using UnityEngine; using TMPro; using Animancer; using Logic; using RuntimeData; using UnityEngine.UI; using System.Collections.Generic; public class TimeEndUI { private Main _main; private MapData _mapData; public GameObject ROTimeEndUI; public Button ReturnButton; public TimeEndUI(Main main, MapData mapData) { return; _main = main; _mapData = mapData; ROTimeEndUI = UIManager.Instance.ROUIManager.transform.Find("TimeEndPanel").gameObject; ROTimeEndUI.gameObject.SetActive(false); ReturnButton = ROTimeEndUI.transform.Find("MsgList/Row4/Button").GetComponent