/* * @Author: 白哉 * @Description: * @Date: 2025年06月06日 星期五 19:06:16 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; using RuntimeData; namespace NodeCanvas.Tasks.Actions { [Name("筛选好感度")] [Category("AI节点")] [Serializable] public class AIParamFeelingValue : BaseActionTask { public bool MoreThan; public float Value; protected override string desc { get { if (MoreThan) return string.Format($"筛选好感度 >= {Value}"); return string.Format($"筛选好感度 <= {Value}"); } } protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var self = data.value.AIActions[i].Param.PlayerData; var target = data.value.AIActions[i].Param.TargetPlayerData; self.GetCountryDiplomacyInfo(target.Id, out var selfToTarget); if (MoreThan && selfToTarget.FeelingValue >= Value) continue; if (!MoreThan && selfToTarget.FeelingValue <= Value) continue; data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }