using UnityEngine; using TMPro; using Animancer; using Logic; using RuntimeData; using UnityEngine.UI; using System.Collections.Generic; using Logic.Multilingual; using ParadoxNotion.Design; using TH1Resource; using UI; public class WinUI { private Main _main; private MapData _mapData; private GameObject _ROWinUI; private Button _returnButton; private Image _frontBG; private bool _curGameDone; public WinUI(Main main, MapData mapData) { _main = main; _mapData = mapData; _ROWinUI = UIManager.Instance.ROUIManager.transform.Find("WinPanel").gameObject; _ROWinUI.gameObject.SetActive(false); _returnButton = _ROWinUI.transform.Find("MsgList/Row4/Button").GetComponent