/* * @Author: 白哉 * @Description: * @Date: 2025年11月15日 星期五 * @Modify: */ using System; using MemoryPack; using RuntimeData; namespace Logic.Skill { public partial class MomijiHunterAttackSkill : SkillBase { public MomijiHunterAttackSkill() { IsPermanent = true; TurnsLimit = 0; Score = 2; } public override SkillType GetSkillType() { return SkillType.MOMIJIHUNTERATTACK; } /*public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null) { if (target != null && target.GetSkill(SkillType.MOMIJIPREY, out _)) { return 0.5f; } return 0f; }*/ } }