/* * @Author: 白哉 * @Description: * @Date: 2025年10月12日 星期六 10:10:12 * @Modify: */ using System; using MemoryPack; using RuntimeData; namespace Logic.Skill { public partial class FlandreAttackSkill : SkillBase { public FlandreAttackSkill() { IsPermanent = true; TurnsLimit = 0; Score = 2; } public override SkillType GetSkillType() { return SkillType.FLANDREATTACK; } public override bool CanAttackAll(UnitData self, MapData mapData) { return true; } } }