/* * @Author: 白哉 * @Description: * @Date: 2025年10月21日 星期二 17:10:56 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("目标格子周围有英雄且有敌军")] [Category("AI节点")] [Serializable] public class AIParamIsTargetGridHasHeroAndAttacker : BaseActionTask { protected override string desc => "目标格子周围有英雄且有敌军"; protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } var selfUnit = data.value.TargetParam.UnitData; var selfPlayer = selfUnit.Player(data.value.TargetParam.MapData); for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var targetGrid = data.value.AIActions[i].Param.TargetGridData; var map = data.value.AIActions[i].Param.MapData; var arounds = map.GridMap.GetAroundGridData(1, 1, targetGrid); var hasHero = false; var hasAttacker = false; foreach (var around in arounds) { var unit = around.Unit(map); var unitPlayer = unit?.Player(map); if (unit != null && selfUnit != unit) { if (unit.UnitFullType.UnitType == UnitType.Giant) hasHero = true; if (selfPlayer != null && unitPlayer != null && selfPlayer != unitPlayer) hasAttacker = true; } } if (hasHero && hasAttacker) continue; data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }