namespace ET.Client { [Event(SceneType.LockStep)] public class LSSceneInitFinish_Finish: AEvent { protected override async ETTask Run(Scene clientScene, LSSceneInitFinish args) { Room room = clientScene.GetComponent(); await room.AddComponent().InitAsync(); room.AddComponent(); if (!room.IsReplay) { room.AddComponent(); } await UIHelper.Remove(clientScene, UIType.UILSLobby); await ETTask.CompletedTask; } } }