/* * @Author: 白哉 * @Description: * @Date: 2025年04月23日 星期三 21:04:18 * @Modify: */ using System; using RuntimeData; using MemoryPack; namespace Logic.Skill { [Serializable] [MemoryPackable] public partial class StaticSkill : SkillBase { public StaticSkill() { IsPermanent = true; TurnsLimit = 0; Score = -5; } public override SkillType GetSkillType() { return SkillType.STATIC; } public override bool IsLimitSelfExp(UnitData self, MapData mapData) { return true; } } }