackageVersionOperation, UpdatePackageVersionOperation, WebPlayModeUpdatePackageVersionOperation, YooAsset
-### Community 245 - "Community 245"
+### Community 248 - "Community 248"
+Cohesion: 0.14
+Nodes (8): CharacterGroupCache, CharacterPartCache, UnityEditor.U2D.Animation, ICharacterOrder, SpriteCache, TH1Resource, UnityEditor.U2D.Animation, TransformCache
+
+### Community 249 - "Community 249"
Cohesion: 0.13
Nodes (4): FlexibleMenu, GridPalettesDropdown, MenuItemProvider, UnityEditor.Tilemaps
-### Community 246 - "Community 246"
+### Community 250 - "Community 250"
Cohesion: 0.19
Nodes (10): IComputeShaderVariantStripper, IComputeShaderVariantStripperScope, IComputeShaderVariantStripperSkipper, IShaderVariantStripper, IShaderVariantStripperScope, IShaderVariantStripperSkipper, IVariantStripper, IVariantStripperScope (+2 more)
-### Community 247 - "Community 247"
-Cohesion: 0.13
-Nodes (3): IMoveItemDrawer, IMoveItemMode, UnityEditor.Timeline
-
-### Community 248 - "Community 248"
-Cohesion: 0.14
-Nodes (3): ISequenceState, NullSequenceState, UnityEditor.Timeline
-
-### Community 249 - "Community 249"
-Cohesion: 0.17
-Nodes (4): ITimelinePlaybackControls, TimelinePlaybackControlsImpl, TimelineWindow, UnityEditor.Timeline
-
-### Community 250 - "Community 250"
-Cohesion: 0.15
-Nodes (3): FuzzyOptionTree, Unity.VisualScripting, IFuzzyOptionTree
-
### Community 251 - "Community 251"
Cohesion: 0.13
-Nodes (7): GetVariableUnitOption, Unity.VisualScripting, IsVariableDefinedUnitOption, Unity.VisualScripting, SetVariableUnitOption, Unity.VisualScripting, VariableUnitOption
+Nodes (9): EnterPlayMode, UnityEngine.TestTools, ExitPlayMode, UnityEngine.TestTools, IEditModeTestYieldInstruction, RecompileScripts, UnityEngine.TestTools, UnityEngine.TestTools (+1 more)
### Community 252 - "Community 252"
Cohesion: 0.13
-Nodes (5): FuzzyOption, Unity.VisualScripting, IFuzzyOption, IUnitOption, Unity.VisualScripting
+Nodes (3): IMoveItemDrawer, IMoveItemMode, UnityEditor.Timeline
### Community 253 - "Community 253"
+Cohesion: 0.14
+Nodes (3): ISequenceState, NullSequenceState, UnityEditor.Timeline
+
+### Community 254 - "Community 254"
+Cohesion: 0.17
+Nodes (4): ITimelinePlaybackControls, TimelinePlaybackControlsImpl, TimelineWindow, UnityEditor.Timeline
+
+### Community 255 - "Community 255"
+Cohesion: 0.13
+Nodes (5): FuzzyOption, Unity.VisualScripting, IFuzzyOption, IUnitOption, Unity.VisualScripting
+
+### Community 256 - "Community 256"
+Cohesion: 0.15
+Nodes (3): FuzzyOptionTree, Unity.VisualScripting, IFuzzyOptionTree
+
+### Community 257 - "Community 257"
+Cohesion: 0.13
+Nodes (7): GetVariableUnitOption, Unity.VisualScripting, IsVariableDefinedUnitOption, Unity.VisualScripting, SetVariableUnitOption, Unity.VisualScripting, VariableUnitOption
+
+### Community 258 - "Community 258"
+Cohesion: 0.15
+Nodes (10): ControlConnection, Unity.VisualScripting, InvalidConnection, Unity.VisualScripting, IUnitConnection, UnitConnection, UnitConnectionDebugData, DebugData (+2 more)
+
+### Community 259 - "Community 259"
Cohesion: 0.25
Nodes (12): byref(), il2cpp_class_from_il2cpp_type(), il2cpp_class_get_declaring_type(), il2cpp_class_get_name(), il2cpp_class_get_namespace(), il2cpp_current_thread_walk_frame_stack(), il2cpp_method_get_class(), il2cpp_method_get_name() (+4 more)
-### Community 254 - "Community 254"
+### Community 260 - "Community 260"
Cohesion: 0.21
Nodes (11): Animancer.Units, AnimationSpeedAttribute, Animancer.Units, DegreesAttribute, DegreesPerSecondAttribute, MetersAttribute, MetersPerSecondAttribute, MetersPerSecondPerSecondAttribute (+3 more)
-### Community 255 - "Community 255"
+### Community 261 - "Community 261"
Cohesion: 0.24
Nodes (2): ActionTask, NodeCanvas.Framework
-### Community 256 - "Community 256"
+### Community 262 - "Community 262"
Cohesion: 0.16
Nodes (3): Del(), HasAny(), ViMask
-### Community 257 - "Community 257"
+### Community 263 - "Community 263"
Cohesion: 0.16
Nodes (5): IUnitAtomAnim, TH1_Anim.UnitAtomAnim, UnitAtomAnimBounce, UnitAtomAnimFactory, UnitAtomAnimProjectile
-### Community 258 - "Community 258"
+### Community 264 - "Community 264"
Cohesion: 0.16
Nodes (4): TH1_UI.Controller.Interaction, UIOutsideLoadingController, TH1_UI.View.Outside, UIOutsideLoadingView
-### Community 259 - "Community 259"
+### Community 265 - "Community 265"
Cohesion: 0.19
Nodes (8): CollectAll, CollectPrefab, CollectScene, CollectShaderVariants, CollectSprite, DefaultFilterRule, YooAsset.Editor, IFilterRule
-### Community 260 - "Community 260"
-Cohesion: 0.14
-Nodes (9): GenericVertexSelector, UnityEditor.U2D.Animation, ICircleSelector, UnityEditor.U2D.Animation, IRectSelector, UnityEditor.U2D.Animation, ISelector, UnityEditor.U2D.Animation (+1 more)
-
-### Community 261 - "Community 261"
+### Community 266 - "Community 266"
Cohesion: 0.25
Nodes (2): Manipulator, UnityEditor.Timeline
-### Community 262 - "Community 262"
+### Community 267 - "Community 267"
Cohesion: 0.14
Nodes (4): BasicPlayableBehaviour, UnityEngine.Timeline, IPlayableAsset, IPlayableBehaviour
-### Community 263 - "Community 263"
-Cohesion: 0.16
-Nodes (6): Unity.VisualScripting, UsageAnalytics, FlowMacroSavedEvent, Unity.VisualScripting.Analytics, StateMacroSavedEvent, Unity.VisualScripting.Analytics
-
-### Community 264 - "Community 264"
+### Community 268 - "Community 268"
Cohesion: 0.14
Nodes (9): AutomaticReflectedInspector, Unity.VisualScripting, GraphGroupInspector, Unity.VisualScripting, ReflectedInspector, StickyNoteInspector, Unity.VisualScripting, UnitInspector (+1 more)
-### Community 265 - "Community 265"
+### Community 269 - "Community 269"
Cohesion: 0.14
Nodes (9): IGraphElementWidget, INodeWidget, Unity.VisualScripting, IStateWidget, Unity.VisualScripting, IUnitConnectionWidget, Unity.VisualScripting, IUnitWidget (+1 more)
-### Community 266 - "Community 266"
+### Community 270 - "Community 270"
Cohesion: 0.15
Nodes (4): Animancer, CreateDrawer(), Drawer, MixerState
-### Community 267 - "Community 267"
+### Community 271 - "Community 271"
Cohesion: 0.15
Nodes (2): IPlayMode, YooAsset
-### Community 268 - "Community 268"
+### Community 272 - "Community 272"
+Cohesion: 0.17
+Nodes (4): IMeshPreviewBehaviour, DefaultPreviewBehaviour, MeshPreviewBehaviour, UnityEditor.U2D.Animation
+
+### Community 273 - "Community 273"
Cohesion: 0.24
Nodes (2): DragAndDropManipulator, UnityEditor.U2D.Animation.SpriteLibraryEditor
-### Community 269 - "Community 269"
+### Community 274 - "Community 274"
Cohesion: 0.26
Nodes (5): HexagonalRuleTile, UnityEngine, IsometricRuleTile, UnityEngine, RuleTile
-### Community 270 - "Community 270"
+### Community 275 - "Community 275"
Cohesion: 0.27
Nodes (2): BringWindowToFront, Unity.PlasticSCM.Editor.Tool
-### Community 271 - "Community 271"
+### Community 276 - "Community 276"
Cohesion: 0.18
Nodes (2): ScriptableRendererFeature, UnityEngine.Rendering.Universal
-### Community 272 - "Community 272"
-Cohesion: 0.18
-Nodes (4): IBlendable, ITimelineItem, ITrimmable, UnityEditor.Timeline
-
-### Community 273 - "Community 273"
+### Community 277 - "Community 277"
Cohesion: 0.15
Nodes (9): ContextFilterableAttribute, NeverAllowedByTargetAttribute, UnityEditor.ShaderGraph, SRPFilterAttribute, UnityEditor.ShaderGraph, SubTargetFilterAttribute, UnityEditor.ShaderGraph, TitleAttribute (+1 more)
-### Community 274 - "Community 274"
-Cohesion: 0.17
-Nodes (2): Texture2DShaderProperty, UnityEditor.ShaderGraph.Internal
-
-### Community 275 - "Community 275"
+### Community 278 - "Community 278"
Cohesion: 0.15
Nodes (7): BlackboardCategoryViewModel, UnityEditor.ShaderGraph.Drawing, InspectorViewModel, UnityEditor.ShaderGraph.Drawing, ISGViewModel, ShaderInputViewModel, UnityEditor.ShaderGraph.Drawing
-### Community 276 - "Community 276"
+### Community 279 - "Community 279"
Cohesion: 0.18
Nodes (8): IdentifierField, IdentifierInput, UnityEditor.ShaderGraph.Drawing, UxmlFactory, UxmlTraits, TextValueField, TextValueFieldTraits, TextValueInput
-### Community 277 - "Community 277"
+### Community 280 - "Community 280"
Cohesion: 0.15
Nodes (12): AddItem, AddTrackMenu, ClipActionSection, ClipEditActionSection, CustomClipActionSection, CustomTimelineActionSection, CustomTrackActionSection, MarkerActionSection (+4 more)
-### Community 278 - "Community 278"
+### Community 281 - "Community 281"
+Cohesion: 0.18
+Nodes (4): IBlendable, ITimelineItem, ITrimmable, UnityEditor.Timeline
+
+### Community 282 - "Community 282"
Cohesion: 0.23
Nodes (4): ILayoutIgnorer, LayoutElement, OnValidate(), UnityEngine.UI
-### Community 279 - "Community 279"
+### Community 283 - "Community 283"
Cohesion: 0.15
Nodes (4): ElementAdderMenuBuilder, Unity.VisualScripting.ReorderableList.Element_Adder_Menu, IElementAdderMenuBuilder, Unity.VisualScripting.ReorderableList.Element_Adder_Menu
-### Community 280 - "Community 280"
+### Community 284 - "Community 284"
Cohesion: 0.15
Nodes (2): IFuzzyOptionTree, Unity.VisualScripting
-### Community 281 - "Community 281"
+### Community 285 - "Community 285"
+Cohesion: 0.23
+Nodes (8): DigCast, DigIndex, DigIndexer, DigMember, DigStaticObject, NoAllocDelegate, NoAllocDig, Unity.VisualScripting
+
+### Community 286 - "Community 286"
Cohesion: 0.19
Nodes (2): Page, Unity.VisualScripting
-### Community 282 - "Community 282"
-Cohesion: 0.17
-Nodes (2): NonNullableList, Unity.VisualScripting
-
-### Community 283 - "Community 283"
+### Community 287 - "Community 287"
Cohesion: 0.15
Nodes (7): IGraphNester, Unity.VisualScripting, IGraphParent, IGraphParentElement, Unity.VisualScripting, IGraphRoot, Unity.VisualScripting
-### Community 284 - "Community 284"
-Cohesion: 0.15
-Nodes (10): IGraphNester, IGraphNesterElement, Unity.VisualScripting, IGraphParentElement, IGraphRoot, IMachine, Unity.VisualScripting, IMacro (+2 more)
-
-### Community 285 - "Community 285"
+### Community 288 - "Community 288"
Cohesion: 0.15
Nodes (9): IGraphElementDebugData, IStateDebugData, Unity.VisualScripting, IStateTransitionDebugData, Unity.VisualScripting, IUnitConnectionDebugData, Unity.VisualScripting, IUnitDebugData (+1 more)
-### Community 286 - "Community 286"
-Cohesion: 0.15
-Nodes (7): EventUnit, GlobalEventUnit, Unity.VisualScripting, MachineEventUnit, Unity.VisualScripting, ManualEventUnit, Unity.VisualScripting
-
-### Community 287 - "Community 287"
+### Community 289 - "Community 289"
Cohesion: 0.23
Nodes (2): LayerUtils, ParadoxNotion
-### Community 288 - "Community 288"
+### Community 290 - "Community 290"
Cohesion: 0.26
Nodes (2): Node, ViPriorityValue
-### Community 289 - "Community 289"
+### Community 291 - "Community 291"
Cohesion: 0.3
Nodes (11): FragmentAttackAllyData, FragmentAttackAndCounterData, FragmentAttackGroundData, FragmentCityExpData, FragmentCityExpUpData, FragmentGridUpdateData, FragmentMoveData, FragmentMoveExplorerData (+3 more)
-### Community 290 - "Community 290"
+### Community 292 - "Community 292"
Cohesion: 0.26
Nodes (10): Action_1_Invoke_m1DDC149E3BDDF7CAA1CCEBDA6D58D6971F126303_inline(), PlayableDirector_ClearReferenceValue_Injected_m9955C0A6558AA830976F3072700092D374A79A8B(), PlayableDirector_ClearReferenceValue_m011DC51A81993B00D95ACC74FD90291363AB534C(), PlayableDirector_GetReferenceValue_Injected_mE46AABB378E696DF9A413D98D24E1AA0A312D106(), PlayableDirector_GetReferenceValue_m635841386147673FFBBEF0CD9DA908337F3C97C8(), PlayableDirector_SendOnPlayableDirectorPause_m1B8EE7CBD23957C664AA417A9261194DFFFADFE1(), PlayableDirector_SendOnPlayableDirectorPlay_m7F75DBA4355DAA92F53AC337BB952069B63081A0(), PlayableDirector_SendOnPlayableDirectorStop_m4E9AEB579B8EA66ECC6FA9BE23BBF7973AB3EDD7() (+2 more)
-### Community 291 - "Community 291"
+### Community 293 - "Community 293"
Cohesion: 0.24
Nodes (3): BaseTool, ITool, UnityEditor.U2D.Animation
-### Community 292 - "Community 292"
+### Community 294 - "Community 294"
Cohesion: 0.17
Nodes (4): ISelection, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Animation, UnityEditor.U2D.Common.Path
-### Community 293 - "Community 293"
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-
-### Community 294 - "Community 294"
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-
### Community 295 - "Community 295"
-Cohesion: 0.17
-Nodes (2): CubemapShaderProperty, UnityEditor.ShaderGraph.Internal
+Cohesion: 0.24
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### Community 296 - "Community 296"
Cohesion: 0.17
-Nodes (2): Texture2DArrayShaderProperty, UnityEditor.ShaderGraph.Internal
+Nodes (6): Placeholder, UnityEditor.Experimental.U2D.Animation.Tests, UnityEditor.Experimental.U2D.Commons.Tests, UnityEditor.Experimental.U2D.PSDImporter.Tests, UnityEditor.U2D.Aseprite.Tests, UnityEngine.U2D.PixelPerfect.Tests
### Community 297 - "Community 297"
-Cohesion: 0.17
-Nodes (5): IMayRequireNDCPosition, IMayRequirePixelPosition, IMayRequireScreenPosition, MayRequireScreenPositionExtensions, UnityEditor.ShaderGraph
+Cohesion: 0.21
+Nodes (3): Data, ProgressControlsForMigration, Unity.PlasticSCM.Editor.UI.Progress
### Community 298 - "Community 298"
Cohesion: 0.17
-Nodes (2): Target, UnityEditor.ShaderGraph
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### Community 299 - "Community 299"
Cohesion: 0.17
-Nodes (6): KeywordDescriptors, Passes, PreviewTarget, StructDescriptors, SubShaders, UnityEditor.ShaderGraph
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### Community 300 - "Community 300"
Cohesion: 0.17
-Nodes (8): BoltCore, Styles, Unity.VisualScripting, BoltFlow, Unity.VisualScripting, BoltState, Unity.VisualScripting, Plugin
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### Community 301 - "Community 301"
-Cohesion: 0.18
-Nodes (9): FlowGraphData, Unity.VisualScripting, GraphData, IGraphDataAction, UnityEditor.ShaderGraph, IGraphDataWithVariables, IGraphEventListenerData, StateGraphData (+1 more)
+Cohesion: 0.17
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### Community 302 - "Community 302"
Cohesion: 0.18
-Nodes (3): fsObjectProcessor, ParadoxNotion.Serialization.FullSerializer, Unity.VisualScripting.FullSerializer
+Nodes (9): FlowGraphData, Unity.VisualScripting, GraphData, IGraphDataAction, UnityEditor.ShaderGraph, IGraphDataWithVariables, IGraphEventListenerData, StateGraphData (+1 more)
### Community 303 - "Community 303"
+Cohesion: 0.18
+Nodes (3): fsObjectProcessor, ParadoxNotion.Serialization.FullSerializer, Unity.VisualScripting.FullSerializer
+
+### Community 304 - "Community 304"
Cohesion: 0.22
Nodes (5): Demo_Provider, ViProvider, ViPtrProvider, ViPtrProviderClass, ViSimpleProvider
-### Community 304 - "Community 304"
+### Community 305 - "Community 305"
Cohesion: 0.18
Nodes (7): EmpireStatisticLimit, EmpireStatisticResult, Logic.Editor, TechStatisticLimit, TechStatisticResult, UnitStatisticLimit, UnitStatisticResult
-### Community 305 - "Community 305"
+### Community 306 - "Community 306"
Cohesion: 0.18
Nodes (7): BuildParameters, BuiltinBuildParameters, YooAsset.Editor, RawFileBuildParameters, YooAsset.Editor, ScriptableBuildParameters, YooAsset.Editor
-### Community 306 - "Community 306"
+### Community 307 - "Community 307"
Cohesion: 0.24
Nodes (6): AddressByFileName, AddressByFolderAndFileName, AddressByGroupAndFileName, AddressDisable, YooAsset.Editor, IAddressRule
-### Community 307 - "Community 307"
+### Community 308 - "Community 308"
Cohesion: 0.18
Nodes (4): CreateDefaultStatus(), YooAsset, HandleBase, YooAsset
-### Community 308 - "Community 308"
+### Community 309 - "Community 309"
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+
+### Community 310 - "Community 310"
Cohesion: 0.18
Nodes (4): ISelectable, UnityEditor.Rendering.Universal.Path2D, UnityEditor.Timeline, UnityEditor.U2D.Common.Path
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-
-### Community 310 - "Community 310"
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-
### Community 311 - "Community 311"
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-
-### Community 312 - "Community 312"
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-
-### Community 313 - "Community 313"
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-
-### Community 314 - "Community 314"
-Cohesion: 0.18
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-
-### Community 315 - "Community 315"
-Cohesion: 0.2
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-### Community 316 - "Community 316"
-Cohesion: 0.2
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-
-### Community 317 - "Community 317"
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-
-### Community 318 - "Community 318"
Cohesion: 0.22
Nodes (5): Dict, LibTessDotNet, Node, Unity.SpriteShape.External, UnityEngine.Rendering.Universal
+### Community 312 - "Community 312"
+Cohesion: 0.24
+Nodes (3): OpenTilemapInPrefabModeProperties, TilemapPrefabStageHelper, UnityEditor.Tilemaps
+
+### Community 313 - "Community 313"
+Cohesion: 0.27
+Nodes (6): GetOrCreatePartiallyUnsafeWithHashCode(), GetOrCreatePartiallyUnsafeWithSubHashCode(), GetOrCreateUnsafe(), PreserveAttribute, SharedStatic, Unity.Burst
+
+### Community 314 - "Community 314"
+Cohesion: 0.36
+Nodes (3): IGetSelectedNodes, PendingChangesViewMenu, Unity.PlasticSCM.Editor.Views.PendingChanges
+
+### Community 315 - "Community 315"
+Cohesion: 0.27
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+
+### Community 316 - "Community 316"
+Cohesion: 0.18
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+
+### Community 317 - "Community 317"
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+
+### Community 318 - "Community 318"
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+
### Community 319 - "Community 319"
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+
+### Community 320 - "Community 320"
+Cohesion: 0.18
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+
+### Community 321 - "Community 321"
Cohesion: 0.18
Nodes (2): IShaderNodeView, UnityEditor.ShaderGraph
-### Community 320 - "Community 320"
+### Community 322 - "Community 322"
Cohesion: 0.2
Nodes (2): SubTarget, UnityEditor.ShaderGraph
-### Community 321 - "Community 321"
+### Community 323 - "Community 323"
Cohesion: 0.24
Nodes (2): AndroidPlatformSetup, UnityEditor.TestTools.TestRunner
-### Community 322 - "Community 322"
+### Community 324 - "Community 324"
Cohesion: 0.22
Nodes (6): ILayoutController, ILayoutElement, ILayoutGroup, ILayoutIgnorer, ILayoutSelfController, UnityEngine.UI
-### Community 323 - "Community 323"
+### Community 325 - "Community 325"
Cohesion: 0.18
Nodes (7): FuzzyOptionTreeExtensionProvider, Unity.VisualScripting, XFuzzyOptionTreeExtensionProvider, GraphContextExtensionProvider, Unity.VisualScripting, XCanvasExtensionProvider, MultiDecoratorProvider
-### Community 324 - "Community 324"
+### Community 326 - "Community 326"
Cohesion: 0.18
Nodes (7): ControlInputWidget, Unity.VisualScripting, InvalidInputWidget, Unity.VisualScripting, UnitInputPortWidget, Unity.VisualScripting, ValueInputWidget
-### Community 325 - "Community 325"
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-
-### Community 326 - "Community 326"
-Cohesion: 0.2
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-
### Community 327 - "Community 327"
Cohesion: 0.2
Nodes (9): AddUnitCollectData, CollectData, DamageCollectData, LearnTechCollectData, MatchGameEndCollectData, OnTurnStartCollectData, PlayerGameEndCollectData, TH1_Logic.Collect (+1 more)
@@ -3342,616 +3346,616 @@ Cohesion: 0.22
Nodes (4): Discovery, IDiscovery, Microsoft.Unity.VisualStudio.Editor, Packages.Rider.Editor
### Community 340 - "Community 340"
-Cohesion: 0.2
-Nodes (5): IDebugDisplaySettings, UnityEngine.Rendering, IDebugDisplaySettingsData, UnityEngine.Rendering, IDebugDisplaySettingsQuery
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### Community 341 - "Community 341"
Cohesion: 0.2
-Nodes (2): RTHandles, UnityEngine.Rendering
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### Community 342 - "Community 342"
Cohesion: 0.29
-Nodes (2): CoreMatrixUtils, UnityEngine.Rendering
+Nodes (2): DebugUIHandlerIndirectFloatField, UnityEngine.Rendering.UI
### Community 343 - "Community 343"
Cohesion: 0.2
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### Community 344 - "Community 344"
-Cohesion: 0.22
-Nodes (2): TimelineMode, UnityEditor.Timeline
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### Community 345 - "Community 345"
Cohesion: 0.2
-Nodes (2): ExtensibleFuzzyOptionTree, Unity.VisualScripting
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### Community 346 - "Community 346"
-Cohesion: 0.2
-Nodes (7): BoltCoreConfiguration, Unity.VisualScripting, BoltFlowConfiguration, Unity.VisualScripting, BoltStateConfiguration, Unity.VisualScripting, PluginConfiguration
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### Community 347 - "Community 347"
-Cohesion: 0.2
-Nodes (5): IAboutable, PluginManifest, Unity.VisualScripting, Product, Unity.VisualScripting
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### Community 348 - "Community 348"
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### Community 349 - "Community 349"
Cohesion: 0.2
-Nodes (2): IUnitDescriptor, Unity.VisualScripting
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### Community 350 - "Community 350"
Cohesion: 0.2
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### Community 351 - "Community 351"
-Cohesion: 0.2
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### Community 352 - "Community 352"
Cohesion: 0.2
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### Community 353 - "Community 353"
Cohesion: 0.2
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### Community 354 - "Community 354"
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-Nodes (2): ApplicationVariables, Unity.VisualScripting
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### Community 355 - "Community 355"
Cohesion: 0.2
-Nodes (5): Macro, ScriptGraphAsset, Unity.VisualScripting, StateGraphAsset, Unity.VisualScripting
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### Community 356 - "Community 356"
Cohesion: 0.2
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### Community 357 - "Community 357"
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Cohesion: 0.2
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Cohesion: 0.2
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### Community 360 - "Community 360"
Cohesion: 0.2
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### Community 361 - "Community 361"
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+
+### Community 362 - "Community 362"
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+### Community 363 - "Community 363"
Cohesion: 0.28
Nodes (7): Animancer.Examples.AnimatorControllers.GameKit, Animancer.Examples.StateMachines, CharacterState, OnValidate(), StateMachine, IOwnedState, StateBehaviour
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-
### Community 364 - "Community 364"
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### Community 365 - "Community 365"
Cohesion: 0.22
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### Community 366 - "Community 366"
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+
+### Community 367 - "Community 367"
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+
+### Community 368 - "Community 368"
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+
+### Community 369 - "Community 369"
Cohesion: 0.22
Nodes (2): IUndo, UnityEditor.U2D.Animation
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-Nodes (6): SpriteMetaData, SpriteOutline, UnityEditor.U2D.Aseprite, UnityEditor.U2D.PSD, OutlineSpriteRect, SpriteRect
-
-### Community 368 - "Community 368"
+### Community 370 - "Community 370"
Cohesion: 0.28
Nodes (4): DrawBatchDataKey, IShapeEditorFactory, ShapeEditorFactory, UnityEditor.U2D.Sprites
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+### Community 371 - "Community 371"
Cohesion: 0.33
Nodes (3): ISerializedCamera, UnityEditor.Rendering.Universal, UniversalRenderPipelineSerializedCamera
-### Community 370 - "Community 370"
+### Community 372 - "Community 372"
Cohesion: 0.22
Nodes (7): GenericShaderGraphMaterialGUI, ShaderGraphLitGUI, ShaderGraphUnlitGUI, UnityEditor.Rendering.Universal, VFXGenericShaderGraphMaterialGUI, VFXShaderGraphLitGUI, VFXShaderGraphUnlitGUI
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Cohesion: 0.22
Nodes (6): CoreRPHelpURLAttribute, Documentation, UnityEngine.Rendering.ShaderGraph, UnityEngine.Rendering.Universal, URPHelpURLAttribute, DocumentationInfo
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Cohesion: 0.22
Nodes (8): BuildContent, BundleBuildContent, CustomAssets, UnityEditor.Build.Pipeline, IBuildContent, IBundleBuildContent, ICustomAssets, TestBundleBuildContent
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+### Community 375 - "Community 375"
Cohesion: 0.25
Nodes (4): CommandLineOptionSet, UnityEditor.TestRunner.CommandLineParser, ICommandLineOption, UnityEditor.TestRunner.CommandLineParser
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Cohesion: 0.22
Nodes (5): EditmodeWorkItemFactory, UnityEditor.TestTools.TestRunner, PlaymodeWorkItemFactory, UnityEngine.TestRunner.NUnitExtensions.Runner, WorkItemFactory
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### Community 377 - "Community 377"
Cohesion: 0.22
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### Community 378 - "Community 378"
Cohesion: 0.22
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### Community 379 - "Community 379"
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### Community 380 - "Community 380"
Cohesion: 0.22
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### Community 381 - "Community 381"
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### Community 382 - "Community 382"
Cohesion: 0.22
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Cohesion: 0.22
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Cohesion: 0.22
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### Community 385 - "Community 385"
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+
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Cohesion: 0.32
Nodes (2): GCloud.UQM, UQMLog
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+### Community 387 - "Community 387"
Cohesion: 0.25
Nodes (3): Animancer.Editor, ObjectReference, Serialization
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+### Community 388 - "Community 388"
Cohesion: 0.32
Nodes (3): Animancer, Curve, CustomFade
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Cohesion: 0.29
Nodes (2): ParadoxNotion, WeakReferenceList
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Cohesion: 0.29
Nodes (3): INodeReference, NodeCanvas.Framework, NodeReference
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Cohesion: 0.25
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Nodes (5): IFixedSizeMemoryPackable, IMemoryPackable, IMemoryPackFormatterRegister, MemoryPack, RegisterFormatter()
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Nodes (2): INugetPackageSource, NugetForUnity.PackageSource
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Cohesion: 0.25
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+### Community 397 - "Community 397"
Cohesion: 0.25
Nodes (4): ICharacterDataProvider, ICharacterOrder, IMainSkeletonDataProvider, UnityEditor.U2D.Animation
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Cohesion: 0.25
Nodes (4): ISelector, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Animation, UnityEditor.U2D.Common.Path
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Cohesion: 0.25
Nodes (3): ITriangulator, Triangulator, UnityEditor.U2D.Animation
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### Community 400 - "Community 400"
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+### Community 401 - "Community 401"
Cohesion: 0.29
Nodes (3): AssetDatabaseSystem, IAssetDatabase, UnityEditor.U2D.Sprites
-### Community 401 - "Community 401"
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+### Community 403 - "Community 403"
Cohesion: 0.25
Nodes (4): GridSelectionToolEditor, UnityEditor.Tilemaps, ICreateHorizontalToolbar, ICreateVerticalToolbar
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+### Community 404 - "Community 404"
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+
+### Community 405 - "Community 405"
Cohesion: 0.39
Nodes (2): CooldownWindowDelayer, Unity.PlasticSCM.Editor.UI
-### Community 404 - "Community 404"
+### Community 406 - "Community 406"
Cohesion: 0.25
Nodes (2): IIncomingChangesTab, Unity.PlasticSCM.Editor.Views.IncomingChanges
-### Community 405 - "Community 405"
+### Community 407 - "Community 407"
Cohesion: 0.25
Nodes (3): NativeContainderTests_ValidateTypes_JobDebugger, NativeContainerTests_ValidateTypes, NativeContainerTests_ValidateTypesFixture
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+### Community 408 - "Community 408"
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Nodes (2): IFileIO, Packages.Rider.Editor.ProjectGeneration
-### Community 407 - "Community 407"
+### Community 409 - "Community 409"
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Nodes (3): Microsoft.Unity.VisualStudio.Editor.Messaging, State, TcpClient
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-
-### Community 409 - "Community 409"
+### Community 410 - "Community 410"
Cohesion: 0.25
Nodes (2): ListBufferExtensions, UnityEngine.Rendering
-### Community 410 - "Community 410"
+### Community 411 - "Community 411"
Cohesion: 0.29
Nodes (3): IVolumeDebugSettings, IVolumeDebugSettings2, UnityEngine.Rendering
-### Community 411 - "Community 411"
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+
+### Community 413 - "Community 413"
Cohesion: 0.39
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+### Community 414 - "Community 414"
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Nodes (3): RenderPipelineGlobalSettingsProvider, UnityEditor.Rendering.Universal, UniversalGlobalSettingsPanelProvider
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+### Community 415 - "Community 415"
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Cohesion: 0.25
Nodes (7): BuildResults, BundleBuildResults, SerializedFileMetaData, UnityEditor.Build.Pipeline, IBuildResults, IBundleBuildResults, TestBuildResultsBase
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+### Community 417 - "Community 417"
Cohesion: 0.25
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-### Community 416 - "Community 416"
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-### Community 417 - "Community 417"
+### Community 418 - "Community 418"
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### Community 419 - "Community 419"
Cohesion: 0.25
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### Community 420 - "Community 420"
Cohesion: 0.25
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### Community 421 - "Community 421"
Cohesion: 0.25
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### Community 427 - "Community 427"
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### Community 428 - "Community 428"
Cohesion: 0.32
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### Community 430 - "Community 430"
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### Community 431 - "Community 431"
Cohesion: 0.25
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### Community 432 - "Community 432"
Cohesion: 0.25
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### Community 433 - "Community 433"
Cohesion: 0.25
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### Community 434 - "Community 434"
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Nodes (3): CFriendsList(), CFriendsListMenu, Show()
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Nodes (4): IHasKey, IPolymorphic, Animancer, ITransition
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+### Community 438 - "Community 438"
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+### Community 439 - "Community 439"
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Nodes (3): AnimancerTransitionAssetBase, Animancer, AnimancerTransitionAsset
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+### Community 441 - "Community 441"
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Nodes (3): NodeCanvas.Framework.Internal, ReflectedAction, ReflectedActionWrapper
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+### Community 442 - "Community 442"
Cohesion: 0.29
Nodes (3): NodeCanvas.Framework.Internal, ReflectedFunction, ReflectedFunctionWrapper
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Nodes (6): IUnitAtomAnimData, TH1_Renderer.UnitAtomAnim, UnitAtomAnimBounceData, UnitAtomAnimCommonData, UnitAtomAnimMoveData, UnitAtomAnimProjectileData
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+### Community 444 - "Community 444"
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Nodes (2): Logic.Skill, ReisenIllusionProSkill
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### Community 449 - "Community 449"
Cohesion: 0.29
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### Community 451 - "Community 451"
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### Community 456 - "Community 456"
Cohesion: 0.29
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### Community 457 - "Community 457"
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Nodes (3): DocumentLoadContext, PaintDotNet.Data.PhotoshopFileType, LoadContext
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+### Community 461 - "Community 461"
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Nodes (3): GUIUtilitySystem, IGUIUtility, UnityEditor.U2D.Sprites
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+### Community 464 - "Community 464"
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Nodes (2): Unity.PlasticSCM.Editor, VCSPlugin
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Nodes (5): BuiltInShaderGraphSaveContext, ShaderGraphMaterialsUpdater, UnityEditor.Rendering.BuiltIn, UnityEditor.Rendering.Universal, UniversalShaderGraphSaveContext
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Cohesion: 0.29
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### Community 485 - "Community 485"
Cohesion: 0.29
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### Community 486 - "Community 486"
Cohesion: 0.29
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### Community 487 - "Community 487"
Cohesion: 0.29
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### Community 488 - "Community 488"
-Cohesion: 0.29
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### Community 489 - "Community 489"
Cohesion: 0.29
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+Nodes (2): SetLinkID(), TMPro
### Community 490 - "Community 490"
Cohesion: 0.29
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+Nodes (5): TMP_Character, TMPro, TMP_SpriteCharacter, TMPro, TMP_TextElement
### Community 491 - "Community 491"
Cohesion: 0.29
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### Community 492 - "Community 492"
Cohesion: 0.29
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### Community 493 - "Community 493"
Cohesion: 0.29
@@ -3959,111 +3963,111 @@ Nodes (5): EventMachineEditor, Unity.VisualScripting, FlowMachineEditor, Unity.V
### Community 494 - "Community 494"
Cohesion: 0.29
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### Community 495 - "Community 495"
Cohesion: 0.29
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### Community 496 - "Community 496"
Cohesion: 0.29
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Cohesion: 0.29
-Nodes (5): FlowGraphDescriptor, Unity.VisualScripting, GraphDescriptor, StateGraphDescriptor, Unity.VisualScripting
+Nodes (5): EditorPrefAttribute, Unity.VisualScripting, PluginConfigurationItemAttribute, ProjectSettingAttribute, Unity.VisualScripting
### Community 498 - "Community 498"
Cohesion: 0.29
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### Community 499 - "Community 499"
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-Nodes (5): AnyStateWidget, Unity.VisualScripting, NesterStateWidget, Unity.VisualScripting, StateWidget
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### Community 500 - "Community 500"
Cohesion: 0.29
-Nodes (5): FlowStateDescriptor, Unity.VisualScripting, NesterStateDescriptor, SuperStateDescriptor, Unity.VisualScripting
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### Community 501 - "Community 501"
Cohesion: 0.29
-Nodes (5): FlowStateEditor, Unity.VisualScripting, NesterStateEditor, SuperStateEditor, Unity.VisualScripting
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### Community 502 - "Community 502"
Cohesion: 0.29
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### Community 503 - "Community 503"
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### Community 504 - "Community 504"
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Cohesion: 0.29
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### Community 506 - "Community 506"
Cohesion: 0.29
-Nodes (5): AmbiguousOperatorException, Unity.VisualScripting, InvalidOperatorException, Unity.VisualScripting, OperatorException
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### Community 507 - "Community 507"
Cohesion: 0.29
-Nodes (5): InvalidCastException, InvalidConversionException, Unity.VisualScripting, OperatorException, Unity.VisualScripting
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### Community 508 - "Community 508"
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Cohesion: 0.29
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### Community 510 - "Community 510"
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### Community 511 - "Community 511"
Cohesion: 0.29
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### Community 512 - "Community 512"
Cohesion: 0.29
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### Community 513 - "Community 513"
Cohesion: 0.29
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### Community 514 - "Community 514"
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### Community 515 - "Community 515"
Cohesion: 0.29
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### Community 516 - "Community 516"
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### Community 517 - "Community 517"
Cohesion: 0.29
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+Nodes (5): HasGraph, HasScriptGraph, Unity.VisualScripting, HasStateGraph, Unity.VisualScripting
### Community 518 - "Community 518"
-Cohesion: 0.33
-Nodes (1): Steamworks
+Cohesion: 0.29
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### Community 519 - "Community 519"
-Cohesion: 0.33
-Nodes (1): Steamworks
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### Community 520 - "Community 520"
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### Community 521 - "Community 521"
Cohesion: 0.33
@@ -4215,3151 +4219,3151 @@ Nodes (1): Steamworks
### Community 558 - "Community 558"
Cohesion: 0.33
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+Nodes (1): Steamworks
### Community 559 - "Community 559"
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### Community 560 - "Community 560"
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### Community 561 - "Community 561"
Cohesion: 0.33
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### Community 562 - "Community 562"
-Cohesion: 0.33
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### Community 563 - "Community 563"
-Cohesion: 0.33
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Cohesion: 0.33
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### Community 565 - "Community 565"
Cohesion: 0.33
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Cohesion: 0.33
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### Community 567 - "Community 567"
Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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### Community 572 - "Community 572"
Cohesion: 0.33
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Cohesion: 0.33
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### Community 575 - "Community 575"
Cohesion: 0.33
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Cohesion: 0.33
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### Community 577 - "Community 577"
Cohesion: 0.33
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Cohesion: 0.33
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### Community 579 - "Community 579"
Cohesion: 0.33
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### Community 580 - "Community 580"
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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### Community 587 - "Community 587"
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+### Community 588 - "Community 588"
+Cohesion: 0.33
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+### Community 589 - "Community 589"
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+### Community 590 - "Community 590"
Cohesion: 0.4
Nodes (4): ArrayDebugView, Dispose(), ResizeIfRequired(), UnityEngine.U2D.Common.UTess
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Nodes (4): AnalyticFactory, Analytics, IAnalytics, UnityEditor.U2D.PSD
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Nodes (2): Hint, Unity.Burst.CompilerServices
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Cohesion: 0.33
Nodes (3): Popcnt, Unity.Burst.Intrinsics, X86
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Nodes (2): SafeDebugReaderProvider, ISymbolReader
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Nodes (2): ApplicationDataPath, Unity.PlasticSCM.Editor
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Nodes (2): QueryVisualElementsExtensions, Unity.PlasticSCM.Editor
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Nodes (2): ProjectViewAssetSelection, Unity.PlasticSCM.Editor.AssetMenu
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Nodes (3): CheckinProgress, Unity.PlasticSCM.Editor.Developer, Unity.PlasticSCM.Editor.Gluon
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+### Community 600 - "Community 600"
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+### Community 604 - "Community 604"
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Nodes (3): DebugDisplaySettingsPanel, UnityEngine.Rendering, IDebugDisplaySettingsPanelDisposable
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+### Community 605 - "Community 605"
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Nodes (5): GenerateHLSL, HLSLArray, PackingAttribute, SurfaceDataAttributes, UnityEngine.Rendering
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Nodes (4): Append(), GetFuncHashCode(), GetHashCode(), UnityEngine.Rendering
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Cohesion: 0.33
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Nodes (1): Steamworks
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Nodes (3): Animancer.Examples.AnimatorControllers.GameKit, Animancer.Examples.StateMachines, CharacterParameters
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Nodes (4): Animancer, DocsURLs, Strings, Tooltips
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### Community 682 - "Community 682"
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### Community 684 - "Community 684"
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### Community 687 - "Community 687"
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### Community 961 - "Community 961"
Cohesion: 0.67
-Nodes (2): EirinFrenchBuffSkill, Logic.Skill
+Nodes (2): DashSkill, Logic.Skill
### Community 962 - "Community 962"
Cohesion: 0.67
-Nodes (2): EirinFrenchKillSkill, Logic.Skill
+Nodes (2): DieBonePileSkill, Logic.Skill
### Community 963 - "Community 963"
Cohesion: 0.67
-Nodes (2): EirinFrenchOverHealSkill, Logic.Skill
+Nodes (2): DuoSkill, Logic.Skill
### Community 964 - "Community 964"
Cohesion: 0.67
-Nodes (2): EirinFrenchSuperAttackSkill, Logic.Skill
+Nodes (2): EirinFrenchAttackSkill, Logic.Skill
### Community 965 - "Community 965"
Cohesion: 0.67
-Nodes (2): EscapeProSkill, Logic.Skill
+Nodes (2): EirinFrenchBuffSkill, Logic.Skill
### Community 966 - "Community 966"
Cohesion: 0.67
-Nodes (2): EscapeSkill, Logic.Skill
+Nodes (2): EirinFrenchKillSkill, Logic.Skill
### Community 967 - "Community 967"
Cohesion: 0.67
-Nodes (2): EternitySkill, Logic.Skill
+Nodes (2): EirinFrenchOverHealSkill, Logic.Skill
### Community 968 - "Community 968"
Cohesion: 0.67
-Nodes (2): FearMakerSkill, Logic.Skill
+Nodes (2): EirinFrenchSuperAttackSkill, Logic.Skill
### Community 969 - "Community 969"
Cohesion: 0.67
-Nodes (2): FlandreAttackSkill, Logic.Skill
+Nodes (2): EscapeProSkill, Logic.Skill
### Community 970 - "Community 970"
Cohesion: 0.67
-Nodes (2): FlandreBuffSkill, Logic.Skill
+Nodes (2): EscapeSkill, Logic.Skill
### Community 971 - "Community 971"
Cohesion: 0.67
-Nodes (2): FlandreKillSkill, Logic.Skill
+Nodes (2): EternitySkill, Logic.Skill
### Community 972 - "Community 972"
Cohesion: 0.67
-Nodes (2): FlySkill, Logic.Skill
+Nodes (2): FearMakerSkill, Logic.Skill
### Community 973 - "Community 973"
Cohesion: 0.67
-Nodes (2): ForestDefenseSkill, Logic.Skill
+Nodes (2): FlandreAttackSkill, Logic.Skill
### Community 974 - "Community 974"
Cohesion: 0.67
-Nodes (2): ForestStartDashSkill, Logic.Skill
+Nodes (2): FlandreBuffSkill, Logic.Skill
### Community 975 - "Community 975"
Cohesion: 0.67
-Nodes (2): FortifySkill, Logic.Skill
+Nodes (2): FlandreKillSkill, Logic.Skill
### Community 976 - "Community 976"
Cohesion: 0.67
-Nodes (2): GalaxyArrowSkill, Logic.Skill
+Nodes (2): FlySkill, Logic.Skill
### Community 977 - "Community 977"
Cohesion: 0.67
-Nodes (2): GridMomijiPerySkill, Logic.Skill
+Nodes (2): ForestDefenseSkill, Logic.Skill
### Community 978 - "Community 978"
Cohesion: 0.67
-Nodes (2): GridMountainSkill, Logic.Skill
+Nodes (2): ForestStartDashSkill, Logic.Skill
### Community 979 - "Community 979"
Cohesion: 0.67
-Nodes (2): GridRadiationSkill, Logic.Skill
+Nodes (2): FortifySkill, Logic.Skill
### Community 980 - "Community 980"
Cohesion: 0.67
-Nodes (2): GridSanaeNineContinueDamageSkill, Logic.Skill
+Nodes (2): GalaxyArrowSkill, Logic.Skill
### Community 981 - "Community 981"
Cohesion: 0.67
-Nodes (2): HealSkill, Logic.Skill
+Nodes (2): GridMomijiPerySkill, Logic.Skill
### Community 982 - "Community 982"
Cohesion: 0.67
-Nodes (2): HideStateSkill, Logic.Skill
+Nodes (2): GridMountainSkill, Logic.Skill
### Community 983 - "Community 983"
Cohesion: 0.67
-Nodes (2): HouraisanFrenchFakeMoonSkill, Logic.Skill
+Nodes (2): GridRadiationSkill, Logic.Skill
### Community 984 - "Community 984"
Cohesion: 0.67
-Nodes (2): HouraisanFrenchWolfMoonSkill, Logic.Skill
+Nodes (2): GridSanaeNineContinueDamageSkill, Logic.Skill
### Community 985 - "Community 985"
Cohesion: 0.67
-Nodes (2): HouraisanFrenchWolfStartSkill, Logic.Skill
+Nodes (2): HealSkill, Logic.Skill
### Community 986 - "Community 986"
Cohesion: 0.67
-Nodes (2): IllusionSkill, Logic.Skill
+Nodes (2): HideStateSkill, Logic.Skill
### Community 987 - "Community 987"
Cohesion: 0.67
-Nodes (2): InfiltrateSkill, Logic.Skill
+Nodes (2): HouraisanFrenchFakeMoonSkill, Logic.Skill
### Community 988 - "Community 988"
Cohesion: 0.67
-Nodes (2): JunkerOfficerSkill, Logic.Skill
+Nodes (2): HouraisanFrenchWolfMoonSkill, Logic.Skill
### Community 989 - "Community 989"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchAroundSkill, Logic.Skill
+Nodes (2): HouraisanFrenchWolfStartSkill, Logic.Skill
### Community 990 - "Community 990"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchAttackProSkill, Logic.Skill
+Nodes (2): IllusionSkill, Logic.Skill
### Community 991 - "Community 991"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchAttackSkill, Logic.Skill
+Nodes (2): InfiltrateSkill, Logic.Skill
### Community 992 - "Community 992"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchCrescentMoonSkill, Logic.Skill
+Nodes (2): JunkerOfficerSkill, Logic.Skill
### Community 993 - "Community 993"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchForeverBuffSkill, Logic.Skill
+Nodes (2): KaguyaFrenchAroundSkill, Logic.Skill
### Community 994 - "Community 994"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchNapoleonicCodeSkill, Logic.Skill
+Nodes (2): KaguyaFrenchAttackProSkill, Logic.Skill
### Community 995 - "Community 995"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchNewMoonSkill, Logic.Skill
+Nodes (2): KaguyaFrenchAttackSkill, Logic.Skill
### Community 996 - "Community 996"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchSynergyDebuffSkill, Logic.Skill
+Nodes (2): KaguyaFrenchCrescentMoonSkill, Logic.Skill
### Community 997 - "Community 997"
Cohesion: 0.67
-Nodes (2): KaguyaFrenchSynergySkill, Logic.Skill
+Nodes (2): KaguyaFrenchForeverBuffSkill, Logic.Skill
### Community 998 - "Community 998"
Cohesion: 0.67
-Nodes (2): KanakoBattlefieldProSkill, Logic.Skill
+Nodes (2): KaguyaFrenchNapoleonicCodeSkill, Logic.Skill
### Community 999 - "Community 999"
Cohesion: 0.67
-Nodes (2): KanakoBattlefieldSkill, Logic.Skill
+Nodes (2): KaguyaFrenchNewMoonSkill, Logic.Skill
### Community 1000 - "Community 1000"
Cohesion: 0.67
-Nodes (2): KanakoMountainAttackSkill, Logic.Skill
+Nodes (2): KaguyaFrenchSynergyDebuffSkill, Logic.Skill
### Community 1001 - "Community 1001"
Cohesion: 0.67
-Nodes (2): KanakoMountainBuffSkill, Logic.Skill
+Nodes (2): KaguyaFrenchSynergySkill, Logic.Skill
### Community 1002 - "Community 1002"
Cohesion: 0.67
-Nodes (2): KanakoMountainSkill, Logic.Skill
+Nodes (2): KanakoBattlefieldProSkill, Logic.Skill
### Community 1003 - "Community 1003"
Cohesion: 0.67
-Nodes (2): KanakoSittingSkill, Logic.Skill
+Nodes (2): KanakoBattlefieldSkill, Logic.Skill
### Community 1004 - "Community 1004"
Cohesion: 0.67
-Nodes (2): KanakoTechSkill, Logic.Skill
+Nodes (2): KanakoMountainAttackSkill, Logic.Skill
### Community 1005 - "Community 1005"
Cohesion: 0.67
-Nodes (2): KanakoWarProSkill, Logic.Skill
+Nodes (2): KanakoMountainBuffSkill, Logic.Skill
### Community 1006 - "Community 1006"
Cohesion: 0.67
-Nodes (2): KanakoWarSkill, Logic.Skill
+Nodes (2): KanakoMountainSkill, Logic.Skill
### Community 1007 - "Community 1007"
Cohesion: 0.67
-Nodes (2): KanakoWindProSkill, Logic.Skill
+Nodes (2): KanakoSittingSkill, Logic.Skill
### Community 1008 - "Community 1008"
Cohesion: 0.67
-Nodes (2): KanakoWindSkill, Logic.Skill
+Nodes (2): KanakoTechSkill, Logic.Skill
### Community 1009 - "Community 1009"
Cohesion: 0.67
-Nodes (2): KoakumaDevotionSkill, Logic.Skill
+Nodes (2): KanakoWarProSkill, Logic.Skill
### Community 1010 - "Community 1010"
Cohesion: 0.67
-Nodes (2): KoakumaHeroSkill, Logic.Skill
+Nodes (2): KanakoWarSkill, Logic.Skill
### Community 1011 - "Community 1011"
Cohesion: 0.67
-Nodes (2): KoishiAutoMoveSkill, Logic.Skill
+Nodes (2): KanakoWindProSkill, Logic.Skill
### Community 1012 - "Community 1012"
Cohesion: 0.67
-Nodes (2): KoishiAutoSkill, Logic.Skill
+Nodes (2): KanakoWindSkill, Logic.Skill
### Community 1013 - "Community 1013"
Cohesion: 0.67
-Nodes (2): KoishiDeathFearSkill, Logic.Skill
+Nodes (2): KoakumaDevotionSkill, Logic.Skill
### Community 1014 - "Community 1014"
Cohesion: 0.67
-Nodes (2): KoishiRespawnSkill, Logic.Skill
+Nodes (2): KoakumaHeroSkill, Logic.Skill
### Community 1015 - "Community 1015"
Cohesion: 0.67
-Nodes (2): KoishiUndeadSkill, Logic.Skill
+Nodes (2): KoishiAutoMoveSkill, Logic.Skill
### Community 1016 - "Community 1016"
Cohesion: 0.67
-Nodes (2): KomeijiFearImmuneSkill, Logic.Skill
+Nodes (2): KoishiAutoSkill, Logic.Skill
### Community 1017 - "Community 1017"
Cohesion: 0.67
-Nodes (2): KomeijiFearSkill, Logic.Skill
+Nodes (2): KoishiDeathFearSkill, Logic.Skill
### Community 1018 - "Community 1018"
Cohesion: 0.67
-Nodes (2): KomeijiFearSplashSkill, Logic.Skill
+Nodes (2): KoishiRespawnSkill, Logic.Skill
### Community 1019 - "Community 1019"
Cohesion: 0.67
-Nodes (2): KomeijiKnightAddSkill, Logic.Skill
+Nodes (2): KoishiUndeadSkill, Logic.Skill
### Community 1020 - "Community 1020"
Cohesion: 0.67
-Nodes (2): KomeijiKnightKillSkill, Logic.Skill
+Nodes (2): KomeijiFearImmuneSkill, Logic.Skill
### Community 1021 - "Community 1021"
Cohesion: 0.67
-Nodes (2): KomeijiRiderAddSkill, Logic.Skill
+Nodes (2): KomeijiFearSkill, Logic.Skill
### Community 1022 - "Community 1022"
Cohesion: 0.67
-Nodes (2): KomeijiRiderKillSkill, Logic.Skill
+Nodes (2): KomeijiFearSplashSkill, Logic.Skill
### Community 1023 - "Community 1023"
Cohesion: 0.67
-Nodes (2): KomeijiRiderTransSkill, Logic.Skill
+Nodes (2): KomeijiKnightAddSkill, Logic.Skill
### Community 1024 - "Community 1024"
Cohesion: 0.67
-Nodes (2): LaevatainPreySkill, Logic.Skill
+Nodes (2): KomeijiKnightKillSkill, Logic.Skill
### Community 1025 - "Community 1025"
Cohesion: 0.67
-Nodes (2): LaevatainSkill, Logic.Skill
+Nodes (2): KomeijiRiderAddSkill, Logic.Skill
### Community 1026 - "Community 1026"
Cohesion: 0.67
-Nodes (2): LandAndWaterSkill, Logic.Skill
+Nodes (2): KomeijiRiderKillSkill, Logic.Skill
### Community 1027 - "Community 1027"
Cohesion: 0.67
-Nodes (2): LandOnlySkill, Logic.Skill
+Nodes (2): KomeijiRiderTransSkill, Logic.Skill
### Community 1028 - "Community 1028"
Cohesion: 0.67
-Nodes (2): Logic.Skill, LuckSkill
+Nodes (2): LaevatainPreySkill, Logic.Skill
### Community 1029 - "Community 1029"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MahaCorpseBuffSkill
+Nodes (2): LaevatainSkill, Logic.Skill
### Community 1030 - "Community 1030"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MeilingAttackUpSkill
+Nodes (2): LandAndWaterSkill, Logic.Skill
### Community 1031 - "Community 1031"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MeilingCounterSkill
+Nodes (2): LandOnlySkill, Logic.Skill
### Community 1032 - "Community 1032"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MeilingDuelSkill
+Nodes (2): Logic.Skill, LuckSkill
### Community 1033 - "Community 1033"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MeilingRestSkill
+Nodes (2): Logic.Skill, MahaCorpseBuffSkill
### Community 1034 - "Community 1034"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MokouFrenchBoomSkill
+Nodes (2): Logic.Skill, MeilingAttackUpSkill
### Community 1035 - "Community 1035"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MokouFrenchEggSkill
+Nodes (2): Logic.Skill, MeilingCounterSkill
### Community 1036 - "Community 1036"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MokouFrenchEnhanceSkill
+Nodes (2): Logic.Skill, MeilingDuelSkill
### Community 1037 - "Community 1037"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MokouFrenchReviveSkill
+Nodes (2): Logic.Skill, MeilingRestSkill
### Community 1038 - "Community 1038"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiBuffSkill
+Nodes (2): Logic.Skill, MokouFrenchBoomSkill
### Community 1039 - "Community 1039"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiHunterAttackSkill
+Nodes (2): Logic.Skill, MokouFrenchEggSkill
### Community 1040 - "Community 1040"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiHunterSkill
+Nodes (2): Logic.Skill, MokouFrenchEnhanceSkill
### Community 1041 - "Community 1041"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiHuntSkill
+Nodes (2): Logic.Skill, MokouFrenchReviveSkill
### Community 1042 - "Community 1042"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiKillSkill
+Nodes (2): Logic.Skill, MomijiBuffSkill
### Community 1043 - "Community 1043"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiPreySkill
+Nodes (2): Logic.Skill, MomijiHunterAttackSkill
### Community 1044 - "Community 1044"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MomijiSightSkill
+Nodes (2): Logic.Skill, MomijiHunterSkill
### Community 1045 - "Community 1045"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MoonPrincessSkill
+Nodes (2): Logic.Skill, MomijiHuntSkill
### Community 1046 - "Community 1046"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MoriyaBuffSkill
+Nodes (2): Logic.Skill, MomijiKillSkill
### Community 1047 - "Community 1047"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MoriyaKnightMoveSkill
+Nodes (2): Logic.Skill, MomijiPreySkill
### Community 1048 - "Community 1048"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MoriyaRoadSkill
+Nodes (2): Logic.Skill, MomijiSightSkill
### Community 1049 - "Community 1049"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MountainDefenseSkill
+Nodes (2): Logic.Skill, MoonPrincessSkill
### Community 1050 - "Community 1050"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MountainGodSkill
+Nodes (2): Logic.Skill, MoriyaBuffSkill
### Community 1051 - "Community 1051"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MountainMoveSkill
+Nodes (2): Logic.Skill, MoriyaKnightMoveSkill
### Community 1052 - "Community 1052"
Cohesion: 0.67
-Nodes (2): Logic.Skill, MoveRangeUpSkill
+Nodes (2): Logic.Skill, MoriyaRoadSkill
### Community 1053 - "Community 1053"
Cohesion: 0.67
-Nodes (2): Logic.Skill, NoPopulationSkill
+Nodes (2): Logic.Skill, MountainDefenseSkill
### Community 1054 - "Community 1054"
Cohesion: 0.67
-Nodes (2): Logic.Skill, NuclearFusionSkill
+Nodes (2): Logic.Skill, MountainGodSkill
### Community 1055 - "Community 1055"
Cohesion: 0.67
-Nodes (2): Logic.Skill, NuclearSkill
+Nodes (2): Logic.Skill, MountainMoveSkill
### Community 1056 - "Community 1056"
Cohesion: 0.67
-Nodes (2): Logic.Skill, OceanDefenseSkill
+Nodes (2): Logic.Skill, MoveRangeUpSkill
### Community 1057 - "Community 1057"
Cohesion: 0.67
-Nodes (2): Logic.Skill, OceanMoveSkill
+Nodes (2): Logic.Skill, NoPopulationSkill
### Community 1058 - "Community 1058"
Cohesion: 0.67
-Nodes (2): Logic.Skill, OfficerSkill
+Nodes (2): Logic.Skill, NuclearFusionSkill
### Community 1059 - "Community 1059"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliEarthSkill
+Nodes (2): Logic.Skill, NuclearSkill
### Community 1060 - "Community 1060"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliFireSkill
+Nodes (2): Logic.Skill, OceanDefenseSkill
### Community 1061 - "Community 1061"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliMetalSkill
+Nodes (2): Logic.Skill, OceanMoveSkill
### Community 1062 - "Community 1062"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliMoveProSkill
+Nodes (2): Logic.Skill, OfficerSkill
### Community 1063 - "Community 1063"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliMoveSkill
+Nodes (2): Logic.Skill, PatchouliEarthSkill
### Community 1064 - "Community 1064"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliRestSkill
+Nodes (2): Logic.Skill, PatchouliFireSkill
### Community 1065 - "Community 1065"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliStoneProSkill
+Nodes (2): Logic.Skill, PatchouliMetalSkill
### Community 1066 - "Community 1066"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliStoneSkill
+Nodes (2): Logic.Skill, PatchouliMoveProSkill
### Community 1067 - "Community 1067"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliWaterSkill
+Nodes (2): Logic.Skill, PatchouliMoveSkill
### Community 1068 - "Community 1068"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PatchouliWoodSkill
+Nodes (2): Logic.Skill, PatchouliRestSkill
### Community 1069 - "Community 1069"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PathStompSkill
+Nodes (2): Logic.Skill, PatchouliStoneProSkill
### Community 1070 - "Community 1070"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PeaceSkill
+Nodes (2): Logic.Skill, PatchouliStoneSkill
### Community 1071 - "Community 1071"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PersistSkill
+Nodes (2): Logic.Skill, PatchouliWaterSkill
### Community 1072 - "Community 1072"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PhilostoneSkill
+Nodes (2): Logic.Skill, PatchouliWoodSkill
### Community 1073 - "Community 1073"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PhoenixEggSkill
+Nodes (2): Logic.Skill, PathStompSkill
### Community 1074 - "Community 1074"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PhoenixSkill
+Nodes (2): Logic.Skill, PeaceSkill
### Community 1075 - "Community 1075"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PoisonedSkill
+Nodes (2): Logic.Skill, PersistSkill
### Community 1076 - "Community 1076"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PoorHealthSkill
+Nodes (2): Logic.Skill, PhilostoneSkill
### Community 1077 - "Community 1077"
Cohesion: 0.67
-Nodes (2): Logic.Skill, PowerUpSkill
+Nodes (2): Logic.Skill, PhoenixEggSkill
### Community 1078 - "Community 1078"
Cohesion: 0.67
-Nodes (2): Logic.Skill, QuartetSkill
+Nodes (2): Logic.Skill, PhoenixSkill
### Community 1079 - "Community 1079"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RecycleSkill
+Nodes (2): Logic.Skill, PoisonedSkill
### Community 1080 - "Community 1080"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RedMistDefenseSkill
+Nodes (2): Logic.Skill, PoorHealthSkill
### Community 1081 - "Community 1081"
Cohesion: 0.67
-Nodes (2): Logic.Skill, ReisenFrenchAttakSkill
+Nodes (2): Logic.Skill, PowerUpSkill
### Community 1082 - "Community 1082"
Cohesion: 0.67
-Nodes (2): Logic.Skill, ReisenFrenchKillSkill
+Nodes (2): Logic.Skill, QuartetSkill
### Community 1083 - "Community 1083"
Cohesion: 0.67
-Nodes (2): Logic.Skill, ReisenIllusionProSkill
+Nodes (2): Logic.Skill, RecycleSkill
### Community 1084 - "Community 1084"
Cohesion: 0.67
-Nodes (2): Logic.Skill, ReisenIllusionSkill
+Nodes (2): Logic.Skill, RedMistDefenseSkill
### Community 1085 - "Community 1085"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaAbsorbSkill
+Nodes (2): Logic.Skill, ReisenFrenchAttakSkill
### Community 1086 - "Community 1086"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaAttackSkill
+Nodes (2): Logic.Skill, ReisenFrenchKillSkill
### Community 1087 - "Community 1087"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaBuff2Skill
+Nodes (2): Logic.Skill, ReisenIllusionProSkill
### Community 1088 - "Community 1088"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaBuff3Skill
+Nodes (2): Logic.Skill, ReisenIllusionSkill
### Community 1089 - "Community 1089"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaBuffSkill
+Nodes (2): Logic.Skill, RemiliaAbsorbSkill
### Community 1090 - "Community 1090"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaEgyptianEmpireKillSkill
+Nodes (2): Logic.Skill, RemiliaAttackSkill
### Community 1091 - "Community 1091"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaHelpProSkill
+Nodes (2): Logic.Skill, RemiliaBuff2Skill
### Community 1092 - "Community 1092"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaHelpSkill
+Nodes (2): Logic.Skill, RemiliaBuff3Skill
### Community 1093 - "Community 1093"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RemiliaHunterSkill
+Nodes (2): Logic.Skill, RemiliaBuffSkill
### Community 1094 - "Community 1094"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RengesyouControSkill
+Nodes (2): Logic.Skill, RemiliaEgyptianEmpireKillSkill
### Community 1095 - "Community 1095"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RengesyouSkill
+Nodes (2): Logic.Skill, RemiliaHelpProSkill
### Community 1096 - "Community 1096"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RinCorpseColletSkill
+Nodes (2): Logic.Skill, RemiliaHelpSkill
### Community 1097 - "Community 1097"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RinFireSkill
+Nodes (2): Logic.Skill, RemiliaHunterSkill
### Community 1098 - "Community 1098"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RotaLFlamesProSkill
+Nodes (2): Logic.Skill, RengesyouControSkill
### Community 1099 - "Community 1099"
Cohesion: 0.67
-Nodes (2): Logic.Skill, RotaLFlamesSkill
+Nodes (2): Logic.Skill, RengesyouSkill
### Community 1100 - "Community 1100"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SakuyaFlyProSkill
+Nodes (2): Logic.Skill, RinCorpseColletSkill
### Community 1101 - "Community 1101"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SakuyaFlySkill
+Nodes (2): Logic.Skill, RinFireSkill
### Community 1102 - "Community 1102"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SakuyaGuardSkill
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### Community 1103 - "Community 1103"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SakuyaKillSkill
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### Community 1104 - "Community 1104"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SakuyaTiredSkill
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### Community 1105 - "Community 1105"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivineSkill
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### Community 1106 - "Community 1106"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_E2_ATK_Skill
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### Community 1107 - "Community 1107"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_E2_MOVE_Skill
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### Community 1108 - "Community 1108"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_E3_COUNTER_Skill
+Nodes (2): Logic.Skill, SakuyaTiredSkill
### Community 1109 - "Community 1109"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_E3_HP_Skill
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### Community 1110 - "Community 1110"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_E4_DEFENSE_Skill
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### Community 1111 - "Community 1111"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_E4_KILL_Skill
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### Community 1112 - "Community 1112"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_F2_DEFENSE_Skill
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### Community 1113 - "Community 1113"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_F2_RESIST_Skill
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### Community 1114 - "Community 1114"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_F3_MOVE_Skill
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### Community 1115 - "Community 1115"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_F3_RESIST_Skill
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### Community 1116 - "Community 1116"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_F4_ATK_Skill
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### Community 1117 - "Community 1117"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeDivine_F4_KILL_Skill
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### Community 1118 - "Community 1118"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeMoveSkill
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### Community 1119 - "Community 1119"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeNineContinueSkill
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### Community 1120 - "Community 1120"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeNineSkill
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### Community 1121 - "Community 1121"
Cohesion: 0.67
-Nodes (2): Logic.Skill, SanaeWindSkill
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### Community 1122 - "Community 1122"
Cohesion: 0.67
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### Community 1123 - "Community 1123"
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### Community 1124 - "Community 1124"
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### Community 1125 - "Community 1125"
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### Community 1126 - "Community 1126"
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### Community 1127 - "Community 1127"
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### Community 1128 - "Community 1128"
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### Community 1129 - "Community 1129"
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### Community 1130 - "Community 1130"
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### Community 1131 - "Community 1131"
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### Community 1132 - "Community 1132"
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### Community 1133 - "Community 1133"
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### Community 1134 - "Community 1134"
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### Community 1135 - "Community 1135"
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### Community 1136 - "Community 1136"
Cohesion: 0.67
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### Community 1137 - "Community 1137"
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### Community 1138 - "Community 1138"
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### Community 1139 - "Community 1139"
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### Community 1140 - "Community 1140"
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### Community 1141 - "Community 1141"
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### Community 1142 - "Community 1142"
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### Community 1143 - "Community 1143"
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### Community 1144 - "Community 1144"
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### Community 1145 - "Community 1145"
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### Community 1146 - "Community 1146"
Cohesion: 0.67
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### Community 1147 - "Community 1147"
Cohesion: 0.67
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### Community 1148 - "Community 1148"
Cohesion: 0.67
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### Community 1149 - "Community 1149"
Cohesion: 0.67
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### Community 1150 - "Community 1150"
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### Community 1151 - "Community 1151"
Cohesion: 0.67
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### Community 1152 - "Community 1152"
Cohesion: 0.67
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### Community 1153 - "Community 1153"
Cohesion: 0.67
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### Community 1154 - "Community 1154"
Cohesion: 0.67
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### Community 1155 - "Community 1155"
Cohesion: 0.67
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### Community 1156 - "Community 1156"
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### Community 1157 - "Community 1157"
Cohesion: 0.67
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### Community 1158 - "Community 1158"
Cohesion: 0.67
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### Community 1159 - "Community 1159"
Cohesion: 0.67
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### Community 1160 - "Community 1160"
Cohesion: 0.67
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### Community 1161 - "Community 1161"
Cohesion: 0.67
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### Community 1162 - "Community 1162"
Cohesion: 0.67
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### Community 1163 - "Community 1163"
Cohesion: 0.67
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### Community 1164 - "Community 1164"
Cohesion: 0.67
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### Community 1165 - "Community 1165"
Cohesion: 0.67
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### Community 1166 - "Community 1166"
Cohesion: 0.67
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### Community 1167 - "Community 1167"
Cohesion: 0.67
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### Community 1168 - "Community 1168"
Cohesion: 0.67
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### Community 1169 - "Community 1169"
Cohesion: 0.67
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### Community 1170 - "Community 1170"
Cohesion: 0.67
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### Community 1171 - "Community 1171"
Cohesion: 0.67
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### Community 1172 - "Community 1172"
Cohesion: 0.67
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### Community 1173 - "Community 1173"
Cohesion: 0.67
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### Community 1174 - "Community 1174"
Cohesion: 0.67
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### Community 1175 - "Community 1175"
Cohesion: 0.67
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### Community 1176 - "Community 1176"
Cohesion: 0.67
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### Community 1177 - "Community 1177"
Cohesion: 0.67
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### Community 1178 - "Community 1178"
Cohesion: 0.67
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### Community 1179 - "Community 1179"
Cohesion: 0.67
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### Community 1180 - "Community 1180"
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### Community 1181 - "Community 1181"
Cohesion: 0.67
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### Community 1182 - "Community 1182"
Cohesion: 0.67
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### Community 1183 - "Community 1183"
Cohesion: 0.67
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### Community 1184 - "Community 1184"
Cohesion: 0.67
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### Community 1185 - "Community 1185"
Cohesion: 0.67
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### Community 1186 - "Community 1186"
Cohesion: 0.67
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### Community 1187 - "Community 1187"
Cohesion: 0.67
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### Community 1188 - "Community 1188"
Cohesion: 0.67
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### Community 1189 - "Community 1189"
Cohesion: 0.67
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### Community 1190 - "Community 1190"
Cohesion: 0.67
-Nodes (2): MemoryPack, MemoryPackCode
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### Community 1191 - "Community 1191"
Cohesion: 0.67
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### Community 1192 - "Community 1192"
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### Community 1193 - "Community 1193"
Cohesion: 0.67
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### Community 1194 - "Community 1194"
Cohesion: 0.67
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### Community 1195 - "Community 1195"
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### Community 1196 - "Community 1196"
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### Community 1197 - "Community 1197"
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### Community 1198 - "Community 1198"
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### Community 1199 - "Community 1199"
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### Community 1200 - "Community 1200"
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### Community 1202 - "Community 1202"
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### Community 1203 - "Community 1203"
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### Community 1204 - "Community 1204"
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### Community 1206 - "Community 1206"
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### Community 1226 - "Community 1226"
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### Community 1345 - "Community 1345"
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### Community 1411 - "Community 1411"
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-Nodes (2): Async Timing Design Rationale (Timer Delay for Steam Callbacks), Refresh Lobby Button
+Nodes (0):
### Community 1619 - "Community 1619"
Cohesion: 1.0
-Nodes (0):
+Nodes (2): ET Framework Architecture, TH1 Project Overview
### Community 1620 - "Community 1620"
Cohesion: 1.0
-Nodes (0):
+Nodes (2): MemoryPack Serialization, TH1_Data Module
### Community 1621 - "Community 1621"
Cohesion: 1.0
-Nodes (0):
+Nodes (2): BTNodeCanvas AI Module, NodeCanvas Third-Party Library
### Community 1622 - "Community 1622"
Cohesion: 1.0
-Nodes (0):
+Nodes (2): Async Timing Design Rationale (Timer Delay for Steam Callbacks), Refresh Lobby Button
### Community 1623 - "Community 1623"
Cohesion: 1.0
@@ -9695,950 +9699,958 @@ Nodes (0):
### Community 1928 - "Community 1928"
Cohesion: 1.0
-Nodes (1): TH1_Logic Module
+Nodes (0):
### Community 1929 - "Community 1929"
Cohesion: 1.0
-Nodes (1): TH1_Renderer Module
+Nodes (0):
### Community 1930 - "Community 1930"
Cohesion: 1.0
-Nodes (1): TH1_Config Module
+Nodes (0):
### Community 1931 - "Community 1931"
Cohesion: 1.0
-Nodes (1): TH1_Instance Module
+Nodes (0):
### Community 1932 - "Community 1932"
Cohesion: 1.0
-Nodes (1): TH1_Presentation Module
+Nodes (1): TH1_Logic Module
### Community 1933 - "Community 1933"
Cohesion: 1.0
-Nodes (1): TH1_Anim Module
+Nodes (1): TH1_Renderer Module
### Community 1934 - "Community 1934"
Cohesion: 1.0
-Nodes (1): TH1_Audio Module
+Nodes (1): TH1_Config Module
### Community 1935 - "Community 1935"
Cohesion: 1.0
-Nodes (1): Lobby Visibility Logic
+Nodes (1): TH1_Instance Module
### Community 1936 - "Community 1936"
Cohesion: 1.0
-Nodes (1): Code Reviewer Example Subagent
+Nodes (1): TH1_Presentation Module
### Community 1937 - "Community 1937"
Cohesion: 1.0
-Nodes (1): Debugger Example Subagent
+Nodes (1): TH1_Anim Module
### Community 1938 - "Community 1938"
Cohesion: 1.0
+Nodes (1): TH1_Audio Module
+
+### Community 1939 - "Community 1939"
+Cohesion: 1.0
+Nodes (1): Lobby Visibility Logic
+
+### Community 1940 - "Community 1940"
+Cohesion: 1.0
+Nodes (1): Code Reviewer Example Subagent
+
+### Community 1941 - "Community 1941"
+Cohesion: 1.0
+Nodes (1): Debugger Example Subagent
+
+### Community 1942 - "Community 1942"
+Cohesion: 1.0
Nodes (1): Data Scientist Example Subagent
## Knowledge Gaps
- **9379 isolated node(s):** `Steamworks`, `Steamworks`, `CallbackIdentityAttribute`, `Steamworks`, `SteamParamStringArray` (+9374 more)
These have ≤1 connection - possible missing edges or undocumented components.
-- **Thin community `Community 1407`** (2 nodes): `SteamCallbacks.cs`, `Steamworks`
+- **Thin community `Community 1411`** (2 nodes): `SteamCallbacks.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1408`** (2 nodes): `SteamEnums.cs`, `Steamworks`
+- **Thin community `Community 1412`** (2 nodes): `SteamEnums.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1409`** (2 nodes): `SteamStructs.cs`, `Steamworks`
+- **Thin community `Community 1413`** (2 nodes): `SteamStructs.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1410`** (2 nodes): `SteamAPIWarningMessageHook_t.cs`, `Steamworks`
+- **Thin community `Community 1414`** (2 nodes): `SteamAPIWarningMessageHook_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1411`** (2 nodes): `SteamAPI_CheckCallbackRegistered_t.cs`, `Steamworks`
+- **Thin community `Community 1415`** (2 nodes): `SteamAPI_CheckCallbackRegistered_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1412`** (2 nodes): `SteamInputActionEventCallbackPointer.cs`, `Steamworks`
+- **Thin community `Community 1416`** (2 nodes): `SteamInputActionEventCallbackPointer.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1413`** (2 nodes): `SteamInputActionEvent_t.cs`, `Steamworks`
+- **Thin community `Community 1417`** (2 nodes): `SteamInputActionEvent_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1414`** (2 nodes): `FSteamNetworkingSocketsDebugOutput.cs`, `Steamworks`
+- **Thin community `Community 1418`** (2 nodes): `FSteamNetworkingSocketsDebugOutput.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1415`** (2 nodes): `SteamNetworkingConfigValue_t.cs`, `Steamworks`
+- **Thin community `Community 1419`** (2 nodes): `SteamNetworkingConfigValue_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1416`** (2 nodes): `SteamNetworkingErrMsg.cs`, `Steamworks`
+- **Thin community `Community 1420`** (2 nodes): `SteamNetworkingErrMsg.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1417`** (2 nodes): `UQMDefine.cs`, `GCloud.UQM`
+- **Thin community `Community 1421`** (2 nodes): `UQMDefine.cs`, `GCloud.UQM`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1418`** (2 nodes): `CharacterStatePriority.cs`, `Animancer.Examples.StateMachines`
+- **Thin community `Community 1422`** (2 nodes): `CharacterStatePriority.cs`, `Animancer.Examples.StateMachines`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1419`** (2 nodes): `FadeMode.cs`, `Animancer`
+- **Thin community `Community 1423`** (2 nodes): `FadeMode.cs`, `Animancer`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1420`** (2 nodes): `CrashSightMobileAgent.h`, `GCloud()`
+- **Thin community `Community 1424`** (2 nodes): `CrashSightMobileAgent.h`, `GCloud()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1421`** (2 nodes): `CSLogger.h`, `UQM_EXPORT()`
+- **Thin community `Community 1425`** (2 nodes): `CSLogger.h`, `UQM_EXPORT()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1422`** (2 nodes): `UQMError.h`, `UQMError()`
+- **Thin community `Community 1426`** (2 nodes): `UQMError.h`, `UQMError()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1423`** (2 nodes): `UQMUtils.h`, `UQMUtils()`
+- **Thin community `Community 1427`** (2 nodes): `UQMUtils.h`, `UQMUtils()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1424`** (2 nodes): `InspectedFieldInfo.cs`, `ParadoxNotion.Design`
+- **Thin community `Community 1428`** (2 nodes): `InspectedFieldInfo.cs`, `ParadoxNotion.Design`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1425`** (2 nodes): `Delegates.cs`, `ParadoxNotion`
+- **Thin community `Community 1429`** (2 nodes): `Delegates.cs`, `ParadoxNotion`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1426`** (2 nodes): `Enums.cs`, `ParadoxNotion`
+- **Thin community `Community 1430`** (2 nodes): `Enums.cs`, `ParadoxNotion`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1427`** (2 nodes): `Status.cs`, `NodeCanvas.Framework`
+- **Thin community `Community 1431`** (2 nodes): `Status.cs`, `NodeCanvas.Framework`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1428`** (2 nodes): `GraphLoadData.cs`, `NodeCanvas.Framework.Internal`
+- **Thin community `Community 1432`** (2 nodes): `GraphLoadData.cs`, `NodeCanvas.Framework.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1429`** (2 nodes): `Locales.cs`, `NodeCanvas.DialogueTrees`
+- **Thin community `Community 1433`** (2 nodes): `Locales.cs`, `NodeCanvas.DialogueTrees`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1430`** (2 nodes): `ViConstValueDefine.cs`, `ViConstValueDefine`
+- **Thin community `Community 1434`** (2 nodes): `ViConstValueDefine.cs`, `ViConstValueDefine`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1431`** (2 nodes): `UIEvents.cs`, `TH1_Core.Events`
+- **Thin community `Community 1435`** (2 nodes): `UIEvents.cs`, `TH1_Core.Events`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1432`** (2 nodes): `DebugCenter.cs`, `DebugCenter`
+- **Thin community `Community 1436`** (2 nodes): `DebugCenter.cs`, `DebugCenter`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1433`** (2 nodes): `ViewMaskProperty.cs`, `ViewMaskProperty`
+- **Thin community `Community 1437`** (2 nodes): `ViewMaskProperty.cs`, `ViewMaskProperty`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1434`** (2 nodes): `Il2CppCodeRegistration.cpp`, `s_Il2CppCodegenRegistration()`
+- **Thin community `Community 1438`** (2 nodes): `Il2CppCodeRegistration.cpp`, `s_Il2CppCodegenRegistration()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1435`** (2 nodes): `UnityEngine.GridModule.cpp`, `GridLayout_DoNothing_mA280987BF98D257023D46C2C01902FC82EE6A00A()`
+- **Thin community `Community 1439`** (2 nodes): `UnityEngine.GridModule.cpp`, `GridLayout_DoNothing_mA280987BF98D257023D46C2C01902FC82EE6A00A()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1436`** (2 nodes): `PackageInstallLocation.cs`, `NugetForUnity.Configuration`
+- **Thin community `Community 1440`** (2 nodes): `PackageInstallLocation.cs`, `NugetForUnity.Configuration`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1437`** (2 nodes): `RepositoryType.cs`, `NugetForUnity.Models`
+- **Thin community `Community 1441`** (2 nodes): `RepositoryType.cs`, `NugetForUnity.Models`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1438`** (2 nodes): `NugetWindowTab.cs`, `NugetForUnity.Ui`
+- **Thin community `Community 1442`** (2 nodes): `NugetWindowTab.cs`, `NugetForUnity.Ui`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1439`** (2 nodes): `EBuildinFileCopyOption.cs`, `YooAsset.Editor`
+- **Thin community `Community 1443`** (2 nodes): `EBuildinFileCopyOption.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1440`** (2 nodes): `EBuildMode.cs`, `YooAsset.Editor`
+- **Thin community `Community 1444`** (2 nodes): `EBuildMode.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1441`** (2 nodes): `EBuildPipeline.cs`, `YooAsset.Editor`
+- **Thin community `Community 1445`** (2 nodes): `EBuildPipeline.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1442`** (2 nodes): `ECompressOption.cs`, `YooAsset.Editor`
+- **Thin community `Community 1446`** (2 nodes): `ECompressOption.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1443`** (2 nodes): `EFileNameStyle.cs`, `YooAsset.Editor`
+- **Thin community `Community 1447`** (2 nodes): `EFileNameStyle.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1444`** (2 nodes): `ErrorCode.cs`, `YooAsset.Editor`
+- **Thin community `Community 1448`** (2 nodes): `ErrorCode.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1445`** (2 nodes): `ECollectorType.cs`, `YooAsset.Editor`
+- **Thin community `Community 1449`** (2 nodes): `ECollectorType.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1446`** (2 nodes): `EVerifyLevel.cs`, `YooAsset`
+- **Thin community `Community 1450`** (2 nodes): `EVerifyLevel.cs`, `YooAsset`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1447`** (2 nodes): `EVerifyResult.cs`, `YooAsset`
+- **Thin community `Community 1451`** (2 nodes): `EVerifyResult.cs`, `YooAsset`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1448`** (2 nodes): `EOperationStatus.cs`, `YooAsset`
+- **Thin community `Community 1452`** (2 nodes): `EOperationStatus.cs`, `YooAsset`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1449`** (2 nodes): `StreamingAssetsDefine.cs`, `StreamingAssetsDefine`
+- **Thin community `Community 1453`** (2 nodes): `StreamingAssetsDefine.cs`, `StreamingAssetsDefine`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1450`** (2 nodes): `SkinningEnums.cs`, `UnityEditor.U2D.Animation`
+- **Thin community `Community 1454`** (2 nodes): `SkinningEnums.cs`, `UnityEditor.U2D.Animation`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1451`** (2 nodes): `DragAndDropData.cs`, `UnityEditor.U2D.Animation.SpriteLibraryEditor`
+- **Thin community `Community 1455`** (2 nodes): `DragAndDropData.cs`, `UnityEditor.U2D.Animation.SpriteLibraryEditor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1452`** (2 nodes): `Enums.cs`, `PDNWrapper`
+- **Thin community `Community 1456`** (2 nodes): `Enums.cs`, `PDNWrapper`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1453`** (2 nodes): `Size.cs`, `PDNWrapper`
+- **Thin community `Community 1457`** (2 nodes): `Size.cs`, `PDNWrapper`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1454`** (2 nodes): `TileDragAndDropHoverData.cs`, `UnityEditor.Tilemaps`
+- **Thin community `Community 1458`** (2 nodes): `TileDragAndDropHoverData.cs`, `UnityEditor.Tilemaps`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1455`** (2 nodes): `Unity.Burst`, `BurstExecutionEnvironment.cs`
+- **Thin community `Community 1459`** (2 nodes): `Unity.Burst`, `BurstExecutionEnvironment.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1456`** (2 nodes): `DiagnosticId.cs`, `Unity.Burst`
+- **Thin community `Community 1460`** (2 nodes): `DiagnosticId.cs`, `Unity.Burst`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1457`** (2 nodes): `v128.cs`, `Unity.Burst.Intrinsics`
+- **Thin community `Community 1461`** (2 nodes): `v128.cs`, `Unity.Burst.Intrinsics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1458`** (2 nodes): `v256.cs`, `Unity.Burst.Intrinsics`
+- **Thin community `Community 1462`** (2 nodes): `v256.cs`, `Unity.Burst.Intrinsics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1459`** (2 nodes): `v64.cs`, `Unity.Burst.Intrinsics`
+- **Thin community `Community 1463`** (2 nodes): `v64.cs`, `Unity.Burst.Intrinsics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1460`** (2 nodes): `ResponseType.cs`, `Unity.PlasticSCM.Editor.UI`
+- **Thin community `Community 1464`** (2 nodes): `ResponseType.cs`, `Unity.PlasticSCM.Editor.UI`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1461`** (2 nodes): `LoggingLevel.cs`, `Packages.Rider.Editor`
+- **Thin community `Community 1465`** (2 nodes): `LoggingLevel.cs`, `Packages.Rider.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1462`** (2 nodes): `Il2CppDebugSupport.cs`, `Packages.Rider.Editor.Debugger`
+- **Thin community `Community 1466`** (2 nodes): `Il2CppDebugSupport.cs`, `Packages.Rider.Editor.Debugger`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1463`** (2 nodes): `ProjectGenerationFlag.cs`, `Packages.Rider.Editor.ProjectGeneration`
+- **Thin community `Community 1467`** (2 nodes): `ProjectGenerationFlag.cs`, `Packages.Rider.Editor.ProjectGeneration`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1464`** (2 nodes): `VersionPair.cs`, `Microsoft.Unity.VisualStudio.Editor`
+- **Thin community `Community 1468`** (2 nodes): `VersionPair.cs`, `Microsoft.Unity.VisualStudio.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1465`** (2 nodes): `MessageType.cs`, `Microsoft.Unity.VisualStudio.Editor.Messaging`
+- **Thin community `Community 1469`** (2 nodes): `MessageType.cs`, `Microsoft.Unity.VisualStudio.Editor.Messaging`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1466`** (2 nodes): `ProjectGenerationFlag.cs`, `Microsoft.Unity.VisualStudio.Editor`
+- **Thin community `Community 1470`** (2 nodes): `ProjectGenerationFlag.cs`, `Microsoft.Unity.VisualStudio.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1467`** (2 nodes): `TestStatusAdaptor.cs`, `Microsoft.Unity.VisualStudio.Editor.Testing`
+- **Thin community `Community 1471`** (2 nodes): `TestStatusAdaptor.cs`, `Microsoft.Unity.VisualStudio.Editor.Testing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1468`** (2 nodes): `math_unity_conversion.cs`, `Unity.Mathematics`
+- **Thin community `Community 1472`** (2 nodes): `math_unity_conversion.cs`, `Unity.Mathematics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1469`** (2 nodes): `EditorPrefBool.cs`, `UnityEditor.Rendering`
+- **Thin community `Community 1473`** (2 nodes): `EditorPrefBool.cs`, `UnityEditor.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1470`** (2 nodes): `MaterialHeaderScopeItem.cs`, `UnityEditor.Rendering`
+- **Thin community `Community 1474`** (2 nodes): `MaterialHeaderScopeItem.cs`, `UnityEditor.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1471`** (2 nodes): `CommonStructs.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1475`** (2 nodes): `CommonStructs.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1472`** (2 nodes): `CoreProfileId.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1476`** (2 nodes): `CoreProfileId.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1473`** (2 nodes): `ShaderVariablesProbeVolumes.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1477`** (2 nodes): `ShaderVariablesProbeVolumes.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1474`** (2 nodes): `HDROutputDefines.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1478`** (2 nodes): `HDROutputDefines.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1475`** (2 nodes): `RenderGraphProfileId.cs`, `UnityEngine.Experimental.Rendering.RenderGraphModule`
+- **Thin community `Community 1479`** (2 nodes): `RenderGraphProfileId.cs`, `UnityEngine.Experimental.Rendering.RenderGraphModule`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1476`** (2 nodes): `DepthBits.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1480`** (2 nodes): `DepthBits.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1477`** (2 nodes): `MSAASamples.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1481`** (2 nodes): `MSAASamples.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1478`** (2 nodes): `DummyShaderLibrary.cs`, `DummyShaderLibrary`
+- **Thin community `Community 1482`** (2 nodes): `DummyShaderLibrary.cs`, `DummyShaderLibrary`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1479`** (2 nodes): `UpgradeCommon.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1483`** (2 nodes): `UpgradeCommon.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1480`** (2 nodes): `ConverterItemDescriptor.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1484`** (2 nodes): `ConverterItemDescriptor.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1481`** (2 nodes): `ConverterItemInfo.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1485`** (2 nodes): `ConverterItemInfo.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1482`** (2 nodes): `RunItemContext.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1486`** (2 nodes): `RunItemContext.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1483`** (2 nodes): `DecalMeshBiasTypeEnum.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1487`** (2 nodes): `DecalMeshBiasTypeEnum.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1484`** (2 nodes): `IntermediateTextureMode.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1488`** (2 nodes): `IntermediateTextureMode.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1485`** (2 nodes): `SampleCount.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1489`** (2 nodes): `SampleCount.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1486`** (2 nodes): `StencilUsage.cs`, `UnityEngine.Rendering.Universal.Internal`
+- **Thin community `Community 1490`** (2 nodes): `StencilUsage.cs`, `UnityEngine.Rendering.Universal.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1487`** (2 nodes): `Light2DBlendStyle.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1491`** (2 nodes): `Light2DBlendStyle.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1488`** (2 nodes): `DebugViewEnums.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1492`** (2 nodes): `DebugViewEnums.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1489`** (2 nodes): `Shaders.cs`, `ShadersDummy`
+- **Thin community `Community 1493`** (2 nodes): `Shaders.cs`, `ShadersDummy`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1490`** (2 nodes): `ReturnCode.cs`, `UnityEditor.Build.Pipeline`
+- **Thin community `Community 1494`** (2 nodes): `ReturnCode.cs`, `UnityEditor.Build.Pipeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1491`** (2 nodes): `Precision.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1495`** (2 nodes): `Precision.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1492`** (2 nodes): `IMaterialGraphAsset.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1496`** (2 nodes): `IMaterialGraphAsset.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1493`** (2 nodes): `ParentGroupChange.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1497`** (2 nodes): `ParentGroupChange.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1494`** (2 nodes): `PreviewMode.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1498`** (2 nodes): `PreviewMode.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1495`** (2 nodes): `SlotType.cs`, `UnityEditor.Graphing`
+- **Thin community `Community 1499`** (2 nodes): `SlotType.cs`, `UnityEditor.Graphing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1496`** (2 nodes): `PositionSource.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1500`** (2 nodes): `PositionSource.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1497`** (2 nodes): `DrawState.cs`, `UnityEditor.Graphing`
+- **Thin community `Community 1501`** (2 nodes): `DrawState.cs`, `UnityEditor.Graphing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1498`** (2 nodes): `FunctionMultiInput.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1502`** (2 nodes): `FunctionMultiInput.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1499`** (2 nodes): `NormalMapSpace.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1503`** (2 nodes): `NormalMapSpace.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1500`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendMode.cs`
+- **Thin community `Community 1504`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendMode.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1501`** (2 nodes): `UvChannel.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1505`** (2 nodes): `UvChannel.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1502`** (2 nodes): `GraphCode.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1506`** (2 nodes): `GraphCode.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1503`** (2 nodes): `OutputMetadata.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1507`** (2 nodes): `OutputMetadata.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1504`** (2 nodes): `ConditionalField.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1508`** (2 nodes): `ConditionalField.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1505`** (2 nodes): `DropdownEntry.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1509`** (2 nodes): `DropdownEntry.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1506`** (2 nodes): `FieldDependency.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1510`** (2 nodes): `FieldDependency.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1507`** (2 nodes): `KeywordEntry.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1511`** (2 nodes): `KeywordEntry.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1508`** (2 nodes): `KernelDescriptor.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1512`** (2 nodes): `KernelDescriptor.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1509`** (2 nodes): `StencilDescriptor.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1513`** (2 nodes): `StencilDescriptor.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1510`** (2 nodes): `StructDescriptor.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1514`** (2 nodes): `StructDescriptor.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1511`** (2 nodes): `UnityEditor.ShaderGraph`, `Blend.cs`
+- **Thin community `Community 1515`** (2 nodes): `UnityEditor.ShaderGraph`, `Blend.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1512`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendOp.cs`
+- **Thin community `Community 1516`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendOp.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1513`** (2 nodes): `Cull.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1517`** (2 nodes): `Cull.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1514`** (2 nodes): `DisableBatching.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1518`** (2 nodes): `DisableBatching.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1515`** (2 nodes): `IncludeLocation.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1519`** (2 nodes): `IncludeLocation.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1516`** (2 nodes): `KeywordDefinition.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1520`** (2 nodes): `KeywordDefinition.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1517`** (2 nodes): `KeywordScope.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1521`** (2 nodes): `KeywordScope.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1518`** (2 nodes): `KeywordShaderStage.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1522`** (2 nodes): `KeywordShaderStage.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1519`** (2 nodes): `KeywordType.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1523`** (2 nodes): `KeywordType.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1520`** (2 nodes): `NormalDropOffSpace.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1524`** (2 nodes): `NormalDropOffSpace.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1521`** (2 nodes): `PropertyType.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1525`** (2 nodes): `PropertyType.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1522`** (2 nodes): `RenderQueue.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1526`** (2 nodes): `RenderQueue.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1523`** (2 nodes): `RenderType.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1527`** (2 nodes): `RenderType.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1524`** (2 nodes): `ShaderValueType.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1528`** (2 nodes): `ShaderValueType.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1525`** (2 nodes): `StructFieldOptions.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1529`** (2 nodes): `StructFieldOptions.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1526`** (2 nodes): `ZTest.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1530`** (2 nodes): `ZTest.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1527`** (2 nodes): `ZWrite.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1531`** (2 nodes): `ZWrite.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1528`** (2 nodes): `MatrixNames.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1532`** (2 nodes): `MatrixNames.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1529`** (2 nodes): `FullscreenShaderPass.cs`, `UnityEngine.Rendering.HighDefinition`
+- **Thin community `Community 1533`** (2 nodes): `FullscreenShaderPass.cs`, `UnityEngine.Rendering.HighDefinition`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1530`** (2 nodes): `CreateSerializableGraph.cs`, `UnityEditor.Graphing`
+- **Thin community `Community 1534`** (2 nodes): `CreateSerializableGraph.cs`, `UnityEditor.Graphing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1531`** (2 nodes): `DummyShaderGraphLibrary.cs`, `DummyShaderGraphLibrary`
+- **Thin community `Community 1535`** (2 nodes): `DummyShaderGraphLibrary.cs`, `DummyShaderGraphLibrary`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1532`** (2 nodes): `PropertyChunkTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
+- **Thin community `Community 1536`** (2 nodes): `PropertyChunkTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1533`** (2 nodes): `PropertyGeneratorTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
+- **Thin community `Community 1537`** (2 nodes): `PropertyGeneratorTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1534`** (2 nodes): `PropertyNodeTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
+- **Thin community `Community 1538`** (2 nodes): `PropertyNodeTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1535`** (2 nodes): `RunState.cs`, `UnityEditor.TestTools.TestRunner.Api`
+- **Thin community `Community 1539`** (2 nodes): `RunState.cs`, `UnityEditor.TestTools.TestRunner.Api`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1536`** (2 nodes): `TestMode.cs`, `UnityEditor.TestTools.TestRunner.Api`
+- **Thin community `Community 1540`** (2 nodes): `TestMode.cs`, `UnityEditor.TestTools.TestRunner.Api`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1537`** (2 nodes): `TestStatus.cs`, `UnityEditor.TestTools.TestRunner.Api`
+- **Thin community `Community 1541`** (2 nodes): `TestStatus.cs`, `UnityEditor.TestTools.TestRunner.Api`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1538`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.CommandLineTest`
+- **Thin community `Community 1542`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.CommandLineTest`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1539`** (2 nodes): `TaskMode.cs`, `UnityEditor.TestTools.TestRunner.TestRun`
+- **Thin community `Community 1543`** (2 nodes): `TaskMode.cs`, `UnityEditor.TestTools.TestRunner.TestRun`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1540`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.UnityTestProtocol`
+- **Thin community `Community 1544`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.UnityTestProtocol`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1541`** (2 nodes): `TestState.cs`, `UnityEngine.TestRunner.TestProtocol`
+- **Thin community `Community 1545`** (2 nodes): `TestState.cs`, `UnityEngine.TestRunner.TestProtocol`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1542`** (2 nodes): `TMPro_FontPlugin.cs`, `TMPro.EditorUtilities`
+- **Thin community `Community 1546`** (2 nodes): `TMPro_FontPlugin.cs`, `TMPro.EditorUtilities`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1543`** (2 nodes): `TMP_LineInfo.cs`, `TMPro`
+- **Thin community `Community 1547`** (2 nodes): `TMP_LineInfo.cs`, `TMPro`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1544`** (2 nodes): `UnityEditor.Timeline.Actions`, `ActionContext.cs`
+- **Thin community `Community 1548`** (2 nodes): `UnityEditor.Timeline.Actions`, `ActionContext.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1545`** (2 nodes): `MenuItemActionBase.cs`, `UnityEditor.Timeline.Actions`
+- **Thin community `Community 1549`** (2 nodes): `MenuItemActionBase.cs`, `UnityEditor.Timeline.Actions`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1546`** (2 nodes): `PlacementValidity.cs`, `UnityEditor.Timeline`
+- **Thin community `Community 1550`** (2 nodes): `PlacementValidity.cs`, `UnityEditor.Timeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1547`** (2 nodes): `TimeReferenceMode.cs`, `UnityEditor.Timeline`
+- **Thin community `Community 1551`** (2 nodes): `TimeReferenceMode.cs`, `UnityEditor.Timeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1548`** (2 nodes): `NotificationFlags.cs`, `UnityEngine.Timeline`
+- **Thin community `Community 1552`** (2 nodes): `NotificationFlags.cs`, `UnityEngine.Timeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1549`** (2 nodes): `EventHandle.cs`, `UnityEngine.EventSystems`
+- **Thin community `Community 1553`** (2 nodes): `EventHandle.cs`, `UnityEngine.EventSystems`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1550`** (2 nodes): `EventTriggerType.cs`, `UnityEngine.EventSystems`
+- **Thin community `Community 1554`** (2 nodes): `EventTriggerType.cs`, `UnityEngine.EventSystems`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1551`** (2 nodes): `MoveDirection.cs`, `UnityEngine.EventSystems`
+- **Thin community `Community 1555`** (2 nodes): `MoveDirection.cs`, `UnityEngine.EventSystems`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1552`** (2 nodes): `SemanticLabel.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1556`** (2 nodes): `SemanticLabel.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1553`** (2 nodes): `Unity.VisualScripting`, `AlignOperation.cs`
+- **Thin community `Community 1557`** (2 nodes): `Unity.VisualScripting`, `AlignOperation.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1554`** (2 nodes): `CanvasControlScheme.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1558`** (2 nodes): `CanvasControlScheme.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1555`** (2 nodes): `DistributeOperation.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1559`** (2 nodes): `DistributeOperation.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1556`** (2 nodes): `GraphContextMenuItem.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1560`** (2 nodes): `GraphContextMenuItem.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1557`** (2 nodes): `ReorderableListFlags.cs`, `Unity.VisualScripting.ReorderableList`
+- **Thin community `Community 1561`** (2 nodes): `ReorderableListFlags.cs`, `Unity.VisualScripting.ReorderableList`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1558`** (2 nodes): `InspectorBlock.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1562`** (2 nodes): `InspectorBlock.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1559`** (2 nodes): `Edge.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1563`** (2 nodes): `Edge.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1560`** (2 nodes): `SkinnedColor.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1564`** (2 nodes): `SkinnedColor.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1561`** (2 nodes): `FontWeight.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1565`** (2 nodes): `FontWeight.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1562`** (2 nodes): `ParameterStringMode.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1566`** (2 nodes): `ParameterStringMode.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1563`** (2 nodes): `CreateTextureOptions.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1567`** (2 nodes): `CreateTextureOptions.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1564`** (2 nodes): `WarningLevel.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1568`** (2 nodes): `WarningLevel.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1565`** (2 nodes): `NodeColor.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1569`** (2 nodes): `NodeColor.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1566`** (2 nodes): `NodeShape.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1570`** (2 nodes): `NodeShape.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1567`** (2 nodes): `SidebarAnchor.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1571`** (2 nodes): `SidebarAnchor.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1568`** (2 nodes): `StateRevealCondition.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1572`** (2 nodes): `StateRevealCondition.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1569`** (2 nodes): `fsMemberSerialization.cs`, `Unity.VisualScripting.FullSerializer`
+- **Thin community `Community 1573`** (2 nodes): `fsMemberSerialization.cs`, `Unity.VisualScripting.FullSerializer`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1570`** (2 nodes): `Typeset.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1574`** (2 nodes): `Typeset.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1571`** (2 nodes): `EmptyEventArgs.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1575`** (2 nodes): `EmptyEventArgs.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1572`** (2 nodes): `GraphSource.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1576`** (2 nodes): `GraphSource.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1573`** (2 nodes): `MouseButton.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1577`** (2 nodes): `MouseButton.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1574`** (2 nodes): `PressState.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1578`** (2 nodes): `PressState.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1575`** (2 nodes): `Unity.VisualScripting`, `ActionDirection.cs`
+- **Thin community `Community 1579`** (2 nodes): `Unity.VisualScripting`, `ActionDirection.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1576`** (2 nodes): `TypeNameDetail.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1580`** (2 nodes): `TypeNameDetail.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1577`** (2 nodes): `TypeQualifier.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1581`** (2 nodes): `TypeQualifier.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1578`** (2 nodes): `TypesMatching.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1582`** (2 nodes): `TypesMatching.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1579`** (2 nodes): `Unity.VisualScripting`, `BinaryOperator.cs`
+- **Thin community `Community 1583`** (2 nodes): `Unity.VisualScripting`, `BinaryOperator.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1580`** (2 nodes): `UnaryOperator.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1584`** (2 nodes): `UnaryOperator.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1581`** (2 nodes): `Unity.VisualScripting`, `Action_5.cs`
+- **Thin community `Community 1585`** (2 nodes): `Unity.VisualScripting`, `Action_5.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1582`** (2 nodes): `Unity.VisualScripting`, `Action_6.cs`
+- **Thin community `Community 1586`** (2 nodes): `Unity.VisualScripting`, `Action_6.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1583`** (2 nodes): `Func_5.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1587`** (2 nodes): `Func_5.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1584`** (2 nodes): `Func_6.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1588`** (2 nodes): `Func_6.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1585`** (2 nodes): `VariableKind.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1589`** (2 nodes): `VariableKind.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1586`** (2 nodes): `EvaluateFunctionHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
+- **Thin community `Community 1590`** (2 nodes): `EvaluateFunctionHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1587`** (2 nodes): `EvaluateParameterHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
+- **Thin community `Community 1591`** (2 nodes): `EvaluateParameterHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1588`** (2 nodes): `EvaluationOption.cs`, `Unity.VisualScripting.Dependencies.NCalc`
+- **Thin community `Community 1592`** (2 nodes): `EvaluationOption.cs`, `Unity.VisualScripting.Dependencies.NCalc`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1589`** (2 nodes): `CustomEventArgs.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1593`** (2 nodes): `CustomEventArgs.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1590`** (2 nodes): `ScriptGraphContainerType.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1594`** (2 nodes): `ScriptGraphContainerType.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1591`** (2 nodes): `StateEnterReason.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1595`** (2 nodes): `StateEnterReason.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1592`** (2 nodes): `StateExitReason.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1596`** (2 nodes): `StateExitReason.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1593`** (2 nodes): `StateGraphContainerType.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1597`** (2 nodes): `StateGraphContainerType.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1594`** (2 nodes): `isteamapps.h`, `ISteamApps()`
+- **Thin community `Community 1598`** (2 nodes): `isteamapps.h`, `ISteamApps()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1595`** (2 nodes): `isteamappticket.h`, `ISteamAppTicket()`
+- **Thin community `Community 1599`** (2 nodes): `isteamappticket.h`, `ISteamAppTicket()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1596`** (2 nodes): `isteamcontroller.h`, `ISteamController()`
+- **Thin community `Community 1600`** (2 nodes): `isteamcontroller.h`, `ISteamController()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1597`** (2 nodes): `isteamgamecoordinator.h`, `ISteamGameCoordinator()`
+- **Thin community `Community 1601`** (2 nodes): `isteamgamecoordinator.h`, `ISteamGameCoordinator()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1598`** (2 nodes): `isteamgameserverstats.h`, `ISteamGameServerStats()`
+- **Thin community `Community 1602`** (2 nodes): `isteamgameserverstats.h`, `ISteamGameServerStats()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1599`** (2 nodes): `isteamhtmlsurface.h`, `ISteamHTMLSurface()`
+- **Thin community `Community 1603`** (2 nodes): `isteamhtmlsurface.h`, `ISteamHTMLSurface()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1600`** (2 nodes): `isteamhttp.h`, `ISteamHTTP()`
+- **Thin community `Community 1604`** (2 nodes): `isteamhttp.h`, `ISteamHTTP()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1601`** (2 nodes): `isteammusicremote.h`, `ISteamMusicRemote()`
+- **Thin community `Community 1605`** (2 nodes): `isteammusicremote.h`, `ISteamMusicRemote()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1602`** (2 nodes): `isteamnetworking.h`, `ISteamNetworking()`
+- **Thin community `Community 1606`** (2 nodes): `isteamnetworking.h`, `ISteamNetworking()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1603`** (2 nodes): `isteamparentalsettings.h`, `ISteamParentalSettings()`
+- **Thin community `Community 1607`** (2 nodes): `isteamparentalsettings.h`, `ISteamParentalSettings()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1604`** (2 nodes): `isteamremoteplay.h`, `ISteamRemotePlay()`
+- **Thin community `Community 1608`** (2 nodes): `isteamremoteplay.h`, `ISteamRemotePlay()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1605`** (2 nodes): `isteamremotestorage.h`, `ISteamRemoteStorage()`
+- **Thin community `Community 1609`** (2 nodes): `isteamremotestorage.h`, `ISteamRemoteStorage()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1606`** (2 nodes): `isteamscreenshots.h`, `ISteamScreenshots()`
+- **Thin community `Community 1610`** (2 nodes): `isteamscreenshots.h`, `ISteamScreenshots()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1607`** (2 nodes): `isteamtimeline.h`, `ISteamTimeline()`
+- **Thin community `Community 1611`** (2 nodes): `isteamtimeline.h`, `ISteamTimeline()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1608`** (2 nodes): `isteamugc.h`, `ISteamUGC()`
+- **Thin community `Community 1612`** (2 nodes): `isteamugc.h`, `ISteamUGC()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1609`** (2 nodes): `isteamuserstats.h`, `ISteamUserStats()`
+- **Thin community `Community 1613`** (2 nodes): `isteamuserstats.h`, `ISteamUserStats()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1610`** (2 nodes): `isteamutils.h`, `ISteamUtils()`
+- **Thin community `Community 1614`** (2 nodes): `isteamutils.h`, `ISteamUtils()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1611`** (2 nodes): `isteamvideo.h`, `ISteamVideo()`
+- **Thin community `Community 1615`** (2 nodes): `isteamvideo.h`, `ISteamVideo()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1612`** (2 nodes): `steamhttpenums.h`, `BIsHTTPStatusSuccess()`
+- **Thin community `Community 1616`** (2 nodes): `steamhttpenums.h`, `BIsHTTPStatusSuccess()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1613`** (2 nodes): `steamnetworkingfakeip.h`, `ISteamNetworkingFakeUDPPort()`
+- **Thin community `Community 1617`** (2 nodes): `steamnetworkingfakeip.h`, `ISteamNetworkingFakeUDPPort()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1614`** (2 nodes): `ServerBrowserMenu.h`, `ServerBrowserMenuData_t()`
+- **Thin community `Community 1618`** (2 nodes): `ServerBrowserMenu.h`, `ServerBrowserMenuData_t()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1615`** (2 nodes): `MemoryPack Serialization`, `TH1_Data Module`
+- **Thin community `Community 1619`** (2 nodes): `ET Framework Architecture`, `TH1 Project Overview`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1616`** (2 nodes): `BTNodeCanvas AI Module`, `NodeCanvas Third-Party Library`
+- **Thin community `Community 1620`** (2 nodes): `MemoryPack Serialization`, `TH1_Data Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1617`** (2 nodes): `ET Framework Architecture`, `TH1 Project Overview`
+- **Thin community `Community 1621`** (2 nodes): `BTNodeCanvas AI Module`, `NodeCanvas Third-Party Library`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1618`** (2 nodes): `Async Timing Design Rationale (Timer Delay for Steam Callbacks)`, `Refresh Lobby Button`
+- **Thin community `Community 1622`** (2 nodes): `Async Timing Design Rationale (Timer Delay for Steam Callbacks)`, `Refresh Lobby Button`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1619`** (1 nodes): `check_bytes.ps1`
+- **Thin community `Community 1623`** (1 nodes): `check_bytes.ps1`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1620`** (1 nodes): `coreml_provider_factory.h`
+- **Thin community `Community 1624`** (1 nodes): `coreml_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1621`** (1 nodes): `cpu_provider_factory.h`
+- **Thin community `Community 1625`** (1 nodes): `cpu_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1622`** (1 nodes): `onnxruntime_c_api.h`
+- **Thin community `Community 1626`** (1 nodes): `onnxruntime_c_api.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1623`** (1 nodes): `coreml_provider_factory.h`
+- **Thin community `Community 1627`** (1 nodes): `coreml_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1624`** (1 nodes): `cpu_provider_factory.h`
+- **Thin community `Community 1628`** (1 nodes): `cpu_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1625`** (1 nodes): `onnxruntime_c_api.h`
+- **Thin community `Community 1629`** (1 nodes): `onnxruntime_c_api.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1626`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1630`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1627`** (1 nodes): `ExampleInput.cs`
+- **Thin community `Community 1631`** (1 nodes): `ExampleInput.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1628`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1632`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1629`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1633`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1630`** (1 nodes): `CrashSight.h`
+- **Thin community `Community 1634`** (1 nodes): `CrashSight.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1631`** (1 nodes): `CrashSightConfig.h`
+- **Thin community `Community 1635`** (1 nodes): `CrashSightConfig.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1632`** (1 nodes): `CrashSightLog.h`
+- **Thin community `Community 1636`** (1 nodes): `CrashSightLog.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1633`** (1 nodes): `UQMUnityBridge.h`
+- **Thin community `Community 1637`** (1 nodes): `UQMUnityBridge.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1634`** (1 nodes): `UQMUnityExtra.h`
+- **Thin community `Community 1638`** (1 nodes): `UQMUnityExtra.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1635`** (1 nodes): `cJSON.h`
+- **Thin community `Community 1639`** (1 nodes): `cJSON.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1636`** (1 nodes): `CrashSightBridge.h`
+- **Thin community `Community 1640`** (1 nodes): `CrashSightBridge.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1637`** (1 nodes): `CrashSightCore.h`
+- **Thin community `Community 1641`** (1 nodes): `CrashSightCore.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1638`** (1 nodes): `UQM.h`
+- **Thin community `Community 1642`** (1 nodes): `UQM.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1639`** (1 nodes): `UQMCrashDelegate.h`
+- **Thin community `Community 1643`** (1 nodes): `UQMCrashDelegate.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1640`** (1 nodes): `UQMMacroExpand.h`
+- **Thin community `Community 1644`** (1 nodes): `UQMMacroExpand.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1641`** (1 nodes): `UQMRename.h`
+- **Thin community `Community 1645`** (1 nodes): `UQMRename.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1642`** (1 nodes): `UQMSingleton.h`
+- **Thin community `Community 1646`** (1 nodes): `UQMSingleton.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1643`** (1 nodes): `UQMSynthesizeSingleton.h`
+- **Thin community `Community 1647`** (1 nodes): `UQMSynthesizeSingleton.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1644`** (1 nodes): `UQMThread.h`
+- **Thin community `Community 1648`** (1 nodes): `UQMThread.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1645`** (1 nodes): `UQMUtilsIOS.h`
+- **Thin community `Community 1649`** (1 nodes): `UQMUtilsIOS.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1646`** (1 nodes): `CrashSightPlugin.h`
+- **Thin community `Community 1650`** (1 nodes): `CrashSightPlugin.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1647`** (1 nodes): `ConfigManager.cs`
+- **Thin community `Community 1651`** (1 nodes): `ConfigManager.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1648`** (1 nodes): `OssStatisticEditorWindow.cs`
+- **Thin community `Community 1652`** (1 nodes): `OssStatisticEditorWindow.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1649`** (1 nodes): `RinIndianAttackSkill.cs`
+- **Thin community `Community 1653`** (1 nodes): `RinIndianAttackSkill.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1650`** (1 nodes): `0iqegxo6esls0.lump.cpp`
+- **Thin community `Community 1654`** (1 nodes): `0iqegxo6esls0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1651`** (1 nodes): `2hpln4mygfzx0.lump.cpp`
+- **Thin community `Community 1655`** (1 nodes): `2hpln4mygfzx0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1652`** (1 nodes): `2hpln4mygfzx1.lump.cpp`
+- **Thin community `Community 1656`** (1 nodes): `2hpln4mygfzx1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1653`** (1 nodes): `2hpln4mygfzx3.lump.cpp`
+- **Thin community `Community 1657`** (1 nodes): `2hpln4mygfzx3.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1654`** (1 nodes): `2hpln4mygfzx5.lump.cpp`
+- **Thin community `Community 1658`** (1 nodes): `2hpln4mygfzx5.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1655`** (1 nodes): `2hpln4mygfzx6.lump.cpp`
+- **Thin community `Community 1659`** (1 nodes): `2hpln4mygfzx6.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1656`** (1 nodes): `2kwu9gc6m8kw0.lump.cpp`
+- **Thin community `Community 1660`** (1 nodes): `2kwu9gc6m8kw0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1657`** (1 nodes): `2kwu9gc6m8kw1.lump.cpp`
+- **Thin community `Community 1661`** (1 nodes): `2kwu9gc6m8kw1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1658`** (1 nodes): `2kwu9gc6m8kw2.lump.cpp`
+- **Thin community `Community 1662`** (1 nodes): `2kwu9gc6m8kw2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1659`** (1 nodes): `3wxtajjqiiaz0.lump.cpp`
+- **Thin community `Community 1663`** (1 nodes): `3wxtajjqiiaz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1660`** (1 nodes): `3x4pmbhvzyuf0.lump.cpp`
+- **Thin community `Community 1664`** (1 nodes): `3x4pmbhvzyuf0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1661`** (1 nodes): `3xlklue1azd70.lump.cpp`
+- **Thin community `Community 1665`** (1 nodes): `3xlklue1azd70.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1662`** (1 nodes): `3z6x1ljdy2e00.lump.cpp`
+- **Thin community `Community 1666`** (1 nodes): `3z6x1ljdy2e00.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1663`** (1 nodes): `3z6x1ljdy2e02.lump.cpp`
+- **Thin community `Community 1667`** (1 nodes): `3z6x1ljdy2e02.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1664`** (1 nodes): `3z6x1ljdy2e03.lump.cpp`
+- **Thin community `Community 1668`** (1 nodes): `3z6x1ljdy2e03.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1665`** (1 nodes): `4ghjw58f8hs70.lump.cpp`
+- **Thin community `Community 1669`** (1 nodes): `4ghjw58f8hs70.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1666`** (1 nodes): `5hhsyfcnzb210.lump.cpp`
+- **Thin community `Community 1670`** (1 nodes): `5hhsyfcnzb210.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1667`** (1 nodes): `5p9c7v2nynqk0.lump.cpp`
+- **Thin community `Community 1671`** (1 nodes): `5p9c7v2nynqk0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1668`** (1 nodes): `5p9c7v2nynqk1.lump.cpp`
+- **Thin community `Community 1672`** (1 nodes): `5p9c7v2nynqk1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1669`** (1 nodes): `5p9c7v2nynqk2.lump.cpp`
+- **Thin community `Community 1673`** (1 nodes): `5p9c7v2nynqk2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1670`** (1 nodes): `6o34in2l8rrv0.lump.cpp`
+- **Thin community `Community 1674`** (1 nodes): `6o34in2l8rrv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1671`** (1 nodes): `73fp2iokz9k40.lump.cpp`
+- **Thin community `Community 1675`** (1 nodes): `73fp2iokz9k40.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1672`** (1 nodes): `7ntrqlj6nz800.lump.cpp`
+- **Thin community `Community 1676`** (1 nodes): `7ntrqlj6nz800.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1673`** (1 nodes): `7warj6bswxrg0.lump.cpp`
+- **Thin community `Community 1677`** (1 nodes): `7warj6bswxrg0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1674`** (1 nodes): `8j43hxgxvczy0.lump.cpp`
+- **Thin community `Community 1678`** (1 nodes): `8j43hxgxvczy0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1675`** (1 nodes): `8nxcc2n25nlz0.lump.cpp`
+- **Thin community `Community 1679`** (1 nodes): `8nxcc2n25nlz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1676`** (1 nodes): `8nxcc2n25nlz1.lump.cpp`
+- **Thin community `Community 1680`** (1 nodes): `8nxcc2n25nlz1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1677`** (1 nodes): `8nxcc2n25nlz3.lump.cpp`
+- **Thin community `Community 1681`** (1 nodes): `8nxcc2n25nlz3.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1678`** (1 nodes): `8nxcc2n25nlz5.lump.cpp`
+- **Thin community `Community 1682`** (1 nodes): `8nxcc2n25nlz5.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1679`** (1 nodes): `8nxcc2n25nlz6.lump.cpp`
+- **Thin community `Community 1683`** (1 nodes): `8nxcc2n25nlz6.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1680`** (1 nodes): `8pduzanivbwq0.lump.cpp`
+- **Thin community `Community 1684`** (1 nodes): `8pduzanivbwq0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1681`** (1 nodes): `90v4zwh5m4250.lump.cpp`
+- **Thin community `Community 1685`** (1 nodes): `90v4zwh5m4250.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1682`** (1 nodes): `9fcr0o2wk9210.lump.cpp`
+- **Thin community `Community 1686`** (1 nodes): `9fcr0o2wk9210.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1683`** (1 nodes): `a6gqnlstwkzo0.lump.cpp`
+- **Thin community `Community 1687`** (1 nodes): `a6gqnlstwkzo0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1684`** (1 nodes): `aa25cvijmvtz0.lump.cpp`
+- **Thin community `Community 1688`** (1 nodes): `aa25cvijmvtz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1685`** (1 nodes): `aph4t7urv62q0.lump.cpp`
+- **Thin community `Community 1689`** (1 nodes): `aph4t7urv62q0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1686`** (1 nodes): `b4jqcqoahjjy0.lump.cpp`
+- **Thin community `Community 1690`** (1 nodes): `b4jqcqoahjjy0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1687`** (1 nodes): `b4jqcqoahjjy1.lump.cpp`
+- **Thin community `Community 1691`** (1 nodes): `b4jqcqoahjjy1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1688`** (1 nodes): `b4jqcqoahjjy2.lump.cpp`
+- **Thin community `Community 1692`** (1 nodes): `b4jqcqoahjjy2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1689`** (1 nodes): `bhkzqpgs4ima0.lump.cpp`
+- **Thin community `Community 1693`** (1 nodes): `bhkzqpgs4ima0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1690`** (1 nodes): `c7wjplgqhb730.lump.cpp`
+- **Thin community `Community 1694`** (1 nodes): `c7wjplgqhb730.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1691`** (1 nodes): `du1ifjkad8u20.lump.cpp`
+- **Thin community `Community 1695`** (1 nodes): `du1ifjkad8u20.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1692`** (1 nodes): `ewyjdmwcanrw0.lump.cpp`
+- **Thin community `Community 1696`** (1 nodes): `ewyjdmwcanrw0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1693`** (1 nodes): `ex9lft0zt9in0.lump.cpp`
+- **Thin community `Community 1697`** (1 nodes): `ex9lft0zt9in0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1694`** (1 nodes): `ex9lft0zt9in1.lump.cpp`
+- **Thin community `Community 1698`** (1 nodes): `ex9lft0zt9in1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1695`** (1 nodes): `ex9lft0zt9in2.lump.cpp`
+- **Thin community `Community 1699`** (1 nodes): `ex9lft0zt9in2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1696`** (1 nodes): `fkcc5ylgdo8y0.lump.cpp`
+- **Thin community `Community 1700`** (1 nodes): `fkcc5ylgdo8y0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1697`** (1 nodes): `frp36j0bzhcl0.lump.cpp`
+- **Thin community `Community 1701`** (1 nodes): `frp36j0bzhcl0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1698`** (1 nodes): `ft05c9u82lo50.lump.cpp`
+- **Thin community `Community 1702`** (1 nodes): `ft05c9u82lo50.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1699`** (1 nodes): `g4sf6y0w0apz0.lump.cpp`
+- **Thin community `Community 1703`** (1 nodes): `g4sf6y0w0apz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1700`** (1 nodes): `gci9mavuzsif0.lump.cpp`
+- **Thin community `Community 1704`** (1 nodes): `gci9mavuzsif0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1701`** (1 nodes): `gci9mavuzsif1.lump.cpp`
+- **Thin community `Community 1705`** (1 nodes): `gci9mavuzsif1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1702`** (1 nodes): `gci9mavuzsif2.lump.cpp`
+- **Thin community `Community 1706`** (1 nodes): `gci9mavuzsif2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1703`** (1 nodes): `h12u4769ee920.lump.cpp`
+- **Thin community `Community 1707`** (1 nodes): `h12u4769ee920.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1704`** (1 nodes): `hnsqfnhwtr8b0.lump.cpp`
+- **Thin community `Community 1708`** (1 nodes): `hnsqfnhwtr8b0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1705`** (1 nodes): `jzqnozm4hl0r0.lump.cpp`
+- **Thin community `Community 1709`** (1 nodes): `jzqnozm4hl0r0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1706`** (1 nodes): `jzqnozm4hl0r1.lump.cpp`
+- **Thin community `Community 1710`** (1 nodes): `jzqnozm4hl0r1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1707`** (1 nodes): `jzqnozm4hl0r2.lump.cpp`
+- **Thin community `Community 1711`** (1 nodes): `jzqnozm4hl0r2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1708`** (1 nodes): `k7zh4ucf1hvo0.lump.cpp`
+- **Thin community `Community 1712`** (1 nodes): `k7zh4ucf1hvo0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1709`** (1 nodes): `kweoh0cgfd7l0.lump.cpp`
+- **Thin community `Community 1713`** (1 nodes): `kweoh0cgfd7l0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1710`** (1 nodes): `l3gr0ukoom4l0.lump.cpp`
+- **Thin community `Community 1714`** (1 nodes): `l3gr0ukoom4l0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1711`** (1 nodes): `lmqccfynfx4u0.lump.cpp`
+- **Thin community `Community 1715`** (1 nodes): `lmqccfynfx4u0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1712`** (1 nodes): `lshg3z6kujix0.lump.cpp`
+- **Thin community `Community 1716`** (1 nodes): `lshg3z6kujix0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1713`** (1 nodes): `m04tz7m5qi5w0.lump.cpp`
+- **Thin community `Community 1717`** (1 nodes): `m04tz7m5qi5w0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1714`** (1 nodes): `m04tz7m5qi5w1.lump.cpp`
+- **Thin community `Community 1718`** (1 nodes): `m04tz7m5qi5w1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1715`** (1 nodes): `mbeudi3f7txv0.lump.cpp`
+- **Thin community `Community 1719`** (1 nodes): `mbeudi3f7txv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1716`** (1 nodes): `mbeudi3f7txv2.lump.cpp`
+- **Thin community `Community 1720`** (1 nodes): `mbeudi3f7txv2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1717`** (1 nodes): `mlfcke35y3aj0.lump.cpp`
+- **Thin community `Community 1721`** (1 nodes): `mlfcke35y3aj0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1718`** (1 nodes): `mqxaeabd9jgu0.lump.cpp`
+- **Thin community `Community 1722`** (1 nodes): `mqxaeabd9jgu0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1719`** (1 nodes): `o72x9e2ieigd0.lump.cpp`
+- **Thin community `Community 1723`** (1 nodes): `o72x9e2ieigd0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1720`** (1 nodes): `ofdh7oh0w14o0.lump.cpp`
+- **Thin community `Community 1724`** (1 nodes): `ofdh7oh0w14o0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1721`** (1 nodes): `ofdh7oh0w14o1.lump.cpp`
+- **Thin community `Community 1725`** (1 nodes): `ofdh7oh0w14o1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1722`** (1 nodes): `pmys4wb7278v0.lump.cpp`
+- **Thin community `Community 1726`** (1 nodes): `pmys4wb7278v0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1723`** (1 nodes): `pmys4wb7278v2.lump.cpp`
+- **Thin community `Community 1727`** (1 nodes): `pmys4wb7278v2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1724`** (1 nodes): `pmys4wb7278v3.lump.cpp`
+- **Thin community `Community 1728`** (1 nodes): `pmys4wb7278v3.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1725`** (1 nodes): `qzhfztuf8dmz0.lump.cpp`
+- **Thin community `Community 1729`** (1 nodes): `qzhfztuf8dmz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1726`** (1 nodes): `ryh05pi041wv0.lump.cpp`
+- **Thin community `Community 1730`** (1 nodes): `ryh05pi041wv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1727`** (1 nodes): `sa7it5x66qnb0.lump.cpp`
+- **Thin community `Community 1731`** (1 nodes): `sa7it5x66qnb0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1728`** (1 nodes): `sa7it5x66qnb1.lump.cpp`
+- **Thin community `Community 1732`** (1 nodes): `sa7it5x66qnb1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1729`** (1 nodes): `sa7it5x66qnb2.lump.cpp`
+- **Thin community `Community 1733`** (1 nodes): `sa7it5x66qnb2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1730`** (1 nodes): `sacg86krannt0.lump.cpp`
+- **Thin community `Community 1734`** (1 nodes): `sacg86krannt0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1731`** (1 nodes): `sacg86krannt2.lump.cpp`
+- **Thin community `Community 1735`** (1 nodes): `sacg86krannt2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1732`** (1 nodes): `swczjaoen5ri0.lump.cpp`
+- **Thin community `Community 1736`** (1 nodes): `swczjaoen5ri0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1733`** (1 nodes): `tb3gfo7histw0.lump.cpp`
+- **Thin community `Community 1737`** (1 nodes): `tb3gfo7histw0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1734`** (1 nodes): `tb3gfo7histw1.lump.cpp`
+- **Thin community `Community 1738`** (1 nodes): `tb3gfo7histw1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1735`** (1 nodes): `tb3gfo7histw2.lump.cpp`
+- **Thin community `Community 1739`** (1 nodes): `tb3gfo7histw2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1736`** (1 nodes): `tuyelf43fcbx0.lump.cpp`
+- **Thin community `Community 1740`** (1 nodes): `tuyelf43fcbx0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1737`** (1 nodes): `u6vyk88q0htu0.lump.cpp`
+- **Thin community `Community 1741`** (1 nodes): `u6vyk88q0htu0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1738`** (1 nodes): `xkvmqqdfkyn00.lump.cpp`
+- **Thin community `Community 1742`** (1 nodes): `xkvmqqdfkyn00.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1739`** (1 nodes): `xqblf1g4lodu0.lump.cpp`
+- **Thin community `Community 1743`** (1 nodes): `xqblf1g4lodu0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1740`** (1 nodes): `xqblf1g4lodu1.lump.cpp`
+- **Thin community `Community 1744`** (1 nodes): `xqblf1g4lodu1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1741`** (1 nodes): `xqblf1g4lodu2.lump.cpp`
+- **Thin community `Community 1745`** (1 nodes): `xqblf1g4lodu2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1742`** (1 nodes): `y5anjml1lrqv0.lump.cpp`
+- **Thin community `Community 1746`** (1 nodes): `y5anjml1lrqv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1743`** (1 nodes): `zhnvl0j1zghh0.lump.cpp`
+- **Thin community `Community 1747`** (1 nodes): `zhnvl0j1zghh0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1744`** (1 nodes): `zhnvl0j1zghh1.lump.cpp`
+- **Thin community `Community 1748`** (1 nodes): `zhnvl0j1zghh1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1745`** (1 nodes): `zhnvl0j1zghh2.lump.cpp`
+- **Thin community `Community 1749`** (1 nodes): `zhnvl0j1zghh2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1746`** (1 nodes): `Animancer.Examples_CodeGen.c`
+- **Thin community `Community 1750`** (1 nodes): `Animancer.Examples_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1747`** (1 nodes): `Animancer.FSM_CodeGen.c`
+- **Thin community `Community 1751`** (1 nodes): `Animancer.FSM_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1748`** (1 nodes): `Animancer_CodeGen.c`
+- **Thin community `Community 1752`** (1 nodes): `Animancer_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1749`** (1 nodes): `Assembly-CSharp-firstpass_CodeGen.c`
+- **Thin community `Community 1753`** (1 nodes): `Assembly-CSharp-firstpass_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1750`** (1 nodes): `Assembly-CSharp_CodeGen.c`
+- **Thin community `Community 1754`** (1 nodes): `Assembly-CSharp_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1751`** (1 nodes): `com.rlabrecque.steamworks.net_CodeGen.c`
+- **Thin community `Community 1755`** (1 nodes): `com.rlabrecque.steamworks.net_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1752`** (1 nodes): `CommandLine_CodeGen.c`
+- **Thin community `Community 1756`** (1 nodes): `CommandLine_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1753`** (1 nodes): `ICSharpCode.SharpZipLib_CodeGen.c`
+- **Thin community `Community 1757`** (1 nodes): `ICSharpCode.SharpZipLib_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1754`** (1 nodes): `ICSharpCode.SharpZipLib__3.cpp`
+- **Thin community `Community 1758`** (1 nodes): `ICSharpCode.SharpZipLib__3.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1755`** (1 nodes): `Il2CppCCalculateFieldValues.cpp`
+- **Thin community `Community 1759`** (1 nodes): `Il2CppCCalculateFieldValues.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1756`** (1 nodes): `Il2CppCCalculateFieldValues1.cpp`
+- **Thin community `Community 1760`** (1 nodes): `Il2CppCCalculateFieldValues1.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1757`** (1 nodes): `Il2CppCCalculateFieldValues2.cpp`
+- **Thin community `Community 1761`** (1 nodes): `Il2CppCCalculateFieldValues2.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1758`** (1 nodes): `Il2CppCCalculateFieldValues3.cpp`
+- **Thin community `Community 1762`** (1 nodes): `Il2CppCCalculateFieldValues3.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1759`** (1 nodes): `Il2CppCCalculateFieldValues4.cpp`
+- **Thin community `Community 1763`** (1 nodes): `Il2CppCCalculateFieldValues4.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1760`** (1 nodes): `Il2CppCCalculateFieldValues5.cpp`
+- **Thin community `Community 1764`** (1 nodes): `Il2CppCCalculateFieldValues5.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1761`** (1 nodes): `Il2CppCCalculateTypeValues2.cpp`
+- **Thin community `Community 1765`** (1 nodes): `Il2CppCCalculateTypeValues2.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1762`** (1 nodes): `Il2CppCCalculateTypeValues3.cpp`
+- **Thin community `Community 1766`** (1 nodes): `Il2CppCCalculateTypeValues3.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1763`** (1 nodes): `Il2CppCCFieldValuesTable.cpp`
+- **Thin community `Community 1767`** (1 nodes): `Il2CppCCFieldValuesTable.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1764`** (1 nodes): `Il2CppCCTypeValuesTable.cpp`
+- **Thin community `Community 1768`** (1 nodes): `Il2CppCCTypeValuesTable.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1765`** (1 nodes): `Il2CppGenericAdjustorThunkTable.c`
+- **Thin community `Community 1769`** (1 nodes): `Il2CppGenericAdjustorThunkTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1766`** (1 nodes): `Il2CppGenericClassTable.c`
+- **Thin community `Community 1770`** (1 nodes): `Il2CppGenericClassTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1767`** (1 nodes): `Il2CppGenericInstDefinitions.c`
+- **Thin community `Community 1771`** (1 nodes): `Il2CppGenericInstDefinitions.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1768`** (1 nodes): `Il2CppGenericMethodDefinitions.c`
+- **Thin community `Community 1772`** (1 nodes): `Il2CppGenericMethodDefinitions.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1769`** (1 nodes): `Il2CppGenericMethodPointerTable.c`
+- **Thin community `Community 1773`** (1 nodes): `Il2CppGenericMethodPointerTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1770`** (1 nodes): `Il2CppGenericMethodTable.c`
+- **Thin community `Community 1774`** (1 nodes): `Il2CppGenericMethodTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1771`** (1 nodes): `Il2CppMetadataRegistration.c`
+- **Thin community `Community 1775`** (1 nodes): `Il2CppMetadataRegistration.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1772`** (1 nodes): `Il2CppMetadataUsage.c`
+- **Thin community `Community 1776`** (1 nodes): `Il2CppMetadataUsage.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1773`** (1 nodes): `Il2CppReversePInvokeWrapperTable.cpp`
+- **Thin community `Community 1777`** (1 nodes): `Il2CppReversePInvokeWrapperTable.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1774`** (1 nodes): `Il2CppRgctxTable.c`
+- **Thin community `Community 1778`** (1 nodes): `Il2CppRgctxTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1775`** (1 nodes): `Il2CppTypeDefinitions.c`
+- **Thin community `Community 1779`** (1 nodes): `Il2CppTypeDefinitions.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1776`** (1 nodes): `MemoryPack_CodeGen.c`
+- **Thin community `Community 1780`** (1 nodes): `MemoryPack_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1777`** (1 nodes): `Microsoft.ML.OnnxRuntime_CodeGen.c`
+- **Thin community `Community 1781`** (1 nodes): `Microsoft.ML.OnnxRuntime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1778`** (1 nodes): `MongoDB.Bson_CodeGen.c`
+- **Thin community `Community 1782`** (1 nodes): `MongoDB.Bson_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1779`** (1 nodes): `Mono.Security_CodeGen.c`
+- **Thin community `Community 1783`** (1 nodes): `Mono.Security_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1780`** (1 nodes): `mscorlib_CodeGen.c`
+- **Thin community `Community 1784`** (1 nodes): `mscorlib_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1781`** (1 nodes): `NLog_CodeGen.c`
+- **Thin community `Community 1785`** (1 nodes): `NLog_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1782`** (1 nodes): `NodeCanvas_CodeGen.c`
+- **Thin community `Community 1786`** (1 nodes): `NodeCanvas_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1783`** (1 nodes): `OPS.Obfuscator_CodeGen.c`
+- **Thin community `Community 1787`** (1 nodes): `OPS.Obfuscator_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1784`** (1 nodes): `ParadoxNotion_CodeGen.c`
+- **Thin community `Community 1788`** (1 nodes): `ParadoxNotion_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1785`** (1 nodes): `System.Configuration_CodeGen.c`
+- **Thin community `Community 1789`** (1 nodes): `System.Configuration_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1786`** (1 nodes): `System.Core_CodeGen.c`
+- **Thin community `Community 1790`** (1 nodes): `System.Core_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1787`** (1 nodes): `System.Data_CodeGen.c`
+- **Thin community `Community 1791`** (1 nodes): `System.Data_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1788`** (1 nodes): `System.IO.Compression_CodeGen.c`
+- **Thin community `Community 1792`** (1 nodes): `System.IO.Compression_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1789`** (1 nodes): `System.Net.Http_CodeGen.c`
+- **Thin community `Community 1793`** (1 nodes): `System.Net.Http_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1790`** (1 nodes): `System.Numerics_CodeGen.c`
+- **Thin community `Community 1794`** (1 nodes): `System.Numerics_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1791`** (1 nodes): `System.Runtime.CompilerServices.Unsafe_CodeGen.c`
+- **Thin community `Community 1795`** (1 nodes): `System.Runtime.CompilerServices.Unsafe_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1792`** (1 nodes): `System.Transactions_CodeGen.c`
+- **Thin community `Community 1796`** (1 nodes): `System.Transactions_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1793`** (1 nodes): `System.Xml_CodeGen.c`
+- **Thin community `Community 1797`** (1 nodes): `System.Xml_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1794`** (1 nodes): `System_CodeGen.c`
+- **Thin community `Community 1798`** (1 nodes): `System_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1795`** (1 nodes): `Unity.2D.Animation.Runtime_CodeGen.c`
+- **Thin community `Community 1799`** (1 nodes): `Unity.2D.Animation.Runtime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1796`** (1 nodes): `Unity.Burst.Unsafe_CodeGen.c`
+- **Thin community `Community 1800`** (1 nodes): `Unity.Burst.Unsafe_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1797`** (1 nodes): `Unity.Burst_CodeGen.c`
+- **Thin community `Community 1801`** (1 nodes): `Unity.Burst_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1798`** (1 nodes): `Unity.Collections.LowLevel.ILSupport_CodeGen.c`
+- **Thin community `Community 1802`** (1 nodes): `Unity.Collections.LowLevel.ILSupport_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1799`** (1 nodes): `Unity.Collections_CodeGen.c`
+- **Thin community `Community 1803`** (1 nodes): `Unity.Collections_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1800`** (1 nodes): `Unity.InternalAPIEngineBridge.001_CodeGen.c`
+- **Thin community `Community 1804`** (1 nodes): `Unity.InternalAPIEngineBridge.001_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1801`** (1 nodes): `Unity.Mathematics_CodeGen.c`
+- **Thin community `Community 1805`** (1 nodes): `Unity.Mathematics_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1802`** (1 nodes): `Unity.RenderPipeline.Universal.ShaderLibrary_CodeGen.c`
+- **Thin community `Community 1806`** (1 nodes): `Unity.RenderPipeline.Universal.ShaderLibrary_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1803`** (1 nodes): `Unity.RenderPipelines.Core.Runtime_CodeGen.c`
+- **Thin community `Community 1807`** (1 nodes): `Unity.RenderPipelines.Core.Runtime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1804`** (1 nodes): `Unity.RenderPipelines.Universal.Runtime_CodeGen.c`
+- **Thin community `Community 1808`** (1 nodes): `Unity.RenderPipelines.Universal.Runtime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1805`** (1 nodes): `Unity.TextMeshPro_CodeGen.c`
+- **Thin community `Community 1809`** (1 nodes): `Unity.TextMeshPro_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1806`** (1 nodes): `UnityEngine.AIModule_CodeGen.c`
+- **Thin community `Community 1810`** (1 nodes): `UnityEngine.AIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1807`** (1 nodes): `UnityEngine.AndroidJNIModule_CodeGen.c`
+- **Thin community `Community 1811`** (1 nodes): `UnityEngine.AndroidJNIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1808`** (1 nodes): `UnityEngine.AnimationModule_CodeGen.c`
+- **Thin community `Community 1812`** (1 nodes): `UnityEngine.AnimationModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1809`** (1 nodes): `UnityEngine.AssetBundleModule_CodeGen.c`
+- **Thin community `Community 1813`** (1 nodes): `UnityEngine.AssetBundleModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1810`** (1 nodes): `UnityEngine.AudioModule_CodeGen.c`
+- **Thin community `Community 1814`** (1 nodes): `UnityEngine.AudioModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1811`** (1 nodes): `UnityEngine.CoreModule_CodeGen.c`
+- **Thin community `Community 1815`** (1 nodes): `UnityEngine.CoreModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1812`** (1 nodes): `UnityEngine.DirectorModule_CodeGen.c`
+- **Thin community `Community 1816`** (1 nodes): `UnityEngine.DirectorModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1813`** (1 nodes): `UnityEngine.GridModule_CodeGen.c`
+- **Thin community `Community 1817`** (1 nodes): `UnityEngine.GridModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1814`** (1 nodes): `UnityEngine.IMGUIModule_CodeGen.c`
+- **Thin community `Community 1818`** (1 nodes): `UnityEngine.IMGUIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1815`** (1 nodes): `UnityEngine.InputLegacyModule_CodeGen.c`
+- **Thin community `Community 1819`** (1 nodes): `UnityEngine.InputLegacyModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1816`** (1 nodes): `UnityEngine.InputModule_CodeGen.c`
+- **Thin community `Community 1820`** (1 nodes): `UnityEngine.InputModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1817`** (1 nodes): `UnityEngine.JSONSerializeModule_CodeGen.c`
+- **Thin community `Community 1821`** (1 nodes): `UnityEngine.JSONSerializeModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1818`** (1 nodes): `UnityEngine.ParticleSystemModule_CodeGen.c`
+- **Thin community `Community 1822`** (1 nodes): `UnityEngine.ParticleSystemModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1819`** (1 nodes): `UnityEngine.Physics2DModule_CodeGen.c`
+- **Thin community `Community 1823`** (1 nodes): `UnityEngine.Physics2DModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1820`** (1 nodes): `UnityEngine.PhysicsModule_CodeGen.c`
+- **Thin community `Community 1824`** (1 nodes): `UnityEngine.PhysicsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1821`** (1 nodes): `UnityEngine.PropertiesModule_CodeGen.c`
+- **Thin community `Community 1825`** (1 nodes): `UnityEngine.PropertiesModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1822`** (1 nodes): `UnityEngine.SharedInternalsModule_CodeGen.c`
+- **Thin community `Community 1826`** (1 nodes): `UnityEngine.SharedInternalsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1823`** (1 nodes): `UnityEngine.SpriteMaskModule_CodeGen.c`
+- **Thin community `Community 1827`** (1 nodes): `UnityEngine.SpriteMaskModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1824`** (1 nodes): `UnityEngine.SpriteShapeModule.cpp`
+- **Thin community `Community 1828`** (1 nodes): `UnityEngine.SpriteShapeModule.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1825`** (1 nodes): `UnityEngine.SpriteShapeModule_CodeGen.c`
+- **Thin community `Community 1829`** (1 nodes): `UnityEngine.SpriteShapeModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1826`** (1 nodes): `UnityEngine.SubsystemsModule_CodeGen.c`
+- **Thin community `Community 1830`** (1 nodes): `UnityEngine.SubsystemsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1827`** (1 nodes): `UnityEngine.TerrainModule_CodeGen.c`
+- **Thin community `Community 1831`** (1 nodes): `UnityEngine.TerrainModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1828`** (1 nodes): `UnityEngine.TextCoreFontEngineModule_CodeGen.c`
+- **Thin community `Community 1832`** (1 nodes): `UnityEngine.TextCoreFontEngineModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1829`** (1 nodes): `UnityEngine.TextCoreTextEngineModule_CodeGen.c`
+- **Thin community `Community 1833`** (1 nodes): `UnityEngine.TextCoreTextEngineModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1830`** (1 nodes): `UnityEngine.TextRenderingModule_CodeGen.c`
+- **Thin community `Community 1834`** (1 nodes): `UnityEngine.TextRenderingModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1831`** (1 nodes): `UnityEngine.TilemapModule_CodeGen.c`
+- **Thin community `Community 1835`** (1 nodes): `UnityEngine.TilemapModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1832`** (1 nodes): `UnityEngine.UIElementsModule_CodeGen.c`
+- **Thin community `Community 1836`** (1 nodes): `UnityEngine.UIElementsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1833`** (1 nodes): `UnityEngine.UIModule_CodeGen.c`
+- **Thin community `Community 1837`** (1 nodes): `UnityEngine.UIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1834`** (1 nodes): `UnityEngine.UI_CodeGen.c`
+- **Thin community `Community 1838`** (1 nodes): `UnityEngine.UI_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1835`** (1 nodes): `UnityEngine.UnityAnalyticsModule_CodeGen.c`
+- **Thin community `Community 1839`** (1 nodes): `UnityEngine.UnityAnalyticsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1836`** (1 nodes): `UnityEngine.UnityWebRequestAssetBundleModule_CodeGen.c`
+- **Thin community `Community 1840`** (1 nodes): `UnityEngine.UnityWebRequestAssetBundleModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1837`** (1 nodes): `UnityEngine.UnityWebRequestModule_CodeGen.c`
+- **Thin community `Community 1841`** (1 nodes): `UnityEngine.UnityWebRequestModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1838`** (1 nodes): `UnityEngine.VFXModule_CodeGen.c`
+- **Thin community `Community 1842`** (1 nodes): `UnityEngine.VFXModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1839`** (1 nodes): `UnityEngine.VideoModule_CodeGen.c`
+- **Thin community `Community 1843`** (1 nodes): `UnityEngine.VideoModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1840`** (1 nodes): `UnityEngine.VRModule_CodeGen.c`
+- **Thin community `Community 1844`** (1 nodes): `UnityEngine.VRModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1841`** (1 nodes): `UnityEngine.XRModule_CodeGen.c`
+- **Thin community `Community 1845`** (1 nodes): `UnityEngine.XRModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1842`** (1 nodes): `UnityEngine_CodeGen.c`
+- **Thin community `Community 1846`** (1 nodes): `UnityEngine_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1843`** (1 nodes): `YooAsset_CodeGen.c`
+- **Thin community `Community 1847`** (1 nodes): `YooAsset_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1844`** (1 nodes): `__Generated_CodeGen.c`
+- **Thin community `Community 1848`** (1 nodes): `__Generated_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1845`** (1 nodes): `pch-c-10256095421914793858.cpp`
+- **Thin community `Community 1849`** (1 nodes): `pch-c-10256095421914793858.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1846`** (1 nodes): `pch-c-13433379115825167417.cpp`
+- **Thin community `Community 1850`** (1 nodes): `pch-c-13433379115825167417.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1847`** (1 nodes): `pch-c-8979330332050630401.cpp`
+- **Thin community `Community 1851`** (1 nodes): `pch-c-8979330332050630401.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1848`** (1 nodes): `pch-cpp-12811492739455714243.cpp`
+- **Thin community `Community 1852`** (1 nodes): `pch-cpp-12811492739455714243.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1849`** (1 nodes): `pch-cpp-16603789281455124026.cpp`
+- **Thin community `Community 1853`** (1 nodes): `pch-cpp-16603789281455124026.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1850`** (1 nodes): `pch-cpp-9028123735095674082.cpp`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1851`** (1 nodes): `AssemblyInfo.cs`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1852`** (1 nodes): `_InternalVisibleTo.cs`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1853`** (1 nodes): `AssemblyInfo.cs`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1854`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1854`** (1 nodes): `pch-cpp-9028123735095674082.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1855`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1856`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1856`** (1 nodes): `_InternalVisibleTo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1857`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -10648,7 +10660,7 @@ Nodes (1): Data Scientist Example Subagent
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1860`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1861`** (1 nodes): `TexturePlatformSettingsModel.cs`
+- **Thin community `Community 1861`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1862`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -10656,7 +10668,7 @@ Nodes (1): Data Scientist Example Subagent
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1864`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1865`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1865`** (1 nodes): `TexturePlatformSettingsModel.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1866`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -10666,21 +10678,21 @@ Nodes (1): Data Scientist Example Subagent
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1869`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1870`** (1 nodes): `TexturePlatformSettingsModal.cs`
+- **Thin community `Community 1870`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1871`** (1 nodes): `TextureSettingsGUI.cs`
+- **Thin community `Community 1871`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1872`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1873`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1874`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1874`** (1 nodes): `TexturePlatformSettingsModal.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1875`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1875`** (1 nodes): `TextureSettingsGUI.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1876`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1877`** (1 nodes): `BurstLoader.cs`
+- **Thin community `Community 1877`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1878`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -10688,19 +10700,19 @@ Nodes (1): Data Scientist Example Subagent
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1880`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1881`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1881`** (1 nodes): `BurstLoader.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1882`** (1 nodes): `main.mm`
+- **Thin community `Community 1882`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1883`** (1 nodes): `BStrHolder.h`
+- **Thin community `Community 1883`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1884`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1885`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1886`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1886`** (1 nodes): `main.mm`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1887`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1887`** (1 nodes): `BStrHolder.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1888`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -10720,7 +10732,7 @@ Nodes (1): Data Scientist Example Subagent
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1896`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1897`** (1 nodes): `GlyphInfoDrawer.cs`
+- **Thin community `Community 1897`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1898`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -10728,97 +10740,105 @@ Nodes (1): Data Scientist Example Subagent
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1900`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1901`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1901`** (1 nodes): `GlyphInfoDrawer.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1902`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1903`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1904`** (1 nodes): `InvocationInspector.cs`
+- **Thin community `Community 1904`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1905`** (1 nodes): `MemberInvocationInspector.cs`
+- **Thin community `Community 1905`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1906`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1907`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1908`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1908`** (1 nodes): `InvocationInspector.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1909`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1909`** (1 nodes): `MemberInvocationInspector.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1910`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1911`** (1 nodes): `glmdebug.h`
+- **Thin community `Community 1911`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1912`** (1 nodes): `glmgrcocoa.mm`
+- **Thin community `Community 1912`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1913`** (1 nodes): `glmgrext.h`
+- **Thin community `Community 1913`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1914`** (1 nodes): `isteamdualsense.h`
+- **Thin community `Community 1914`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1915`** (1 nodes): `steamencryptedappticket.h`
+- **Thin community `Community 1915`** (1 nodes): `glmdebug.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1916`** (1 nodes): `steamps3params.h`
+- **Thin community `Community 1916`** (1 nodes): `glmgrcocoa.mm`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1917`** (1 nodes): `steamuniverse.h`
+- **Thin community `Community 1917`** (1 nodes): `glmgrext.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1918`** (1 nodes): `steam_api_internal.h`
+- **Thin community `Community 1918`** (1 nodes): `isteamdualsense.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1919`** (1 nodes): `BaseMenu.cpp`
+- **Thin community `Community 1919`** (1 nodes): `steamencryptedappticket.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1920`** (1 nodes): `musicplayer.h`
+- **Thin community `Community 1920`** (1 nodes): `steamps3params.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1921`** (1 nodes): `SimpleProtobuf.h`
+- **Thin community `Community 1921`** (1 nodes): `steamuniverse.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1922`** (1 nodes): `SpaceWarRes.h`
+- **Thin community `Community 1922`** (1 nodes): `steam_api_internal.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1923`** (1 nodes): `stdafx.cpp`
+- **Thin community `Community 1923`** (1 nodes): `BaseMenu.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1924`** (1 nodes): `stdafx_ps3.h`
+- **Thin community `Community 1924`** (1 nodes): `musicplayer.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1925`** (1 nodes): `glew.h`
+- **Thin community `Community 1925`** (1 nodes): `SimpleProtobuf.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1926`** (1 nodes): `glxew.h`
+- **Thin community `Community 1926`** (1 nodes): `SpaceWarRes.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1927`** (1 nodes): `wglew.h`
+- **Thin community `Community 1927`** (1 nodes): `stdafx.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1928`** (1 nodes): `TH1_Logic Module`
+- **Thin community `Community 1928`** (1 nodes): `stdafx_ps3.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1929`** (1 nodes): `TH1_Renderer Module`
+- **Thin community `Community 1929`** (1 nodes): `glew.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1930`** (1 nodes): `TH1_Config Module`
+- **Thin community `Community 1930`** (1 nodes): `glxew.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1931`** (1 nodes): `TH1_Instance Module`
+- **Thin community `Community 1931`** (1 nodes): `wglew.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1932`** (1 nodes): `TH1_Presentation Module`
+- **Thin community `Community 1932`** (1 nodes): `TH1_Logic Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1933`** (1 nodes): `TH1_Anim Module`
+- **Thin community `Community 1933`** (1 nodes): `TH1_Renderer Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1934`** (1 nodes): `TH1_Audio Module`
+- **Thin community `Community 1934`** (1 nodes): `TH1_Config Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1935`** (1 nodes): `Lobby Visibility Logic`
+- **Thin community `Community 1935`** (1 nodes): `TH1_Instance Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1936`** (1 nodes): `Code Reviewer Example Subagent`
+- **Thin community `Community 1936`** (1 nodes): `TH1_Presentation Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1937`** (1 nodes): `Debugger Example Subagent`
+- **Thin community `Community 1937`** (1 nodes): `TH1_Anim Module`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1938`** (1 nodes): `Data Scientist Example Subagent`
+- **Thin community `Community 1938`** (1 nodes): `TH1_Audio Module`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1939`** (1 nodes): `Lobby Visibility Logic`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1940`** (1 nodes): `Code Reviewer Example Subagent`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1941`** (1 nodes): `Debugger Example Subagent`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1942`** (1 nodes): `Data Scientist Example Subagent`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
## Suggested Questions
_Questions this graph is uniquely positioned to answer:_
-- **Why does `NullCheck` connect `Community 2` to `Community 0`, `Community 1`, `Community 3`, `Community 5`, `Community 6`, `Community 7`, `Community 8`, `Community 9`, `Community 10`, `Community 11`, `Community 12`, `Community 13`, `Community 14`, `Community 15`, `Community 16`, `Community 17`, `Community 18`, `Community 19`, `Community 20`, `Community 21`, `Community 22`, `Community 23`, `Community 24`, `Community 25`, `Community 26`, `Community 27`, `Community 28`, `Community 29`, `Community 31`, `Community 32`, `Community 33`, `Community 34`, `Community 35`, `Community 36`, `Community 39`, `Community 40`, `Community 41`, `Community 42`, `Community 43`, `Community 44`, `Community 45`, `Community 46`, `Community 47`, `Community 48`, `Community 49`, `Community 50`, `Community 51`, `Community 52`, `Community 54`, `Community 55`, `Community 56`, `Community 57`, `Community 58`, `Community 59`, `Community 60`, `Community 61`, `Community 62`, `Community 63`, `Community 65`, `Community 66`, `Community 67`, `Community 68`, `Community 69`, `Community 70`, `Community 71`, `Community 72`, `Community 73`, `Community 74`, `Community 75`, `Community 76`, `Community 77`, `Community 79`, `Community 80`, `Community 81`, `Community 83`, `Community 84`, `Community 85`, `Community 86`, `Community 88`, `Community 89`, `Community 90`, `Community 91`, `Community 132`, `Community 181`, `Community 290`?**
- _High betweenness centrality (0.479) - this node is a cross-community bridge._
-- **Why does `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` connect `Community 7` to `Community 1`, `Community 2`, `Community 3`, `Community 5`, `Community 6`, `Community 8`, `Community 9`, `Community 10`, `Community 11`, `Community 12`, `Community 13`, `Community 14`, `Community 15`, `Community 16`, `Community 17`, `Community 18`, `Community 19`, `Community 20`, `Community 21`, `Community 22`, `Community 23`, `Community 25`, `Community 26`, `Community 27`, `Community 28`, `Community 29`, `Community 31`, `Community 32`, `Community 33`, `Community 34`, `Community 35`, `Community 36`, `Community 39`, `Community 40`, `Community 41`, `Community 45`, `Community 47`, `Community 48`, `Community 49`, `Community 50`, `Community 52`, `Community 54`, `Community 55`, `Community 56`, `Community 57`, `Community 59`, `Community 60`, `Community 61`, `Community 62`, `Community 63`, `Community 65`, `Community 66`, `Community 67`, `Community 68`, `Community 69`, `Community 70`, `Community 71`, `Community 72`, `Community 73`, `Community 74`, `Community 75`, `Community 76`, `Community 77`, `Community 80`, `Community 81`, `Community 84`, `Community 85`, `Community 86`, `Community 88`, `Community 89`, `Community 91`?**
- _High betweenness centrality (0.031) - this node is a cross-community bridge._
-- **Why does `Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` connect `Community 3` to `Community 1`, `Community 5`, `Community 6`, `Community 7`, `Community 8`, `Community 13`, `Community 15`, `Community 18`, `Community 20`, `Community 21`, `Community 28`, `Community 29`, `Community 32`, `Community 39`, `Community 42`, `Community 43`, `Community 44`, `Community 48`, `Community 57`, `Community 59`, `Community 61`, `Community 76`?**
- _High betweenness centrality (0.019) - this node is a cross-community bridge._
-- **Are the 88174 inferred relationships involving `NullCheck` (e.g. with `AnimancerComponent_set_Animator_m6D48D5AFEC5608F1982DDAF26C3512CFE72F2A8D()` and `AnimancerComponent_get_IsPlayableInitialized_mB5A207CBB483E0F77C65DB4AB7615F282E91CD30()`) actually correct?**
- _`NullCheck` has 88174 INFERRED edges - model-reasoned connections that need verification._
-- **Are the 9085 inferred relationships involving `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` (e.g. with `UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_mE65AE524188091311A3CFBD98187D9F5EC00D8E3()` and `FastComparer__ctor_m651D576617C3EE91A72F9B695130EFBECE6F5DD0()`) actually correct?**
- _`Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` has 9085 INFERRED edges - model-reasoned connections that need verification._
+- **Why does `NullCheck` connect `Community 3` to `Community 0`, `Community 1`, `Community 2`, `Community 5`, `Community 6`, `Community 7`, `Community 8`, `Community 9`, `Community 10`, `Community 11`, `Community 12`, `Community 13`, `Community 14`, `Community 15`, `Community 16`, `Community 17`, `Community 18`, `Community 19`, `Community 20`, `Community 21`, `Community 22`, `Community 23`, `Community 24`, `Community 25`, `Community 26`, `Community 27`, `Community 29`, `Community 30`, `Community 31`, `Community 32`, `Community 33`, `Community 34`, `Community 36`, `Community 38`, `Community 39`, `Community 40`, `Community 41`, `Community 42`, `Community 43`, `Community 44`, `Community 45`, `Community 46`, `Community 47`, `Community 48`, `Community 49`, `Community 51`, `Community 52`, `Community 53`, `Community 54`, `Community 55`, `Community 56`, `Community 57`, `Community 58`, `Community 59`, `Community 60`, `Community 61`, `Community 62`, `Community 64`, `Community 65`, `Community 66`, `Community 67`, `Community 68`, `Community 69`, `Community 70`, `Community 71`, `Community 72`, `Community 74`, `Community 75`, `Community 76`, `Community 77`, `Community 78`, `Community 79`, `Community 80`, `Community 81`, `Community 82`, `Community 85`, `Community 86`, `Community 87`, `Community 94`, `Community 97`, `Community 107`, `Community 134`, `Community 183`, `Community 292`?**
+ _High betweenness centrality (0.483) - this node is a cross-community bridge._
+- **Are the 88190 inferred relationships involving `NullCheck` (e.g. with `AnimancerComponent_set_Animator_m6D48D5AFEC5608F1982DDAF26C3512CFE72F2A8D()` and `AnimancerComponent_get_IsPlayableInitialized_mB5A207CBB483E0F77C65DB4AB7615F282E91CD30()`) actually correct?**
+ _`NullCheck` has 88190 INFERRED edges - model-reasoned connections that need verification._
+- **Are the 9087 inferred relationships involving `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` (e.g. with `UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_mE65AE524188091311A3CFBD98187D9F5EC00D8E3()` and `FastComparer__ctor_m651D576617C3EE91A72F9B695130EFBECE6F5DD0()`) actually correct?**
+ _`Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` has 9087 INFERRED edges - model-reasoned connections that need verification._
- **Are the 7615 inferred relationships involving `Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` (e.g. with `UIAutoBindRuleHelper_GeneratePopupOptions_m3ECFA03503B6E94C606C8596A3EE4341BCB6AE36()` and `gg_bkn_m88731E45BB2C74D5643CB6DA25B42C448734EE34()`) actually correct?**
_`Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` has 7615 INFERRED edges - model-reasoned connections that need verification._
-- **Are the 3 inferred relationships involving `a_a__mCE2F27B5EBDE1B190AD643FC6E637CA8D2E770F0()` (e.g. with `Encoding_get_UTF8_m9FA98A53CE96FD6D02982625C5246DD36C1235C9()` and `NullCheck`) actually correct?**
- _`a_a__mCE2F27B5EBDE1B190AD643FC6E637CA8D2E770F0()` has 3 INFERRED edges - model-reasoned connections that need verification._
\ No newline at end of file
+- **Are the 6850 inferred relationships involving `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` (e.g. with `AnimancerUtilities_GatherFromAsset_m59973A7B45FFE4B677331302724735CB71697BB7()` and `AnimancerUtilities_GatherFromTracks_mA4A0A89FC99BAB7065098C0733BA2CA7AD7A6B74()`) actually correct?**
+ _`Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` has 6850 INFERRED edges - model-reasoned connections that need verification._
+- **Are the 3 inferred relationships involving `a_a__mF8AB9FA6D1FA25F466B9CB6ED99E29D5995E08EA()` (e.g. with `Encoding_get_UTF8_m9FA98A53CE96FD6D02982625C5246DD36C1235C9()` and `NullCheck`) actually correct?**
+ _`a_a__mF8AB9FA6D1FA25F466B9CB6ED99E29D5995E08EA()` has 3 INFERRED edges - model-reasoned connections that need verification._
+- **What connects `Steamworks`, `Steamworks`, `CallbackIdentityAttribute` to the rest of the system?**
+ _9379 weakly-connected nodes found - possible documentation gaps or missing edges._
\ No newline at end of file
diff --git a/Unity/graphify-out/graph.json b/Unity/graphify-out/graph.json
index 4bfe9f691..f2786916b 100644
Binary files a/Unity/graphify-out/graph.json and b/Unity/graphify-out/graph.json differ
diff --git a/graphify-out/GRAPH_REPORT.md b/graphify-out/GRAPH_REPORT.md
index 3e26c8385..84f143205 100644
--- a/graphify-out/GRAPH_REPORT.md
+++ b/graphify-out/GRAPH_REPORT.md
@@ -1,12 +1,12 @@
-# Graph Report - C:\TH1\TH1 (2026-05-31)
+# Graph Report - C:\TH1\TH1 (2026-06-01)
## Corpus Check
-- 9359 files · ~93,805,052 words
+- 9362 files · ~93,874,130 words
- Verdict: corpus is large enough that graph structure adds value.
## Summary
-- 578891 nodes · 1395953 edges · 2049 communities detected
-- Extraction: 67% EXTRACTED · 33% INFERRED · 0% AMBIGUOUS · INFERRED: 454617 edges (avg confidence: 0.8)
+- 579080 nodes · 1397720 edges · 1966 communities detected
+- Extraction: 67% EXTRACTED · 33% INFERRED · 0% AMBIGUOUS · INFERRED: 455645 edges (avg confidence: 0.8)
- Token cost: 0 input · 0 output
## Community Hubs (Navigation)
@@ -1976,96 +1976,13 @@
- [[_COMMUNITY_Community 1963|Community 1963]]
- [[_COMMUNITY_Community 1964|Community 1964]]
- [[_COMMUNITY_Community 1965|Community 1965]]
-- [[_COMMUNITY_Community 1966|Community 1966]]
-- [[_COMMUNITY_Community 1967|Community 1967]]
-- [[_COMMUNITY_Community 1968|Community 1968]]
-- [[_COMMUNITY_Community 1969|Community 1969]]
-- [[_COMMUNITY_Community 1970|Community 1970]]
-- [[_COMMUNITY_Community 1971|Community 1971]]
-- [[_COMMUNITY_Community 1972|Community 1972]]
-- [[_COMMUNITY_Community 1973|Community 1973]]
-- [[_COMMUNITY_Community 1974|Community 1974]]
-- [[_COMMUNITY_Community 1975|Community 1975]]
-- [[_COMMUNITY_Community 1976|Community 1976]]
-- [[_COMMUNITY_Community 1977|Community 1977]]
-- [[_COMMUNITY_Community 1978|Community 1978]]
-- [[_COMMUNITY_Community 1979|Community 1979]]
-- [[_COMMUNITY_Community 1980|Community 1980]]
-- [[_COMMUNITY_Community 1981|Community 1981]]
-- [[_COMMUNITY_Community 1982|Community 1982]]
-- [[_COMMUNITY_Community 1983|Community 1983]]
-- [[_COMMUNITY_Community 1984|Community 1984]]
-- [[_COMMUNITY_Community 1985|Community 1985]]
-- [[_COMMUNITY_Community 1986|Community 1986]]
-- [[_COMMUNITY_Community 1987|Community 1987]]
-- [[_COMMUNITY_Community 1988|Community 1988]]
-- [[_COMMUNITY_Community 1989|Community 1989]]
-- [[_COMMUNITY_Community 1990|Community 1990]]
-- [[_COMMUNITY_Community 1991|Community 1991]]
-- [[_COMMUNITY_Community 1992|Community 1992]]
-- [[_COMMUNITY_Community 1993|Community 1993]]
-- [[_COMMUNITY_Community 1994|Community 1994]]
-- [[_COMMUNITY_Community 1995|Community 1995]]
-- [[_COMMUNITY_Community 1996|Community 1996]]
-- [[_COMMUNITY_Community 1997|Community 1997]]
-- [[_COMMUNITY_Community 1998|Community 1998]]
-- [[_COMMUNITY_Community 1999|Community 1999]]
-- [[_COMMUNITY_Community 2000|Community 2000]]
-- [[_COMMUNITY_Community 2001|Community 2001]]
-- [[_COMMUNITY_Community 2002|Community 2002]]
-- [[_COMMUNITY_Community 2003|Community 2003]]
-- [[_COMMUNITY_Community 2004|Community 2004]]
-- [[_COMMUNITY_Community 2005|Community 2005]]
-- [[_COMMUNITY_Community 2006|Community 2006]]
-- [[_COMMUNITY_Community 2007|Community 2007]]
-- [[_COMMUNITY_Community 2008|Community 2008]]
-- [[_COMMUNITY_Community 2009|Community 2009]]
-- [[_COMMUNITY_Community 2010|Community 2010]]
-- [[_COMMUNITY_Community 2011|Community 2011]]
-- [[_COMMUNITY_Community 2012|Community 2012]]
-- [[_COMMUNITY_Community 2013|Community 2013]]
-- [[_COMMUNITY_Community 2014|Community 2014]]
-- [[_COMMUNITY_Community 2015|Community 2015]]
-- [[_COMMUNITY_Community 2016|Community 2016]]
-- [[_COMMUNITY_Community 2017|Community 2017]]
-- [[_COMMUNITY_Community 2018|Community 2018]]
-- [[_COMMUNITY_Community 2019|Community 2019]]
-- [[_COMMUNITY_Community 2020|Community 2020]]
-- [[_COMMUNITY_Community 2021|Community 2021]]
-- [[_COMMUNITY_Community 2022|Community 2022]]
-- [[_COMMUNITY_Community 2023|Community 2023]]
-- [[_COMMUNITY_Community 2024|Community 2024]]
-- [[_COMMUNITY_Community 2025|Community 2025]]
-- [[_COMMUNITY_Community 2026|Community 2026]]
-- [[_COMMUNITY_Community 2027|Community 2027]]
-- [[_COMMUNITY_Community 2028|Community 2028]]
-- [[_COMMUNITY_Community 2029|Community 2029]]
-- [[_COMMUNITY_Community 2030|Community 2030]]
-- [[_COMMUNITY_Community 2031|Community 2031]]
-- [[_COMMUNITY_Community 2032|Community 2032]]
-- [[_COMMUNITY_Community 2033|Community 2033]]
-- [[_COMMUNITY_Community 2034|Community 2034]]
-- [[_COMMUNITY_Community 2035|Community 2035]]
-- [[_COMMUNITY_Community 2036|Community 2036]]
-- [[_COMMUNITY_Community 2037|Community 2037]]
-- [[_COMMUNITY_Community 2038|Community 2038]]
-- [[_COMMUNITY_Community 2039|Community 2039]]
-- [[_COMMUNITY_Community 2040|Community 2040]]
-- [[_COMMUNITY_Community 2041|Community 2041]]
-- [[_COMMUNITY_Community 2042|Community 2042]]
-- [[_COMMUNITY_Community 2043|Community 2043]]
-- [[_COMMUNITY_Community 2044|Community 2044]]
-- [[_COMMUNITY_Community 2045|Community 2045]]
-- [[_COMMUNITY_Community 2046|Community 2046]]
-- [[_COMMUNITY_Community 2047|Community 2047]]
-- [[_COMMUNITY_Community 2048|Community 2048]]
## God Nodes (most connected - your core abstractions)
-1. `NullCheck` - 88178 edges
-2. `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` - 9104 edges
+1. `NullCheck` - 88194 edges
+2. `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` - 9106 edges
3. `Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` - 7647 edges
-4. `a_a__mCE2F27B5EBDE1B190AD643FC6E637CA8D2E770F0()` - 6914 edges
-5. `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` - 6866 edges
+4. `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` - 6868 edges
+5. `a_a__mF8AB9FA6D1FA25F466B9CB6ED99E29D5995E08EA()` - 6804 edges
6. `ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B()` - 4969 edges
7. `ThrowHelper_ThrowArgumentNullException_m05B7DB75576C421D7CA84FA73F84D7E114974CEC()` - 4649 edges
8. `NotSupportedException__ctor_mE174750CF0247BBB47544FFD71D66BB89630945B()` - 3953 edges
@@ -2073,8 +1990,8 @@
10. `InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162()` - 3168 edges
## Surprising Connections (you probably didn't know these)
-- `InitNav()` --calls--> `Init()` [INFERRED]
- C:\TH1\TH1\Share\Libs\RecastDll\Source\InvokeHelper.cpp → C:\TH1\TH1\Unity\sdk\steamworksexample\StarField.cpp
+- `ToString()` --calls--> `IsValid()` [INFERRED]
+ C:\TH1\TH1\Unity\Assets\Plugins\Animancer\Internal\Core\AnimancerPlayable.cs → C:\TH1\TH1\Unity\sdk\public\steam\steamclientpublic.h
- `OnDestroy()` --calls--> `Shutdown()` [INFERRED]
C:\TH1\TH1\Unity\Assets\Scripts\Steamworks.NET\SteamManager.cs → C:\TH1\TH1\Unity\sdk\steamworksexample\gameenginewin32.cpp
- `UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_mE65AE524188091311A3CFBD98187D9F5EC00D8E3()` --calls--> `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` [INFERRED]
@@ -2088,15 +2005,15 @@
### Community 0 - "Community 0"
Cohesion: 0.0
-Nodes (59930): AnimancerEvent_get_CurrentState_mE8E313D5B0D8BE0D33BAF3F90CCACC40D7187757_inline(), AnimancerNode_get_FadeSpeed_mA8510DDC870DBE7539463970CE9A3B4D2796A1B6_inline(), AnimancerNode_get_Root_m93B6EB9E73B0E65C10C6CD74021B39CE8401A49C_inline(), AnimancerNode_get_Weight_m1996F1556C5703F8C1B4C202D9F2D33069127463_inline(), AnimancerNode_set_FadeSpeed_m773BA27E0B100B0E19044313E255B8B2D56CCAC4_inline(), AnimancerPlayable_get_States_mCD52E8178FA3B03B9726F7E0878FCBF8B72B9975_inline(), AnimancerState_get_IsPlaying_m8ED11EC134ECDFCD7D8E9F41EFD3938411C7226A_inline(), AnimancerTransitionAssetBase_Apply_m83BE091F2D350C85441BF9CE78122A641D1478F7() (+59922 more)
+Nodes (60128): AnimancerEvent_get_CurrentState_mE8E313D5B0D8BE0D33BAF3F90CCACC40D7187757_inline(), AnimancerNode_get_Index_mE0DF69950BF6E0BD21617437EADF360A30C1680C_inline(), AnimancerNode_get_Root_m93B6EB9E73B0E65C10C6CD74021B39CE8401A49C_inline(), AnimancerNode_get_TargetWeight_mCE67B7E71E8E02FC26230BCD7A99D7679EFD62F6_inline(), AnimancerState_get_IsPlaying_m8ED11EC134ECDFCD7D8E9F41EFD3938411C7226A_inline(), AnimancerTransitionAssetBase_Apply_m83BE091F2D350C85441BF9CE78122A641D1478F7(), AnimancerTransitionAssetBase_CreateState_mFFE8D6003916DA063ECBE1E086C1994DF4819D44(), AnimancerTransitionAssetBase_get_FadeDuration_m4566D639B699290B82C428D3FFF475838A4FBE8F() (+60120 more)
### Community 1 - "Community 1"
Cohesion: 0.0
-Nodes (14007): AboutablePage, Styles, Unity.VisualScripting, Absolute, Absolute, Unity.VisualScripting, AbsoluteNode, UnityEditor.ShaderGraph (+13999 more)
+Nodes (14411): AboutablePage, Styles, Unity.VisualScripting, Absolute, Absolute, Unity.VisualScripting, AbsoluteNode, UnityEditor.ShaderGraph (+14403 more)
### Community 2 - "Community 2"
Cohesion: 0.0
-Nodes (35483): List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m3FE3B97F320A2AC342E503D50C73901F89AE784D_gshared_inline() (+35475 more)
+Nodes (30053): List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), List_1_Clear_m16C1F2C61FED5955F10EB36BC1CB2DF34B128994_gshared_inline(), Empire_Equals_m36ECFE9283B332C99A513F4088A8F1784B61665E(), Empire_Equals_m36ECFE9283B332C99A513F4088A8F1784B61665E_AdjustorThunk() (+30045 more)
### Community 3 - "Community 3"
Cohesion: 0.0
@@ -2104,6155 +2021,6155 @@ Nodes (0):
### Community 4 - "Community 4"
Cohesion: 0.0
-Nodes (18436): ClipTransitionSequence_Apply_m2AF26F06F0ACB9ECE44BE0FC2B260730D7EDC1D3(), Dictionary_2_Add_mA11CC624563F72D50FBC715AB72D03E9D31085F8(), Dictionary_2_TryGetValue_mA8F8C445061BB9B1747B70A43F83604E4175007B(), NamedAnimancerComponent_OnEnable_mB8F99797D2310A6FAF41056ECFA5B4826ACC7930(), Rect_get_height_mE1AA6C6C725CCD2D317BD2157396D3CF7D47C9D8_inline(), Rect_get_width_m620D67551372073C9C32C4C4624C2A5713F7F9A9_inline(), SoloAnimation__ctor_mA06DA0C075953851A6D80AE03F7AC5BC70149C74(), SpriteRendererTextureSwap__ctor_m3F8F87B6DB3791FA12F76170588E7AE5074FE2FC() (+18428 more)
+Nodes (19099): bhq_kmc_m2AEE3FFBC0A0B1DE01FC7ECCDBA0C0ABDAD190CB(), bio_dgh_m697B38EDC105813529837069B8788A4CE11ABA4C(), bio_dml_mE1B1DCC927C854D501A1282EC30EDE512A46C627(), bio_emh_mE9D824A2DFD5D1DB4AFAA276E6F595E02156AD72(), bio_fwv_mCCC6EE040A984314D5CF13FEB8C0EB0994CD8224(), Dictionary_2__ctor_m00A1EE2814DEBA14B5D95E494E23450A33C43363(), Dictionary_2_set_Item_m4C1179093DEDD695CEDC332D7C146D697149F30D(), Dictionary_2_TryGetValue_m5CB69EFE1F13FAEA693E912B6F2D3AFC93F09B77() (+19091 more)
### Community 5 - "Community 5"
Cohesion: 0.0
-Nodes (18901): Empire_Equals_m36ECFE9283B332C99A513F4088A8F1784B61665E(), Empire_Equals_m36ECFE9283B332C99A513F4088A8F1784B61665E_AdjustorThunk(), UnitFullType_Equals_m97DCFA03FBBAF98473B6EB44CA8AE9FC5A52EFDC(), UnitFullType_Equals_m97DCFA03FBBAF98473B6EB44CA8AE9FC5A52EFDC_AdjustorThunk(), ViVector3_Equals_m690B15824C397692CE5EED0FA194016C4C020356(), ViVector3_Equals_m690B15824C397692CE5EED0FA194016C4C020356_AdjustorThunk(), CSteamID_Equals_m77EE4FA4CBC76E814C384F9E8969E8229DB5F65F(), CSteamID_Equals_m77EE4FA4CBC76E814C384F9E8969E8229DB5F65F_AdjustorThunk() (+18893 more)
+Nodes (16349): ClipTransitionSequence_Apply_m2AF26F06F0ACB9ECE44BE0FC2B260730D7EDC1D3(), ClipTransitionSequence_UnityEngine_ISerializationCallbackReceiver_OnAfterDeserialize_m40A64AE5A73B97D2FC12FCDD21C468F3204EFA6F(), SoloAnimation__ctor_mA06DA0C075953851A6D80AE03F7AC5BC70149C74(), SpriteRendererTextureSwap__ctor_m3F8F87B6DB3791FA12F76170588E7AE5074FE2FC(), SpriteRendererTextureSwap_LateUpdate_mB5DF77294B0FFE40AC543758333CD70AA523A8EE(), U3CU3Ec__DisplayClass6_0__ctor_mBC940A2061A29524A187F4EBFCD1CC744605A4BD(), AnimancerComponent_Play_m13E46EC8F8E46D8FB61BF2163DD226A54575E187(), AnimancerComponent_Play_m4AFD8BD03E6A7CF553EBAAF04FA1E45775B66952() (+16341 more)
### Community 6 - "Community 6"
Cohesion: 0.0
-Nodes (15252): Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), ArraySegment_1_get_Array_m2DBA02EABF9E0C3B44C58659B338872ACD6D73E1_inline(), ArraySegment_1_get_Array_m66D80077530F32FBCF09E33171A7CB1F6D1EAF7D_inline(), ArraySegment_1_get_Array_m6FE5C7903751CF31CCA0FE65705B037B8B2E2C7C_inline(), ArraySegment_1_get_Array_m81A40345E7A687B5042C27645F5D56FD579429ED_inline(), ArraySegment_1_get_Array_m9AB4BA95DD23AB6FD46CC0AF95E4A0B1E8A6A071_inline(), ArraySegment_1_get_Array_mB55CF593A0BAEFB462E6C9F21E4655B0E716C89E_inline(), ArraySegment_1_get_Array_mD76909CA1447DFBBB38CBD9E0D5FB38D5C3B9698_inline() (+15244 more)
+Nodes (13845): Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), ArraySegment_1_get_Array_m2DBA02EABF9E0C3B44C58659B338872ACD6D73E1_inline(), ArraySegment_1_get_Array_m66D80077530F32FBCF09E33171A7CB1F6D1EAF7D_inline(), ArraySegment_1_get_Array_m6FE5C7903751CF31CCA0FE65705B037B8B2E2C7C_inline(), ArraySegment_1_get_Array_m81A40345E7A687B5042C27645F5D56FD579429ED_inline(), ArraySegment_1_get_Array_m9AB4BA95DD23AB6FD46CC0AF95E4A0B1E8A6A071_inline(), ArraySegment_1_get_Array_mB55CF593A0BAEFB462E6C9F21E4655B0E716C89E_inline(), ArraySegment_1_get_Array_mD76909CA1447DFBBB38CBD9E0D5FB38D5C3B9698_inline() (+13837 more)
### Community 7 - "Community 7"
Cohesion: 0.0
-Nodes (14029): Image_SetProperty_TisRuntimeObject_TisRuntimeObject_TisRuntimeObject_m246071DD2162CC6DC2D5B7996EC9AE3FEBA0CF8B_gshared(), Rect__ctor_m18C3033D135097BEE424AAA68D91C706D2647F23_inline(), NativeList_1_AddRange_m5469007F99D38C73CAF59B7F3A2A20BDA7605288_gshared(), NativeList_1_get_Length_mBCE0D52E1FEFC40B5CFEE2F41B493C7FF6A07FA7_gshared(), NativeList_1_InsertRangeWithBeginEnd_m6C08CC6FCE0C86D983776D77B196EAF0FA4FB020_gshared(), NativeList_1_RemoveAt_mEDD020DF08725F529B5AA06F652196FD3B6ABC92_gshared(), NativeList_1_RemoveAtSwapBack_m3BAA4B8DC92D6A907E4B8570A4919F0C0B2211B7_gshared(), NativeList_1_RemoveRangeSwapBack_mC915D35A96C41DB035F4D0FCEF77143963205A4E_gshared() (+14021 more)
+Nodes (13186): PlayableAssetState_GetBindingDetails_mECA07195B2CD2F48C9D4C522BD3B42577B49FA1C(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m07B1968ADD8E11FDD8FC35F78D0AD1E19DFF2BA0_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m45FC770F3613E37DBED5982944504D45B0D8DBFB_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m76FF7CAA649CEFFF377F3CDD59D6BB2DA1083BA0_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m9E9CF620A0C9BF97705EDB41F6EBBD12013726BC_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mC4F1F19A11E9A6769A2B8FED9DA7BDE71E38AF7F_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mCAF4912F692C728426BC1DD0FAA3ACF50C0C18FC_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mD68D9CE32DF5A44E06ED6912EF841CCF685A3B64_gshared() (+13178 more)
### Community 8 - "Community 8"
Cohesion: 0.0
-Nodes (13711): bnt__ctor_mD128C271253BBF66789164CBFACE871C323D3CA8(), bnt_iny_m1C96F4565CFB77DCA5444949CF71F17CE490AC70(), eqn__ctor_m2BA7C85052F29AE64CB0446F64DA95CD85269CA6(), eqp__ctor_m13D16F012A1EBD12A9D80F6032EEBF3642564B08(), eqr__cctor_m1FEA329EEAFD35C6A4FEB6C837013C2005921196(), eqs_eyk_m956C546C08C7388BEBE49EA54E43FD475FE552CC(), eqs_eym_Tisbob_t701A96C076176518CA88E4ACDD7E415854662C55_m22B6ACBA7B2F9257D250B328BB2D39342C813F3A(), eqs_eym_Tisboi_t0FC06EFFFACACF16B37947FA31D794779A7C2C08_m54794FCB6E025405FA7F466E5F352C2C25D17F65() (+13703 more)
+Nodes (11733): Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), DelegateState__ctor_mDD5278B33FD519B95B51AE33D6481009357F0C9C(), DelegateState_get_CanEnterState_mE0B1940DC98D5C01A1FE5BE3468A5D340B55EA4C(), DelegateState_get_CanExitState_m0908AD6A342ECCC3C3D27A360145433E457F534C(), DelegateState_OnEnterState_m3BC881A29399C345B88031258C80C8C2F8C90B1C(), DelegateState_OnExitState_mF8FBA5B03C9860985C0C2D5F5378A5D248C88B1C(), Func_1_Invoke_mBB7F37C468451AF57FAF31635C544D6B8C4373B2_inline(), State__ctor_m76B9B9B55CDA4BE0B2FB575D16718DBE851A1FF4() (+11725 more)
### Community 9 - "Community 9"
Cohesion: 0.0
-Nodes (12263): DontAllowFade__ctor_m533802D5DC3A7A1BB7444049EBF16CDFD08B824E(), ExitEvent__ctor_m6BE8C1994D6C90917D903A7174230EE88FD3A7F3(), AnimancerNode_RecreatePlayable_m1A0D747B77B96A001A3561BEA04CE616CEE130AA(), AnimancerNode_RequireUpdate_mCD83C817E4FBB68D90537D32E3422FFE37A837FA(), DelayedPause__ctor_m0832C4DA8F1AD95094A36EF55D94EE961A88F28F(), EventDispatcher__ctor_m7E7EA9F08ED16545B6F77F3F4A8C3BD1C9B418A6(), Key__ctor_m2576627738004155CCD8EBDB34A4F8C5C85AB291(), Key_IsInList_mFDDDCAC37AF3CCA295180F772E3911B537B376BB() (+12255 more)
+Nodes (12641): Array_InternalArray__Insert_TisAccelerationEvent_tA2256FB99C2ACE6C0D05BDED1D3EF05DB5181E68_mF38D3833A75DCFB2B69E7A91725A29E9F82E3891_gshared(), Array_InternalArray__Insert_TisAlbedoDebugValidationPresetData_tCCFD994474750370F3F5AAEE6312FDF5F06C106B_mE5B8D435C12149F5449FC3A0D684163E3B4D9960_gshared(), Array_InternalArray__Insert_TisAllocToFree_tC46982856CB8220A92BB724F5FB75CCCD09C67D8_m25D3661E6B43FC96861944901CC9BEF93D90231A_gshared(), Array_InternalArray__Insert_TisAllocToUpdate_tD0221D0ABC5378DDE5AAB1DAA219C337E562B512_mB5720E7BBC60EFF178F389BE98A84994DF71F2D2_gshared(), Array_InternalArray__Insert_TisAnimancerEvent_tFD0D7B09BB7C21DB92DB3DC5F51AEF510383A6E2_mEAAD0197FE70E4D733806361CDA2EDFF869A98D2_gshared(), Array_InternalArray__Insert_TisAnimatorClipInfo_t0C913173594C893E36282602F54ABD06AC1CFA03_m600B9FB3E06C0E8AF19F993604ED8123D7E1DA28_gshared(), Array_InternalArray__Insert_TisAppId_t_tEDCDD5747BB4D932D7C0D2DC9245ADB4ACBA421F_m4743101AF4546685151CC3FF4A7D9540B0DDC4CE_gshared(), Array_InternalArray__Insert_TisArchiveFileInfo_t051019338FB580F17B7DA49693024E09572EF9CC_mFBE8629DE15A198F9B63722BC6FBB5244B2A251A_gshared() (+12633 more)
### Community 10 - "Community 10"
Cohesion: 0.0
-Nodes (10045): Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), DelegateState__ctor_mDD5278B33FD519B95B51AE33D6481009357F0C9C(), DelegateState_get_CanEnterState_mE0B1940DC98D5C01A1FE5BE3468A5D340B55EA4C(), DelegateState_get_CanExitState_m0908AD6A342ECCC3C3D27A360145433E457F534C(), DelegateState_OnEnterState_m3BC881A29399C345B88031258C80C8C2F8C90B1C(), DelegateState_OnExitState_mF8FBA5B03C9860985C0C2D5F5378A5D248C88B1C(), Func_1_Invoke_mBB7F37C468451AF57FAF31635C544D6B8C4373B2_inline(), State__ctor_m76B9B9B55CDA4BE0B2FB575D16718DBE851A1FF4() (+10037 more)
+Nodes (12057): Image_SetProperty_TisRuntimeObject_TisRuntimeObject_TisRuntimeObject_m246071DD2162CC6DC2D5B7996EC9AE3FEBA0CF8B_gshared(), InlineStyleAccess_SetStyleValue_TisIl2CppFullySharedGenericStruct_mB12FCD17BDDD7CA9BD0334F17B6AD52381693DD2_gshared(), Rect__ctor_m18C3033D135097BEE424AAA68D91C706D2647F23_inline(), ColumnData_get_control_m2104649E1052F0506708BD93DC9DDAE2CA34B700_inline(), Dictionary_2_TryGetValue_mA48C3C80A6FB19382E0268E36BA1D3ACFBDF700C(), MultiColumnCollectionHeader_get_columnDataMap_mA525250831644003B806C2732E14BDA37BC1A862_inline(), MultiColumnCollectionHeader_get_columns_mCD478DC5065BA9B43AD13D998169055EAF1C3655_inline(), MultiColumnController_BindCellItem_TisRuntimeObject_mB0270A9F745F2AE0DE677DFA715D859D4C285D8B() (+12049 more)
### Community 11 - "Community 11"
Cohesion: 0.0
-Nodes (10936): PlayableAssetState_GetBindingDetails_mECA07195B2CD2F48C9D4C522BD3B42577B49FA1C(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m07B1968ADD8E11FDD8FC35F78D0AD1E19DFF2BA0_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m45FC770F3613E37DBED5982944504D45B0D8DBFB_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m76FF7CAA649CEFFF377F3CDD59D6BB2DA1083BA0_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m9E9CF620A0C9BF97705EDB41F6EBBD12013726BC_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mC4F1F19A11E9A6769A2B8FED9DA7BDE71E38AF7F_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mCAF4912F692C728426BC1DD0FAA3ACF50C0C18FC_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_mD68D9CE32DF5A44E06ED6912EF841CCF685A3B64_gshared() (+10928 more)
+Nodes (10773): DontAllowFade__ctor_m533802D5DC3A7A1BB7444049EBF16CDFD08B824E(), ExitEvent__ctor_m6BE8C1994D6C90917D903A7174230EE88FD3A7F3(), AnimancerNode_RecreatePlayable_m1A0D747B77B96A001A3561BEA04CE616CEE130AA(), AnimancerNode_RequireUpdate_mCD83C817E4FBB68D90537D32E3422FFE37A837FA(), AnimancerNode_SetWeightDirty_m0085C392078531253AE35A0C52F99C8A1ECB8E8A(), DelayedPause__ctor_m0832C4DA8F1AD95094A36EF55D94EE961A88F28F(), EventDispatcher__ctor_m7E7EA9F08ED16545B6F77F3F4A8C3BD1C9B418A6(), Key__ctor_m2576627738004155CCD8EBDB34A4F8C5C85AB291() (+10765 more)
### Community 12 - "Community 12"
Cohesion: 0.0
-Nodes (9050): ReadOnlySequence_1_get_Start_m55503E294901DBF9C74BE99C7CEC7A7171B19368_gshared_inline(), ReadOnlySequence_1_get_Start_mE0805A72F54483F7BACEA389357B365B599F9E97_gshared_inline(), Span_1__ctor_mE18EBB601FBFA01BA29FE353364700952A9091FE_gshared_inline(), Array_Empty_TisBFloat16_t01010688FDE3210A5FCA718A043DBE329F33B0BF_m949D7E159ADC3B2AE06198C0DE1ED5986D26F30C_inline(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline(), Array_Empty_TisDouble_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F_mF89F13D8A053414088C583CBE8BA17D9BA7DDEC3_inline() (+9042 more)
+Nodes (9806): ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m45AA23B38ECE6B28D89D0E72F41C33D1B7A0023A_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m9C23B628D687A4A080B37C12F33BF81CDC3FBA2C_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_mB8B25E983E8492E65BD4449CAC4570EC7D37B12E_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_mCC65E5FB39395ECB4D1C69FB35E5E3F22CCA23AB_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m1D013AE163EFD669E73C0607DAF91114B6A70FBB_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m2DC80696CB10F3234513DD4801723E9EABE2A362_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_mE069C6F63386029336C98FFF30466317E5149C02_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_mEA5A5A4B901C49C4B5228AC16D5767A54EEDE3DD_gshared() (+9798 more)
### Community 13 - "Community 13"
Cohesion: 0.0
-Nodes (10741): cvl_fvd_m50B091988DFE145ACBCA59B1FCA088554072A85F(), bae_frj_m1D2B6B9CD906B924E10FBA0DD549C56518F1696B(), bae_frk_mF0AB8B65E2F47B059173BB6D9C3FE5D1D866F0D3(), bag_bxp_m5E3CE7EAD6AD8C43AE35238A48B6C63EE209E9EA(), bag_fsn_mFE2E3391A082F90D48E7332E9F98D6CFCC0CD9B0(), bag_fso_m91A6F341325DD438CDF45D6A6C31CEA9B2AD4C56(), bag_fst_m8584D83A7600110EE943B831FC2EBB54748EEC1A(), bag_fsu_m93BAFBA03D27FCADC21C5EA7EBDA1D2ABFC3A493() (+10733 more)
+Nodes (10174): bnt__ctor_mD128C271253BBF66789164CBFACE871C323D3CA8(), eqn__ctor_m2BA7C85052F29AE64CB0446F64DA95CD85269CA6(), eqp__ctor_m13D16F012A1EBD12A9D80F6032EEBF3642564B08(), eqr__cctor_m1FEA329EEAFD35C6A4FEB6C837013C2005921196(), eqs_egw_m23654F8586C659729F6C461B7F856B1ED8FECE1B(), eqs_eyk_m956C546C08C7388BEBE49EA54E43FD475FE552CC(), eqs_eym_Tisbob_t701A96C076176518CA88E4ACDD7E415854662C55_m22B6ACBA7B2F9257D250B328BB2D39342C813F3A(), eqs_eym_Tisboi_t0FC06EFFFACACF16B37947FA31D794779A7C2C08_m54794FCB6E025405FA7F466E5F352C2C25D17F65() (+10166 more)
### Community 14 - "Community 14"
Cohesion: 0.0
-Nodes (9808): ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m45AA23B38ECE6B28D89D0E72F41C33D1B7A0023A_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_m9C23B628D687A4A080B37C12F33BF81CDC3FBA2C_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_mB8B25E983E8492E65BD4449CAC4570EC7D37B12E_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Add_mCC65E5FB39395ECB4D1C69FB35E5E3F22CCA23AB_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m1D013AE163EFD669E73C0607DAF91114B6A70FBB_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_m2DC80696CB10F3234513DD4801723E9EABE2A362_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_mE069C6F63386029336C98FFF30466317E5149C02_gshared(), ArraySegment_1_System_Collections_Generic_ICollectionU3CTU3E_Clear_mEA5A5A4B901C49C4B5228AC16D5767A54EEDE3DD_gshared() (+9800 more)
+Nodes (7725): fa_bcl_mDF19D910AC6CB333D9F05F26F5F05E85233AEC52(), fa_bdl_m2FD650D15D0BCAA16C66B272F4491F9AF11DF1D3(), fa_bdm_mB4E9F1034F55038E607BBB76CB02AF4F38523156(), fa_dzu_m34A68517134D260A0FE11ACA68E64A3E864FF816(), fa_eiu_m5F8A24757F6882B408B9D411B8B63380B263C8AC(), fa_fsa_m7ED93719174716968D0038F90D726B94655E2E74(), fa_gfo_m769CF10FEFF5988FF1343A44F0DE4207F51AA1E7(), fa_gfr_mDBD6818E0679FC7AD4B427F8C9F15883F84DD07E() (+7717 more)
### Community 15 - "Community 15"
Cohesion: 0.0
-Nodes (7714): ExampleInput_get_SpaceHold_m5462056899742B828DCF278ABD6BE64CC358A52A(), gkq_com_m06C02EF8BAE035DA1AFED0BCF61209E40230C044(), gkq_epn_m93B058EFBF9E42652B9E4F47E1680C0F95E47775(), gkq_ixl_mF9B4837AD3986042E57953EDB1A5702E736CCAD9(), Dictionary_2_get_Item_m266A5C0DA1FE7194B5AC009662B64575DBCEBD53(), Dictionary_2_get_Item_m8BC0336FB095877BA0AC6E7768E184D30142F652(), Dictionary_2_set_Item_m4E4257F20728070B9AE4442D417B909D0605FCD5(), Enumerator_Dispose_mAC7F9AFF0482CB285B2ADB09625FD46CCE89C2E9() (+7706 more)
+Nodes (4313): CopyrightInfo_get_Empty_m1E274BFDFFA94F3F0CDF51AA9864F5FD4A05A568(), CopyrightInfo_op_Implicit_m8AFEB06D16697B06B58AF0CD044A79E7D5F315B5(), Enumerable_Empty_TisType_t_mE579A570ACA5F405D7DBF1DDC4BCEFD12C60F325_inline(), HeadingInfo_get_Empty_mDC4A7EB96EEDD7595D0CC4B67626E9EA1D43E239(), HeadingInfo_op_Implicit_m1E829454E037A90DEF13BF3F1AB2E39A5865D060(), HelpText__ctor_m35658CB2436A64BFE1CE25A5D3902B7D7D6925CE(), HelpText__ctor_m51E9B59ACF7ED9E674902B9CD572DD64C880D2F5(), HelpText_set_Copyright_m53AB75EE419DE4E9DBE6A9506E87F5FBACFD63E0() (+4305 more)
### Community 16 - "Community 16"
Cohesion: 0.0
-Nodes (2261): AchievementConditionBase, AroundBuildingsConditionCondition, AroundCityGridsConditionCondition, AroundEnemyUnitsConditionCondition, AroundSelfUnitsConditionCondition, AroundWondersConditionCondition, BuildWonderConditionCondition, Logic.Achievement (+2253 more)
+Nodes (1218): AnimancerUtilities_Wrap_m1F43DDCC9F8591CDEA8960139DD5ADCDD61082E0(), ctu_czs_m1B23716C965966946F61BB246372B92E553B7B7E(), ctu_duq_mF738ADC5F44CC7A9570AE93741ACDB2FF03357EA(), ctu_mpl_m3C7816FD2720700A89BB64F83081E8C00B28340E(), Mathf_CeilToInt_mF2BF9F4261B3431DC20E10A46CFEEED103C48963_inline(), Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline(), ViAssisstant_IntInf_m1FDDDD13E68E206BD66372A6FDFE73963286AC48(), ViAssisstant_IntSup_m01D7B73F36B5501BEED900CF3103F6EB617B77DE() (+1210 more)
### Community 17 - "Community 17"
Cohesion: 0.0
-Nodes (5768): Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), AnimancerLayer_get_CommandCount_m59A5957C7DB7E574CAC3EF8DEA1200585276772A_inline(), AnimancerLayer_get_CurrentState_mBE9E219D94516C430237703D8B4A5DE184116C3E_inline(), AnimancerNode_get_Index_mE0DF69950BF6E0BD21617437EADF360A30C1680C_inline(), AnimancerNode_get_Speed_mF329FD7BF54B33FE62153BA759BEDC74B8AAACF3_inline(), AnimancerNode_get_TargetWeight_mCE67B7E71E8E02FC26230BCD7A99D7679EFD62F6_inline(), AnimancerPlayable_get_Current_mCC9E0799CE34E6FE7D40744F72AB6961C0B1A024_inline(), AnimancerPlayable_get_DefaultFadeDuration_m1099E80F36FA9BC3A9E377904F6BD67505818DAA_inline() (+5760 more)
+Nodes (5257): U3CU3Ec_kxs_m4069DF1C5DDE759C35CA2CE93422CC05FF991E47(), U3CU3Ec_chp_mA384017C7217E983FB80B7CE8FE34086863E75D7(), FixedStringMethods_ComputeHashCode_TisIl2CppFullySharedGenericStruct_mB6493676FFCDAB4AD0FA6FB82564500A8286403C_gshared(), Avx2_EmulatedGather_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m75E4DC1575D64C468E29623C2A27062E59A006BB_gshared(), Avx2_EmulatedGather_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m94F8FFCEA63E0174FFF11E533C79D165E357A272_gshared(), Avx2_EmulatedGather_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m089FE6B150D3770B7C1109D4010EFBE72C0E985B_gshared(), Avx2_EmulatedGather_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mBD6B0D9436820A5A075E4DEDAC5F272776C647AD_gshared(), NativeList_1_AddRange_m5469007F99D38C73CAF59B7F3A2A20BDA7605288_gshared() (+5249 more)
### Community 18 - "Community 18"
Cohesion: 0.0
-Nodes (1220): AnimancerUtilities_Wrap_m1F43DDCC9F8591CDEA8960139DD5ADCDD61082E0(), Mathf_FloorToInt_m2A39AE881CAEE6B6A4B3BFEF9CA1ED40625F5AB7_inline(), ctu_ejv_m04F2A5942FA35B8517ACDFEEAB2FC8D3312D6728(), ctu_jpj_m405CC037F2E2F73531B2E36FB0815D1304EA9868(), ctu_kpz_m959A051AB9621BC10FE9FC38D3894CA56D5D06C0(), ctu_lse_mEB31EFB68DD61D9337DB6D333A6CA3546AB88ED2(), ctu_mpl_m3C7816FD2720700A89BB64F83081E8C00B28340E(), Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline() (+1212 more)
+Nodes (5266): bae_bho_mF57AB035E183CFD3A8899C865AE2A8557D33E856(), bae_gzm_m3DF57C84E5FDD221AA3BF6B0487B4024655EB6FF(), bae_hgs_m26428C42E4EAF2E0AD1BB3264E4037CC4B16DCE3(), bae_jxv_mDA607020AA78928F6C58093BEA63ADB9CABB5EF9(), bae_kaz_m5D89F694FFF754E4C1D9B232D4743E444E85BFA5(), bae_mbn_m35849EB29E0667AA70E1AEC33B75698DBDD76429(), kwc_dic_m95F8D3401BD8AADD58C05C497A989CCC853B7903(), kwc_mge_m1B734D30DF48C554ACFDBB319A83F863953CDB1A() (+5258 more)
### Community 19 - "Community 19"
Cohesion: 0.0
-Nodes (3640): AllocatorHandle_get_Value_m24A0A3E433794106E43E9140CC2BB55493C8F30F_inline(), AllocatorManager_AllocateBlock_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_mF60FCB48EFFCF4058983D8A61953A90D240206B2_gshared(), AllocatorManager_CreateAllocator_TisIl2CppFullySharedGenericStruct_mB4F41AC6CCD167F35B0272A4F38196E32A364C03_gshared(), AllocatorManager_DestroyAllocator_TisIl2CppFullySharedGenericStruct_mBB46F1DC9D6AC1889886DD0B5DB327AB990498B5_gshared(), AllocatorManager_Free_TisIl2CppFullySharedGenericStruct_mDBB8A012EA9B6286BBF754ABC553D87E29E2084C_gshared(), AllocatorManager_FreeBlock_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_mB883369C2E1D3F28BFE59C63AF0075570A928971_gshared(), AllocatorManager_UnmanagedUnregister_TisIl2CppFullySharedGenericStruct_mA531B69E183CA56C8BC7D2DD419333CA5E2DC004_gshared(), AllocatorManager_Unregister_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_mB8321A6BD18AF456ABC30E251B65EDA0381ECE93_gshared() (+3632 more)
+Nodes (3486): TaskToApm_End_mDFB29EEE501409834D464F4C249A535723B7E6ED(), TaskFactory_FromAsync_mC66587E72475D8951D90D60FEF44D21A81770970(), CryptoStream_EndWrite_mA68470A2CBD4FB1206BF30812E7EAA1D1FC4B0C5(), BufferedStream_EndWrite_m97561E80E838C260487886B84EDC8CEAA7FC8832(), Math_Max_m12FB4E1302123ADB441E3A7BDF52E8404DDE53A2(), Math_Max_m670CC45E68892199F0ED53A131DAB78A953389BB(), Math_Max_m8CA8DA82E6369E8477818CB2C8C83ADDA7B4CEFD(), Math_Min_m1B6A7DBB8BBF41DE5E09DAAA47913DE1A3168B88() (+3478 more)
### Community 20 - "Community 20"
Cohesion: 0.0
-Nodes (5408): UnitFullType_hxn_mE6873091DA726B44E0BC7CA5D683C22582EAEB6C(), bcn__ctor_m73FABB22A70F1B59220EE1B929F2B3DE2445D239(), bcn_Deserialize_mF59FE6F6D04DC7A31AE6D6690202BA9342FA6191(), bcn_Serialize_m9D5A5E6957D0742A2E19AEA6A8D7C07D540534A2(), bcp__ctor_m6150E253C79B6CE3C0D0B22F4290670214447574(), bcp_Deserialize_mB17DF13F6611FFB016D948366C425581FD1A4BD9(), bcp_Serialize_m6555E4217D500721EFA0BB55DD132F117B47C8D4(), blb__ctor_m7E646F269961A89AC940EB89BFF687EC78622F8F() (+5400 more)
+Nodes (5428): ArraySortHelper_1_BinarySearch_m07E77AE5F025761CFC1EFF940733C99F13F654EB_gshared(), ArraySortHelper_1_BinarySearch_m0BCE6EC3BE95132C034E9626C43F2A2FAED04D3B_gshared(), ArraySortHelper_1_BinarySearch_m2E2CDF934D38871D8986995661CB1D62071A5CB6_gshared(), ArraySortHelper_1_BinarySearch_m2F04ACEEAC9A3195EF97DA8703640035B24AC1A5_gshared(), ArraySortHelper_1_BinarySearch_m315E2B25213727CCFDEAC95743F382D00A2C66E5_gshared(), ArraySortHelper_1_BinarySearch_m31FF9BB3CA599A5B4279B8C152629FA796203D20_gshared(), ArraySortHelper_1_BinarySearch_m3237E149FCC78B4A3CA769DE9A2073D34C46BA5A_gshared(), ArraySortHelper_1_BinarySearch_m384CB8DC9FC270B9F4B13C64D56F420AEF48028F_gshared() (+5420 more)
### Community 21 - "Community 21"
Cohesion: 0.0
-Nodes (4540): UsageAttribute__ctor_m802D31C3F757DF295A0016E479D8CD2B1923B9D0(), Contract_EnsuresOnThrow_TisRuntimeObject_m19124F8798C1C42ADD0A80B888F84F2F729AEAB7_gshared(), Contract_EnsuresOnThrow_TisRuntimeObject_m91E64FA6BDE5589ECCAB2B2ECF68A7AF8B1DF2F2_gshared(), Contract_Requires_TisRuntimeObject_m3D1EB51CB1E7A30DB811F4EBA939171C648ACB79_gshared(), Contract_Requires_TisRuntimeObject_m46DA15C6B834C645330543A940D4DE4476945E6F_gshared(), Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_inline(), Action_2_Invoke_m7BFCE0BBCF67689D263059B56A8D79161B698587_inline(), Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138() (+4532 more)
+Nodes (4513): ReadOnlyCollection_1_Contains_m08F053377062A13D3F105E6F58E5D02489A8BD66(), ReadOnlyCollection_1_Contains_m095D718795464C6D06D9D3E2C58F7C46262340EF(), ReadOnlyCollection_1_Contains_m1099806682D86CEF3C728FE8433AFB5A856C3D18(), ReadOnlyCollection_1_Contains_m214708698A141F252DC734FE38974A9624E78EC4(), ReadOnlyCollection_1_Contains_m231159C753F716BC81B238DA23A9D58198A7BE6B(), ReadOnlyCollection_1_Contains_m32D25F20FAA874053EDE3D81A2AD884F4715ADD7(), ReadOnlyCollection_1_Contains_m34473D930FE8DDC02B81A100567F684AF1A32DD8(), ReadOnlyCollection_1_Contains_m36559661F5D9CAA995E0542FB317EFB7D5EA46A7() (+4505 more)
### Community 22 - "Community 22"
Cohesion: 0.0
-Nodes (3478): MonoTlsSettings_CopyDefaultSettings_m4B0A3E8B7D106FA7F0D243FB2A0A4B115CD21942(), TaskToApm_End_mDFB29EEE501409834D464F4C249A535723B7E6ED(), TaskFactory_FromAsync_mC66587E72475D8951D90D60FEF44D21A81770970(), CryptoStream_EndWrite_mA68470A2CBD4FB1206BF30812E7EAA1D1FC4B0C5(), RandomNumberGenerator_GetNonZeroBytes_mE820B24BB17FC048FD248292799CFB430F64211E(), BufferedStream_EndWrite_m97561E80E838C260487886B84EDC8CEAA7FC8832(), Math_Max_m12FB4E1302123ADB441E3A7BDF52E8404DDE53A2(), Math_Max_m670CC45E68892199F0ED53A131DAB78A953389BB() (+3470 more)
+Nodes (4548): AnimancerPlayable_Evaluate_m50B69F25DC93E6A64FD6D85CAD213156EEBD0B20(), AnimancerPlayable_get_IsValid_m1D469E2995826A7D0079F9BF9150D4CB158B3CDF(), AnimancerPlayable_get_UpdateMode_mA09454B9BDE03B7AF58365A52729B046A70F4215(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m6E37CA22CA51404E314A49F08590D4D56A1DDB0B_gshared(), AsyncGPUReadback_RequestIntoNativeArray_TisIl2CppFullySharedGenericStruct_m6E86F071C0CAFFA63554920F8FED40246F763F2D_gshared(), AsyncGPUReadback_RequestIntoNativeSlice_TisIl2CppFullySharedGenericStruct_mA4DD4B9AEC668DF0ED1B605EB0B4413825AC0774_gshared(), AsyncGPUReadback_RequestIntoNativeSlice_TisIl2CppFullySharedGenericStruct_mF02BA1AFEEFF44B4BB60D67BEFF2627837CE00F5_gshared(), CommandBuffer_RequestAsyncReadbackIntoNativeArray_TisIl2CppFullySharedGenericStruct_m32E317ED0628441FF263BC1B940C46B76CC27BD1_gshared() (+4540 more)
### Community 23 - "Community 23"
Cohesion: 0.0
-Nodes (5432): ArraySortHelper_1_BinarySearch_m07E77AE5F025761CFC1EFF940733C99F13F654EB_gshared(), ArraySortHelper_1_BinarySearch_m0BCE6EC3BE95132C034E9626C43F2A2FAED04D3B_gshared(), ArraySortHelper_1_BinarySearch_m2E2CDF934D38871D8986995661CB1D62071A5CB6_gshared(), ArraySortHelper_1_BinarySearch_m2F04ACEEAC9A3195EF97DA8703640035B24AC1A5_gshared(), ArraySortHelper_1_BinarySearch_m315E2B25213727CCFDEAC95743F382D00A2C66E5_gshared(), ArraySortHelper_1_BinarySearch_m31FF9BB3CA599A5B4279B8C152629FA796203D20_gshared(), ArraySortHelper_1_BinarySearch_m3237E149FCC78B4A3CA769DE9A2073D34C46BA5A_gshared(), ArraySortHelper_1_BinarySearch_m384CB8DC9FC270B9F4B13C64D56F420AEF48028F_gshared() (+5424 more)
+Nodes (4706): Action_1__ctor_m352C88C0080092E4462B504026030C6C4786DFDE(), Disposable_AcquireContent_mFAB7242FAD69588B23C93B0CB1F37E538F52451A(), Disposable__ctor_m4DE0705D6774DC8FC787B1C3A76F5C1C9833DEDE(), U3CU3Ec_U3CAcquireContentU3Eb__3_0_m54647822F4DD88B78E2C634C3045FE491CB1071D(), eqq_exv_mBE31A97BE0DF6E4F18CDC84472AEA0DF34F61BCA(), eqq_exy_m03C80D9524ABFDD0345C7125F599BD85C6626D33(), eqq_exz_mE62B2F8069A4D2B5F0E5D45A9C87D438C6BE9712(), eqq_eya_m38D0D4027C70E92CC79C787D20F23A94D9A45643() (+4698 more)
### Community 24 - "Community 24"
Cohesion: 0.0
-Nodes (4305): RepresentationConverter_ToDecimal_m291E988E72D03C165E93EE497AA5E1EF2A5442F8(), RepresentationConverter_ToDecimal_mEFCEDB9B1267CDE8D5FF4495D7F6E5D7AD147B5F(), RepresentationConverter_ToDouble_m066DF58D13A3F58A02B98C14BF73BA7EB1A48E3E(), RepresentationConverter_ToInt32_m97422425B38795B22177A03489AD45F2A34E7B09(), RepresentationConverter_ToInt64_mEC148B66C1605343130BB00DABD7631867A87F70(), BsonInt32_ToDecimal_m0315D63B13F8A2250F05E89A1F2BC615A52901D1(), BsonInt64_ToDecimal_mF52CC16D1EF09F4C2BA796ADBAEF52487CB970D6(), Decimal__cctor_m3B13EC53441FFFB01B2DD8DF586EB3472523C5BA() (+4297 more)
+Nodes (4752): AddrofIntrinsics_AddrOf_TisIl2CppFullySharedGenericAny_m5BD9D07EF2F193BD1D209D91D3E6D993D40435F6_gshared(), AddrofIntrinsics_AddrOf_TisRuntimeObject_m26881CDB13AAC26B23F4C487BF5461CC7BBFB6EF_gshared(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_m43A019819F71A8FEF183CDF7F4ADB85CD94BE5AB(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_m43A019819F71A8FEF183CDF7F4ADB85CD94BE5AB_gshared(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t5C65DCA6782B7C9860C859C2F0C07A2C497E822D_m1C5FAEB0CF8A3E4A241317F50757E6EA6B795984(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t5C65DCA6782B7C9860C859C2F0C07A2C497E822D_m1C5FAEB0CF8A3E4A241317F50757E6EA6B795984_gshared(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t6C5E84D303190B625F3759C244502E1735453718_mB3FA48E0C3F931F2C543835EBBAB90078A1D6911(), AllocatorManager_Allocate_TisAllocatorHandle_t3CA09720B1F89F91A8DDBA95E74C28A1EC3E3148_TisUnsafeList_1_t6C5E84D303190B625F3759C244502E1735453718_mB3FA48E0C3F931F2C543835EBBAB90078A1D6911_gshared() (+4744 more)
### Community 25 - "Community 25"
Cohesion: 0.0
-Nodes (4081): Cubemap_GetPixelData_TisIl2CppFullySharedGenericStruct_mA5BAFA2DAB8142309E328760EA79EF4839119D66_gshared(), Cubemap_SetPixelData_TisIl2CppFullySharedGenericAny_m4E181FB00D88E55FB6BDA433A252B0801CB48119_gshared(), Cubemap_SetPixelData_TisIl2CppFullySharedGenericStruct_m3CF4508E9D15264A9C779AF94A80CF720F61BB4B_gshared(), CubemapArray_GetPixelData_TisIl2CppFullySharedGenericStruct_mF74E7CDB17C320120F620CFAFC5C45558ADC213A_gshared(), CubemapArray_SetPixelData_TisIl2CppFullySharedGenericAny_mBB16FD1228041DA276E97F35F2CFC4DC808064EF_gshared(), CubemapArray_SetPixelData_TisIl2CppFullySharedGenericStruct_mFA3B9B54C3C05A9E38C85C44851A445FBD95D71E_gshared(), FontEngine_SetMarshallingArraySize_TisIl2CppFullySharedGenericAny_m709179C42C5D880CD0F66B2D47840D4CCD52D816_gshared(), GraphicsBuffer_LockBufferForWrite_TisIl2CppFullySharedGenericStruct_mCDAD28638F9A45DF4E5F84997CDD973C6B8833AD_gshared() (+4073 more)
+Nodes (0):
### Community 26 - "Community 26"
Cohesion: 0.0
-Nodes (0):
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### Community 27 - "Community 27"
Cohesion: 0.0
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+Nodes (1234): ActionInfo, EmpireGridSpInfoPack, ActionExamples_HideAPI, DocCodeExamples, SampleClipAction, SampleMarkerAction, SampleTimelineAction, SampleTrackAction (+1226 more)
### Community 28 - "Community 28"
Cohesion: 0.0
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### Community 29 - "Community 29"
Cohesion: 0.0
-Nodes (3083): AnimancerTransitionAssetBase__ctor_m8B042983702448B0C59777089D5D8F37DFA54E13(), AnimancerPlayable_get_Disposables_m4ECF320723FEE796F592ECAEC218835814CA1372(), List_1__ctor_mB4C51AD04BB1308274A370FED1FA4A1651C5766F(), InlineStyleAccess_SetStyleValue_TisIl2CppFullySharedGenericStruct_mB12FCD17BDDD7CA9BD0334F17B6AD52381693DD2_gshared(), ValueAnimation_1_Start_mCC85B391FD32BEAF30ECD78E3C74A8D16E437212_gshared(), AnimationDataSet_2_Add_m0791FFD5600773A8FBAEDC9D71F203C2D77DDC0A(), AnimationDataSet_2_Add_m13512086BF5255CF2B7AE572383752C7A970F75F(), AnimationDataSet_2_Add_m34BC010174C74AFF4B52A0278D53F4F602CA7E7C() (+3075 more)
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### Community 30 - "Community 30"
Cohesion: 0.0
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### Community 31 - "Community 31"
Cohesion: 0.0
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### Community 32 - "Community 32"
Cohesion: 0.0
-Nodes (800): AnimancerJob, Animancer, AnimatedProperty, GetConnectionInfo(), ClearMenuItems(), PopSelectedItem(), PushSelectedItem(), Render() (+792 more)
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### Community 33 - "Community 33"
Cohesion: 0.0
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### Community 34 - "Community 34"
Cohesion: 0.0
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### Community 35 - "Community 35"
Cohesion: 0.0
-Nodes (3128): AsyncVoidMethodBuilder_AwaitOnCompleted_TisIl2CppFullySharedGenericAny_TisIl2CppFullySharedGenericAny_m8E8895C72A6A5B04A8B0EE2A0D3A351EFCB678BF_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredTaskAwaiter_t28A5A60199BBE7F1F31159301DD211EFDCF955E2_TisU3CDownloadBitsAsyncU3Ed__150_tE4DEE242350DBB82D0420336FF3B62320D6C1B1C_mC668147D1F147E9684CCC120EA5569644E3195D3_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredTaskAwaiter_t28A5A60199BBE7F1F31159301DD211EFDCF955E2_TisU3CRunU3Ed__58_tB429B26F8271F88C64BB47A305F3CA84ECBF4815_m407FA1B2FDF9140C0D7FC9E534B4B610435B3081_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredTaskAwaiter_t28A5A60199BBE7F1F31159301DD211EFDCF955E2_TisU3CUploadBitsAsyncU3Ed__152_t5717B99A350E3456C4ECB106137029A37362FC21_mF77C6E1ED9A92F094CB145A8B30D7D13B16DB0F1_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredTaskAwaiter_t6D4C5E6B82017ED33DAFA1EFC33B0EFBE3137618_TisU3CCreateConnectionAsyncU3Ed__86_t2A570F4B60E471D570D3866403BE7034E2929A6E_m482497952BF8CA8BCBB356F2AB0CD3302A9A57DD_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredTaskAwaiter_t6D4C5E6B82017ED33DAFA1EFC33B0EFBE3137618_TisU3CRunU3Ed__58_tB429B26F8271F88C64BB47A305F3CA84ECBF4815_m6899D092262088A25CC492E2988C09C3B1B1DDE0_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredValueTaskAwaiter_t3F734F5AAFC6D31B9F729DBA7322C9969C46606D_TisU3CDownloadBitsAsyncU3Ed__150_tE4DEE242350DBB82D0420336FF3B62320D6C1B1C_mF72ABBF8D31626F216B033151C1AC33B35F17B57_gshared(), AsyncVoidMethodBuilder_AwaitUnsafeOnCompleted_TisConfiguredValueTaskAwaiter_t3F734F5AAFC6D31B9F729DBA7322C9969C46606D_TisU3CUploadBitsAsyncU3Ed__152_t5717B99A350E3456C4ECB106137029A37362FC21_m3C6A868E751312A9071756C3721609DCDD8BD0DB_gshared() (+3120 more)
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### Community 36 - "Community 36"
Cohesion: 0.0
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### Community 37 - "Community 37"
Cohesion: 0.0
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### Community 38 - "Community 38"
Cohesion: 0.0
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+Nodes (988): AbstractShaderProperty, AddressablesAsyncExtensions, AsyncOperationHandleConfiguredSource, Cysharp.Threading.Tasks, GetResult(), OnCompleted(), UnsafeOnCompleted(), Aggregate (+980 more)
### Community 39 - "Community 39"
Cohesion: 0.0
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### Community 40 - "Community 40"
Cohesion: 0.0
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### Community 41 - "Community 41"
Cohesion: 0.0
-Nodes (2394): ent_esj_m5511EF800B5598003F5751582ED2E8E425F4C9C9(), ent_esk_mEDC09B379500CA113FDF2921EC6CB5D03D0EC69A(), epw_eso_mAD5804267A6892BE52BC6312DF2B978235AF75CE(), epw_lue_m1CAC34BF8729EA533B3E73662E29379BCA1F158F(), epy_etz_m84B9B9A0B51AF3604812236C248F58E8745C2F7D(), epy_eua_mBC0512B0511A7633DF5A468D2E5B6B515BC95C64(), UIOutsideLibraryView_dlp_mA93EA68992CBFF711860FD0326257A8AD44F226D(), UIOutsideTutorView_eau_m536802AC8EF076B352B73D62745082B0632CEC3E() (+2386 more)
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### Community 42 - "Community 42"
Cohesion: 0.0
-Nodes (2484): CollectionExtensions_ToReadOnly_TisParameterExpression_tE8D3A1137422F75D256CBB200EDC82820F240110_m38BDDD59B8317C3114792AF4F226A3C978FDF901(), Expression_Lambda_TisIl2CppFullySharedGenericAny_mBE3C492CB081CEA8FAAF9F3D46AFE6D8DB05EBCA_gshared(), Expression_Lambda_TisRuntimeObject_m208FF8532548F744FDC7715D12012D92B4B9CDC5_gshared(), ExpressionVisitor_VisitAndConvert_TisRuntimeObject_m2CBDAC468B5B84C29FF143386D1833A9B333C931_gshared(), ConstantExpression_get_Value_mCC4506ED39F235D2D2A57728CC0DD36C390B4C17_inline(), InstructionList_EmitIntSwitch_TisIl2CppFullySharedGenericAny_mC1207A1FA217BA0E3831FCF6A106868548D3E214_gshared(), LightCompiler_CompileIntSwitchExpression_TisIl2CppFullySharedGenericAny_mC8E51C48F5A744A81D653296DC001585AD373AA9_gshared(), LightCompiler_CompileIntSwitchExpression_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mACB021038AB657C52ABF123F3D131AF6C0F76542_gshared() (+2476 more)
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### Community 43 - "Community 43"
Cohesion: 0.0
-Nodes (2416): Array_InternalArray__get_Item_TisAccelerationEvent_tA2256FB99C2ACE6C0D05BDED1D3EF05DB5181E68_mEC4BAF0DFCF52221B3F6626EA60E2838CF698593(), Array_InternalArray__get_Item_TisAnimancerEvent_tFD0D7B09BB7C21DB92DB3DC5F51AEF510383A6E2_m55AE498601F1F36F1759906BDB2D650B3D3C1F52(), Array_InternalArray__get_Item_TisAnimatorClipInfo_t0C913173594C893E36282602F54ABD06AC1CFA03_m066792325C018423FC1740C37C00D551CB574A3E(), Array_InternalArray__get_Item_TisAppId_t_tEDCDD5747BB4D932D7C0D2DC9245ADB4ACBA421F_m28BABE60A294312ED061016FF527F787934A6359(), Array_InternalArray__get_Item_TisArchiveFileInfo_t051019338FB580F17B7DA49693024E09572EF9CC_mCB5C85BB13515B3586504D43A9F0801F05FE281E(), Array_InternalArray__get_Item_TisArchiveHandle_tECB0188191D0D3519C85970E537865D8F0E49CAA_mA8FD0FC76B52017A9C03F1062D0401D294DFD3A5(), Array_InternalArray__get_Item_TisAsyncGPUReadbackRequest_t6A735D3E0F1DEF8F43EBD0E6FE550FAE564519C7_mE005C1FB38B6D09B6CF04B1EE02BDF059FAC0A37(), Array_InternalArray__get_Item_TisAsyncLogEventInfo_t8A65414C3902B07B5644758409DEFBB9C9C023DF_m5803906032467756117FD3125CA4243C7B1FD4F1() (+2408 more)
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### Community 44 - "Community 44"
Cohesion: 0.0
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### Community 45 - "Community 45"
Cohesion: 0.0
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### Community 46 - "Community 46"
Cohesion: 0.0
-Nodes (1851): Array_Empty_TisRuntimeObject_mFB8A63D602BB6974D31E20300D9EB89C6FE7C278_inline(), ArrayBuilder_1_Add_mDD45C48FAB10C7E71DCA9471405200E47934BA17(), ArrayBuilder_1_get_Count_mCA377EA906AE8833A2DE64E4FE36A8357857059B_inline(), ArrayBuilder_1_get_Item_mD96AA83499A6A14962A12723E14162A1F175852E(), Enumerator__ctor_m01EBD00AA2094A26D7A06612EBCFDAEB7BDF4F09(), Enumerator__ctor_m0F98614729A5017594BCB5D1D847C1D319913311(), Enumerator__ctor_m4D02C32B485C6B5756A14F13D055DD8301B439EF(), Enumerator__ctor_m9DA60FCFA9D63876BD09F2400D98CF3133BB3128() (+1843 more)
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### Community 47 - "Community 47"
Cohesion: 0.0
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### Community 48 - "Community 48"
Cohesion: 0.0
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### Community 49 - "Community 49"
Cohesion: 0.0
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### Community 50 - "Community 50"
Cohesion: 0.0
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### Community 51 - "Community 51"
Cohesion: 0.0
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### Community 52 - "Community 52"
Cohesion: 0.0
-Nodes (1837): ActionQueryMatcher__ctor_mC55E3FF32B3E78B556201397D2DB1E484C2FB8D3(), AnimancerTransitionAsset_1_set_Transition_m3507858CC522C3983874E7F772857C729CB9BA7E_inline(), Array_Allocate_TisMemoryBlock_t83C4AD217E04686899AC67FBD8D14A7C9AAC6E84_mCDBD1381CA662F016D4B6003D9BA89FE592EB6D8(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisBounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_mB6CFBB5D8AF33F0BAE72154209AB29B8D52FBCDA_inline(), Array_Empty_TisBoundsInt_t4E757DE5EFF9FCB42000F173360DDC63B5585485_mE8E5D02C64EF75307894453C9EA96723A9D782DC_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline() (+1829 more)
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### Community 53 - "Community 53"
Cohesion: 0.0
-Nodes (1962): Action_1__ctor_m85C15848977E87A976978E191FF23BE7775A4118(), Action_1__ctor_m86D48E56A74C816F2F8A131EB27B279C757C27FE(), Action_1_Invoke_m5697C0ED1CE04C4561DFFA07BEBB152DFE7DB3E1_inline(), Action_2__ctor_m4EF2E22B17BBCFD4D70776918EF7C9CB1BE41996(), BaseAttribute_get_Default_m94D0085FF0599F4C0E8A99AECA09BA94EF60C2E2_inline(), BaseAttribute_get_Hidden_mCC368F2255941BA1715CA0BED558F82E6F3725C0_inline(), BaseAttribute_get_Max_m0D184E9D2747223B993BFD0B9301852C5DB52919_inline(), BaseAttribute_get_MetaValue_m28E3B7B0E528D9D2DFFC368192A9540CC22F4994_inline() (+1954 more)
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### Community 54 - "Community 54"
Cohesion: 0.0
-Nodes (1644): hx_lvi_m5C2A033ADE75DC34375B7297D0972FE595D6DC61(), Graph_AddNode_TisRuntimeObject_m362DFED92854FBD5FDA3AB422EE44CBDFDBE02AF_gshared(), Graph_AddNode_TisRuntimeObject_m7C54F5553E1019987BD06CC73C02648EA659666A_gshared(), Graph_GetAllTasksOfType_TisRuntimeObject_m4F7907898A3EAD62ACA8382F8F32CDE13EE07603_gshared(), Task_Create_TisRuntimeObject_mAB046F8A7272EABA21105BD674F415CCCC7BC29B_gshared(), PickListElement_1__ctor_mE52044A95556459E2F962ED3F52565402ECDD24B_gshared(), PickRandomListElement_1__ctor_m0A3710437B7B424E1179CFA7EBD8044FFAE89224_gshared(), RemoveElementFromList_1__ctor_mA9C0ACE90FFC00F1A9265BA5C48CF6F7CDA95432_gshared() (+1636 more)
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### Community 55 - "Community 55"
Cohesion: 0.0
-Nodes (615): Array_Empty_TisKeyValuePair_2_tFC32D2507216293851350D29B64D79F950B55230_m2D55A4A51DA7B1571C2722D1B9ADDBBA8C6EC441_inline(), Comparer_1__ctor_m00E81172381E7AE678362A259D215A7F8436E4FB(), Comparer_1__ctor_m082E30FD0AC1C4CAFABB346D41B21EAD474D09F3(), Comparer_1__ctor_m08D3B681DFE4B6840AB998E593695A66B8145D57(), Comparer_1__ctor_m0DBDE525377654E019F071A483F84409F74567CB(), Comparer_1__ctor_m0E2B6B77420566D1FD163C4919F363EF011A3C2C(), Comparer_1__ctor_m0E3376E1C26E0B5E3896757C4180D3E4E5A6EFEC(), Comparer_1__ctor_m10674417C263BFF6C51E9D0E0270EB783567CBD1() (+607 more)
+Nodes (1829): ActionQueryMatcher__ctor_mC55E3FF32B3E78B556201397D2DB1E484C2FB8D3(), AnimancerTransitionAsset_1_set_Transition_m3507858CC522C3983874E7F772857C729CB9BA7E_inline(), Array_Allocate_TisMemoryBlock_t83C4AD217E04686899AC67FBD8D14A7C9AAC6E84_mCDBD1381CA662F016D4B6003D9BA89FE592EB6D8(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisBounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_mB6CFBB5D8AF33F0BAE72154209AB29B8D52FBCDA_inline(), Array_Empty_TisBoundsInt_t4E757DE5EFF9FCB42000F173360DDC63B5585485_mE8E5D02C64EF75307894453C9EA96723A9D782DC_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline() (+1821 more)
### Community 56 - "Community 56"
Cohesion: 0.0
-Nodes (1998): bool2__ctor_m0585398EF8D5E494781D495CA088BC652BC03061_AdjustorThunk(), bool2__ctor_m0585398EF8D5E494781D495CA088BC652BC03061_inline(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_AdjustorThunk(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_inline(), bool2__ctor_m9E1C5BE4A0DE43BD79C1D0562E01C0485714FB74_AdjustorThunk(), bool2__ctor_m9E1C5BE4A0DE43BD79C1D0562E01C0485714FB74_inline(), bool2_Equals_mA73BA304B87D4C007247008330E8AE017413F727_AdjustorThunk(), bool2_Equals_mA73BA304B87D4C007247008330E8AE017413F727_inline() (+1990 more)
+Nodes (2022): Array_GetRawSzArrayData_m2F8F5B2A381AEF971F12866D9C0A6C4FBA59F6BB_inline(), ArrayPool_1_get_Shared_m59AE954C801963CBE5E506D9378429032D161C97_inline(), MemoryExtensions_AsSpan_TisBigInteger_tF7779A0AA6D6B9BE0E0C1C293E7708765DEF7D0F_mD28D90ABA16366C6D685D93235779B48F58E3A75_gshared_inline(), MemoryExtensions_AsSpan_TisBigInteger_tF7779A0AA6D6B9BE0E0C1C293E7708765DEF7D0F_mD28D90ABA16366C6D685D93235779B48F58E3A75_inline(), MemoryExtensions_AsSpan_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m1E5C1D43E4B2F852CCAF43D40AD05F1484690337_gshared_inline(), MemoryExtensions_AsSpan_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_m1E5C1D43E4B2F852CCAF43D40AD05F1484690337_inline(), MemoryExtensions_AsSpan_TisBounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_m53C83BDD1B307C2E6329BD8EE5989206ADF7C2AF_gshared_inline(), MemoryExtensions_AsSpan_TisBounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_m53C83BDD1B307C2E6329BD8EE5989206ADF7C2AF_inline() (+2014 more)
### Community 57 - "Community 57"
Cohesion: 0.0
-Nodes (572): AddressablesAsyncExtensions, AsyncOperationHandleConfiguredSource, Cysharp.Threading.Tasks, GetResult(), OnCompleted(), UnsafeOnCompleted(), Aggregate, Cysharp.Threading.Tasks.Linq (+564 more)
+Nodes (1772): NullableSerializer_1__ctor_m64C4C49294BE546AAF55DB96EEC7B8F7146B9AC7_gshared(), SerializeAsNominalTypeSerializer_2__ctor_m85ED643AF9DA6F2214C719782041BDA2BE53C2D5_gshared(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline(), Array_Empty_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m4D53E0E0F90F37AD5DBFD2DC75E52406F90C7ABC_inline(), ArrayPool_1__ctor_m4912DA14C35B122CC92EE954CD2F3E745A38DC27(), ArrayPool_1__ctor_m8701B7990A96491CE639357F87E44ED27122716D(), ArrayPool_1__ctor_m9881CC61A587450CFC52D4F452DBAC2DA7AECFE7() (+1764 more)
### Community 58 - "Community 58"
Cohesion: 0.0
-Nodes (1794): bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool3x4__ctor_mFF80BAFEBCC3782125A4E5FF26935462C03FFDA8_inline(), bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), bool4x2__ctor_mAADAE998CE29CA687864D7394B16CEFCA62B5EB7_inline(), bool4x3__ctor_mF4A64FE5448C6B39B6FEF1FA10F8AB887E7DDF67_inline(), bool4x4__ctor_m3A3AFC7B534067434119A70AEAECFAC98FF9AE26_inline(), DebuggerProxy__ctor_m1F653087085C8A6C95D4284E9C55C18A67B0F532(), math_csum_m6A99E69A84442A729781A97F78B260223DD01D8F_inline() (+1786 more)
+Nodes (605): Array_Empty_TisKeyValuePair_2_tFC32D2507216293851350D29B64D79F950B55230_m2D55A4A51DA7B1571C2722D1B9ADDBBA8C6EC441_inline(), Comparer_1__ctor_m00E81172381E7AE678362A259D215A7F8436E4FB(), Comparer_1__ctor_m082E30FD0AC1C4CAFABB346D41B21EAD474D09F3(), Comparer_1__ctor_m08D3B681DFE4B6840AB998E593695A66B8145D57(), Comparer_1__ctor_m0DBDE525377654E019F071A483F84409F74567CB(), Comparer_1__ctor_m0E2B6B77420566D1FD163C4919F363EF011A3C2C(), Comparer_1__ctor_m0E3376E1C26E0B5E3896757C4180D3E4E5A6EFEC(), Comparer_1__ctor_m10674417C263BFF6C51E9D0E0270EB783567CBD1() (+597 more)
### Community 59 - "Community 59"
Cohesion: 0.0
-Nodes (1695): fl_dtf_mA9A7F7A78BD87D08A93BDEC05AC593FF8A3054E7(), fl_eej_m23E50E4218699D3D27B30C2757A1AB1E76A0AD94(), fl_ojt_mAF0655A21D0E80976878A7159A552769315960E5(), ArrayFormatter_1__ctor_m09501C8D979125A3605F4958329660B65BA91749(), ArrayFormatter_1__ctor_m09A1245216793A096404B83DDC47A1C636007366(), ArrayFormatter_1__ctor_m121402522DA7BC4CE99A0C725478A6EDF54F88CA(), ArrayFormatter_1__ctor_m146F4FA75C665AB8530EB6E6B01A1D91314832AD(), ArrayFormatter_1__ctor_m14B14DFD613BFEBBEF0800D7E5D3281F7EAD6ABF() (+1687 more)
+Nodes (1998): bool2__ctor_m0585398EF8D5E494781D495CA088BC652BC03061_AdjustorThunk(), bool2__ctor_m0585398EF8D5E494781D495CA088BC652BC03061_inline(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_AdjustorThunk(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_inline(), bool2__ctor_m9E1C5BE4A0DE43BD79C1D0562E01C0485714FB74_AdjustorThunk(), bool2__ctor_m9E1C5BE4A0DE43BD79C1D0562E01C0485714FB74_inline(), bool2_Equals_mA73BA304B87D4C007247008330E8AE017413F727_AdjustorThunk(), bool2_Equals_mA73BA304B87D4C007247008330E8AE017413F727_inline() (+1990 more)
### Community 60 - "Community 60"
Cohesion: 0.0
-Nodes (1326): ISteamMatchmakingPingResponse_Finalize_m461C13B8F1C5013EBECA9528B03EDB843BC4924E(), ISteamMatchmakingPlayersResponse_Finalize_m4119A80E1817D779D5F8FE7DF4DD33A89BF81AD4(), ISteamMatchmakingRulesResponse_Finalize_m471BA9A05E42DFF8A85977C49005F18C5175D98E(), ISteamMatchmakingServerListResponse_Finalize_m1045C61F517FAC85A379B0DF7BCCCA3462F62D45(), CFArray_ArrayFromHandle_TisRuntimeObject_m8F531D7BA7757765AB5FA4AC6A2ABF4D9C95FCE9_gshared(), Func_2_Invoke_mEEDD427FE0A299D97308E822C93022D5BE7CA697_inline(), SpanHelpers_CopyTo_TisIl2CppFullySharedGenericAny_mD0A8926B03486D3EDEA2654070EB4791ADA8EDF7_gshared(), WeakReference_1_TryGetTarget_m4982797589731AB705E9C79FA4531331F40410AB_gshared() (+1318 more)
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### Community 61 - "Community 61"
Cohesion: 0.0
-Nodes (1487): ProcessAnimationJobStruct_1_GetJobReflectionData_m8F636665FEDE1B3771316C87350E0EF1302227AB_gshared(), BatchQueryJobStruct_1_Initialize_mC1463CBF7472A124AAA0EAC3D6F9C9E661C8F525_gshared(), Array_InternalArray__get_Item_TisAllocToFree_tC46982856CB8220A92BB724F5FB75CCCD09C67D8_m17C4B8539ABF7B2640934781809C91CF24E391B2(), Array_InternalArray__get_Item_TisAllocToUpdate_tD0221D0ABC5378DDE5AAB1DAA219C337E562B512_m6811A2F4F8719D2B93A3047D12628D542E2A46BB(), Array_InternalArray__get_Item_TisAssetEntry_tEB6FC90E5BB63DCA4FF932F2D64595339A28806D_mB4FFFE872F4CB44223D250B32E79DD425932B575(), Array_InternalArray__get_Item_TisAttributeOverride_t58F1DF22E69714D48ECBEEAD266D443A858BADEF_m7DD60807CAA4A76621AAB5517B0109A666A3604E(), Array_InternalArray__get_Item_TisAttrName_t0B37BBC030EEC83B4B00DFCDD9C1DB43A31675F2_mD4DBE50462A0D42F8191C1174AC4F2CEC1CBA663(), Array_InternalArray__get_Item_TisBlitInfo_t6D4C0580BBEF65F5EAD39FB6DBC85F360CF6A357_m1F46990B4922965C1721D5E7A139E3FA764329AB() (+1479 more)
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### Community 62 - "Community 62"
Cohesion: 0.0
-Nodes (1702): StringBuilder_AppendSpanFormattable_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m61F274B553164EF6FB0CB7D16AED9687CE7CA5FC_gshared(), UInt32_ToString_m464396B0FE2115F3CEA38AEECDDB0FACC3AADADE(), UInt32_ToString_m464396B0FE2115F3CEA38AEECDDB0FACC3AADADE_AdjustorThunk(), UInt32Converter_ToString_mA63E2D3743B6AC3102193389A659058343F2D0B1(), uint3x4_ToString_m22469846FED9965EA53756095D0123F8DB08E704(), uint4_ToString_m3350471364AB1D6033E088C0DF789376954921E3(), uint4x2_ToString_mACAB7E198D0F40CA6DE193831A89AE27CCA715EA(), uint4x3_ToString_m524C8EF813DD49DFD10EC1A035CD7392B0FA8FFF() (+1694 more)
+Nodes (1434): Graphics_RenderMeshInstanced_TisIl2CppFullySharedGenericStruct_m98D6341A17B983B8E101DE57F7208CA79F9020BC_gshared(), Graphics_RenderMeshInstanced_TisIl2CppFullySharedGenericStruct_mE8C5881B1012A8789D1798DE6B347B17877D9738_gshared(), Graphics_RenderMeshInstanced_TisIl2CppFullySharedGenericStruct_mEA86C1F716919FB12135D42F5DE6ABB80D3E31A4_gshared(), HashCode_Add_TisRect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D_m420A2818D330D1E5D10DC621B34CF5A83D7CBAA6_gshared(), RenderParams_get_material_m8338F40AB52B3986695BF4297DECFDF229BC4959_inline(), Nullable_1_GetHashCode_m16C329E1B62B13ABFE51797F964F32EF4E07EFD8_gshared(), Nullable_1_GetHashCode_mB9B5EF7C7CE0EC8008F2AA7FAE832DF119862FA6_gshared(), ObjectEqualityComparer_1_GetHashCode_m50E57BC58F8267604334CF353C08C2C2B1AC6A4E_gshared() (+1426 more)
### Community 63 - "Community 63"
Cohesion: 0.0
-Nodes (1312): Image, SemaphoreSlim__ctor_m4A03DD6613DDA7F8A18DC71DA2515EA45ABFBFDC(), U3CU3Ec_U3Cget_AsyncActiveSemaphoreU3Eb__54_0_mD1665EB3B608DD6FAE2D2B33C49F5030B76735F9(), MemoryHandle_Dispose_m1F3EAA54B49EACFC7E489AEF1FF630553FEBE229(), U3CU3Ec_U3CEnsureAsyncActiveSemaphoreInitializedU3Eb__4_0_m40D9D7E0DD4D81A8C59A44D3F6FAD790EFC9E8ED(), U3CU3Ec_U3CLazyEnsureAsyncActiveSemaphoreInitializedU3Eb__10_0_m21C68020208C386A95F748FE08F11DFBE3B540DD(), SocketProxy_SendAsync_m46888F76804FBD46E837CD890C493D1165AB463D(), SocketProxy_SendToAsync_mA1B94B8A2F5D2BF332E6763E556811FD72DF6744() (+1304 more)
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### Community 64 - "Community 64"
Cohesion: 0.0
-Nodes (1650): bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), bool4x2__ctor_mAADAE998CE29CA687864D7394B16CEFCA62B5EB7_inline(), bool4x3__ctor_mF4A64FE5448C6B39B6FEF1FA10F8AB887E7DDF67_inline(), bool4x4__ctor_m3A3AFC7B534067434119A70AEAECFAC98FF9AE26_inline(), DebuggerProxy__ctor_m5868EDDBC438498A6A62CD1062B0CE7D8B58509F(), float2__ctor_m3D598E2C2D173DE852F3AB157502968261383C97_inline(), float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline(), float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline() (+1642 more)
+Nodes (1734): bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool3x4__ctor_mFF80BAFEBCC3782125A4E5FF26935462C03FFDA8_inline(), bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), bool4x2__ctor_mAADAE998CE29CA687864D7394B16CEFCA62B5EB7_inline(), bool4x3__ctor_mF4A64FE5448C6B39B6FEF1FA10F8AB887E7DDF67_inline(), bool4x4__ctor_m3A3AFC7B534067434119A70AEAECFAC98FF9AE26_inline(), DebuggerProxy__ctor_m028901EE8061A92AB26992ABB3AC361969CE5968(), double2__ctor_m4026FE95F69FAEBD29D7092ADAA1CB845A8E859B_inline() (+1726 more)
### Community 65 - "Community 65"
Cohesion: 0.0
-Nodes (1234): ObjectSecurity_1_AddAccessRule_m6604DC496BFCE9DB0D7324BB113DEA1C5AA3770C_gshared(), ObjectSecurity_1_AddAuditRule_mE563C6D828AAA0B39C9D31199D5FF5A825995F40_gshared(), ObjectSecurity_1__ctor_m58107662D9E88356821A2D1C6E1C73FDA2AE2381_gshared(), ObjectSecurity_1__ctor_m84AC01B8503E5A53F90343B39910613D4F03DEF1_gshared(), ObjectSecurity_1__ctor_mEA56F9BBB395F7C800B427A3E46AB3740578E3A6_gshared(), ObjectSecurity_1__ctor_mEDF0CD54F2C230B7304F17175AB6178A4D5753E4_gshared(), ObjectSecurity_1__ctor_mEE7021BC20249C43B57519FC90572C986B7A85CA_gshared(), ObjectSecurity_1_Persist_m18DA3373BA5FAF5E0E551B671C43E7336F5F59BD_gshared() (+1226 more)
+Nodes (1676): ArrayFormatter_1__ctor_m09501C8D979125A3605F4958329660B65BA91749(), ArrayFormatter_1__ctor_m09A1245216793A096404B83DDC47A1C636007366(), ArrayFormatter_1__ctor_m121402522DA7BC4CE99A0C725478A6EDF54F88CA(), ArrayFormatter_1__ctor_m146F4FA75C665AB8530EB6E6B01A1D91314832AD(), ArrayFormatter_1__ctor_m14B14DFD613BFEBBEF0800D7E5D3281F7EAD6ABF(), ArrayFormatter_1__ctor_m265FB50B3DBA0723A567D2FE038F07441517CB95(), ArrayFormatter_1__ctor_m39FCC37A9967C34BD86449A45BD9E8D49798B9F2(), ArrayFormatter_1__ctor_m4BE1EC357356465C5D8E5A062B04A377D5DB1811() (+1668 more)
### Community 66 - "Community 66"
Cohesion: 0.0
-Nodes (401): Comparer_1__ctor_m12B4B1B50866B60AC980BA05FFB8C1BA9916DC19(), Comparer_1__ctor_m28F0EB491512F955E81E9AABA41F490518F481AE(), Comparer_1__ctor_m290953B68F8980CA3861CAAB2F3A79BC4A83616F(), Comparer_1__ctor_m2F8903704557F0C6358C6784DF30CDB1828C9A6F(), Comparer_1__ctor_m31B214E3CDB7AA1BE4EED771F8FE70DAF043033E(), Comparer_1__ctor_m3353053D092D4FBC9AEFC70AC825209F43417E31(), Comparer_1__ctor_m3AA5AD89BAB268C785B3211C793B9B66D17BCB05(), Comparer_1__ctor_m482F6103C7F8D76C1D68AF2E641D219A7008287C() (+393 more)
+Nodes (1578): Action_1_Invoke_mF2422B2DD29F74CE66F791C3F68E288EC7C3DB9E_inline(), Action_2_Invoke_m7BFCE0BBCF67689D263059B56A8D79161B698587_inline(), Activator_CreateInstance_TisRuntimeObject_m62506836177F0F862A8D619638BF37F48721F138(), Array_GetRawSzArrayData_m2F8F5B2A381AEF971F12866D9C0A6C4FBA59F6BB_inline(), Array_UnsafeMov_TisByteEnum_t2A464EF5EC59CBA8ED5E194537D5832168B1A692_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_m7A64F8098B713A4B4127DF9ED354DFA3F2995EF2(), Array_UnsafeMov_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mFCF98CE5166A9F82DB80CC9954EF7B4F79B0924B(), Array_UnsafeMov_TisRuntimeObject_TisRuntimeObject_m424215E5C94F57F0A71600699C3254C7E1DB44EC(), ArraySegment_1_get_Array_m85F374406C1E34FDEFA7F160336A247891AF8105_inline() (+1570 more)
### Community 67 - "Community 67"
Cohesion: 0.0
-Nodes (1407): BitConverter_SingleToInt32Bits_mC760C7CFC89725E3CF68DC45BE3A9A42A7E7DA73_inline(), bool2__ctor_m097D0D586C955D0F4E04DD5D308F0DD17297203D_inline(), bool2x2__ctor_mBF61A98A72F3F78E336CE51465C3F1B7E3D608C0_inline(), bool2x3__ctor_m764CBD692770F80BA4750AB59DD8DCABE125CFC8_inline(), bool2x4__ctor_mB4B21FDC89A7431D0D861A8E489776416B15BD39_inline(), bool3__ctor_m3683F21E6C110670CDDA02E4C1F6E063E936FEE2_inline(), bool3x2__ctor_mF19AB454C3786E7DEE2F08B8DB3FFCAC0F856C7E_inline(), bool3x3__ctor_mDDEFF4CAD54D09153F0E92F2316A87EFF01846EB_inline() (+1399 more)
+Nodes (355): AnimancerTransitionAssetBase__ctor_m8B042983702448B0C59777089D5D8F37DFA54E13(), AnimancerPlayable_get_Disposables_m4ECF320723FEE796F592ECAEC218835814CA1372(), List_1__ctor_mB4C51AD04BB1308274A370FED1FA4A1651C5766F(), Sequence_GetDefaultNormalizedStartTime_m9B141B1BECF5954F21A4E2D7502A6FF9E898EBDB(), Serializable_op_Implicit_m901BF8DFAF325E4CEFA53EC77AD25B4DD04A7855(), Action_10_Invoke_m552DA37591E24B7580B364AA16F58BF24735668A_ClosedInstInvoker(), Action_10_Invoke_m552DA37591E24B7580B364AA16F58BF24735668A_ClosedStaticInvoker(), Action_10_Invoke_m552DA37591E24B7580B364AA16F58BF24735668A_OpenStaticInvoker() (+347 more)
### Community 68 - "Community 68"
Cohesion: 0.0
-Nodes (1076): ArraySegment_1_Equals_m25C8296020D7E6E0B7EF6914CB07629EF0B4727D(), ArraySegment_1_GetHashCode_m2EC1FDAB80FBC952462F357BADDB69CC38AB9AA3(), Comparer_1__ctor_m00E81172381E7AE678362A259D215A7F8436E4FB(), Comparer_1__ctor_m01305909F1440FCE019A10B1883D89CAB12C1BAA(), Comparer_1__ctor_m082E30FD0AC1C4CAFABB346D41B21EAD474D09F3(), Comparer_1__ctor_m08D3B681DFE4B6840AB998E593695A66B8145D57(), Comparer_1__ctor_m0DBDE525377654E019F071A483F84409F74567CB(), Comparer_1__ctor_m0E2B6B77420566D1FD163C4919F363EF011A3C2C() (+1068 more)
+Nodes (1702): StringBuilder_AppendSpanFormattable_TisUInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B_m61F274B553164EF6FB0CB7D16AED9687CE7CA5FC_gshared(), UInt32_ToString_m464396B0FE2115F3CEA38AEECDDB0FACC3AADADE(), UInt32_ToString_m464396B0FE2115F3CEA38AEECDDB0FACC3AADADE_AdjustorThunk(), UInt32Converter_ToString_mA63E2D3743B6AC3102193389A659058343F2D0B1(), uint3x4_ToString_m22469846FED9965EA53756095D0123F8DB08E704(), uint4_ToString_m3350471364AB1D6033E088C0DF789376954921E3(), uint4x2_ToString_mACAB7E198D0F40CA6DE193831A89AE27CCA715EA(), uint4x3_ToString_m524C8EF813DD49DFD10EC1A035CD7392B0FA8FFF() (+1694 more)
### Community 69 - "Community 69"
Cohesion: 0.0
-Nodes (1008): MemoryExtensions_EndsWith_TisIl2CppFullySharedGenericAny_m69E5B5290F982D6CDF9FA99A428804D6A999886B_gshared(), MemoryExtensions_EndsWith_TisIl2CppFullySharedGenericAny_mA1682B4144801F8C6F415BECEAEDEE352FD1748C_gshared(), Array_Empty_TisBigInteger_tF7779A0AA6D6B9BE0E0C1C293E7708765DEF7D0F_m22E209B597C5752567BA3362E9DD1A84F595DC96_inline(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisBounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_mB6CFBB5D8AF33F0BAE72154209AB29B8D52FBCDA_inline(), Array_Empty_TisBoundsInt_t4E757DE5EFF9FCB42000F173360DDC63B5585485_mE8E5D02C64EF75307894453C9EA96723A9D782DC_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline() (+1000 more)
+Nodes (1650): bool4__ctor_mF155096A6E6BF25B97648480B9A5224A22DFFF88_inline(), bool4x2__ctor_mAADAE998CE29CA687864D7394B16CEFCA62B5EB7_inline(), bool4x3__ctor_mF4A64FE5448C6B39B6FEF1FA10F8AB887E7DDF67_inline(), bool4x4__ctor_m3A3AFC7B534067434119A70AEAECFAC98FF9AE26_inline(), DebuggerProxy__ctor_m5868EDDBC438498A6A62CD1062B0CE7D8B58509F(), float2__ctor_m3D598E2C2D173DE852F3AB157502968261383C97_inline(), float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline(), float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline() (+1642 more)
### Community 70 - "Community 70"
Cohesion: 0.0
-Nodes (1179): Action_1__ctor_m2E1DFA67718FC1A0B6E5DFEB78831FFE9C059EB4(), AsyncTaskMethodBuilder_1_GetTaskForResult_m874A3B379B1E16FE2E93D5CAB5D307B4F39A1E5F(), AsyncTaskMethodBuilder_1_GetTaskForResult_m962313D40F2AA12F955F9550C8F1717912A8DD1E(), AsyncTaskMethodBuilder_1_GetTaskForResult_mB9B3C3594E66B552F8FDACFFEB49E1EDED2F8783(), AsyncTaskMethodBuilder_1_GetTaskForResult_mE4DD7BCAD45FE586EF0BCED52660C78A0FF29001(), AsyncTaskMethodBuilder_1_GetTaskForResult_mEC24C81F1362DDEE3EE1F59F35025F64754CE1C0(), Comparer_1_get_Default_m274A64D04DB3423C1B692B26E7B2218981F713D4(), Comparer_1_get_Default_m5B4E9A09E85C87692450A9D2BC5C99C3E5DC1E36() (+1171 more)
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### Community 71 - "Community 71"
Cohesion: 0.0
-Nodes (378): AddChildAllocator(), Allocate(), AllocateBlock(), AllocatorManager, AreTheSame(), CheckAllocatedSuccessfully(), CheckDelegate(), CheckExists() (+370 more)
+Nodes (1256): MemoryHandle_Dispose_m1F3EAA54B49EACFC7E489AEF1FF630553FEBE229(), MemoryHandle_Dispose_m1F3EAA54B49EACFC7E489AEF1FF630553FEBE229_AdjustorThunk(), SocketProxy_SendAsync_m46888F76804FBD46E837CD890C493D1165AB463D(), SocketProxy_SendToAsync_mA1B94B8A2F5D2BF332E6763E556811FD72DF6744(), RunWorkerCompletedEventArgs_get_Result_mD0B3B5DF1777BD91DBCA95A7A7AD05EDB6721DC9(), RunWorkerCompletedEventHandler__ctor_m7BFE38C4927D41BD4EBB1354D3CBBFC4C55C01E3(), NameValueCollection__ctor_m72AA44E13AD6661173BA341EF64C58858C53F08F(), StringCollection_GetEnumerator_m8B0AB6D3B10A34E3E9EF8ACD3CC865C53E4A6CBB() (+1248 more)
### Community 72 - "Community 72"
Cohesion: 0.0
-Nodes (875): Array_Empty_TisBigInteger_tF7779A0AA6D6B9BE0E0C1C293E7708765DEF7D0F_m22E209B597C5752567BA3362E9DD1A84F595DC96_inline(), Array_Empty_TisBoolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_mAB215C445888719BD89809D99C3DBD3135C2B1E7_inline(), Array_Empty_TisBounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3_mB6CFBB5D8AF33F0BAE72154209AB29B8D52FBCDA_inline(), Array_Empty_TisBoundsInt_t4E757DE5EFF9FCB42000F173360DDC63B5585485_mE8E5D02C64EF75307894453C9EA96723A9D782DC_inline(), Array_Empty_TisByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3_m6080CA526758F4FA182A066B2780D1761CD36ED5_inline(), Array_Empty_TisChar_t521A6F19B456D956AF452D926C32709DC03D6B17_mD1C1362CB74B91496D984B006ADC79B688D9B50D_inline(), Array_Empty_TisColor32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B_m5B415C4745E47108DD9258EBCCB422EFD6B8A0EB_inline(), Array_Empty_TisColor_tD001788D726C3A7F1379BEED0260B9591F440C1F_m7E922E24AAEBD664256383832D53DDF17E1F3052_inline() (+867 more)
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### Community 73 - "Community 73"
Cohesion: 0.0
-Nodes (938): bho__ctor_m54871A01B2162F921CEEEEC273DB31BA9E93A02E(), blj__ctor_m704E2EC11B5DA794AE166DFBEA726D89CFB323C4(), bnt_bnp_m4A5C6304B61C2C3D4D37DB9E58B66FE55E1F8B12(), bnt_bnq_mB595D1E1A51C183F6C4CA9CF22CAB2D182DE683D(), bnt_bvd_m08E1482C7FE6CE503F51E8F174D3D62BF44FDF2D(), bnt_foj_m19F05C58E0A6DFA8936C908A4DF2E64412E013EC(), bnt_gey_m99261E491621F4AA61C96ABD36832C775F7C48E6(), bnt_gez_mEC1B6843C72849083DBF247611AF93534B703131() (+930 more)
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### Community 74 - "Community 74"
Cohesion: 0.0
-Nodes (831): ActionTask_1__ctor_m3D190A013FA4AF9945CA12D818448D0872248141(), ActionTask_1_get_agent_mFE5B5E88C09BC5DDC0796054147DBB514D89D9CC(), Array_IndexOf_TisRuntimeObject_m4C0C698B1D627E6B3C3BE6DDA512E8E276DC6F73(), Array_Resize_TisRuntimeObject_mE8D92C287251BAF8256D85E5829F749359EC334E(), BBParameter_1_get_value_m428E3AAF8E86F9873CE33FDE14FE2F3B74A1FA2F(), BBParameter_1_set_value_mE339B1B867F08868D33B2AC7FD213B4CCAA3E2AA(), BBParameter_1_set_value_mE8D9481A8105944653602C772A2C4AE11EB35250(), Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33() (+823 more)
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### Community 75 - "Community 75"
Cohesion: 0.0
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### Community 76 - "Community 76"
Cohesion: 0.0
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### Community 77 - "Community 77"
Cohesion: 0.0
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### Community 78 - "Community 78"
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### Community 79 - "Community 79"
Cohesion: 0.0
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### Community 80 - "Community 80"
Cohesion: 0.0
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### Community 81 - "Community 81"
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### Community 82 - "Community 82"
Cohesion: 0.0
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### Community 83 - "Community 83"
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### Community 84 - "Community 84"
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### Community 85 - "Community 85"
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### Community 86 - "Community 86"
Cohesion: 0.0
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### Community 111 - "Community 111"
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-Nodes (15): Divide, GenericDivide, Unity.VisualScripting, PixelBlends, UnityEditor.U2D.Aseprite, ScalarDivide, Unity.VisualScripting, TextureTasks (+7 more)
+Cohesion: 0.02
+Nodes (51): AnimatorEntryComparer, UnityEngine.Timeline, ColorEqualityComparer, UnityEngine.TestTools.Utils, EventHookComparer, Unity.VisualScripting, Animancer, FastComparer (+43 more)
### Community 112 - "Community 112"
-Cohesion: 0.03
-Nodes (17): ICollection, IConnectionCollection, Unity.VisualScripting, IKeyedCollection, Unity.VisualScripting, IMergedCollection, Unity.VisualScripting, ISet (+9 more)
+Cohesion: 0.02
+Nodes (64): CollisionEvent2DUnit, Unity.VisualScripting, CollisionEventUnit, Unity.VisualScripting, GameObjectEventUnit, GenericGuiEventUnit, Unity.VisualScripting, IMouseEventUnit (+56 more)
### Community 113 - "Community 113"
-Cohesion: 0.03
-Nodes (3): ILobby, LobbyBase, TH1_Logic.Net
+Cohesion: 0.04
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### Community 114 - "Community 114"
-Cohesion: 0.08
-Nodes (18): BurstString, BurstStringInternal, EncodeToRaw(), BurstString, BurstStringInternal, GetBlock(), GetExponent(), GetLength() (+10 more)
+Cohesion: 0.02
+Nodes (56): BranchListViewItem, Unity.PlasticSCM.Editor.Views.Branches, ChangeCategoryTreeViewItem, Unity.PlasticSCM.Editor.Views.Diff, Unity.PlasticSCM.Editor.Views.IncomingChanges.Developer, Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon, Unity.PlasticSCM.Editor.Views.PendingChanges, ChangelistTreeViewItem (+48 more)
### Community 115 - "Community 115"
-Cohesion: 0.07
-Nodes (46): gettimeofday(), _ibound_(), ikcp_ack_get(), ikcp_ack_push(), ikcp_canlog(), ikcp_check(), ikcp_create(), ikcp_decode16u() (+38 more)
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+Nodes (32): DebugDisplaySettingsCommon, SettingsPanel, UnityEngine.Rendering.Universal, WidgetFactory, DebugDisplaySettingsLighting, SettingsPanel, Strings, UnityEngine.Rendering.Universal (+24 more)
### Community 116 - "Community 116"
-Cohesion: 0.04
-Nodes (33): AdditionHandler, Unity.VisualScripting, AndHandler, Unity.VisualScripting, BinaryOperatorHandler, DivisionHandler, Unity.VisualScripting, EqualityHandler (+25 more)
+Cohesion: 0.05
+Nodes (69): Dictionary_2_Add_m265E9FB46C80D234AEB47C08D701628D57DBA132(), Dictionary_2_Add_m4E7AE6465929CEEA79B5921CFF3D4BD64E249AF9(), Dictionary_2_ContainsKey_m384365266E590EDD82F8949169A3C502E643AC95(), Dictionary_2__ctor_m5665AD243B285B8D26138C699D544F4124AC7D78(), Dictionary_2__ctor_mCA22422F902B1FF70914D8FA2EF849DA0DCDC87D(), Dictionary_2_get_Count_m001233C3B4F8B3D1A8F044C9D43104F1671688DC(), Dictionary_2_get_Count_m876E3F2E32CD5DE6F869A52E21B755854D74C024(), Dictionary_2_get_Keys_mBE9BF06497225D54AC2D2D7AEF6D0F94169B10D4() (+61 more)
### Community 117 - "Community 117"
Cohesion: 0.04
-Nodes (31): GetApplicationVariable, Unity.VisualScripting, GetGraphVariable, Unity.VisualScripting, GetSavedVariable, Unity.VisualScripting, GetSceneVariable, Unity.VisualScripting (+23 more)
+Nodes (15): BitAnd(), BitArrayUtilities, BitNot(), BitOr(), IBitArray, UnityEngine.Rendering, BitArrayTests, UnityEngine.Rendering.Tests (+7 more)
### Community 118 - "Community 118"
Cohesion: 0.04
-Nodes (31): BaseChunk, CellExtra, UnityEditor.U2D.Aseprite, ColorProfileChunk, UnityEditor.U2D.Aseprite, ExternalFilesChunk, UnityEditor.U2D.Aseprite, IPaletteProvider (+23 more)
+Nodes (43): Add(), AddNoResize(), AddRange(), AddRangeNoResize(), CompareTo(), Equals(), FixedList128BytesDebugView, FixedList128BytesExtensions (+35 more)
### Community 119 - "Community 119"
-Cohesion: 0.05
-Nodes (16): Column, IColumnUpdate, ILayerImportColumnField, UICellImportElement, UILayerImportColumn, UnityEditor.U2D.PSD, UICellLabelElement, UILayerNameColumn (+8 more)
+Cohesion: 0.03
+Nodes (42): ITestInterfaceWithContextDerivation, MyContextObjectClass, TestITestInterfaceWithContextDerivationImplementation, UnityEditor.Build.Pipeline.Tests, IEditorBuildCallbacks, ClusterOutput, IClusterOutput, UnityEditor.Build.Pipeline.Tasks (+34 more)
### Community 120 - "Community 120"
-Cohesion: 0.06
-Nodes (3): ViMath2D, ViMath3D, ViMathDefine
+Cohesion: 0.04
+Nodes (18): AllFadeOutComicActionLogic, AllSlideInUpComicActionLogic, AllSlideOutUpComicActionLogic, ComicAction, ComicActionLogic, ComicActionLogicFactory, FadeInComicActionLogic, FadeOutComicActionLogic (+10 more)
### Community 121 - "Community 121"
-Cohesion: 0.05
-Nodes (32): BoxTool, Styles, UnityEditor.Tilemaps, EraseTool, Styles, UnityEditor.Tilemaps, FillTool, Styles (+24 more)
+Cohesion: 0.03
+Nodes (3): ILobby, LobbyBase, TH1_Logic.Net
### Community 122 - "Community 122"
Cohesion: 0.04
-Nodes (24): DefineCollection, Item, UnityEditor.ShaderGraph, IConditional, IncludeDescriptor, UnityEditor.ShaderGraph, Item, KernelCollection (+16 more)
+Nodes (20): CancelEventArgs, EventArgs, FunctionArgs, Unity.VisualScripting.Dependencies.NCalc, IList, NonNullableList, Unity.VisualScripting, ListChangedEventArgs (+12 more)
### Community 123 - "Community 123"
+Cohesion: 0.04
+Nodes (33): AdditionHandler, Unity.VisualScripting, AndHandler, Unity.VisualScripting, BinaryOperatorHandler, DivisionHandler, Unity.VisualScripting, EqualityHandler (+25 more)
+
+### Community 124 - "Community 124"
+Cohesion: 0.04
+Nodes (31): GetApplicationVariable, Unity.VisualScripting, GetGraphVariable, Unity.VisualScripting, GetSavedVariable, Unity.VisualScripting, GetSceneVariable, Unity.VisualScripting (+23 more)
+
+### Community 125 - "Community 125"
+Cohesion: 0.04
+Nodes (31): BaseChunk, CellExtra, UnityEditor.U2D.Aseprite, ColorProfileChunk, UnityEditor.U2D.Aseprite, ExternalFilesChunk, UnityEditor.U2D.Aseprite, IPaletteProvider (+23 more)
+
+### Community 126 - "Community 126"
+Cohesion: 0.04
+Nodes (41): BuildContent, BundleBuildContent, CustomAssets, UnityEditor.Build.Pipeline, BuildDependencyData, ObjectDependencyData, UnityEditor.Build.Pipeline, BuildExtendedAssetData (+33 more)
+
+### Community 127 - "Community 127"
+Cohesion: 0.05
+Nodes (19): AdvancedEconomyEnhanceCultureCard, AdvancedEienteiCultureCard, AdvancedHeroEnhanceCultureCard, AdvancedMilitaryEnhanceCultureCard, AdvancedMoriyaCultureCard, AdvancedPalaceOfEarthCultureCard, AdvancedScarletMansionCultureCard, CultureCardBase (+11 more)
+
+### Community 128 - "Community 128"
+Cohesion: 0.05
+Nodes (32): BoxTool, Styles, UnityEditor.Tilemaps, EraseTool, Styles, UnityEditor.Tilemaps, FillTool, Styles (+24 more)
+
+### Community 129 - "Community 129"
+Cohesion: 0.04
+Nodes (24): DefineCollection, Item, UnityEditor.ShaderGraph, IConditional, IncludeDescriptor, UnityEditor.ShaderGraph, Item, KernelCollection (+16 more)
+
+### Community 130 - "Community 130"
Cohesion: 0.05
Nodes (25): IAnalyticsIdentifiable, IAotStubbable, IGraph, Unity.VisualScripting, IGraphElement, Unity.VisualScripting, IGraphItem, IGraphNest (+17 more)
-### Community 124 - "Community 124"
-Cohesion: 0.05
-Nodes (12): DictionaryAsset, Unity.VisualScripting, IDictionary, LudiqScriptableObject, MacroScriptableObject, Unity.VisualScripting, NonNullableDictionary, Unity.VisualScripting (+4 more)
-
-### Community 125 - "Community 125"
-Cohesion: 0.05
-Nodes (18): EmptyState, NodeCanvas.StateMachines, IConnection, IGraphElementWithDebugData, Animancer.FSM, IOwnedState, IState, NodeCanvas.StateMachines (+10 more)
-
-### Community 126 - "Community 126"
-Cohesion: 0.08
-Nodes (19): DecodeContext, ImageDecoderPdn, MaskDecodeContext, PaintDotNet.Data.PhotoshopFileType, ApplyPDNMask(), DecodeMaskAlphaRow(), DecodeMaskAlphaRow32(), Execute() (+11 more)
-
-### Community 127 - "Community 127"
+### Community 131 - "Community 131"
Cohesion: 0.06
Nodes (13): Action_1_Invoke_m69C8773D6967F3B224777183E24EA621CE056F8F_inline(), Action_3_Invoke_mB1AE88F5C5FE161C85EA4A58D5CC535721E01B21_inline(), Action_Invoke_m7126A54DACA72B845424072887B5F3A51FC3808E_inline(), AnalyticsSessionInfo_CallIdentityTokenChanged_m1AD21A1840BCB9CB222455F609DBBF7B7B380911(), AnalyticsSessionInfo_CallSessionStateChanged_m6C3C7DD13064E37D7C3AE9411355BCEF77C4664B(), IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9_inline(), IdentityTokenChanged_Invoke_m22D3DA825F0D6E701D050EFA3D35E84DFAC7F8D9_OpenInst(), RemoteConfigSettings_RemoteConfigSettingsUpdated_mA71E7C6CDAF5D349BF0B4880A4D54DF2365EB948() (+5 more)
-### Community 128 - "Community 128"
+### Community 132 - "Community 132"
Cohesion: 0.08
Nodes (20): IBeginDragHandler, ICancelHandler, IDeselectHandler, IDragHandler, IDropHandler, IEndDragHandler, IEventSystemHandler, IInitializePotentialDragHandler (+12 more)
-### Community 129 - "Community 129"
+### Community 133 - "Community 133"
Cohesion: 0.05
Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
-### Community 130 - "Community 130"
+### Community 134 - "Community 134"
Cohesion: 0.08
Nodes (3): Fma, Unity.Burst.Intrinsics, X86
-### Community 131 - "Community 131"
-Cohesion: 0.09
-Nodes (7): AnalyticConstant, AnimationAnalytics, IAnalyticsStorage, IAnimationAnalyticsModel, SkinningModuleAnalyticsModel, UnityAnalyticsStorage, UnityEditor.U2D.Animation
-
-### Community 132 - "Community 132"
+### Community 135 - "Community 135"
Cohesion: 0.05
Nodes (0):
-### Community 133 - "Community 133"
-Cohesion: 0.06
-Nodes (9): ISecondaryTextureDataProvider, ISpriteBoneDataProvider, ISpriteEditorDataProvider, ISpriteMeshDataProvider, ISpriteNameFileIdDataProvider, ISpriteOutlineDataProvider, ISpritePhysicsOutlineDataProvider, ITextureDataProvider (+1 more)
-
-### Community 134 - "Community 134"
-Cohesion: 0.06
-Nodes (15): Collection, IGraphElementCollection, Unity.VisualScripting, INotifyCollectionChanged, MergedGraphElementCollection, Unity.VisualScripting, MergedKeyedCollection, NonNullableCollection (+7 more)
-
-### Community 135 - "Community 135"
-Cohesion: 0.06
-Nodes (23): BuildSettingsMessage, UnityEditor.TestTools.TestRunner.UnityTestProtocol, EditorVersionMessage, UnityEditor.TestTools.TestRunner.UnityTestProtocol, Message, MessageForRetryRepeat, PlayerSettingsMessage, UnityEditor.TestTools.TestRunner.UnityTestProtocol (+15 more)
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### Community 136 - "Community 136"
-Cohesion: 0.06
-Nodes (23): Acknowledgement_AqnParser, Unity.VisualScripting, Acknowledgement_DeepCopy, Unity.VisualScripting, Acknowledgement_DotNetZip, Unity.VisualScripting, Acknowledgement_FatcowIcons, Unity.VisualScripting (+15 more)
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+Nodes (8): BaseTextureImportPlatformSettings, TextureImporterPlatformUtilities, UnityEditor.U2D.Aseprite, ITexturePlatformSettingsDataProvider, TexturePlatformSettings, TexturePlatformSettingsHelper, UnityEditor.U2D.Aseprite.Common, UnityEditor.U2D.Common
### Community 137 - "Community 137"
Cohesion: 0.06
-Nodes (14): GenericScriptablePath, GenericScriptablePathInspector, IDrawer, HandlesSystem, IHandles, UnityEditor.U2D.Sprites, ScriptableData, Contents (+6 more)
+Nodes (9): ISecondaryTextureDataProvider, ISpriteBoneDataProvider, ISpriteEditorDataProvider, ISpriteMeshDataProvider, ISpriteNameFileIdDataProvider, ISpriteOutlineDataProvider, ISpritePhysicsOutlineDataProvider, ITextureDataProvider (+1 more)
### Community 138 - "Community 138"
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-Nodes (10): ConditionalDrawerInternal, ConditionalDrawerWithAdditionalPropertiesInternal, CoreEditorDrawer, CoreEditorDrawersExtensions, FoldoutGroupDrawerInternal, GroupDrawerInternal, IDrawer, SelectDrawerInternal (+2 more)
+Cohesion: 0.06
+Nodes (15): Collection, IGraphElementCollection, Unity.VisualScripting, INotifyCollectionChanged, MergedGraphElementCollection, Unity.VisualScripting, MergedKeyedCollection, NonNullableCollection (+7 more)
### Community 139 - "Community 139"
-Cohesion: 0.11
-Nodes (4): Clip, Shortcuts, Timeline, UnityEditor.Timeline
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### Community 140 - "Community 140"
Cohesion: 0.06
-Nodes (2): ISpriteMeshView, UnityEditor.U2D.Animation
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### Community 141 - "Community 141"
-Cohesion: 0.11
-Nodes (18): AsmTokenKindProvider, AssertDataDirectiveLength(), BurstDisassembler, Contains(), NextChar(), ParseComment(), ParseDirective(), ParseInstructionOrIdentifierOrRegister() (+10 more)
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### Community 142 - "Community 142"
Cohesion: 0.09
-Nodes (15): CancelEventArgs, EventArgs, FunctionArgs, Unity.VisualScripting.Dependencies.NCalc, ListChangedEventArgs, ObservableList, UnityEngine.Rendering, ParameterArgs (+7 more)
+Nodes (10): ConditionalDrawerInternal, ConditionalDrawerWithAdditionalPropertiesInternal, CoreEditorDrawer, CoreEditorDrawersExtensions, FoldoutGroupDrawerInternal, GroupDrawerInternal, IDrawer, SelectDrawerInternal (+2 more)
### Community 143 - "Community 143"
+Cohesion: 0.15
+Nodes (7): DiplomacyChatInfo, DiplomacyStateInfo, FeelingStateInfo, FeelingStrategyInfo, ShaderBuildPreprocessorTests, ShaderStrippingAndPrefiltering, TestHelper
+
+### Community 144 - "Community 144"
+Cohesion: 0.06
+Nodes (2): ISpriteMeshView, UnityEditor.U2D.Animation
+
+### Community 145 - "Community 145"
Cohesion: 0.07
Nodes (28): AddChildTypeAnalyzerRule, AsyncMethodReturnTypeAnalyzerRule, AsyncMethodWithCancelTokenParamAnalyzerRule, AwaitExpressionCancelTokenParamAnalyzerRule, CheckETCancellTokenAfterAwaitAnalyzerRule, ClientClassInServerAnalyzerRule, DisableAccessEntityChildAnalyzerRule, DisableNewAnalyzerRule (+20 more)
-### Community 144 - "Community 144"
+### Community 146 - "Community 146"
Cohesion: 0.07
Nodes (2): ISkeletonView, UnityEditor.U2D.Animation
-### Community 145 - "Community 145"
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-Nodes (10): AIConfig, AIConfigCategory, ExcelConfig, ExcelConfigBase, ExcelConfig, GeoDesc, GeoDescCategory, ExcelConfig (+2 more)
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-### Community 146 - "Community 146"
-Cohesion: 0.08
-Nodes (19): FuzzyGroupOption, Unity.VisualScripting, FuzzyOption, FavoritesRoot, OnLostFocus(), Root, SearchRoot, Styles (+11 more)
-
### Community 147 - "Community 147"
-Cohesion: 0.08
-Nodes (10): ConnectionCollection, Unity.VisualScripting, ConnectionCollectionBase, GraphConnectionCollection, Unity.VisualScripting, GraphElementCollection, Unity.VisualScripting, GuidCollection (+2 more)
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### Community 148 - "Community 148"
Cohesion: 0.08
-Nodes (14): BuildCallbacks, UnityEditor.Build.Pipeline, IDependencyCallback, IPackingCallback, IScriptsCallback, IWritingCallback, PostDependencyCallback, UnityEditor.Build.Pipeline.Tasks (+6 more)
+Nodes (19): FuzzyGroupOption, Unity.VisualScripting, FuzzyOption, FavoritesRoot, OnLostFocus(), Root, SearchRoot, Styles (+11 more)
### Community 149 - "Community 149"
-Cohesion: 0.07
-Nodes (17): EventUnitWidget, Unity.VisualScripting, GraphInputWidget, Unity.VisualScripting, GraphOutputWidget, Unity.VisualScripting, InputSystemWidget, Unity.VisualScripting (+9 more)
+Cohesion: 0.08
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### Community 150 - "Community 150"
+Cohesion: 0.08
+Nodes (14): BuildCallbacks, UnityEditor.Build.Pipeline, IDependencyCallback, IPackingCallback, IScriptsCallback, IWritingCallback, PostDependencyCallback, UnityEditor.Build.Pipeline.Tasks (+6 more)
+
+### Community 151 - "Community 151"
Cohesion: 0.17
Nodes (22): Add-Hit(), Add-LookupValue(), Convert-ObfuscatedText(), ConvertFrom-JsonStringLiteral(), ConvertTo-ObjectArray(), Format-Candidate(), Format-Replacement(), Get-JsonEntries() (+14 more)
-### Community 151 - "Community 151"
+### Community 152 - "Community 152"
Cohesion: 0.08
Nodes (2): IGUIWrapper, UnityEditor.U2D.Animation
-### Community 152 - "Community 152"
+### Community 153 - "Community 153"
Cohesion: 0.08
Nodes (3): Arm, Neon, Unity.Burst.Intrinsics
-### Community 153 - "Community 153"
-Cohesion: 0.08
-Nodes (7): Matrix2ShaderProperty, UnityEditor.ShaderGraph, Matrix3ShaderProperty, UnityEditor.ShaderGraph, Matrix4ShaderProperty, UnityEditor.ShaderGraph, MatrixShaderProperty
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### Community 154 - "Community 154"
-Cohesion: 0.08
-Nodes (0):
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+Nodes (8): GameAsyncOperation, YooAsset, EditorPlayModeUpdatePackageVersionOperation, HostPlayModeUpdatePackageVersionOperation, OfflinePlayModeUpdatePackageVersionOperation, UpdatePackageVersionOperation, WebPlayModeUpdatePackageVersionOperation, YooAsset
### Community 155 - "Community 155"
-Cohesion: 0.09
-Nodes (18): ChangesetsTab, Colors, DiffPanel, DirectoryConflictResolution, DirectoryConflicts, HexColors, HistoryTab, IncomingChangesTab (+10 more)
+Cohesion: 0.08
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### Community 156 - "Community 156"
Cohesion: 0.08
-Nodes (3): ITimelinePlaybackControls, TimelinePlaybackControls, UnityEditor.Timeline
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### Community 157 - "Community 157"
Cohesion: 0.08
-Nodes (2): ICanvas, Unity.VisualScripting
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### Community 158 - "Community 158"
Cohesion: 0.08
-Nodes (17): IBranchUnit, Unity.VisualScripting, IGraphNesterElement, INesterState, Unity.VisualScripting, INesterStateTransition, Unity.VisualScripting, INesterUnit (+9 more)
+Nodes (3): ITimelinePlaybackControls, TimelinePlaybackControls, UnityEditor.Timeline
### Community 159 - "Community 159"
+Cohesion: 0.08
+Nodes (2): ICanvas, Unity.VisualScripting
+
+### Community 160 - "Community 160"
Cohesion: 0.17
Nodes (22): ActionConfirmMessage, ActionExcuteMessage, BaseMessage, ChangeCivMessage, ChatMessage, ForceUpdateMessage, GameStartMessage, HeartbeatMessage (+14 more)
-### Community 160 - "Community 160"
+### Community 161 - "Community 161"
Cohesion: 0.09
Nodes (10): BoneSelection, UnityEditor.U2D.Animation, IBoneSelection, IndexedSelection, UnityEditor.Rendering.Universal.Path2D, UnityEditor.U2D.Animation, UnityEditor.U2D.Common.Path, SerializableSelection (+2 more)
-### Community 161 - "Community 161"
+### Community 162 - "Community 162"
Cohesion: 0.11
Nodes (4): ColorProviderFromCode, ColorProviderFromStyleSheet, IColorProvider, UnityEditor.ShaderGraph.Drawing.Colors
-### Community 162 - "Community 162"
+### Community 163 - "Community 163"
Cohesion: 0.09
Nodes (7): TimelineActiveMode, UnityEditor.Timeline, TimelineDisabledMode, UnityEditor.Timeline, TimelineInactiveMode, UnityEditor.Timeline, TimelineMode
-### Community 163 - "Community 163"
+### Community 164 - "Community 164"
Cohesion: 0.17
Nodes (2): YooAsset, YooAssets
-### Community 164 - "Community 164"
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-Nodes (4): ContinuationQueue, Cysharp.Threading.Tasks.Internal, LastTimeUpdate(), TimeUpdate()
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### Community 165 - "Community 165"
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-### Community 166 - "Community 166"
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-### Community 167 - "Community 167"
Cohesion: 0.12
Nodes (11): Action_1_Invoke_m1AAB217B001E387B4424C54CFB8D5278CFBE4C65_inline(), Action_2_Invoke_mD689727D0B27507C2BBDB452C43EC087E02CE401_inline(), Func_2_Invoke_m67075A0C8A50189A2501B63347177A0748FFE22C_inline(), IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline(), NativeInputSystem__cctor_mADBD6616441651B2AFE2AD8AF64D63DF0BA66693(), NativeInputSystem_NotifyBeforeUpdate_m39AE2F1A42BD47200A263AD0EF9EDA5EF4C0042A(), NativeInputSystem_NotifyDeviceDiscovered_m861CCAFB4DD314DB3DC58FBD0398800CF9272C03(), NativeInputSystem_NotifyUpdate_m482599CC17084B0383809F97671530613EA39AD0() (+3 more)
-### Community 168 - "Community 168"
+### Community 166 - "Community 166"
Cohesion: 0.13
Nodes (11): BitPackFormatterAttribute, BrotliFormatterAttribute, BrotliStringFormatterAttribute, InternStringFormatterAttribute, MemoryPack, MemoryPoolFormatterAttribute, OrdinalIgnoreCaseStringDictionaryFormatter, ReadOnlyMemoryPoolFormatterAttribute (+3 more)
-### Community 169 - "Community 169"
+### Community 167 - "Community 167"
Cohesion: 0.1
Nodes (9): ClipAction, UnityEditor.Timeline.Actions, IAction, MarkerAction, UnityEditor.Timeline.Actions, TimelineAction, UnityEditor.Timeline.Actions, TrackAction (+1 more)
-### Community 170 - "Community 170"
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-### Community 171 - "Community 171"
-Cohesion: 0.1
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-
-### Community 172 - "Community 172"
+### Community 168 - "Community 168"
Cohesion: 0.1
Nodes (0):
-### Community 173 - "Community 173"
+### Community 169 - "Community 169"
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Nodes (10): ITextureSettings, TextureAlphaSettings, TextureCubemapSettings, TextureMipmapSettings, TextureNormalSettings, TextureSettings, TextureSpriteSettings, TextureWrapSettings (+2 more)
-### Community 174 - "Community 174"
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-Nodes (8): DictionaryPool, Dispose(), GenericPool, HashSetPool, ListPool, ObjectPool, UnityEngine.Rendering, UnsafeGenericPool
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-### Community 175 - "Community 175"
+### Community 170 - "Community 170"
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Nodes (14): DecalBlockMasks, DecalColorMasks, DecalData, DecalDefines, DecalIncludes, DecalKeywords, DecalPasses, DecalPragmas (+6 more)
-### Community 176 - "Community 176"
+### Community 171 - "Community 171"
Cohesion: 0.1
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-### Community 177 - "Community 177"
-Cohesion: 0.15
-Nodes (12): ColorControl, ColorRGBAControl, FloatControl, IControl, NormalControl, PositionControl, TangentControl, UnityEditor.ShaderGraph (+4 more)
+### Community 172 - "Community 172"
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-### Community 178 - "Community 178"
+### Community 173 - "Community 173"
Cohesion: 0.1
Nodes (18): GLString, -border, -dealloc, -deleteTexture, -drawAtPoint, -drawWithBounds, -flags, -font (+10 more)
-### Community 179 - "Community 179"
+### Community 174 - "Community 174"
Cohesion: 0.15
Nodes (9): AppID(), IsMod(), IsP2PFile(), IsShortcut(), IsSteamApp(), IsValid(), ModID(), Steamworks (+1 more)
-### Community 180 - "Community 180"
+### Community 175 - "Community 175"
Cohesion: 0.11
Nodes (10): Animancer, AnimatedBool, ProcessAnimation(), Animancer, AnimatedFloat, ProcessAnimation(), Animancer, AnimatedInt (+2 more)
-### Community 181 - "Community 181"
+### Community 176 - "Community 176"
Cohesion: 0.12
Nodes (9): ITestRunSettings, ITestSettings, PlayerLauncherTestRunSettings, UnityEditor.TestTools.TestRunner, RunSettings, UnityEditor.TestTools.TestRunner.CommandLineTest, TestSetting, TestSettings (+1 more)
-### Community 182 - "Community 182"
+### Community 177 - "Community 177"
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+### Community 802 - "Community 802"
Cohesion: 0.67
Nodes (2): CantMoveSkill, Logic.Skill
-### Community 887 - "Community 887"
+### Community 803 - "Community 803"
Cohesion: 0.67
Nodes (2): CarrySkill, Logic.Skill
-### Community 888 - "Community 888"
+### Community 804 - "Community 804"
Cohesion: 0.67
Nodes (2): CatCartSkill, Logic.Skill
-### Community 889 - "Community 889"
+### Community 805 - "Community 805"
Cohesion: 0.67
Nodes (2): CityStolenSkill, Logic.Skill
-### Community 890 - "Community 890"
+### Community 806 - "Community 806"
Cohesion: 0.67
Nodes (2): CityTransportSkill, Logic.Skill
-### Community 891 - "Community 891"
+### Community 807 - "Community 807"
Cohesion: 0.67
Nodes (2): ConvertSkill, Logic.Skill
-### Community 892 - "Community 892"
+### Community 808 - "Community 808"
Cohesion: 0.67
Nodes (2): CorpseBuffSkill, Logic.Skill
-### Community 893 - "Community 893"
+### Community 809 - "Community 809"
Cohesion: 0.67
Nodes (2): CreepSkill, Logic.Skill
-### Community 894 - "Community 894"
+### Community 810 - "Community 810"
Cohesion: 0.67
Nodes (2): CriticalSkill, Logic.Skill
-### Community 895 - "Community 895"
+### Community 811 - "Community 811"
Cohesion: 0.67
Nodes (2): CurseGodSkill, Logic.Skill
-### Community 896 - "Community 896"
+### Community 812 - "Community 812"
Cohesion: 0.67
Nodes (2): DashSkill, Logic.Skill
-### Community 897 - "Community 897"
+### Community 813 - "Community 813"
Cohesion: 0.67
Nodes (2): DieBonePileSkill, Logic.Skill
-### Community 898 - "Community 898"
+### Community 814 - "Community 814"
Cohesion: 0.67
Nodes (2): DuoSkill, Logic.Skill
-### Community 899 - "Community 899"
+### Community 815 - "Community 815"
Cohesion: 0.67
Nodes (2): EirinFrenchAttackSkill, Logic.Skill
-### Community 900 - "Community 900"
+### Community 816 - "Community 816"
Cohesion: 0.67
Nodes (2): EirinFrenchBuffSkill, Logic.Skill
-### Community 901 - "Community 901"
+### Community 817 - "Community 817"
Cohesion: 0.67
Nodes (2): EirinFrenchKillSkill, Logic.Skill
-### Community 902 - "Community 902"
+### Community 818 - "Community 818"
Cohesion: 0.67
Nodes (2): EirinFrenchOverHealSkill, Logic.Skill
-### Community 903 - "Community 903"
+### Community 819 - "Community 819"
Cohesion: 0.67
Nodes (2): EirinFrenchSuperAttackSkill, Logic.Skill
-### Community 904 - "Community 904"
+### Community 820 - "Community 820"
Cohesion: 0.67
Nodes (2): EscapeProSkill, Logic.Skill
-### Community 905 - "Community 905"
+### Community 821 - "Community 821"
Cohesion: 0.67
Nodes (2): EscapeSkill, Logic.Skill
-### Community 906 - "Community 906"
+### Community 822 - "Community 822"
Cohesion: 0.67
Nodes (2): EternitySkill, Logic.Skill
-### Community 907 - "Community 907"
+### Community 823 - "Community 823"
Cohesion: 0.67
Nodes (2): FearMakerSkill, Logic.Skill
-### Community 908 - "Community 908"
+### Community 824 - "Community 824"
Cohesion: 0.67
Nodes (2): FlandreAttackSkill, Logic.Skill
-### Community 909 - "Community 909"
+### Community 825 - "Community 825"
Cohesion: 0.67
Nodes (2): FlandreBuffSkill, Logic.Skill
-### Community 910 - "Community 910"
+### Community 826 - "Community 826"
Cohesion: 0.67
Nodes (2): FlandreKillSkill, Logic.Skill
-### Community 911 - "Community 911"
+### Community 827 - "Community 827"
Cohesion: 0.67
Nodes (2): FlySkill, Logic.Skill
-### Community 912 - "Community 912"
+### Community 828 - "Community 828"
Cohesion: 0.67
Nodes (2): ForestDefenseSkill, Logic.Skill
-### Community 913 - "Community 913"
+### Community 829 - "Community 829"
Cohesion: 0.67
Nodes (2): ForestStartDashSkill, Logic.Skill
-### Community 914 - "Community 914"
+### Community 830 - "Community 830"
Cohesion: 0.67
Nodes (2): FortifySkill, Logic.Skill
-### Community 915 - "Community 915"
+### Community 831 - "Community 831"
Cohesion: 0.67
Nodes (2): GalaxyArrowSkill, Logic.Skill
-### Community 916 - "Community 916"
+### Community 832 - "Community 832"
Cohesion: 0.67
Nodes (2): GridMomijiPerySkill, Logic.Skill
-### Community 917 - "Community 917"
+### Community 833 - "Community 833"
Cohesion: 0.67
Nodes (2): GridMountainSkill, Logic.Skill
-### Community 918 - "Community 918"
+### Community 834 - "Community 834"
Cohesion: 0.67
Nodes (2): GridRadiationSkill, Logic.Skill
-### Community 919 - "Community 919"
+### Community 835 - "Community 835"
Cohesion: 0.67
Nodes (2): GridSanaeNineContinueDamageSkill, Logic.Skill
-### Community 920 - "Community 920"
+### Community 836 - "Community 836"
Cohesion: 0.67
Nodes (2): HealSkill, Logic.Skill
-### Community 921 - "Community 921"
+### Community 837 - "Community 837"
Cohesion: 0.67
Nodes (2): HideStateSkill, Logic.Skill
-### Community 922 - "Community 922"
+### Community 838 - "Community 838"
Cohesion: 0.67
Nodes (2): HouraisanFrenchFakeMoonSkill, Logic.Skill
-### Community 923 - "Community 923"
+### Community 839 - "Community 839"
Cohesion: 0.67
Nodes (2): HouraisanFrenchWolfMoonSkill, Logic.Skill
-### Community 924 - "Community 924"
+### Community 840 - "Community 840"
Cohesion: 0.67
Nodes (2): HouraisanFrenchWolfStartSkill, Logic.Skill
-### Community 925 - "Community 925"
+### Community 841 - "Community 841"
Cohesion: 0.67
Nodes (2): IllusionSkill, Logic.Skill
-### Community 926 - "Community 926"
+### Community 842 - "Community 842"
Cohesion: 0.67
Nodes (2): InfiltrateSkill, Logic.Skill
-### Community 927 - "Community 927"
+### Community 843 - "Community 843"
Cohesion: 0.67
Nodes (2): JunkerOfficerSkill, Logic.Skill
-### Community 928 - "Community 928"
+### Community 844 - "Community 844"
Cohesion: 0.67
Nodes (2): KaguyaFrenchAroundSkill, Logic.Skill
-### Community 929 - "Community 929"
+### Community 845 - "Community 845"
Cohesion: 0.67
Nodes (2): KaguyaFrenchAttackProSkill, Logic.Skill
-### Community 930 - "Community 930"
+### Community 846 - "Community 846"
Cohesion: 0.67
Nodes (2): KaguyaFrenchAttackSkill, Logic.Skill
-### Community 931 - "Community 931"
+### Community 847 - "Community 847"
Cohesion: 0.67
Nodes (2): KaguyaFrenchCrescentMoonSkill, Logic.Skill
-### Community 932 - "Community 932"
+### Community 848 - "Community 848"
Cohesion: 0.67
Nodes (2): KaguyaFrenchForeverBuffSkill, Logic.Skill
-### Community 933 - "Community 933"
+### Community 849 - "Community 849"
Cohesion: 0.67
Nodes (2): KaguyaFrenchNapoleonicCodeSkill, Logic.Skill
-### Community 934 - "Community 934"
+### Community 850 - "Community 850"
Cohesion: 0.67
Nodes (2): KaguyaFrenchNewMoonSkill, Logic.Skill
-### Community 935 - "Community 935"
+### Community 851 - "Community 851"
Cohesion: 0.67
Nodes (2): KaguyaFrenchSynergyDebuffSkill, Logic.Skill
-### Community 936 - "Community 936"
+### Community 852 - "Community 852"
Cohesion: 0.67
Nodes (2): KaguyaFrenchSynergySkill, Logic.Skill
-### Community 937 - "Community 937"
+### Community 853 - "Community 853"
Cohesion: 0.67
Nodes (2): KanakoBattlefieldProSkill, Logic.Skill
-### Community 938 - "Community 938"
+### Community 854 - "Community 854"
Cohesion: 0.67
Nodes (2): KanakoBattlefieldSkill, Logic.Skill
-### Community 939 - "Community 939"
+### Community 855 - "Community 855"
Cohesion: 0.67
Nodes (2): KanakoMountainAttackSkill, Logic.Skill
-### Community 940 - "Community 940"
+### Community 856 - "Community 856"
Cohesion: 0.67
Nodes (2): KanakoMountainBuffSkill, Logic.Skill
-### Community 941 - "Community 941"
+### Community 857 - "Community 857"
Cohesion: 0.67
Nodes (2): KanakoMountainSkill, Logic.Skill
-### Community 942 - "Community 942"
+### Community 858 - "Community 858"
Cohesion: 0.67
Nodes (2): KanakoSittingSkill, Logic.Skill
-### Community 943 - "Community 943"
+### Community 859 - "Community 859"
Cohesion: 0.67
Nodes (2): KanakoTechSkill, Logic.Skill
-### Community 944 - "Community 944"
+### Community 860 - "Community 860"
Cohesion: 0.67
Nodes (2): KanakoWarProSkill, Logic.Skill
-### Community 945 - "Community 945"
+### Community 861 - "Community 861"
Cohesion: 0.67
Nodes (2): KanakoWarSkill, Logic.Skill
-### Community 946 - "Community 946"
+### Community 862 - "Community 862"
Cohesion: 0.67
Nodes (2): KanakoWindProSkill, Logic.Skill
-### Community 947 - "Community 947"
+### Community 863 - "Community 863"
Cohesion: 0.67
Nodes (2): KanakoWindSkill, Logic.Skill
-### Community 948 - "Community 948"
+### Community 864 - "Community 864"
Cohesion: 0.67
Nodes (2): KoakumaDevotionSkill, Logic.Skill
-### Community 949 - "Community 949"
+### Community 865 - "Community 865"
Cohesion: 0.67
Nodes (2): KoakumaHeroSkill, Logic.Skill
-### Community 950 - "Community 950"
+### Community 866 - "Community 866"
Cohesion: 0.67
Nodes (2): KoishiAutoMoveSkill, Logic.Skill
-### Community 951 - "Community 951"
+### Community 867 - "Community 867"
Cohesion: 0.67
Nodes (2): KoishiAutoSkill, Logic.Skill
-### Community 952 - "Community 952"
+### Community 868 - "Community 868"
Cohesion: 0.67
Nodes (2): KoishiDeathFearSkill, Logic.Skill
-### Community 953 - "Community 953"
+### Community 869 - "Community 869"
Cohesion: 0.67
Nodes (2): KoishiRespawnSkill, Logic.Skill
-### Community 954 - "Community 954"
+### Community 870 - "Community 870"
Cohesion: 0.67
Nodes (2): KoishiUndeadSkill, Logic.Skill
-### Community 955 - "Community 955"
+### Community 871 - "Community 871"
Cohesion: 0.67
Nodes (2): KomeijiFearImmuneSkill, Logic.Skill
-### Community 956 - "Community 956"
+### Community 872 - "Community 872"
Cohesion: 0.67
Nodes (2): KomeijiFearSkill, Logic.Skill
-### Community 957 - "Community 957"
+### Community 873 - "Community 873"
Cohesion: 0.67
Nodes (2): KomeijiFearSplashSkill, Logic.Skill
-### Community 958 - "Community 958"
+### Community 874 - "Community 874"
Cohesion: 0.67
Nodes (2): KomeijiKnightAddSkill, Logic.Skill
-### Community 959 - "Community 959"
+### Community 875 - "Community 875"
Cohesion: 0.67
Nodes (2): KomeijiKnightKillSkill, Logic.Skill
-### Community 960 - "Community 960"
+### Community 876 - "Community 876"
Cohesion: 0.67
Nodes (2): KomeijiRiderAddSkill, Logic.Skill
-### Community 961 - "Community 961"
+### Community 877 - "Community 877"
Cohesion: 0.67
Nodes (2): KomeijiRiderKillSkill, Logic.Skill
-### Community 962 - "Community 962"
+### Community 878 - "Community 878"
Cohesion: 0.67
Nodes (2): KomeijiRiderTransSkill, Logic.Skill
-### Community 963 - "Community 963"
+### Community 879 - "Community 879"
Cohesion: 0.67
Nodes (2): LaevatainPreySkill, Logic.Skill
-### Community 964 - "Community 964"
+### Community 880 - "Community 880"
Cohesion: 0.67
Nodes (2): LaevatainSkill, Logic.Skill
-### Community 965 - "Community 965"
+### Community 881 - "Community 881"
Cohesion: 0.67
Nodes (2): LandAndWaterSkill, Logic.Skill
-### Community 966 - "Community 966"
+### Community 882 - "Community 882"
Cohesion: 0.67
Nodes (2): LandOnlySkill, Logic.Skill
-### Community 967 - "Community 967"
+### Community 883 - "Community 883"
Cohesion: 0.67
Nodes (2): Logic.Skill, LuckSkill
-### Community 968 - "Community 968"
+### Community 884 - "Community 884"
Cohesion: 0.67
Nodes (2): Logic.Skill, MahaCorpseBuffSkill
-### Community 969 - "Community 969"
+### Community 885 - "Community 885"
Cohesion: 0.67
Nodes (2): Logic.Skill, MeilingAttackUpSkill
-### Community 970 - "Community 970"
+### Community 886 - "Community 886"
Cohesion: 0.67
Nodes (2): Logic.Skill, MeilingCounterSkill
-### Community 971 - "Community 971"
+### Community 887 - "Community 887"
Cohesion: 0.67
Nodes (2): Logic.Skill, MeilingDuelSkill
-### Community 972 - "Community 972"
+### Community 888 - "Community 888"
Cohesion: 0.67
Nodes (2): Logic.Skill, MeilingRestSkill
-### Community 973 - "Community 973"
+### Community 889 - "Community 889"
Cohesion: 0.67
Nodes (2): Logic.Skill, MokouFrenchBoomSkill
-### Community 974 - "Community 974"
+### Community 890 - "Community 890"
Cohesion: 0.67
Nodes (2): Logic.Skill, MokouFrenchEggSkill
-### Community 975 - "Community 975"
+### Community 891 - "Community 891"
Cohesion: 0.67
Nodes (2): Logic.Skill, MokouFrenchEnhanceSkill
-### Community 976 - "Community 976"
+### Community 892 - "Community 892"
Cohesion: 0.67
Nodes (2): Logic.Skill, MokouFrenchReviveSkill
-### Community 977 - "Community 977"
+### Community 893 - "Community 893"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiBuffSkill
-### Community 978 - "Community 978"
+### Community 894 - "Community 894"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiHunterAttackSkill
-### Community 979 - "Community 979"
+### Community 895 - "Community 895"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiHunterSkill
-### Community 980 - "Community 980"
+### Community 896 - "Community 896"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiHuntSkill
-### Community 981 - "Community 981"
+### Community 897 - "Community 897"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiKillSkill
-### Community 982 - "Community 982"
+### Community 898 - "Community 898"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiPreySkill
-### Community 983 - "Community 983"
+### Community 899 - "Community 899"
Cohesion: 0.67
Nodes (2): Logic.Skill, MomijiSightSkill
-### Community 984 - "Community 984"
+### Community 900 - "Community 900"
Cohesion: 0.67
Nodes (2): Logic.Skill, MoonPrincessSkill
-### Community 985 - "Community 985"
+### Community 901 - "Community 901"
Cohesion: 0.67
Nodes (2): Logic.Skill, MoriyaBuffSkill
-### Community 986 - "Community 986"
+### Community 902 - "Community 902"
Cohesion: 0.67
Nodes (2): Logic.Skill, MoriyaKnightMoveSkill
-### Community 987 - "Community 987"
+### Community 903 - "Community 903"
Cohesion: 0.67
Nodes (2): Logic.Skill, MoriyaRoadSkill
-### Community 988 - "Community 988"
+### Community 904 - "Community 904"
Cohesion: 0.67
Nodes (2): Logic.Skill, MountainDefenseSkill
-### Community 989 - "Community 989"
+### Community 905 - "Community 905"
Cohesion: 0.67
Nodes (2): Logic.Skill, MountainGodSkill
-### Community 990 - "Community 990"
+### Community 906 - "Community 906"
Cohesion: 0.67
Nodes (2): Logic.Skill, MountainMoveSkill
-### Community 991 - "Community 991"
+### Community 907 - "Community 907"
Cohesion: 0.67
Nodes (2): Logic.Skill, MoveRangeUpSkill
-### Community 992 - "Community 992"
+### Community 908 - "Community 908"
Cohesion: 0.67
Nodes (2): Logic.Skill, NoPopulationSkill
-### Community 993 - "Community 993"
+### Community 909 - "Community 909"
Cohesion: 0.67
Nodes (2): Logic.Skill, NuclearFusionSkill
-### Community 994 - "Community 994"
+### Community 910 - "Community 910"
Cohesion: 0.67
Nodes (2): Logic.Skill, NuclearSkill
-### Community 995 - "Community 995"
+### Community 911 - "Community 911"
Cohesion: 0.67
Nodes (2): Logic.Skill, OceanDefenseSkill
-### Community 996 - "Community 996"
+### Community 912 - "Community 912"
Cohesion: 0.67
Nodes (2): Logic.Skill, OceanMoveSkill
-### Community 997 - "Community 997"
+### Community 913 - "Community 913"
Cohesion: 0.67
Nodes (2): Logic.Skill, OfficerSkill
-### Community 998 - "Community 998"
+### Community 914 - "Community 914"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliEarthSkill
-### Community 999 - "Community 999"
+### Community 915 - "Community 915"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliFireSkill
-### Community 1000 - "Community 1000"
+### Community 916 - "Community 916"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliMetalSkill
-### Community 1001 - "Community 1001"
+### Community 917 - "Community 917"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliMoveProSkill
-### Community 1002 - "Community 1002"
+### Community 918 - "Community 918"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliMoveSkill
-### Community 1003 - "Community 1003"
+### Community 919 - "Community 919"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliRestSkill
-### Community 1004 - "Community 1004"
+### Community 920 - "Community 920"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliStoneProSkill
-### Community 1005 - "Community 1005"
+### Community 921 - "Community 921"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliStoneSkill
-### Community 1006 - "Community 1006"
+### Community 922 - "Community 922"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliWaterSkill
-### Community 1007 - "Community 1007"
+### Community 923 - "Community 923"
Cohesion: 0.67
Nodes (2): Logic.Skill, PatchouliWoodSkill
-### Community 1008 - "Community 1008"
+### Community 924 - "Community 924"
Cohesion: 0.67
Nodes (2): Logic.Skill, PathStompSkill
-### Community 1009 - "Community 1009"
+### Community 925 - "Community 925"
Cohesion: 0.67
Nodes (2): Logic.Skill, PeaceSkill
-### Community 1010 - "Community 1010"
+### Community 926 - "Community 926"
Cohesion: 0.67
Nodes (2): Logic.Skill, PersistSkill
-### Community 1011 - "Community 1011"
+### Community 927 - "Community 927"
Cohesion: 0.67
Nodes (2): Logic.Skill, PhilostoneSkill
-### Community 1012 - "Community 1012"
+### Community 928 - "Community 928"
Cohesion: 0.67
Nodes (2): Logic.Skill, PhoenixEggSkill
-### Community 1013 - "Community 1013"
+### Community 929 - "Community 929"
Cohesion: 0.67
Nodes (2): Logic.Skill, PhoenixSkill
-### Community 1014 - "Community 1014"
+### Community 930 - "Community 930"
Cohesion: 0.67
Nodes (2): Logic.Skill, PoisonedSkill
-### Community 1015 - "Community 1015"
+### Community 931 - "Community 931"
Cohesion: 0.67
Nodes (2): Logic.Skill, PoorHealthSkill
-### Community 1016 - "Community 1016"
+### Community 932 - "Community 932"
Cohesion: 0.67
Nodes (2): Logic.Skill, PowerUpSkill
-### Community 1017 - "Community 1017"
+### Community 933 - "Community 933"
Cohesion: 0.67
Nodes (2): Logic.Skill, QuartetSkill
-### Community 1018 - "Community 1018"
+### Community 934 - "Community 934"
Cohesion: 0.67
Nodes (2): Logic.Skill, RecycleSkill
-### Community 1019 - "Community 1019"
+### Community 935 - "Community 935"
Cohesion: 0.67
Nodes (2): Logic.Skill, RedMistDefenseSkill
-### Community 1020 - "Community 1020"
+### Community 936 - "Community 936"
Cohesion: 0.67
Nodes (2): Logic.Skill, ReisenFrenchAttakSkill
-### Community 1021 - "Community 1021"
+### Community 937 - "Community 937"
Cohesion: 0.67
Nodes (2): Logic.Skill, ReisenFrenchKillSkill
-### Community 1022 - "Community 1022"
+### Community 938 - "Community 938"
Cohesion: 0.67
Nodes (2): Logic.Skill, ReisenIllusionProSkill
-### Community 1023 - "Community 1023"
+### Community 939 - "Community 939"
Cohesion: 0.67
Nodes (2): Logic.Skill, ReisenIllusionSkill
-### Community 1024 - "Community 1024"
+### Community 940 - "Community 940"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaAbsorbSkill
-### Community 1025 - "Community 1025"
+### Community 941 - "Community 941"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaAttackSkill
-### Community 1026 - "Community 1026"
+### Community 942 - "Community 942"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaBuff2Skill
-### Community 1027 - "Community 1027"
+### Community 943 - "Community 943"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaBuff3Skill
-### Community 1028 - "Community 1028"
+### Community 944 - "Community 944"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaBuffSkill
-### Community 1029 - "Community 1029"
+### Community 945 - "Community 945"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaEgyptianEmpireKillSkill
-### Community 1030 - "Community 1030"
+### Community 946 - "Community 946"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaHelpProSkill
-### Community 1031 - "Community 1031"
+### Community 947 - "Community 947"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaHelpSkill
-### Community 1032 - "Community 1032"
+### Community 948 - "Community 948"
Cohesion: 0.67
Nodes (2): Logic.Skill, RemiliaHunterSkill
-### Community 1033 - "Community 1033"
+### Community 949 - "Community 949"
Cohesion: 0.67
Nodes (2): Logic.Skill, RengesyouControSkill
-### Community 1034 - "Community 1034"
+### Community 950 - "Community 950"
Cohesion: 0.67
Nodes (2): Logic.Skill, RengesyouSkill
-### Community 1035 - "Community 1035"
+### Community 951 - "Community 951"
Cohesion: 0.67
Nodes (2): Logic.Skill, RinCorpseColletSkill
-### Community 1036 - "Community 1036"
+### Community 952 - "Community 952"
Cohesion: 0.67
Nodes (2): Logic.Skill, RinFireSkill
-### Community 1037 - "Community 1037"
+### Community 953 - "Community 953"
Cohesion: 0.67
Nodes (2): Logic.Skill, RotaLFlamesProSkill
-### Community 1038 - "Community 1038"
+### Community 954 - "Community 954"
Cohesion: 0.67
Nodes (2): Logic.Skill, RotaLFlamesSkill
-### Community 1039 - "Community 1039"
+### Community 955 - "Community 955"
Cohesion: 0.67
Nodes (2): Logic.Skill, SakuyaFlyProSkill
-### Community 1040 - "Community 1040"
+### Community 956 - "Community 956"
Cohesion: 0.67
Nodes (2): Logic.Skill, SakuyaFlySkill
-### Community 1041 - "Community 1041"
+### Community 957 - "Community 957"
Cohesion: 0.67
Nodes (2): Logic.Skill, SakuyaGuardSkill
-### Community 1042 - "Community 1042"
+### Community 958 - "Community 958"
Cohesion: 0.67
Nodes (2): Logic.Skill, SakuyaKillSkill
-### Community 1043 - "Community 1043"
+### Community 959 - "Community 959"
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Nodes (2): Logic.Skill, SakuyaTiredSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivineSkill
-### Community 1045 - "Community 1045"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_E2_ATK_Skill
-### Community 1046 - "Community 1046"
+### Community 962 - "Community 962"
Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_E2_MOVE_Skill
-### Community 1047 - "Community 1047"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_E3_COUNTER_Skill
-### Community 1048 - "Community 1048"
+### Community 964 - "Community 964"
Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_E3_HP_Skill
-### Community 1049 - "Community 1049"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_E4_DEFENSE_Skill
-### Community 1050 - "Community 1050"
+### Community 966 - "Community 966"
Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_E4_KILL_Skill
-### Community 1051 - "Community 1051"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_F2_DEFENSE_Skill
-### Community 1052 - "Community 1052"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_F2_RESIST_Skill
-### Community 1053 - "Community 1053"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_F3_MOVE_Skill
-### Community 1054 - "Community 1054"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_F3_RESIST_Skill
-### Community 1055 - "Community 1055"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_F4_ATK_Skill
-### Community 1056 - "Community 1056"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeDivine_F4_KILL_Skill
-### Community 1057 - "Community 1057"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeMoveSkill
-### Community 1058 - "Community 1058"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeNineContinueSkill
-### Community 1059 - "Community 1059"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeNineSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeWindSkill
-### Community 1061 - "Community 1061"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SanaeWindXSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SatoriAttackBoomSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SatoriAttackSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SatoriBanSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SatoriSeeSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SatsujinkiSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, ScarletKoakumaSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, ScarletMistRealTimeVampireDebuffSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, ScarletMistRealTimeVampireSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, ScoutProSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, ScoutSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, ShenlanSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SkillBanBombSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SkillBanSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SkillBase
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Cohesion: 0.67
Nodes (2): Logic.Skill, SneakSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SpeedUpSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SplashSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, StaticSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, StiffSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, StompSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuperDashSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuperHideSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SurpriseSkill
-### Community 1085 - "Community 1085"
+### Community 1001 - "Community 1001"
Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoAttackAllySkill
-### Community 1086 - "Community 1086"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoAttackProSkill
-### Community 1087 - "Community 1087"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoAttackSkill
-### Community 1088 - "Community 1088"
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoCombineSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoFullmapSkill
-### Community 1090 - "Community 1090"
+### Community 1006 - "Community 1006"
Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoHebiAttackSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoHebiCombineSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoHebiSkill
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+### Community 1009 - "Community 1009"
Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoHebiSplitSkill
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+### Community 1010 - "Community 1010"
Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoMoveSkill
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+### Community 1011 - "Community 1011"
Cohesion: 0.67
Nodes (2): Logic.Skill, SuwakoSplitSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, SwapSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, TaiChiSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, TenguBuffSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, TewiFrenchAttackSkill
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+### Community 1016 - "Community 1016"
Cohesion: 0.67
Nodes (2): Logic.Skill, TewiFrenchBuffSkill
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+### Community 1017 - "Community 1017"
Cohesion: 0.67
Nodes (2): Logic.Skill, TewiFrenchDieSkill
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+### Community 1018 - "Community 1018"
Cohesion: 0.67
Nodes (2): Logic.Skill, TewiFrenchKillSkill
-### Community 1103 - "Community 1103"
+### Community 1019 - "Community 1019"
Cohesion: 0.67
Nodes (2): Logic.Skill, TewiFrenchSightSkill
-### Community 1104 - "Community 1104"
+### Community 1020 - "Community 1020"
Cohesion: 0.67
Nodes (2): Logic.Skill, ThirdEyeSkill
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+### Community 1021 - "Community 1021"
Cohesion: 0.67
Nodes (2): Logic.Skill, TreatAsHeroSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, TrioSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, UndeadSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, UniqueSkill
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+### Community 1025 - "Community 1025"
Cohesion: 0.67
Nodes (2): Logic.Skill, UtsuhoBaseSkill
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+### Community 1026 - "Community 1026"
Cohesion: 0.67
Nodes (2): Logic.Skill, UtsuhoBoneMakerSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, UtsuhoDelayActSkill
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+### Community 1028 - "Community 1028"
Cohesion: 0.67
Nodes (2): Logic.Skill, UtsuhoRadiationSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, UtsuhoReadyMoveSkill
-### Community 1114 - "Community 1114"
+### Community 1030 - "Community 1030"
Cohesion: 0.67
Nodes (2): Logic.Skill, UtsuhoReadyMoveSuperSkill
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+### Community 1031 - "Community 1031"
Cohesion: 0.67
Nodes (2): Logic.Skill, VampireProSkill
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+### Community 1032 - "Community 1032"
Cohesion: 0.67
Nodes (2): Logic.Skill, VampireSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, WaterDefenseSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, WaterMoveSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, WindGodSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, WindPriestessSkill
-### Community 1121 - "Community 1121"
+### Community 1037 - "Community 1037"
Cohesion: 0.67
Nodes (2): Logic.Skill, YuugiDashProSkill
-### Community 1122 - "Community 1122"
+### Community 1038 - "Community 1038"
Cohesion: 0.67
Nodes (2): Logic.Skill, YuugiDashSkill
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+### Community 1039 - "Community 1039"
Cohesion: 0.67
Nodes (2): Logic.Skill, YuugiMovePlusSkill
-### Community 1124 - "Community 1124"
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Cohesion: 0.67
Nodes (2): Logic.Skill, YuugiMoveSkill
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Cohesion: 0.67
Nodes (2): Logic.Skill, YuugiPushSkill
-### Community 1126 - "Community 1126"
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Cohesion: 0.67
Nodes (2): TH1_Logic.MatchConfig, WikiManager
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Cohesion: 0.67
Nodes (2): IUIData, TH1_UI.Core
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Cohesion: 0.67
Nodes (2): TH1_UI.Core, UIResourceName
-### Community 1129 - "Community 1129"
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+
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Cohesion: 0.67
Nodes (2): MemoryPack, MemoryPackCode
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Cohesion: 0.67
Nodes (2): MemoryPack.Internal, PreserveAttribute
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Cohesion: 0.67
Nodes (2): NugetForUnity, NuspecContentFile
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Cohesion: 0.67
Nodes (2): NugetForUnity, OnLoadNugetPackageRestorer
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Cohesion: 0.67
Nodes (2): NugetForUnity.Models, NugetFrameworkGroup
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Cohesion: 0.67
Nodes (2): NugetForUnity.Models, SerializableNugetPackage
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Cohesion: 0.67
Nodes (2): WindowsDefine, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): BuildResult, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): IContextObject, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): CollectAssetInfo, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): CollectCommand, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): RuleDisplayName, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): ReportAssetInfo, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): ReportIndependAsset, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): ReportSummary, YooAsset.Editor
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Cohesion: 0.67
Nodes (2): DebugPackageData, YooAsset
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Cohesion: 0.67
Nodes (2): RemoteDebuggerDefine, YooAsset
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Cohesion: 0.67
Nodes (2): ResourceAssist, YooAsset
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Cohesion: 0.67
Nodes (2): IEventMessage, UniFramework.Event
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): SpriteLibraryPropertyString, UnityEditor.U2D.Animation
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Cohesion: 0.67
Nodes (2): SpriteLibrarySourceAssetPropertyString, UnityEditor.U2D.Animation
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Cohesion: 0.67
Nodes (2): ISpriteLibraryCategory, UnityEngine.U2D.Animation
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Cohesion: 0.67
Nodes (2): ISpriteLibraryLabel, UnityEngine.U2D.Animation
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Cohesion: 0.67
Nodes (2): IPaletteProvider, UnityEditor.U2D.Aseprite
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Cohesion: 0.67
Nodes (2): PhotoshopFile, PsdBlendMode
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Cohesion: 0.67
Nodes (2): PhotoshopFile, RleRowLengths
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): Tooltips, UnityEditor.U2D.PSD
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Cohesion: 0.67
Nodes (2): TilePaletteActiveTargetsProperties, UnityEditor.Tilemaps
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Cohesion: 0.67
Nodes (2): BurstCompileAttribute, Unity.Burst
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Cohesion: 0.67
Nodes (2): ExternalLink, Unity.PlasticSCM.Editor.Help
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Cohesion: 0.67
Nodes (2): HelpData, Unity.PlasticSCM.Editor.Help
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Cohesion: 0.67
Nodes (2): HelpFormat, Unity.PlasticSCM.Editor.Help
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Cohesion: 0.67
Nodes (2): HelpLink, Unity.PlasticSCM.Editor.Help
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Cohesion: 0.67
Nodes (2): ChangesetFromCollabCommitResponse, Unity.PlasticSCM.Editor.WebApi
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Cohesion: 0.67
Nodes (2): CurrentUserAdminCheckResponse, Unity.PlasticSCM.Editor.WebApi
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Cohesion: 0.67
Nodes (2): IsCollabProjectMigratedResponse, Unity.PlasticSCM.Editor.WebApi
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Cohesion: 0.67
Nodes (2): SubscriptionDetailsResponse, Unity.PlasticSCM.Editor.WebApi
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): Packages.Rider.Editor, RiderStyles
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Cohesion: 0.67
Nodes (2): CallbackInitializer, Packages.Rider.Editor.UnitTesting
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Cohesion: 0.67
Nodes (2): Packages.Rider.Editor.UnitTesting, TestEvent
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Cohesion: 0.67
Nodes (2): CommandLineParser, Packages.Rider.Editor.Util
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Cohesion: 0.67
Nodes (2): KnownAssemblies, Microsoft.Unity.VisualStudio.Editor
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Cohesion: 0.67
Nodes (2): Microsoft.Unity.VisualStudio.Editor, Solution
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Cohesion: 0.67
Nodes (2): Microsoft.Unity.VisualStudio.Editor, SolutionProperties
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Cohesion: 0.67
Nodes (2): ExceptionEventArgs, Microsoft.Unity.VisualStudio.Editor.Messaging
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Cohesion: 0.67
Nodes (2): MessageEventArgs, Microsoft.Unity.VisualStudio.Editor.Messaging
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Cohesion: 0.67
Nodes (2): Microsoft.Unity.VisualStudio.Editor, ProjectProperties
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Cohesion: 0.67
Nodes (2): ProbeSubdivisionResult, UnityEngine.Rendering
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Cohesion: 0.67
Nodes (2): ISerializedRenderPipelineGlobalSettings, UnityEditor.Rendering
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): IAdditionalData, UnityEngine.Rendering
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Nodes (2): IVirtualTexturingEnabledRenderPipeline, UnityEngine.Rendering
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Cohesion: 0.67
Nodes (2): SerializableEnum, UnityEngine.Rendering
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Cohesion: 0.67
Nodes (2): UnityEngine.Rendering, XRGraphics
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Cohesion: 0.67
Nodes (1): UnityEngine.Experimental.Rendering.RenderGraphModule
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Cohesion: 0.67
Nodes (2): IShaderVariantSettings, UnityEngine.Rendering
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Cohesion: 0.67
Nodes (2): ColorSpaceUtils, UnityEngine.Rendering
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+### Community 1106 - "Community 1106"
Cohesion: 0.67
Nodes (2): IVolume, UnityEngine.Rendering
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+### Community 1107 - "Community 1107"
Cohesion: 0.67
Nodes (2): ShaderOptions, UnityEngine.Rendering.Universal
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+### Community 1108 - "Community 1108"
Cohesion: 0.67
Nodes (2): UnityEditor.Rendering.Universal, UniversalRenderPipelineCameraUI
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+### Community 1109 - "Community 1109"
Cohesion: 0.67
Nodes (2): RenderPipelineConverterContainer, UnityEditor.Rendering.Universal
-### Community 1193 - "Community 1193"
+### Community 1110 - "Community 1110"
Cohesion: 0.67
Nodes (2): DecalProjectorEditor, UnityEditor.Rendering.Universal
-### Community 1194 - "Community 1194"
+### Community 1111 - "Community 1111"
Cohesion: 0.67
Nodes (2): UnityEditor.Rendering.Universal, UniversalRenderPipelineLightUI
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+### Community 1112 - "Community 1112"
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
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Nodes (2): PixelShaderNodeTests, UnityEditor.ShaderGraph.UnitTests
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Nodes (2): RunFinishedData, UnityEditor.TestTools.TestRunner.Api.Analytics
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Cohesion: 0.67
Nodes (2): RunProgress, UnityEditor.TestTools.TestRunner.TestRun
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Cohesion: 0.67
Nodes (2): TaskInfo, UnityEditor.TestTools.TestRunner.TestRun
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Nodes (2): IEditorAssembliesProxy, UnityEditor.TestTools.TestRunner
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): CommonLicenses, Unity.VisualScripting
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Nodes (2): CommonLicenses, Unity.VisualScripting
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Nodes (2): ThreadableAssetWrapper, Unity.VisualScripting
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Nodes (2): LudiqEditorUtility, Unity.VisualScripting
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Cohesion: 0.67
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Nodes (2): IAboutable, Unity.VisualScripting
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Nodes (2): ISpecifiesCloner, Unity.VisualScripting
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Nodes (2): INotifyCollectionChanged, Unity.VisualScripting
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Nodes (2): IDecoratorAttribute, Unity.VisualScripting
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): fsTypeCache, Unity.VisualScripting.FullSerializer
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): EditorTimeBinding, Unity.VisualScripting
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Nodes (2): IInspectableAttribute, Unity.VisualScripting
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Cohesion: 0.67
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Nodes (2): IGraphElementData, Unity.VisualScripting
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Nodes (2): IGraphElementDebugData, Unity.VisualScripting
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Nodes (2): ISerializedPropertyProvider, Unity.VisualScripting
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Nodes (2): IUnityObjectOwnable, Unity.VisualScripting
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Cohesion: 0.67
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Cohesion: 0.67
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Cohesion: 0.67
Nodes (2): IUnitPortDefinition, Unity.VisualScripting
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Cohesion: 0.67
Nodes (2): StateEventHooks, Unity.VisualScripting
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Cohesion: 0.67
Nodes (0):
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Nodes (0):
-### Community 1346 - "Community 1346"
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Cohesion: 1.0
Nodes (1): ETSystemMethodIsInStaticPartialClassRule
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Cohesion: 1.0
Nodes (1): 翻译 Multilingual.xlsx 中 ID 19877, 19878 两条新增条目 - 19877: "AI接管" (UI按钮) - 19878: V0
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Cohesion: 1.0
Nodes (1): 补充修改:D5 JP (ID=2294) + E4 JP/KR (ID=18752)
-### Community 1349 - "Community 1349"
+### Community 1266 - "Community 1266"
Cohesion: 1.0
Nodes (1): 检查 xlsx 的所有 sheet 和真实行数。
-### Community 1350 - "Community 1350"
+### Community 1267 - "Community 1267"
Cohesion: 1.0
Nodes (1): 把 ID=19871 的 ZH 列以 UTF-8 dump 到文件,避免 cmd 乱码。
-### Community 1351 - "Community 1351"
+### Community 1268 - "Community 1268"
Cohesion: 1.0
Nodes (1): dump 全部 10 条目的 ZH/EN 看格式风格。
-### Community 1352 - "Community 1352"
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+### Community 1445 - "Community 1445"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1446 - "Community 1446"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1447 - "Community 1447"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1448 - "Community 1448"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1449 - "Community 1449"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1450 - "Community 1450"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1451 - "Community 1451"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting.Dependencies.NCalc
+
+### Community 1452 - "Community 1452"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting.Dependencies.NCalc
+
+### Community 1453 - "Community 1453"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting.Dependencies.NCalc
+
+### Community 1454 - "Community 1454"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1455 - "Community 1455"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1456 - "Community 1456"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1457 - "Community 1457"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1458 - "Community 1458"
+Cohesion: 1.0
+Nodes (1): Unity.VisualScripting
+
+### Community 1459 - "Community 1459"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1460 - "Community 1460"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1461 - "Community 1461"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1462 - "Community 1462"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1463 - "Community 1463"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1464 - "Community 1464"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1465 - "Community 1465"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1466 - "Community 1466"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1467 - "Community 1467"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1468 - "Community 1468"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1469 - "Community 1469"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1470 - "Community 1470"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1471 - "Community 1471"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1472 - "Community 1472"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1473 - "Community 1473"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1474 - "Community 1474"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1475 - "Community 1475"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1476 - "Community 1476"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1477 - "Community 1477"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1478 - "Community 1478"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1479 - "Community 1479"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1480 - "Community 1480"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1481 - "Community 1481"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1482 - "Community 1482"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1483 - "Community 1483"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1484 - "Community 1484"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1485 - "Community 1485"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1486 - "Community 1486"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1487 - "Community 1487"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1488 - "Community 1488"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1489 - "Community 1489"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1490 - "Community 1490"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1491 - "Community 1491"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1492 - "Community 1492"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1493 - "Community 1493"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1494 - "Community 1494"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1495 - "Community 1495"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1496 - "Community 1496"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1497 - "Community 1497"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1498 - "Community 1498"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1499 - "Community 1499"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1500 - "Community 1500"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1501 - "Community 1501"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1502 - "Community 1502"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1503 - "Community 1503"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1504 - "Community 1504"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1505 - "Community 1505"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1506 - "Community 1506"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1507 - "Community 1507"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1508 - "Community 1508"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1509 - "Community 1509"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1510 - "Community 1510"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1511 - "Community 1511"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1512 - "Community 1512"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1513 - "Community 1513"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1514 - "Community 1514"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1515 - "Community 1515"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1516 - "Community 1516"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1517 - "Community 1517"
+Cohesion: 1.0
+Nodes (0):
+
+### Community 1518 - "Community 1518"
+Cohesion: 1.0
+Nodes (0):
+
### Community 1519 - "Community 1519"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1520 - "Community 1520"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1521 - "Community 1521"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1522 - "Community 1522"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1523 - "Community 1523"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1524 - "Community 1524"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1525 - "Community 1525"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1526 - "Community 1526"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1527 - "Community 1527"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1528 - "Community 1528"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1529 - "Community 1529"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1530 - "Community 1530"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1531 - "Community 1531"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1532 - "Community 1532"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1533 - "Community 1533"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1534 - "Community 1534"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting.Dependencies.NCalc
+Nodes (0):
### Community 1535 - "Community 1535"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting.Dependencies.NCalc
+Nodes (0):
### Community 1536 - "Community 1536"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting.Dependencies.NCalc
+Nodes (0):
### Community 1537 - "Community 1537"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1538 - "Community 1538"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1539 - "Community 1539"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1540 - "Community 1540"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1541 - "Community 1541"
Cohesion: 1.0
-Nodes (1): Unity.VisualScripting
+Nodes (0):
### Community 1542 - "Community 1542"
Cohesion: 1.0
@@ -9300,335 +9217,335 @@ Nodes (0):
### Community 1803 - "Community 1803"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load bugs.json from DOC/, return dict with nextId and bugs list.
### Community 1804 - "Community 1804"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save bugs.json to DOC/.
### Community 1805 - "Community 1805"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save suggestions.json to DOC/.
### Community 1806 - "Community 1806"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load marketing todos from DOC/marketing/todos.json.
### Community 1807 - "Community 1807"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save marketing todos to DOC/marketing/todos.json.
### Community 1808 - "Community 1808"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load the sentiment index.json, return list.
### Community 1809 - "Community 1809"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Handles static files and API endpoints.
### Community 1810 - "Community 1810"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): List available version folders in data/oss/.
### Community 1811 - "Community 1811"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
### Community 1812 - "Community 1812"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Return full match data for a specific file. Query: ?file=0.7.0/steamid/
### Community 1813 - "Community 1813"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
### Community 1814 - "Community 1814"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Run export_data.py and return the result as JSON.
### Community 1815 - "Community 1815"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new sentiment record from multipart form data.
### Community 1816 - "Community 1816"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Delete a sentiment record by id.
### Community 1817 - "Community 1817"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new bug record.
### Community 1818 - "Community 1818"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update a bug's fields (status, priority, etc.).
### Community 1819 - "Community 1819"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new suggestion record.
### Community 1820 - "Community 1820"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update a suggestion's fields.
### Community 1821 - "Community 1821"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Delete a suggestion by id.
### Community 1822 - "Community 1822"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new marketing TODO item.
### Community 1823 - "Community 1823"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Toggle a TODO item's done state.
### Community 1824 - "Community 1824"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update a task's description or other fields.
### Community 1825 - "Community 1825"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a subtask under a task.
### Community 1826 - "Community 1826"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Toggle a subtask's done state.
### Community 1827 - "Community 1827"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save a marketing event note.
### Community 1828 - "Community 1828"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new marketing event.
### Community 1829 - "Community 1829"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Get path to the platform's JSON file.
### Community 1830 - "Community 1830"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load a platform's SNS data.
### Community 1831 - "Community 1831"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save a platform's SNS data.
### Community 1832 - "Community 1832"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Handle GET /api/sns/{platform}
### Community 1833 - "Community 1833"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Handle POST /api/sns/{platform}/update and /delete
### Community 1834 - "Community 1834"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update (create or modify) a comment.
### Community 1835 - "Community 1835"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Fetch new discussions from Steam Community.
### Community 1836 - "Community 1836"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Return demo data when Steam is unreachable.
### Community 1837 - "Community 1837"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Parse Steam Community discussion list from HTML.
### Community 1838 - "Community 1838"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Bulk create comments from selected discussions.
### Community 1839 - "Community 1839"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load quick replies data.
### Community 1840 - "Community 1840"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Persist quick replies data.
### Community 1841 - "Community 1841"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): GET /api/quick-replies
### Community 1842 - "Community 1842"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): POST /api/quick-replies/{create|update|delete}
### Community 1843 - "Community 1843"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Kill any existing processes listening on the target port.
### Community 1844 - "Community 1844"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): 解析特殊标记格式的数据。 新 TXT 格式 16 字段(编辑器 sb.Append 写出,去掉 RU/ES/PT/FR + 加 IsSecondary
### Community 1845 - "Community 1845"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load bugs.json from DOC/, return dict with nextId and bugs list.
### Community 1846 - "Community 1846"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save bugs.json to DOC/.
### Community 1847 - "Community 1847"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load devplan.json from DOC/.
### Community 1848 - "Community 1848"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save devplan.json to DOC/.
### Community 1849 - "Community 1849"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load marketing todos from DOC/marketing/todos.json.
### Community 1850 - "Community 1850"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save marketing todos to DOC/marketing/todos.json.
### Community 1851 - "Community 1851"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load the sentiment index.json, return list.
### Community 1852 - "Community 1852"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save the sentiment index.json.
### Community 1853 - "Community 1853"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Parse multipart/form-data manually. Returns: (fields: dict[str, str], files
### Community 1854 - "Community 1854"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Handles static files and API endpoints.
### Community 1855 - "Community 1855"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): List available version folders in data/oss/.
### Community 1856 - "Community 1856"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
### Community 1857 - "Community 1857"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new sentiment record from multipart form data.
### Community 1858 - "Community 1858"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
### Community 1859 - "Community 1859"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update a bug's fields (status, priority, etc.).
### Community 1860 - "Community 1860"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new sentiment record from multipart form data.
### Community 1861 - "Community 1861"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Delete a sentiment record by id.
### Community 1862 - "Community 1862"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new bug record.
### Community 1863 - "Community 1863"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update a bug's fields (status, priority, etc.).
### Community 1864 - "Community 1864"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new marketing TODO item.
### Community 1865 - "Community 1865"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Toggle a TODO item's done state.
### Community 1866 - "Community 1866"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update a task's description or other fields.
### Community 1867 - "Community 1867"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a subtask under a task.
### Community 1868 - "Community 1868"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Toggle a subtask's done state.
### Community 1869 - "Community 1869"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save a marketing event note.
### Community 1870 - "Community 1870"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Create a new marketing event.
### Community 1871 - "Community 1871"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Extract platform name from /api/sns/{platform}...
### Community 1872 - "Community 1872"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Get path to the platform's JSON file.
### Community 1873 - "Community 1873"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load a platform's SNS data.
### Community 1874 - "Community 1874"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Save a platform's SNS data.
### Community 1875 - "Community 1875"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Handle GET /api/sns/{platform}
### Community 1876 - "Community 1876"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Handle POST /api/sns/{platform}/update and /delete
### Community 1877 - "Community 1877"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Update (create or modify) a comment.
### Community 1878 - "Community 1878"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load quick replies data.
### Community 1879 - "Community 1879"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Parse Steam Community discussion list from HTML.
### Community 1880 - "Community 1880"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Bulk create comments from selected discussions.
### Community 1881 - "Community 1881"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Load quick replies data.
### Community 1882 - "Community 1882"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Persist quick replies data.
### Community 1883 - "Community 1883"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): GET /api/quick-replies
### Community 1884 - "Community 1884"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): POST /api/quick-replies/{create|update|delete}
### Community 1885 - "Community 1885"
Cohesion: 1.0
-Nodes (0):
+Nodes (1): Kill any existing processes listening on the target port.
### Community 1886 - "Community 1886"
Cohesion: 1.0
@@ -9640,99 +9557,99 @@ Nodes (1): Save bugs.json to DOC/.
### Community 1888 - "Community 1888"
Cohesion: 1.0
-Nodes (1): Save suggestions.json to DOC/.
+Nodes (1): Load devplan.json from DOC/.
### Community 1889 - "Community 1889"
Cohesion: 1.0
-Nodes (1): Load marketing todos from DOC/marketing/todos.json.
+Nodes (1): Save devplan.json to DOC/.
### Community 1890 - "Community 1890"
Cohesion: 1.0
-Nodes (1): Save marketing todos to DOC/marketing/todos.json.
+Nodes (1): Load marketing todos from DOC/marketing/todos.json.
### Community 1891 - "Community 1891"
Cohesion: 1.0
-Nodes (1): Load the sentiment index.json, return list.
+Nodes (1): Save marketing todos to DOC/marketing/todos.json.
### Community 1892 - "Community 1892"
Cohesion: 1.0
-Nodes (1): Handles static files and API endpoints.
+Nodes (1): Load the sentiment index.json, return list.
### Community 1893 - "Community 1893"
Cohesion: 1.0
-Nodes (1): List available version folders in data/oss/.
+Nodes (1): Save the sentiment index.json.
### Community 1894 - "Community 1894"
Cohesion: 1.0
-Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
+Nodes (1): Parse multipart/form-data manually. Returns: (fields: dict[str, str], files
### Community 1895 - "Community 1895"
Cohesion: 1.0
-Nodes (1): Return full match data for a specific file. Query: ?file=0.7.0/steamid/
+Nodes (1): Handles static files and API endpoints.
### Community 1896 - "Community 1896"
Cohesion: 1.0
-Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
+Nodes (1): List available version folders in data/oss/.
### Community 1897 - "Community 1897"
Cohesion: 1.0
-Nodes (1): Run export_data.py and return the result as JSON.
+Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
### Community 1898 - "Community 1898"
Cohesion: 1.0
-Nodes (1): Create a new sentiment record from multipart form data.
+Nodes (1): Return full match data for a specific file. Query: ?file=0.7.0/steamid/
### Community 1899 - "Community 1899"
Cohesion: 1.0
-Nodes (1): Delete a sentiment record by id.
+Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
### Community 1900 - "Community 1900"
Cohesion: 1.0
-Nodes (1): Create a new bug record.
+Nodes (1): Run export_data.py and return the result as JSON.
### Community 1901 - "Community 1901"
Cohesion: 1.0
-Nodes (1): Update a bug's fields (status, priority, etc.).
+Nodes (1): Delete a sentiment record by id.
### Community 1902 - "Community 1902"
Cohesion: 1.0
-Nodes (1): Create a new suggestion record.
+Nodes (1): Create a new bug record.
### Community 1903 - "Community 1903"
Cohesion: 1.0
-Nodes (1): Update a suggestion's fields.
+Nodes (1): Update a bug's fields (status, priority, etc.).
### Community 1904 - "Community 1904"
Cohesion: 1.0
-Nodes (1): Delete a suggestion by id.
+Nodes (1): Create a new marketing TODO item.
### Community 1905 - "Community 1905"
Cohesion: 1.0
-Nodes (1): Create a new marketing TODO item.
+Nodes (1): Toggle a TODO item's done state.
### Community 1906 - "Community 1906"
Cohesion: 1.0
-Nodes (1): Toggle a TODO item's done state.
+Nodes (1): Update a task's description or other fields.
### Community 1907 - "Community 1907"
Cohesion: 1.0
-Nodes (1): Update a task's description or other fields.
+Nodes (1): Create a subtask under a task.
### Community 1908 - "Community 1908"
Cohesion: 1.0
-Nodes (1): Create a subtask under a task.
+Nodes (1): Toggle a subtask's done state.
### Community 1909 - "Community 1909"
Cohesion: 1.0
-Nodes (1): Toggle a subtask's done state.
+Nodes (1): Save a marketing event note.
### Community 1910 - "Community 1910"
Cohesion: 1.0
-Nodes (1): Save a marketing event note.
+Nodes (1): Create a new marketing event.
### Community 1911 - "Community 1911"
Cohesion: 1.0
-Nodes (1): Create a new marketing event.
+Nodes (1): Extract platform name from /api/sns/{platform}...
### Community 1912 - "Community 1912"
Cohesion: 1.0
@@ -9776,1646 +9693,1480 @@ Nodes (1): Bulk create comments from selected discussions.
### Community 1922 - "Community 1922"
Cohesion: 1.0
-Nodes (1): Load quick replies data.
+Nodes (1): Persist quick replies data.
### Community 1923 - "Community 1923"
Cohesion: 1.0
-Nodes (1): Persist quick replies data.
+Nodes (1): GET /api/quick-replies
### Community 1924 - "Community 1924"
Cohesion: 1.0
-Nodes (1): GET /api/quick-replies
+Nodes (1): POST /api/quick-replies/{create|update|delete}
### Community 1925 - "Community 1925"
Cohesion: 1.0
-Nodes (1): POST /api/quick-replies/{create|update|delete}
+Nodes (1): Kill any existing processes listening on the target port.
### Community 1926 - "Community 1926"
Cohesion: 1.0
-Nodes (1): Kill any existing processes listening on the target port.
+Nodes (1): Load bugs.json from DOC/, return dict with nextId and bugs list.
### Community 1927 - "Community 1927"
Cohesion: 1.0
-Nodes (1): 解析特殊标记格式的数据。 新 TXT 格式 16 字段(编辑器 sb.Append 写出,去掉 RU/ES/PT/FR + 加 IsSecondary
+Nodes (1): Save bugs.json to DOC/.
### Community 1928 - "Community 1928"
Cohesion: 1.0
-Nodes (1): Load bugs.json from DOC/, return dict with nextId and bugs list.
+Nodes (1): Load devplan.json from DOC/.
### Community 1929 - "Community 1929"
Cohesion: 1.0
-Nodes (1): Save bugs.json to DOC/.
+Nodes (1): Save devplan.json to DOC/.
### Community 1930 - "Community 1930"
Cohesion: 1.0
-Nodes (1): Load devplan.json from DOC/.
+Nodes (1): Load marketing todos from DOC/marketing/todos.json.
### Community 1931 - "Community 1931"
Cohesion: 1.0
-Nodes (1): Save devplan.json to DOC/.
+Nodes (1): Save marketing todos to DOC/marketing/todos.json.
### Community 1932 - "Community 1932"
Cohesion: 1.0
-Nodes (1): Load marketing todos from DOC/marketing/todos.json.
+Nodes (1): Load the sentiment index.json, return list.
### Community 1933 - "Community 1933"
Cohesion: 1.0
-Nodes (1): Save marketing todos to DOC/marketing/todos.json.
+Nodes (1): Save the sentiment index.json.
### Community 1934 - "Community 1934"
Cohesion: 1.0
-Nodes (1): Load the sentiment index.json, return list.
+Nodes (1): Parse multipart/form-data manually. Returns: (fields: dict[str, str], files
### Community 1935 - "Community 1935"
Cohesion: 1.0
-Nodes (1): Save the sentiment index.json.
+Nodes (1): Handles static files and API endpoints.
### Community 1936 - "Community 1936"
Cohesion: 1.0
-Nodes (1): Parse multipart/form-data manually. Returns: (fields: dict[str, str], files
+Nodes (1): List available version folders in data/oss/.
### Community 1937 - "Community 1937"
Cohesion: 1.0
-Nodes (1): Handles static files and API endpoints.
+Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
### Community 1938 - "Community 1938"
Cohesion: 1.0
-Nodes (1): List available version folders in data/oss/.
+Nodes (1): Return full match data for a specific file. Query: ?file=0.7.0/steamid/
### Community 1939 - "Community 1939"
Cohesion: 1.0
-Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
+Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
### Community 1940 - "Community 1940"
Cohesion: 1.0
-Nodes (1): Create a new sentiment record from multipart form data.
+Nodes (1): Run export_data.py and return the result as JSON.
### Community 1941 - "Community 1941"
Cohesion: 1.0
-Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
+Nodes (1): Create a new sentiment record from multipart form data.
### Community 1942 - "Community 1942"
Cohesion: 1.0
-Nodes (1): Update a bug's fields (status, priority, etc.).
+Nodes (1): Delete a sentiment record by id.
### Community 1943 - "Community 1943"
Cohesion: 1.0
-Nodes (1): Create a new sentiment record from multipart form data.
+Nodes (1): Create a new bug record.
### Community 1944 - "Community 1944"
Cohesion: 1.0
-Nodes (1): Delete a sentiment record by id.
+Nodes (1): Create a new marketing TODO item.
### Community 1945 - "Community 1945"
Cohesion: 1.0
-Nodes (1): Create a new bug record.
+Nodes (1): Toggle a TODO item's done state.
### Community 1946 - "Community 1946"
Cohesion: 1.0
-Nodes (1): Update a bug's fields (status, priority, etc.).
+Nodes (1): Update a task's description or other fields.
### Community 1947 - "Community 1947"
Cohesion: 1.0
-Nodes (1): Create a new marketing TODO item.
+Nodes (1): Create a subtask under a task.
### Community 1948 - "Community 1948"
Cohesion: 1.0
-Nodes (1): Toggle a TODO item's done state.
+Nodes (1): Toggle a subtask's done state.
### Community 1949 - "Community 1949"
Cohesion: 1.0
-Nodes (1): Update a task's description or other fields.
+Nodes (1): Save a marketing event note.
### Community 1950 - "Community 1950"
Cohesion: 1.0
-Nodes (1): Create a subtask under a task.
+Nodes (1): Create a new marketing event.
### Community 1951 - "Community 1951"
Cohesion: 1.0
-Nodes (1): Toggle a subtask's done state.
+Nodes (1): Extract platform name from /api/sns/{platform}...
### Community 1952 - "Community 1952"
Cohesion: 1.0
-Nodes (1): Save a marketing event note.
+Nodes (1): Get path to the platform's JSON file.
### Community 1953 - "Community 1953"
Cohesion: 1.0
-Nodes (1): Create a new marketing event.
+Nodes (1): Load a platform's SNS data.
### Community 1954 - "Community 1954"
Cohesion: 1.0
-Nodes (1): Extract platform name from /api/sns/{platform}...
+Nodes (1): Save a platform's SNS data.
### Community 1955 - "Community 1955"
Cohesion: 1.0
-Nodes (1): Get path to the platform's JSON file.
+Nodes (1): Handle GET /api/sns/{platform}
### Community 1956 - "Community 1956"
Cohesion: 1.0
-Nodes (1): Load a platform's SNS data.
+Nodes (1): Handle POST /api/sns/{platform}/update and /delete
### Community 1957 - "Community 1957"
Cohesion: 1.0
-Nodes (1): Save a platform's SNS data.
+Nodes (1): Update (create or modify) a comment.
### Community 1958 - "Community 1958"
Cohesion: 1.0
-Nodes (1): Handle GET /api/sns/{platform}
+Nodes (1): Fetch new discussions from Steam Community.
### Community 1959 - "Community 1959"
Cohesion: 1.0
-Nodes (1): Handle POST /api/sns/{platform}/update and /delete
+Nodes (1): Return demo data when Steam is unreachable.
### Community 1960 - "Community 1960"
Cohesion: 1.0
-Nodes (1): Update (create or modify) a comment.
+Nodes (1): Parse Steam Community discussion list from HTML.
### Community 1961 - "Community 1961"
Cohesion: 1.0
-Nodes (1): Load quick replies data.
+Nodes (1): Bulk create comments from selected discussions.
### Community 1962 - "Community 1962"
Cohesion: 1.0
-Nodes (1): Parse Steam Community discussion list from HTML.
+Nodes (1): Kill any existing processes listening on the target port.
### Community 1963 - "Community 1963"
Cohesion: 1.0
-Nodes (1): Bulk create comments from selected discussions.
+Nodes (1): Parse Steam Community discussion list from HTML.
### Community 1964 - "Community 1964"
Cohesion: 1.0
-Nodes (1): Load quick replies data.
+Nodes (1): Bulk create comments from selected discussions.
### Community 1965 - "Community 1965"
Cohesion: 1.0
-Nodes (1): Persist quick replies data.
-
-### Community 1966 - "Community 1966"
-Cohesion: 1.0
-Nodes (1): GET /api/quick-replies
-
-### Community 1967 - "Community 1967"
-Cohesion: 1.0
-Nodes (1): POST /api/quick-replies/{create|update|delete}
-
-### Community 1968 - "Community 1968"
-Cohesion: 1.0
-Nodes (1): Kill any existing processes listening on the target port.
-
-### Community 1969 - "Community 1969"
-Cohesion: 1.0
-Nodes (1): Load bugs.json from DOC/, return dict with nextId and bugs list.
-
-### Community 1970 - "Community 1970"
-Cohesion: 1.0
-Nodes (1): Save bugs.json to DOC/.
-
-### Community 1971 - "Community 1971"
-Cohesion: 1.0
-Nodes (1): Load devplan.json from DOC/.
-
-### Community 1972 - "Community 1972"
-Cohesion: 1.0
-Nodes (1): Save devplan.json to DOC/.
-
-### Community 1973 - "Community 1973"
-Cohesion: 1.0
-Nodes (1): Load marketing todos from DOC/marketing/todos.json.
-
-### Community 1974 - "Community 1974"
-Cohesion: 1.0
-Nodes (1): Save marketing todos to DOC/marketing/todos.json.
-
-### Community 1975 - "Community 1975"
-Cohesion: 1.0
-Nodes (1): Load the sentiment index.json, return list.
-
-### Community 1976 - "Community 1976"
-Cohesion: 1.0
-Nodes (1): Save the sentiment index.json.
-
-### Community 1977 - "Community 1977"
-Cohesion: 1.0
-Nodes (1): Parse multipart/form-data manually. Returns: (fields: dict[str, str], files
-
-### Community 1978 - "Community 1978"
-Cohesion: 1.0
-Nodes (1): Handles static files and API endpoints.
-
-### Community 1979 - "Community 1979"
-Cohesion: 1.0
-Nodes (1): List available version folders in data/oss/.
-
-### Community 1980 - "Community 1980"
-Cohesion: 1.0
-Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
-
-### Community 1981 - "Community 1981"
-Cohesion: 1.0
-Nodes (1): Return full match data for a specific file. Query: ?file=0.7.0/steamid/
-
-### Community 1982 - "Community 1982"
-Cohesion: 1.0
-Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
-
-### Community 1983 - "Community 1983"
-Cohesion: 1.0
-Nodes (1): Run export_data.py and return the result as JSON.
-
-### Community 1984 - "Community 1984"
-Cohesion: 1.0
-Nodes (1): Delete a sentiment record by id.
-
-### Community 1985 - "Community 1985"
-Cohesion: 1.0
-Nodes (1): Create a new bug record.
-
-### Community 1986 - "Community 1986"
-Cohesion: 1.0
-Nodes (1): Update a bug's fields (status, priority, etc.).
-
-### Community 1987 - "Community 1987"
-Cohesion: 1.0
-Nodes (1): Create a new marketing TODO item.
-
-### Community 1988 - "Community 1988"
-Cohesion: 1.0
-Nodes (1): Toggle a TODO item's done state.
-
-### Community 1989 - "Community 1989"
-Cohesion: 1.0
-Nodes (1): Update a task's description or other fields.
-
-### Community 1990 - "Community 1990"
-Cohesion: 1.0
-Nodes (1): Create a subtask under a task.
-
-### Community 1991 - "Community 1991"
-Cohesion: 1.0
-Nodes (1): Toggle a subtask's done state.
-
-### Community 1992 - "Community 1992"
-Cohesion: 1.0
-Nodes (1): Save a marketing event note.
-
-### Community 1993 - "Community 1993"
-Cohesion: 1.0
-Nodes (1): Create a new marketing event.
-
-### Community 1994 - "Community 1994"
-Cohesion: 1.0
-Nodes (1): Extract platform name from /api/sns/{platform}...
-
-### Community 1995 - "Community 1995"
-Cohesion: 1.0
-Nodes (1): Get path to the platform's JSON file.
-
-### Community 1996 - "Community 1996"
-Cohesion: 1.0
-Nodes (1): Load a platform's SNS data.
-
-### Community 1997 - "Community 1997"
-Cohesion: 1.0
-Nodes (1): Save a platform's SNS data.
-
-### Community 1998 - "Community 1998"
-Cohesion: 1.0
-Nodes (1): Handle GET /api/sns/{platform}
-
-### Community 1999 - "Community 1999"
-Cohesion: 1.0
-Nodes (1): Handle POST /api/sns/{platform}/update and /delete
-
-### Community 2000 - "Community 2000"
-Cohesion: 1.0
-Nodes (1): Update (create or modify) a comment.
-
-### Community 2001 - "Community 2001"
-Cohesion: 1.0
-Nodes (1): Fetch new discussions from Steam Community.
-
-### Community 2002 - "Community 2002"
-Cohesion: 1.0
-Nodes (1): Return demo data when Steam is unreachable.
-
-### Community 2003 - "Community 2003"
-Cohesion: 1.0
-Nodes (1): Parse Steam Community discussion list from HTML.
-
-### Community 2004 - "Community 2004"
-Cohesion: 1.0
-Nodes (1): Bulk create comments from selected discussions.
-
-### Community 2005 - "Community 2005"
-Cohesion: 1.0
-Nodes (1): Persist quick replies data.
-
-### Community 2006 - "Community 2006"
-Cohesion: 1.0
-Nodes (1): GET /api/quick-replies
-
-### Community 2007 - "Community 2007"
-Cohesion: 1.0
-Nodes (1): POST /api/quick-replies/{create|update|delete}
-
-### Community 2008 - "Community 2008"
-Cohesion: 1.0
-Nodes (1): Kill any existing processes listening on the target port.
-
-### Community 2009 - "Community 2009"
-Cohesion: 1.0
-Nodes (1): Load bugs.json from DOC/, return dict with nextId and bugs list.
-
-### Community 2010 - "Community 2010"
-Cohesion: 1.0
-Nodes (1): Save bugs.json to DOC/.
-
-### Community 2011 - "Community 2011"
-Cohesion: 1.0
-Nodes (1): Load devplan.json from DOC/.
-
-### Community 2012 - "Community 2012"
-Cohesion: 1.0
-Nodes (1): Save devplan.json to DOC/.
-
-### Community 2013 - "Community 2013"
-Cohesion: 1.0
-Nodes (1): Load marketing todos from DOC/marketing/todos.json.
-
-### Community 2014 - "Community 2014"
-Cohesion: 1.0
-Nodes (1): Save marketing todos to DOC/marketing/todos.json.
-
-### Community 2015 - "Community 2015"
-Cohesion: 1.0
-Nodes (1): Load the sentiment index.json, return list.
-
-### Community 2016 - "Community 2016"
-Cohesion: 1.0
-Nodes (1): Save the sentiment index.json.
-
-### Community 2017 - "Community 2017"
-Cohesion: 1.0
-Nodes (1): Parse multipart/form-data manually. Returns: (fields: dict[str, str], files
-
-### Community 2018 - "Community 2018"
-Cohesion: 1.0
-Nodes (1): Handles static files and API endpoints.
-
-### Community 2019 - "Community 2019"
-Cohesion: 1.0
-Nodes (1): List available version folders in data/oss/.
-
-### Community 2020 - "Community 2020"
-Cohesion: 1.0
-Nodes (1): List match summaries for selected versions. Query params: versions=0.7.
-
-### Community 2021 - "Community 2021"
-Cohesion: 1.0
-Nodes (1): Return full match data for a specific file. Query: ?file=0.7.0/steamid/
-
-### Community 2022 - "Community 2022"
-Cohesion: 1.0
-Nodes (1): Aggregate per-hero stats across selected version matches. Query: ?versi
-
-### Community 2023 - "Community 2023"
-Cohesion: 1.0
-Nodes (1): Run export_data.py and return the result as JSON.
-
-### Community 2024 - "Community 2024"
-Cohesion: 1.0
-Nodes (1): Create a new sentiment record from multipart form data.
-
-### Community 2025 - "Community 2025"
-Cohesion: 1.0
-Nodes (1): Delete a sentiment record by id.
-
-### Community 2026 - "Community 2026"
-Cohesion: 1.0
-Nodes (1): Create a new bug record.
-
-### Community 2027 - "Community 2027"
-Cohesion: 1.0
-Nodes (1): Create a new marketing TODO item.
-
-### Community 2028 - "Community 2028"
-Cohesion: 1.0
-Nodes (1): Toggle a TODO item's done state.
-
-### Community 2029 - "Community 2029"
-Cohesion: 1.0
-Nodes (1): Update a task's description or other fields.
-
-### Community 2030 - "Community 2030"
-Cohesion: 1.0
-Nodes (1): Create a subtask under a task.
-
-### Community 2031 - "Community 2031"
-Cohesion: 1.0
-Nodes (1): Toggle a subtask's done state.
-
-### Community 2032 - "Community 2032"
-Cohesion: 1.0
-Nodes (1): Save a marketing event note.
-
-### Community 2033 - "Community 2033"
-Cohesion: 1.0
-Nodes (1): Create a new marketing event.
-
-### Community 2034 - "Community 2034"
-Cohesion: 1.0
-Nodes (1): Extract platform name from /api/sns/{platform}...
-
-### Community 2035 - "Community 2035"
-Cohesion: 1.0
-Nodes (1): Get path to the platform's JSON file.
-
-### Community 2036 - "Community 2036"
-Cohesion: 1.0
-Nodes (1): Load a platform's SNS data.
-
-### Community 2037 - "Community 2037"
-Cohesion: 1.0
-Nodes (1): Save a platform's SNS data.
-
-### Community 2038 - "Community 2038"
-Cohesion: 1.0
-Nodes (1): Handle GET /api/sns/{platform}
-
-### Community 2039 - "Community 2039"
-Cohesion: 1.0
-Nodes (1): Handle POST /api/sns/{platform}/update and /delete
-
-### Community 2040 - "Community 2040"
-Cohesion: 1.0
-Nodes (1): Update (create or modify) a comment.
-
-### Community 2041 - "Community 2041"
-Cohesion: 1.0
-Nodes (1): Fetch new discussions from Steam Community.
-
-### Community 2042 - "Community 2042"
-Cohesion: 1.0
-Nodes (1): Return demo data when Steam is unreachable.
-
-### Community 2043 - "Community 2043"
-Cohesion: 1.0
-Nodes (1): Parse Steam Community discussion list from HTML.
-
-### Community 2044 - "Community 2044"
-Cohesion: 1.0
-Nodes (1): Bulk create comments from selected discussions.
-
-### Community 2045 - "Community 2045"
-Cohesion: 1.0
-Nodes (1): Kill any existing processes listening on the target port.
-
-### Community 2046 - "Community 2046"
-Cohesion: 1.0
-Nodes (1): Parse Steam Community discussion list from HTML.
-
-### Community 2047 - "Community 2047"
-Cohesion: 1.0
-Nodes (1): Bulk create comments from selected discussions.
-
-### Community 2048 - "Community 2048"
-Cohesion: 1.0
Nodes (1): Kill any existing processes listening on the target port.
## Knowledge Gaps
- **9686 isolated node(s):** `初始化游戏进程管理器 Args: exe_path: 游戏 exe 文件的完整路径`, `选择性CQL模型导出工具 + 一致性验证 功能: 1. 交互式选择要导出的模型 2. 导出为ONNX格式 3. 验证d3和onnx模型的一致性 4`, `加载d3rlpy模型(与export_all_cql.py使用相同方法)`, `导出模型为ONNX格式(只导出Actor网络,确定性策略)`, `d3rlpy 训练脚本 - 适配 Unity TrainingDataRecorder 格式 数据格式: { "State": [802个fl` (+9681 more)
These have ≤1 connection - possible missing edges or undocumented components.
-- **Thin community `Community 1346`** (2 nodes): `DiagnosticRules.cs`, `ETSystemMethodIsInStaticPartialClassRule`
+- **Thin community `Community 1263`** (2 nodes): `DiagnosticRules.cs`, `ETSystemMethodIsInStaticPartialClassRule`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1347`** (2 nodes): `translate_multilingual_2026_05_15.py`, `翻译 Multilingual.xlsx 中 ID 19877, 19878 两条新增条目 - 19877: "AI接管" (UI按钮) - 19878: V0`
+- **Thin community `Community 1264`** (2 nodes): `translate_multilingual_2026_05_15.py`, `翻译 Multilingual.xlsx 中 ID 19877, 19878 两条新增条目 - 19877: "AI接管" (UI按钮) - 19878: V0`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1348`** (2 nodes): `补充修改:D5 JP (ID=2294) + E4 JP/KR (ID=18752)`, `apply_supplemental.py`
+- **Thin community `Community 1265`** (2 nodes): `补充修改:D5 JP (ID=2294) + E4 JP/KR (ID=18752)`, `apply_supplemental.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1349`** (2 nodes): `check_sheets.py`, `检查 xlsx 的所有 sheet 和真实行数。`
+- **Thin community `Community 1266`** (2 nodes): `check_sheets.py`, `检查 xlsx 的所有 sheet 和真实行数。`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1350`** (2 nodes): `dump_19871.py`, `把 ID=19871 的 ZH 列以 UTF-8 dump 到文件,避免 cmd 乱码。`
+- **Thin community `Community 1267`** (2 nodes): `dump_19871.py`, `把 ID=19871 的 ZH 列以 UTF-8 dump 到文件,避免 cmd 乱码。`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1351`** (2 nodes): `dump_all_rows.py`, `dump 全部 10 条目的 ZH/EN 看格式风格。`
+- **Thin community `Community 1268`** (2 nodes): `dump_all_rows.py`, `dump 全部 10 条目的 ZH/EN 看格式风格。`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1352`** (2 nodes): `dump_en_terms.py`, `扫描整个 xlsx 的 EN 列,查找游戏术语已有翻译,确保一致性。`
+- **Thin community `Community 1269`** (2 nodes): `dump_en_terms.py`, `扫描整个 xlsx 的 EN 列,查找游戏术语已有翻译,确保一致性。`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1353`** (2 nodes): `list_tags_19871.py`, `列出 ID=19871 的所有 **<...>** 标签按出现顺序。`
+- **Thin community `Community 1270`** (2 nodes): `list_tags_19871.py`, `列出 ID=19871 的所有 **<...>** 标签按出现顺序。`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1354`** (2 nodes): `read_19871.py`, `读取 ID=19871 的中文原文以便翻译。`
+- **Thin community `Community 1271`** (2 nodes): `read_19871.py`, `读取 ID=19871 的中文原文以便翻译。`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1355`** (2 nodes): `SteamCallbacks.cs`, `Steamworks`
+- **Thin community `Community 1272`** (2 nodes): `SteamCallbacks.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1356`** (2 nodes): `SteamEnums.cs`, `Steamworks`
+- **Thin community `Community 1273`** (2 nodes): `SteamEnums.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1357`** (2 nodes): `SteamStructs.cs`, `Steamworks`
+- **Thin community `Community 1274`** (2 nodes): `SteamStructs.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1358`** (2 nodes): `SteamAPIWarningMessageHook_t.cs`, `Steamworks`
+- **Thin community `Community 1275`** (2 nodes): `SteamAPIWarningMessageHook_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1359`** (2 nodes): `SteamAPI_CheckCallbackRegistered_t.cs`, `Steamworks`
+- **Thin community `Community 1276`** (2 nodes): `SteamAPI_CheckCallbackRegistered_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1360`** (2 nodes): `SteamInputActionEventCallbackPointer.cs`, `Steamworks`
+- **Thin community `Community 1277`** (2 nodes): `SteamInputActionEventCallbackPointer.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1361`** (2 nodes): `SteamInputActionEvent_t.cs`, `Steamworks`
+- **Thin community `Community 1278`** (2 nodes): `SteamInputActionEvent_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1362`** (2 nodes): `FSteamNetworkingSocketsDebugOutput.cs`, `Steamworks`
+- **Thin community `Community 1279`** (2 nodes): `FSteamNetworkingSocketsDebugOutput.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1363`** (2 nodes): `SteamNetworkingConfigValue_t.cs`, `Steamworks`
+- **Thin community `Community 1280`** (2 nodes): `SteamNetworkingConfigValue_t.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1364`** (2 nodes): `SteamNetworkingErrMsg.cs`, `Steamworks`
+- **Thin community `Community 1281`** (2 nodes): `SteamNetworkingErrMsg.cs`, `Steamworks`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1365`** (2 nodes): `UQMDefine.cs`, `GCloud.UQM`
+- **Thin community `Community 1282`** (2 nodes): `UQMDefine.cs`, `GCloud.UQM`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1366`** (2 nodes): `CharacterStatePriority.cs`, `Animancer.Examples.StateMachines`
+- **Thin community `Community 1283`** (2 nodes): `CharacterStatePriority.cs`, `Animancer.Examples.StateMachines`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1367`** (2 nodes): `FadeMode.cs`, `Animancer`
+- **Thin community `Community 1284`** (2 nodes): `FadeMode.cs`, `Animancer`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1368`** (2 nodes): `CrashSightMobileAgent.h`, `GCloud()`
+- **Thin community `Community 1285`** (2 nodes): `CrashSightMobileAgent.h`, `GCloud()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1369`** (2 nodes): `CSLogger.h`, `UQM_EXPORT()`
+- **Thin community `Community 1286`** (2 nodes): `CSLogger.h`, `UQM_EXPORT()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1370`** (2 nodes): `UQMError.h`, `UQMError()`
+- **Thin community `Community 1287`** (2 nodes): `UQMError.h`, `UQMError()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1371`** (2 nodes): `UQMUtils.h`, `UQMUtils()`
+- **Thin community `Community 1288`** (2 nodes): `UQMUtils.h`, `UQMUtils()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1372`** (2 nodes): `InspectedFieldInfo.cs`, `ParadoxNotion.Design`
+- **Thin community `Community 1289`** (2 nodes): `InspectedFieldInfo.cs`, `ParadoxNotion.Design`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1373`** (2 nodes): `Delegates.cs`, `ParadoxNotion`
+- **Thin community `Community 1290`** (2 nodes): `Delegates.cs`, `ParadoxNotion`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1374`** (2 nodes): `Enums.cs`, `ParadoxNotion`
+- **Thin community `Community 1291`** (2 nodes): `Enums.cs`, `ParadoxNotion`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1375`** (2 nodes): `Status.cs`, `NodeCanvas.Framework`
+- **Thin community `Community 1292`** (2 nodes): `Status.cs`, `NodeCanvas.Framework`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1376`** (2 nodes): `GraphLoadData.cs`, `NodeCanvas.Framework.Internal`
+- **Thin community `Community 1293`** (2 nodes): `GraphLoadData.cs`, `NodeCanvas.Framework.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1377`** (2 nodes): `Locales.cs`, `NodeCanvas.DialogueTrees`
+- **Thin community `Community 1294`** (2 nodes): `Locales.cs`, `NodeCanvas.DialogueTrees`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1378`** (2 nodes): `ViConstValueDefine.cs`, `ViConstValueDefine`
+- **Thin community `Community 1295`** (2 nodes): `ViConstValueDefine.cs`, `ViConstValueDefine`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1379`** (2 nodes): `UIEvents.cs`, `TH1_Core.Events`
+- **Thin community `Community 1296`** (2 nodes): `UIEvents.cs`, `TH1_Core.Events`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1380`** (2 nodes): `DebugCenter.cs`, `DebugCenter`
+- **Thin community `Community 1297`** (2 nodes): `DebugCenter.cs`, `DebugCenter`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1381`** (2 nodes): `ViewMaskProperty.cs`, `ViewMaskProperty`
+- **Thin community `Community 1298`** (2 nodes): `ViewMaskProperty.cs`, `ViewMaskProperty`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1382`** (2 nodes): `Il2CppCodeRegistration.cpp`, `s_Il2CppCodegenRegistration()`
+- **Thin community `Community 1299`** (2 nodes): `Il2CppCodeRegistration.cpp`, `s_Il2CppCodegenRegistration()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1383`** (2 nodes): `UnityEngine.GridModule.cpp`, `GridLayout_DoNothing_mA280987BF98D257023D46C2C01902FC82EE6A00A()`
+- **Thin community `Community 1300`** (2 nodes): `UnityEngine.GridModule.cpp`, `GridLayout_DoNothing_mA280987BF98D257023D46C2C01902FC82EE6A00A()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1384`** (2 nodes): `PackageInstallLocation.cs`, `NugetForUnity.Configuration`
+- **Thin community `Community 1301`** (2 nodes): `PackageInstallLocation.cs`, `NugetForUnity.Configuration`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1385`** (2 nodes): `RepositoryType.cs`, `NugetForUnity.Models`
+- **Thin community `Community 1302`** (2 nodes): `RepositoryType.cs`, `NugetForUnity.Models`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1386`** (2 nodes): `NugetWindowTab.cs`, `NugetForUnity.Ui`
+- **Thin community `Community 1303`** (2 nodes): `NugetWindowTab.cs`, `NugetForUnity.Ui`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1387`** (2 nodes): `EBuildinFileCopyOption.cs`, `YooAsset.Editor`
+- **Thin community `Community 1304`** (2 nodes): `EBuildinFileCopyOption.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1388`** (2 nodes): `EBuildMode.cs`, `YooAsset.Editor`
+- **Thin community `Community 1305`** (2 nodes): `EBuildMode.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1389`** (2 nodes): `EBuildPipeline.cs`, `YooAsset.Editor`
+- **Thin community `Community 1306`** (2 nodes): `EBuildPipeline.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1390`** (2 nodes): `ECompressOption.cs`, `YooAsset.Editor`
+- **Thin community `Community 1307`** (2 nodes): `ECompressOption.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1391`** (2 nodes): `EFileNameStyle.cs`, `YooAsset.Editor`
+- **Thin community `Community 1308`** (2 nodes): `EFileNameStyle.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1392`** (2 nodes): `ErrorCode.cs`, `YooAsset.Editor`
+- **Thin community `Community 1309`** (2 nodes): `ErrorCode.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1393`** (2 nodes): `ECollectorType.cs`, `YooAsset.Editor`
+- **Thin community `Community 1310`** (2 nodes): `ECollectorType.cs`, `YooAsset.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1394`** (2 nodes): `EVerifyLevel.cs`, `YooAsset`
+- **Thin community `Community 1311`** (2 nodes): `EVerifyLevel.cs`, `YooAsset`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1395`** (2 nodes): `EVerifyResult.cs`, `YooAsset`
+- **Thin community `Community 1312`** (2 nodes): `EVerifyResult.cs`, `YooAsset`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1396`** (2 nodes): `EOperationStatus.cs`, `YooAsset`
+- **Thin community `Community 1313`** (2 nodes): `EOperationStatus.cs`, `YooAsset`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1397`** (2 nodes): `StreamingAssetsDefine.cs`, `StreamingAssetsDefine`
+- **Thin community `Community 1314`** (2 nodes): `StreamingAssetsDefine.cs`, `StreamingAssetsDefine`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1398`** (2 nodes): `SkinningEnums.cs`, `UnityEditor.U2D.Animation`
+- **Thin community `Community 1315`** (2 nodes): `SkinningEnums.cs`, `UnityEditor.U2D.Animation`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1399`** (2 nodes): `DragAndDropData.cs`, `UnityEditor.U2D.Animation.SpriteLibraryEditor`
+- **Thin community `Community 1316`** (2 nodes): `DragAndDropData.cs`, `UnityEditor.U2D.Animation.SpriteLibraryEditor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1400`** (2 nodes): `Enums.cs`, `PDNWrapper`
+- **Thin community `Community 1317`** (2 nodes): `Enums.cs`, `PDNWrapper`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1401`** (2 nodes): `Size.cs`, `PDNWrapper`
+- **Thin community `Community 1318`** (2 nodes): `Size.cs`, `PDNWrapper`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1402`** (2 nodes): `TileDragAndDropHoverData.cs`, `UnityEditor.Tilemaps`
+- **Thin community `Community 1319`** (2 nodes): `TileDragAndDropHoverData.cs`, `UnityEditor.Tilemaps`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1403`** (2 nodes): `Unity.Burst`, `BurstExecutionEnvironment.cs`
+- **Thin community `Community 1320`** (2 nodes): `Unity.Burst`, `BurstExecutionEnvironment.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1404`** (2 nodes): `DiagnosticId.cs`, `Unity.Burst`
+- **Thin community `Community 1321`** (2 nodes): `DiagnosticId.cs`, `Unity.Burst`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1405`** (2 nodes): `v128.cs`, `Unity.Burst.Intrinsics`
+- **Thin community `Community 1322`** (2 nodes): `v128.cs`, `Unity.Burst.Intrinsics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1406`** (2 nodes): `v256.cs`, `Unity.Burst.Intrinsics`
+- **Thin community `Community 1323`** (2 nodes): `v256.cs`, `Unity.Burst.Intrinsics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1407`** (2 nodes): `v64.cs`, `Unity.Burst.Intrinsics`
+- **Thin community `Community 1324`** (2 nodes): `v64.cs`, `Unity.Burst.Intrinsics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1408`** (2 nodes): `ResponseType.cs`, `Unity.PlasticSCM.Editor.UI`
+- **Thin community `Community 1325`** (2 nodes): `ResponseType.cs`, `Unity.PlasticSCM.Editor.UI`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1409`** (2 nodes): `LoggingLevel.cs`, `Packages.Rider.Editor`
+- **Thin community `Community 1326`** (2 nodes): `LoggingLevel.cs`, `Packages.Rider.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1410`** (2 nodes): `Il2CppDebugSupport.cs`, `Packages.Rider.Editor.Debugger`
+- **Thin community `Community 1327`** (2 nodes): `Il2CppDebugSupport.cs`, `Packages.Rider.Editor.Debugger`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1411`** (2 nodes): `ProjectGenerationFlag.cs`, `Packages.Rider.Editor.ProjectGeneration`
+- **Thin community `Community 1328`** (2 nodes): `ProjectGenerationFlag.cs`, `Packages.Rider.Editor.ProjectGeneration`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1412`** (2 nodes): `VersionPair.cs`, `Microsoft.Unity.VisualStudio.Editor`
+- **Thin community `Community 1329`** (2 nodes): `VersionPair.cs`, `Microsoft.Unity.VisualStudio.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1413`** (2 nodes): `MessageType.cs`, `Microsoft.Unity.VisualStudio.Editor.Messaging`
+- **Thin community `Community 1330`** (2 nodes): `MessageType.cs`, `Microsoft.Unity.VisualStudio.Editor.Messaging`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1414`** (2 nodes): `ProjectGenerationFlag.cs`, `Microsoft.Unity.VisualStudio.Editor`
+- **Thin community `Community 1331`** (2 nodes): `ProjectGenerationFlag.cs`, `Microsoft.Unity.VisualStudio.Editor`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1415`** (2 nodes): `TestStatusAdaptor.cs`, `Microsoft.Unity.VisualStudio.Editor.Testing`
+- **Thin community `Community 1332`** (2 nodes): `TestStatusAdaptor.cs`, `Microsoft.Unity.VisualStudio.Editor.Testing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1416`** (2 nodes): `math_unity_conversion.cs`, `Unity.Mathematics`
+- **Thin community `Community 1333`** (2 nodes): `math_unity_conversion.cs`, `Unity.Mathematics`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1417`** (2 nodes): `EditorPrefBool.cs`, `UnityEditor.Rendering`
+- **Thin community `Community 1334`** (2 nodes): `EditorPrefBool.cs`, `UnityEditor.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1418`** (2 nodes): `MaterialHeaderScopeItem.cs`, `UnityEditor.Rendering`
+- **Thin community `Community 1335`** (2 nodes): `MaterialHeaderScopeItem.cs`, `UnityEditor.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1419`** (2 nodes): `CommonStructs.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1336`** (2 nodes): `CommonStructs.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1420`** (2 nodes): `CoreProfileId.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1337`** (2 nodes): `CoreProfileId.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1421`** (2 nodes): `ShaderVariablesProbeVolumes.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1338`** (2 nodes): `ShaderVariablesProbeVolumes.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1422`** (2 nodes): `HDROutputDefines.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1339`** (2 nodes): `HDROutputDefines.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1423`** (2 nodes): `RenderGraphProfileId.cs`, `UnityEngine.Experimental.Rendering.RenderGraphModule`
+- **Thin community `Community 1340`** (2 nodes): `RenderGraphProfileId.cs`, `UnityEngine.Experimental.Rendering.RenderGraphModule`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1424`** (2 nodes): `DepthBits.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1341`** (2 nodes): `DepthBits.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1425`** (2 nodes): `MSAASamples.cs`, `UnityEngine.Rendering`
+- **Thin community `Community 1342`** (2 nodes): `MSAASamples.cs`, `UnityEngine.Rendering`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1426`** (2 nodes): `DummyShaderLibrary.cs`, `DummyShaderLibrary`
+- **Thin community `Community 1343`** (2 nodes): `DummyShaderLibrary.cs`, `DummyShaderLibrary`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1427`** (2 nodes): `UpgradeCommon.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1344`** (2 nodes): `UpgradeCommon.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1428`** (2 nodes): `ConverterItemDescriptor.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1345`** (2 nodes): `ConverterItemDescriptor.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1429`** (2 nodes): `ConverterItemInfo.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1346`** (2 nodes): `ConverterItemInfo.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1430`** (2 nodes): `RunItemContext.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1347`** (2 nodes): `RunItemContext.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1431`** (2 nodes): `DecalMeshBiasTypeEnum.cs`, `UnityEditor.Rendering.Universal`
+- **Thin community `Community 1348`** (2 nodes): `DecalMeshBiasTypeEnum.cs`, `UnityEditor.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1432`** (2 nodes): `IntermediateTextureMode.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1349`** (2 nodes): `IntermediateTextureMode.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1433`** (2 nodes): `SampleCount.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1350`** (2 nodes): `SampleCount.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1434`** (2 nodes): `StencilUsage.cs`, `UnityEngine.Rendering.Universal.Internal`
+- **Thin community `Community 1351`** (2 nodes): `StencilUsage.cs`, `UnityEngine.Rendering.Universal.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1435`** (2 nodes): `Light2DBlendStyle.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1352`** (2 nodes): `Light2DBlendStyle.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1436`** (2 nodes): `DebugViewEnums.cs`, `UnityEngine.Rendering.Universal`
+- **Thin community `Community 1353`** (2 nodes): `DebugViewEnums.cs`, `UnityEngine.Rendering.Universal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1437`** (2 nodes): `Shaders.cs`, `ShadersDummy`
+- **Thin community `Community 1354`** (2 nodes): `Shaders.cs`, `ShadersDummy`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1438`** (2 nodes): `ReturnCode.cs`, `UnityEditor.Build.Pipeline`
+- **Thin community `Community 1355`** (2 nodes): `ReturnCode.cs`, `UnityEditor.Build.Pipeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1439`** (2 nodes): `Precision.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1356`** (2 nodes): `Precision.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1440`** (2 nodes): `IMaterialGraphAsset.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1357`** (2 nodes): `IMaterialGraphAsset.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1441`** (2 nodes): `ParentGroupChange.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1358`** (2 nodes): `ParentGroupChange.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1442`** (2 nodes): `PreviewMode.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1359`** (2 nodes): `PreviewMode.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1443`** (2 nodes): `SlotType.cs`, `UnityEditor.Graphing`
+- **Thin community `Community 1360`** (2 nodes): `SlotType.cs`, `UnityEditor.Graphing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1444`** (2 nodes): `PositionSource.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1361`** (2 nodes): `PositionSource.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1445`** (2 nodes): `DrawState.cs`, `UnityEditor.Graphing`
+- **Thin community `Community 1362`** (2 nodes): `DrawState.cs`, `UnityEditor.Graphing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1446`** (2 nodes): `FunctionMultiInput.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1363`** (2 nodes): `FunctionMultiInput.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1447`** (2 nodes): `NormalMapSpace.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1364`** (2 nodes): `NormalMapSpace.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1448`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendMode.cs`
+- **Thin community `Community 1365`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendMode.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1449`** (2 nodes): `UvChannel.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1366`** (2 nodes): `UvChannel.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1450`** (2 nodes): `GraphCode.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1367`** (2 nodes): `GraphCode.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1451`** (2 nodes): `OutputMetadata.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1368`** (2 nodes): `OutputMetadata.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1452`** (2 nodes): `ConditionalField.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1369`** (2 nodes): `ConditionalField.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1453`** (2 nodes): `DropdownEntry.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1370`** (2 nodes): `DropdownEntry.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1454`** (2 nodes): `FieldDependency.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1371`** (2 nodes): `FieldDependency.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1455`** (2 nodes): `KeywordEntry.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1372`** (2 nodes): `KeywordEntry.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1456`** (2 nodes): `KernelDescriptor.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1373`** (2 nodes): `KernelDescriptor.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1457`** (2 nodes): `StencilDescriptor.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1374`** (2 nodes): `StencilDescriptor.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1458`** (2 nodes): `StructDescriptor.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1375`** (2 nodes): `StructDescriptor.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1459`** (2 nodes): `UnityEditor.ShaderGraph`, `Blend.cs`
+- **Thin community `Community 1376`** (2 nodes): `UnityEditor.ShaderGraph`, `Blend.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1460`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendOp.cs`
+- **Thin community `Community 1377`** (2 nodes): `UnityEditor.ShaderGraph`, `BlendOp.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1461`** (2 nodes): `Cull.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1378`** (2 nodes): `Cull.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1462`** (2 nodes): `DisableBatching.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1379`** (2 nodes): `DisableBatching.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1463`** (2 nodes): `IncludeLocation.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1380`** (2 nodes): `IncludeLocation.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1464`** (2 nodes): `KeywordDefinition.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1381`** (2 nodes): `KeywordDefinition.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1465`** (2 nodes): `KeywordScope.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1382`** (2 nodes): `KeywordScope.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1466`** (2 nodes): `KeywordShaderStage.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1383`** (2 nodes): `KeywordShaderStage.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1467`** (2 nodes): `KeywordType.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1384`** (2 nodes): `KeywordType.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1468`** (2 nodes): `NormalDropOffSpace.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1385`** (2 nodes): `NormalDropOffSpace.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1469`** (2 nodes): `PropertyType.cs`, `UnityEditor.ShaderGraph.Internal`
+- **Thin community `Community 1386`** (2 nodes): `PropertyType.cs`, `UnityEditor.ShaderGraph.Internal`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1470`** (2 nodes): `RenderQueue.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1387`** (2 nodes): `RenderQueue.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1471`** (2 nodes): `RenderType.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1388`** (2 nodes): `RenderType.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1472`** (2 nodes): `ShaderValueType.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1389`** (2 nodes): `ShaderValueType.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1473`** (2 nodes): `StructFieldOptions.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1390`** (2 nodes): `StructFieldOptions.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1474`** (2 nodes): `ZTest.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1391`** (2 nodes): `ZTest.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1475`** (2 nodes): `ZWrite.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1392`** (2 nodes): `ZWrite.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1476`** (2 nodes): `MatrixNames.cs`, `UnityEditor.ShaderGraph`
+- **Thin community `Community 1393`** (2 nodes): `MatrixNames.cs`, `UnityEditor.ShaderGraph`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1477`** (2 nodes): `FullscreenShaderPass.cs`, `UnityEngine.Rendering.HighDefinition`
+- **Thin community `Community 1394`** (2 nodes): `FullscreenShaderPass.cs`, `UnityEngine.Rendering.HighDefinition`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1478`** (2 nodes): `CreateSerializableGraph.cs`, `UnityEditor.Graphing`
+- **Thin community `Community 1395`** (2 nodes): `CreateSerializableGraph.cs`, `UnityEditor.Graphing`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1479`** (2 nodes): `DummyShaderGraphLibrary.cs`, `DummyShaderGraphLibrary`
+- **Thin community `Community 1396`** (2 nodes): `DummyShaderGraphLibrary.cs`, `DummyShaderGraphLibrary`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1480`** (2 nodes): `PropertyChunkTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
+- **Thin community `Community 1397`** (2 nodes): `PropertyChunkTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1481`** (2 nodes): `PropertyGeneratorTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
+- **Thin community `Community 1398`** (2 nodes): `PropertyGeneratorTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1482`** (2 nodes): `PropertyNodeTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
+- **Thin community `Community 1399`** (2 nodes): `PropertyNodeTests.cs`, `UnityEditor.ShaderGraph.UnitTests`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1483`** (2 nodes): `RunState.cs`, `UnityEditor.TestTools.TestRunner.Api`
+- **Thin community `Community 1400`** (2 nodes): `RunState.cs`, `UnityEditor.TestTools.TestRunner.Api`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1484`** (2 nodes): `TestMode.cs`, `UnityEditor.TestTools.TestRunner.Api`
+- **Thin community `Community 1401`** (2 nodes): `TestMode.cs`, `UnityEditor.TestTools.TestRunner.Api`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1485`** (2 nodes): `TestStatus.cs`, `UnityEditor.TestTools.TestRunner.Api`
+- **Thin community `Community 1402`** (2 nodes): `TestStatus.cs`, `UnityEditor.TestTools.TestRunner.Api`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1486`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.CommandLineTest`
+- **Thin community `Community 1403`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.CommandLineTest`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1487`** (2 nodes): `TaskMode.cs`, `UnityEditor.TestTools.TestRunner.TestRun`
+- **Thin community `Community 1404`** (2 nodes): `TaskMode.cs`, `UnityEditor.TestTools.TestRunner.TestRun`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1488`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.UnityTestProtocol`
+- **Thin community `Community 1405`** (2 nodes): `TestState.cs`, `UnityEditor.TestTools.TestRunner.UnityTestProtocol`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1489`** (2 nodes): `TestState.cs`, `UnityEngine.TestRunner.TestProtocol`
+- **Thin community `Community 1406`** (2 nodes): `TestState.cs`, `UnityEngine.TestRunner.TestProtocol`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1490`** (2 nodes): `TMPro_FontPlugin.cs`, `TMPro.EditorUtilities`
+- **Thin community `Community 1407`** (2 nodes): `TMPro_FontPlugin.cs`, `TMPro.EditorUtilities`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1491`** (2 nodes): `TMP_LineInfo.cs`, `TMPro`
+- **Thin community `Community 1408`** (2 nodes): `TMP_LineInfo.cs`, `TMPro`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1492`** (2 nodes): `UnityEditor.Timeline.Actions`, `ActionContext.cs`
+- **Thin community `Community 1409`** (2 nodes): `UnityEditor.Timeline.Actions`, `ActionContext.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1493`** (2 nodes): `MenuItemActionBase.cs`, `UnityEditor.Timeline.Actions`
+- **Thin community `Community 1410`** (2 nodes): `MenuItemActionBase.cs`, `UnityEditor.Timeline.Actions`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1494`** (2 nodes): `PlacementValidity.cs`, `UnityEditor.Timeline`
+- **Thin community `Community 1411`** (2 nodes): `PlacementValidity.cs`, `UnityEditor.Timeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1495`** (2 nodes): `TimeReferenceMode.cs`, `UnityEditor.Timeline`
+- **Thin community `Community 1412`** (2 nodes): `TimeReferenceMode.cs`, `UnityEditor.Timeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1496`** (2 nodes): `NotificationFlags.cs`, `UnityEngine.Timeline`
+- **Thin community `Community 1413`** (2 nodes): `NotificationFlags.cs`, `UnityEngine.Timeline`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1497`** (2 nodes): `EventHandle.cs`, `UnityEngine.EventSystems`
+- **Thin community `Community 1414`** (2 nodes): `EventHandle.cs`, `UnityEngine.EventSystems`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1498`** (2 nodes): `EventTriggerType.cs`, `UnityEngine.EventSystems`
+- **Thin community `Community 1415`** (2 nodes): `EventTriggerType.cs`, `UnityEngine.EventSystems`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1499`** (2 nodes): `MoveDirection.cs`, `UnityEngine.EventSystems`
+- **Thin community `Community 1416`** (2 nodes): `MoveDirection.cs`, `UnityEngine.EventSystems`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1500`** (2 nodes): `SemanticLabel.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1417`** (2 nodes): `SemanticLabel.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1501`** (2 nodes): `Unity.VisualScripting`, `AlignOperation.cs`
+- **Thin community `Community 1418`** (2 nodes): `Unity.VisualScripting`, `AlignOperation.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1502`** (2 nodes): `CanvasControlScheme.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1419`** (2 nodes): `CanvasControlScheme.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1503`** (2 nodes): `DistributeOperation.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1420`** (2 nodes): `DistributeOperation.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1504`** (2 nodes): `GraphContextMenuItem.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1421`** (2 nodes): `GraphContextMenuItem.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1505`** (2 nodes): `ReorderableListFlags.cs`, `Unity.VisualScripting.ReorderableList`
+- **Thin community `Community 1422`** (2 nodes): `ReorderableListFlags.cs`, `Unity.VisualScripting.ReorderableList`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1506`** (2 nodes): `InspectorBlock.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1423`** (2 nodes): `InspectorBlock.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1507`** (2 nodes): `Edge.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1424`** (2 nodes): `Edge.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1508`** (2 nodes): `SkinnedColor.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1425`** (2 nodes): `SkinnedColor.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1509`** (2 nodes): `FontWeight.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1426`** (2 nodes): `FontWeight.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1510`** (2 nodes): `ParameterStringMode.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1427`** (2 nodes): `ParameterStringMode.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1511`** (2 nodes): `CreateTextureOptions.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1428`** (2 nodes): `CreateTextureOptions.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1512`** (2 nodes): `WarningLevel.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1429`** (2 nodes): `WarningLevel.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1513`** (2 nodes): `NodeColor.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1430`** (2 nodes): `NodeColor.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1514`** (2 nodes): `NodeShape.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1431`** (2 nodes): `NodeShape.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1515`** (2 nodes): `SidebarAnchor.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1432`** (2 nodes): `SidebarAnchor.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1516`** (2 nodes): `StateRevealCondition.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1433`** (2 nodes): `StateRevealCondition.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1517`** (2 nodes): `fsMemberSerialization.cs`, `Unity.VisualScripting.FullSerializer`
+- **Thin community `Community 1434`** (2 nodes): `fsMemberSerialization.cs`, `Unity.VisualScripting.FullSerializer`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1518`** (2 nodes): `Typeset.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1435`** (2 nodes): `Typeset.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1519`** (2 nodes): `EmptyEventArgs.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1436`** (2 nodes): `EmptyEventArgs.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1520`** (2 nodes): `GraphSource.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1437`** (2 nodes): `GraphSource.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1521`** (2 nodes): `MouseButton.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1438`** (2 nodes): `MouseButton.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1522`** (2 nodes): `PressState.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1439`** (2 nodes): `PressState.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1523`** (2 nodes): `Unity.VisualScripting`, `ActionDirection.cs`
+- **Thin community `Community 1440`** (2 nodes): `Unity.VisualScripting`, `ActionDirection.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1524`** (2 nodes): `TypeNameDetail.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1441`** (2 nodes): `TypeNameDetail.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1525`** (2 nodes): `TypeQualifier.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1442`** (2 nodes): `TypeQualifier.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1526`** (2 nodes): `TypesMatching.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1443`** (2 nodes): `TypesMatching.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1527`** (2 nodes): `Unity.VisualScripting`, `BinaryOperator.cs`
+- **Thin community `Community 1444`** (2 nodes): `Unity.VisualScripting`, `BinaryOperator.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1528`** (2 nodes): `UnaryOperator.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1445`** (2 nodes): `UnaryOperator.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1529`** (2 nodes): `Unity.VisualScripting`, `Action_5.cs`
+- **Thin community `Community 1446`** (2 nodes): `Unity.VisualScripting`, `Action_5.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1530`** (2 nodes): `Unity.VisualScripting`, `Action_6.cs`
+- **Thin community `Community 1447`** (2 nodes): `Unity.VisualScripting`, `Action_6.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1531`** (2 nodes): `Func_5.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1448`** (2 nodes): `Func_5.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1532`** (2 nodes): `Func_6.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1449`** (2 nodes): `Func_6.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1533`** (2 nodes): `VariableKind.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1450`** (2 nodes): `VariableKind.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1534`** (2 nodes): `EvaluateFunctionHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
+- **Thin community `Community 1451`** (2 nodes): `EvaluateFunctionHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1535`** (2 nodes): `EvaluateParameterHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
+- **Thin community `Community 1452`** (2 nodes): `EvaluateParameterHandler.cs`, `Unity.VisualScripting.Dependencies.NCalc`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1536`** (2 nodes): `EvaluationOption.cs`, `Unity.VisualScripting.Dependencies.NCalc`
+- **Thin community `Community 1453`** (2 nodes): `EvaluationOption.cs`, `Unity.VisualScripting.Dependencies.NCalc`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1537`** (2 nodes): `CustomEventArgs.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1454`** (2 nodes): `CustomEventArgs.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1538`** (2 nodes): `ScriptGraphContainerType.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1455`** (2 nodes): `ScriptGraphContainerType.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1539`** (2 nodes): `StateEnterReason.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1456`** (2 nodes): `StateEnterReason.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1540`** (2 nodes): `StateExitReason.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1457`** (2 nodes): `StateExitReason.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1541`** (2 nodes): `StateGraphContainerType.cs`, `Unity.VisualScripting`
+- **Thin community `Community 1458`** (2 nodes): `StateGraphContainerType.cs`, `Unity.VisualScripting`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1542`** (2 nodes): `isteamapps.h`, `ISteamApps()`
+- **Thin community `Community 1459`** (2 nodes): `isteamapps.h`, `ISteamApps()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1543`** (2 nodes): `isteamappticket.h`, `ISteamAppTicket()`
+- **Thin community `Community 1460`** (2 nodes): `isteamappticket.h`, `ISteamAppTicket()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1544`** (2 nodes): `isteamcontroller.h`, `ISteamController()`
+- **Thin community `Community 1461`** (2 nodes): `isteamcontroller.h`, `ISteamController()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1545`** (2 nodes): `isteamgamecoordinator.h`, `ISteamGameCoordinator()`
+- **Thin community `Community 1462`** (2 nodes): `isteamgamecoordinator.h`, `ISteamGameCoordinator()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1546`** (2 nodes): `isteamgameserverstats.h`, `ISteamGameServerStats()`
+- **Thin community `Community 1463`** (2 nodes): `isteamgameserverstats.h`, `ISteamGameServerStats()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1547`** (2 nodes): `isteamhtmlsurface.h`, `ISteamHTMLSurface()`
+- **Thin community `Community 1464`** (2 nodes): `isteamhtmlsurface.h`, `ISteamHTMLSurface()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1548`** (2 nodes): `isteamhttp.h`, `ISteamHTTP()`
+- **Thin community `Community 1465`** (2 nodes): `isteamhttp.h`, `ISteamHTTP()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1549`** (2 nodes): `isteammusicremote.h`, `ISteamMusicRemote()`
+- **Thin community `Community 1466`** (2 nodes): `isteammusicremote.h`, `ISteamMusicRemote()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1550`** (2 nodes): `isteamnetworking.h`, `ISteamNetworking()`
+- **Thin community `Community 1467`** (2 nodes): `isteamnetworking.h`, `ISteamNetworking()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1551`** (2 nodes): `isteamparentalsettings.h`, `ISteamParentalSettings()`
+- **Thin community `Community 1468`** (2 nodes): `isteamparentalsettings.h`, `ISteamParentalSettings()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1552`** (2 nodes): `isteamremoteplay.h`, `ISteamRemotePlay()`
+- **Thin community `Community 1469`** (2 nodes): `isteamremoteplay.h`, `ISteamRemotePlay()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1553`** (2 nodes): `isteamremotestorage.h`, `ISteamRemoteStorage()`
+- **Thin community `Community 1470`** (2 nodes): `isteamremotestorage.h`, `ISteamRemoteStorage()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1554`** (2 nodes): `isteamscreenshots.h`, `ISteamScreenshots()`
+- **Thin community `Community 1471`** (2 nodes): `isteamscreenshots.h`, `ISteamScreenshots()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1555`** (2 nodes): `isteamtimeline.h`, `ISteamTimeline()`
+- **Thin community `Community 1472`** (2 nodes): `isteamtimeline.h`, `ISteamTimeline()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1556`** (2 nodes): `isteamugc.h`, `ISteamUGC()`
+- **Thin community `Community 1473`** (2 nodes): `isteamugc.h`, `ISteamUGC()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1557`** (2 nodes): `isteamuserstats.h`, `ISteamUserStats()`
+- **Thin community `Community 1474`** (2 nodes): `isteamuserstats.h`, `ISteamUserStats()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1558`** (2 nodes): `isteamutils.h`, `ISteamUtils()`
+- **Thin community `Community 1475`** (2 nodes): `isteamutils.h`, `ISteamUtils()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1559`** (2 nodes): `isteamvideo.h`, `ISteamVideo()`
+- **Thin community `Community 1476`** (2 nodes): `isteamvideo.h`, `ISteamVideo()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1560`** (2 nodes): `steamhttpenums.h`, `BIsHTTPStatusSuccess()`
+- **Thin community `Community 1477`** (2 nodes): `steamhttpenums.h`, `BIsHTTPStatusSuccess()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1561`** (2 nodes): `steamnetworkingfakeip.h`, `ISteamNetworkingFakeUDPPort()`
+- **Thin community `Community 1478`** (2 nodes): `steamnetworkingfakeip.h`, `ISteamNetworkingFakeUDPPort()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1562`** (2 nodes): `ServerBrowserMenu.h`, `ServerBrowserMenuData_t()`
+- **Thin community `Community 1479`** (2 nodes): `ServerBrowserMenu.h`, `ServerBrowserMenuData_t()`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1563`** (1 nodes): `ExcelExport.AssemblyInfo.cs`
+- **Thin community `Community 1480`** (1 nodes): `ExcelExport.AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1564`** (1 nodes): `ExcelExport.GlobalUsings.g.cs`
+- **Thin community `Community 1481`** (1 nodes): `ExcelExport.GlobalUsings.g.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1565`** (1 nodes): `ikcp.h`
+- **Thin community `Community 1482`** (1 nodes): `ikcp.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1566`** (1 nodes): `InvokeHelper.h`
+- **Thin community `Community 1483`** (1 nodes): `InvokeHelper.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1567`** (1 nodes): `apply_translations.py`
+- **Thin community `Community 1484`** (1 nodes): `apply_translations.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1568`** (1 nodes): `DecodeOnlineError.ps1`
+- **Thin community `Community 1485`** (1 nodes): `DecodeOnlineError.ps1`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1569`** (1 nodes): `fix_audit_results.py`
+- **Thin community `Community 1486`** (1 nodes): `fix_audit_results.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1570`** (1 nodes): `fix_es.py`
+- **Thin community `Community 1487`** (1 nodes): `fix_es.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1571`** (1 nodes): `fix_hero_critical.py`
+- **Thin community `Community 1488`** (1 nodes): `fix_hero_critical.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1572`** (1 nodes): `fix_jp_kr_bugs.py`
+- **Thin community `Community 1489`** (1 nodes): `fix_jp_kr_bugs.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1573`** (1 nodes): `InstallGraphifyHook.ps1`
+- **Thin community `Community 1490`** (1 nodes): `InstallGraphifyHook.ps1`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1574`** (1 nodes): `translate_19976.py`
+- **Thin community `Community 1491`** (1 nodes): `translate_19976.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1575`** (1 nodes): `translate_data.py`
+- **Thin community `Community 1492`** (1 nodes): `translate_data.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1576`** (1 nodes): `_gen_issues.py`
+- **Thin community `Community 1493`** (1 nodes): `_gen_issues.py`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1577`** (1 nodes): `check_bytes.ps1`
+- **Thin community `Community 1494`** (1 nodes): `check_bytes.ps1`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1578`** (1 nodes): `coreml_provider_factory.h`
+- **Thin community `Community 1495`** (1 nodes): `coreml_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1579`** (1 nodes): `cpu_provider_factory.h`
+- **Thin community `Community 1496`** (1 nodes): `cpu_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1580`** (1 nodes): `onnxruntime_c_api.h`
+- **Thin community `Community 1497`** (1 nodes): `onnxruntime_c_api.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1581`** (1 nodes): `coreml_provider_factory.h`
+- **Thin community `Community 1498`** (1 nodes): `coreml_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1582`** (1 nodes): `cpu_provider_factory.h`
+- **Thin community `Community 1499`** (1 nodes): `cpu_provider_factory.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1583`** (1 nodes): `onnxruntime_c_api.h`
+- **Thin community `Community 1500`** (1 nodes): `onnxruntime_c_api.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1584`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1501`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1585`** (1 nodes): `ExampleInput.cs`
+- **Thin community `Community 1502`** (1 nodes): `ExampleInput.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1586`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1503`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1587`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1504`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1588`** (1 nodes): `CrashSight.h`
+- **Thin community `Community 1505`** (1 nodes): `CrashSight.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1589`** (1 nodes): `CrashSightConfig.h`
+- **Thin community `Community 1506`** (1 nodes): `CrashSightConfig.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1590`** (1 nodes): `CrashSightLog.h`
+- **Thin community `Community 1507`** (1 nodes): `CrashSightLog.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1591`** (1 nodes): `UQMUnityBridge.h`
+- **Thin community `Community 1508`** (1 nodes): `UQMUnityBridge.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1592`** (1 nodes): `UQMUnityExtra.h`
+- **Thin community `Community 1509`** (1 nodes): `UQMUnityExtra.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1593`** (1 nodes): `cJSON.h`
+- **Thin community `Community 1510`** (1 nodes): `cJSON.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1594`** (1 nodes): `CrashSightBridge.h`
+- **Thin community `Community 1511`** (1 nodes): `CrashSightBridge.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1595`** (1 nodes): `CrashSightCore.h`
+- **Thin community `Community 1512`** (1 nodes): `CrashSightCore.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1596`** (1 nodes): `UQM.h`
+- **Thin community `Community 1513`** (1 nodes): `UQM.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1597`** (1 nodes): `UQMCrashDelegate.h`
+- **Thin community `Community 1514`** (1 nodes): `UQMCrashDelegate.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1598`** (1 nodes): `UQMMacroExpand.h`
+- **Thin community `Community 1515`** (1 nodes): `UQMMacroExpand.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1599`** (1 nodes): `UQMRename.h`
+- **Thin community `Community 1516`** (1 nodes): `UQMRename.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1600`** (1 nodes): `UQMSingleton.h`
+- **Thin community `Community 1517`** (1 nodes): `UQMSingleton.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1601`** (1 nodes): `UQMSynthesizeSingleton.h`
+- **Thin community `Community 1518`** (1 nodes): `UQMSynthesizeSingleton.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1602`** (1 nodes): `UQMThread.h`
+- **Thin community `Community 1519`** (1 nodes): `UQMThread.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1603`** (1 nodes): `UQMUtilsIOS.h`
+- **Thin community `Community 1520`** (1 nodes): `UQMUtilsIOS.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1604`** (1 nodes): `CrashSightPlugin.h`
+- **Thin community `Community 1521`** (1 nodes): `CrashSightPlugin.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1605`** (1 nodes): `ConfigManager.cs`
+- **Thin community `Community 1522`** (1 nodes): `ConfigManager.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1606`** (1 nodes): `OssStatisticEditorWindow.cs`
+- **Thin community `Community 1523`** (1 nodes): `OssStatisticEditorWindow.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1607`** (1 nodes): `RinIndianAttackSkill.cs`
+- **Thin community `Community 1524`** (1 nodes): `RinIndianAttackSkill.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1608`** (1 nodes): `0iqegxo6esls0.lump.cpp`
+- **Thin community `Community 1525`** (1 nodes): `0iqegxo6esls0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1609`** (1 nodes): `2hpln4mygfzx0.lump.cpp`
+- **Thin community `Community 1526`** (1 nodes): `2hpln4mygfzx0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1610`** (1 nodes): `2hpln4mygfzx1.lump.cpp`
+- **Thin community `Community 1527`** (1 nodes): `2hpln4mygfzx1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1611`** (1 nodes): `2hpln4mygfzx3.lump.cpp`
+- **Thin community `Community 1528`** (1 nodes): `2hpln4mygfzx3.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1612`** (1 nodes): `2hpln4mygfzx5.lump.cpp`
+- **Thin community `Community 1529`** (1 nodes): `2hpln4mygfzx5.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1613`** (1 nodes): `2hpln4mygfzx6.lump.cpp`
+- **Thin community `Community 1530`** (1 nodes): `2hpln4mygfzx6.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1614`** (1 nodes): `2kwu9gc6m8kw0.lump.cpp`
+- **Thin community `Community 1531`** (1 nodes): `2kwu9gc6m8kw0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1615`** (1 nodes): `2kwu9gc6m8kw1.lump.cpp`
+- **Thin community `Community 1532`** (1 nodes): `2kwu9gc6m8kw1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1616`** (1 nodes): `2kwu9gc6m8kw2.lump.cpp`
+- **Thin community `Community 1533`** (1 nodes): `2kwu9gc6m8kw2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1617`** (1 nodes): `3wxtajjqiiaz0.lump.cpp`
+- **Thin community `Community 1534`** (1 nodes): `3wxtajjqiiaz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1618`** (1 nodes): `3x4pmbhvzyuf0.lump.cpp`
+- **Thin community `Community 1535`** (1 nodes): `3x4pmbhvzyuf0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1619`** (1 nodes): `3xlklue1azd70.lump.cpp`
+- **Thin community `Community 1536`** (1 nodes): `3xlklue1azd70.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1620`** (1 nodes): `3z6x1ljdy2e00.lump.cpp`
+- **Thin community `Community 1537`** (1 nodes): `3z6x1ljdy2e00.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1621`** (1 nodes): `3z6x1ljdy2e02.lump.cpp`
+- **Thin community `Community 1538`** (1 nodes): `3z6x1ljdy2e02.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1622`** (1 nodes): `3z6x1ljdy2e03.lump.cpp`
+- **Thin community `Community 1539`** (1 nodes): `3z6x1ljdy2e03.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1623`** (1 nodes): `4ghjw58f8hs70.lump.cpp`
+- **Thin community `Community 1540`** (1 nodes): `4ghjw58f8hs70.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1624`** (1 nodes): `5hhsyfcnzb210.lump.cpp`
+- **Thin community `Community 1541`** (1 nodes): `5hhsyfcnzb210.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1625`** (1 nodes): `5p9c7v2nynqk0.lump.cpp`
+- **Thin community `Community 1542`** (1 nodes): `5p9c7v2nynqk0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1626`** (1 nodes): `5p9c7v2nynqk1.lump.cpp`
+- **Thin community `Community 1543`** (1 nodes): `5p9c7v2nynqk1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1627`** (1 nodes): `5p9c7v2nynqk2.lump.cpp`
+- **Thin community `Community 1544`** (1 nodes): `5p9c7v2nynqk2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1628`** (1 nodes): `6o34in2l8rrv0.lump.cpp`
+- **Thin community `Community 1545`** (1 nodes): `6o34in2l8rrv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1629`** (1 nodes): `73fp2iokz9k40.lump.cpp`
+- **Thin community `Community 1546`** (1 nodes): `73fp2iokz9k40.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1630`** (1 nodes): `7ntrqlj6nz800.lump.cpp`
+- **Thin community `Community 1547`** (1 nodes): `7ntrqlj6nz800.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1631`** (1 nodes): `7warj6bswxrg0.lump.cpp`
+- **Thin community `Community 1548`** (1 nodes): `7warj6bswxrg0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1632`** (1 nodes): `8j43hxgxvczy0.lump.cpp`
+- **Thin community `Community 1549`** (1 nodes): `8j43hxgxvczy0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1633`** (1 nodes): `8nxcc2n25nlz0.lump.cpp`
+- **Thin community `Community 1550`** (1 nodes): `8nxcc2n25nlz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1634`** (1 nodes): `8nxcc2n25nlz1.lump.cpp`
+- **Thin community `Community 1551`** (1 nodes): `8nxcc2n25nlz1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1635`** (1 nodes): `8nxcc2n25nlz3.lump.cpp`
+- **Thin community `Community 1552`** (1 nodes): `8nxcc2n25nlz3.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1636`** (1 nodes): `8nxcc2n25nlz5.lump.cpp`
+- **Thin community `Community 1553`** (1 nodes): `8nxcc2n25nlz5.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1637`** (1 nodes): `8nxcc2n25nlz6.lump.cpp`
+- **Thin community `Community 1554`** (1 nodes): `8nxcc2n25nlz6.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1638`** (1 nodes): `8pduzanivbwq0.lump.cpp`
+- **Thin community `Community 1555`** (1 nodes): `8pduzanivbwq0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1639`** (1 nodes): `90v4zwh5m4250.lump.cpp`
+- **Thin community `Community 1556`** (1 nodes): `90v4zwh5m4250.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1640`** (1 nodes): `9fcr0o2wk9210.lump.cpp`
+- **Thin community `Community 1557`** (1 nodes): `9fcr0o2wk9210.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1641`** (1 nodes): `a6gqnlstwkzo0.lump.cpp`
+- **Thin community `Community 1558`** (1 nodes): `a6gqnlstwkzo0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1642`** (1 nodes): `aa25cvijmvtz0.lump.cpp`
+- **Thin community `Community 1559`** (1 nodes): `aa25cvijmvtz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1643`** (1 nodes): `aph4t7urv62q0.lump.cpp`
+- **Thin community `Community 1560`** (1 nodes): `aph4t7urv62q0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1644`** (1 nodes): `b4jqcqoahjjy0.lump.cpp`
+- **Thin community `Community 1561`** (1 nodes): `b4jqcqoahjjy0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1645`** (1 nodes): `b4jqcqoahjjy1.lump.cpp`
+- **Thin community `Community 1562`** (1 nodes): `b4jqcqoahjjy1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1646`** (1 nodes): `b4jqcqoahjjy2.lump.cpp`
+- **Thin community `Community 1563`** (1 nodes): `b4jqcqoahjjy2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1647`** (1 nodes): `bhkzqpgs4ima0.lump.cpp`
+- **Thin community `Community 1564`** (1 nodes): `bhkzqpgs4ima0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1648`** (1 nodes): `c7wjplgqhb730.lump.cpp`
+- **Thin community `Community 1565`** (1 nodes): `c7wjplgqhb730.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1649`** (1 nodes): `du1ifjkad8u20.lump.cpp`
+- **Thin community `Community 1566`** (1 nodes): `du1ifjkad8u20.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1650`** (1 nodes): `ewyjdmwcanrw0.lump.cpp`
+- **Thin community `Community 1567`** (1 nodes): `ewyjdmwcanrw0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1651`** (1 nodes): `ex9lft0zt9in0.lump.cpp`
+- **Thin community `Community 1568`** (1 nodes): `ex9lft0zt9in0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1652`** (1 nodes): `ex9lft0zt9in1.lump.cpp`
+- **Thin community `Community 1569`** (1 nodes): `ex9lft0zt9in1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1653`** (1 nodes): `ex9lft0zt9in2.lump.cpp`
+- **Thin community `Community 1570`** (1 nodes): `ex9lft0zt9in2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1654`** (1 nodes): `fkcc5ylgdo8y0.lump.cpp`
+- **Thin community `Community 1571`** (1 nodes): `fkcc5ylgdo8y0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1655`** (1 nodes): `frp36j0bzhcl0.lump.cpp`
+- **Thin community `Community 1572`** (1 nodes): `frp36j0bzhcl0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1656`** (1 nodes): `ft05c9u82lo50.lump.cpp`
+- **Thin community `Community 1573`** (1 nodes): `ft05c9u82lo50.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1657`** (1 nodes): `g4sf6y0w0apz0.lump.cpp`
+- **Thin community `Community 1574`** (1 nodes): `g4sf6y0w0apz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1658`** (1 nodes): `gci9mavuzsif0.lump.cpp`
+- **Thin community `Community 1575`** (1 nodes): `gci9mavuzsif0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1659`** (1 nodes): `gci9mavuzsif1.lump.cpp`
+- **Thin community `Community 1576`** (1 nodes): `gci9mavuzsif1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1660`** (1 nodes): `gci9mavuzsif2.lump.cpp`
+- **Thin community `Community 1577`** (1 nodes): `gci9mavuzsif2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1661`** (1 nodes): `h12u4769ee920.lump.cpp`
+- **Thin community `Community 1578`** (1 nodes): `h12u4769ee920.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1662`** (1 nodes): `hnsqfnhwtr8b0.lump.cpp`
+- **Thin community `Community 1579`** (1 nodes): `hnsqfnhwtr8b0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1663`** (1 nodes): `jzqnozm4hl0r0.lump.cpp`
+- **Thin community `Community 1580`** (1 nodes): `jzqnozm4hl0r0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1664`** (1 nodes): `jzqnozm4hl0r1.lump.cpp`
+- **Thin community `Community 1581`** (1 nodes): `jzqnozm4hl0r1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1665`** (1 nodes): `jzqnozm4hl0r2.lump.cpp`
+- **Thin community `Community 1582`** (1 nodes): `jzqnozm4hl0r2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1666`** (1 nodes): `k7zh4ucf1hvo0.lump.cpp`
+- **Thin community `Community 1583`** (1 nodes): `k7zh4ucf1hvo0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1667`** (1 nodes): `kweoh0cgfd7l0.lump.cpp`
+- **Thin community `Community 1584`** (1 nodes): `kweoh0cgfd7l0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1668`** (1 nodes): `l3gr0ukoom4l0.lump.cpp`
+- **Thin community `Community 1585`** (1 nodes): `l3gr0ukoom4l0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1669`** (1 nodes): `lmqccfynfx4u0.lump.cpp`
+- **Thin community `Community 1586`** (1 nodes): `lmqccfynfx4u0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1670`** (1 nodes): `lshg3z6kujix0.lump.cpp`
+- **Thin community `Community 1587`** (1 nodes): `lshg3z6kujix0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1671`** (1 nodes): `m04tz7m5qi5w0.lump.cpp`
+- **Thin community `Community 1588`** (1 nodes): `m04tz7m5qi5w0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1672`** (1 nodes): `m04tz7m5qi5w1.lump.cpp`
+- **Thin community `Community 1589`** (1 nodes): `m04tz7m5qi5w1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1673`** (1 nodes): `mbeudi3f7txv0.lump.cpp`
+- **Thin community `Community 1590`** (1 nodes): `mbeudi3f7txv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1674`** (1 nodes): `mbeudi3f7txv2.lump.cpp`
+- **Thin community `Community 1591`** (1 nodes): `mbeudi3f7txv2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1675`** (1 nodes): `mlfcke35y3aj0.lump.cpp`
+- **Thin community `Community 1592`** (1 nodes): `mlfcke35y3aj0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1676`** (1 nodes): `mqxaeabd9jgu0.lump.cpp`
+- **Thin community `Community 1593`** (1 nodes): `mqxaeabd9jgu0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1677`** (1 nodes): `o72x9e2ieigd0.lump.cpp`
+- **Thin community `Community 1594`** (1 nodes): `o72x9e2ieigd0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1678`** (1 nodes): `ofdh7oh0w14o0.lump.cpp`
+- **Thin community `Community 1595`** (1 nodes): `ofdh7oh0w14o0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1679`** (1 nodes): `ofdh7oh0w14o1.lump.cpp`
+- **Thin community `Community 1596`** (1 nodes): `ofdh7oh0w14o1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1680`** (1 nodes): `pmys4wb7278v0.lump.cpp`
+- **Thin community `Community 1597`** (1 nodes): `pmys4wb7278v0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1681`** (1 nodes): `pmys4wb7278v2.lump.cpp`
+- **Thin community `Community 1598`** (1 nodes): `pmys4wb7278v2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1682`** (1 nodes): `pmys4wb7278v3.lump.cpp`
+- **Thin community `Community 1599`** (1 nodes): `pmys4wb7278v3.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1683`** (1 nodes): `qzhfztuf8dmz0.lump.cpp`
+- **Thin community `Community 1600`** (1 nodes): `qzhfztuf8dmz0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1684`** (1 nodes): `ryh05pi041wv0.lump.cpp`
+- **Thin community `Community 1601`** (1 nodes): `ryh05pi041wv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1685`** (1 nodes): `sa7it5x66qnb0.lump.cpp`
+- **Thin community `Community 1602`** (1 nodes): `sa7it5x66qnb0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1686`** (1 nodes): `sa7it5x66qnb1.lump.cpp`
+- **Thin community `Community 1603`** (1 nodes): `sa7it5x66qnb1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1687`** (1 nodes): `sa7it5x66qnb2.lump.cpp`
+- **Thin community `Community 1604`** (1 nodes): `sa7it5x66qnb2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1688`** (1 nodes): `sacg86krannt0.lump.cpp`
+- **Thin community `Community 1605`** (1 nodes): `sacg86krannt0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1689`** (1 nodes): `sacg86krannt2.lump.cpp`
+- **Thin community `Community 1606`** (1 nodes): `sacg86krannt2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1690`** (1 nodes): `swczjaoen5ri0.lump.cpp`
+- **Thin community `Community 1607`** (1 nodes): `swczjaoen5ri0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1691`** (1 nodes): `tb3gfo7histw0.lump.cpp`
+- **Thin community `Community 1608`** (1 nodes): `tb3gfo7histw0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1692`** (1 nodes): `tb3gfo7histw1.lump.cpp`
+- **Thin community `Community 1609`** (1 nodes): `tb3gfo7histw1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1693`** (1 nodes): `tb3gfo7histw2.lump.cpp`
+- **Thin community `Community 1610`** (1 nodes): `tb3gfo7histw2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1694`** (1 nodes): `tuyelf43fcbx0.lump.cpp`
+- **Thin community `Community 1611`** (1 nodes): `tuyelf43fcbx0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1695`** (1 nodes): `u6vyk88q0htu0.lump.cpp`
+- **Thin community `Community 1612`** (1 nodes): `u6vyk88q0htu0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1696`** (1 nodes): `xkvmqqdfkyn00.lump.cpp`
+- **Thin community `Community 1613`** (1 nodes): `xkvmqqdfkyn00.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1697`** (1 nodes): `xqblf1g4lodu0.lump.cpp`
+- **Thin community `Community 1614`** (1 nodes): `xqblf1g4lodu0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1698`** (1 nodes): `xqblf1g4lodu1.lump.cpp`
+- **Thin community `Community 1615`** (1 nodes): `xqblf1g4lodu1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1699`** (1 nodes): `xqblf1g4lodu2.lump.cpp`
+- **Thin community `Community 1616`** (1 nodes): `xqblf1g4lodu2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1700`** (1 nodes): `y5anjml1lrqv0.lump.cpp`
+- **Thin community `Community 1617`** (1 nodes): `y5anjml1lrqv0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1701`** (1 nodes): `zhnvl0j1zghh0.lump.cpp`
+- **Thin community `Community 1618`** (1 nodes): `zhnvl0j1zghh0.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1702`** (1 nodes): `zhnvl0j1zghh1.lump.cpp`
+- **Thin community `Community 1619`** (1 nodes): `zhnvl0j1zghh1.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1703`** (1 nodes): `zhnvl0j1zghh2.lump.cpp`
+- **Thin community `Community 1620`** (1 nodes): `zhnvl0j1zghh2.lump.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1704`** (1 nodes): `Animancer.Examples_CodeGen.c`
+- **Thin community `Community 1621`** (1 nodes): `Animancer.Examples_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1705`** (1 nodes): `Animancer.FSM_CodeGen.c`
+- **Thin community `Community 1622`** (1 nodes): `Animancer.FSM_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1706`** (1 nodes): `Animancer_CodeGen.c`
+- **Thin community `Community 1623`** (1 nodes): `Animancer_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1707`** (1 nodes): `Assembly-CSharp-firstpass_CodeGen.c`
+- **Thin community `Community 1624`** (1 nodes): `Assembly-CSharp-firstpass_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1708`** (1 nodes): `Assembly-CSharp_CodeGen.c`
+- **Thin community `Community 1625`** (1 nodes): `Assembly-CSharp_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1709`** (1 nodes): `com.rlabrecque.steamworks.net_CodeGen.c`
+- **Thin community `Community 1626`** (1 nodes): `com.rlabrecque.steamworks.net_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1710`** (1 nodes): `CommandLine_CodeGen.c`
+- **Thin community `Community 1627`** (1 nodes): `CommandLine_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1711`** (1 nodes): `ICSharpCode.SharpZipLib_CodeGen.c`
+- **Thin community `Community 1628`** (1 nodes): `ICSharpCode.SharpZipLib_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1712`** (1 nodes): `ICSharpCode.SharpZipLib__3.cpp`
+- **Thin community `Community 1629`** (1 nodes): `ICSharpCode.SharpZipLib__3.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1713`** (1 nodes): `Il2CppCCalculateFieldValues.cpp`
+- **Thin community `Community 1630`** (1 nodes): `Il2CppCCalculateFieldValues.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1714`** (1 nodes): `Il2CppCCalculateFieldValues1.cpp`
+- **Thin community `Community 1631`** (1 nodes): `Il2CppCCalculateFieldValues1.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1715`** (1 nodes): `Il2CppCCalculateFieldValues2.cpp`
+- **Thin community `Community 1632`** (1 nodes): `Il2CppCCalculateFieldValues2.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1716`** (1 nodes): `Il2CppCCalculateFieldValues3.cpp`
+- **Thin community `Community 1633`** (1 nodes): `Il2CppCCalculateFieldValues3.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1717`** (1 nodes): `Il2CppCCalculateFieldValues4.cpp`
+- **Thin community `Community 1634`** (1 nodes): `Il2CppCCalculateFieldValues4.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1718`** (1 nodes): `Il2CppCCalculateFieldValues5.cpp`
+- **Thin community `Community 1635`** (1 nodes): `Il2CppCCalculateFieldValues5.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1719`** (1 nodes): `Il2CppCCalculateTypeValues2.cpp`
+- **Thin community `Community 1636`** (1 nodes): `Il2CppCCalculateTypeValues2.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1720`** (1 nodes): `Il2CppCCalculateTypeValues3.cpp`
+- **Thin community `Community 1637`** (1 nodes): `Il2CppCCalculateTypeValues3.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1721`** (1 nodes): `Il2CppCCFieldValuesTable.cpp`
+- **Thin community `Community 1638`** (1 nodes): `Il2CppCCFieldValuesTable.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1722`** (1 nodes): `Il2CppCCTypeValuesTable.cpp`
+- **Thin community `Community 1639`** (1 nodes): `Il2CppCCTypeValuesTable.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1723`** (1 nodes): `Il2CppGenericAdjustorThunkTable.c`
+- **Thin community `Community 1640`** (1 nodes): `Il2CppGenericAdjustorThunkTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1724`** (1 nodes): `Il2CppGenericClassTable.c`
+- **Thin community `Community 1641`** (1 nodes): `Il2CppGenericClassTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1725`** (1 nodes): `Il2CppGenericInstDefinitions.c`
+- **Thin community `Community 1642`** (1 nodes): `Il2CppGenericInstDefinitions.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1726`** (1 nodes): `Il2CppGenericMethodDefinitions.c`
+- **Thin community `Community 1643`** (1 nodes): `Il2CppGenericMethodDefinitions.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1727`** (1 nodes): `Il2CppGenericMethodPointerTable.c`
+- **Thin community `Community 1644`** (1 nodes): `Il2CppGenericMethodPointerTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1728`** (1 nodes): `Il2CppGenericMethodTable.c`
+- **Thin community `Community 1645`** (1 nodes): `Il2CppGenericMethodTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1729`** (1 nodes): `Il2CppMetadataRegistration.c`
+- **Thin community `Community 1646`** (1 nodes): `Il2CppMetadataRegistration.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1730`** (1 nodes): `Il2CppMetadataUsage.c`
+- **Thin community `Community 1647`** (1 nodes): `Il2CppMetadataUsage.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1731`** (1 nodes): `Il2CppReversePInvokeWrapperTable.cpp`
+- **Thin community `Community 1648`** (1 nodes): `Il2CppReversePInvokeWrapperTable.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1732`** (1 nodes): `Il2CppRgctxTable.c`
+- **Thin community `Community 1649`** (1 nodes): `Il2CppRgctxTable.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1733`** (1 nodes): `Il2CppTypeDefinitions.c`
+- **Thin community `Community 1650`** (1 nodes): `Il2CppTypeDefinitions.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1734`** (1 nodes): `MemoryPack_CodeGen.c`
+- **Thin community `Community 1651`** (1 nodes): `MemoryPack_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1735`** (1 nodes): `Microsoft.ML.OnnxRuntime_CodeGen.c`
+- **Thin community `Community 1652`** (1 nodes): `Microsoft.ML.OnnxRuntime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1736`** (1 nodes): `MongoDB.Bson_CodeGen.c`
+- **Thin community `Community 1653`** (1 nodes): `MongoDB.Bson_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1737`** (1 nodes): `Mono.Security_CodeGen.c`
+- **Thin community `Community 1654`** (1 nodes): `Mono.Security_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1738`** (1 nodes): `mscorlib_CodeGen.c`
+- **Thin community `Community 1655`** (1 nodes): `mscorlib_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1739`** (1 nodes): `NLog_CodeGen.c`
+- **Thin community `Community 1656`** (1 nodes): `NLog_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1740`** (1 nodes): `NodeCanvas_CodeGen.c`
+- **Thin community `Community 1657`** (1 nodes): `NodeCanvas_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1741`** (1 nodes): `OPS.Obfuscator_CodeGen.c`
+- **Thin community `Community 1658`** (1 nodes): `OPS.Obfuscator_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1742`** (1 nodes): `ParadoxNotion_CodeGen.c`
+- **Thin community `Community 1659`** (1 nodes): `ParadoxNotion_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1743`** (1 nodes): `System.Configuration_CodeGen.c`
+- **Thin community `Community 1660`** (1 nodes): `System.Configuration_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1744`** (1 nodes): `System.Core_CodeGen.c`
+- **Thin community `Community 1661`** (1 nodes): `System.Core_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1745`** (1 nodes): `System.Data_CodeGen.c`
+- **Thin community `Community 1662`** (1 nodes): `System.Data_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1746`** (1 nodes): `System.IO.Compression_CodeGen.c`
+- **Thin community `Community 1663`** (1 nodes): `System.IO.Compression_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1747`** (1 nodes): `System.Net.Http_CodeGen.c`
+- **Thin community `Community 1664`** (1 nodes): `System.Net.Http_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1748`** (1 nodes): `System.Numerics_CodeGen.c`
+- **Thin community `Community 1665`** (1 nodes): `System.Numerics_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1749`** (1 nodes): `System.Runtime.CompilerServices.Unsafe_CodeGen.c`
+- **Thin community `Community 1666`** (1 nodes): `System.Runtime.CompilerServices.Unsafe_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1750`** (1 nodes): `System.Transactions_CodeGen.c`
+- **Thin community `Community 1667`** (1 nodes): `System.Transactions_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1751`** (1 nodes): `System.Xml_CodeGen.c`
+- **Thin community `Community 1668`** (1 nodes): `System.Xml_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1752`** (1 nodes): `System_CodeGen.c`
+- **Thin community `Community 1669`** (1 nodes): `System_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1753`** (1 nodes): `Unity.2D.Animation.Runtime_CodeGen.c`
+- **Thin community `Community 1670`** (1 nodes): `Unity.2D.Animation.Runtime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1754`** (1 nodes): `Unity.Burst.Unsafe_CodeGen.c`
+- **Thin community `Community 1671`** (1 nodes): `Unity.Burst.Unsafe_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1755`** (1 nodes): `Unity.Burst_CodeGen.c`
+- **Thin community `Community 1672`** (1 nodes): `Unity.Burst_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1756`** (1 nodes): `Unity.Collections.LowLevel.ILSupport_CodeGen.c`
+- **Thin community `Community 1673`** (1 nodes): `Unity.Collections.LowLevel.ILSupport_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1757`** (1 nodes): `Unity.Collections_CodeGen.c`
+- **Thin community `Community 1674`** (1 nodes): `Unity.Collections_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1758`** (1 nodes): `Unity.InternalAPIEngineBridge.001_CodeGen.c`
+- **Thin community `Community 1675`** (1 nodes): `Unity.InternalAPIEngineBridge.001_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1759`** (1 nodes): `Unity.Mathematics_CodeGen.c`
+- **Thin community `Community 1676`** (1 nodes): `Unity.Mathematics_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1760`** (1 nodes): `Unity.RenderPipeline.Universal.ShaderLibrary_CodeGen.c`
+- **Thin community `Community 1677`** (1 nodes): `Unity.RenderPipeline.Universal.ShaderLibrary_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1761`** (1 nodes): `Unity.RenderPipelines.Core.Runtime_CodeGen.c`
+- **Thin community `Community 1678`** (1 nodes): `Unity.RenderPipelines.Core.Runtime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1762`** (1 nodes): `Unity.RenderPipelines.Universal.Runtime_CodeGen.c`
+- **Thin community `Community 1679`** (1 nodes): `Unity.RenderPipelines.Universal.Runtime_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1763`** (1 nodes): `Unity.TextMeshPro_CodeGen.c`
+- **Thin community `Community 1680`** (1 nodes): `Unity.TextMeshPro_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1764`** (1 nodes): `UnityEngine.AIModule_CodeGen.c`
+- **Thin community `Community 1681`** (1 nodes): `UnityEngine.AIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1765`** (1 nodes): `UnityEngine.AndroidJNIModule_CodeGen.c`
+- **Thin community `Community 1682`** (1 nodes): `UnityEngine.AndroidJNIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1766`** (1 nodes): `UnityEngine.AnimationModule_CodeGen.c`
+- **Thin community `Community 1683`** (1 nodes): `UnityEngine.AnimationModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1767`** (1 nodes): `UnityEngine.AssetBundleModule_CodeGen.c`
+- **Thin community `Community 1684`** (1 nodes): `UnityEngine.AssetBundleModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1768`** (1 nodes): `UnityEngine.AudioModule_CodeGen.c`
+- **Thin community `Community 1685`** (1 nodes): `UnityEngine.AudioModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1769`** (1 nodes): `UnityEngine.CoreModule_CodeGen.c`
+- **Thin community `Community 1686`** (1 nodes): `UnityEngine.CoreModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1770`** (1 nodes): `UnityEngine.DirectorModule_CodeGen.c`
+- **Thin community `Community 1687`** (1 nodes): `UnityEngine.DirectorModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1771`** (1 nodes): `UnityEngine.GridModule_CodeGen.c`
+- **Thin community `Community 1688`** (1 nodes): `UnityEngine.GridModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1772`** (1 nodes): `UnityEngine.IMGUIModule_CodeGen.c`
+- **Thin community `Community 1689`** (1 nodes): `UnityEngine.IMGUIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1773`** (1 nodes): `UnityEngine.InputLegacyModule_CodeGen.c`
+- **Thin community `Community 1690`** (1 nodes): `UnityEngine.InputLegacyModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1774`** (1 nodes): `UnityEngine.InputModule_CodeGen.c`
+- **Thin community `Community 1691`** (1 nodes): `UnityEngine.InputModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1775`** (1 nodes): `UnityEngine.JSONSerializeModule_CodeGen.c`
+- **Thin community `Community 1692`** (1 nodes): `UnityEngine.JSONSerializeModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1776`** (1 nodes): `UnityEngine.ParticleSystemModule_CodeGen.c`
+- **Thin community `Community 1693`** (1 nodes): `UnityEngine.ParticleSystemModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1777`** (1 nodes): `UnityEngine.Physics2DModule_CodeGen.c`
+- **Thin community `Community 1694`** (1 nodes): `UnityEngine.Physics2DModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1778`** (1 nodes): `UnityEngine.PhysicsModule_CodeGen.c`
+- **Thin community `Community 1695`** (1 nodes): `UnityEngine.PhysicsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1779`** (1 nodes): `UnityEngine.PropertiesModule_CodeGen.c`
+- **Thin community `Community 1696`** (1 nodes): `UnityEngine.PropertiesModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1780`** (1 nodes): `UnityEngine.SharedInternalsModule_CodeGen.c`
+- **Thin community `Community 1697`** (1 nodes): `UnityEngine.SharedInternalsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1781`** (1 nodes): `UnityEngine.SpriteMaskModule_CodeGen.c`
+- **Thin community `Community 1698`** (1 nodes): `UnityEngine.SpriteMaskModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1782`** (1 nodes): `UnityEngine.SpriteShapeModule.cpp`
+- **Thin community `Community 1699`** (1 nodes): `UnityEngine.SpriteShapeModule.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1783`** (1 nodes): `UnityEngine.SpriteShapeModule_CodeGen.c`
+- **Thin community `Community 1700`** (1 nodes): `UnityEngine.SpriteShapeModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1784`** (1 nodes): `UnityEngine.SubsystemsModule_CodeGen.c`
+- **Thin community `Community 1701`** (1 nodes): `UnityEngine.SubsystemsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1785`** (1 nodes): `UnityEngine.TerrainModule_CodeGen.c`
+- **Thin community `Community 1702`** (1 nodes): `UnityEngine.TerrainModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1786`** (1 nodes): `UnityEngine.TextCoreFontEngineModule_CodeGen.c`
+- **Thin community `Community 1703`** (1 nodes): `UnityEngine.TextCoreFontEngineModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1787`** (1 nodes): `UnityEngine.TextCoreTextEngineModule_CodeGen.c`
+- **Thin community `Community 1704`** (1 nodes): `UnityEngine.TextCoreTextEngineModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1788`** (1 nodes): `UnityEngine.TextRenderingModule_CodeGen.c`
+- **Thin community `Community 1705`** (1 nodes): `UnityEngine.TextRenderingModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1789`** (1 nodes): `UnityEngine.TilemapModule_CodeGen.c`
+- **Thin community `Community 1706`** (1 nodes): `UnityEngine.TilemapModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1790`** (1 nodes): `UnityEngine.UIElementsModule_CodeGen.c`
+- **Thin community `Community 1707`** (1 nodes): `UnityEngine.UIElementsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1791`** (1 nodes): `UnityEngine.UIModule_CodeGen.c`
+- **Thin community `Community 1708`** (1 nodes): `UnityEngine.UIModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1792`** (1 nodes): `UnityEngine.UI_CodeGen.c`
+- **Thin community `Community 1709`** (1 nodes): `UnityEngine.UI_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1793`** (1 nodes): `UnityEngine.UnityAnalyticsModule_CodeGen.c`
+- **Thin community `Community 1710`** (1 nodes): `UnityEngine.UnityAnalyticsModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1794`** (1 nodes): `UnityEngine.UnityWebRequestAssetBundleModule_CodeGen.c`
+- **Thin community `Community 1711`** (1 nodes): `UnityEngine.UnityWebRequestAssetBundleModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1795`** (1 nodes): `UnityEngine.UnityWebRequestModule_CodeGen.c`
+- **Thin community `Community 1712`** (1 nodes): `UnityEngine.UnityWebRequestModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1796`** (1 nodes): `UnityEngine.VFXModule_CodeGen.c`
+- **Thin community `Community 1713`** (1 nodes): `UnityEngine.VFXModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1797`** (1 nodes): `UnityEngine.VideoModule_CodeGen.c`
+- **Thin community `Community 1714`** (1 nodes): `UnityEngine.VideoModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1798`** (1 nodes): `UnityEngine.VRModule_CodeGen.c`
+- **Thin community `Community 1715`** (1 nodes): `UnityEngine.VRModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1799`** (1 nodes): `UnityEngine.XRModule_CodeGen.c`
+- **Thin community `Community 1716`** (1 nodes): `UnityEngine.XRModule_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1800`** (1 nodes): `UnityEngine_CodeGen.c`
+- **Thin community `Community 1717`** (1 nodes): `UnityEngine_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1801`** (1 nodes): `YooAsset_CodeGen.c`
+- **Thin community `Community 1718`** (1 nodes): `YooAsset_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1802`** (1 nodes): `__Generated_CodeGen.c`
+- **Thin community `Community 1719`** (1 nodes): `__Generated_CodeGen.c`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1803`** (1 nodes): `pch-c-10256095421914793858.cpp`
+- **Thin community `Community 1720`** (1 nodes): `pch-c-10256095421914793858.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1804`** (1 nodes): `pch-c-13433379115825167417.cpp`
+- **Thin community `Community 1721`** (1 nodes): `pch-c-13433379115825167417.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1805`** (1 nodes): `pch-c-8979330332050630401.cpp`
+- **Thin community `Community 1722`** (1 nodes): `pch-c-8979330332050630401.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1806`** (1 nodes): `pch-cpp-12811492739455714243.cpp`
+- **Thin community `Community 1723`** (1 nodes): `pch-cpp-12811492739455714243.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1807`** (1 nodes): `pch-cpp-16603789281455124026.cpp`
+- **Thin community `Community 1724`** (1 nodes): `pch-cpp-16603789281455124026.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1808`** (1 nodes): `pch-cpp-9028123735095674082.cpp`
+- **Thin community `Community 1725`** (1 nodes): `pch-cpp-9028123735095674082.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1809`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1726`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1810`** (1 nodes): `_InternalVisibleTo.cs`
+- **Thin community `Community 1727`** (1 nodes): `_InternalVisibleTo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1811`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1728`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1812`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1729`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1813`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1730`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1814`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1731`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1815`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1732`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1816`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1733`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1817`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1734`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1818`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1735`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1819`** (1 nodes): `TexturePlatformSettingsModel.cs`
+- **Thin community `Community 1736`** (1 nodes): `TexturePlatformSettingsModel.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1820`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1737`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1821`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1738`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1822`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1739`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1823`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1740`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1824`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1741`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1825`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1742`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1826`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1743`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1827`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1744`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1828`** (1 nodes): `TexturePlatformSettingsModal.cs`
+- **Thin community `Community 1745`** (1 nodes): `TexturePlatformSettingsModal.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1829`** (1 nodes): `TextureSettingsGUI.cs`
+- **Thin community `Community 1746`** (1 nodes): `TextureSettingsGUI.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1830`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1747`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1831`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1748`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1832`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1749`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1833`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1750`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1834`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1751`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1835`** (1 nodes): `BurstLoader.cs`
+- **Thin community `Community 1752`** (1 nodes): `BurstLoader.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1836`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1753`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1837`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1754`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1838`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1755`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1839`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1756`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1840`** (1 nodes): `main.mm`
+- **Thin community `Community 1757`** (1 nodes): `main.mm`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1841`** (1 nodes): `BStrHolder.h`
+- **Thin community `Community 1758`** (1 nodes): `BStrHolder.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1842`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1759`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1843`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1760`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1844`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1761`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1845`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1762`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1846`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1763`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1847`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1764`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1848`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1765`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1849`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1766`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1850`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1767`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1851`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1768`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1852`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1769`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1853`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1770`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1854`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1771`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1855`** (1 nodes): `GlyphInfoDrawer.cs`
+- **Thin community `Community 1772`** (1 nodes): `GlyphInfoDrawer.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1856`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1773`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1857`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1774`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1858`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1775`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1859`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1776`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1860`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1777`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1861`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1778`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1862`** (1 nodes): `InvocationInspector.cs`
+- **Thin community `Community 1779`** (1 nodes): `InvocationInspector.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1863`** (1 nodes): `MemberInvocationInspector.cs`
+- **Thin community `Community 1780`** (1 nodes): `MemberInvocationInspector.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1864`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1781`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1865`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1782`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1866`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1783`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1867`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1784`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1868`** (1 nodes): `AssemblyInfo.cs`
+- **Thin community `Community 1785`** (1 nodes): `AssemblyInfo.cs`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1869`** (1 nodes): `glmdebug.h`
+- **Thin community `Community 1786`** (1 nodes): `glmdebug.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1870`** (1 nodes): `glmgrcocoa.mm`
+- **Thin community `Community 1787`** (1 nodes): `glmgrcocoa.mm`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1871`** (1 nodes): `glmgrext.h`
+- **Thin community `Community 1788`** (1 nodes): `glmgrext.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1872`** (1 nodes): `isteamdualsense.h`
+- **Thin community `Community 1789`** (1 nodes): `isteamdualsense.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1873`** (1 nodes): `steamencryptedappticket.h`
+- **Thin community `Community 1790`** (1 nodes): `steamencryptedappticket.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1874`** (1 nodes): `steamps3params.h`
+- **Thin community `Community 1791`** (1 nodes): `steamps3params.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1875`** (1 nodes): `steamuniverse.h`
+- **Thin community `Community 1792`** (1 nodes): `steamuniverse.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1876`** (1 nodes): `steam_api_internal.h`
+- **Thin community `Community 1793`** (1 nodes): `steam_api_internal.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1877`** (1 nodes): `BaseMenu.cpp`
+- **Thin community `Community 1794`** (1 nodes): `BaseMenu.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1878`** (1 nodes): `musicplayer.h`
+- **Thin community `Community 1795`** (1 nodes): `musicplayer.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1879`** (1 nodes): `SimpleProtobuf.h`
+- **Thin community `Community 1796`** (1 nodes): `SimpleProtobuf.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1880`** (1 nodes): `SpaceWarRes.h`
+- **Thin community `Community 1797`** (1 nodes): `SpaceWarRes.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1881`** (1 nodes): `stdafx.cpp`
+- **Thin community `Community 1798`** (1 nodes): `stdafx.cpp`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1882`** (1 nodes): `stdafx_ps3.h`
+- **Thin community `Community 1799`** (1 nodes): `stdafx_ps3.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1883`** (1 nodes): `glew.h`
+- **Thin community `Community 1800`** (1 nodes): `glew.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1884`** (1 nodes): `glxew.h`
+- **Thin community `Community 1801`** (1 nodes): `glxew.h`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1885`** (1 nodes): `wglew.h`
+- **Thin community `Community 1802`** (1 nodes): `wglew.h`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1803`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1804`** (1 nodes): `Save bugs.json to DOC/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1805`** (1 nodes): `Save suggestions.json to DOC/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1806`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1807`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1808`** (1 nodes): `Load the sentiment index.json, return list.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1809`** (1 nodes): `Handles static files and API endpoints.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1810`** (1 nodes): `List available version folders in data/oss/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1811`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1812`** (1 nodes): `Return full match data for a specific file. Query: ?file=0.7.0/steamid/`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1813`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1814`** (1 nodes): `Run export_data.py and return the result as JSON.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1815`** (1 nodes): `Create a new sentiment record from multipart form data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1816`** (1 nodes): `Delete a sentiment record by id.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1817`** (1 nodes): `Create a new bug record.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1818`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1819`** (1 nodes): `Create a new suggestion record.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1820`** (1 nodes): `Update a suggestion's fields.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1821`** (1 nodes): `Delete a suggestion by id.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1822`** (1 nodes): `Create a new marketing TODO item.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1823`** (1 nodes): `Toggle a TODO item's done state.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1824`** (1 nodes): `Update a task's description or other fields.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1825`** (1 nodes): `Create a subtask under a task.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1826`** (1 nodes): `Toggle a subtask's done state.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1827`** (1 nodes): `Save a marketing event note.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1828`** (1 nodes): `Create a new marketing event.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1829`** (1 nodes): `Get path to the platform's JSON file.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1830`** (1 nodes): `Load a platform's SNS data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1831`** (1 nodes): `Save a platform's SNS data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1832`** (1 nodes): `Handle GET /api/sns/{platform}`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1833`** (1 nodes): `Handle POST /api/sns/{platform}/update and /delete`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1834`** (1 nodes): `Update (create or modify) a comment.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1835`** (1 nodes): `Fetch new discussions from Steam Community.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1836`** (1 nodes): `Return demo data when Steam is unreachable.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1837`** (1 nodes): `Parse Steam Community discussion list from HTML.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1838`** (1 nodes): `Bulk create comments from selected discussions.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1839`** (1 nodes): `Load quick replies data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1840`** (1 nodes): `Persist quick replies data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1841`** (1 nodes): `GET /api/quick-replies`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1842`** (1 nodes): `POST /api/quick-replies/{create|update|delete}`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1843`** (1 nodes): `Kill any existing processes listening on the target port.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1844`** (1 nodes): `解析特殊标记格式的数据。 新 TXT 格式 16 字段(编辑器 sb.Append 写出,去掉 RU/ES/PT/FR + 加 IsSecondary`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1845`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1846`** (1 nodes): `Save bugs.json to DOC/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1847`** (1 nodes): `Load devplan.json from DOC/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1848`** (1 nodes): `Save devplan.json to DOC/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1849`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1850`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1851`** (1 nodes): `Load the sentiment index.json, return list.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1852`** (1 nodes): `Save the sentiment index.json.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1853`** (1 nodes): `Parse multipart/form-data manually. Returns: (fields: dict[str, str], files`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1854`** (1 nodes): `Handles static files and API endpoints.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1855`** (1 nodes): `List available version folders in data/oss/.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1856`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1857`** (1 nodes): `Create a new sentiment record from multipart form data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1858`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1859`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1860`** (1 nodes): `Create a new sentiment record from multipart form data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1861`** (1 nodes): `Delete a sentiment record by id.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1862`** (1 nodes): `Create a new bug record.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1863`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1864`** (1 nodes): `Create a new marketing TODO item.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1865`** (1 nodes): `Toggle a TODO item's done state.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1866`** (1 nodes): `Update a task's description or other fields.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1867`** (1 nodes): `Create a subtask under a task.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1868`** (1 nodes): `Toggle a subtask's done state.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1869`** (1 nodes): `Save a marketing event note.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1870`** (1 nodes): `Create a new marketing event.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1871`** (1 nodes): `Extract platform name from /api/sns/{platform}...`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1872`** (1 nodes): `Get path to the platform's JSON file.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1873`** (1 nodes): `Load a platform's SNS data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1874`** (1 nodes): `Save a platform's SNS data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1875`** (1 nodes): `Handle GET /api/sns/{platform}`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1876`** (1 nodes): `Handle POST /api/sns/{platform}/update and /delete`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1877`** (1 nodes): `Update (create or modify) a comment.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1878`** (1 nodes): `Load quick replies data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1879`** (1 nodes): `Parse Steam Community discussion list from HTML.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1880`** (1 nodes): `Bulk create comments from selected discussions.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1881`** (1 nodes): `Load quick replies data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1882`** (1 nodes): `Persist quick replies data.`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1883`** (1 nodes): `GET /api/quick-replies`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1884`** (1 nodes): `POST /api/quick-replies/{create|update|delete}`
+ Too small to be a meaningful cluster - may be noise or needs more connections extracted.
+- **Thin community `Community 1885`** (1 nodes): `Kill any existing processes listening on the target port.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1886`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1887`** (1 nodes): `Save bugs.json to DOC/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1888`** (1 nodes): `Save suggestions.json to DOC/.`
+- **Thin community `Community 1888`** (1 nodes): `Load devplan.json from DOC/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1889`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
+- **Thin community `Community 1889`** (1 nodes): `Save devplan.json to DOC/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1890`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
+- **Thin community `Community 1890`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1891`** (1 nodes): `Load the sentiment index.json, return list.`
+- **Thin community `Community 1891`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1892`** (1 nodes): `Handles static files and API endpoints.`
+- **Thin community `Community 1892`** (1 nodes): `Load the sentiment index.json, return list.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1893`** (1 nodes): `List available version folders in data/oss/.`
+- **Thin community `Community 1893`** (1 nodes): `Save the sentiment index.json.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1894`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
+- **Thin community `Community 1894`** (1 nodes): `Parse multipart/form-data manually. Returns: (fields: dict[str, str], files`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1895`** (1 nodes): `Return full match data for a specific file. Query: ?file=0.7.0/steamid/`
+- **Thin community `Community 1895`** (1 nodes): `Handles static files and API endpoints.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1896`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
+- **Thin community `Community 1896`** (1 nodes): `List available version folders in data/oss/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1897`** (1 nodes): `Run export_data.py and return the result as JSON.`
+- **Thin community `Community 1897`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1898`** (1 nodes): `Create a new sentiment record from multipart form data.`
+- **Thin community `Community 1898`** (1 nodes): `Return full match data for a specific file. Query: ?file=0.7.0/steamid/`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1899`** (1 nodes): `Delete a sentiment record by id.`
+- **Thin community `Community 1899`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1900`** (1 nodes): `Create a new bug record.`
+- **Thin community `Community 1900`** (1 nodes): `Run export_data.py and return the result as JSON.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1901`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
+- **Thin community `Community 1901`** (1 nodes): `Delete a sentiment record by id.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1902`** (1 nodes): `Create a new suggestion record.`
+- **Thin community `Community 1902`** (1 nodes): `Create a new bug record.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1903`** (1 nodes): `Update a suggestion's fields.`
+- **Thin community `Community 1903`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1904`** (1 nodes): `Delete a suggestion by id.`
+- **Thin community `Community 1904`** (1 nodes): `Create a new marketing TODO item.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1905`** (1 nodes): `Create a new marketing TODO item.`
+- **Thin community `Community 1905`** (1 nodes): `Toggle a TODO item's done state.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1906`** (1 nodes): `Toggle a TODO item's done state.`
+- **Thin community `Community 1906`** (1 nodes): `Update a task's description or other fields.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1907`** (1 nodes): `Update a task's description or other fields.`
+- **Thin community `Community 1907`** (1 nodes): `Create a subtask under a task.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1908`** (1 nodes): `Create a subtask under a task.`
+- **Thin community `Community 1908`** (1 nodes): `Toggle a subtask's done state.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1909`** (1 nodes): `Toggle a subtask's done state.`
+- **Thin community `Community 1909`** (1 nodes): `Save a marketing event note.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1910`** (1 nodes): `Save a marketing event note.`
+- **Thin community `Community 1910`** (1 nodes): `Create a new marketing event.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1911`** (1 nodes): `Create a new marketing event.`
+- **Thin community `Community 1911`** (1 nodes): `Extract platform name from /api/sns/{platform}...`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1912`** (1 nodes): `Get path to the platform's JSON file.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
@@ -11437,275 +11188,109 @@ Nodes (1): Kill any existing processes listening on the target port.
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
- **Thin community `Community 1921`** (1 nodes): `Bulk create comments from selected discussions.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1922`** (1 nodes): `Load quick replies data.`
+- **Thin community `Community 1922`** (1 nodes): `Persist quick replies data.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1923`** (1 nodes): `Persist quick replies data.`
+- **Thin community `Community 1923`** (1 nodes): `GET /api/quick-replies`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1924`** (1 nodes): `GET /api/quick-replies`
+- **Thin community `Community 1924`** (1 nodes): `POST /api/quick-replies/{create|update|delete}`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1925`** (1 nodes): `POST /api/quick-replies/{create|update|delete}`
+- **Thin community `Community 1925`** (1 nodes): `Kill any existing processes listening on the target port.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1926`** (1 nodes): `Kill any existing processes listening on the target port.`
+- **Thin community `Community 1926`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1927`** (1 nodes): `解析特殊标记格式的数据。 新 TXT 格式 16 字段(编辑器 sb.Append 写出,去掉 RU/ES/PT/FR + 加 IsSecondary`
+- **Thin community `Community 1927`** (1 nodes): `Save bugs.json to DOC/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1928`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
+- **Thin community `Community 1928`** (1 nodes): `Load devplan.json from DOC/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1929`** (1 nodes): `Save bugs.json to DOC/.`
+- **Thin community `Community 1929`** (1 nodes): `Save devplan.json to DOC/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1930`** (1 nodes): `Load devplan.json from DOC/.`
+- **Thin community `Community 1930`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1931`** (1 nodes): `Save devplan.json to DOC/.`
+- **Thin community `Community 1931`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1932`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
+- **Thin community `Community 1932`** (1 nodes): `Load the sentiment index.json, return list.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1933`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
+- **Thin community `Community 1933`** (1 nodes): `Save the sentiment index.json.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1934`** (1 nodes): `Load the sentiment index.json, return list.`
+- **Thin community `Community 1934`** (1 nodes): `Parse multipart/form-data manually. Returns: (fields: dict[str, str], files`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1935`** (1 nodes): `Save the sentiment index.json.`
+- **Thin community `Community 1935`** (1 nodes): `Handles static files and API endpoints.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1936`** (1 nodes): `Parse multipart/form-data manually. Returns: (fields: dict[str, str], files`
+- **Thin community `Community 1936`** (1 nodes): `List available version folders in data/oss/.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1937`** (1 nodes): `Handles static files and API endpoints.`
+- **Thin community `Community 1937`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1938`** (1 nodes): `List available version folders in data/oss/.`
+- **Thin community `Community 1938`** (1 nodes): `Return full match data for a specific file. Query: ?file=0.7.0/steamid/`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1939`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
+- **Thin community `Community 1939`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1940`** (1 nodes): `Create a new sentiment record from multipart form data.`
+- **Thin community `Community 1940`** (1 nodes): `Run export_data.py and return the result as JSON.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1941`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
+- **Thin community `Community 1941`** (1 nodes): `Create a new sentiment record from multipart form data.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1942`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
+- **Thin community `Community 1942`** (1 nodes): `Delete a sentiment record by id.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1943`** (1 nodes): `Create a new sentiment record from multipart form data.`
+- **Thin community `Community 1943`** (1 nodes): `Create a new bug record.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1944`** (1 nodes): `Delete a sentiment record by id.`
+- **Thin community `Community 1944`** (1 nodes): `Create a new marketing TODO item.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1945`** (1 nodes): `Create a new bug record.`
+- **Thin community `Community 1945`** (1 nodes): `Toggle a TODO item's done state.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1946`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
+- **Thin community `Community 1946`** (1 nodes): `Update a task's description or other fields.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1947`** (1 nodes): `Create a new marketing TODO item.`
+- **Thin community `Community 1947`** (1 nodes): `Create a subtask under a task.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1948`** (1 nodes): `Toggle a TODO item's done state.`
+- **Thin community `Community 1948`** (1 nodes): `Toggle a subtask's done state.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1949`** (1 nodes): `Update a task's description or other fields.`
+- **Thin community `Community 1949`** (1 nodes): `Save a marketing event note.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1950`** (1 nodes): `Create a subtask under a task.`
+- **Thin community `Community 1950`** (1 nodes): `Create a new marketing event.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1951`** (1 nodes): `Toggle a subtask's done state.`
+- **Thin community `Community 1951`** (1 nodes): `Extract platform name from /api/sns/{platform}...`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1952`** (1 nodes): `Save a marketing event note.`
+- **Thin community `Community 1952`** (1 nodes): `Get path to the platform's JSON file.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1953`** (1 nodes): `Create a new marketing event.`
+- **Thin community `Community 1953`** (1 nodes): `Load a platform's SNS data.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1954`** (1 nodes): `Extract platform name from /api/sns/{platform}...`
+- **Thin community `Community 1954`** (1 nodes): `Save a platform's SNS data.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1955`** (1 nodes): `Get path to the platform's JSON file.`
+- **Thin community `Community 1955`** (1 nodes): `Handle GET /api/sns/{platform}`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1956`** (1 nodes): `Load a platform's SNS data.`
+- **Thin community `Community 1956`** (1 nodes): `Handle POST /api/sns/{platform}/update and /delete`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1957`** (1 nodes): `Save a platform's SNS data.`
+- **Thin community `Community 1957`** (1 nodes): `Update (create or modify) a comment.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1958`** (1 nodes): `Handle GET /api/sns/{platform}`
+- **Thin community `Community 1958`** (1 nodes): `Fetch new discussions from Steam Community.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1959`** (1 nodes): `Handle POST /api/sns/{platform}/update and /delete`
+- **Thin community `Community 1959`** (1 nodes): `Return demo data when Steam is unreachable.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1960`** (1 nodes): `Update (create or modify) a comment.`
+- **Thin community `Community 1960`** (1 nodes): `Parse Steam Community discussion list from HTML.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1961`** (1 nodes): `Load quick replies data.`
+- **Thin community `Community 1961`** (1 nodes): `Bulk create comments from selected discussions.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1962`** (1 nodes): `Parse Steam Community discussion list from HTML.`
+- **Thin community `Community 1962`** (1 nodes): `Kill any existing processes listening on the target port.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1963`** (1 nodes): `Bulk create comments from selected discussions.`
+- **Thin community `Community 1963`** (1 nodes): `Parse Steam Community discussion list from HTML.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1964`** (1 nodes): `Load quick replies data.`
+- **Thin community `Community 1964`** (1 nodes): `Bulk create comments from selected discussions.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1965`** (1 nodes): `Persist quick replies data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1966`** (1 nodes): `GET /api/quick-replies`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1967`** (1 nodes): `POST /api/quick-replies/{create|update|delete}`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1968`** (1 nodes): `Kill any existing processes listening on the target port.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1969`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1970`** (1 nodes): `Save bugs.json to DOC/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1971`** (1 nodes): `Load devplan.json from DOC/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1972`** (1 nodes): `Save devplan.json to DOC/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1973`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1974`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1975`** (1 nodes): `Load the sentiment index.json, return list.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1976`** (1 nodes): `Save the sentiment index.json.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1977`** (1 nodes): `Parse multipart/form-data manually. Returns: (fields: dict[str, str], files`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1978`** (1 nodes): `Handles static files and API endpoints.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1979`** (1 nodes): `List available version folders in data/oss/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1980`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1981`** (1 nodes): `Return full match data for a specific file. Query: ?file=0.7.0/steamid/`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1982`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1983`** (1 nodes): `Run export_data.py and return the result as JSON.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1984`** (1 nodes): `Delete a sentiment record by id.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1985`** (1 nodes): `Create a new bug record.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1986`** (1 nodes): `Update a bug's fields (status, priority, etc.).`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1987`** (1 nodes): `Create a new marketing TODO item.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1988`** (1 nodes): `Toggle a TODO item's done state.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1989`** (1 nodes): `Update a task's description or other fields.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1990`** (1 nodes): `Create a subtask under a task.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1991`** (1 nodes): `Toggle a subtask's done state.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1992`** (1 nodes): `Save a marketing event note.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1993`** (1 nodes): `Create a new marketing event.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1994`** (1 nodes): `Extract platform name from /api/sns/{platform}...`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1995`** (1 nodes): `Get path to the platform's JSON file.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1996`** (1 nodes): `Load a platform's SNS data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1997`** (1 nodes): `Save a platform's SNS data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1998`** (1 nodes): `Handle GET /api/sns/{platform}`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 1999`** (1 nodes): `Handle POST /api/sns/{platform}/update and /delete`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2000`** (1 nodes): `Update (create or modify) a comment.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2001`** (1 nodes): `Fetch new discussions from Steam Community.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2002`** (1 nodes): `Return demo data when Steam is unreachable.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2003`** (1 nodes): `Parse Steam Community discussion list from HTML.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2004`** (1 nodes): `Bulk create comments from selected discussions.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2005`** (1 nodes): `Persist quick replies data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2006`** (1 nodes): `GET /api/quick-replies`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2007`** (1 nodes): `POST /api/quick-replies/{create|update|delete}`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2008`** (1 nodes): `Kill any existing processes listening on the target port.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2009`** (1 nodes): `Load bugs.json from DOC/, return dict with nextId and bugs list.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2010`** (1 nodes): `Save bugs.json to DOC/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2011`** (1 nodes): `Load devplan.json from DOC/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2012`** (1 nodes): `Save devplan.json to DOC/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2013`** (1 nodes): `Load marketing todos from DOC/marketing/todos.json.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2014`** (1 nodes): `Save marketing todos to DOC/marketing/todos.json.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2015`** (1 nodes): `Load the sentiment index.json, return list.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2016`** (1 nodes): `Save the sentiment index.json.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2017`** (1 nodes): `Parse multipart/form-data manually. Returns: (fields: dict[str, str], files`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2018`** (1 nodes): `Handles static files and API endpoints.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2019`** (1 nodes): `List available version folders in data/oss/.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2020`** (1 nodes): `List match summaries for selected versions. Query params: versions=0.7.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2021`** (1 nodes): `Return full match data for a specific file. Query: ?file=0.7.0/steamid/`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2022`** (1 nodes): `Aggregate per-hero stats across selected version matches. Query: ?versi`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2023`** (1 nodes): `Run export_data.py and return the result as JSON.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2024`** (1 nodes): `Create a new sentiment record from multipart form data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2025`** (1 nodes): `Delete a sentiment record by id.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2026`** (1 nodes): `Create a new bug record.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2027`** (1 nodes): `Create a new marketing TODO item.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2028`** (1 nodes): `Toggle a TODO item's done state.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2029`** (1 nodes): `Update a task's description or other fields.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2030`** (1 nodes): `Create a subtask under a task.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2031`** (1 nodes): `Toggle a subtask's done state.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2032`** (1 nodes): `Save a marketing event note.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2033`** (1 nodes): `Create a new marketing event.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2034`** (1 nodes): `Extract platform name from /api/sns/{platform}...`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2035`** (1 nodes): `Get path to the platform's JSON file.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2036`** (1 nodes): `Load a platform's SNS data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2037`** (1 nodes): `Save a platform's SNS data.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2038`** (1 nodes): `Handle GET /api/sns/{platform}`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2039`** (1 nodes): `Handle POST /api/sns/{platform}/update and /delete`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2040`** (1 nodes): `Update (create or modify) a comment.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2041`** (1 nodes): `Fetch new discussions from Steam Community.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2042`** (1 nodes): `Return demo data when Steam is unreachable.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2043`** (1 nodes): `Parse Steam Community discussion list from HTML.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2044`** (1 nodes): `Bulk create comments from selected discussions.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2045`** (1 nodes): `Kill any existing processes listening on the target port.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2046`** (1 nodes): `Parse Steam Community discussion list from HTML.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2047`** (1 nodes): `Bulk create comments from selected discussions.`
- Too small to be a meaningful cluster - may be noise or needs more connections extracted.
-- **Thin community `Community 2048`** (1 nodes): `Kill any existing processes listening on the target port.`
+- **Thin community `Community 1965`** (1 nodes): `Kill any existing processes listening on the target port.`
Too small to be a meaningful cluster - may be noise or needs more connections extracted.
## Suggested Questions
_Questions this graph is uniquely positioned to answer:_
-- **Why does `NullCheck` connect `Community 0` to `Community 1`, `Community 2`, `Community 4`, `Community 5`, `Community 6`, `Community 7`, `Community 8`, `Community 9`, `Community 10`, `Community 11`, `Community 12`, `Community 13`, `Community 14`, `Community 15`, `Community 17`, `Community 19`, `Community 20`, `Community 21`, `Community 22`, `Community 23`, `Community 24`, `Community 25`, `Community 27`, `Community 28`, `Community 29`, `Community 30`, `Community 31`, `Community 33`, `Community 34`, `Community 35`, `Community 36`, `Community 37`, `Community 39`, `Community 40`, `Community 41`, `Community 42`, `Community 43`, `Community 44`, `Community 45`, `Community 46`, `Community 48`, `Community 49`, `Community 50`, `Community 51`, `Community 52`, `Community 53`, `Community 54`, `Community 55`, `Community 56`, `Community 58`, `Community 59`, `Community 60`, `Community 61`, `Community 62`, `Community 63`, `Community 64`, `Community 65`, `Community 66`, `Community 67`, `Community 68`, `Community 69`, `Community 70`, `Community 72`, `Community 73`, `Community 74`, `Community 75`, `Community 76`, `Community 77`, `Community 78`, `Community 79`, `Community 80`, `Community 81`, `Community 83`, `Community 84`, `Community 85`, `Community 87`, `Community 88`, `Community 90`, `Community 127`, `Community 167`, `Community 266`?**
- _High betweenness centrality (0.561) - this node is a cross-community bridge._
-- **Why does `f32tof16()` connect `Community 47` to `Community 1`?**
- _High betweenness centrality (0.023) - this node is a cross-community bridge._
-- **Are the 88174 inferred relationships involving `NullCheck` (e.g. with `AnimancerComponent_set_Animator_m6D48D5AFEC5608F1982DDAF26C3512CFE72F2A8D()` and `AnimancerComponent_get_IsPlayableInitialized_mB5A207CBB483E0F77C65DB4AB7615F282E91CD30()`) actually correct?**
- _`NullCheck` has 88174 INFERRED edges - model-reasoned connections that need verification._
-- **Are the 9085 inferred relationships involving `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` (e.g. with `UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_mE65AE524188091311A3CFBD98187D9F5EC00D8E3()` and `FastComparer__ctor_m651D576617C3EE91A72F9B695130EFBECE6F5DD0()`) actually correct?**
- _`Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` has 9085 INFERRED edges - model-reasoned connections that need verification._
+- **Why does `NullCheck` connect `Community 0` to `Community 1`, `Community 2`, `Community 4`, `Community 5`, `Community 6`, `Community 7`, `Community 8`, `Community 9`, `Community 10`, `Community 11`, `Community 12`, `Community 13`, `Community 14`, `Community 15`, `Community 16`, `Community 17`, `Community 18`, `Community 19`, `Community 20`, `Community 21`, `Community 22`, `Community 23`, `Community 24`, `Community 26`, `Community 28`, `Community 29`, `Community 30`, `Community 31`, `Community 32`, `Community 33`, `Community 34`, `Community 35`, `Community 36`, `Community 39`, `Community 40`, `Community 41`, `Community 42`, `Community 43`, `Community 44`, `Community 46`, `Community 47`, `Community 48`, `Community 50`, `Community 51`, `Community 52`, `Community 53`, `Community 54`, `Community 55`, `Community 56`, `Community 57`, `Community 58`, `Community 59`, `Community 60`, `Community 61`, `Community 62`, `Community 63`, `Community 64`, `Community 65`, `Community 66`, `Community 67`, `Community 68`, `Community 69`, `Community 70`, `Community 71`, `Community 72`, `Community 73`, `Community 74`, `Community 75`, `Community 76`, `Community 77`, `Community 78`, `Community 79`, `Community 80`, `Community 82`, `Community 83`, `Community 84`, `Community 85`, `Community 86`, `Community 88`, `Community 91`, `Community 92`, `Community 93`, `Community 94`, `Community 95`, `Community 96`, `Community 97`, `Community 102`, `Community 105`, `Community 113`, `Community 116`, `Community 131`, `Community 165`, `Community 242`?**
+ _High betweenness centrality (0.513) - this node is a cross-community bridge._
+- **Why does `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` connect `Community 8` to `Community 0`, `Community 2`, `Community 4`, `Community 5`, `Community 6`, `Community 7`, `Community 9`, `Community 10`, `Community 11`, `Community 12`, `Community 13`, `Community 14`, `Community 15`, `Community 17`, `Community 18`, `Community 19`, `Community 20`, `Community 21`, `Community 22`, `Community 23`, `Community 24`, `Community 26`, `Community 28`, `Community 29`, `Community 30`, `Community 31`, `Community 32`, `Community 33`, `Community 34`, `Community 35`, `Community 36`, `Community 39`, `Community 40`, `Community 41`, `Community 46`, `Community 47`, `Community 48`, `Community 50`, `Community 51`, `Community 52`, `Community 53`, `Community 55`, `Community 56`, `Community 57`, `Community 58`, `Community 59`, `Community 60`, `Community 61`, `Community 62`, `Community 63`, `Community 64`, `Community 65`, `Community 66`, `Community 67`, `Community 68`, `Community 69`, `Community 70`, `Community 71`, `Community 72`, `Community 73`, `Community 74`, `Community 75`, `Community 76`, `Community 77`, `Community 78`, `Community 80`, `Community 82`, `Community 84`, `Community 85`, `Community 88`, `Community 91`, `Community 92`, `Community 93`, `Community 94`, `Community 97`, `Community 102`, `Community 105`, `Community 113`, `Community 116`?**
+ _High betweenness centrality (0.024) - this node is a cross-community bridge._
+- **Are the 88190 inferred relationships involving `NullCheck` (e.g. with `AnimancerComponent_set_Animator_m6D48D5AFEC5608F1982DDAF26C3512CFE72F2A8D()` and `AnimancerComponent_get_IsPlayableInitialized_mB5A207CBB483E0F77C65DB4AB7615F282E91CD30()`) actually correct?**
+ _`NullCheck` has 88190 INFERRED edges - model-reasoned connections that need verification._
+- **Are the 9087 inferred relationships involving `Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` (e.g. with `UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_mE65AE524188091311A3CFBD98187D9F5EC00D8E3()` and `FastComparer__ctor_m651D576617C3EE91A72F9B695130EFBECE6F5DD0()`) actually correct?**
+ _`Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2()` has 9087 INFERRED edges - model-reasoned connections that need verification._
- **Are the 7615 inferred relationships involving `Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` (e.g. with `UIAutoBindRuleHelper_GeneratePopupOptions_m3ECFA03503B6E94C606C8596A3EE4341BCB6AE36()` and `gg_bkn_m88731E45BB2C74D5643CB6DA25B42C448734EE34()`) actually correct?**
_`Array_get_Length_m361285FB7CF44045DC369834D1CD01F72F94EF57()` has 7615 INFERRED edges - model-reasoned connections that need verification._
-- **Are the 3 inferred relationships involving `a_a__mCE2F27B5EBDE1B190AD643FC6E637CA8D2E770F0()` (e.g. with `Encoding_get_UTF8_m9FA98A53CE96FD6D02982625C5246DD36C1235C9()` and `NullCheck`) actually correct?**
- _`a_a__mCE2F27B5EBDE1B190AD643FC6E637CA8D2E770F0()` has 3 INFERRED edges - model-reasoned connections that need verification._
-- **Are the 6848 inferred relationships involving `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` (e.g. with `AnimancerUtilities_GatherFromAsset_m59973A7B45FFE4B677331302724735CB71697BB7()` and `AnimancerUtilities_GatherFromTracks_mA4A0A89FC99BAB7065098C0733BA2CA7AD7A6B74()`) actually correct?**
- _`Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` has 6848 INFERRED edges - model-reasoned connections that need verification._
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+- **Are the 6850 inferred relationships involving `Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` (e.g. with `AnimancerUtilities_GatherFromAsset_m59973A7B45FFE4B677331302724735CB71697BB7()` and `AnimancerUtilities_GatherFromTracks_mA4A0A89FC99BAB7065098C0733BA2CA7AD7A6B74()`) actually correct?**
+ _`Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57()` has 6850 INFERRED edges - model-reasoned connections that need verification._
+- **Are the 3 inferred relationships involving `a_a__mF8AB9FA6D1FA25F466B9CB6ED99E29D5995E08EA()` (e.g. with `Encoding_get_UTF8_m9FA98A53CE96FD6D02982625C5246DD36C1235C9()` and `NullCheck`) actually correct?**
+ _`a_a__mF8AB9FA6D1FA25F466B9CB6ED99E29D5995E08EA()` has 3 INFERRED edges - model-reasoned connections that need verification._
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