using System; using System.Collections.Generic; using Logic.Action; using Logic.Multilingual; using UnityEngine; [Serializable] [CreateAssetMenu(fileName = "TextDataAssets", menuName = "TH1 Game Data/Text Data Asset")] public class TextDataAssets : ScriptableObject { [MultilingualField]public string WinUIWinText; [MultilingualField]public string WinUILoseText; }