UIManager单例化,地图设置修复
This commit is contained in:
parent
5f76b892ec
commit
02d39ce285
@ -1,86 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CircleMaterial
|
||||
m_Shader: {fileID: 4800000, guid: af887d22e1c4bb14ab86b12c41d184f4, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Thickness: 0.05
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _InnerColor: {r: 0, g: 0, b: 0, a: 0.78431374}
|
||||
- _OutlineColor: {r: 1, g: 1, b: 1, a: 0.78431374}
|
||||
m_BuildTextureStacks: []
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b2c04e4bcf73d274bad7eeb667aeb283
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,86 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CircleMaterial_Blue
|
||||
m_Shader: {fileID: 4800000, guid: af887d22e1c4bb14ab86b12c41d184f4, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Thickness: 0.05
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _InnerColor: {r: 0.12941173, g: 0.57254905, b: 0.87058824, a: 0.78431374}
|
||||
- _OutlineColor: {r: 1, g: 1, b: 1, a: 0.78431374}
|
||||
m_BuildTextureStacks: []
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f1b282b8d79cc4499b8bc8aea09e0a7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -63,7 +63,7 @@ namespace Logic
|
||||
//注意 bottominfo中,skillinfo和actioninfo 都使用了这个模块
|
||||
private void BottomInfoUIHandleHover()
|
||||
{
|
||||
if (!_main.UIManager.BottomInfoUI.ROBottomInfoUI.activeSelf)
|
||||
if (!UIManager.Instance.BottomInfoUI.ROBottomInfoUI.activeSelf)
|
||||
return;
|
||||
|
||||
PointerEventData pointerData = new PointerEventData(EventSystem.current)
|
||||
@ -99,13 +99,13 @@ namespace Logic
|
||||
}
|
||||
|
||||
// 检测数字键1-5的按下,执行对应的操作
|
||||
if (_main.UIManager.BottomInfoUI.ROBottomInfoUI.activeSelf)
|
||||
if (UIManager.Instance.BottomInfoUI.ROBottomInfoUI.activeSelf)
|
||||
{
|
||||
for (int i = 1; i <= 9; i++)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1 + i - 1))
|
||||
{
|
||||
_main.UIManager.BottomInfoUI.ExecuteActionButtonByIndex(i - 1);
|
||||
UIManager.Instance.BottomInfoUI.ExecuteActionButtonByIndex(i - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -153,7 +153,7 @@ namespace Logic
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SimulateButtonClick(_main.UIManager.BottomBarUI.NextTurnButton);
|
||||
SimulateButtonClick(UIManager.Instance.BottomBarUI.NextTurnButton);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.BackQuote))
|
||||
@ -168,20 +168,20 @@ namespace Logic
|
||||
_main.MapData.PlayerMap.SelfPlayerData.PlayerWealth += 1000;
|
||||
foreach (TechType techType in System.Enum.GetValues(typeof(TechType)))
|
||||
Main.PlayerLogic.ResearchTech(_main.MapData, _main.MapData.PlayerMap.SelfPlayerData,techType,0);
|
||||
_main.UIManager.TechTreeUI.TechTreeUIDataRenderMark = true;
|
||||
UIManager.Instance.TechTreeUI.TechTreeUIDataRenderMark = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_main.UIManager.TechTreeUI.ROTechTreeUI.activeSelf)
|
||||
if (UIManager.Instance.TechTreeUI.ROTechTreeUI.activeSelf)
|
||||
{
|
||||
_main.UIManager.TechTreeUI.SetTechTreeShowHide(false);
|
||||
_main.UIManager.BottomBarUI.SetBottomBarShowHide(true);
|
||||
UIManager.Instance.TechTreeUI.SetTechTreeShowHide(false);
|
||||
UIManager.Instance.BottomBarUI.SetBottomBarShowHide(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_main.UIManager.TechTreeUI.SetTechTreeShowHide(true);
|
||||
_main.UIManager.BottomBarUI.SetBottomBarShowHide(false);
|
||||
_main.UIManager.BottomInfoUI.SetBottomInfoHide();
|
||||
UIManager.Instance.TechTreeUI.SetTechTreeShowHide(true);
|
||||
UIManager.Instance.BottomBarUI.SetBottomBarShowHide(false);
|
||||
UIManager.Instance.BottomInfoUI.SetBottomInfoHide();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -201,9 +201,9 @@ namespace Logic
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (_main.UIManager.CenterMessageUI.ROCenterMessageUI.activeSelf)
|
||||
if (UIManager.Instance.CenterMessageUI.ROCenterMessageUI.activeSelf)
|
||||
{
|
||||
_main.UIManager.CenterMessageUI.Hide();
|
||||
UIManager.Instance.CenterMessageUI.Hide();
|
||||
}
|
||||
|
||||
}
|
||||
@ -213,10 +213,10 @@ namespace Logic
|
||||
|
||||
private void ShowHint(GameObject target)
|
||||
{
|
||||
if (!_main.UIManager.BottomInfoUI._hintWindow.activeSelf)
|
||||
_main.UIManager.BottomInfoUI._hintWindow.SetActive(true);
|
||||
if (!UIManager.Instance.BottomInfoUI._hintWindow.activeSelf)
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(true);
|
||||
|
||||
RectTransform hintRt = _main.UIManager.BottomInfoUI._hintWindow.GetComponent<RectTransform>();
|
||||
RectTransform hintRt = UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<RectTransform>();
|
||||
Vector3[] corners = new Vector3[4];
|
||||
target.GetComponent<RectTransform>().GetWorldCorners(corners);
|
||||
Vector3 topRight = corners[2]; // 取右上角
|
||||
@ -240,12 +240,12 @@ namespace Logic
|
||||
.Replace("\\n", "\n");
|
||||
else
|
||||
{
|
||||
_main.UIManager.BottomInfoUI._hintWindow.SetActive(false);
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// 文本内容,这里可以更细分,比如根据按钮绑定的ActionId来取不同的文字
|
||||
_main.UIManager.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
= actionNameFinal + " : " + actionDescFinal;
|
||||
}
|
||||
//处理skill的情况
|
||||
@ -256,26 +256,26 @@ namespace Logic
|
||||
return;
|
||||
string skillDescFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(skillInfo.SkillDesc))
|
||||
.Replace("\\n", "\n");
|
||||
_main.UIManager.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
= skillDescFinal;
|
||||
|
||||
if(skillDescFinal == "")
|
||||
{
|
||||
_main.UIManager.BottomInfoUI._hintWindow.SetActive(false);
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_main.UIManager.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 1;
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 1;
|
||||
}
|
||||
|
||||
private void HideHint()
|
||||
{
|
||||
if (_main.UIManager.BottomInfoUI._hintWindow.activeSelf)
|
||||
if (UIManager.Instance.BottomInfoUI._hintWindow.activeSelf)
|
||||
{
|
||||
_main.UIManager.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 0;
|
||||
_main.UIManager.BottomInfoUI._hintWindow.SetActive(false);
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 0;
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -113,8 +113,8 @@ namespace Logic
|
||||
_gameLogic.Main.MapData.UnitMap.OnTurnStart(_gameLogic.Main.MapData, _curPlayer);
|
||||
_gameLogic.Main.MapData.GridMap.OnTurnStart(_gameLogic.Main.MapData);
|
||||
|
||||
_gameLogic.Main.UIManager.EndTurn();
|
||||
_gameLogic.Main.UIManager.AIPlayingHint.SetActive(false);
|
||||
UIManager.Instance.EndTurn();
|
||||
UIManager.Instance.AIPlayingHint.SetActive(false);
|
||||
_gameLogic.Main.InputLogic.UnlockInput();
|
||||
//UIManager.AIPlaying = false;
|
||||
|
||||
@ -190,7 +190,7 @@ namespace Logic
|
||||
|
||||
public override void Enter()
|
||||
{
|
||||
_gameLogic.Main.UIManager.AIPlayingHint.SetActive(true);
|
||||
UIManager.Instance.AIPlayingHint.SetActive(true);
|
||||
Turn++;
|
||||
_aiPlayers.Clear();
|
||||
foreach (var playerData in _gameLogic.Main.MapData.PlayerMap.PlayerDataList)
|
||||
|
||||
@ -58,23 +58,18 @@ namespace Logic
|
||||
public static CityLogic CityLogic;
|
||||
public static UnitLogic UnitLogic;
|
||||
public static PlayerLogic PlayerLogic;
|
||||
public UIManager UIManager;
|
||||
//public UIManager UIManager;
|
||||
|
||||
//Library模块的引用
|
||||
Table table;
|
||||
|
||||
void Start()
|
||||
|
||||
void StartInstanceGroup()
|
||||
{
|
||||
CrashSightManager.Instance.Initialize();
|
||||
|
||||
MapData = null;
|
||||
new Table(); //Table单例
|
||||
new Timer(); //Timer单例
|
||||
new DebugCenter(); //Debug单例
|
||||
//初始化SpriteCache,加载所有sprite
|
||||
new ResourceCache(); //ResourceCache单例 ,缓存所有resource
|
||||
|
||||
ResourceCache.Instance.Init();
|
||||
DebugCenter.Instance.DebugNoAI = NoAI;
|
||||
DebugCenter.Instance.DebugSelfPlayerAllSight = FullSight;
|
||||
DebugCenter.Instance.DebugAIAllTech = AIAllTech;
|
||||
@ -83,6 +78,27 @@ namespace Logic
|
||||
DebugCenter.Instance.AnimationSpeed = AnimationSpeed;
|
||||
DebugCenter.Instance.DebugMode = DebugMode;
|
||||
DebugCenter.Instance.DebugHideCenterMessage = DebugHideCenterMessage;
|
||||
|
||||
//初始化SpriteCache,加载所有sprite
|
||||
new ResourceCache(); //ResourceCache单例 ,缓存所有resource
|
||||
ResourceCache.Instance.Init();
|
||||
|
||||
new UIManager(); //UIManager单例
|
||||
UIManager.Instance.Init(this);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
CrashSightManager.Instance.Initialize();
|
||||
|
||||
MapData = null;
|
||||
|
||||
//初始化各种单例
|
||||
StartInstanceGroup();
|
||||
|
||||
|
||||
|
||||
|
||||
if(LandThreshold > 0)
|
||||
DebugCenter.Instance.DebugLandThreshold = LandThreshold;
|
||||
|
||||
@ -91,8 +107,8 @@ namespace Logic
|
||||
PlayerLogic ??= new PlayerLogic(this);
|
||||
|
||||
GameLogic = new GameLogic(this);
|
||||
UIManager = new UIManager(this);
|
||||
UIManager.Init();
|
||||
|
||||
|
||||
GameRecordManager.Instance.Init();
|
||||
AchievementDataManager.Instance.Init();
|
||||
AudioManager.Instance.Init();
|
||||
@ -116,7 +132,7 @@ namespace Logic
|
||||
//清空MapRenderer,然后重新初始化
|
||||
MapRenderer.Dispose();
|
||||
MapRenderer.Initialize(this,MapData);
|
||||
UIManager.GameInit(MapData);
|
||||
UIManager.Instance.GameInit(MapData);
|
||||
|
||||
MapRenderer.Instance.FirstRenderMap();
|
||||
|
||||
@ -125,7 +141,7 @@ namespace Logic
|
||||
}
|
||||
public void StartGame(uint h, uint w,uint playerCount, uint civId, uint forceId)
|
||||
{
|
||||
LogSystem.LogInfo($"Game Start!!!!");
|
||||
//LogSystem.LogInfo($"Game Start!!!!");
|
||||
|
||||
MapConfig = new MapConfig(h,w,playerCount,civId,forceId);
|
||||
//初始化所有Data
|
||||
@ -142,7 +158,7 @@ namespace Logic
|
||||
MapRenderer.Dispose();
|
||||
MapRenderer.Initialize(this,MapData);
|
||||
|
||||
UIManager.GameInit(MapData);
|
||||
UIManager.Instance.GameInit(MapData);
|
||||
MapGeneratorLogic.GenerateMap(MapData);
|
||||
MapRenderer.Instance.FirstRenderMap();
|
||||
|
||||
@ -153,7 +169,7 @@ namespace Logic
|
||||
if(MapData.GetCapitalCityDataByPlayerId(selfp.Id, out var cap)
|
||||
&& MapData.GetGridDataByCityId(cap.Id, out var grid))
|
||||
camera.CameraFocusOnGrid(grid,true);
|
||||
UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.StartGame,MapData.PlayerMap.SelfPlayerData);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.StartGame,MapData.PlayerMap.SelfPlayerData);
|
||||
GameLogic.ChangeState(GameState.PlayerRound);
|
||||
}
|
||||
// Update is called once per frame
|
||||
@ -165,7 +181,7 @@ namespace Logic
|
||||
//先处理玩家输入
|
||||
InputLogic?.Update();
|
||||
MapRenderer.TryUpdate();
|
||||
UIManager.Update(MapData);
|
||||
UIManager.Instance.Update(MapData);
|
||||
Timer.Instance.Update();
|
||||
AudioManager.Instance.Update();
|
||||
TimelineManager.Instance.Update();
|
||||
|
||||
@ -60,7 +60,7 @@ namespace Logic
|
||||
MapRenderer.Instance.ROGridMap[gridData.Id].SetBounceAnim();
|
||||
MapRenderer.Instance.ROGridMap[gridData.Id].SetFogAnim();
|
||||
CancelAllHighlight();
|
||||
_main.UIManager.BottomInfoUI.SetBottomInfoHide();
|
||||
UIManager.Instance.BottomInfoUI.SetBottomInfoHide();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -80,14 +80,14 @@ namespace Logic
|
||||
MapRenderer.Instance.CameraController.CameraFocusOnGrid(gridData);
|
||||
CancelAllHighlight();
|
||||
MapRenderer.Instance.ROGridMap[gridData.Id].SetSelectHighlight(true);
|
||||
_main.UIManager.BottomInfoUI.SetBottomInfoShowGrid(gridData.Id);
|
||||
UIManager.Instance.BottomInfoUI.SetBottomInfoShowGrid(gridData.Id);
|
||||
}
|
||||
//如果是攻击
|
||||
else if (roUnit.IsAttackHighlight)
|
||||
{
|
||||
CancelAllHighlight();
|
||||
Main.UnitLogic.Attack(_main.MapData, MapRenderer.Instance.SelectUnitData, unitData);
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
}
|
||||
//如果是选择角色
|
||||
else if (!roGrid.IsSelectHighlight)
|
||||
@ -98,11 +98,11 @@ namespace Logic
|
||||
MapRenderer.Instance.ROUnitMap[unitData.Id].SetSelectHighlight(true);
|
||||
MapRenderer.Instance.ROUnitMap[unitData.Id].SetBounceAnim();
|
||||
MapRenderer.Instance.SelectUnitData = unitData;
|
||||
_main.UIManager.BottomInfoUI.SetBottomInfoShowUnit(unitData.Id);
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoHideFirst = _main.UIManager.BottomInfoUI.UIBottomInfoStatus;
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatus = true;
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoIsGrid = false;
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatusObjectId = unitData.Id;
|
||||
UIManager.Instance.BottomInfoUI.SetBottomInfoShowUnit(unitData.Id);
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoHideFirst = UIManager.Instance.BottomInfoUI.UIBottomInfoStatus;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = true;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoIsGrid = false;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatusObjectId = unitData.Id;
|
||||
//如果是selfplayer的unit,显示可操作区域
|
||||
if (Main.UnitLogic.CheckIsSelfPlayer(_main.MapData, unitData.Id))
|
||||
MapRenderer.Instance.SetUnitAllMoveAttackTargetHighlight(unitData.Id);
|
||||
@ -113,7 +113,7 @@ namespace Logic
|
||||
else
|
||||
{
|
||||
CancelAllHighlight();
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
}
|
||||
|
||||
}
|
||||
@ -124,7 +124,7 @@ namespace Logic
|
||||
Main.UnitLogic.MoveTo(_main.MapData, MapRenderer.Instance.SelectUnitData, gridData,MoveType.ActiveMove);
|
||||
//切换相机镜头
|
||||
MapRenderer.Instance.CameraController.CameraFocusOnGrid(gridData);
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
if (MapRenderer.Instance.CheckUnitHasMoveAttackTarget(MapRenderer.Instance.SelectUnitData.Id))
|
||||
{
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
@ -154,16 +154,16 @@ namespace Logic
|
||||
|
||||
|
||||
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoHideFirst = _main.UIManager.BottomInfoUI.UIBottomInfoStatus;
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatus = true;
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoIsGrid = true;
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatusObjectId = gridData.Id;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoHideFirst = UIManager.Instance.BottomInfoUI.UIBottomInfoStatus;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = true;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoIsGrid = true;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatusObjectId = gridData.Id;
|
||||
}
|
||||
//如果是取消地块点击
|
||||
else
|
||||
{
|
||||
CancelAllHighlight();
|
||||
_main.UIManager.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -34,28 +34,28 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.PEACE, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartPEACE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartPEACE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.KNOWLEDGE && player.TechTree.CheckIfHasTech(TechType.Philosophy))
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.KNOWLEDGE, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartKNOWLEDGE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartKNOWLEDGE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.TRADE && player.TechTree.CheckIfHasTech(TechType.Roads))
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.TRADE, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartTRADE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartTRADE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.WEALTH && player.TechTree.CheckIfHasTech(TechType.Trade))
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.WEALTH, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartWEALTH, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartWEALTH, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.EYE
|
||||
@ -66,14 +66,14 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.EYE, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartEYE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartEYE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.POWER && player.TotalKill > 0)
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.POWER, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartPOWER, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartPOWER, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.PARK)
|
||||
@ -86,7 +86,7 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.PARK, WonderState.HAVE_HINT);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartPARK, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderStartPARK, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -96,14 +96,14 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.PEACE, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishPEACE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishPEACE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.KNOWLEDGE && player.TechTree.HasAllTech())
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.KNOWLEDGE, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishKNOWLEDGE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishKNOWLEDGE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.TRADE)
|
||||
@ -116,7 +116,7 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.TRADE, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishTRADE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishTRADE, player);
|
||||
}
|
||||
}
|
||||
|
||||
@ -124,7 +124,7 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.WEALTH, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishWEALTH, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishWEALTH, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.EYE
|
||||
@ -135,14 +135,14 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.EYE, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishEYE, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishEYE, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.POWER && player.TotalKill >= 10)
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.POWER, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishPOWER, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishPOWER, player);
|
||||
}
|
||||
|
||||
if (wonder == WonderTypeEnum.PARK)
|
||||
@ -155,7 +155,7 @@ namespace Logic
|
||||
{
|
||||
player.Wonder.SetWonderState(WonderTypeEnum.PARK, WonderState.FINISH_NOT_BUILD);
|
||||
if (player == mapData.PlayerMap.SelfPlayerData)
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishPARK, player);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.WonderFinishPARK, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -179,7 +179,7 @@ namespace Logic
|
||||
if (curPlayer == mapData.PlayerMap.SelfPlayerData)
|
||||
{
|
||||
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.MeetNewPlayer,player1,grid);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.MeetNewPlayer,player1,grid);
|
||||
}
|
||||
//如果是AI,直接给player加钱
|
||||
else
|
||||
@ -202,7 +202,7 @@ namespace Logic
|
||||
//如果是玩家,出发ui提示。加钱的操作要在ui提示关闭的时候由ui来出发
|
||||
if (curPlayer == mapData.PlayerMap.SelfPlayerData)
|
||||
{
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.MeetNewPlayer,player1,grid);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.MeetNewPlayer,player1,grid);
|
||||
}
|
||||
//如果是AI,直接给player加钱
|
||||
else
|
||||
@ -301,7 +301,7 @@ namespace Logic
|
||||
playerData.Alive = false;
|
||||
//通知中央窗口提示谁已经死了
|
||||
Debug.Log("NeedShow!!!");
|
||||
_main.UIManager.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.ForcesFallen,playerData);
|
||||
UIManager.Instance.CenterMessageUI.SetCenterMessageShow(UICenterMessageID.ForcesFallen,playerData);
|
||||
}
|
||||
|
||||
if (!mapData.GetCapitalCityDataByPlayerId(playerData.Id, out var capitalCity))
|
||||
|
||||
@ -20,7 +20,7 @@ public class AboutUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROAboutUI = _main.UIManager.ROUIManager.transform.Find("AboutPanel").gameObject;
|
||||
ROAboutUI = UIManager.Instance.ROUIManager.transform.Find("AboutPanel").gameObject;
|
||||
ROAboutUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(
|
||||
() => { NeedShow = false;});
|
||||
ROAboutUI.gameObject.SetActive(false);
|
||||
|
||||
@ -30,7 +30,7 @@ public class BottomBarUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROBottomBarUI = _main.UIManager.ROUIManager.transform.Find("BottomBarPanel").gameObject;
|
||||
ROBottomBarUI = UIManager.Instance.ROUIManager.transform.Find("BottomBarPanel").gameObject;
|
||||
|
||||
SettingsButton = ROBottomBarUI.transform.Find("SettingsButton").GetComponent<Button>();
|
||||
GameStatsButton = ROBottomBarUI.transform.Find("GameStatsButton").GetComponent<Button>();
|
||||
@ -100,32 +100,32 @@ public class BottomBarUI
|
||||
// 按钮点击事件
|
||||
private void OnSettingsClicked()
|
||||
{
|
||||
_main.UIManager.SettingUI.NeedShow = !_main.UIManager.SettingUI.NeedShow;
|
||||
UIManager.Instance.SettingUI.NeedShow = !UIManager.Instance.SettingUI.NeedShow;
|
||||
}
|
||||
|
||||
private void OnRankingClicked()
|
||||
{
|
||||
_main.UIManager.RankingUI.RankingUINeedShow = !_main.UIManager.RankingUI.RankingUINeedShow;
|
||||
UIManager.Instance.RankingUI.RankingUINeedShow = !UIManager.Instance.RankingUI.RankingUINeedShow;
|
||||
}
|
||||
|
||||
public void OnTechTreeClicked()
|
||||
{
|
||||
SetBottomBarShowHide(false);
|
||||
_main.UIManager.TechTreeUI.SetTechTreeShowHide(true);
|
||||
UIManager.Instance.TechTreeUI.SetTechTreeShowHide(true);
|
||||
_main.MapInteractionLogic.CancelAllHighlight();
|
||||
_main.UIManager.BottomInfoUI.SetBottomInfoHide();
|
||||
UIManager.Instance.BottomInfoUI.SetBottomInfoHide();
|
||||
}
|
||||
|
||||
private void OnNextTurnClicked()
|
||||
{
|
||||
|
||||
_main.UIManager.BottomInfoUI.SetBottomInfoHide();
|
||||
UIManager.Instance.BottomInfoUI.SetBottomInfoHide();
|
||||
_main.MapInteractionLogic.CancelAllHighlight();
|
||||
_main.GameLogic.ChangeState(GameState.AIRound);
|
||||
}
|
||||
|
||||
private void OnMessageClicked()
|
||||
{
|
||||
_main.UIManager.MessageUI.NeedShow = !_main.UIManager.MessageUI.NeedShow;
|
||||
UIManager.Instance.MessageUI.NeedShow = !UIManager.Instance.MessageUI.NeedShow;
|
||||
}
|
||||
}
|
||||
|
||||
@ -75,7 +75,7 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROBottomInfoUI = _main.UIManager.ROUIManager.transform.Find("BottomInfoPanel").gameObject;
|
||||
ROBottomInfoUI = UIManager.Instance.ROUIManager.transform.Find("BottomInfoPanel").gameObject;
|
||||
_gridBaseInfo = ROBottomInfoUI.transform.Find("InfoGroup/GridBaseInfo").gameObject;
|
||||
_unitBaseInfo = ROBottomInfoUI.transform.Find("InfoGroup/UnitBaseInfo").gameObject;
|
||||
_cityBaseInfo = ROBottomInfoUI.transform.Find("InfoGroup/CityBaseInfo").gameObject;
|
||||
@ -83,9 +83,9 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
_skillInfo = ROBottomInfoUI.transform.Find("InfoGroup/UnitBaseInfo/SkillIconArea").gameObject;
|
||||
_closeButton = ROBottomInfoUI.transform.Find("CloseButton").gameObject; // 收起按钮
|
||||
_hintWindow = ROBottomInfoUI.transform.Find("HintWindow").gameObject;
|
||||
_debugGrid = _main.UIManager.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugGrid").gameObject;
|
||||
_debugUnit = _main.UIManager.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugUnit").gameObject;
|
||||
_debugCity = _main.UIManager.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugCity").gameObject;
|
||||
_debugGrid = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugGrid").gameObject;
|
||||
_debugUnit = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugUnit").gameObject;
|
||||
_debugCity = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugCity").gameObject;
|
||||
_unitTitle = ROBottomInfoUI.transform.Find("InfoGroup/UnitBaseInfo/Title").gameObject;
|
||||
_gridTitle = ROBottomInfoUI.transform.Find("InfoGroup/GridBaseInfo/Title").gameObject;
|
||||
_cityTitle = ROBottomInfoUI.transform.Find("InfoGroup/CityBaseInfo/Title").gameObject;
|
||||
|
||||
@ -51,7 +51,7 @@ public class CenterMessageUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROCenterMessageUI = _main.UIManager.ROUIManager.transform.Find("CenterMessagePanel").gameObject;
|
||||
ROCenterMessageUI = UIManager.Instance.ROUIManager.transform.Find("CenterMessagePanel").gameObject;
|
||||
|
||||
canvasGroup = ROCenterMessageUI.GetComponent<CanvasGroup>();
|
||||
|
||||
@ -329,7 +329,7 @@ public class CenterMessageUI
|
||||
animancer.Play(animationB);
|
||||
|
||||
//消息队列填加该条消息
|
||||
_main.UIManager.MessageUI.AddMessageData(data);
|
||||
UIManager.Instance.MessageUI.AddMessageData(data);
|
||||
}
|
||||
|
||||
// 玩家点击关闭,开始淡出
|
||||
|
||||
@ -40,10 +40,10 @@ public class ChooseUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROChooseUI = _main.UIManager.ROUIManager.transform.Find("GameUI/ChooseUI").gameObject;
|
||||
ROChooseUI = UIManager.Instance.ROUIManager.transform.Find("GameUI/ChooseUI").gameObject;
|
||||
ROChooseUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(
|
||||
() => { NeedShow = false;
|
||||
_main.UIManager.GameUI.MainUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.MainUI.NeedShow = true;
|
||||
});
|
||||
ROChooseUI.transform.Find("ChooseSecond/ModeButton/Button").GetComponent<Button>().onClick.AddListener(ShowLoadingAndStartGame);
|
||||
|
||||
@ -85,11 +85,34 @@ public class ChooseUI
|
||||
anim.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeIn);
|
||||
}
|
||||
|
||||
//当SecondChoose发生选择之后,更新选项情况
|
||||
public void SelectUpdate()
|
||||
{
|
||||
string mode = _secondChoosePanel.transform.Find("SettingBar/Mode")?.GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
string count = _secondChoosePanel.transform.Find("SettingBar/EnemyCount")?.GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
string size = _secondChoosePanel.transform.Find("SettingBar/MapSize")?.GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
string rightSize = count switch
|
||||
{
|
||||
"ButtonPlayer2" => "ButtonSize11",
|
||||
"ButtonPlayer3" => "ButtonSize14",
|
||||
"ButtonPlayer4" => "ButtonSize16",
|
||||
_ => "ButtonSize18"
|
||||
};
|
||||
if (mode == "PerfectMode")
|
||||
rightSize = "ButtonSize16";
|
||||
if(rightSize != size)
|
||||
_secondChoosePanel.transform.Find("SettingBar/MapSize")?.GetComponent<ChooseUISettingBarController>()
|
||||
.SetSelectedByButtonName(rightSize);
|
||||
}
|
||||
|
||||
public void ShowLoadingAndStartGame()
|
||||
{
|
||||
|
||||
float loadingTime = 2f;
|
||||
var loading = _main.UIManager.ROUIManager.transform.Find("LoadingUI");
|
||||
var loading = UIManager.Instance.ROUIManager.transform.Find("LoadingUI");
|
||||
var loadingAnim = loading.GetComponent<AnimancerComponent>();
|
||||
if (loadingAnim == null)
|
||||
{
|
||||
@ -111,13 +134,13 @@ public class ChooseUI
|
||||
{
|
||||
|
||||
//TODO 把游戏难度加上
|
||||
string mapSizeS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/MapSize").GetComponent<ToggleButtonGroupController>()
|
||||
string mapSizeS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/MapSize").GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
string playerCountS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/EnemyCount").GetComponent<ToggleButtonGroupController>()
|
||||
string playerCountS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/EnemyCount").GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
string diffS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/Difficulty").GetComponent<ToggleButtonGroupController>()
|
||||
string diffS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/Difficulty").GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
string modeS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/Mode").GetComponent<ToggleButtonGroupController>()
|
||||
string modeS = ROChooseUI.transform.Find("ChooseSecond/SettingBar/Mode").GetComponent<ChooseUISettingBarController>()
|
||||
.GetSelectedButtonName();
|
||||
|
||||
|
||||
|
||||
@ -4,10 +4,10 @@ using UnityEngine.EventSystems;
|
||||
using System.Collections.Generic;
|
||||
using Logic.CrashSight;
|
||||
|
||||
public class ToggleButtonGroupController : MonoBehaviour
|
||||
public class ChooseUISettingBarController : MonoBehaviour
|
||||
{
|
||||
public string buttonGroupName = "ButtonGroup";
|
||||
|
||||
|
||||
private Transform buttonGroup;
|
||||
private List<Button> buttons = new List<Button>();
|
||||
private Button selectedButton;
|
||||
@ -61,29 +61,60 @@ public class ToggleButtonGroupController : MonoBehaviour
|
||||
deft = 1;
|
||||
|
||||
|
||||
OnButtonClicked(buttons[deft]);
|
||||
OnButtonClicked(buttons[deft],true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnButtonClicked(Button clickedButton)
|
||||
private void OnButtonClicked(Button clickedButton, bool specialWay = false)
|
||||
{
|
||||
//mapSize目前设置为不可点击
|
||||
if (gameObject.name == "MapSize" && !specialWay)
|
||||
return;
|
||||
|
||||
selectedButton = clickedButton;
|
||||
|
||||
foreach (Button btn in buttons)
|
||||
{
|
||||
Image bgImage = btn.transform.Find("BG")?.GetComponent<Image>();
|
||||
if (bgImage != null)
|
||||
if (bgImage == null) continue;
|
||||
//如果是选中的btn
|
||||
if(btn == selectedButton )
|
||||
{
|
||||
bgImage.color = (btn == selectedButton) ? selectedColor : normalColor;
|
||||
//修改按钮颜色
|
||||
bgImage.color = selectedColor;
|
||||
}
|
||||
//如果不是选中的btn
|
||||
else
|
||||
{
|
||||
//修改按钮颜色
|
||||
bgImage.color = normalColor;
|
||||
}
|
||||
}
|
||||
//通知ChooseUI发生了一次选择,更新选择界面的显示
|
||||
UIManager.Instance.GameUI.ChooseUI.SelectUpdate();
|
||||
}
|
||||
|
||||
//获取选择选项的name
|
||||
public string GetSelectedButtonName()
|
||||
{
|
||||
return selectedButton != null ? selectedButton.name : "";
|
||||
}
|
||||
|
||||
//将一个name的选项选中
|
||||
public bool SetSelectedByButtonName(string buttonName)
|
||||
{
|
||||
foreach (var but in buttons)
|
||||
{
|
||||
if (but.gameObject.name == buttonName)
|
||||
{
|
||||
OnButtonClicked(but,true);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -17,7 +17,7 @@ public class CityUpgradeActionUI
|
||||
{
|
||||
MapData = mapData;
|
||||
_main = main;
|
||||
_roCityUpgradeActionUI = _main.UIManager.ROUIManager.transform.Find("CityUpgradeActionPanel").gameObject;;
|
||||
_roCityUpgradeActionUI = UIManager.Instance.ROUIManager.transform.Find("CityUpgradeActionPanel").gameObject;;
|
||||
_actionArea = _roCityUpgradeActionUI.transform.Find("ActionArea").gameObject;
|
||||
_roCityUpgradeActionUI.SetActive(false);
|
||||
ActionAreaClickHandler();
|
||||
|
||||
@ -24,7 +24,7 @@ public class DebugUI
|
||||
_mapData = mapData;
|
||||
|
||||
|
||||
Transform root = _main.UIManager.ROUIManager.transform;
|
||||
Transform root = UIManager.Instance.ROUIManager.transform;
|
||||
Transform panelRoot = root.Find("DebugPanel");
|
||||
if (panelRoot == null) return;
|
||||
|
||||
@ -116,8 +116,8 @@ public class DebugUI
|
||||
{
|
||||
if (!DebugCenter.Instance.DebugMode)
|
||||
return;
|
||||
if(_main.UIManager.BottomInfoUI != null && RODebugUI.transform.Find("PanelGroup/Selected").gameObject.activeSelf)
|
||||
_main.UIManager.BottomInfoUI.UpdateDebugInfo();
|
||||
if(UIManager.Instance.BottomInfoUI != null && RODebugUI.transform.Find("PanelGroup/Selected").gameObject.activeSelf)
|
||||
UIManager.Instance.BottomInfoUI.UpdateDebugInfo();
|
||||
//return;
|
||||
if (_mapData.PlayerMap.SelfPlayerData.Turn != _turn)
|
||||
{
|
||||
|
||||
@ -25,7 +25,7 @@ public class GameUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROGameUI = _main.UIManager.ROUIManager.transform.Find("GameUI").gameObject;
|
||||
ROGameUI = UIManager.Instance.ROUIManager.transform.Find("GameUI").gameObject;
|
||||
ROGameUI.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
@ -23,11 +23,8 @@ public class HistoryUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROHistoryUI = _main.UIManager.ROUIManager.transform.Find("GameUI/HistoryUI").gameObject;
|
||||
ROHistoryUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(
|
||||
() => { NeedShow = false;
|
||||
_main.UIManager.GameUI.MainUI.NeedShow = true;
|
||||
});
|
||||
ROHistoryUI = UIManager.Instance.ROUIManager.transform.Find("GameUI/HistoryUI").gameObject;
|
||||
ROHistoryUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(Hide);
|
||||
ROHistoryUI.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
@ -53,11 +53,11 @@ public class LibraryUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROLibraryUI = _main.UIManager.ROUIManager.transform.Find("GameUI/LibraryUI").gameObject;
|
||||
ROLibraryUI = UIManager.Instance.ROUIManager.transform.Find("GameUI/LibraryUI").gameObject;
|
||||
ROLibraryUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(
|
||||
() => {
|
||||
NeedShow = false;
|
||||
_main.UIManager.GameUI.MainUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.MainUI.NeedShow = true;
|
||||
});
|
||||
ROLibraryUI.gameObject.SetActive(false);
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@ public class LoseUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROLoseUI = _main.UIManager.ROUIManager.transform.Find("LosePanel").gameObject;
|
||||
ROLoseUI = UIManager.Instance.ROUIManager.transform.Find("LosePanel").gameObject;
|
||||
ROLoseUI.gameObject.SetActive(false);
|
||||
ReturnButton = ROLoseUI.transform.Find("MsgList/Row4/Button").GetComponent<Button>(); // ← 新增按钮获取
|
||||
|
||||
@ -48,7 +48,7 @@ public class LoseUI
|
||||
Debug.Log("t1");
|
||||
ROLoseUI.gameObject.SetActive(false);
|
||||
Debug.Log("t2");
|
||||
_main.UIManager.GameUI.ShowMainUIManager();
|
||||
UIManager.Instance.GameUI.ShowMainUIManager();
|
||||
Debug.Log("t3");
|
||||
}
|
||||
}
|
||||
@ -31,7 +31,7 @@ public class MainUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROMainUI = _main.UIManager.ROUIManager.transform.Find("GameUI/MainUI").gameObject;
|
||||
ROMainUI = UIManager.Instance.ROUIManager.transform.Find("GameUI/MainUI").gameObject;
|
||||
ROMainUI.gameObject.SetActive(false);
|
||||
|
||||
// 绑定所有按钮
|
||||
@ -110,7 +110,7 @@ public class MainUI
|
||||
private void OnNewGameClicked()
|
||||
{
|
||||
NeedShow = false;
|
||||
_main.UIManager.GameUI.ChooseUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.ChooseUI.NeedShow = true;
|
||||
}
|
||||
|
||||
private void OnResumeGameClicked()
|
||||
@ -127,7 +127,7 @@ public class MainUI
|
||||
{
|
||||
|
||||
float loadingTime = 2f;
|
||||
var loading = _main.UIManager.ROUIManager.transform.Find("LoadingUI");
|
||||
var loading = UIManager.Instance.ROUIManager.transform.Find("LoadingUI");
|
||||
var loadingAnim = loading.GetComponent<AnimancerComponent>();
|
||||
if (loadingAnim == null)
|
||||
{
|
||||
@ -156,21 +156,21 @@ public class MainUI
|
||||
private void OnLibraryClicked()
|
||||
{
|
||||
NeedShow = false;
|
||||
_main.UIManager.GameUI.LibraryUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.LibraryUI.NeedShow = true;
|
||||
}
|
||||
|
||||
private void OnSettingClicked()
|
||||
{
|
||||
_main.UIManager.SettingUI.NeedShow = true;
|
||||
UIManager.Instance.SettingUI.NeedShow = true;
|
||||
}
|
||||
|
||||
private void OnHistoryClicked()
|
||||
{
|
||||
_main.UIManager.GameUI.HistoryUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.HistoryUI.NeedShow = true;
|
||||
}
|
||||
|
||||
private void OnAboutClicked()
|
||||
{
|
||||
_main.UIManager.GameUI.AboutUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.AboutUI.NeedShow = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,7 +22,7 @@ public class MessageUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROMessageUI = _main.UIManager.ROUIManager.transform.Find("MessagePanel").gameObject;
|
||||
ROMessageUI = UIManager.Instance.ROUIManager.transform.Find("MessagePanel").gameObject;
|
||||
ROMessageUI.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ public class RankingUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
RORankingUI = _main.UIManager.ROUIManager.transform.Find("RankingPanel").gameObject;
|
||||
RORankingUI = UIManager.Instance.ROUIManager.transform.Find("RankingPanel").gameObject;
|
||||
RORankingUI.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
@ -68,9 +68,11 @@ public class RankingUI
|
||||
{
|
||||
row.Find("Name").GetComponent<TextMeshProUGUI>().color = Color.blue;
|
||||
}
|
||||
|
||||
if(name != "???")
|
||||
MultilingualManager.Instance.SetUIText(row.Find("Name").GetComponent<TextMeshProUGUI>(),name);
|
||||
|
||||
if (name != "???")
|
||||
MultilingualManager.Instance.SetUIText(row.Find("Name").GetComponent<TextMeshProUGUI>(), name);
|
||||
else
|
||||
row.Find("Name").GetComponent<TextMeshProUGUI>().text = name;
|
||||
row.Find("AvatarMask/AvatarImage").GetComponent<Image>().sprite = sprite;
|
||||
}
|
||||
else
|
||||
|
||||
@ -24,7 +24,7 @@ public class SettingUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROSettingUI = _main.UIManager.ROUIManager.transform.Find("SettingPanel").gameObject;
|
||||
ROSettingUI = UIManager.Instance.ROUIManager.transform.Find("SettingPanel").gameObject;
|
||||
|
||||
// 绑定按钮事件
|
||||
Transform settingList = ROSettingUI.transform.Find("SettingList");
|
||||
@ -32,7 +32,7 @@ public class SettingUI
|
||||
settingList.Find("ButtonRow/ExitButton").GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
NeedShow = false;
|
||||
_main.UIManager.GameUI.MainUI.NeedShow = true;
|
||||
UIManager.Instance.GameUI.MainUI.NeedShow = true;
|
||||
});
|
||||
|
||||
// 获取语言按钮
|
||||
|
||||
@ -46,7 +46,7 @@ public class TechTreeUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROTechTreeUI = _main.UIManager.ROUIManager.transform.Find("TechTreePanel").gameObject;
|
||||
ROTechTreeUI = UIManager.Instance.ROUIManager.transform.Find("TechTreePanel").gameObject;
|
||||
ROTechCheckPanel = ROTechTreeUI.transform.Find("TechCheckPanel").gameObject;
|
||||
//绑定关闭按钮点击事件
|
||||
ROTechTreeUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(()=>PlayAnimTechTreeShowHide(false));
|
||||
@ -288,7 +288,7 @@ public class TechTreeUI
|
||||
Main.PlayerLogic.ResearchTech(_main.MapData,_main.MapData.PlayerMap.SelfPlayerData,_techTypeChoose,_techNoChooseCost);
|
||||
SetTechCheckPanelShowHide(false);
|
||||
RenderUpdateTechTreeData();
|
||||
_main.UIManager.TopBarUI.RenderMark = true;
|
||||
UIManager.Instance.TopBarUI.RenderMark = true;
|
||||
|
||||
}
|
||||
|
||||
@ -306,7 +306,7 @@ public class TechTreeUI
|
||||
AnimancerComponent animancer = ROTechTreeUI.GetComponent<AnimancerComponent>();
|
||||
AnimationClip animationB = Resources.Load<AnimationClip>("Animations/UI/TechTreePanelFadeOut"); ; // 需要播放的动画片段
|
||||
animancer.Play(animationB); // 直接播放动画B
|
||||
_main.UIManager.BottomBarUI.SetBottomBarShowHide(true);
|
||||
UIManager.Instance.BottomBarUI.SetBottomBarShowHide(true);
|
||||
Timer.Instance.TimerRegister(ROTechTreeUI, OnFadeOutComplete,0.2f);
|
||||
}
|
||||
|
||||
|
||||
@ -16,7 +16,7 @@ public class TimeEndUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROTimeEndUI = _main.UIManager.ROUIManager.transform.Find("TimeEndPanel").gameObject;
|
||||
ROTimeEndUI = UIManager.Instance.ROUIManager.transform.Find("TimeEndPanel").gameObject;
|
||||
ROTimeEndUI.gameObject.SetActive(false);
|
||||
ReturnButton = ROTimeEndUI.transform.Find("MsgList/Row4/Button").GetComponent<Button>(); // ← 新增按钮
|
||||
ReturnButton.onClick.AddListener(OnReturnClicked); // ← 新增点击监听
|
||||
@ -51,6 +51,6 @@ public class TimeEndUI
|
||||
{
|
||||
_main.GameLogic.ChangeState(GameState.Menu);
|
||||
ROTimeEndUI.gameObject.SetActive(false);
|
||||
_main.UIManager.GameUI.ShowMainUIManager();
|
||||
UIManager.Instance.GameUI.ShowMainUIManager();
|
||||
}
|
||||
}
|
||||
@ -22,7 +22,7 @@ public class TopBarUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROTopBarUI = _main.UIManager.ROUIManager.transform.Find("TopBarPanel").gameObject;
|
||||
ROTopBarUI = UIManager.Instance.ROUIManager.transform.Find("TopBarPanel").gameObject;
|
||||
_money = ROTopBarUI.transform.Find("MoneyPanel/Text").GetComponent<TextMeshProUGUI>();
|
||||
_faith = ROTopBarUI.transform.Find("FaithPanel/Text").GetComponent<TextMeshProUGUI>();
|
||||
_turn = ROTopBarUI.transform.Find("TurnPanel/Text").GetComponent<TextMeshProUGUI>();
|
||||
|
||||
@ -9,6 +9,8 @@ using UnityEngine.AI;
|
||||
|
||||
public class UIManager
|
||||
{
|
||||
|
||||
public static UIManager Instance { get; private set; }
|
||||
private Main _main;
|
||||
private MapData _mapData;
|
||||
public GameObject ROUIManager;
|
||||
@ -31,13 +33,18 @@ public class UIManager
|
||||
public MessageUI MessageUI;
|
||||
public RankingUI RankingUI;
|
||||
public DebugUI DebugUI;
|
||||
|
||||
GameObject mainUI;
|
||||
GameObject chooseTribeUI;
|
||||
public GameObject AIPlayingHint;
|
||||
public bool AIPlaying = false;
|
||||
|
||||
public UIManager(Main main)//, MapData mapData)
|
||||
|
||||
|
||||
public UIManager()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
}
|
||||
|
||||
public void Init(Main main)
|
||||
{
|
||||
_main = main;
|
||||
//_mapData = mapData;
|
||||
@ -49,10 +56,6 @@ public class UIManager
|
||||
break;
|
||||
}
|
||||
AIPlayingHint = ROUIManager.transform.Find("AIPlayingHint").gameObject;
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
SettingUI = new SettingUI(_main, _mapData);
|
||||
GameUI = new GameUI(_main,_mapData);
|
||||
//这里要异步new和init,不然new里会用到还没被new完的自己
|
||||
|
||||
@ -16,7 +16,7 @@ public class WinUI
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROWinUI = _main.UIManager.ROUIManager.transform.Find("WinPanel").gameObject;
|
||||
ROWinUI = UIManager.Instance.ROUIManager.transform.Find("WinPanel").gameObject;
|
||||
ROWinUI.gameObject.SetActive(false);
|
||||
ReturnButton = ROWinUI.transform.Find("MsgList/Row4/Button").GetComponent<Button>(); // ← 新增按钮
|
||||
ReturnButton.onClick.AddListener(OnReturnClicked); // ← 新增点击监听
|
||||
@ -43,6 +43,6 @@ public class WinUI
|
||||
{
|
||||
_main.GameLogic.ChangeState(GameState.Finished);
|
||||
ROWinUI.gameObject.SetActive(false);
|
||||
_main.UIManager.GameUI.ShowMainUIManager();
|
||||
UIManager.Instance.GameUI.ShowMainUIManager();
|
||||
}
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user