using System.Collections.Generic; using UnityEngine; namespace ET.Client { public enum MotionType { None, Idle, Run, } [ComponentOf] public class AnimatorComponent : Entity, IAwake, IUpdate, IDestroy { public Dictionary animationClips = new(); public HashSet Parameter = new(); public MotionType MotionType; public float MontionSpeed; public bool isStop; public float stopSpeed; public Animator Animator; } }