// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs using Logic; using Logic.Action; using TH1_Core.Events; using TH1_Core.Managers; using TH1_Logic.Action; using TH1_Logic.Core; using TH1_UI.Controller.Base; using TH1_UI.View.Interaction; using TH1_UI.View.Outside; using UnityEngine; // 确保这里引用了View脚本的命名空间 namespace TH1_UI.Controller.Interaction { /// /// 重大事件公告界面的控制器。 /// 它的职责是处理玩家相遇、玩家被消灭之类的宣告 /// public class UIOutsideLoadingController : ViewController // 泛型参数是对应的View脚本 { public UIOutsideLoadingController() { } private ShowUIOutsideLoading _evtShow; private HideUIOutsideLoading _evtHide; protected override void RegisterEventCallback() { base.RegisterEventCallback(); if (WindowScript != null) { //WindowScript.OnBtnCloseClick += _OnBtnCloseClick; //WindowScript.OnStartGame += _OnStartGameClick; } } public override void UpdateView() { if (WindowScript != null) { //Debug.Log("Update View Success!!!!"); } base.UpdateView(); } protected override void UnregisterEventCallback() { if (WindowScript != null) { WindowScript.OnBtnCloseClick = null; } base.UnregisterEventCallback(); } protected override void OnOpen() { base.OnOpen(); // 检查暂存的参数是否存在且类型正确 if (_openParameter is ShowUIOutsideSelect evt) { //_evt = evt; // 使用接收到的数据设置UI内容 if (WindowScript != null) { //Param1 = cid Param2 = cityLv //WindowScript.SetContent(evt); } } else { // 如果没有参数或参数类型不符,可以提供默认内容或打印警告 //Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters."); if (WindowScript != null) { //WindowScript.SetContent("警告", "内容未提供"); } } } void _OnBtnCloseClick() { Close(); } public override bool Close() { //WindowScript?.OnCloseView(); return base.Close(); } } }