Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1 into main
This commit is contained in:
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1e701fa910
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||||
@ -62,6 +62,9 @@ namespace TH1_Core.Events
|
||||
EventManager.Subscribe<ShowUIOutsideMenu>(HandleShowUIOutsideMenu);
|
||||
EventManager.Subscribe<HideUIOutsideMenu>(HandleHideUIOutsideMenu);
|
||||
EventManager.Subscribe<HideUIOutsideAll>(HandleHideUIOutsideAll);
|
||||
EventManager.Subscribe<ShowUIOutsideHistory>(HandleShowUIOutsideHistory);
|
||||
EventManager.Subscribe<HideUIOutsideHistory>(HandleHideUIOutsideHistory);
|
||||
|
||||
|
||||
|
||||
EventManager.Subscribe<ShowUIBottomBottomBar>(HandleShowUIBottomBottomBar);
|
||||
@ -120,6 +123,8 @@ namespace TH1_Core.Events
|
||||
EventManager.Unsubscribe<ShowUIOutsideMenu>(HandleShowUIOutsideMenu);
|
||||
EventManager.Unsubscribe<HideUIOutsideMenu>(HandleHideUIOutsideMenu);
|
||||
EventManager.Unsubscribe<HideUIOutsideAll>(HandleHideUIOutsideAll);
|
||||
EventManager.Unsubscribe<ShowUIOutsideHistory>(HandleShowUIOutsideHistory);
|
||||
EventManager.Unsubscribe<HideUIOutsideHistory>(HandleHideUIOutsideHistory);
|
||||
|
||||
|
||||
EventManager.Unsubscribe<ShowUIBottomBottomBar>(HandleShowUIBottomBottomBar);
|
||||
@ -302,6 +307,19 @@ namespace TH1_Core.Events
|
||||
UIManager.Instance.UIOutsideManager.HideLoadingTask();
|
||||
}
|
||||
|
||||
|
||||
private void HandleShowUIOutsideHistory(ShowUIOutsideHistory evt)
|
||||
{
|
||||
if (UIManager.Instance.UIOutsideManager == null) return;
|
||||
UIManager.Instance.UIOutsideManager.StartNewTask(new UIOutsideTask(ViewControllerManager.UIOutsideHistoryController,evt));
|
||||
}
|
||||
|
||||
private void HandleHideUIOutsideHistory(HideUIOutsideHistory evt)
|
||||
{
|
||||
if (UIManager.Instance.UIOutsideManager == null) return;
|
||||
UIManager.Instance.UIOutsideManager.HideCurTask();
|
||||
}
|
||||
|
||||
|
||||
private void HandleUpdateUIOutsideMultiplayRoomSetting(UpdateUIOutsideMultiplayRoomSetting evt)
|
||||
{
|
||||
|
||||
@ -142,6 +142,12 @@ namespace TH1_Core.Events
|
||||
|
||||
public struct HideUIOutsideAll { };
|
||||
|
||||
public struct ShowUIOutsideHistory { }
|
||||
public struct HideUIOutsideHistory { }
|
||||
|
||||
public struct ShowUIOutsideLibrary { }
|
||||
public struct HideUIOutsideLibrary { }
|
||||
|
||||
// ------------------------------------------------ UIBottom 相关的事件 ------------------------------------
|
||||
|
||||
public struct ShowUIBottomBottomBar { }
|
||||
|
||||
@ -0,0 +1,114 @@
|
||||
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
|
||||
|
||||
using Logic;
|
||||
using Logic.Action;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Action;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_UI.Controller.Base;
|
||||
using TH1_UI.View.Interaction;
|
||||
using TH1_UI.View.Outside;
|
||||
using TH1Resource;
|
||||
using UnityEngine;
|
||||
|
||||
// 确保这里引用了View脚本的命名空间
|
||||
|
||||
namespace TH1_UI.Controller.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// 重大事件公告界面的控制器。
|
||||
/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
|
||||
/// </summary>
|
||||
public class UIOutsideHistoryController : ViewController<UIOutsideHistoryView> // 泛型参数是对应的View脚本
|
||||
{
|
||||
|
||||
public UIOutsideHistoryController() { }
|
||||
|
||||
private ShowUIOutsideHistory _evt;
|
||||
protected override void RegisterEventCallback()
|
||||
{
|
||||
base.RegisterEventCallback();
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView()
|
||||
{
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//Debug.Log("Update View Success!!!!");
|
||||
}
|
||||
|
||||
base.UpdateView();
|
||||
}
|
||||
protected override void UnregisterEventCallback()
|
||||
{
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick -= _OnBtnCloseClick;
|
||||
}
|
||||
base.UnregisterEventCallback();
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
// 检查暂存的参数是否存在且类型正确
|
||||
if (_openParameter is ShowUIOutsideHistory evt)
|
||||
{
|
||||
_evt = evt;
|
||||
// 使用接收到的数据设置UI内容
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//Param1 = cid Param2 = cityLv
|
||||
WindowScript.SetContent(evt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
|
||||
Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//WindowScript.SetContent("警告", "内容未提供");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _OnBtnCloseClick()
|
||||
{
|
||||
EventManager.Publish(new ShowUIOutsideHistory());
|
||||
Close();
|
||||
}
|
||||
|
||||
void _OnStartGameClick()
|
||||
{
|
||||
EventManager.Publish(new ShowUIOutsideLoading());
|
||||
float fadeout = ResourceCache.Instance.AnimCache.UICommonPanelFadeOut.length;
|
||||
float prepare = 2f;
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
Close();
|
||||
Main.Instance.StartMatch();
|
||||
EventManager.Publish(new HideUIOutsideHistory());
|
||||
},fadeout,"UIOutsideHistoryController");
|
||||
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
EventManager.Publish(new HideUIOutsideLoading());
|
||||
},prepare + fadeout,"UIOutsideHistoryController");
|
||||
|
||||
}
|
||||
|
||||
public override bool Close()
|
||||
{
|
||||
WindowScript?.OnCloseView();
|
||||
return base.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fe297797dbc02c4092b08182fc7bc06
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,114 @@
|
||||
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
|
||||
|
||||
using Logic;
|
||||
using Logic.Action;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Action;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_UI.Controller.Base;
|
||||
using TH1_UI.View.Interaction;
|
||||
using TH1_UI.View.Outside;
|
||||
using TH1Resource;
|
||||
using UnityEngine;
|
||||
|
||||
// 确保这里引用了View脚本的命名空间
|
||||
|
||||
namespace TH1_UI.Controller.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// 重大事件公告界面的控制器。
|
||||
/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
|
||||
/// </summary>
|
||||
public class UIOutsideLibraryController : ViewController<UIOutsideLibraryView> // 泛型参数是对应的View脚本
|
||||
{
|
||||
|
||||
public UIOutsideLibraryController() { }
|
||||
|
||||
private ShowUIOutsideLibrary _evt;
|
||||
protected override void RegisterEventCallback()
|
||||
{
|
||||
base.RegisterEventCallback();
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView()
|
||||
{
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//Debug.Log("Update View Success!!!!");
|
||||
}
|
||||
|
||||
base.UpdateView();
|
||||
}
|
||||
protected override void UnregisterEventCallback()
|
||||
{
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick -= _OnBtnCloseClick;
|
||||
}
|
||||
base.UnregisterEventCallback();
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
// 检查暂存的参数是否存在且类型正确
|
||||
if (_openParameter is ShowUIOutsideLibrary evt)
|
||||
{
|
||||
_evt = evt;
|
||||
// 使用接收到的数据设置UI内容
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//Param1 = cid Param2 = cityLv
|
||||
WindowScript.SetContent(evt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
|
||||
Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//WindowScript.SetContent("警告", "内容未提供");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _OnBtnCloseClick()
|
||||
{
|
||||
EventManager.Publish(new ShowUIOutsideLibrary());
|
||||
Close();
|
||||
}
|
||||
|
||||
void _OnStartGameClick()
|
||||
{
|
||||
EventManager.Publish(new ShowUIOutsideLoading());
|
||||
float fadeout = ResourceCache.Instance.AnimCache.UICommonPanelFadeOut.length;
|
||||
float prepare = 2f;
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
Close();
|
||||
Main.Instance.StartMatch();
|
||||
EventManager.Publish(new HideUIOutsideLibrary());
|
||||
},fadeout,"UIOutsideLibraryController");
|
||||
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
EventManager.Publish(new HideUIOutsideLoading());
|
||||
},prepare + fadeout,"UIOutsideLibraryController");
|
||||
|
||||
}
|
||||
|
||||
public override bool Close()
|
||||
{
|
||||
WindowScript?.OnCloseView();
|
||||
return base.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 537e5ef4033d9c247a64443f8f3d3a7e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -129,7 +129,7 @@ namespace TH1_UI.Core
|
||||
_task.Execute(() => OnTaskCompleted(task));
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void HideCurTask()
|
||||
{
|
||||
if (_task == null) return;
|
||||
|
||||
@ -27,6 +27,9 @@ namespace TH1_UI.Core
|
||||
public static readonly string ViewOutsideSelect = "UIOutsideSelect";
|
||||
public static readonly string ViewOutsideLoading = "UIOutsideLoading";
|
||||
public static readonly string ViewOutsideMenu = "UIOutsideMenu";
|
||||
public static readonly string ViewOutsideHistory = "UIOutsideHistory";
|
||||
public static readonly string ViewOutsideLibrary = "UIOutsideLibrary";
|
||||
|
||||
|
||||
public static readonly string ViewBottomBottomBar = "UIBottomBottomBar";
|
||||
public static readonly string ViewBottomRanking = "UIBottomRanking";
|
||||
|
||||
@ -51,6 +51,8 @@ namespace TH1_UI.Core
|
||||
public static UIOutsideSelectController UIOutsideSelectController { get { return _outsideSelectController; } }
|
||||
public static UIOutsideLoadingController UIOutsideLoadingController { get { return _outsideLoadingController; } }
|
||||
public static UIOutsideMenuController UIOutsideMenuController { get { return _outsideMenuController; } }
|
||||
public static UIOutsideHistoryController UIOutsideHistoryController { get { return _outsideHistoryController; } }
|
||||
public static UIOutsideLibraryController UIOutsideLibraryController { get { return _outsideLibraryController; } }
|
||||
|
||||
// ================================================= Bottom ================================================================
|
||||
|
||||
@ -107,6 +109,8 @@ namespace TH1_UI.Core
|
||||
_outsideSelectController = _CreateView<UIOutsideSelectController>("Outside", UIResourceName.ViewOutsideSelect, ViewDestroyDomain.None,UIRootType.OutsideUI);
|
||||
_outsideLoadingController = _CreateView<UIOutsideLoadingController>("Outside", UIResourceName.ViewOutsideLoading, ViewDestroyDomain.None,UIRootType.OutsideUI);
|
||||
_outsideMenuController = _CreateView<UIOutsideMenuController>("Outside", UIResourceName.ViewOutsideMenu, ViewDestroyDomain.None,UIRootType.OutsideUI);
|
||||
_outsideHistoryController = _CreateView<UIOutsideHistoryController>("Outside", UIResourceName.ViewOutsideHistory, ViewDestroyDomain.None,UIRootType.OutsideUI);
|
||||
_outsideLibraryController = _CreateView<UIOutsideLibraryController>("Outside", UIResourceName.ViewOutsideLibrary, ViewDestroyDomain.None,UIRootType.OutsideUI);
|
||||
|
||||
// ================================================= Bottom ================================================================
|
||||
_bottomBottomBarController = _CreateView<UIBottomBottomBarController>("Bottom", UIResourceName.ViewBottomBottomBar, ViewDestroyDomain.None,UIRootType.BottomUI);
|
||||
@ -250,6 +254,8 @@ namespace TH1_UI.Core
|
||||
private static UIOutsideSelectController _outsideSelectController = null;
|
||||
private static UIOutsideLoadingController _outsideLoadingController = null;
|
||||
private static UIOutsideMenuController _outsideMenuController = null;
|
||||
private static UIOutsideHistoryController _outsideHistoryController = null;
|
||||
private static UIOutsideLibraryController _outsideLibraryController = null;
|
||||
|
||||
private static UIBottomBottomBarController _bottomBottomBarController = null;
|
||||
private static UIBottomRankingController _bottomRankingController = null;
|
||||
|
||||
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Animancer;
|
||||
using Logic;
|
||||
using Logic.Action;
|
||||
using Logic.AI;
|
||||
using Logic.Audio;
|
||||
using Logic.Config;
|
||||
using Logic.Multilingual;
|
||||
using ParadoxNotion;
|
||||
using RuntimeData;
|
||||
using Steamworks;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Action;
|
||||
using TH1_Logic.Config;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.Net;
|
||||
using TH1_Logic.Steam;
|
||||
using TH1_UI.View.Announce;
|
||||
using TH1Resource;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using ConfigManager = TH1_Logic.Config.ConfigManager;
|
||||
|
||||
namespace TH1_UI.View.Outside
|
||||
{
|
||||
|
||||
|
||||
public class UIOutsideHistoryItemMono : MonoBehaviour
|
||||
{
|
||||
public Image Avatar;
|
||||
public TextMeshProUGUI EmpireName;
|
||||
public TextMeshProUGUI Difficulty;
|
||||
public TextMeshProUGUI Time;
|
||||
public TextMeshProUGUI Turn;
|
||||
public TextMeshProUGUI Score;
|
||||
public TextMeshProUGUI PlayerCount;
|
||||
public TextMeshProUGUI Coe;
|
||||
|
||||
|
||||
|
||||
//关闭时执行的委托
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
//开始游戏时执行的委托(目前委托内容就是执行controller的Close())
|
||||
public ViDelegateAssisstant.Dele OnStartGame;
|
||||
|
||||
|
||||
public void SetContent(GameRecord record)
|
||||
{
|
||||
Turn.text = record.Turn.ToString();
|
||||
Score.text = record.Score.ToString();
|
||||
Table.Instance.PlayerDataAssets.GetPlayerInfoByCivId(record.PlayerCivId, record.PlayerForceId, out var info);
|
||||
Avatar.sprite = info.LeaderIllustration;
|
||||
EmpireName.text = MultilingualManager.Instance.GetMultilingualTextSafe(info.ForceName);
|
||||
PlayerCount.text = record.PlayerCount.ToString();
|
||||
Coe.text = "×1.0";
|
||||
Difficulty.text = record.AIDiff.ToString();
|
||||
if(DateTime.TryParse(record.Time,out var dateTime))
|
||||
Time.text = dateTime.ToString("yyyy.MM.dd HH:MM");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d202efd60083d844a1e0a7d104eacf6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
105
Unity/Assets/Scripts/TH1_UI/View/Outside/UIOutsideHistoryView.cs
Normal file
105
Unity/Assets/Scripts/TH1_UI/View/Outside/UIOutsideHistoryView.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Animancer;
|
||||
using Logic;
|
||||
using Logic.Action;
|
||||
using Logic.AI;
|
||||
using Logic.Audio;
|
||||
using Logic.Multilingual;
|
||||
using ParadoxNotion;
|
||||
using RuntimeData;
|
||||
using Steamworks;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Action;
|
||||
using TH1_Logic.Config;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.Net;
|
||||
using TH1_Logic.Steam;
|
||||
using TH1_UI.View.Announce;
|
||||
using TH1Resource;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace TH1_UI.View.Outside
|
||||
{
|
||||
|
||||
|
||||
public class UIOutsideHistoryView : Base.View
|
||||
{
|
||||
[Header("按钮")]
|
||||
//public Button CloseButton;
|
||||
public Button CloseButton;
|
||||
|
||||
|
||||
public Transform ItemList;
|
||||
|
||||
|
||||
public GameObject ItemPrefab;
|
||||
|
||||
//关闭时执行的委托
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
private List<UIOutsideHistoryItemMono> _items = new List<UIOutsideHistoryItemMono>();
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
CloseButton.onClick.RemoveAllListeners();
|
||||
CloseButton.onClick.AddListener(OnClose);
|
||||
}
|
||||
|
||||
|
||||
private void SetItemList()
|
||||
{
|
||||
var dataSize = GameRecordManager.Instance.GameRecordData.Records.Count;
|
||||
var dataList = GameRecordManager.Instance.GameRecordData.Records;
|
||||
if (dataSize > 100) dataSize = 100;
|
||||
while (_items.Count < dataSize)
|
||||
{
|
||||
var obj = Instantiate(ItemPrefab, ItemList);
|
||||
var cpn = obj?.GetComponent<UIOutsideHistoryItemMono>();
|
||||
if (cpn == null) break;
|
||||
_items.Add(cpn);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _items.Count; i++)
|
||||
{
|
||||
_items[i].gameObject.SetActive(i < dataSize);
|
||||
_items[i].SetContent(dataList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetContent(ShowUIOutsideHistory evt)
|
||||
{
|
||||
SetItemList();
|
||||
|
||||
//如果数量不够,先clone row补足
|
||||
|
||||
|
||||
}
|
||||
|
||||
//在Controller 调用Close的时候,会先调用这个closeview
|
||||
public void OnCloseView()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnSettingClicked()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStartClicked()
|
||||
{
|
||||
EventManager.Publish(new ShowUIOutsideSelect());
|
||||
}
|
||||
|
||||
|
||||
public void OnClose()
|
||||
{
|
||||
OnBtnCloseClick.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bd45bdc3b9d8394fb07307d19eeaa2a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Animancer;
|
||||
using Logic;
|
||||
using Logic.Action;
|
||||
using Logic.AI;
|
||||
using Logic.Audio;
|
||||
using Logic.Multilingual;
|
||||
using ParadoxNotion;
|
||||
using RuntimeData;
|
||||
using Steamworks;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Action;
|
||||
using TH1_Logic.Config;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.Net;
|
||||
using TH1_Logic.Steam;
|
||||
using TH1_UI.View.Announce;
|
||||
using TH1Resource;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace TH1_UI.View.Outside
|
||||
{
|
||||
|
||||
|
||||
public class UIOutsideLibraryView : Base.View
|
||||
{
|
||||
[Header("按钮")]
|
||||
//public Button CloseButton;
|
||||
public Button CloseButton;
|
||||
|
||||
|
||||
public Transform ItemList;
|
||||
|
||||
|
||||
public GameObject ItemPrefab;
|
||||
|
||||
//关闭时执行的委托
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
CloseButton.onClick.RemoveAllListeners();
|
||||
CloseButton.onClick.AddListener(OnClose);
|
||||
}
|
||||
|
||||
|
||||
private void SetItemList()
|
||||
{
|
||||
var dataSize = GameRecordManager.Instance.GameRecordData.Records.Count;
|
||||
var dataList = GameRecordManager.Instance.GameRecordData.Records;
|
||||
if (dataSize > 100) dataSize = 100;
|
||||
}
|
||||
|
||||
public void SetContent(ShowUIOutsideLibrary evt)
|
||||
{
|
||||
SetItemList();
|
||||
|
||||
//如果数量不够,先clone row补足
|
||||
|
||||
|
||||
}
|
||||
|
||||
//在Controller 调用Close的时候,会先调用这个closeview
|
||||
public void OnCloseView()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnSettingClicked()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStartClicked()
|
||||
{
|
||||
EventManager.Publish(new ShowUIOutsideSelect());
|
||||
}
|
||||
|
||||
|
||||
public void OnClose()
|
||||
{
|
||||
OnBtnCloseClick.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bef8a9b6337ef4c40aa816345ae2c1cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -134,7 +134,7 @@ namespace TH1_UI.View.Outside
|
||||
|
||||
public void OnLibraryClicked()
|
||||
{
|
||||
|
||||
EventManager.Publish(new ShowUIOutsideLibrary());
|
||||
}
|
||||
|
||||
public void OnMultiplayClicked()
|
||||
@ -149,7 +149,7 @@ namespace TH1_UI.View.Outside
|
||||
|
||||
public void OnHistoryClicked()
|
||||
{
|
||||
|
||||
EventManager.Publish(new ShowUIOutsideHistory(){});
|
||||
}
|
||||
public void OnAnnouncementClicked()
|
||||
{
|
||||
|
||||
@ -86,7 +86,7 @@ public class WinUI
|
||||
if (tt != null)
|
||||
{
|
||||
tt.text = "失败...";
|
||||
tt.color = Color.gray;
|
||||
tt.color = new Color32(0xC7, 0xC7, 0xC7, 255);
|
||||
if (Table.Instance.PlayerDataAssets.GetPlayerInfo(Main.MapData.PlayerMap.SelfPlayerData, out var info))
|
||||
{
|
||||
MultilingualManager.Instance.SetUIText(_chatText,info.GetRandomLoseChat());
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user