/* * @Author: 白哉 * @Description: * @Date: 2025年10月21日 星期二 17:10:56 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("筛选目标是友军")] [Category("AI节点")] [Serializable] public class AIParamTargetUnitLeague : BaseActionTask { public bool Not; protected override string desc { get { if (Not) return $"筛选目标是非友军"; return $"筛选目标是友军"; } } protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var unit = data.value.AIActions[i].Param.UnitData; var targetUnit = data.value.AIActions[i].Param.TargetUnitData; if (!Not && data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, targetUnit.Id)) continue; if (Not && !data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, targetUnit.Id)) continue; data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }