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&& info.Attack > 0) //判断距离在攻击距离范围内,且攻击大于0,就可以攻击 + else if (mapData.GridMap.CalcDistance(gridDataA, gridDataB) <= unitDataA.GetAttackRange() && + Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unitDataA.UnitType, unitDataA.GiantType, + out var info) + && info.Attack > 0) //判断距离在攻击距离范围内,且攻击大于0,就可以攻击 + { + if(mapData.GridMap.CalcDistance(gridDataA, gridDataB) > 3) + Debug.Log("异常的攻击距离"); return MoveAttackType.Attack; //返回可以攻击 + } + else //不在攻击范围内,不可以攻击 return MoveAttackType.None; }