diff --git a/Unity/Assets/Scripts/Data/UnitData.cs b/Unity/Assets/Scripts/Data/UnitData.cs index 609e9d28d..96c1ef3b1 100644 --- a/Unity/Assets/Scripts/Data/UnitData.cs +++ b/Unity/Assets/Scripts/Data/UnitData.cs @@ -151,6 +151,9 @@ namespace RuntimeData //public int MoveRange; // 经验值 public int Exp; + + //英雄经验值 + public int GiantExp; //是否老兵 public bool Veteran; //存储carry的UnitType @@ -236,6 +239,7 @@ namespace RuntimeData //AttackRange = copyData.AttackRange; //MoveRange = copyData.MoveRange; Exp = copyData.Exp; + GiantExp = copyData.GiantExp; Veteran = copyData.Veteran; CarryUnitType = copyData.CarryUnitType; CarryGiantType = copyData.CarryGiantType; @@ -260,6 +264,7 @@ namespace RuntimeData //AttackRange = copyData.AttackRange; //MoveRange = copyData.MoveRange; Exp = copyData.Exp; + GiantExp = copyData.GiantExp; Veteran = copyData.Veteran; CarryUnitType = copyData.CarryUnitType; CarryGiantType = copyData.CarryGiantType; @@ -308,6 +313,7 @@ namespace RuntimeData //AttackRange = Table.Instance.QueryUnitAttackRange(UnitType); //MoveRange = Table.Instance.QueryUnitMoveRange(UnitType); Exp = 0; + GiantExp = 0; Veteran = false; LegionId = 0; }