using UnityEngine; using System; namespace TH1_UI.View.Base { public class ViewSub : View { public void Initialize(UIWindowProperty windowProperty, Canvas parentCanvas) { _winProperty = windowProperty; _canvas = parentCanvas; _parentCanvas = parentCanvas; // PreInitStart(); OnInit(); } // public override bool IsShow() { return _show; } // public override void Show() { _show = true; } // public override void Hide(Action onHideCompleted = null) { _show = false; } // protected Canvas _parentCanvas; } }