using System; using System.Collections.Generic; using Animancer; using Logic; using Logic.Action; using Logic.AI; using Logic.Audio; using Logic.Multilingual; using ParadoxNotion; using RuntimeData; using Steamworks; using TH1_Core.Events; using TH1_Core.Managers; using TH1_Logic.Action; using TH1_Logic.Core; using TH1_Logic.Net; using TH1_Logic.Steam; using TH1_UI.View.Announce; using TH1Resource; using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; namespace TH1_UI.View.Outside { public class UIOutsideTutorView : Base.View { [Header("按钮")] public Button CloseButton; public Button SettingButton; //关闭时执行的委托 public ViDelegateAssisstant.Dele OnBtnCloseClick; //开始游戏时执行的委托(目前委托内容就是执行controller的Close()) public ViDelegateAssisstant.Dele OnStartGame; protected override void OnInit() { base.OnInit(); //清空List下的内容 } public void Update() { } public void SetContent(ShowUIOutsideTutor evt) { } public void SetCivForceInfo(Empire playerEmpire) { //Step #5 播放对应音乐 //AudioManager.Instance.PlayMusic(info.MusicName,1f,2f,true); } } }