/* * @Author: 白哉 * @Description: * @Date: 2025年11月15日 星期五 * @Modify: */ using System; using MemoryPack; using RuntimeData; namespace Logic.Skill { public partial class KanakoSittingSkill : SkillBase { public KanakoSittingSkill() { IsPermanent = true; TurnsLimit = 0; Score = 2; } public override SkillType GetSkillType() { return SkillType.KANAKOSITTING; } public override bool GetFinalMoveRange(UnitData self, out int finalRange) { finalRange = 0; return true; } public override int GetExtraAttackRange(MapData map,UnitData self) { return self.GetMoveRange(map); } /*public override float GetDefenseMultiplicationParam(MapData mapData, UnitData self, UnitData target = null) { return 4; }*/ } }