// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs using TH1_Core.Events; using TH1_UI.Controller.Base; using TH1_UI.View.Bottom; using UnityEngine; // 确保这里引用了View脚本的命名空间 namespace TH1_UI.Controller.Bottom { public class UIBottomBottomBarController : ViewController // 泛型参数是对应的View脚本 { /// /// ✅ 【新增】一个空的构造函数,以满足 ViewControllerManager._CreateView 的 new() 泛型约束。 /// public UIBottomBottomBarController() { } protected override void RegisterEventCallback() { base.RegisterEventCallback(); if (WindowScript != null) { WindowScript.OnBtnCloseClick += _OnBtnCloseClick; } } protected override void UnregisterEventCallback() { if (WindowScript != null) { WindowScript.OnBtnCloseClick = null; } base.UnregisterEventCallback(); } protected override void OnOpen() { base.OnOpen(); WindowScript.SetContent(); // 检查暂存的参数是否存在且类型正确 /*if (_openParameter is ShowUIBottomBottomBar evt) { // 使用接收到的数据设置UI内容 if (WindowScript != null) { WindowScript.SetContent(); } } else { // 如果没有参数或参数类型不符,可以提供默认内容或打印警告 Debug.LogWarning("[UIInfoTechTree] Opened without valid parameters."); if (WindowScript != null) { //WindowScript.SetContent("警告", "内容未提供"); } }*/ } public override bool Close() { WindowScript.CloseView(); return base.Close(); } //用于刷新heroButton的视觉 public void UpdateHeroAvatar() { WindowScript.UpdateHeroButtonAvatar(); } public void ExecuteTechButtonClick() { WindowScript.ExecuteButtonClick(WindowScript.TechButton); } public void ExecuteHeroButtonClick() { WindowScript.ExecuteButtonClick(WindowScript.HeroButton); } public void ExecuteNextButtonClick() { WindowScript.ExecuteButtonClick(WindowScript.NextButton); } void _OnBtnCloseClick() { Close(); } } }