diff --git a/Tools/Multilingual.xlsx b/Tools/Multilingual.xlsx index 8d9aa6c39..39610747d 100644 Binary files a/Tools/Multilingual.xlsx and b/Tools/Multilingual.xlsx differ diff --git a/Tools/MultilingualTxt.txt b/Tools/MultilingualTxt.txt index d903de337..f5b7b4f60 100644 --- a/Tools/MultilingualTxt.txt +++ b/Tools/MultilingualTxt.txt @@ -16613,4 +16613,4 @@ Release Date: 25.3.10 2.修复了未完成的地灵殿英雄错误出现在游戏中的bug 3.修复了帝国出生地在地图角落时可能覆盖结界塔的bug 4.在设置中新增选项"始终播放BGM",勾选后,将会始终轮播已结识文明的对应BGM 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Lv.1%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18094%$#@!True%$#@!帝国的血之君主%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18095%$#@!True%$#@!特色能力%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18096%$#@!True%$#@!特色行动%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18097%$#@!True%$#@!行动点数%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18098%$#@!True%$#@!2%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18099%$#@!True%$#@!减少30%防御力,大于2层时发生爆炸,失去2层,对周围造成伤害并传染**<恐惧>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18100%$#@!True%$#@!脑指纹%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18101%$#@!True%$#@!附近2格内的敌方单位发起主动攻击前被附加1层**<恐惧>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18102%$#@!True%$#@!心理创伤%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!True%$#@!!@#$%18103%$#@!True%$#@!所有能力失效%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18104%$#@!True%$#@!DNA的瑕疵%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18105%$#@!False%$#@!主动攻击目标时附加**<心理创伤>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18106%$#@!False%$#@!死亡时,使周围所有拥有**<恐惧>**的单位获得**<二重黑死蝶>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18107%$#@!True%$#@!主动攻击时为目标附加**<恐惧>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18108%$#@!True%$#@!主动攻击时为目标附加**<二重黑死蝶>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18109%$#@!False%$#@!主动攻击是为目标附加**<心理创伤>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18110%$#@!True%$#@!主动攻击时为目标附加**<心理创伤>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18111%$#@!True%$#@!死亡时,使周围所有敌方单位获得**<二重黑死蝶>**,持续1回合。%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$% \ No newline at end of file diff --git a/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset b/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset index b5b38c528..517092abf 100644 --- a/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset +++ b/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset @@ -1977,8 +1977,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 210 SkillViewType: 3 - SkillName: "\u53E4\u660E\u5730\u6050\u60E7" - SkillDesc: "\u51CF\u5C1130%\u9632\u5FA1\u529B\uFF0C\u53E0\u52A0\u4E24\u5C42\u7206\u70B8\uFF0C\u5BF9\u5468\u56F4\u9020\u6210\u4F24\u5BB3\u5E76\u4F20\u67D3" + SkillName: "\u6050\u60E7" + SkillDesc: "\u51CF\u5C1130%\u9632\u5FA1\u529B\uFF0C\u5927\u4E8E2\u5C42\u65F6\u53D1\u751F\u7206\u70B8\uFF0C\u5931\u53BB2\u5C42\uFF0C\u5BF9\u5468\u56F4\u9020\u6210\u4F24\u5BB3\u5E76\u4F20\u67D3**<\u6050\u60E7>**" NotShow: 0 SkillIcon: {fileID: 21300000, guid: fe4d9ce677c34634f8f135bea67d2a3e, type: 3} HasShowList: 0 @@ -1986,8 +1986,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 211 SkillViewType: 2 - SkillName: "\u8BFB\u5FC3\u4E4B\u773C" - SkillDesc: "\u53EF\u4EE5\u770B\u5230\u9644\u8FD1\u654C\u65B9\u5355\u4F4D\u7684\u6280\u80FD\u4FE1\u606F" + SkillName: "\u8111\u6307\u7EB9" + SkillDesc: "\u9644\u8FD12\u683C\u5185\u7684\u654C\u65B9\u5355\u4F4D\u53D1\u8D77\u4E3B\u52A8\u653B\u51FB\u524D\u88AB\u9644\u52A01\u5C42**<\u6050\u60E7>**" NotShow: 0 SkillIcon: {fileID: 21300000, guid: 0fc32a2f0f0257544a262d24f2007f45, type: 3} HasShowList: 0 @@ -1995,8 +1995,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 212 SkillViewType: 2 - SkillName: "\u8BFB\u5FC3\u5C01\u5370" - SkillDesc: "\u5C01\u5370\u654C\u65B9\u6280\u80FD" + SkillName: "DNA\u7684\u7455\u75B5" + SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<\u5FC3\u7406\u521B\u4F24>**" NotShow: 0 SkillIcon: {fileID: 21300000, guid: cb1349a579ede11408e930e7513c4265, type: 3} HasShowList: 0 @@ -2004,8 +2004,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 213 SkillViewType: 3 - SkillName: "\u6280\u80FD\u5C01\u5370" - SkillDesc: "\u6280\u80FD\u88AB\u5C01\u5370\uFF0C\u65E0\u6CD5\u4F7F\u7528" + SkillName: "\u5FC3\u7406\u521B\u4F24" + SkillDesc: "\u6240\u6709\u80FD\u529B\u5931\u6548" NotShow: 0 SkillIcon: {fileID: 21300000, guid: 717815cb183d0d740ac061169e3cf67f, type: 3} HasShowList: 0 @@ -2014,7 +2014,7 @@ MonoBehaviour: - SkillType: 214 SkillViewType: 3 SkillName: "\u4E8C\u91CD\u9ED1\u6B7B\u8776" - SkillDesc: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u62E5\u6709\u6050\u60E7\u7684\u5355\u4F4D\u83B7\u5F97\u7981\u8A00" + SkillDesc: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u654C\u65B9\u5355\u4F4D\u83B7\u5F97**<\u4E8C\u91CD\u9ED1\u6B7B\u8776>**\uFF0C\u6301\u7EED1\u56DE\u5408\u3002" NotShow: 0 SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3} HasShowList: 0 @@ -2194,7 +2194,7 @@ MonoBehaviour: - SkillType: 224 SkillViewType: 2 SkillName: "\u6050\u6016\u56DE\u5FC6" - SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u6216" + SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<\u6050\u60E7>**" NotShow: 0 SkillIcon: {fileID: 21300000, guid: a08a040eae9080b489eb62a1e78c94fd, type: 3} HasShowList: 0 @@ -2203,7 +2203,7 @@ MonoBehaviour: - SkillType: 242 SkillViewType: 2 SkillName: "\u4E8C\u91CD\u9ED1\u6B7B\u8776" - SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u6216\u53CD\u51FB\u65F6\uFF0C\u5C06\u4E3A\u5BF9\u65B9\u9644\u52A0xxx" + SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<\u4E8C\u91CD\u9ED1\u6B7B\u8776>**" NotShow: 0 SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3} HasShowList: 0 diff --git a/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset b/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset index b9ea04789..38246279b 100644 --- a/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset +++ b/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset @@ -4167,7 +4167,7 @@ MonoBehaviour: MoveRange: 1 AttackRange: 2 Cost: 0 - Skills: 20000000e0000000 + Skills: 20000000e000000002000000 Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3} IsSpriteVarient: 0 SpriteList: [] @@ -4190,7 +4190,7 @@ MonoBehaviour: MoveRange: 1 AttackRange: 2 Cost: 0 - Skills: 20000000e0000000d3000000 + Skills: 20000000e0000000d300000002000000 Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3} IsSpriteVarient: 0 SpriteList: [] @@ -4213,7 +4213,7 @@ MonoBehaviour: MoveRange: 1 AttackRange: 2 Cost: 0 - Skills: 20000000e0000000d3000000d4000000 + Skills: 20000000e0000000d3000000d400000002000000 Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3} IsSpriteVarient: 0 SpriteList: [] @@ -4236,7 +4236,7 @@ MonoBehaviour: MoveRange: 1 AttackRange: 2 Cost: 0 - Skills: 20000000e0000000d3000000d4000000d6000000 + Skills: 20000000e0000000d3000000d4000000f200000002000000 Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3} IsSpriteVarient: 0 SpriteList: [] diff --git a/Unity/Assets/Resources/Export/Multilingual.asset b/Unity/Assets/Resources/Export/Multilingual.asset index 2d97e80d1..b5a377b3b 100644 --- a/Unity/Assets/Resources/Export/Multilingual.asset +++ b/Unity/Assets/Resources/Export/Multilingual.asset @@ -353825,7 +353825,7 @@ MonoBehaviour: DialogueSpeaker: IsDeprecated: 0 IsCustom: 0 - IsSpecialTerm: 0 + IsSpecialTerm: 1 Color: Icon: - ID: 17830 @@ -356708,4 +356708,346 @@ MonoBehaviour: IsSpecialTerm: 0 Color: Icon: + - ID: 18093 + ZH: "\u65AF\u5361\u96F7\u7279\xB7\u857E\u7C73\u8389\u4E9A Lv.1" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18094 + ZH: "\u5E1D\u56FD\u7684\u8840\u4E4B\u541B\u4E3B" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18095 + ZH: "\u7279\u8272\u80FD\u529B" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18096 + ZH: "\u7279\u8272\u884C\u52A8" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18097 + ZH: "\u884C\u52A8\u70B9\u6570" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18098 + ZH: 2 + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18099 + ZH: "\u51CF\u5C1130%\u9632\u5FA1\u529B\uFF0C\u5927\u4E8E2\u5C42\u65F6\u53D1\u751F\u7206\u70B8\uFF0C\u5931\u53BB2\u5C42\uFF0C\u5BF9\u5468\u56F4\u9020\u6210\u4F24\u5BB3\u5E76\u4F20\u67D3**<17945>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18100 + ZH: "\u8111\u6307\u7EB9" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18101 + ZH: "\u9644\u8FD12\u683C\u5185\u7684\u654C\u65B9\u5355\u4F4D\u53D1\u8D77\u4E3B\u52A8\u653B\u51FB\u524D\u88AB\u9644\u52A01\u5C42**<17945>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18102 + ZH: "\u5FC3\u7406\u521B\u4F24" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 1 + Color: + Icon: + - ID: 18103 + ZH: "\u6240\u6709\u80FD\u529B\u5931\u6548" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18104 + ZH: "DNA\u7684\u7455\u75B5" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18105 + ZH: "\u4E3B\u52A8\u653B\u51FB\u76EE\u6807\u65F6\u9644\u52A0**<18102>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18106 + ZH: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u62E5\u6709**<17945>**\u7684\u5355\u4F4D\u83B7\u5F97**<17829>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18107 + ZH: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<17945>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18108 + ZH: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<17829>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18109 + ZH: "\u4E3B\u52A8\u653B\u51FB\u662F\u4E3A\u76EE\u6807\u9644\u52A0**<18102>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18110 + ZH: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<18102>**" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: + - ID: 18111 + ZH: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u654C\u65B9\u5355\u4F4D\u83B7\u5F97**<17829>**\uFF0C\u6301\u7EED1\u56DE\u5408\u3002" + TDZH: + EN: + JP: + KR: + RU: + ES: + PT: + FR: + IsProperNoun: 0 + IsDialogue: 0 + DialogueSpeaker: + IsDeprecated: 0 + IsCustom: 0 + IsSpecialTerm: 0 + Color: + Icon: TargetTypes: 010000000200000003000000040000000500000006000000070000000800000009000000 diff --git a/Unity/Assets/Resources/Export/SkillDataAssets.asset b/Unity/Assets/Resources/Export/SkillDataAssets.asset index 4e48dffe1..8d73bba05 100644 --- a/Unity/Assets/Resources/Export/SkillDataAssets.asset +++ b/Unity/Assets/Resources/Export/SkillDataAssets.asset @@ -1971,8 +1971,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 210 SkillViewType: 3 - SkillName: 17755 - SkillDesc: 17756 + SkillName: 17945 + SkillDesc: 18099 NotShow: 0 SkillIcon: {fileID: 21300000, guid: fe4d9ce677c34634f8f135bea67d2a3e, type: 3} HasShowList: 0 @@ -1980,8 +1980,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 211 SkillViewType: 2 - SkillName: 17757 - SkillDesc: 17758 + SkillName: 18100 + SkillDesc: 18101 NotShow: 0 SkillIcon: {fileID: 21300000, guid: 0fc32a2f0f0257544a262d24f2007f45, type: 3} HasShowList: 0 @@ -1989,8 +1989,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 212 SkillViewType: 2 - SkillName: 17759 - SkillDesc: 17760 + SkillName: 18104 + SkillDesc: 18110 NotShow: 0 SkillIcon: {fileID: 21300000, guid: cb1349a579ede11408e930e7513c4265, type: 3} HasShowList: 0 @@ -1998,8 +1998,8 @@ MonoBehaviour: skillPriority: 0 - SkillType: 213 SkillViewType: 3 - SkillName: 17761 - SkillDesc: 17762 + SkillName: 18102 + SkillDesc: 18103 NotShow: 0 SkillIcon: {fileID: 21300000, guid: 717815cb183d0d740ac061169e3cf67f, type: 3} HasShowList: 0 @@ -2008,7 +2008,7 @@ MonoBehaviour: - SkillType: 214 SkillViewType: 3 SkillName: 17829 - SkillDesc: 17833 + SkillDesc: 18111 NotShow: 0 SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3} HasShowList: 0 @@ -2188,7 +2188,7 @@ MonoBehaviour: - SkillType: 224 SkillViewType: 2 SkillName: 17816 - SkillDesc: 17817 + SkillDesc: 18107 NotShow: 0 SkillIcon: {fileID: 21300000, guid: a08a040eae9080b489eb62a1e78c94fd, type: 3} HasShowList: 0 @@ -2197,7 +2197,7 @@ MonoBehaviour: - SkillType: 242 SkillViewType: 2 SkillName: 17829 - SkillDesc: 17830 + SkillDesc: 18108 NotShow: 0 SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3} HasShowList: 0 diff --git a/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset b/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset index c5f7d24ce..a056a3473 100644 --- a/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset +++ b/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset @@ -1755,7 +1755,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 2 UnitLevel: 1 @@ -1778,7 +1778,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 2 UnitLevel: 2 @@ -1801,7 +1801,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 2 UnitLevel: 3 @@ -1824,7 +1824,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 5 UnitLevel: 0 @@ -1847,7 +1847,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 9 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 5 UnitLevel: 1 @@ -1870,7 +1870,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 9 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 5 UnitLevel: 2 @@ -1893,7 +1893,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 9 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 5 UnitLevel: 3 @@ -1916,7 +1916,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 9 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 3 UnitLevel: 0 @@ -1939,7 +1939,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 3 UnitLevel: 1 @@ -1962,7 +1962,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 3 UnitLevel: 2 @@ -1985,7 +1985,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 3 UnitLevel: 3 @@ -2008,7 +2008,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 1 UnitLevel: 0 @@ -2031,7 +2031,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 1 UnitLevel: 1 @@ -2054,7 +2054,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 2 - UnitType: 14 GiantType: 1 UnitLevel: 2 @@ -2077,7 +2077,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 3 - UnitType: 14 GiantType: 1 UnitLevel: 3 @@ -2100,7 +2100,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 4 - UnitType: 14 GiantType: 4 UnitLevel: 0 @@ -2123,7 +2123,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 4 UnitLevel: 1 @@ -2146,7 +2146,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 4 UnitLevel: 2 @@ -2169,7 +2169,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 4 UnitLevel: 3 @@ -2192,7 +2192,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 19 GiantType: 0 UnitLevel: 0 @@ -3000,7 +3000,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 12 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 6 UnitLevel: 1 @@ -3023,7 +3023,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 12 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 6 UnitLevel: 2 @@ -3046,7 +3046,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 12 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 6 UnitLevel: 3 @@ -3069,7 +3069,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 12 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 9 UnitLevel: 0 @@ -3092,7 +3092,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 9 UnitLevel: 1 @@ -3115,7 +3115,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 9 UnitLevel: 2 @@ -3138,7 +3138,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 9 UnitLevel: 3 @@ -3161,7 +3161,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 8 UnitLevel: 0 @@ -3184,7 +3184,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 1 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 8 UnitLevel: 1 @@ -3207,7 +3207,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 8 UnitLevel: 2 @@ -3230,7 +3230,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 8 UnitLevel: 3 @@ -3253,7 +3253,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 2 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 7 UnitLevel: 0 @@ -3276,7 +3276,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 11 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 7 UnitLevel: 1 @@ -3299,7 +3299,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 11 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 7 UnitLevel: 2 @@ -3322,7 +3322,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 11 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 7 UnitLevel: 3 @@ -3345,7 +3345,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 11 ForceMelee: 0 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 10 UnitLevel: 0 @@ -3368,7 +3368,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 10 ForceMelee: 1 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 10 UnitLevel: 1 @@ -3391,7 +3391,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 10 ForceMelee: 1 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 10 UnitLevel: 2 @@ -3414,7 +3414,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 10 ForceMelee: 1 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 14 GiantType: 10 UnitLevel: 3 @@ -3437,7 +3437,7 @@ MonoBehaviour: SpriteList: [] ProjectileType: 10 ForceMelee: 1 - SameUnitCountLimit: 0 + SameUnitCountLimit: 1 - UnitType: 23 GiantType: 0 UnitLevel: 1 @@ -3713,7 +3713,7 @@ MonoBehaviour: SpriteList: [] 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heroLevel = actionParam.PlayerData.PlayerHeroData.GetHeroLevel(_actionId.GiantType); - //获取unitTypeInfo,level=0时的信息 - if(!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(_actionId.UnitType, _actionId.GiantType,heroLevel, - out var heroInfo)) + // 获取英雄当前等级 + uint heroLevel = actionParam.PlayerData.PlayerHeroData.GetHeroLevel(_actionId.GiantType); + + // 获取 unitTypeInfo + if (!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(_actionId.UnitType, _actionId.GiantType, heroLevel, + out var heroInfo)) return true; - //如果有Unique且全场已经有1个了 - if (heroInfo.Skills.Contains(SkillType.UNIQUE)) + + // 获取当前场上该英雄的数量 + int currentCount = Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, _actionId.UnitType, _actionId.GiantType); + + // 特判:FrenchMokou 和 KaguyaFrenchMokouEgg 共享计数 + if (_actionId.GiantType == GiantType.FrenchMokou) { - if (Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, _actionId.UnitType, _actionId.GiantType) > 0) return true; - //额外处理妹红的蛋 - if(_actionId.GiantType == GiantType.FrenchMokou && - (Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, UnitType.KaguyaFrenchMokouEgg, GiantType.None) > 0)) - return true; - } - //如果有DUO且全场已经有2个了 - if (heroInfo.Skills.Contains(SkillType.DUO)) - { - if(Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData,_actionId.UnitType, _actionId.GiantType) > 1) - return true; - } - //如果有TRIO且全场已经有3个了 - if (heroInfo.Skills.Contains(SkillType.TRIO)) - { - if(Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData,_actionId.UnitType, _actionId.GiantType) > 2) - return true; - } - //如果有QUARTER且全场已经有4个了 - if (heroInfo.Skills.Contains(SkillType.QUARTET)) - { - if(Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData,_actionId.UnitType, _actionId.GiantType) > 3) - return true; + currentCount += Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, UnitType.KaguyaFrenchMokouEgg, GiantType.None); } + // 判断是否达到上限 (SameUnitCountLimit 为 0 表示无限制) + if (heroInfo.SameUnitCountLimit > 0 && currentCount >= heroInfo.SameUnitCountLimit) + return true; + return false; } protected override bool Execute(CommonActionParams actionParams) @@ -495,7 +483,7 @@ namespace Logic.Action //step #7 如果英雄在冷却cd if (CheckGiantHasColdTime(actionParam)) return false; //step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET - if (CheckHeroHasOne(actionParam)) return false; + if (CheckHeroReachMaxCount(actionParam)) return false; return true; } @@ -519,7 +507,7 @@ namespace Logic.Action //step #7 如果英雄在冷却cd if (CheckGiantHasColdTime(actionParam)) return false; //step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET - if (CheckHeroHasOne(actionParam)) return false; + if (CheckHeroReachMaxCount(actionParam)) return false; if (_actionId.UnitType == UnitType.Giant && (gridData.Resource is ResourceType.Military or ResourceType.RemiliaMilitary or ResourceType.MoriyaMilitary)) @@ -560,7 +548,7 @@ namespace Logic.Action //step #7 如果英雄在冷却cd if (CheckGiantHasColdTime(actionParam)) showType = ShowType.Cold; //step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET - if (CheckHeroHasOne(actionParam)) return false; + if (CheckHeroReachMaxCount(actionParam)) return false; return true; } @@ -584,7 +572,7 @@ namespace Logic.Action //step #7 如果英雄在冷却cd if (CheckGiantHasColdTime(actionParam)) showType = ShowType.Cold; //step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET - if (CheckHeroHasOne(actionParam)) return false; + if (CheckHeroReachMaxCount(actionParam)) return false; if (_actionId.UnitType == UnitType.Giant && (gridData.Resource is ResourceType.Military or ResourceType.RemiliaMilitary or ResourceType.MoriyaMilitary)) diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs index 39178bd71..590c6c70f 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs @@ -45,22 +45,15 @@ namespace Logic.Skill if (around == grid) continue; around.RealUnit(mapData,out var target); if (target == null) continue; - - // 只给拥有 KomeijiFear 的单位添加 SkillBan - if (target.GetSkill(SkillType.KomeijiFear, out _)) - { - target.AddOrOverrideSkill(SkillType.SkillBan, mapData, info.DamageTarget.Id); - unitsToRefresh.Add(target.Id); - } + target.AddOrOverrideSkill(SkillType.SkillBan, mapData, info.DamageTarget.Id); + unitsToRefresh.Add(target.Id); + } // 刷新所有受影响单位的UI显示 RefreshUnitsStatus(unitsToRefresh); } - - /// - /// 刷新指定单位列表的状态显示 - /// + private void RefreshUnitsStatus(System.Collections.Generic.List unitIds) { if (MapRenderer.Instance == null) return; diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs new file mode 100644 index 000000000..88781ca01 --- /dev/null +++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs @@ -0,0 +1,13 @@ +// Auto-generated MeilingAttackUpSkill partial class with MemoryPackable attribute +// 此文件由 MemoryPackUnionGenerator 自动生成,请勿手动修改 + +using MemoryPack; +using Logic.Skill; + +namespace Logic.Skill +{ + [MemoryPackable] + public partial class MeilingAttackUpSkill + { + } +} diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs.meta similarity index 83% rename from Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs.meta rename to Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs.meta index b80e782b8..b3c69838d 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs.meta +++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: c3ced020b5422b24ba1e7fa02bfedbed +guid: ddb35f18c7127cf45b5b0695b2c90928 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs deleted file mode 100644 index 72115323a..000000000 --- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs +++ /dev/null @@ -1 +0,0 @@ -// 删除此文件 - 错误创建的文件 diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs new file mode 100644 index 000000000..98e8eb4a2 --- /dev/null +++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs @@ -0,0 +1,13 @@ +// Auto-generated SatoriAttackBoomSkill partial class with MemoryPackable attribute +// 此文件由 MemoryPackUnionGenerator 自动生成,请勿手动修改 + +using MemoryPack; +using Logic.Skill; + +namespace Logic.Skill +{ + [MemoryPackable] + public partial class SatoriAttackBoomSkill + { + } +} diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs.meta new file mode 100644 index 000000000..5661e6eac --- /dev/null +++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebe190281a1c05d4f9f4355bf2b269ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs index f39a173cc..015192d0e 100644 --- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs +++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs @@ -235,7 +235,9 @@ namespace Logic.Skill [MemoryPackUnion(227, typeof(YuugiMoveSkill))] [MemoryPackUnion(228, typeof(YuugiMovePlusSkill))] [MemoryPackUnion(229, typeof(SatoriAttackSkill))] - [MemoryPackUnion(230, typeof(KomeijiFearImmuneSkill))] + [MemoryPackUnion(230, typeof(SatoriAttackBoomSkill))] + [MemoryPackUnion(231, typeof(KomeijiFearImmuneSkill))] + [MemoryPackUnion(232, typeof(MeilingAttackUpSkill))] public abstract partial class SkillBase { } diff --git a/Unity/Assets/Scripts/TH1_UI/HintUI/HeroHintPanelTrigger.cs b/Unity/Assets/Scripts/TH1_UI/HintUI/HeroHintPanelTrigger.cs new file mode 100644 index 000000000..62fbca8d8 --- /dev/null +++ b/Unity/Assets/Scripts/TH1_UI/HintUI/HeroHintPanelTrigger.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace TH1_UI.HintUI +{ + /// + /// HeroHintPanel 触发器 + /// 挂在 Button 上,点击时触发显示 HeroHintPanel + /// + public class HeroHintPanelTrigger : MonoBehaviour + { + public GiantType TargetGiantType; + public uint InitialLevel = 0; + + private Button _button; + + private void Awake() + { + _button = GetComponent