// 文件位置: Assets/Scripts/TH1_UI/View/Announce/UIInteractionCityUpgradeItem.cs using System; using Logic.Action; using TMPro; using UnityEngine; using UnityEngine.UI; // ✅ [新增] 引用 CommonActionId 的命名空间 namespace TH1_UI.View.Interaction { [RequireComponent(typeof(Button))] public class UIInteractionCityUpgradeItem : MonoBehaviour { [Header("配置")] [Tooltip("在Editor中设置此选项的唯一ID")] // 🔄 [修改] 类型从 int 改为 CommonActionId,命名从 _choiceID 改为 _choiceId [SerializeField] private CommonActionId _choiceId; [Header("组件引用")] public TextMeshProUGUI DescriptionText; private Button _button; // 🔄 [修改] Action的泛型参数改为 CommonActionId private Action _onClickCallback; // 🔄 [修改] 公共属性的类型和命名 public CommonActionId ChoiceId => _choiceId; private void Awake() { _button = GetComponent