using UnityEngine; using UnityEngine.UI; namespace ET.Client { [EntitySystemOf(typeof(UILobbyComponent))] [FriendOf(typeof(UILobbyComponent))] public static partial class UILobbyComponentSystem { [EntitySystem] private static void Awake(this UILobbyComponent self) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.enterMap = rc.Get("EnterMap"); self.enterMap.GetComponent