using UnityEngine; using Logic; using RuntimeData; using TMPro; using Unity.VisualScripting; using UnityEngine.UI; public class LoseUI { private Main _main; private MapData _mapData; public GameObject ROLoseUI; public Button ReturnButton; public LoseUI(Main main, MapData mapData) { return; _main = main; _mapData = mapData; ROLoseUI = UIManager.Instance.ROUIManager.transform.Find("LosePanel").gameObject; ROLoseUI.gameObject.SetActive(false); ReturnButton = ROLoseUI.transform.Find("MsgList/Row4/Button").GetComponent