/* * @Author: 白哉 * @Description: * @Date: 2025年07月03日 星期四 10:07:49 * @Modify: */ using Logic.Config; using UnityEngine; namespace Logic.CrashSight { public class CrashSightManager { public static CrashSightManager Instance => new CrashSightManager(); private CrashSightManager() { } public void Initialize() { CrashSightAgent.ConfigCrashReporter(1); // 设置上报的目标域名,请根据项目需求进行填写。(必填) CrashSightAgent.ConfigCrashServerUrl("pc.crashsight.qq.com"); // 设置上报所指向的APP ID, 并进行初始化。APPID可以在管理端更多->产品设置->产品信息中找到。 CrashSightAgent.InitWithAppId("01076c49ce"); } } public class LogSystem { public static string Record = string.Empty; private static string GenerateHashCode() { string deviceId = SystemInfo.deviceUniqueIdentifier; string timestamp = System.DateTime.UtcNow.Ticks.ToString(); string combined = deviceId + timestamp; using (var md5 = System.Security.Cryptography.MD5.Create()) { byte[] inputBytes = System.Text.Encoding.UTF8.GetBytes(combined); byte[] hashBytes = md5.ComputeHash(inputBytes); // Convert the byte array to hexadecimal string System.Text.StringBuilder sb = new System.Text.StringBuilder(); for (int i = 0; i < hashBytes.Length; i++) { sb.Append(hashBytes[i].ToString("x2")); } return sb.ToString(); } } public static void LogError(string message, Object context = null) { #if !UNITY_EDITOR CrashSightAgent.PrintLog(CSLogSeverity.LogError, message); # endif if (context!=null) Debug.LogError(message, context); else Debug.LogError(message); } public static void LogWarning(string message, Object context = null) { #if !UNITY_EDITOR CrashSightAgent.PrintLog(CSLogSeverity.LogWarning, message); # endif if (context!=null) Debug.LogWarning(message, context); else Debug.LogWarning(message); } public static void LogInfo(string message, Object context = null) { #if !UNITY_EDITOR CrashSightAgent.PrintLog(CSLogSeverity.LogInfo, message); # endif if (context!=null) Debug.Log(message, context); else Debug.Log(message); } } }