/* * @Author: 白哉 * @Description: * @Date: 2025年06月06日 星期五 19:06:16 * @Modify: */ using System; using Logic.AI; using NodeCanvas.Framework; using ParadoxNotion.Design; using TH1_Logic.Action; namespace NodeCanvas.Tasks.Actions { [Category("AIAction")] [Serializable] public class AIParamHandleLeagueRequest : BaseActionTask { protected override string desc => string.Format($"筛选联盟请求"); protected override void OnExecute() { base.OnExecute(); // 直接从Blackboard获取AICalculatorData var data = blackboard.GetVariable("Data"); if (data?.value?.TargetParam == null) { EndAction(false); return; } for (int i = data.value.AIActions.Count - 1; i >= 0; i--) { var self = data.value.AIActions[i].Param.PlayerData; var target = data.value.AIActions[i].Param.TargetPlayerData; self.DiplomacyData.GetCountryDiplomacyInfo(target.Id, out var selfToTarget); if (data.value.AIActions[i].ActionLogic.ActionId.PlayerActionType == PlayerActionType.AcceptAlly && selfToTarget.FeelingValue >= 90) continue; if (data.value.AIActions[i].ActionLogic.ActionId.PlayerActionType == PlayerActionType.RefuseAlly && selfToTarget.FeelingValue < 90) continue; data.value.AIActions.RemoveAt(i); } EndAction(data.value.AIActions.Count > 0); } } }