/* * @Author: 白哉 * @Description: * @Date: 2025年06月06日 星期五 19:06:16 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("判断目标点领土")] [Category("AI节点")] [Serializable] public class AIParamTargetGridTerritory : BaseActionTask { public bool IsIn = true; protected override string desc { get { if (IsIn) return string.Format($"目标点在我方领土"); return string.Format($"目标点不在我方领土"); } } protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } var set = data.value.TargetParam.MapData.GetPlayerTerritoryGridIdSet(data.value.TargetParam.PlayerData.Id); for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var grid = data.value.AIActions[i].Param.TargetGridData; if (grid != null) { if (IsIn && set.Contains(grid.Id)) continue; if (!IsIn && !set.Contains(grid.Id)) continue; } data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }