/* * @Author: 白哉 * @Description: * @Date: 2025年10月21日 星期二 17:10:56 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("筛选目标单位攻击力")] [Category("AI节点")] [Serializable] public class AIParamChooseMaxAttacker : BaseActionTask { public bool IsMax; protected override string desc { get { if (IsMax) return string.Format($"选取攻击力最高的目标单位"); return string.Format($"选取攻击力最低的目标单位"); } } protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } AIActionBase action = null; for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var map = data.value.AIActions[i].Param.MapData; var targetUnit = data.value.AIActions[i].Param.TargetUnitData; if (action != null && targetUnit.GetAllAttackValue(map) >= action.Param.TargetUnitData.GetAllAttackValue(map)) continue; action = data.value.AIActions[i]; } data.value.AIActions.Clear(); if (action != null) data.value.AIActions.Add(action); EndAction(data.value.AIActions.Count > 0); } } }