Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1 into main
This commit is contained in:
commit
0868e50034
BIN
Tools/Multilingual.xlsx
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Tools/Multilingual.xlsx
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3690
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3690
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Unity/Assets/Resources/TH1UI/UICharSprite/RemiliaWin.png
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BIN
Unity/Assets/Resources/TH1UI/UICharSprite/RemiliaWin.png
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Binary file not shown.
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114
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File diff suppressed because it is too large
Load Diff
@ -92,6 +92,8 @@ namespace TH1_Core.Events
|
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EventManager.Subscribe<UpdateUITopTopBar>(HandleUpdateUITopTopBar);
|
||||
EventManager.Subscribe<ShowUITopSetting>(HandleShowUITopSetting);
|
||||
EventManager.Subscribe<HideUITopSetting>(HandleHideUITopSetting);
|
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EventManager.Subscribe<ShowUITopWin>(HandleShowUITopWin);
|
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EventManager.Subscribe<HideUITopWin>(HandleHideUITopWin);
|
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|
||||
|
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|
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@ -163,6 +165,8 @@ namespace TH1_Core.Events
|
||||
EventManager.Unsubscribe<UpdateUITopTopBar>(HandleUpdateUITopTopBar);
|
||||
EventManager.Unsubscribe<ShowUITopSetting>(HandleShowUITopSetting);
|
||||
EventManager.Unsubscribe<HideUITopSetting>(HandleHideUITopSetting);
|
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EventManager.Unsubscribe<ShowUITopWin>(HandleShowUITopWin);
|
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EventManager.Unsubscribe<HideUITopWin>(HandleHideUITopWin);
|
||||
|
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|
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}
|
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@ -498,7 +502,17 @@ namespace TH1_Core.Events
|
||||
if (UIManager.Instance.UITopManager.TopBarController == null) return;
|
||||
UIManager.Instance.UITopManager.SettingController.Close();
|
||||
}
|
||||
|
||||
|
||||
private void HandleShowUITopWin(ShowUITopWin evt)
|
||||
{
|
||||
if (UIManager.Instance.UITopManager.WinController == null) return;
|
||||
UIManager.Instance.UITopManager.WinController.OpenWithParam(evt);
|
||||
}
|
||||
private void HandleHideUITopWin(HideUITopWin evt)
|
||||
{
|
||||
if (UIManager.Instance.UITopManager.WinController == null) return;
|
||||
UIManager.Instance.UITopManager.WinController.Close();
|
||||
}
|
||||
|
||||
private void HandleShowUIBottomRanking(ShowUIBottomRanking evt)
|
||||
{
|
||||
|
||||
@ -183,6 +183,9 @@ namespace TH1_Core.Events
|
||||
public struct ShowUITopSetting { }
|
||||
public struct HideUITopSetting { }
|
||||
|
||||
public struct ShowUITopWin { }
|
||||
public struct HideUITopWin { }
|
||||
|
||||
public enum UpdateTopBarType
|
||||
{
|
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UpdateFaith,
|
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|
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@ -52,8 +52,6 @@ namespace TH1_Core.Managers
|
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bool _gameInitReady;
|
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|
||||
public GameObject ROHintWindow;
|
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|
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public WinUI WinUI;
|
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public DebugUI DebugUI;
|
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public GameObject AIPlayingHint;
|
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public HintUI HintUI;
|
||||
@ -140,12 +138,9 @@ namespace TH1_Core.Managers
|
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//每一局游戏开始前,刷新与局内游戏相关的UI
|
||||
public void OnMatchStart()
|
||||
{
|
||||
WinUI = new WinUI();
|
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DebugUI = new DebugUI();
|
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_gameInitReady = true;
|
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ViewControllerManager.OnMatchStart();
|
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//UIOutsideManager.OnMatchStart();
|
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//TODO UI这边全部要更新MatchStart
|
||||
UIBottomManager.OnMatchStart();
|
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UITopManager.OnMatchStart();
|
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UIInfoManager.OnMatchStart();
|
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@ -162,7 +157,6 @@ namespace TH1_Core.Managers
|
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if(_gameInitReady)
|
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{
|
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//step #2
|
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WinUI?.Update();
|
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DebugUI?.Update();
|
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|
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//如果正在AIPlaying 更新AIHint
|
||||
|
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@ -251,6 +251,8 @@ public class PlayerInfo
|
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public string LeaderName;
|
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public Sprite LeaderIllustration;
|
||||
public Sprite LeaderAvatar;
|
||||
public Sprite WinPic;
|
||||
public Sprite LosePic;
|
||||
public Sprite PopulationSprite;
|
||||
public List<TechType> TechPool = new List<TechType>();
|
||||
public List<TechType> TechStart = new List<TechType>();
|
||||
|
||||
@ -56,8 +56,9 @@ namespace Logic.Multilingual
|
||||
BindFontID();
|
||||
if (FontID != 0)
|
||||
{
|
||||
var font = MultilingualManager.Instance.GetMultilingualFont(FontID);
|
||||
if (font) text.font = font;
|
||||
var font = MultilingualManager.Instance.GetMultilingualFont(FontID);
|
||||
if (font)text.font = font;
|
||||
MatchTextCfg(text, MultilingualManager.Instance.CurrentType);
|
||||
}
|
||||
}
|
||||
|
||||
@ -76,6 +77,7 @@ namespace Logic.Multilingual
|
||||
// TODO 临时转义换色
|
||||
text.text = text.text.Replace( "**<", "<color=orange>");
|
||||
text.text = text.text.Replace( ">**", "</color>");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -34,7 +34,7 @@ namespace Logic.Skill
|
||||
|
||||
public override SkillType GetSkillType()
|
||||
{
|
||||
return SkillType.ESCAPE;
|
||||
return SkillType.ESCAPEPRO;
|
||||
}
|
||||
|
||||
public override void OnDamageOther(MapData mapData, SettlementInfo info)
|
||||
|
||||
@ -149,7 +149,7 @@ namespace TH1Renderer
|
||||
}
|
||||
|
||||
//InGame游戏结束时的生命周期
|
||||
public void OnGameClosed()
|
||||
public void OnMatchEnd()
|
||||
{
|
||||
InGameBubbleManager.OnGameClosed();
|
||||
}
|
||||
|
||||
@ -0,0 +1,86 @@
|
||||
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
|
||||
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_UI.Controller.Base;
|
||||
using TH1_UI.View.Bottom;
|
||||
using TH1_UI.View.Top;
|
||||
using TH1Renderer;
|
||||
using UnityEngine;
|
||||
|
||||
// 确保这里引用了View脚本的命名空间
|
||||
|
||||
namespace TH1_UI.Controller.Top
|
||||
{
|
||||
public class UITopWinController : ViewController<UITopWinView> // 泛型参数是对应的View脚本
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// ✅ 【新增】一个空的构造函数,以满足 ViewControllerManager._CreateView 的 new() 泛型约束。
|
||||
/// </summary>
|
||||
public UITopWinController() { }
|
||||
|
||||
protected override void RegisterEventCallback()
|
||||
{
|
||||
base.RegisterEventCallback();
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void UnregisterEventCallback()
|
||||
{
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick = null;
|
||||
}
|
||||
base.UnregisterEventCallback();
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
//WindowScript.SetContent();
|
||||
// 检查暂存的参数是否存在且类型正确
|
||||
if (_openParameter is ShowUITopWin evt)
|
||||
{
|
||||
// 使用接收到的数据设置UI内容
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//Main.PlayerLogic.CalcAllPlayerScore(Main.MapData);
|
||||
WindowScript.SetContent();
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
|
||||
Debug.LogWarning("[UIInfoTechTree] Opened without valid parameters.");
|
||||
if (WindowScript != null)
|
||||
{
|
||||
|
||||
//WindowScript.SetContent("警告", "内容未提供");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Close()
|
||||
{
|
||||
WindowScript.CloseView();
|
||||
EventManager.Publish(new ShowUIOutsideMenu());
|
||||
//TODO 位置不应该在这里,目前服务于废弃的BubbleManager 后续迭代
|
||||
MapRenderer.Instance.OnMatchEnd();
|
||||
|
||||
|
||||
return base.Close();
|
||||
}
|
||||
|
||||
void _OnBtnCloseClick()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb971ff4444200349b193cbb2d3f4049
|
||||
guid: 987703041d0a2af4f8b90343b213b050
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@ -38,6 +38,8 @@ namespace TH1_UI.Core
|
||||
|
||||
public static readonly string ViewTopTopBar = "UITopTopBar";
|
||||
public static readonly string ViewTopSetting = "UITopSetting";
|
||||
public static readonly string ViewTopWin = "UITopWin";
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@ -15,6 +15,7 @@ namespace TH1_UI.Core
|
||||
//直接暴露给外部可以直接操作
|
||||
public UITopTopBarController TopBarController;
|
||||
public UITopSettingController SettingController;
|
||||
public UITopWinController WinController;
|
||||
|
||||
// 初始化方法,用于设置初始状态或加载资源
|
||||
public void Init()
|
||||
@ -22,6 +23,7 @@ namespace TH1_UI.Core
|
||||
//Step #1 初始化Controller
|
||||
TopBarController = ViewControllerManager.UITopTopBarController;
|
||||
SettingController= ViewControllerManager.UITopSettingController;
|
||||
WinController = ViewControllerManager.UITopWinController;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -68,6 +68,8 @@ namespace TH1_UI.Core
|
||||
public static UITopTopBarController UITopTopBarController { get { return _topTopBarController; } }
|
||||
public static UITopSettingController UITopSettingController { get { return _topSettingController; } }
|
||||
|
||||
public static UITopWinController UITopWinController { get { return _topWinController; } }
|
||||
|
||||
|
||||
|
||||
|
||||
@ -127,6 +129,7 @@ namespace TH1_UI.Core
|
||||
// ================================================= Top ================================================================
|
||||
_topTopBarController = _CreateView<UITopTopBarController>("Top", UIResourceName.ViewTopTopBar, ViewDestroyDomain.None,UIRootType.TopUI);
|
||||
_topSettingController = _CreateView<UITopSettingController>("Top", UIResourceName.ViewTopSetting, ViewDestroyDomain.None,UIRootType.TopUI);
|
||||
_topWinController = _CreateView<UITopWinController>("Top", UIResourceName.ViewTopWin, ViewDestroyDomain.None,UIRootType.TopUI);
|
||||
|
||||
// ================================================= 通用 ================================================================
|
||||
|
||||
@ -272,6 +275,8 @@ namespace TH1_UI.Core
|
||||
private static UIBottomNetController _bottomNetController = null;
|
||||
private static UITopTopBarController _topTopBarController = null;
|
||||
private static UITopSettingController _topSettingController = null;
|
||||
private static UITopWinController _topWinController = null;
|
||||
|
||||
|
||||
static Dictionary<string, IViewControllerInterface> _viewDict = new Dictionary<string, IViewControllerInterface>();
|
||||
|
||||
|
||||
@ -83,7 +83,7 @@ namespace TH1_UI.View.Bottom
|
||||
{
|
||||
if(Main.MapData?.Net.Mode == NetMode.Multi)
|
||||
LobbyManager.Instance.Lobby?.LeaveLobby();
|
||||
MapRenderer.Instance.OnGameClosed();
|
||||
MapRenderer.Instance.OnMatchEnd();
|
||||
OnBtnCloseClick.Invoke();
|
||||
//UIManager.Instance.GameUI.MainUI.NeedShow = true;
|
||||
EventManager.Publish(new ShowUIOutsideMenu());
|
||||
|
||||
87
Unity/Assets/Scripts/TH1_UI/View/Top/UITopWinView.cs
Normal file
87
Unity/Assets/Scripts/TH1_UI/View/Top/UITopWinView.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using Logic.Audio;
|
||||
using Logic.Multilingual;
|
||||
using TH1_Logic.Core;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace TH1_UI.View.Top
|
||||
{
|
||||
public class UITopWinView : Base.View
|
||||
{
|
||||
//public Button closeButton;
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
public Button CloseButton;
|
||||
|
||||
public TextMeshProUGUI WinTitle1;
|
||||
public TextMeshProUGUI WinTitle2;
|
||||
public TextMeshProUGUI TurnCount;
|
||||
public TextMeshProUGUI CityCount;
|
||||
public TextMeshProUGUI Score;
|
||||
public Image TopbarBG;
|
||||
public Image WinFlowerDeco;
|
||||
public Image WinPic;
|
||||
|
||||
public Image AvatarImg;
|
||||
public RectTransform ChatBubble;
|
||||
public TextMeshProUGUI ChatText;
|
||||
|
||||
private Color _winTextColor = Color.white;
|
||||
private Color _loseTextColor = new Color32(0xC7, 0xC7, 0xC7, 255);
|
||||
private Color _winTopbarColor = Color.white;
|
||||
private Color _loseTopbarColor = new Color(0f,0f,0f,0.2f);
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
CloseButton.onClick.RemoveAllListeners();
|
||||
CloseButton.onClick.AddListener(() => { OnBtnCloseClick.Invoke(); });
|
||||
//CheckPanel.InitStart(RefreshStatus);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//通常一局只会set一次,每次都是完全清空,然后绑定新的一个对局的按钮
|
||||
public void SetContent()
|
||||
{
|
||||
RefreshData();
|
||||
}
|
||||
|
||||
public void RefreshData()
|
||||
{
|
||||
if (Main.MapData == null) return;
|
||||
if (!Main.MapData.CheckIfGameEnd(out var isWin)) return;
|
||||
|
||||
MultilingualManager.Instance.SetUIText(WinTitle1,isWin? Table.Instance.TextDataAssets.WinUIWinText: Table.Instance.TextDataAssets.WinUILoseText);
|
||||
WinTitle1.color = isWin?_winTextColor:_loseTextColor;
|
||||
MultilingualManager.Instance.SetUIText(WinTitle2,isWin? Table.Instance.TextDataAssets.WinUIWinText: Table.Instance.TextDataAssets.WinUILoseText);
|
||||
WinTitle2.color = isWin?_winTextColor:_loseTextColor;
|
||||
|
||||
if (Table.Instance.PlayerDataAssets.GetPlayerInfo(Main.MapData.PlayerMap.SelfPlayerData, out var info))
|
||||
{
|
||||
MultilingualManager.Instance.SetUIText(ChatText,info.GetRandomWinChat());
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(ChatBubble);
|
||||
}
|
||||
|
||||
TopbarBG.color = isWin ? _winTopbarColor : _loseTextColor;
|
||||
|
||||
AvatarImg.sprite = info.LeaderAvatar;
|
||||
WinPic.sprite = isWin ? info.WinPic : info.LosePic;
|
||||
|
||||
WinFlowerDeco.gameObject.SetActive(isWin);
|
||||
CityCount.text = Main.MapData.GetCityCount(Main.MapData.PlayerMap.SelfPlayerData.Id).ToString();
|
||||
TurnCount.text = Main.MapData.PlayerMap.SelfPlayerData.Turn.ToString();
|
||||
Score.text = Main.MapData.PlayerMap.SelfPlayerData.PlayerScore.ToString();
|
||||
}
|
||||
|
||||
public void CloseView()
|
||||
{
|
||||
AudioManager.Instance.StopMusic();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
11
Unity/Assets/Scripts/TH1_UI/View/Top/UITopWinView.cs.meta
Normal file
11
Unity/Assets/Scripts/TH1_UI/View/Top/UITopWinView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be4b51f0907b87d499ede5a2b415a5d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,131 +0,0 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using Animancer;
|
||||
using Logic;
|
||||
using RuntimeData;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
using Logic.Multilingual;
|
||||
using ParadoxNotion.Design;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_UI;
|
||||
using TH1Renderer;
|
||||
using TH1Resource;
|
||||
using UI;
|
||||
|
||||
public class WinUI
|
||||
{
|
||||
private GameObject _ROWinUI;
|
||||
private Button _returnButton;
|
||||
private bool _curGameDone;
|
||||
private RectTransform _chat;
|
||||
private TextMeshProUGUI _chatText;
|
||||
private Image _topBar;
|
||||
public WinUI()
|
||||
{
|
||||
_ROWinUI = UIManager.Instance.ROUIManager.transform.Find("WinPanel").gameObject;
|
||||
_ROWinUI.gameObject.SetActive(false);
|
||||
_returnButton = _ROWinUI.transform.Find("MsgList/Row4/Button").GetComponent<Button>(); // ← 新增按钮
|
||||
_returnButton.onClick.RemoveAllListeners();
|
||||
_returnButton.onClick.AddListener(OnReturnClicked); // ← 新增点击监听
|
||||
var player = Main.MapData.PlayerMap.SelfPlayerData;
|
||||
Table.Instance.PlayerDataAssets.GetPlayerInfo(player, out var info);
|
||||
_ROWinUI.transform.Find("CharMask/Char").GetComponent<Image>().sprite = info.LeaderAvatar;
|
||||
|
||||
_chat = _ROWinUI.transform.Find("Chat").GetComponent<RectTransform>();
|
||||
_chatText = _ROWinUI.transform.Find("Chat/Text").GetComponent<TextMeshProUGUI>();
|
||||
_topBar = _ROWinUI.transform.Find("TopBar").GetComponent<Image>();
|
||||
_curGameDone = false;
|
||||
}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
_ROWinUI.gameObject.SetActive(true);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(_chat);
|
||||
var anim = _ROWinUI.GetComponent<AnimancerComponent>();
|
||||
if (anim != null)
|
||||
anim.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeIn);
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_ROWinUI.activeSelf || _curGameDone)
|
||||
return;
|
||||
if (Main.MapData == null) return;
|
||||
if (!Main.MapData.CheckIfGameEnd(out var isWin)) return;
|
||||
if (isWin)
|
||||
{
|
||||
_curGameDone = true;
|
||||
var tt = _ROWinUI.transform.Find("Title")?.GetComponent<TextMeshProUGUI>();
|
||||
if (tt != null)
|
||||
{
|
||||
tt.text = "胜利!";
|
||||
tt.color = Color.white;
|
||||
if (Table.Instance.PlayerDataAssets.GetPlayerInfo(Main.MapData.PlayerMap.SelfPlayerData, out var info))
|
||||
{
|
||||
MultilingualManager.Instance.SetUIText(_chatText,info.GetRandomWinChat());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
MultilingualManager.Instance.SetUIText(_ROWinUI.transform.Find("Title")?.GetComponent<TextMeshProUGUI>(),
|
||||
Table.Instance.TextDataAssets.WinUIWinText);*/
|
||||
_ROWinUI.transform.Find("flowerDeco").gameObject.SetActive(true);
|
||||
_topBar.color = Color.white;
|
||||
_ROWinUI.transform.Find("MsgList/Row1/Value").GetComponent<TextMeshProUGUI>().text = Main.MapData.GetCityCount(Main.MapData.PlayerMap.SelfPlayerData.Id).ToString();
|
||||
_ROWinUI.transform.Find("MsgList/Row2/Value").GetComponent<TextMeshProUGUI>().text = Main.MapData.PlayerMap.SelfPlayerData.Turn.ToString();
|
||||
_ROWinUI.transform.Find("MsgList/Row3/Value").GetComponent<TextMeshProUGUI>().text = Main.MapData.PlayerMap.SelfPlayerData.PlayerScore.ToString();
|
||||
Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
_curGameDone = true;
|
||||
var tt = _ROWinUI.transform.Find("Title")?.GetComponent<TextMeshProUGUI>();
|
||||
if (tt != null)
|
||||
{
|
||||
tt.text = "失败...";
|
||||
tt.color = new Color32(0xC7, 0xC7, 0xC7, 255);
|
||||
if (Table.Instance.PlayerDataAssets.GetPlayerInfo(Main.MapData.PlayerMap.SelfPlayerData, out var info))
|
||||
{
|
||||
MultilingualManager.Instance.SetUIText(_chatText,info.GetRandomLoseChat());
|
||||
}
|
||||
}
|
||||
|
||||
//TODO 有bug 暂时先用替代方案
|
||||
/*MultilingualManager.Instance.SetUIText(_ROWinUI.transform.Find("Title")?.GetComponent<TextMeshProUGUI>(),
|
||||
Table.Instance.TextDataAssets.WinUILoseText);
|
||||
Debug.Log(Table.Instance.TextDataAssets.WinUILoseText);*/
|
||||
_topBar.color = new Color(0f,0f,0f,0.2f);
|
||||
_ROWinUI.transform.Find("flowerDeco").gameObject.SetActive(false);
|
||||
_ROWinUI.transform.Find("MsgList/Row1/Value").GetComponent<TextMeshProUGUI>().text = Main.MapData.GetCityCount(Main.MapData.PlayerMap.SelfPlayerData.Id).ToString();
|
||||
_ROWinUI.transform.Find("MsgList/Row2/Value").GetComponent<TextMeshProUGUI>().text = (Main.MapData.PlayerMap.SelfPlayerData.Turn).ToString();
|
||||
_ROWinUI.transform.Find("MsgList/Row3/Value").GetComponent<TextMeshProUGUI>().text = Main.MapData.PlayerMap.SelfPlayerData.PlayerScore.ToString();
|
||||
Show();
|
||||
}
|
||||
|
||||
// 如果没有正在显示,并且有排队的消息,就开始显示
|
||||
}
|
||||
|
||||
public void OnReturnClicked()
|
||||
{
|
||||
Main.Instance.GameLogic.ChangeState(GameState.Menu);
|
||||
var anim = _ROWinUI.GetComponent<AnimancerComponent>();
|
||||
if (anim != null)
|
||||
{
|
||||
anim.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeOut);
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
_ROWinUI.gameObject.SetActive(false);
|
||||
},ResourceCache.Instance.AnimCache.UICommonPanelFadeOut.length,"WinUI_OnReturnClicked");
|
||||
}
|
||||
else
|
||||
_ROWinUI.gameObject.SetActive(false);
|
||||
EventManager.Publish(new ShowUIOutsideMenu());
|
||||
//UIManager.Instance.GameUI.ShowMainUIManager();
|
||||
|
||||
//处理MapRenderer和UIManager的生命周期:OnGameClosed
|
||||
MapRenderer.Instance.OnGameClosed();
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user