/* * @Author: 白哉 * @Description: 成就工厂类 * @Date: 2025年05月14日 星期三 20:05:16 * @Modify: */ namespace Logic.Achievement { public class AchievementFactory { public static AchievementConditionBase GetAchievementCondition(AchievementConditionType type) { AchievementConditionBase item = null; switch (type) { case AchievementConditionType.TrainGiant: item = new TrainGiantCondition(); break; case AchievementConditionType.BuildWonder: item = new BuildWonderConditionCondition(); break; case AchievementConditionType.WonderInCity: item = new WonderInCityConditionCondition(); break; case AchievementConditionType.UnitOnWonder: item = new UnitOnWonderConditionCondition(); break; case AchievementConditionType.AroundBuildings: item = new AroundBuildingsConditionCondition(); break; case AchievementConditionType.AroundWonders: item = new AroundWondersConditionCondition(); break; case AchievementConditionType.AroundEnemyUnits: item = new AroundEnemyUnitsConditionCondition(); break; case AchievementConditionType.AroundSelfUnits: item = new AroundSelfUnitsConditionCondition(); break; case AchievementConditionType.AroundCityGrids: item = new AroundCityGridsConditionCondition(); break; } return item; } } }