Demo V1.2.1

This commit is contained in:
kawagiri 2025-08-16 21:59:45 +08:00
parent 6944e33476
commit 1bf6e08a68
15 changed files with 265 additions and 993 deletions

Binary file not shown.

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -182,7 +182,7 @@
[Info][OPS.OBF][OnProcess_Assets] Process component Analyse Unity Animation Methods
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Iterate components in loaded build scene 'Assets/Scenes/SampleScene.unity'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 11 Root GameObjects in Scene Assets/Scenes/SampleScene.unity
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 11393 Components in Scene Assets/Scenes/SampleScene.unity
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 11449 Components in Scene Assets/Scenes/SampleScene.unity
[Info][OPS.OBF][OnAnalyse_Component_Scenes] Process component Analyse Unity Event Component
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'MapCanvas' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'MapCanvas' of type 'UnityEngine.Canvas'.
@ -2187,6 +2187,60 @@
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'DUO' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'DUO' of type 'SkillIdMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'DUO' of type 'ActionClickedEvent'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'DUO' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'DUO' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'DUO' of type 'UI.HintUI.HintTrigger'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'TRIO' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'TRIO' of type 'SkillIdMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'TRIO' of type 'ActionClickedEvent'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'TRIO' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'TRIO' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'TRIO' of type 'UI.HintUI.HintTrigger'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ALLYCOUNTER' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ALLYCOUNTER' of type 'SkillIdMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ALLYCOUNTER' of type 'ActionClickedEvent'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ALLYCOUNTER' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ALLYCOUNTER' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ALLYCOUNTER' of type 'UI.HintUI.HintTrigger'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Icon' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Level' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AdviseInfo' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AdviseInfo' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'BG' of type 'UnityEngine.RectTransform'.
@ -7708,7 +7762,7 @@
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Title' of type 'Logic.Multilingual.MultilingualTextMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ScrollRect' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ScrollRect' of type 'UnityEngine.UI.ScrollRect'.
[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 7521 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 7575 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.Component.AnalyseUnityEventComponent.OnAnalyse_Component (UnityEngine.Component _Component) [0x00005] in <fc9c136875e34de6a3fad86224a51a44>:0
at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.PreBuildPipeline.Process_Component_Analyse_And_Manipulate (System.Collections.Generic.List`1[T] _ComponentList) [0x00086] in <fc9c136875e34de6a3fad86224a51a44>:0
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Viewport' of type 'UnityEngine.RectTransform'.
@ -11562,14 +11616,16 @@
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.UI.Image'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.UI.VerticalLayoutGroup'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.CanvasGroup'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'HintWindowController'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.UI.VerticalLayoutGroup'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.UI.ContentSizeFitter'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'HintWindow' of type 'UnityEngine.UI.LayoutElement'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'Logic.Multilingual.MultilingualTextMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.UI.ContentSizeFitter'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Text' of type 'UnityEngine.UI.LayoutElement'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Temp' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Temp' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Temp' of type 'TMPro.TextMeshProUGUI'.
@ -13792,6 +13848,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] DebugUI/<>c__DisplayClass11_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] DebugUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] GameUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HintWindowController] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HistoryUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI] Analyse Type References in Custom Attribute References...
@ -13997,6 +14054,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.CriticalSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.CurseGodSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.DashSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.DuoSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.EscapeSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.EternitySkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.ForestDefenseSkill] Analyse Type References in Custom Attribute References...
@ -14023,7 +14081,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.PoisonedSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.PoorHealthSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.PowerUpSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.QuarterSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.QuartetSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.RecycleSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.RengesyouControSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.RengesyouSkill] Analyse Type References in Custom Attribute References...
@ -14043,6 +14101,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.SwapSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.TaiChiSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.ThirdEyeSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.TrioSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.UniqueSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.VampireProSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.VampireSkill] Analyse Type References in Custom Attribute References...
@ -14195,6 +14254,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitRatio] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamExplore] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamHealth] Analyse Type References in Custom Attribute References...
@ -14242,6 +14302,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] ChooseUI/<>c__DisplayClass28_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] ChooseUISettingBarController/<>c__DisplayClass6_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] DebugUI/<>c__DisplayClass11_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] HintWindowController] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c__DisplayClass9_0] Is a nested class and has no namespace.
@ -14323,6 +14384,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.CriticalSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.CurseGodSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.DashSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.DuoSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.EscapeSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.EternitySkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.ForestDefenseSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
@ -14349,7 +14411,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.PoisonedSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.PoorHealthSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.PowerUpSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.QuarterSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.QuartetSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.RecycleSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.RengesyouControSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.RengesyouSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
@ -14369,6 +14431,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.SwapSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.TaiChiSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.ThirdEyeSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.TrioSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.UniqueSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.VampireProSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] Logic.Skill.VampireSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
@ -14407,6 +14470,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitRatio] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamExplore] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamHealth] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
@ -14530,6 +14594,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] DebugUI/<>c__DisplayClass11_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] DebugUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] GameUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HintWindowController] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HistoryUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI] Analyse Type References in Custom Attribute References...
@ -14735,6 +14800,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.CriticalSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.CurseGodSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.DashSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.DuoSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.EscapeSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.EternitySkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.ForestDefenseSkill] Analyse Type References in Custom Attribute References...
@ -14761,7 +14827,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.PoisonedSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.PoorHealthSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.PowerUpSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.QuarterSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.QuartetSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.RecycleSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.RengesyouControSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.RengesyouSkill] Analyse Type References in Custom Attribute References...
@ -14781,6 +14847,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.SwapSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.TaiChiSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.ThirdEyeSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.TrioSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.UniqueSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.VampireProSkill] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] Logic.Skill.VampireSkill] Analyse Type References in Custom Attribute References...
@ -14933,6 +15000,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitRatio] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamExplore] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamHealth] Analyse Type References in Custom Attribute References...
@ -15096,6 +15164,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [GridMiscActionType] Because of the deactivation of the 'Obfuscate enum classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [CenterMessageData] Because of the deactivation of the 'Obfuscate struct classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [CenterMessageData] Because of the deactivation of the 'Obfuscate struct classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] HintWindowController] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [RankingUI/<>c] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [RankingUI/<>c] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [RoundedRectImage/<>c] Because of the deactivation of the 'Obfuscate serializable classes' settings.
@ -15209,6 +15278,9 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.DashSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.DashSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.DashSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.DuoSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.DuoSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.DuoSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.EscapeSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.EscapeSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.EscapeSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
@ -15287,9 +15359,9 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.PowerUpSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.PowerUpSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.PowerUpSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.QuarterSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.QuarterSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.QuarterSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.QuartetSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.QuartetSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.QuartetSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.RecycleSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.RecycleSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.RecycleSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
@ -15347,6 +15419,9 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.ThirdEyeSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.ThirdEyeSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.ThirdEyeSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.TrioSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.TrioSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.TrioSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] Logic.Skill.UniqueSkill] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [Logic.Skill.UniqueSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [Logic.Skill.UniqueSkill] Because of the deactivation of the 'Obfuscate serializable classes' settings.
@ -15553,6 +15628,9 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitRatio] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [NodeCanvas.Tasks.Actions.AIParamCityUnitRatio] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [NodeCanvas.Tasks.Actions.AIParamCityUnitRatio] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [[Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Type [NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget] Because of the deactivation of the 'Obfuscate serializable classes' settings.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget] Because of the deactivation of the 'Obfuscate serializable classes' settings.
@ -15823,6 +15901,8 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void DebugUI/<>c__DisplayClass11_0::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void DebugUI::.ctor(Logic.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void GameUI::.ctor(Logic.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HintWindowController::Awake()] Because of compatibility component: Unity - Compatibility : Is MonoBehaviour Method.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HintWindowController::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HistoryUI::.ctor(Logic.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI::.ctor(Logic.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
@ -16128,6 +16208,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.CriticalSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.CurseGodSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.DuoSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.EscapeSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.EternitySkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.ForestDefenseSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
@ -16154,7 +16235,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.PoisonedSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.PoorHealthSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.PowerUpSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.QuarterSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.QuartetSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.RecycleSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.RengesyouControSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.RengesyouSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
@ -16174,6 +16255,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.SwapSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.TaiChiSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.ThirdEyeSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.TrioSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.UniqueSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.VampireProSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void Logic.Skill.VampireSkill::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
@ -16329,6 +16411,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamExplore::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamHealth::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
@ -16532,6 +16615,8 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit::OnExecute()] Some other Method in the Method group getting skipped.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::OnExecute()] Method is in group that has external definition (is in some assembly that gets not obfuscated).
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::OnExecute()] Some other Method in the Method group getting skipped.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::OnExecute()] Method is in group that has external definition (is in some assembly that gets not obfuscated).
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::OnExecute()] Some other Method in the Method group getting skipped.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::OnExecute()] Method is in group that has external definition (is in some assembly that gets not obfuscated).
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::OnExecute()] Some other Method in the Method group getting skipped.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void NodeCanvas.Tasks.Actions.AIParamExplore::OnExecute()] Method is in group that has external definition (is in some assembly that gets not obfuscated).
@ -17416,7 +17501,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::ALLYCOUNTER] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::POWERUP] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::ALLYTRANSPORT] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::QUARTER] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::QUARTET] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::TAICHI] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::POORHEALTH] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::ROYALFLAMES] Because of the deactivated 'Obfuscate enum values' setting.
@ -17451,6 +17536,8 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::PHILOSTONE] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::ROYALFLAMESPRO] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::VAMPIREPRO] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::DUO] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::TRIO] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] SkillType SkillType::Max] Because of the deactivated 'Obfuscate enum values' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] System.Int32 MoveType::value__] Because of compatibility component: .Net Framework - Compatibility : Is the enums value__.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] System.Int32 MoveType::value__] Because of the deactivated 'Obfuscate enum values' setting.
@ -17495,6 +17582,9 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] System.Action ToggleButtonController::Off] Because of compatibility component: Unity - Compatibility : The class is a Unity class (MonoBehaviour/...) and the setting 'Obfuscate Public unity fields' is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] System.Action ToggleButtonController::Get] Because of compatibility component: Unity - Compatibility : The class is a Unity class (MonoBehaviour/...) and the setting 'Obfuscate Public unity fields' is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] System.Boolean TribeHoverEffect::IsLocked] Because of compatibility component: Unity - Compatibility : The class is a Unity class (MonoBehaviour/...) and the setting 'Obfuscate Public unity fields' is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] TMPro.TextMeshProUGUI HintWindowController::_text] Because of compatibility component: Unity - Compatibility : The field has a 'SerializeField' attribute and therefore is serializeable. The disabled setting 'Obfuscate SerializeAble Fields' deactivates obfuscation this field.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] UnityEngine.Vector2 HintWindowController::_padding] Because of compatibility component: Unity - Compatibility : The field has a 'SerializeField' attribute and therefore is serializeable. The disabled setting 'Obfuscate SerializeAble Fields' deactivates obfuscation this field.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] UnityEngine.Vector2 HintWindowController::_anchorOffset] Because of compatibility component: Unity - Compatibility : The field has a 'SerializeField' attribute and therefore is serializeable. The disabled setting 'Obfuscate SerializeAble Fields' deactivates obfuscation this field.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] RankingUI/<>c RankingUI/<>c::<>9] Because of the deactivated 'Obfuscate serializable classes' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] System.Comparison`1<RuntimeData.PlayerData> RankingUI/<>c::<>9__7_0] Because of the deactivated 'Obfuscate serializable classes' setting.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Field [[Assembly-CSharp] RoundedRectImage/<>c RoundedRectImage/<>c::<>9] Because of the deactivated 'Obfuscate serializable classes' setting.
@ -19148,6 +19238,9 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void GameUI::ShowMainUIManager()] : sm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void GameUI::Init()] : sn
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void GameUI::Update()] : so
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void HintWindowController::Present(UnityEngine.Vector2)] : ng
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void HintWindowController::RefreshSize()] : bhs
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void HintWindowController::ClampToScreen(UnityEngine.Vector2)] : bht
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::Update()] : sp
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::UpdateHistoryTable()] : sq
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::Show()] : sr
@ -19551,6 +19644,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::CalculateNextExplorerMove(RuntimeData.GridData,RuntimeData.PlayerData,RuntimeData.GridData&)] : bgv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::IsTerrainPassable(RuntimeData.GridData,RuntimeData.PlayerData)] : bgw
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::IsGridReachable(RuntimeData.GridData,RuntimeData.GridData,RuntimeData.PlayerData,System.Int32)] : bgx
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::UpdateAroundAfterUnitDie(RuntimeData.MapData,RuntimeData.GridData)] : bhu
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void TH1Renderer.MapRenderer::<Update>b__49_0()] : bgy
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void TH1Renderer.ProjectileManager/<>c__DisplayClass10_0::<CreateProjectileMulti>b__0()] : bgz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void TH1Renderer.ProjectileManager::Init(UnityEngine.Transform)] : eki
@ -19826,6 +19920,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void Logic.Timeline.TimelineManager::AddFragment(Logic.Timeline.FragmentBase)] : bpq
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void Logic.Timeline.TimelineManager::Update()] : bpr
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::<OnUnitDamaged>b__0()] : bxr
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::<OnUnitDamaged>b__1()] : bpt
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] SkillType Logic.Skill.AllYCounterSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void Logic.Skill.AllYCounterSkill::OnUnitDamaged(RuntimeData.IdentifierBase,RuntimeData.MapData,Logic.SettlementInfo)] : cel
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.AllYTranSportSkill::GetSkillType()] : bps
@ -19847,7 +19942,10 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.CurseGodSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::OnTurnStart(RuntimeData.UnitData,RuntimeData.MapData)] : bpv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.DashSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] : bpx
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::OnMove(RuntimeData.UnitData,RuntimeData.GridData,RuntimeData.MapData,MoveType)] : bqb
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.DuoSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.DuoSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : brf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.EscapeSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.EscapeSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] : bpx
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void Logic.Skill.EternitySkill::GetSkillCopy(Logic.Skill.SkillBase)] : bqc
@ -19910,8 +20008,8 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.PowerUpSkill::OnTurnStart(RuntimeData.UnitData,RuntimeData.MapData)] : bpv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.PowerUpSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] : bpx
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Single Logic.Skill.PowerUpSkill::GetExtraAttack(RuntimeData.UnitData,RuntimeData.MapData)] : bqr
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.QuarterSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.QuarterSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : bqs
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.QuartetSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.QuartetSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : brf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.RecycleSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.RecycleSkill::OnDamaged(RuntimeData.MapData,Logic.SettlementInfo)] : chc
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.RengesyouControSkill::GetSkillType()] : bps
@ -19950,8 +20048,10 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.TaiChiSkill::OnDamaged(RuntimeData.MapData,Logic.SettlementInfo)] : chc
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.ThirdEyeSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.ThirdEyeSkill::OnTurnStart(RuntimeData.UnitData,RuntimeData.MapData)] : bpv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.TrioSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.TrioSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : brf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.UniqueSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.UniqueSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : bqs
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.UniqueSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : brf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.VampireProSkill::GetSkillType()] : bps
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Void Logic.Skill.VampireProSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] : bpx
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] SkillType Logic.Skill.VampireSkill::GetSkillType()] : bps
@ -19986,7 +20086,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanMoveOnFeature(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] : bqi
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] : bpy
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,Vegetation)] : bpz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : bqs
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : brf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanMoveToNoUnitSelfCity(RuntimeData.UnitData,RuntimeData.MapData)] : bpw
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanMoveGiantNearbyGrid(RuntimeData.UnitData,RuntimeData.MapData)] : bpu
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanBeKill(RuntimeData.UnitData,RuntimeData.MapData)] : bqq
@ -20029,7 +20129,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanMoveOnFeature(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] : bqi
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] : bpy
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,Vegetation)] : bpz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : bqs
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] : brf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanMoveToNoUnitSelfCity(RuntimeData.UnitData,RuntimeData.MapData)] : bpw
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanMoveGiantNearbyGrid(RuntimeData.UnitData,RuntimeData.MapData)] : bpu
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanBeKill(RuntimeData.UnitData,RuntimeData.MapData)] : bqq
@ -20705,6 +20805,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity::get_desc()] : cja
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit::get_desc()] : cja
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::get_desc()] : cja
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::get_desc()] : cja
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::get_desc()] : cja
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamExplore::get_desc()] : cja
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Method Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamHealth::get_desc()] : cja
@ -21044,6 +21145,9 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UI.LibraryUI.LibraryUI GameUI::LibraryUI] : cux
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] HistoryUI GameUI::HistoryUI] : cuy
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] AboutUI GameUI::AboutUI] : cuz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] UnityEngine.RectTransform HintWindowController::_selfRt] : brg
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] UnityEngine.Canvas HintWindowController::_rootCanvas] : bzm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] UnityEngine.Camera HintWindowController::_uiCamera] : dwu
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Logic.Main HistoryUI::_main] : cva
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.MapData HistoryUI::_mapData] : cvb
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.GameObject HistoryUI::ROHistoryUI] : cvc
@ -21868,6 +21972,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Single Logic.Timeline.FragmentBase::Duration] : eaa
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Logic.Timeline.TimelineManager Logic.Timeline.TimelineManager::Instance] : eab
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Collections.Generic.List`1<Logic.Timeline.FragmentBase> Logic.Timeline.TimelineManager::_fragments] : eac
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::self] : eni
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.GridData Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::originGrid] : epp
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Single Logic.Skill.SkillBase::_duration] : epq
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Collections.Generic.Dictionary`2<SkillType,System.Type> Logic.Skill.SkillFactory::_skillDict] : ead
@ -22195,6 +22300,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity::desc()] : ejk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit::desc()] : ejk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::desc()] : ejk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::desc()] : ejk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::desc()] : ejk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamExplore::desc()] : ejk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found group Property Name [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamHealth::desc()] : ejk
@ -22965,6 +23071,9 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void GameUI::ShowMainUIManager()] to sm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void GameUI::Init()] to sn
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void GameUI::Update()] to so
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HintWindowController::Present(UnityEngine.Vector2)] to ng
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HintWindowController::RefreshSize()] to bhs
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HintWindowController::ClampToScreen(UnityEngine.Vector2)] to bht
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::Update()] to sp
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::UpdateHistoryTable()] to sq
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::Show()] to sr
@ -23368,6 +23477,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::CalculateNextExplorerMove(RuntimeData.GridData,RuntimeData.PlayerData,RuntimeData.GridData&)] to bgv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::IsTerrainPassable(RuntimeData.GridData,RuntimeData.PlayerData)] to bgw
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::IsGridReachable(RuntimeData.GridData,RuntimeData.GridData,RuntimeData.PlayerData,System.Int32)] to bgx
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean TH1Renderer.MapRenderer::UpdateAroundAfterUnitDie(RuntimeData.MapData,RuntimeData.GridData)] to bhu
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void TH1Renderer.MapRenderer::<Update>b__49_0()] to bgy
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void TH1Renderer.ProjectileManager/<>c__DisplayClass10_0::<CreateProjectileMulti>b__0()] to bgz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void TH1Renderer.ProjectileManager::Init(UnityEngine.Transform)] to eki
@ -23643,6 +23753,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Timeline.TimelineManager::AddFragment(Logic.Timeline.FragmentBase)] to bpq
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Timeline.TimelineManager::Update()] to bpr
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::<OnUnitDamaged>b__0()] to bxr
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::<OnUnitDamaged>b__1()] to bpt
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.AllYCounterSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.AllYCounterSkill::OnUnitDamaged(RuntimeData.IdentifierBase,RuntimeData.MapData,Logic.SettlementInfo)] to cel
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.AllYTranSportSkill::GetSkillType()] to bps
@ -23664,7 +23775,10 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.CurseGodSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::OnTurnStart(RuntimeData.UnitData,RuntimeData.MapData)] to bpv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.DashSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] to bpx
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.DashSkill::OnMove(RuntimeData.UnitData,RuntimeData.GridData,RuntimeData.MapData,MoveType)] to bqb
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.DuoSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.DuoSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to brf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.EscapeSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.EscapeSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] to bpx
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.EternitySkill::GetSkillCopy(Logic.Skill.SkillBase)] to bqc
@ -23727,8 +23841,8 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.PowerUpSkill::OnTurnStart(RuntimeData.UnitData,RuntimeData.MapData)] to bpv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.PowerUpSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] to bpx
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Single Logic.Skill.PowerUpSkill::GetExtraAttack(RuntimeData.UnitData,RuntimeData.MapData)] to bqr
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.QuarterSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.QuarterSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to bqs
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.QuartetSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.QuartetSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to brf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.RecycleSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.RecycleSkill::OnDamaged(RuntimeData.MapData,Logic.SettlementInfo)] to chc
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.RengesyouControSkill::GetSkillType()] to bps
@ -23767,8 +23881,10 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.TaiChiSkill::OnDamaged(RuntimeData.MapData,Logic.SettlementInfo)] to chc
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.ThirdEyeSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.ThirdEyeSkill::OnTurnStart(RuntimeData.UnitData,RuntimeData.MapData)] to bpv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.TrioSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.TrioSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to brf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.UniqueSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.UniqueSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to bqs
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.UniqueSkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to brf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.VampireProSkill::GetSkillType()] to bps
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void Logic.Skill.VampireProSkill::OnDamageOther(RuntimeData.MapData,Logic.SettlementInfo)] to bpx
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] SkillType Logic.Skill.VampireSkill::GetSkillType()] to bps
@ -23803,7 +23919,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanMoveOnFeature(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] to bqi
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] to bpy
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,Vegetation)] to bpz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to bqs
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to brf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanMoveToNoUnitSelfCity(RuntimeData.UnitData,RuntimeData.MapData)] to bpw
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanMoveGiantNearbyGrid(RuntimeData.UnitData,RuntimeData.MapData)] to bpu
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.ISkill::IsCanBeKill(RuntimeData.UnitData,RuntimeData.MapData)] to bqq
@ -23846,7 +23962,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanMoveOnFeature(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] to bqi
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,TerrainFeature)] to bpy
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsIgnoreMoveLoss(RuntimeData.UnitData,RuntimeData.MapData,Vegetation)] to bpz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to bqs
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsLimitCount(RuntimeData.UnitData,RuntimeData.MapData,System.Int32&)] to brf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanMoveToNoUnitSelfCity(RuntimeData.UnitData,RuntimeData.MapData)] to bpw
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanMoveGiantNearbyGrid(RuntimeData.UnitData,RuntimeData.MapData)] to bpu
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Boolean Logic.Skill.SkillBase::IsCanBeKill(RuntimeData.UnitData,RuntimeData.MapData)] to bqq
@ -24531,6 +24647,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity::get_desc()] to cja
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit::get_desc()] to cja
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::get_desc()] to cja
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::get_desc()] to cja
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::get_desc()] to cja
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamExplore::get_desc()] to cja
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamHealth::get_desc()] to cja
@ -24872,6 +24989,9 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UI.LibraryUI.LibraryUI GameUI::LibraryUI] to cux
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] HistoryUI GameUI::HistoryUI] to cuy
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] AboutUI GameUI::AboutUI] to cuz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.RectTransform HintWindowController::_selfRt] to brg
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.Canvas HintWindowController::_rootCanvas] to bzm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.Camera HintWindowController::_uiCamera] to dwu
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Logic.Main HistoryUI::_main] to cva
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.MapData HistoryUI::_mapData] to cvb
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.GameObject HistoryUI::ROHistoryUI] to cvc
@ -25696,6 +25816,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Single Logic.Timeline.FragmentBase::Duration] to eaa
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Logic.Timeline.TimelineManager Logic.Timeline.TimelineManager::Instance] to eab
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Collections.Generic.List`1<Logic.Timeline.FragmentBase> Logic.Timeline.TimelineManager::_fragments] to eac
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::self] to eni
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.GridData Logic.Skill.AllYCounterSkill/<>c__DisplayClass2_0::originGrid] to epp
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Single Logic.Skill.SkillBase::_duration] to epq
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Collections.Generic.Dictionary`2<SkillType,System.Type> Logic.Skill.SkillFactory::_skillDict] to ead
@ -25983,6 +26104,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity::desc()] to ejk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit::desc()] to ejk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamCityUnitRatio::desc()] to ejk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit::desc()] to ejk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget::desc()] to ejk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamExplore::desc()] to ejk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Property [[Assembly-CSharp] System.String NodeCanvas.Tasks.Actions.AIParamHealth::desc()] to ejk
@ -26083,6 +26205,7 @@
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] GridMiscActionType is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] CenterMessageData is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] GameUI is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] HintWindowController is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] RankingUI/<>c is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] RoundedRectImage/<>c is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] SettingUI/<>c is not obfuscated, so skip Random Code creation!
@ -26135,6 +26258,7 @@
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.CriticalSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.CurseGodSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.DashSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.DuoSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.EscapeSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.EternitySkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.ForestDefenseSkill is not obfuscated, so skip Random Code creation!
@ -26161,7 +26285,7 @@
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.PoisonedSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.PoorHealthSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.PowerUpSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.QuarterSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.QuartetSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.RecycleSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.RengesyouControSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.RengesyouSkill is not obfuscated, so skip Random Code creation!
@ -26181,6 +26305,7 @@
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.SwapSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.TaiChiSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.ThirdEyeSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.TrioSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.UniqueSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.VampireProSkill is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] Logic.Skill.VampireSkill is not obfuscated, so skip Random Code creation!
@ -26276,6 +26401,7 @@
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamAroundNoUnitCity is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitCountLimit is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamCityUnitRatio is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamDefendTrainUnit is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamEnemyCityTarget is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamExplore is not obfuscated, so skip Random Code creation!
[Debug][OPS.OBF][OnObfuscate_Assemblies] [Assembly-CSharp] NodeCanvas.Tasks.Actions.AIParamHealth is not obfuscated, so skip Random Code creation!
@ -26405,7 +26531,7 @@
[Debug][OPS.OBF][Setup] Load Pipeline
[Info][OPS.OBF][OnPostBuild] Process component Post Process Unity MonoBehaviour Assets
[Info][OPS.OBF][OnPostBuild] Assets are not bundled. Obfuscating globalgamemanagers.assets file.
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'C:\TH1\Pack\120\TOHOTOPIA Demo_Data\globalgamemanagers.assets'.
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'C:\TH1\Pack\121\TOHOTOPIA Demo_Data\globalgamemanagers.assets'.
[Debug][OPS.OBF][OnPostBuild] Loaded globalgamemanagers.assets file successfully.
[Debug][OPS.OBF][OnPostBuild] Obfuscated '56' MonoScripts in assets file 'globalgamemanagers.assets'.
[Debug][OPS.OBF][OnPostBuild] Updated globalgamemanagers.assets file successfully.

View File

@ -3117,7 +3117,7 @@ MonoBehaviour:
SkillType: 0
TechType: 0
ActionName: "\u8299\u5170\u6735\u9732\xB7\u65AF\u5361\u96F7\u7279"
Desc: "<color=yellow>[\u9A6C]\u804C\u9636\u82F1\u96C4</color>\u3002\u5168\u573A\u53EA\u80FD\u5B58\u5728\u81F3\u591A4\u4E2A<color=yellow>\u8299\u5170\u6735\u9732\u65AF\u5361\u96F7\u7279</color>\u3002\u6B7B\u4EA1\u540E3\u56DE\u5408\u5185\u4E0D\u53EF\u518D\u6B21\u51FA\u6218\u3002"
Desc: "<color=yellow>[\u9A6C]\u804C\u9636\u82F1\u96C4</color>\u3002\u5168\u573A\u6700\u591A\u5B58\u5728\u7684\u6570\u91CF\u968F\u82F1\u96C4\u7B49\u7EA7\u63D0\u5347\u800C\u63D0\u5347\u3002\u6B7B\u4EA1\u540E3\u56DE\u5408\u5185\u4E0D\u53EF\u518D\u6B21\u51FA\u6218\u3002"
NeedTechDesc: 1
TechDesc: "\u53EF\u6D3E\u9063<color=yellow>[\u9A6C]\u804C\u9636</color>\u82F1\u96C4<color=yellow>\u8299\u5170\u6735\u9732\xB7\u65AF\u5361\u96F7\u7279</color>\u3002\u5168\u573A\u53EA\u80FD\u5B58\u5728\u81F3\u591A4\u4E2A<color=yellow>\u8299\u5170\u6735\u9732\u65AF\u5361\u96F7\u7279</color>\u3002\u5EFA\u9020\u795E\u50CF\u53EF\u4EE5\u63D0\u5347\u82F1\u96C4\u7ECF\u9A8C\u5E76\u5347\u7EA7\u3002"
NeedLockDesc: 0

View File

@ -73,4 +73,4 @@ MonoBehaviour:
MinorVersion: 2
PatchVersion: 1
Description: "[\u8865\u4E01\u7248\u672C\uFF1ADemo 1.2.1]\n\u53D1\u5E03\u65E5\u671F\uFF1A25.8.16\n[\u82F1\u96C4\u8BBE\u8BA1\u8C03\u6574]\n1.\u5E15\u79CB\u8389\xB7\u8BFA\u857E\u59ECLv.0\u79FB\u9664\u7687\u5BB6\u70C8\u7130\u6280\u80FD\uFF0C\u65B0\u589E\u6280\u80FD\u5723\u7231\u5C14\u6469\u706B\u67F1\uFF0C\u65B0\u589E\u57FA\u7840\u6280\u80FD\u51B2\u950B\uFF0C\u8C03\u6574\u4E86\u751F\u547D\u503C\u6210\u957F10/15/20/25/30/30\n2.\u857E\u7C73\u8389\u4E9A\xB7\u65AF\u5361\u96F7\u7279Lv.0\u8C03\u6574\u751F\u547D\u503C15->20\n3.\u8299\u5170\u6735\u9732Lv.0\u79FB\u9664\u65E0\u89C6\u654C\u65B9\u63A7\u5236\u533A\u6280\u80FD\uFF0C\u539F\u56DB\u91CD\u5B58\u5728\u6280\u80FD\u8C03\u6574\u4E3A\uFF1ALv.1\u53CC\u91CD\u5B58\u5728\uFF0CLv2\u4E09\u91CD\u5B58\u5728\uFF0CLv3\u56DB\u91CD\u5B58\u5728\n\n[Bug\u4E0E\u4F18\u5316]\n1.\u4FEE\u590D\u4E86\u8299\u5170\u6735\u9732\u548C\u9A91\u5175\u53EF\u4EE5\u8FDE\u7EED\u653B\u51FB\u4E24\u6B21\u7684bug\n2.\u4FEE\u590D\u4E86\u6D77\u4E0A\u9057\u8FF9\u53EF\u80FD\u4F1A\u8BA9\u5F53\u524D\u5355\u4F4D\u6D88\u5931\u7684bug\n3.\u4FEE\u590D\u4E86\u5404\u79CD\u63CF\u8FF0\u63D0\u793A\u6846\u9519\u4F4D\u7684bug\n4.\u4FEE\u590D\u4E86\u90E8\u5206\u6280\u80FD\u63CF\u8FF0\u4E2D\u6587\u5B57\u4E22\u5931\u663E\u793A\u4E3A\u65B9\u6846\u7684bug\n5.\u4FEE\u590D\u4E86\u857E\u7C73\u5728\u654C\u4EBA\u9996\u90FD\u4E5F\u80FD\u4F20\u9001\u7684bug\n6.\u4FEE\u590D\u4E86\u79D1\u6280\u70B9\u548C\u91D1\u5E01\u6DF7\u7528\u65F6\uFF0C\u663E\u793A\u91D1\u94B1\u4E0D\u591F\u7684bug\n7.\u4FEE\u590D\u4E86\u9635\u8425\u9009\u62E9\u754C\u9762\u63D0\u793A\u4FE1\u606F\u663E\u793A\u4E0D\u5168\u7684bug\n8.\u4FEE\u590D\u4E86\u53EF\u4EE5\u79FB\u52A8\u7684\u5355\u4F4D\u6CA1\u6709\u88AB\u9AD8\u4EAE\u7684bug\n9.\u4FEE\u590D\u4E86\u53EF\u653B\u51FB\u5176\u4ED6\u654C\u4EBA\u6216\u8005\u4E0D\u53EF\u653B\u51FB\u5176\u4ED6\u654C\u4EBA\u65F6\uFF0C\u5355\u4F4D\u7684\u9AD8\u4EAE\u663E\u793A\u51FA\u9519\u7684bug\n10.\u4FEE\u590D\u4E86\u70B9\u51FB\u79D1\u6280\u8FC7\u5FEB\u4F1A\u6263\u8D39\u4E24\u6B21\u7684bug\n11.\u4FEE\u590D\u4E86\u654C\u65B9\u5DE8\u4EBA\u6218\u8239\u4F1A\u5BF9\u53CB\u519B\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u7684bug\n12.\u4F18\u5316\u4E86\u9057\u8FF9\u83B7\u5F97\u7684\u5355\u4F4D\uFF0C\u73B0\u5728\u83B7\u5F97\u5355\u4F4D\u5C06\u4F1A\u662F\u5DF2\u7ECF\u5347\u7EA7\u5B8C\u6210\u7684\u5355\u4F4D\n13.\u4FEE\u590D\u4E86\u654C\u519B\u63A7\u5236\u533A\u5728\u9053\u8DEF\u52A0\u6301\u4E0B\u5931\u6548\u7684bug\n14.\u4FEE\u590D\u4E86\u654C\u4EBA\u9886\u5730\u865A\u7EBF\u663E\u793A\u4E0D\u6E05\u6670\u7684bug\n15.\u4FEE\u590D\u4E86\u5F80\u671F\u7248\u672C\u516C\u544A\u754C\u9762
\u5C45\u4E2D\u663E\u793A\u6587\u5B57\u7684bug\n16.\u4FEE\u590D\u4E86\u6211\u65B9\u4F4E\u9762\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u5355\u4F4D\u540E\u53D8\u6210\u8239\u7684bug\n17.\u4FEE\u590D\u4E86\u6211\u65B9\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u7684\u654C\u519B\u540E\uFF0C\u4E0D\u4F1A\u4E0B\u6D77\u7684bug\n18.\u518D\u6B21\u4FEE\u590D\u4E86AI\u7A7A\u57CE\u62F1\u624B\u8BA9\u4EBA\u7684bug"
\u5C45\u4E2D\u663E\u793A\u6587\u5B57\u7684bug\n16.\u4FEE\u590D\u4E86\u6211\u65B9\u4F4E\u9762\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u5355\u4F4D\u540E\u53D8\u6210\u8239\u7684bug\n17.\u4FEE\u590D\u4E86\u6211\u65B9\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u7684\u654C\u519B\u540E\uFF0C\u4E0D\u4F1A\u4E0B\u6D77\u7684bug\n18.\u518D\u6B21\u4FEE\u590D\u4E86AI\u7A7A\u57CE\u62F1\u624B\u8BA9\u4EBA\u7684bug\n19.\u4FEE\u590D\u4E86\u519B\u8425\u65E0\u6CD5\u751F\u4EA7\u82F1\u96C4\u7684bug"

View File

@ -3117,7 +3117,7 @@ MonoBehaviour:
SkillType: 0
TechType: 0
ActionName: 144
Desc: 1542
Desc: 1603
NeedTechDesc: 1
TechDesc: 1493
NeedLockDesc: 0

View File

@ -10127,4 +10127,24 @@ MonoBehaviour:
EN:
JP:
KR:
- ID: 1602
ZH: "[\u8865\u4E01\u7248\u672C\uFF1ADemo 1.2.1]\r\n\u53D1\u5E03\u65E5\u671F\uFF1A25.8.16\r\n[\u82F1\u96C4\u8BBE\u8BA1\u8C03\u6574]\r\n1.\u5E15\u79CB\u8389\xB7\u8BFA\u857E\u59ECLv.0\u79FB\u9664\u7687\u5BB6\u70C8\u7130\u6280\u80FD\uFF0C\u65B0\u589E\u6280\u80FD\u5723\u7231\u5C14\u6469\u706B\u67F1\uFF0C\u65B0\u589E\u57FA\u7840\u6280\u80FD\u51B2\u950B\uFF0C\u8C03\u6574\u4E86\u751F\u547D\u503C\u6210\u957F10/15/20/25/30/30\r\n2.\u857E\u7C73\u8389\u4E9A\xB7\u65AF\u5361\u96F7\u7279Lv.0\u8C03\u6574\u751F\u547D\u503C15->20\r\n3.\u8299\u5170\u6735\u9732Lv.0\u79FB\u9664\u65E0\u89C6\u654C\u65B9\u63A7\u5236\u533A\u6280\u80FD\uFF0C\u539F\u56DB\u91CD\u5B58\u5728\u6280\u80FD\u8C03\u6574\u4E3A\uFF1ALv.1\u53CC\u91CD\u5B58\u5728\uFF0CLv2\u4E09\u91CD\u5B58\u5728\uFF0CLv3\u56DB\u91CD\u5B58\u5728\r\n\r\n[Bug\u4E0E\u4F18\u5316]\r\n1.\u4FEE\u590D\u4E86\u8299\u5170\u6735\u9732\u548C\u9A91\u5175\u53EF\u4EE5\u8FDE\u7EED\u653B\u51FB\u4E24\u6B21\u7684bug\r\n2.\u4FEE\u590D\u4E86\u6D77\u4E0A\u9057\u8FF9\u53EF\u80FD\u4F1A\u8BA9\u5F53\u524D\u5355\u4F4D\u6D88\u5931\u7684bug\r\n3.\u4FEE\u590D\u4E86\u5404\u79CD\u63CF\u8FF0\u63D0\u793A\u6846\u9519\u4F4D\u7684bug\r\n4.\u4FEE\u590D\u4E86\u90E8\u5206\u6280\u80FD\u63CF\u8FF0\u4E2D\u6587\u5B57\u4E22\u5931\u663E\u793A\u4E3A\u65B9\u6846\u7684bug\r\n5.\u4FEE\u590D\u4E86\u857E\u7C73\u5728\u654C\u4EBA\u9996\u90FD\u4E5F\u80FD\u4F20\u9001\u7684bug\r\n6.\u4FEE\u590D\u4E86\u79D1\u6280\u70B9\u548C\u91D1\u5E01\u6DF7\u7528\u65F6\uFF0C\u663E\u793A\u91D1\u94B1\u4E0D\u591F\u7684bug\r\n7.\u4FEE\u590D\u4E86\u9635\u8425\u9009\u62E9\u754C\u9762\u63D0\u793A\u4FE1\u606F\u663E\u793A\u4E0D\u5168\u7684bug\r\n8.\u4FEE\u590D\u4E86\u53EF\u4EE5\u79FB\u52A8\u7684\u5355\u4F4D\u6CA1\u6709\u88AB\u9AD8\u4EAE\u7684bug\r\n9.\u4FEE\u590D\u4E86\u53EF\u653B\u51FB\u5176\u4ED6\u654C\u4EBA\u6216\u8005\u4E0D\u53EF\u653B\u51FB\u5176\u4ED6\u654C\u4EBA\u65F6\uFF0C\u5355\u4F4D\u7684\u9AD8\u4EAE\u663E\u793A\u51FA\u9519\u7684bug\r\n10.\u4FEE\u590D\u4E86\u70B9\u51FB\u79D1\u6280\u8FC7\u5FEB\u4F1A\u6263\u8D39\u4E24\u6B21\u7684bug\r\n11.\u4FEE\u590D\u4E86\u654C\u65B9\u5DE8\u4EBA\u6218\u8239\u4F1A\u5BF9\u53CB\u519B\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u7684bug\r\n12.\u4F18\u5316\u4E86\u9057\u8FF9\u83B7\u5F97\u7684\u5355\u4F4D\uFF0C\u73B0\u5728\u83B7\u5F97\u5355\u4F4D\u5C06\u4F1A\u662F\u5DF2\u7ECF\u5347\u7EA7\u5B8C\u6210\u7684\u5355\u4F4D\r\n13.\u4FEE\u590D\u4E86\u654C\u519B\u63A7\u5236\u533A\u5728\u9053\u8DEF\u52A0\u6301\u4E0B\u5931\u6548\u7684bug\r\n14.\u4FEE\u590D\u4E86\u654C\u4EBA\u9886\u5730\u865A\u7EBF\u663E\u793A\u4E0D\u6E05\u6670\u7684bug\r\n15.\u4FEE\u590D\u4E86\u5F80\u671F\u7248\u672C\u516C\u544A\u754C\u9762
\u5C45\u4E2D\u663E\u793A\u6587\u5B57\u7684bug\r\n16.\u4FEE\u590D\u4E86\u6211\u65B9\u4F4E\u9762\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u5355\u4F4D\u540E\u53D8\u6210\u8239\u7684bug\r\n17.\u4FEE\u590D\u4E86\u6211\u65B9\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u7684\u654C\u519B\u540E\uFF0C\u4E0D\u4F1A\u4E0B\u6D77\u7684bug\r\n18.\u518D\u6B21\u4FEE\u590D\u4E86AI\u7A7A\u57CE\u62F1\u624B\u8BA9\u4EBA\u7684bug"
TDZH:
EN:
JP:
KR:
- ID: 1603
ZH: "<color=yellow>[\u9A6C]\u804C\u9636\u82F1\u96C4</color>\u3002\u5168\u573A\u6700\u591A\u5B58\u5728\u7684\u6570\u91CF\u968F\u82F1\u96C4\u7B49\u7EA7\u63D0\u5347\u800C\u63D0\u5347\u3002\u6B7B\u4EA1\u540E3\u56DE\u5408\u5185\u4E0D\u53EF\u518D\u6B21\u51FA\u6218\u3002"
TDZH:
EN:
JP:
KR:
- ID: 1604
ZH: "[\u8865\u4E01\u7248\u672C\uFF1ADemo 1.2.1]\r\n\u53D1\u5E03\u65E5\u671F\uFF1A25.8.16\r\n[\u82F1\u96C4\u8BBE\u8BA1\u8C03\u6574]\r\n1.\u5E15\u79CB\u8389\xB7\u8BFA\u857E\u59ECLv.0\u79FB\u9664\u7687\u5BB6\u70C8\u7130\u6280\u80FD\uFF0C\u65B0\u589E\u6280\u80FD\u5723\u7231\u5C14\u6469\u706B\u67F1\uFF0C\u65B0\u589E\u57FA\u7840\u6280\u80FD\u51B2\u950B\uFF0C\u8C03\u6574\u4E86\u751F\u547D\u503C\u6210\u957F10/15/20/25/30/30\r\n2.\u857E\u7C73\u8389\u4E9A\xB7\u65AF\u5361\u96F7\u7279Lv.0\u8C03\u6574\u751F\u547D\u503C15->20\r\n3.\u8299\u5170\u6735\u9732Lv.0\u79FB\u9664\u65E0\u89C6\u654C\u65B9\u63A7\u5236\u533A\u6280\u80FD\uFF0C\u539F\u56DB\u91CD\u5B58\u5728\u6280\u80FD\u8C03\u6574\u4E3A\uFF1ALv.1\u53CC\u91CD\u5B58\u5728\uFF0CLv2\u4E09\u91CD\u5B58\u5728\uFF0CLv3\u56DB\u91CD\u5B58\u5728\r\n\r\n[Bug\u4E0E\u4F18\u5316]\r\n1.\u4FEE\u590D\u4E86\u8299\u5170\u6735\u9732\u548C\u9A91\u5175\u53EF\u4EE5\u8FDE\u7EED\u653B\u51FB\u4E24\u6B21\u7684bug\r\n2.\u4FEE\u590D\u4E86\u6D77\u4E0A\u9057\u8FF9\u53EF\u80FD\u4F1A\u8BA9\u5F53\u524D\u5355\u4F4D\u6D88\u5931\u7684bug\r\n3.\u4FEE\u590D\u4E86\u5404\u79CD\u63CF\u8FF0\u63D0\u793A\u6846\u9519\u4F4D\u7684bug\r\n4.\u4FEE\u590D\u4E86\u90E8\u5206\u6280\u80FD\u63CF\u8FF0\u4E2D\u6587\u5B57\u4E22\u5931\u663E\u793A\u4E3A\u65B9\u6846\u7684bug\r\n5.\u4FEE\u590D\u4E86\u857E\u7C73\u5728\u654C\u4EBA\u9996\u90FD\u4E5F\u80FD\u4F20\u9001\u7684bug\r\n6.\u4FEE\u590D\u4E86\u79D1\u6280\u70B9\u548C\u91D1\u5E01\u6DF7\u7528\u65F6\uFF0C\u663E\u793A\u91D1\u94B1\u4E0D\u591F\u7684bug\r\n7.\u4FEE\u590D\u4E86\u9635\u8425\u9009\u62E9\u754C\u9762\u63D0\u793A\u4FE1\u606F\u663E\u793A\u4E0D\u5168\u7684bug\r\n8.\u4FEE\u590D\u4E86\u53EF\u4EE5\u79FB\u52A8\u7684\u5355\u4F4D\u6CA1\u6709\u88AB\u9AD8\u4EAE\u7684bug\r\n9.\u4FEE\u590D\u4E86\u53EF\u653B\u51FB\u5176\u4ED6\u654C\u4EBA\u6216\u8005\u4E0D\u53EF\u653B\u51FB\u5176\u4ED6\u654C\u4EBA\u65F6\uFF0C\u5355\u4F4D\u7684\u9AD8\u4EAE\u663E\u793A\u51FA\u9519\u7684bug\r\n10.\u4FEE\u590D\u4E86\u70B9\u51FB\u79D1\u6280\u8FC7\u5FEB\u4F1A\u6263\u8D39\u4E24\u6B21\u7684bug\r\n11.\u4FEE\u590D\u4E86\u654C\u65B9\u5DE8\u4EBA\u6218\u8239\u4F1A\u5BF9\u53CB\u519B\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u7684bug\r\n12.\u4F18\u5316\u4E86\u9057\u8FF9\u83B7\u5F97\u7684\u5355\u4F4D\uFF0C\u73B0\u5728\u83B7\u5F97\u5355\u4F4D\u5C06\u4F1A\u662F\u5DF2\u7ECF\u5347\u7EA7\u5B8C\u6210\u7684\u5355\u4F4D\r\n13.\u4FEE\u590D\u4E86\u654C\u519B\u63A7\u5236\u533A\u5728\u9053\u8DEF\u52A0\u6301\u4E0B\u5931\u6548\u7684bug\r\n14.\u4FEE\u590D\u4E86\u654C\u4EBA\u9886\u5730\u865A\u7EBF\u663E\u793A\u4E0D\u6E05\u6670\u7684bug\r\n15.\u4FEE\u590D\u4E86\u5F80\u671F\u7248\u672C\u516C\u544A\u754C\u9762
\u5C45\u4E2D\u663E\u793A\u6587\u5B57\u7684bug\r\n16.\u4FEE\u590D\u4E86\u6211\u65B9\u4F4E\u9762\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u5355\u4F4D\u540E\u53D8\u6210\u8239\u7684bug\r\n17.\u4FEE\u590D\u4E86\u6211\u65B9\u5355\u4F4D\u51FB\u6740\u654C\u65B9\u6E2F\u53E3\u7684\u654C\u519B\u540E\uFF0C\u4E0D\u4F1A\u4E0B\u6D77\u7684bug\r\n18.\u518D\u6B21\u4FEE\u590D\u4E86AI\u7A7A\u57CE\u62F1\u624B\u8BA9\u4EBA\u7684bug\r\n19.\u4FEE\u590D\u4E86\u519B\u8425\u65E0\u6CD5\u751F\u4EA7\u82F1\u96C4\u7684bug"
TDZH:
EN:
JP:
KR:
TargetTypes: 0100000001000000010000000100000001000000

View File

@ -49,4 +49,4 @@ MonoBehaviour:
- MajorVersion: 1
MinorVersion: 2
PatchVersion: 1
Description: 1601
Description: 1604

View File

@ -7434,7 +7434,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 316}
m_AnchoredPosition: {x: 0, y: 340}
m_SizeDelta: {x: -1420.0001, y: -1030}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &61791397
@ -193304,7 +193304,7 @@ RectTransform:
m_Father: {fileID: 946194805}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0.99994}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
@ -203819,7 +203819,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1735169738}
m_Direction: 2
m_Value: -0.00000020122364
m_Size: 0.5404253
m_Size: 0.54042774
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@ -239711,7 +239711,7 @@ RectTransform:
m_Father: {fileID: 1516827958}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0.5404253}
m_AnchorMax: {x: 1, y: 0.54042774}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
@ -259996,7 +259996,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1387345716}
m_Direction: 2
m_Value: 0
m_Size: 0.99994
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:

View File

@ -451,7 +451,7 @@ public class Table
"战舰" => "海上超强远程。拥有2移动力3.5攻击力3射程和<color=yellow>溅射</color>技能。无法反击。",
"芙兰朵露·斯卡雷特" => "<color=yellow>马</color>职阶英雄,破局型英雄。拥有<color=yellow>四重存在</color>等技能。",
"红美铃" => "<color=yellow>车</color>职阶英雄,战士型英雄。拥有<color=yellow>虹色太极拳</color>等技能。",
"帕秋莉·诺蕾姬" => "<color=yellow>后</color>职阶英雄,辅助型英雄。拥有<color=yellow>皇家烈焰</color>技能。",
"帕秋莉·诺蕾姬" => "<color=yellow>后</color>职阶英雄,辅助型英雄。拥有<color=yellow>圣爱尔摩火柱</color>技能。",
"蕾米莉亚·斯卡雷特" => "<color=yellow>王</color>职阶英雄,防御型英雄。拥有<color=yellow>绯色之击</color>技能。",
"十六夜咲夜" => "<color=yellow>车</color>职阶英雄,刺客型英雄,拥有<color=yellow>银之跳跃</color>等技能。",
_ => ""

View File

@ -94,10 +94,10 @@ namespace Logic.AI
{
Level = level;
FreeUnitRetreat = 1f;
FreeUnitOther = 2f;
FreeUnitOther = 2.5f;
LegionUnitDefend = 1f;
LegionUnitAttack = 3f;
LegionUnitDevelopment = 2f;
LegionUnitAttack = 3.5f;
LegionUnitDevelopment = 2.5f;
UnitInCity = 0.5f;
}
}

View File

@ -478,7 +478,7 @@ namespace Logic.Action
if (!actionParam.MapData.GetCityDataByTerritoryGid(gridData.Id, out cityData)) return false;
if (!actionParam.MapData.GetPlayerDataByCityId(cityData.Id, out playerData)) return false;
//step #3 check grid是不是player的
if (TrainUnitActionCheckGridBelongPlayer(actionParam)) return false;
if (!TrainUnitActionCheckGridBelongPlayer(actionParam)) return false;
//step #4如果没科技,且不是首发英雄return
if(!TrainUnitActionCheckHasTech(actionParam) && actionParam.PlayerData.FirstHero != _actionId.GiantType) return false;
//step #5 如果城市满员
@ -490,6 +490,10 @@ namespace Logic.Action
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
if (CheckGiantHasOne(actionParam)) return false;
if (_actionId.UnitType == UnitType.Giant
&& gridData.Resource == ResourceType.Military)
return true;
//Part 2.3
//下面全部是神像产兵
if (_actionId.UnitType == UnitType.Giant
@ -571,7 +575,7 @@ namespace Logic.Action
if (!actionParam.MapData.GetCityDataByTerritoryGid(gridData.Id, out cityData)) return false;
if (!actionParam.MapData.GetPlayerDataByCityId(cityData.Id, out playerData)) return false;
//step #3 check grid是不是player的
if (TrainUnitActionCheckGridBelongPlayer(actionParam)) return false;
if (!TrainUnitActionCheckGridBelongPlayer(actionParam)) return false;
//step #4如果没科技,且不是首发英雄return
if(!TrainUnitActionCheckHasTech(actionParam) && actionParam.PlayerData.FirstHero != _actionId.GiantType) return false;
//step #5 如果城市满员
@ -583,6 +587,9 @@ namespace Logic.Action
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
if (CheckGiantHasOne(actionParam)) return false;
if (_actionId.UnitType == UnitType.Giant
&& gridData.Resource == ResourceType.Military)
return true;
//Part 2.3
//下面全部是神像产兵
if (_actionId.UnitType == UnitType.Giant