[ { "id": 201, "cycle": "current", "title": "博丽帝国阵营基础接入", "category": "faction", "priority": "P0", "status": "in-progress", "startDate": "2026-06-19", "endDate": "2026-06-20", "estimate": 2, "description": "把 Norway + Reimu 阵营组合补成可选择、可展示、可进入战局的博丽帝国基础盘。来源:DOC/devmissiondoc/26_06/hakurei_empire/01-faction-base.md。", "tags": [ "博丽帝国", "阵营", "DataAsset", "UI" ], "subtasks": [ { "id": 1, "title": "确认复用 CivEnum.Norway / ForceEnum.Reimu / GiantType.NorwayReimu,不新增独立文明枚举。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "补全 PlayerDataAssets 中 Norway + Reimu 的 PlayerInfo、英雄池、初始科技、特色科技和展示字段。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 3, "title": "接入选人界面:阵营名、文明名、5 英雄展示、特色机制摘要、加载图、BGM。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 4, "title": "接入图鉴入口:阵营、英雄、单位、科技、Skill、Action、7 个奇观。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 5, "title": "测试:单人新开局可选择博丽帝国并进入地图,初始英雄、科技、BGM 不为空。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 6, "title": "测试:联机房间阵营下拉、AI 默认选择、战绩筛选均不会因为博丽帝国空字段报错。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 7 }, { "id": 202, "cycle": "current", "title": "博丽帝国基础机制:抢劫、符文、宴会点", "category": "skill", "priority": "P0", "status": "pending", "startDate": "2026-06-20", "endDate": "2026-06-22", "estimate": 3, "description": "实现阵营核心战斗经济循环:自动抢劫、城市抢劫池、符文阻止死亡、宴会点和宴会点转发展度。来源:01-faction-base.md、03-techs.md、05-skills.md、06-unit-actions.md。", "tags": [ "抢劫", "符文", "宴会点", "联机同步" ], "subtasks": [ { "id": 1, "title": "实现 HakureiRaidPoolTracker:自动抢劫、主动抢劫、间谍偷金币共享同一城市本回合可抢池。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 2, "title": "实现 HakureiAutoRaid:我方单位位于敌方建筑且拥有攻击点时,回合结束自动抢 1 金币。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 3, "title": "实现 HakureiRuneOnDeath:我方单位死亡后在原地留下符文地块。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 4, "title": "实现 HakureiRuneTilePreventDeath:符文地块在死亡前阻止死亡,不做死亡后复活。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 5, "title": "实现 HakureiEinherjarPoint:我方单位死亡后宴会点 +1。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 6, "title": "实现 HakureiConvertEinherjarToDevelopment:军营中 5 宴会点兑换 1 发展度。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 7, "title": "测试:同一城市被自动抢劫、主动抢劫、间谍偷金币后,收益不突破城市产出上限。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 8, "title": "测试:符文阻止致死伤害后单位状态、地块清理、动画表现和日志一致。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 9, "title": "测试:多人同步下抢劫池、宴会点、符文阻死不产生回放或联机分歧。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 10 }, { "id": 203, "cycle": "current", "title": "博丽帝国科技树与 TechAtom 配置", "category": "tech", "priority": "P0", "status": "pending", "startDate": "2026-06-21", "endDate": "2026-06-23", "estimate": 3, "description": "配置博丽帝国初始科技、丹麦金、海洋抢劫线、狂暴线、圆盾墙线及相关 TechAtom,并接入科技树显示。来源:03-techs.md。", "tags": [ "TechDataAssets", "TechAtom", "科技树" ], "subtasks": [ { "id": 1, "title": "配置 HakureiStart:初始科技、抢劫、符文、英灵殿基础机制。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "配置 HakureiDanegeld:丹麦金勒索、拒付后抢劫收益翻倍相关 TechAtom。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 3, "title": "配置 HakureiOceanRaid:卡维船、长船、龙船、上岸突击和海战相关解锁。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 4, "title": "配置 HakureiBerserkLine:狂暴步兵、狂战士、女武神、狂暴主动入口。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 5, "title": "配置 HakureiShieldWall:圆盾兵与圆盾墙光环解锁。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 6, "title": "补科技树节点位置、前置关系、费用、图标占位、锁定说明和多语言字段。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 7, "title": "测试:博丽帝国从开局到全科技解锁路径完整,无孤立科技、空 TechAtom 或循环前置。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 8, "title": "测试:非博丽阵营不会获得博丽专属科技和 TechAtom 效果。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 9 }, { "id": 204, "cycle": "current", "title": "博丽帝国特色单位与衍生对象", "category": "unit", "priority": "P0", "status": "pending", "startDate": "2026-06-22", "endDate": "2026-06-25", "estimate": 4, "description": "新增和配置博丽帝国所有特色单位、替代单位、英雄衍生单位和地块对象。来源:04-units.md、cards/00-card-index.md。", "tags": [ "UnitTypeDataAssets", "衍生单位", "替代单位" ], "subtasks": [ { "id": 1, "title": "配置海军单位:HakureiKarvi、HakureiLongship、HakureiDragonship,含替代关系、移动、攻击、上岸规则。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "配置狂暴线单位:HakureiBerserkWarrior、HakureiBerserker、HakureiValkyrie。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 3, "title": "配置 HakureiRoundShieldman:替代 Defender、15HP、圆盾墙相邻防御规则。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 4, "title": "配置堇子灵异珠对象:SumirekoNorwayOrb、SumirekoDenmarkOrb、SumirekoEnglandOrb。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 5, "title": "配置华扇兽引对象:KasenBeastGuideMarker 的地块占位、唯一性和清理规则。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 6, "title": "配置阿吽副体:AunnTwin / NorwayAunn 副体生成、共享生命、距离限制和可操作状态。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 7, "title": "配置萃香衍生单位与形态:SuikaMini、NorwaySuikaBig、NorwaySuikaGiant。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 8, "title": "测试:所有新增单位训练、生成、死亡、变船、变形、升级、图标和棋子资源都不为空。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 9, "title": "测试:AI 遇到新增单位和地块对象不会报错,即使暂不主动使用复杂英雄行动。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 10 }, { "id": 205, "cycle": "current", "title": "灵梦英雄套件与博丽御札池", "category": "hero", "priority": "P0", "status": "pending", "startDate": "2026-06-24", "endDate": "2026-06-27", "estimate": 4, "description": "实现灵梦 Lv1-Lv4:博丽加护、退治、退治感应、随机御札池,以及敌我符卡收益结算。来源:02-heroes.md、05-skills.md、07-reimu-ofuda-pool-proposal.md。", "tags": [ "灵梦", "御札", "UnitAttackAlly", "Skill" ], "subtasks": [ { "id": 1, "title": "实现 ReimuHakureiProtectionCaster / ReimuCastHakureiProtection:友方施放博丽加护入口。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "实现 HakureiProtection:防护层数、抵挡伤害、持续和升级/变船保留规则。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 3, "title": "实现 ReimuExtermination:敌方永久退治 Debuff 及层数/移除规则。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 4, "title": "实现 ReimuExterminationPulse:灵梦移动或施法时触发退治感应。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 5, "title": "实现 ReimuRandomOfuda:友方加护和敌方攻击分别抽对应符卡池。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 6, "title": "实现友方符卡:受击奉纳、攻击奉纳、抢劫倍收、加护奉纳。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 7, "title": "实现敌方符卡:攻击纳税、被击纳税、退治赏金、退治奉纳。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 8, "title": "实现 ReimuPayClearExtermination:若设计保留,支付金币清除退治层数。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 9, "title": "测试:御札同类刷新不同类共存,永久札触发后消耗,1 回合札在目标所属玩家回合结束移除。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 10, "title": "测试:退治赏金使用 UnitData.GetTotalCostWithCarry() 的一半金币,死亡结算顺序正确。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 11 }, { "id": 206, "cycle": "current", "title": "堇子英雄套件与灵异珠", "category": "hero", "priority": "P0", "status": "pending", "startDate": "2026-06-26", "endDate": "2026-06-28", "estimate": 3, "description": "实现堇子 Lv1-Lv4:灵异珠发射、三类灵异珠地形限制、数值互换、承伤和 Lv4 取最大值强化。来源:02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。", "tags": [ "堇子", "灵异珠", "地块对象" ], "subtasks": [ { "id": 1, "title": "实现 SumirekoShootOccultOrb:移动后可用,按等级和地形生成对应灵异珠。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "实现 SumirekoNorwayOrbSwapMoveAttack:周围 1 格移动力与攻击力最终数值互换。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 3, "title": "实现 SumirekoDenmarkOrbSwapAttackDefense:周围 1 格攻击力与防御力最终数值互换。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 4, "title": "实现 SumirekoEnglandOrbDamageProxy:替周围 1 格友军承伤 3 次。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 5, "title": "实现 SumirekoOrbSwapMaxValue:Lv4 后互换数值与原数值取最大值。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 6, "title": "测试:不同等级目标地形限制正确,深海/山地、森林/浅海、平原逐级开放。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 7, "title": "测试:多个灵异珠光环叠加、显示、承伤次数消耗和移除不引发属性缓存错误。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 8 }, { "id": 207, "cycle": "current", "title": "华扇英雄套件与兽引/鬼形态", "category": "hero", "priority": "P1", "status": "pending", "startDate": "2026-06-28", "endDate": "2026-06-30", "estimate": 3, "description": "实现华扇 Lv1-Lv4:设定兽引、回收兽引、兽引光环、传送、Lv4 鬼形态和常驻狂暴。来源:02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。", "tags": [ "华扇", "兽引", "形态" ], "subtasks": [ { "id": 1, "title": "实现 KasenSetBeastGuide:4 格内指定兽引位置,全场只允许 1 个兽引。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "实现 KasenRecallBeastGuide:回收兽引并获得移动行动点,Lv2/Lv3 追加治疗和狂暴。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 3, "title": "实现 KasenBeastGuideAura:Lv2 防御 +1 与回合治疗,Lv3 增加攻击和狂暴交互。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 4, "title": "实现兽引传送:华扇与兽引位置互传,周边单位传送到另一个阿吽不混淆。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 5, "title": "实现 KasenOniForm:Lv4 车阶模板、形态转换、常驻狂暴和属性刷新。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 6, "title": "测试:兽引被覆盖、回收、华扇死亡、读档和回放时对象生命周期正确。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 }, { "id": 7, "title": "测试:鬼形态切换不丢技能、不重复加狂暴、不破坏英雄升级任务。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 8 }, { "id": 208, "cycle": "current", "title": "阿吽英雄套件与双体共享生命", "category": "hero", "priority": "P1", "status": "pending", "startDate": "2026-06-30", "endDate": "2026-07-02", "estimate": 3, "description": "实现阿吽 Lv1-Lv4:攻击后逃脱/石化选择、双体生成、共享生命、距离限制、石化承伤和双体可操作。来源:02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。", "tags": [ "阿吽", "双体", "石化", "承伤" ], "subtasks": [ { "id": 1, "title": "实现 AunnChooseEscapeOrPetrify:攻击后选择逃脱或原地石化。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "实现 AunnPetrifiedState:自身 +2 防御,周围友军 +1 防御。", "done": false, "requested": 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"requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 8, "title": "测试:双体死亡、复活、升级、读档、传送、承伤链不会出现无限递归或血量不同步。", "done": false, "requested": true, "developed": false, "tested": false, "requestedAt": 1781876087774 } ], "subtaskNextId": 9 }, { "id": 209, "cycle": "current", "title": "萃香英雄套件与小萃香/巨大形态", "category": "hero", "priority": "P1", "status": "pending", "startDate": "2026-07-02", "endDate": "2026-07-05", "estimate": 4, "description": "实现萃香 Lv1-Lv4:移动生成小萃香、附着层数、减伤掉落、消耗生命生成、大萃香投掷、巨大萃香从天而降。来源:02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。", "tags": [ "萃香", "小萃香", "变形", "UnitAttackGround" ], "subtasks": [ { "id": 1, "title": "实现 SuikaMiniSpawnAfterMove:移动后原地留下可立刻行动的小萃香。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, "developedAt": 1781876087774 }, { "id": 2, "title": "实现 SuikaMiniAttach:小萃香附着到萃香身上并增加层数。", "done": false, "requested": true, "developed": true, "tested": false, "requestedAt": 1781876087774, 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"title": "斯卡雷特帝国平衡性调整", "category": "balance", "priority": "P0", "status": "pending", "startDate": "2026-04-20", "endDate": "2026-04-20", "estimate": 1, "description": "斯卡雷特帝国平衡性调整。重点处理红魔馆军事线过强问题,调整蕾米莉亚/芙兰朵露技能倍率,重新平衡吸血鬼兵种的夜战加成。", "tags": [ "平衡性", "斯卡雷特", "红魔馆", "数值" ] }, { "id": 112, "cycle": "past", "title": "古明地帝国平衡性调整", "category": "balance", "priority": "P0", "status": "pending", "startDate": "2026-04-21", "endDate": "2026-04-21", "estimate": 1, "description": "古明地帝国(新阵营)首轮平衡性调整。作为最新加入的阵营,需全面校验古明地觉/古明地恋英雄数值、地灵殿特色兵种、印度风格科技树的整体强度。", "tags": [ "平衡性", "古明地", "地灵殿", "数值" ] }, { "id": 113, "cycle": "past", "title": "多语言创意工坊开发", "category": "localization", "priority": "P0", "status": "pending", "startDate": "2026-04-22", "endDate": "2026-04-23", "estimate": 2, "description": "实现Steam创意工坊的多语言支持。包括:Mod上传/下载界面多语言适配、Mod描述文本本地化字段、语言筛选器、已有Mod的多语言标签系统。支持中/英/日三语。", "tags": [ "多语言", "创意工坊", "Steam", "本地化" ] }, { "id": 114, "cycle": "past", "title": "游戏百科系统开发", "category": "system", "priority": "P1", "status": "pending", "startDate": "2026-04-24", "endDate": "2026-04-25", "estimate": 2, "description": "开发游戏内百科/图鉴系统。涵盖:英雄词条(背景故事+技能说明)、兵种词条、建筑词条、科技词条、奇观词条。支持搜索和分类浏览,可在游戏内任意界面快速唤起。", "tags": [ "百科", "图鉴", "UI", "新系统" ] }, { "id": 115, "cycle": "past", "title": "基础教程扩充", "category": "tutorial", "priority": "P1", "status": "pending", "startDate": "2026-04-26", "endDate": "2026-04-26", "estimate": 1, "description": "扩充新手基础教程内容。新增:资源管理教学、外交系统入门、建筑放置引导、回合制战斗基础操作。优化教程流程节奏,降低新玩家上手门槛。", "tags": [ "教程", "新手引导", "UX" ] }, { "id": 116, "cycle": "past", "title": "阵营教程扩充", "category": "tutorial", "priority": "P1", "status": "pending", "startDate": "2026-04-27", "endDate": "2026-04-27", "estimate": 1, "description": "为每个阵营制作专属教程关卡。教学各阵营独有机制:蓬莱山的不死特性、守矢的信仰系统、斯卡雷特的夜战体系、古明地的读心机制。配合阵营介绍影片。", "tags": [ "教程", "阵营", "关卡" ] }, { "id": 117, "cycle": "past", "title": "音乐室开发", "category": "system", "priority": "P2", "status": "pending", "startDate": "2026-04-28", "endDate": "2026-04-28", "estimate": 1, "description": "开发游戏内音乐鉴赏室功能。支持浏览和播放所有已解锁的游戏BGM和主题曲,显示曲目信息(作曲、时长、所属阵营),支持循环/随机播放模式。", "tags": [ "音乐", "UI", "鉴赏" ] }, { "id": 118, "cycle": "past", "title": "联机自定义功能开发", "category": "system", "priority": "P1", "status": "pending", "startDate": "2026-04-29", "endDate": "2026-04-30", "estimate": 2, "description": "扩展联机模式自定义选项。新增:地图大小选择、资源倍率调整、胜利条件自定义、禁用特定英雄/科技、回合时间限制、观战槽位设置。建房间界面重构。", "tags": [ "联机", "自定义", "多人游戏" ] }, { "id": 119, "cycle": "past", "title": "战绩界面扩充", "category": "system", "priority": "P2", "status": "pending", "startDate": "2026-05-01", "endDate": "2026-05-01", "estimate": 1, "description": "扩充游戏结算和战绩统计界面。新增:详细资源曲线图、军事力量对比图、科技研发时间线、MVP英雄表现统计、关键转折点标记。支持战绩历史记录查看。", "tags": [ "战绩", "统计", "UI" ] }, { "id": 120, "cycle": "past", "title": "游戏内丰富台词系统开发", "category": "system", "priority": "P1", "status": "pending", "startDate": "2026-05-02", "endDate": "2026-05-02", "estimate": 1, "description": "开发上下文敏感的丰富台词系统。英雄在不同事件(开战、结盟、研发科技、建造奇观、濒死)触发专属语音台词,支持台词库热加载和多语言切换。", "tags": [ "台词", "语音", "剧情", "系统" ] }, { "id": 121, "cycle": "past", "title": "录像功能接入", "category": "system", "priority": "P2", "status": "pending", "startDate": "2026-05-03", "endDate": "2026-05-03", "estimate": 1, "description": "接入游戏录像回放功能。实现:对局操作流序列化存储、录像文件导入/导出、回放界面(支持快进/暂停/倍速)、录像分享到创意工坊。", "tags": [ "录像", "回放", "存储" ] }, { "id": 122, "cycle": "past", "title": "观战功能接入", "category": "system", "priority": "P2", "status": "pending", "startDate": "2026-05-04", "endDate": "2026-05-04", "estimate": 1, "description": "接入实时观战功能。实现:观战者加入正在进行的联机对局、观战视角自由切换(跟随玩家/自由视角)、观战延迟设置(防作弊)、观战者聊天频道。", "tags": [ "观战", "联机", "实时" ] } ]