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project.godot
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43
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="D5_v2"
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run/main_scene="uid://bhikrxp56speh"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="D5_v2\\Data\\Save_Data"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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InitialDataManager="*res://Autoload/InitialDataManager.gd"
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GameState="*res://Autoload/GameState.gd"
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SaveLoadManager="*res://Autoload/SaveLoadManager.gd"
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InitializationManager="*res://Autoload/InitializationManager.gd"
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[display]
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window/size/viewport_width=1000
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window/size/viewport_height=600
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window/stretch/mode="viewport"
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[global_group]
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UI_MAIN=""
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dialogue=""
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notice=""
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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