// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
using Logic;
using Logic.Action;
using TH1_Core.Events;
using TH1_Core.Managers;
using TH1_Logic.Action;
using TH1_Logic.Core;
using TH1_UI.Controller.Base;
using TH1_UI.View.Interaction;
using TH1_UI.View.Outside;
using TH1Resource;
using UnityEngine;
// 确保这里引用了View脚本的命名空间
namespace TH1_UI.Controller.Interaction
{
///
/// 重大事件公告界面的控制器。
/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
///
public class UIOutsideSelectController : ViewController // 泛型参数是对应的View脚本
{
public UIOutsideSelectController() { }
private ShowUIOutsideSelect _evt;
protected override void RegisterEventCallback()
{
base.RegisterEventCallback();
if (WindowScript != null)
{
WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
WindowScript.OnStartGame += _OnStartGameClick;
}
}
public override void UpdateView()
{
if (WindowScript != null)
{
//Debug.Log("Update View Success!!!!");
}
base.UpdateView();
}
protected override void UnregisterEventCallback()
{
if (WindowScript != null)
{
WindowScript.OnBtnCloseClick -= _OnBtnCloseClick;
WindowScript.OnStartGame -= _OnStartGameClick;
}
base.UnregisterEventCallback();
}
protected override void OnOpen()
{
base.OnOpen();
// 检查暂存的参数是否存在且类型正确
if (_openParameter is ShowUIOutsideSelect evt)
{
_evt = evt;
// 使用接收到的数据设置UI内容
if (WindowScript != null)
{
//Param1 = cid Param2 = cityLv
WindowScript.SetContent(evt);
}
}
else
{
// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
if (WindowScript != null)
{
//WindowScript.SetContent("警告", "内容未提供");
}
}
}
void _OnBtnCloseClick()
{
WindowScript.CloseView();
EventManager.Publish(new ShowUIOutsideMenu());
Close();
}
void _OnStartGameClick()
{
//把玩家刚刚选中的阵营传给 Loading 界面,用于切换 LoadingPic
var empire = WindowScript != null ? WindowScript.SelectedEmpire : default;
EventManager.Publish(new ShowUIOutsideLoading { Empire = empire });
float fadeout = ResourceCache.Instance.AnimCache.UICommonPanelFadeOut.length;
float prepare = 2f;
Timer.Instance.TimerRegister(this, () =>
{
Close();
Main.Instance.StartMatch();
EventManager.Publish(new HideUIOutsideSelect());
},fadeout,"UIOutsideSelectController");
Timer.Instance.TimerRegister(this, () =>
{
EventManager.Publish(new HideUIOutsideLoading());
},prepare + fadeout,"UIOutsideSelectController");
}
public override bool Close()
{
WindowScript?.OnCloseView();
return base.Close();
}
}
}