/* * @Author: 白哉 * @Description: * @Date: 2025年09月05日 星期五 16:09:49 * @Modify: */ using Logic.HeroTask; using RuntimeData; using UnityEngine; namespace TH1_Logic.HeroTask { public class HeroTaskManager { public static HeroTaskManager Instance = new HeroTaskManager(); private HeroTaskAsset _asset; private HeroTaskData _data; public void Init() { if (!_asset) _asset = Resources.Load("DataAssets/HeroTask"); if (_data == null && _asset.Data != null && _asset.Data.Length > 0) _data = MemoryPack.MemoryPackSerializer.Deserialize(_asset.Data); if (_data == null) _data = new HeroTaskData(); } public HeroTaskContentBase GetHeroTaskContent(UnitData unit) { if (_data == null) return null; foreach (var item in _data.Items) { if(item.UnitType != unit.UnitType) continue; if(item.GiantType != unit.GiantType) continue; if(item.Level != unit.UnitLevel) continue; return item.GetCopyHeroTaskContentBase(); } return null; } } }