using UnityEngine; namespace TH1Resource { public class ResourceCache { public SpriteCache SpriteCache; public AnimCache AnimCache; public MatCache MatCache; public static ResourceCache Instance { get; private set; } public ResourceCache() { Instance = this; SpriteCache = new SpriteCache(); AnimCache = new AnimCache(); MatCache = new MatCache(); } public void Init() { SpriteCache.Init(); AnimCache.Init(); MatCache.Init(); } } }