/* * @Author: 白哉 * @Description: * @Date: 2025年10月21日 星期二 17:10:56 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("目标格子周围有指定技能敌军")] [Category("AI节点")] [Serializable] public class AIParamIsTargetGridAroundSkillAttacker : BaseActionTask { public SkillType TargetSkill; protected override string desc => "目标格子周围有指定技能敌军"; protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.AIActions == null) { EndAction(false); return; } for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var map = data.value.AIActions[i].Param.MapData; var selfUnit = data.value.AIActions[i].Param.UnitData; var targetGrid = data.value.AIActions[i].Param.GridData; var arounds = map.GridMap.GetAroundGridData(1, 1, targetGrid); var hasAttacker = false; foreach (var around in arounds) { if (around == targetGrid) continue; var unit = around.Unit(map); if (selfUnit == null || unit == null) continue; if (map.IsLeagueUnitByUnit(unit.Id, selfUnit.Id)) continue; if (!unit.GetSkill(TargetSkill, out _)) continue; hasAttacker = true; } if (hasAttacker) continue; data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }