/* * @Author: 白哉 * @Description: * @Date: 2025年04月23日 星期三 21:04:18 * @Modify: */ using RuntimeData; namespace Logic.Skill { public partial class AttackUpSkill : SkillBase { public AttackUpSkill() { IsPermanent = false; TurnsLimit = 1; Score = 2; } public override SkillType GetSkillType() { return SkillType.ATTACKUP; } public override float GetAttackMultiplicationParam(MapData mapData, UnitData self, UnitData target = null) { return 1.5f; } } }