using System; using System.Collections.Generic; using UnityEngine; public class DebugCenter { public static DebugCenter Instance { get; private set; } public bool DebugNoAI = true; public bool DebugSelfPlayerAllSight = false; public bool DebugAIAllTech = false; public bool DebugAIMoreMoney = false; public float DebugLandThreshold = -1f; public float DebugAIActionTime = 0.3f; public float AnimationSpeed = 1f; public bool DebugMode = false; public bool DebugHideCenterMessage; public DebugCenter() { Instance = this; } }