diff --git a/Tools/Multilingual.xlsx b/Tools/Multilingual.xlsx
index 8d9aa6c39..39610747d 100644
Binary files a/Tools/Multilingual.xlsx and b/Tools/Multilingual.xlsx differ
diff --git a/Tools/MultilingualTxt.txt b/Tools/MultilingualTxt.txt
index d903de337..f5b7b4f60 100644
--- a/Tools/MultilingualTxt.txt
+++ b/Tools/MultilingualTxt.txt
@@ -16613,4 +16613,4 @@ Release Date: 25.3.10
2.修复了未完成的地灵殿英雄错误出现在游戏中的bug
3.修复了帝国出生地在地图角落时可能覆盖结界塔的bug
4.在设置中新增选项"始终播放BGM",勾选后,将会始终轮播已结识文明的对应BGM
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Lv.1%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18094%$#@!True%$#@!帝国的血之君主%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18095%$#@!True%$#@!特色能力%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18096%$#@!True%$#@!特色行动%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18097%$#@!True%$#@!行动点数%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18098%$#@!True%$#@!2%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18099%$#@!True%$#@!减少30%防御力,大于2层时发生爆炸,失去2层,对周围造成伤害并传染**<恐惧>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18100%$#@!True%$#@!脑指纹%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18101%$#@!True%$#@!附近2格内的敌方单位发起主动攻击前被附加1层**<恐惧>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18102%$#@!True%$#@!心理创伤%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!True%$#@!!@#$%18103%$#@!True%$#@!所有能力失效%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18104%$#@!True%$#@!DNA的瑕疵%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18105%$#@!False%$#@!主动攻击目标时附加**<心理创伤>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18106%$#@!False%$#@!死亡时,使周围所有拥有**<恐惧>**的单位获得**<二重黑死蝶>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18107%$#@!True%$#@!主动攻击时为目标附加**<恐惧>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18108%$#@!True%$#@!主动攻击时为目标附加**<二重黑死蝶>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18109%$#@!False%$#@!主动攻击是为目标附加**<心理创伤>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18110%$#@!True%$#@!主动攻击时为目标附加**<心理创伤>**%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%18111%$#@!True%$#@!死亡时,使周围所有敌方单位获得**<二重黑死蝶>**,持续1回合。%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!!@#$%
\ No newline at end of file
diff --git a/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset b/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset
index b5b38c528..517092abf 100644
--- a/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset
+++ b/Unity/Assets/Resources/DataAssets/SkillDataAssets.asset
@@ -1977,8 +1977,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 210
SkillViewType: 3
- SkillName: "\u53E4\u660E\u5730\u6050\u60E7"
- SkillDesc: "\u51CF\u5C1130%\u9632\u5FA1\u529B\uFF0C\u53E0\u52A0\u4E24\u5C42\u7206\u70B8\uFF0C\u5BF9\u5468\u56F4\u9020\u6210\u4F24\u5BB3\u5E76\u4F20\u67D3"
+ SkillName: "\u6050\u60E7"
+ SkillDesc: "\u51CF\u5C1130%\u9632\u5FA1\u529B\uFF0C\u5927\u4E8E2\u5C42\u65F6\u53D1\u751F\u7206\u70B8\uFF0C\u5931\u53BB2\u5C42\uFF0C\u5BF9\u5468\u56F4\u9020\u6210\u4F24\u5BB3\u5E76\u4F20\u67D3**<\u6050\u60E7>**"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: fe4d9ce677c34634f8f135bea67d2a3e, type: 3}
HasShowList: 0
@@ -1986,8 +1986,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 211
SkillViewType: 2
- SkillName: "\u8BFB\u5FC3\u4E4B\u773C"
- SkillDesc: "\u53EF\u4EE5\u770B\u5230\u9644\u8FD1\u654C\u65B9\u5355\u4F4D\u7684\u6280\u80FD\u4FE1\u606F"
+ SkillName: "\u8111\u6307\u7EB9"
+ SkillDesc: "\u9644\u8FD12\u683C\u5185\u7684\u654C\u65B9\u5355\u4F4D\u53D1\u8D77\u4E3B\u52A8\u653B\u51FB\u524D\u88AB\u9644\u52A01\u5C42**<\u6050\u60E7>**"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: 0fc32a2f0f0257544a262d24f2007f45, type: 3}
HasShowList: 0
@@ -1995,8 +1995,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 212
SkillViewType: 2
- SkillName: "\u8BFB\u5FC3\u5C01\u5370"
- SkillDesc: "\u5C01\u5370\u654C\u65B9\u6280\u80FD"
+ SkillName: "DNA\u7684\u7455\u75B5"
+ SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<\u5FC3\u7406\u521B\u4F24>**"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: cb1349a579ede11408e930e7513c4265, type: 3}
HasShowList: 0
@@ -2004,8 +2004,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 213
SkillViewType: 3
- SkillName: "\u6280\u80FD\u5C01\u5370"
- SkillDesc: "\u6280\u80FD\u88AB\u5C01\u5370\uFF0C\u65E0\u6CD5\u4F7F\u7528"
+ SkillName: "\u5FC3\u7406\u521B\u4F24"
+ SkillDesc: "\u6240\u6709\u80FD\u529B\u5931\u6548"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: 717815cb183d0d740ac061169e3cf67f, type: 3}
HasShowList: 0
@@ -2014,7 +2014,7 @@ MonoBehaviour:
- SkillType: 214
SkillViewType: 3
SkillName: "\u4E8C\u91CD\u9ED1\u6B7B\u8776"
- SkillDesc: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u62E5\u6709\u6050\u60E7\u7684\u5355\u4F4D\u83B7\u5F97\u7981\u8A00"
+ SkillDesc: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u654C\u65B9\u5355\u4F4D\u83B7\u5F97**<\u4E8C\u91CD\u9ED1\u6B7B\u8776>**\uFF0C\u6301\u7EED1\u56DE\u5408\u3002"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3}
HasShowList: 0
@@ -2194,7 +2194,7 @@ MonoBehaviour:
- SkillType: 224
SkillViewType: 2
SkillName: "\u6050\u6016\u56DE\u5FC6"
- SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u6216"
+ SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<\u6050\u60E7>**"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: a08a040eae9080b489eb62a1e78c94fd, type: 3}
HasShowList: 0
@@ -2203,7 +2203,7 @@ MonoBehaviour:
- SkillType: 242
SkillViewType: 2
SkillName: "\u4E8C\u91CD\u9ED1\u6B7B\u8776"
- SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u6216\u53CD\u51FB\u65F6\uFF0C\u5C06\u4E3A\u5BF9\u65B9\u9644\u52A0xxx"
+ SkillDesc: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<\u4E8C\u91CD\u9ED1\u6B7B\u8776>**"
NotShow: 0
SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3}
HasShowList: 0
diff --git a/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset b/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset
index b9ea04789..38246279b 100644
--- a/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset
+++ b/Unity/Assets/Resources/DataAssets/UnitTypeDataAssets.asset
@@ -4167,7 +4167,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 2
Cost: 0
- Skills: 20000000e0000000
+ Skills: 20000000e000000002000000
Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3}
IsSpriteVarient: 0
SpriteList: []
@@ -4190,7 +4190,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 2
Cost: 0
- Skills: 20000000e0000000d3000000
+ Skills: 20000000e0000000d300000002000000
Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3}
IsSpriteVarient: 0
SpriteList: []
@@ -4213,7 +4213,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 2
Cost: 0
- Skills: 20000000e0000000d3000000d4000000
+ Skills: 20000000e0000000d3000000d400000002000000
Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3}
IsSpriteVarient: 0
SpriteList: []
@@ -4236,7 +4236,7 @@ MonoBehaviour:
MoveRange: 1
AttackRange: 2
Cost: 0
- Skills: 20000000e0000000d3000000d4000000d6000000
+ Skills: 20000000e0000000d3000000d4000000f200000002000000
Sprite: {fileID: 21300000, guid: 08db2adc08231e842ba71741b9f3fb3b, type: 3}
IsSpriteVarient: 0
SpriteList: []
diff --git a/Unity/Assets/Resources/Export/Multilingual.asset b/Unity/Assets/Resources/Export/Multilingual.asset
index 2d97e80d1..b5a377b3b 100644
--- a/Unity/Assets/Resources/Export/Multilingual.asset
+++ b/Unity/Assets/Resources/Export/Multilingual.asset
@@ -353825,7 +353825,7 @@ MonoBehaviour:
DialogueSpeaker:
IsDeprecated: 0
IsCustom: 0
- IsSpecialTerm: 0
+ IsSpecialTerm: 1
Color:
Icon:
- ID: 17830
@@ -356708,4 +356708,346 @@ MonoBehaviour:
IsSpecialTerm: 0
Color:
Icon:
+ - ID: 18093
+ ZH: "\u65AF\u5361\u96F7\u7279\xB7\u857E\u7C73\u8389\u4E9A Lv.1"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18094
+ ZH: "\u5E1D\u56FD\u7684\u8840\u4E4B\u541B\u4E3B"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18095
+ ZH: "\u7279\u8272\u80FD\u529B"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18096
+ ZH: "\u7279\u8272\u884C\u52A8"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18097
+ ZH: "\u884C\u52A8\u70B9\u6570"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18098
+ ZH: 2
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
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+ ZH: "\u51CF\u5C1130%\u9632\u5FA1\u529B\uFF0C\u5927\u4E8E2\u5C42\u65F6\u53D1\u751F\u7206\u70B8\uFF0C\u5931\u53BB2\u5C42\uFF0C\u5BF9\u5468\u56F4\u9020\u6210\u4F24\u5BB3\u5E76\u4F20\u67D3**<17945>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18100
+ ZH: "\u8111\u6307\u7EB9"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
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+ ZH: "\u9644\u8FD12\u683C\u5185\u7684\u654C\u65B9\u5355\u4F4D\u53D1\u8D77\u4E3B\u52A8\u653B\u51FB\u524D\u88AB\u9644\u52A01\u5C42**<17945>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18102
+ ZH: "\u5FC3\u7406\u521B\u4F24"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 1
+ Color:
+ Icon:
+ - ID: 18103
+ ZH: "\u6240\u6709\u80FD\u529B\u5931\u6548"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18104
+ ZH: "DNA\u7684\u7455\u75B5"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
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+ ZH: "\u4E3B\u52A8\u653B\u51FB\u76EE\u6807\u65F6\u9644\u52A0**<18102>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
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+ ZH: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u62E5\u6709**<17945>**\u7684\u5355\u4F4D\u83B7\u5F97**<17829>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18107
+ ZH: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<17945>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18108
+ ZH: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<17829>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18109
+ ZH: "\u4E3B\u52A8\u653B\u51FB\u662F\u4E3A\u76EE\u6807\u9644\u52A0**<18102>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18110
+ ZH: "\u4E3B\u52A8\u653B\u51FB\u65F6\u4E3A\u76EE\u6807\u9644\u52A0**<18102>**"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
+ - ID: 18111
+ ZH: "\u6B7B\u4EA1\u65F6\uFF0C\u4F7F\u5468\u56F4\u6240\u6709\u654C\u65B9\u5355\u4F4D\u83B7\u5F97**<17829>**\uFF0C\u6301\u7EED1\u56DE\u5408\u3002"
+ TDZH:
+ EN:
+ JP:
+ KR:
+ RU:
+ ES:
+ PT:
+ FR:
+ IsProperNoun: 0
+ IsDialogue: 0
+ DialogueSpeaker:
+ IsDeprecated: 0
+ IsCustom: 0
+ IsSpecialTerm: 0
+ Color:
+ Icon:
TargetTypes: 010000000200000003000000040000000500000006000000070000000800000009000000
diff --git a/Unity/Assets/Resources/Export/SkillDataAssets.asset b/Unity/Assets/Resources/Export/SkillDataAssets.asset
index 4e48dffe1..8d73bba05 100644
--- a/Unity/Assets/Resources/Export/SkillDataAssets.asset
+++ b/Unity/Assets/Resources/Export/SkillDataAssets.asset
@@ -1971,8 +1971,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 210
SkillViewType: 3
- SkillName: 17755
- SkillDesc: 17756
+ SkillName: 17945
+ SkillDesc: 18099
NotShow: 0
SkillIcon: {fileID: 21300000, guid: fe4d9ce677c34634f8f135bea67d2a3e, type: 3}
HasShowList: 0
@@ -1980,8 +1980,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 211
SkillViewType: 2
- SkillName: 17757
- SkillDesc: 17758
+ SkillName: 18100
+ SkillDesc: 18101
NotShow: 0
SkillIcon: {fileID: 21300000, guid: 0fc32a2f0f0257544a262d24f2007f45, type: 3}
HasShowList: 0
@@ -1989,8 +1989,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 212
SkillViewType: 2
- SkillName: 17759
- SkillDesc: 17760
+ SkillName: 18104
+ SkillDesc: 18110
NotShow: 0
SkillIcon: {fileID: 21300000, guid: cb1349a579ede11408e930e7513c4265, type: 3}
HasShowList: 0
@@ -1998,8 +1998,8 @@ MonoBehaviour:
skillPriority: 0
- SkillType: 213
SkillViewType: 3
- SkillName: 17761
- SkillDesc: 17762
+ SkillName: 18102
+ SkillDesc: 18103
NotShow: 0
SkillIcon: {fileID: 21300000, guid: 717815cb183d0d740ac061169e3cf67f, type: 3}
HasShowList: 0
@@ -2008,7 +2008,7 @@ MonoBehaviour:
- SkillType: 214
SkillViewType: 3
SkillName: 17829
- SkillDesc: 17833
+ SkillDesc: 18111
NotShow: 0
SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3}
HasShowList: 0
@@ -2188,7 +2188,7 @@ MonoBehaviour:
- SkillType: 224
SkillViewType: 2
SkillName: 17816
- SkillDesc: 17817
+ SkillDesc: 18107
NotShow: 0
SkillIcon: {fileID: 21300000, guid: a08a040eae9080b489eb62a1e78c94fd, type: 3}
HasShowList: 0
@@ -2197,7 +2197,7 @@ MonoBehaviour:
- SkillType: 242
SkillViewType: 2
SkillName: 17829
- SkillDesc: 17830
+ SkillDesc: 18108
NotShow: 0
SkillIcon: {fileID: 21300000, guid: a718d5b9d0863e9438f829f596b366bc, type: 3}
HasShowList: 0
diff --git a/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset b/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset
index c5f7d24ce..a056a3473 100644
--- a/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset
+++ b/Unity/Assets/Resources/Export/UnitTypeDataAssets.asset
@@ -1755,7 +1755,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 2
UnitLevel: 1
@@ -1778,7 +1778,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 2
UnitLevel: 2
@@ -1801,7 +1801,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 2
UnitLevel: 3
@@ -1824,7 +1824,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 5
UnitLevel: 0
@@ -1847,7 +1847,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 9
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 5
UnitLevel: 1
@@ -1870,7 +1870,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 9
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 5
UnitLevel: 2
@@ -1893,7 +1893,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 9
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 5
UnitLevel: 3
@@ -1916,7 +1916,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 9
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 3
UnitLevel: 0
@@ -1939,7 +1939,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 3
UnitLevel: 1
@@ -1962,7 +1962,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 3
UnitLevel: 2
@@ -1985,7 +1985,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 3
UnitLevel: 3
@@ -2008,7 +2008,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 1
UnitLevel: 0
@@ -2031,7 +2031,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 1
UnitLevel: 1
@@ -2054,7 +2054,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 2
- UnitType: 14
GiantType: 1
UnitLevel: 2
@@ -2077,7 +2077,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 3
- UnitType: 14
GiantType: 1
UnitLevel: 3
@@ -2100,7 +2100,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 4
- UnitType: 14
GiantType: 4
UnitLevel: 0
@@ -2123,7 +2123,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 4
UnitLevel: 1
@@ -2146,7 +2146,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 4
UnitLevel: 2
@@ -2169,7 +2169,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 4
UnitLevel: 3
@@ -2192,7 +2192,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 19
GiantType: 0
UnitLevel: 0
@@ -3000,7 +3000,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 12
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 6
UnitLevel: 1
@@ -3023,7 +3023,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 12
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 6
UnitLevel: 2
@@ -3046,7 +3046,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 12
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 6
UnitLevel: 3
@@ -3069,7 +3069,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 12
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 9
UnitLevel: 0
@@ -3092,7 +3092,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 9
UnitLevel: 1
@@ -3115,7 +3115,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 9
UnitLevel: 2
@@ -3138,7 +3138,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 9
UnitLevel: 3
@@ -3161,7 +3161,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 8
UnitLevel: 0
@@ -3184,7 +3184,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 8
UnitLevel: 1
@@ -3207,7 +3207,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 8
UnitLevel: 2
@@ -3230,7 +3230,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 8
UnitLevel: 3
@@ -3253,7 +3253,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 2
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 7
UnitLevel: 0
@@ -3276,7 +3276,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 11
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
- UnitType: 14
GiantType: 7
UnitLevel: 1
@@ -3299,7 +3299,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 11
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 7
UnitLevel: 2
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SpriteList: []
ProjectileType: 11
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 7
UnitLevel: 3
@@ -3345,7 +3345,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 11
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 10
UnitLevel: 0
@@ -3368,7 +3368,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 10
ForceMelee: 1
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 10
UnitLevel: 1
@@ -3391,7 +3391,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 10
ForceMelee: 1
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 10
UnitLevel: 2
@@ -3414,7 +3414,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 10
ForceMelee: 1
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 10
UnitLevel: 3
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SpriteList: []
ProjectileType: 10
ForceMelee: 1
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 0
UnitLevel: 1
@@ -3713,7 +3713,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 11
UnitLevel: 1
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SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 11
UnitLevel: 2
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SpriteList: []
ProjectileType: 1
ForceMelee: 0
- SameUnitCountLimit: 0
+ SameUnitCountLimit: 1
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GiantType: 11
UnitLevel: 3
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SpriteList: []
ProjectileType: 1
ForceMelee: 0
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+ SameUnitCountLimit: 1
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SpriteList: []
ProjectileType: 2
ForceMelee: 0
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+ SameUnitCountLimit: 1
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GiantType: 12
UnitLevel: 1
@@ -3828,7 +3828,7 @@ MonoBehaviour:
SpriteList: []
ProjectileType: 14
ForceMelee: 0
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+ SameUnitCountLimit: 1
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diff --git a/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs b/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs
index 546353099..a2e8b46c5 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Action/TrainUnitActionLogic.cs
@@ -369,44 +369,32 @@ namespace Logic.Action
return false;
}
- //判断场上的giant是否已经有一个了(会处理芙兰这种quartet的情况)
-
- private bool CheckHeroHasOne(CommonActionParams actionParam)
+ ///
+ /// 判断场上的英雄数量是否已经达到 SameUnitCountLimit 上限
+ ///
+ private bool CheckHeroReachMaxCount(CommonActionParams actionParam)
{
- uint heroLevel = _actionId.UnitLevel;
- heroLevel = actionParam.PlayerData.PlayerHeroData.GetHeroLevel(_actionId.GiantType);
- //获取unitTypeInfo,level=0时的信息
- if(!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(_actionId.UnitType, _actionId.GiantType,heroLevel,
- out var heroInfo))
+ // 获取英雄当前等级
+ uint heroLevel = actionParam.PlayerData.PlayerHeroData.GetHeroLevel(_actionId.GiantType);
+
+ // 获取 unitTypeInfo
+ if (!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(_actionId.UnitType, _actionId.GiantType, heroLevel,
+ out var heroInfo))
return true;
- //如果有Unique且全场已经有1个了
- if (heroInfo.Skills.Contains(SkillType.UNIQUE))
+
+ // 获取当前场上该英雄的数量
+ int currentCount = Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, _actionId.UnitType, _actionId.GiantType);
+
+ // 特判:FrenchMokou 和 KaguyaFrenchMokouEgg 共享计数
+ if (_actionId.GiantType == GiantType.FrenchMokou)
{
- if (Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, _actionId.UnitType, _actionId.GiantType) > 0) return true;
- //额外处理妹红的蛋
- if(_actionId.GiantType == GiantType.FrenchMokou &&
- (Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, UnitType.KaguyaFrenchMokouEgg, GiantType.None) > 0))
- return true;
- }
- //如果有DUO且全场已经有2个了
- if (heroInfo.Skills.Contains(SkillType.DUO))
- {
- if(Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData,_actionId.UnitType, _actionId.GiantType) > 1)
- return true;
- }
- //如果有TRIO且全场已经有3个了
- if (heroInfo.Skills.Contains(SkillType.TRIO))
- {
- if(Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData,_actionId.UnitType, _actionId.GiantType) > 2)
- return true;
- }
- //如果有QUARTER且全场已经有4个了
- if (heroInfo.Skills.Contains(SkillType.QUARTET))
- {
- if(Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData,_actionId.UnitType, _actionId.GiantType) > 3)
- return true;
+ currentCount += Main.PlayerLogic.GetMapUnitTypeCount(actionParam.MapData, UnitType.KaguyaFrenchMokouEgg, GiantType.None);
}
+ // 判断是否达到上限 (SameUnitCountLimit 为 0 表示无限制)
+ if (heroInfo.SameUnitCountLimit > 0 && currentCount >= heroInfo.SameUnitCountLimit)
+ return true;
+
return false;
}
protected override bool Execute(CommonActionParams actionParams)
@@ -495,7 +483,7 @@ namespace Logic.Action
//step #7 如果英雄在冷却cd
if (CheckGiantHasColdTime(actionParam)) return false;
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
- if (CheckHeroHasOne(actionParam)) return false;
+ if (CheckHeroReachMaxCount(actionParam)) return false;
return true;
}
@@ -519,7 +507,7 @@ namespace Logic.Action
//step #7 如果英雄在冷却cd
if (CheckGiantHasColdTime(actionParam)) return false;
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
- if (CheckHeroHasOne(actionParam)) return false;
+ if (CheckHeroReachMaxCount(actionParam)) return false;
if (_actionId.UnitType == UnitType.Giant
&& (gridData.Resource is ResourceType.Military or ResourceType.RemiliaMilitary or ResourceType.MoriyaMilitary))
@@ -560,7 +548,7 @@ namespace Logic.Action
//step #7 如果英雄在冷却cd
if (CheckGiantHasColdTime(actionParam)) showType = ShowType.Cold;
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
- if (CheckHeroHasOne(actionParam)) return false;
+ if (CheckHeroReachMaxCount(actionParam)) return false;
return true;
}
@@ -584,7 +572,7 @@ namespace Logic.Action
//step #7 如果英雄在冷却cd
if (CheckGiantHasColdTime(actionParam)) showType = ShowType.Cold;
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
- if (CheckHeroHasOne(actionParam)) return false;
+ if (CheckHeroReachMaxCount(actionParam)) return false;
if (_actionId.UnitType == UnitType.Giant
&& (gridData.Resource is ResourceType.Military or ResourceType.RemiliaMilitary or ResourceType.MoriyaMilitary))
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs
index 39178bd71..590c6c70f 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SkillBanBombSkill.cs
@@ -45,22 +45,15 @@ namespace Logic.Skill
if (around == grid) continue;
around.RealUnit(mapData,out var target);
if (target == null) continue;
-
- // 只给拥有 KomeijiFear 的单位添加 SkillBan
- if (target.GetSkill(SkillType.KomeijiFear, out _))
- {
- target.AddOrOverrideSkill(SkillType.SkillBan, mapData, info.DamageTarget.Id);
- unitsToRefresh.Add(target.Id);
- }
+ target.AddOrOverrideSkill(SkillType.SkillBan, mapData, info.DamageTarget.Id);
+ unitsToRefresh.Add(target.Id);
+
}
// 刷新所有受影响单位的UI显示
RefreshUnitsStatus(unitsToRefresh);
}
-
- ///
- /// 刷新指定单位列表的状态显示
- ///
+
private void RefreshUnitsStatus(System.Collections.Generic.List unitIds)
{
if (MapRenderer.Instance == null) return;
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs
new file mode 100644
index 000000000..88781ca01
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs
@@ -0,0 +1,13 @@
+// Auto-generated MeilingAttackUpSkill partial class with MemoryPackable attribute
+// 此文件由 MemoryPackUnionGenerator 自动生成,请勿手动修改
+
+using MemoryPack;
+using Logic.Skill;
+
+namespace Logic.Skill
+{
+ [MemoryPackable]
+ public partial class MeilingAttackUpSkill
+ {
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs.meta
similarity index 83%
rename from Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs.meta
rename to Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs.meta
index b80e782b8..b3c69838d 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs.meta
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/MeilingAttackUpSkill.MemoryPackable.g.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: c3ced020b5422b24ba1e7fa02bfedbed
+guid: ddb35f18c7127cf45b5b0695b2c90928
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs
deleted file mode 100644
index 72115323a..000000000
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/RinIndianAttackSkill.MemoryPackable.g.cs
+++ /dev/null
@@ -1 +0,0 @@
-// 删除此文件 - 错误创建的文件
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs
new file mode 100644
index 000000000..98e8eb4a2
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs
@@ -0,0 +1,13 @@
+// Auto-generated SatoriAttackBoomSkill partial class with MemoryPackable attribute
+// 此文件由 MemoryPackUnionGenerator 自动生成,请勿手动修改
+
+using MemoryPack;
+using Logic.Skill;
+
+namespace Logic.Skill
+{
+ [MemoryPackable]
+ public partial class SatoriAttackBoomSkill
+ {
+ }
+}
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs.meta b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs.meta
new file mode 100644
index 000000000..5661e6eac
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SatoriAttackBoomSkill.MemoryPackable.g.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ebe190281a1c05d4f9f4355bf2b269ee
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs
index f39a173cc..015192d0e 100644
--- a/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs
+++ b/Unity/Assets/Scripts/TH1_Logic/Skill/Generate/SkillBase.MemoryPackUnion.g.cs
@@ -235,7 +235,9 @@ namespace Logic.Skill
[MemoryPackUnion(227, typeof(YuugiMoveSkill))]
[MemoryPackUnion(228, typeof(YuugiMovePlusSkill))]
[MemoryPackUnion(229, typeof(SatoriAttackSkill))]
- [MemoryPackUnion(230, typeof(KomeijiFearImmuneSkill))]
+ [MemoryPackUnion(230, typeof(SatoriAttackBoomSkill))]
+ [MemoryPackUnion(231, typeof(KomeijiFearImmuneSkill))]
+ [MemoryPackUnion(232, typeof(MeilingAttackUpSkill))]
public abstract partial class SkillBase
{
}
diff --git a/Unity/Assets/Scripts/TH1_UI/HintUI/HeroHintPanelTrigger.cs b/Unity/Assets/Scripts/TH1_UI/HintUI/HeroHintPanelTrigger.cs
new file mode 100644
index 000000000..62fbca8d8
--- /dev/null
+++ b/Unity/Assets/Scripts/TH1_UI/HintUI/HeroHintPanelTrigger.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace TH1_UI.HintUI
+{
+ ///
+ /// HeroHintPanel 触发器
+ /// 挂在 Button 上,点击时触发显示 HeroHintPanel
+ ///
+ public class HeroHintPanelTrigger : MonoBehaviour
+ {
+ public GiantType TargetGiantType;
+ public uint InitialLevel = 0;
+
+ private Button _button;
+
+ private void Awake()
+ {
+ _button = GetComponent