/* * @Author: 白哉 * @Description: * @Date: 2025年10月21日 星期二 17:10:56 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; namespace NodeCanvas.Tasks.Actions { [Name("目标是否有技能")] [Category("AI节点")] [Serializable] public class AIParamIsTargetHasSkill : BaseActionTask { public bool Not; public SkillType SkillType; protected override string desc { get { if (Not) return string.Format($"目标没有技能 {SkillType}"); return string.Format($"目标有技能 {SkillType}"); } } protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var targetUnit = data.value.AIActions[i].Param.TargetUnitData; if (Not && !targetUnit.GetSkill(SkillType, out _)) continue; if (!Not && targetUnit.GetSkill(SkillType, out _)) continue; data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }