libriryUI giant部分完成
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ZH: "\u4E0D\u52A8\u7684\u5927\u56FE\u4E66\u9986"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1065
|
||||
ZH: "\u4E0E\u6BD2\u86C7\u5171\u7720"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1066
|
||||
ZH: "\u53C8\u89C1\u9762\u4E86,\u5927\u5C0F\u59D0"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1067
|
||||
ZH: "\u5B8C\u7F8E\u6F47\u6D12\u7684\u4ECE\u8005"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1068
|
||||
ZH: "\u4E8E\u51A5\u6CB3\u5B88\u5019"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1069
|
||||
ZH: "\u6BC1\u706D\u662F\u6211\u4EC5\u5269\u7684\u6E29\u67D4"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1070
|
||||
ZH: "\u56DB\u91CD\u5B58\u5728"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1071
|
||||
ZH: "\u5965\u897F\u91CC\u65AF\u4E4B\u6B7B"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1072
|
||||
ZH: "\u6211\u8981\u625310\u4E2A"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1073
|
||||
ZH: "\u5D29\u5C71\u5F69\u6781\u70AE"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 1074
|
||||
ZH: "\u8377\u9C81\u65AF\u7684\u590D\u4EC7"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
|
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@ -5110,7 +5110,7 @@ MonoBehaviour:
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m_Name:
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Ban: 0
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ID: 230
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ID: 241
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FontID: 0
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--- !u!114 &40360052
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MonoBehaviour:
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@ -17734,7 +17734,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Ban: 0
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ID: 238
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ID: 1049
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FontID: 0
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--- !u!114 &153123070
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MonoBehaviour:
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@ -17756,7 +17756,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\t\u53E4\u4EE3\u4E16\u754C\u6700\u5927\u3001\u6700\u8457\u540D\u7684\u56FE\u4E66\u9986\uFF0C\u5EFA\u4E8E\u6258\u52D2\u5BC6\u738B\u671D\u65F6\u671F\u7684\u57C3\u53CA\uFF0C\u65E8\u5728\u6536\u85CF\u5929\u4E0B\u6240\u6709\u77E5\u8BC6\u3002\u540E\u56E0\u6218\u706B\u4E0E\u653F\u6CBB\u52A8\u8361\u591A\u6B21\u711A\u6BC1\u3002\n
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m_text: "\u53E4\u4EE3\u4E16\u754C\u6700\u5927\u3001\u6700\u8457\u540D\u7684\u56FE\u4E66\u9986\uFF0C\u5EFA\u4E8E\u6258\u52D2\u5BC6\u738B\u671D\u65F6\u671F\u7684\u57C3\u53CA\uFF0C\u65E8\u5728\u6536\u85CF\u5929\u4E0B\u6240\u6709\u77E5\u8BC6\u3002\u540E\u56E0\u6218\u706B\u4E0E\u653F\u6CBB\u52A8\u8361\u591A\u6B21\u711A\u6BC1\u3002\n
|
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\n\t\u5728\u6E38\u620F\u4E2D\uFF0C\u4F5C\u4E3A<color=red>\u77E5\u8BC6\u7C7B\u5947\u89C2</color>\uFF0C\u89E3\u9501\u5168\u90E8\u79D1\u540E\u5373\u53EF\u83B7\u5F97\uFF0C\u63D0\u4F9B3\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: f74d73acde897024090a352531df919f, type: 2}
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@ -37769,7 +37769,7 @@ MonoBehaviour:
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m_Name:
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FontID: 0
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--- !u!1 &311836971
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GameObject:
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@ -94441,7 +94441,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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ID: 254
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--- !u!114 &738909223
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MonoBehaviour:
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@ -138156,7 +138156,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\t\u83B7\u5F97<color=red>\u963F\u52AA\u6BD4\u65AF</color>\u626E\u6F14\u5361\u7684\u4EBA\u7C7B\u5C11\u5973\u3002\u5979\u672C\u662F\u5728\u7EA2\u9B54\u9986\u670D\u4F8D\u857E\u7C73\u8389\u4E9A\xB7\u65AF\u5361\u857E\u7279\u7684\u5973\u4EC6\u957F\uFF0C\u966A\u7740\u4EFB\u6027\u7684\u5927\u5C0F\u59D0\u4E00\u540C\u52A0\u5165\u6E38\u620F\u3002"
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m_text: "\u83B7\u5F97<color=red>\u963F\u52AA\u6BD4\u65AF</color>\u626E\u6F14\u5361\u7684\u4EBA\u7C7B\u5C11\u5973\u3002\u5979\u672C\u662F\u5728\u7EA2\u9B54\u9986\u670D\u4F8D\u857E\u7C73\u8389\u4E9A\xB7\u65AF\u5361\u857E\u7279\u7684\u5973\u4EC6\u957F\uFF0C\u966A\u7740\u4EFB\u6027\u7684\u5927\u5C0F\u59D0\u4E00\u540C\u52A0\u5165\u6E38\u620F\u3002"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: f74d73acde897024090a352531df919f, type: 2}
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m_sharedMaterial: {fileID: -5194638153132371293, guid: f74d73acde897024090a352531df919f, type: 2}
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@ -138382,7 +138382,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u5341\u516D\u591C \u591C"
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m_text: "\u5341\u516D\u591C\u54B2\u591C"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: ca3ea612c29dc5f49a32dffc195e45fe, type: 2}
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@ -138485,7 +138485,7 @@ MonoBehaviour:
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m_Name:
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Ban: 0
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FontID: 0
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--- !u!1 &1063686212
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GameObject:
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@ -170493,8 +170493,8 @@ MonoBehaviour:
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m_faceColor:
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m_fontSize: 16
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m_fontSizeBase: 16
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m_fontSize: 20
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m_fontSizeBase: 20
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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@ -202936,8 +202936,8 @@ MonoBehaviour:
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m_faceColor:
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rgba: 4294967295
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m_fontSize: 16
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m_fontSizeBase: 16
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m_fontSize: 20
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m_fontSizeBase: 20
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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@ -222534,7 +222534,7 @@ MonoBehaviour:
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MonoBehaviour:
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@ -275066,7 +275066,7 @@ MonoBehaviour:
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m_Name:
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--- !u!114 &2123218347
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MonoBehaviour:
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@ -70,6 +70,8 @@ public class LibraryGiantData
|
||||
public string Desc;
|
||||
[MultilingualField]
|
||||
public string Diag;
|
||||
|
||||
public string EnglishName;
|
||||
public Color DiagColor;
|
||||
public Sprite Illust;
|
||||
public int AchivePreId;//成就的前缀id
|
||||
|
||||
@ -28,8 +28,10 @@ namespace Logic.Achievement
|
||||
public bool IsFinished;
|
||||
|
||||
//成就名称
|
||||
[MultilingualField]
|
||||
public string Name;
|
||||
// 成就描述
|
||||
[MultilingualField]
|
||||
public string Desc;
|
||||
|
||||
public List<AchievementConditionBase> Conditions;
|
||||
|
||||
@ -59,7 +59,6 @@ namespace Logic
|
||||
public static CityLogic CityLogic;
|
||||
public static UnitLogic UnitLogic;
|
||||
public static PlayerLogic PlayerLogic;
|
||||
//public UIManager UIManager;
|
||||
|
||||
//Library模块的引用
|
||||
Table table;
|
||||
@ -84,6 +83,11 @@ namespace Logic
|
||||
new ResourceCache(); //ResourceCache单例 ,缓存所有resource
|
||||
ResourceCache.Instance.Init();
|
||||
|
||||
GameRecordManager.Instance.Init();
|
||||
AudioManager.Instance.Init();
|
||||
MultilingualManager.Instance.Init();
|
||||
AchievementDataManager.Instance.Init();
|
||||
|
||||
new UIManager(); //UIManager单例
|
||||
UIManager.Instance.Init(this);
|
||||
}
|
||||
@ -98,25 +102,16 @@ namespace Logic
|
||||
StartInstanceGroup();
|
||||
|
||||
|
||||
|
||||
|
||||
if(LandThreshold > 0)
|
||||
DebugCenter.Instance.DebugLandThreshold = LandThreshold;
|
||||
|
||||
CityLogic ??= new CityLogic();
|
||||
UnitLogic ??= new UnitLogic();
|
||||
PlayerLogic ??= new PlayerLogic(this);
|
||||
|
||||
GameLogic = new GameLogic(this);
|
||||
|
||||
|
||||
GameRecordManager.Instance.Init();
|
||||
AchievementDataManager.Instance.Init();
|
||||
AudioManager.Instance.Init();
|
||||
MultilingualManager.Instance.Init();
|
||||
if(LandThreshold > 0)
|
||||
DebugCenter.Instance.DebugLandThreshold = LandThreshold;
|
||||
//播放初始音乐
|
||||
AudioManager.Instance.PlayMusic("Main",0.5f,1f,true);
|
||||
//StartGame(height,width,0,0);
|
||||
// ContinueGame();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -23,6 +23,9 @@ namespace TH1Resource
|
||||
public Sprite TechCompleteBackground;
|
||||
public Sprite TechLockedBackground;
|
||||
public Sprite TechAvailableBackground;
|
||||
|
||||
public Sprite AchievementStar;
|
||||
public Sprite AchievementStarGray;
|
||||
public void Init()
|
||||
{
|
||||
for (int i = 0; i < 9; i++)
|
||||
@ -37,7 +40,8 @@ namespace TH1Resource
|
||||
TechLockedBackground = Resources.Load<Sprite>("ArtResources/TH1UI/TechTree/TH1TechLockedTechCircle");
|
||||
TechAvailableBackground = Resources.Load<Sprite>("ArtResources/TH1UI/TechTree/TH1TechUnLockedTechCircle");
|
||||
|
||||
|
||||
AchievementStar = Resources.Load<Sprite>("ArtResources/TH1UI/Common/UILibraryStar");
|
||||
AchievementStarGray = Resources.Load<Sprite>("ArtResources/TH1UI/Common/UILibraryStarGray");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -8,6 +8,7 @@ using System.Net;
|
||||
using Logic.Multilingual;
|
||||
using TH1Resource;
|
||||
using TMPro;
|
||||
using YooAsset.Editor;
|
||||
|
||||
public enum LibraryTabType
|
||||
{
|
||||
@ -217,7 +218,7 @@ public class LibraryUI
|
||||
image.GetComponent<Image>().sprite = libraryInfo.Illust;
|
||||
//设置英文名称装饰
|
||||
if(ROLibraryUI.transform.Find("Giant/LibraryGiantInfoPanel/TitleEN"))
|
||||
ROLibraryUI.transform.Find("Giant/LibraryGiantInfoPanel/TitleEN").GetComponent<TextMeshProUGUI>().text = unitInfo.Name.ToUpper();
|
||||
ROLibraryUI.transform.Find("Giant/LibraryGiantInfoPanel/TitleEN").GetComponent<TextMeshProUGUI>().text = libraryInfo.EnglishName.ToUpper();
|
||||
//设置角色名称
|
||||
Debug.Log(libraryInfo.Name);
|
||||
MultilingualManager.Instance.SetUIText(ROLibraryUI.transform.Find("Giant/LibraryGiantInfoPanel/Title")?.GetComponent<TextMeshProUGUI>(),libraryInfo.Name);
|
||||
@ -234,7 +235,34 @@ public class LibraryUI
|
||||
|
||||
|
||||
//处理成就
|
||||
//Table.Instance.AchievementAsset
|
||||
uint bigid = 2;
|
||||
uint smallid = giant switch
|
||||
{
|
||||
GiantType.EgyptianMeiling => 5,
|
||||
GiantType.EgyptianFlandre => 4,
|
||||
GiantType.EgyptianSakuya => 3,
|
||||
GiantType.EgyptianPatchouli => 2,
|
||||
_ => 1
|
||||
};
|
||||
for (uint i = 0; i < 3; i++)
|
||||
{
|
||||
//star坑位
|
||||
var star = info.Find($"Info3/Star{i + 1}/Star")?.GetComponent<Image>();
|
||||
//成就标题star坑位
|
||||
var title = info.Find($"Info3/Star{i + 1}/Title")?.GetComponent<TextMeshProUGUI>();
|
||||
//成就描述star坑位
|
||||
var desc = info.Find($"Info3/Star{i + 1}/Desc")?.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
var infoData = AchievementDataManager.Instance.Achievement.GetAchievementItem(bigid, smallid, i + 1);
|
||||
bool finished = AchievementDataManager.Instance.IsFinished(bigid, smallid, i);
|
||||
if (infoData == null) continue;
|
||||
MultilingualManager.Instance.SetUIText(title,infoData.Name);
|
||||
MultilingualManager.Instance.SetUIText(desc,infoData.Desc);
|
||||
if (star != null)
|
||||
star.sprite = finished ? ResourceCache.Instance.SpriteCache.AchievementStar : ResourceCache.Instance.SpriteCache.AchievementStarGray ;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void UpdateWonderListData()
|
||||
@ -335,9 +363,7 @@ public class LibraryUI
|
||||
if (target == LibraryTabType.Giant)
|
||||
{
|
||||
SelectedGiantListItem?.Find("TribeIconMask/Selected")?.gameObject.SetActive(false);
|
||||
Debug.Log("!!!!!");
|
||||
DefaultGiantListItem?.Find("TribeIconMask/Selected")?.gameObject.SetActive(true);
|
||||
Debug.Log("????");
|
||||
SelectedGiantListItem = DefaultGiantListItem;
|
||||
UpdateGiantInfoData(GiantType.EgyptianRemilia);
|
||||
|
||||
|
||||
Binary file not shown.
@ -99,4 +99,4 @@ Money = 5, Stratery = ???
|
||||
Tech:None
|
||||
---%$#@!%$#@!%$#@!%$#@!!@#$%1007%$#@!治疗提示%$#@!%$#@!%$#@!%$#@!!@#$%1008%$#@!1%$#@!%$#@!%$#@!%$#@!!@#$%1009%$#@!建设提示%$#@!%$#@!%$#@!%$#@!!@#$%1010%$#@!2%$#@!%$#@!%$#@!%$#@!!@#$%1011%$#@!需要恢复!%$#@!%$#@!%$#@!%$#@!!@#$%1012%$#@!生命值较低,防御攻击都会下降,可以使用<color=yellow>恢复</color>。领土内恢复翻倍。%$#@!%$#@!%$#@!%$#@!!@#$%1013%$#@!占领城市!%$#@!%$#@!%$#@!%$#@!!@#$%1014%$#@!<color=yellow>占领</color>他人城市或村庄,是发展壮大的必要步骤。%$#@!%$#@!%$#@!%$#@!!@#$%1015%$#@!挖掘宝藏!%$#@!%$#@!%$#@!%$#@!!@#$%1016%$#@!<color=yellow>挖掘</color>宝藏,将有概率获得巨额财富,强力单位,或者一个随机科技。%$#@!%$#@!%$#@!%$#@!!@#$%1017%$#@!训练单位!%$#@!%$#@!%$#@!%$#@!!@#$%1018%$#@!无论是应对潜在的敌人威胁,还是探索地图挖掘宝藏,训练单位都是第一步。%$#@!%$#@!%$#@!%$#@!!@#$%1019%$#@!可改造农田%$#@!%$#@!%$#@!%$#@!!@#$%1020%$#@!升级科技,将庄稼改造为农田吧!%$#@!%$#@!%$#@!%$#@!!@#$%1021%$#@!可捕获渔业%$#@!%$#@!%$#@!%$#@!!@#$%1022%$#@!升级科技,捕获渔业,升级城市吧!%$#@!%$#@!%$#@!%$#@!!@#$%1023%$#@!可狩猎%$#@!%$#@!%$#@!%$#@!!@#$%1024%$#@!升级科技,狩猎动物,升级城市吧!%$#@!%$#@!%$#@!%$#@!!@#$%1025%$#@!可改造矿场%$#@!%$#@!%$#@!%$#@!!@#$%1026%$#@!升级科技,将矿石改造为采矿场吧!%$#@!%$#@!%$#@!%$#@!!@#$%1027%$#@!可收获水果%$#@!%$#@!%$#@!%$#@!!@#$%1028%$#@!升级科技,收获水果,升级城市吧!%$#@!%$#@!%$#@!%$#@!!@#$%1029%$#@!学习<color=yellow>种田</color>科技,就能将庄稼改造为农田,并为城市提供2点经验。在学习<color=yellow>采集</color>科技前,无法发现庄稼。%$#@!%$#@!%$#@!%$#@!!@#$%1030%$#@!学习<color=yellow>捕鱼</color>科技,就能捕获渔业,并为城市提供1点经验。%$#@!%$#@!%$#@!%$#@!!@#$%1031%$#@!学习<color=yellow>狩猎</color>科技,就能捕获猎物,并为城市提供1点经验。%$#@!%$#@!%$#@!%$#@!!@#$%1032%$#@!学习<color=yellow>采矿</color>科技,就能将矿山改造为采矿场,并为城市提供2点经验。在学习<color=yellow>爬山</color>科技之前,无法发现矿山。%$#@!%$#@!%$#@!%$#@!!@#$%1033%$#@!学习<color=yellow>采集</color>科技,就能收获水果,并为城市提供1点经验。%$#@!%$#@!%$#@!%$#@!!@#$%1034%$#@!学习<color=yellow>耕种</color>科技,就能将庄稼改造为农田,并为城市提供2点经验。在学习<color=yellow>采集</color>科技前,无法发现庄稼。%$#@!%$#@!%$#@!%$#@!!@#$%1035%$#@!确认选择%$#@!%$#@!%$#@!%$#@!!@#$%1036%$#@!蕾米莉亚·斯卡雷特伫立于金字塔之巅。她率领红魔馆南征北讨,驱策妖精女仆开垦于尼罗河畔,筑起属于斯卡雷特王朝的辉煌帝国。%$#@!%$#@!%$#@!%$#@!!@#$%1037%$#@!开始游戏!%$#@!%$#@!%$#@!%$#@!!@#$%1038%$#@!游戏模式%$#@!%$#@!%$#@!%$#@!!@#$%1039%$#@!创造模式%$#@!%$#@!%$#@!%$#@!!@#$%1040%$#@!历史战绩%$#@!%$#@!%$#@!%$#@!!@#$%1041%$#@!城市%$#@!%$#@!%$#@!%$#@!!@#$%1042%$#@!地图设置%$#@!%$#@!%$#@!%$#@!!@#$%1043%$#@!第{param}回合%$#@!%$#@!%$#@!%$#@!!@#$%1044%$#@!蕾米莉亚 · 斯卡雷特%$#@!%$#@!%$#@!%$#@!!@#$%1045%$#@!饰演<color=red>阿努比斯</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1046%$#@!帕秋莉 · 诺蕾姬%$#@!%$#@!%$#@!%$#@!!@#$%1047%$#@!芙兰朵露 · 斯卡雷特%$#@!%$#@!%$#@!%$#@!!@#$%1048%$#@!返回%$#@!%$#@!%$#@!%$#@!!@#$%1049%$#@!古代世界最大、最著名的图书馆,建于托勒密王朝时期的埃及,旨在收藏天下所有知识。后因战火与政治动荡多次焚毁。
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在游戏中,作为<color=red>知识类奇观</color>,解锁全部科后即可获得,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!!@#$%1050%$#@!饰演<color=red>奥西里斯</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1051%$#@!居然是……奥西里斯吗?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1052%$#@!饰演<color=red>克里欧帕特拉</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1053%$#@!居然是……艳后?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1054%$#@!饰演<color=red>赛特</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1055%$#@!居然是……赛特?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1056%$#@!饰演<color=red>荷鲁斯</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1057%$#@!居然是……荷鲁斯?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%
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在游戏中,作为<color=red>知识类奇观</color>,解锁全部科后即可获得,提供3点城市经验。%$#@!%$#@!%$#@!%$#@!!@#$%1050%$#@!饰演<color=red>奥西里斯</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1051%$#@!居然是……奥西里斯吗?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1052%$#@!饰演<color=red>克里欧帕特拉</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1053%$#@!居然是……艳后?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1054%$#@!饰演<color=red>赛特</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1055%$#@!居然是……赛特?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1056%$#@!饰演<color=red>荷鲁斯</color>的人类少女。她本是红魔馆服侍蕾米莉亚·斯卡雷特的女仆长,陪着任性的大小姐一同加入游戏。%$#@!%$#@!%$#@!%$#@!!@#$%1057%$#@!居然是……荷鲁斯?不过大小姐是不会死的吧。我变得多余了呢。%$#@!%$#@!%$#@!%$#@!!@#$%1058%$#@!我要看到血流成河!%$#@!%$#@!%$#@!%$#@!!@#$%1059%$#@!猩红法庭%$#@!%$#@!%$#@!%$#@!!@#$%1060%$#@!累计召唤20次%$#@!%$#@!%$#@!%$#@!!@#$%1061%$#@!绯色冥河之主%$#@!%$#@!%$#@!%$#@!!@#$%1062%$#@!累计召唤30次%$#@!%$#@!%$#@!%$#@!!@#$%1063%$#@!咳咳,咳咳咳%$#@!%$#@!%$#@!%$#@!!@#$%1064%$#@!不动的大图书馆%$#@!%$#@!%$#@!%$#@!!@#$%1065%$#@!与毒蛇共眠%$#@!%$#@!%$#@!%$#@!!@#$%1066%$#@!又见面了,大小姐%$#@!%$#@!%$#@!%$#@!!@#$%1067%$#@!完美潇洒的从者%$#@!%$#@!%$#@!%$#@!!@#$%1068%$#@!于冥河守候%$#@!%$#@!%$#@!%$#@!!@#$%1069%$#@!毁灭是我仅剩的温柔%$#@!%$#@!%$#@!%$#@!!@#$%1070%$#@!四重存在%$#@!%$#@!%$#@!%$#@!!@#$%1071%$#@!奥西里斯之死%$#@!%$#@!%$#@!%$#@!!@#$%1072%$#@!我要打10个%$#@!%$#@!%$#@!%$#@!!@#$%1073%$#@!崩山彩极炮%$#@!%$#@!%$#@!%$#@!!@#$%1074%$#@!荷鲁斯的复仇%$#@!%$#@!%$#@!%$#@!!@#$%
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