From 7b5eb3a508541998e95dc1af4a19c892ed8d4228 Mon Sep 17 00:00:00 2001 From: wuwenbo Date: Mon, 8 Jun 2026 19:34:37 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AD=98=E6=A1=A3=E6=96=B0=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Unity/Assets/Scripts/TH1_Logic/GameRecord/GameRecordManager.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Unity/Assets/Scripts/TH1_Logic/GameRecord/GameRecordManager.cs b/Unity/Assets/Scripts/TH1_Logic/GameRecord/GameRecordManager.cs index 6908f08fb..0211f785f 100644 --- a/Unity/Assets/Scripts/TH1_Logic/GameRecord/GameRecordManager.cs +++ b/Unity/Assets/Scripts/TH1_Logic/GameRecord/GameRecordManager.cs @@ -340,9 +340,6 @@ namespace RuntimeData public string ContinueArchiveId; // 结束快照文件 id。只有 Ended 需要它,Manual/Quick 通常为空。 public string EndArchiveId; - // 已废弃的旧持久化字段占位。保留 MemoryPack 字段顺序,业务逻辑不要读取或写入。 - [MemoryPackInclude] - private bool _deprecatedIsPersistent; // 本局是否存在额外由本机/房主控制的真实玩家。房主/本机主玩家本身不算。新增字段必须继续追加在末尾。 public bool HasHostControlledPlayer; // 只对 Ended 有业务意义:true 表示这条历史记录不再保护 begin/end 文件。新增字段必须继续追加在末尾。