/* * @Author: 白哉 * @Description: * @Date: 2025年06月06日 星期五 19:06:16 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("目标血量")] [Category("AI节点")] [Serializable] public class AIParamTargetHealth : BaseActionTask { public bool GreaterThan = true; public float Value = 3; protected override string desc { get { if (GreaterThan) return string.Format($"目标血量大于等于 {Value}"); return string.Format($"目标血量小于等于 {Value}"); } } protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam.UnitData == null) { EndAction(false); return; } for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var targetUnit = data.value.AIActions[i].Param.TargetUnitData; if (targetUnit != null) { if (GreaterThan && targetUnit.Health >= Value) continue; if (!GreaterThan && targetUnit.Health <= Value) continue; } data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }