using UnityEngine; using UnityEngine.UI; namespace TH1_UI.View.Announce { public class UIAnnounceMajorEventView : Base.View { public Button closeButton; public ViDelegateAssisstant.Dele OnBtnCloseClick; protected override void InitStart() { base.InitStart(); closeButton.onClick.RemoveAllListeners(); closeButton.onClick.AddListener(() => { OnBtnCloseClick.Invoke(); }); } public void SetContent(string title, string content) { Debug.Log("Text SetContent Already!!!!!!!"); //titleText.text = title; //contentText.text = content; } } }